app.hypergames.hypersdk 1.1.3 → 1.1.6

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package/CHANGELOG.md CHANGED
@@ -1,3 +1,24 @@
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+ ## [1.1.6](https://github.com/mvmhyper/hyper-sdk/compare/v1.1.5...v1.1.6) (2025-11-25)
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+
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+
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+ ### Bug Fixes
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+
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+ * update releaserc.json ([b99f90c](https://github.com/mvmhyper/hyper-sdk/commit/b99f90c0f4e309fd95f83013fb370e66b0144cad))
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+
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+ ## [1.1.5](https://github.com/mvmhyper/hyper-sdk/compare/v1.1.4...v1.1.5) (2025-11-25)
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+
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+
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+ ### Bug Fixes
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+
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+ * hyperloader scene tweaks ([0ca177e](https://github.com/mvmhyper/hyper-sdk/commit/0ca177ed15e4df257006684b7c7c2dfa5b8225d3))
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+
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+ ## [1.1.4](https://github.com/mvmhyper/hyper-sdk/compare/v1.1.3...v1.1.4) (2025-11-25)
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+
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+
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+ ### Bug Fixes
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+
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+ * add HyperSDK installer to copy HyperLoader scene and WebGL template to Assets on package install ([d8d6643](https://github.com/mvmhyper/hyper-sdk/commit/d8d66433b0a3ffd755c73286811e62109e114995))
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+
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  # [1.1.3](https://github.com/mvmhyper/hyper-sdk/compare/v1.1.2...v1.1.3) (2025-11-25)
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  ### Bug Fixes
@@ -0,0 +1,111 @@
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+ using System.IO;
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+ using UnityEditor;
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+ using UnityEditor.PackageManager;
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+
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+ namespace HyperSDK.Editor
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+ {
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+ /// <summary>
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+ /// Ensures developer facing assets that must live in the project (not inside the package)
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+ /// are copied into Assets/ so they can be edited or extended.
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+ /// </summary>
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+ [InitializeOnLoad]
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+ internal static class HyperSDKInstaller
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+ {
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+ private const string InstallerPrefsKey = "HyperSDKInstaller.LastInstalledVersion";
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+ private const string HyperLoaderSceneRelativePath = "HyperLoader.unity";
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+ private const string HyperLoaderSceneDestination = "Assets/HyperSDK/Scenes/HyperLoader.unity";
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+ private const string WebGLTemplateRelativePath = "WebGLTemplates/HyperLoader";
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+ private const string WebGLTemplateDestination = "Assets/WebGLTemplates/HyperLoader";
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+
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+ static HyperSDKInstaller()
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+ {
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+ EditorApplication.delayCall += EnsureSetupAssets;
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+ }
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+
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+ private static void EnsureSetupAssets()
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+ {
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+ var packageInfo = PackageInfo.FindForAssembly(typeof(HyperSDKInstaller).Assembly);
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+ if (packageInfo == null || string.IsNullOrEmpty(packageInfo.resolvedPath))
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+ {
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+ // Skip in SDK dev mode (when running from Assets/HyperSDK instead of Packages/)
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+ return;
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+ }
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+
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+ // Skip if resolvedPath points to Assets/ (dev mode) instead of Packages/ (installed package)
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+ if (!packageInfo.resolvedPath.Contains("Packages"))
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+ {
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+ return;
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+ }
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+
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+ var previousVersion = EditorPrefs.GetString(InstallerPrefsKey, string.Empty);
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+ var sceneExists = File.Exists(HyperLoaderSceneDestination);
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+ var templateExists = Directory.Exists(WebGLTemplateDestination);
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+
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+ if (previousVersion == packageInfo.version && sceneExists && templateExists)
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+ {
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+ return;
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+ }
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+
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+ var packageRoot = packageInfo.resolvedPath;
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+ var hyperLoaderSource = Path.Combine(packageRoot, HyperLoaderSceneRelativePath);
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+ var templateSource = Path.Combine(packageRoot, WebGLTemplateRelativePath);
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+
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+ try
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+ {
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+ CopyScene(hyperLoaderSource);
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+ CopyTemplate(templateSource);
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+
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+ EditorPrefs.SetString(InstallerPrefsKey, packageInfo.version);
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+ AssetDatabase.Refresh();
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+ }
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+ catch (IOException ioException)
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+ {
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+ UnityEngine.Debug.LogWarning($"HyperSDK Installer: failed to copy setup assets. {ioException.Message}");
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+ }
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+ }
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+
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+ private static void CopyScene(string sourcePath)
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+ {
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+ if (!File.Exists(sourcePath))
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+ {
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+ return;
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+ }
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+
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+ var destinationDir = Path.GetDirectoryName(HyperLoaderSceneDestination);
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+ if (!string.IsNullOrEmpty(destinationDir))
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+ {
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+ Directory.CreateDirectory(destinationDir);
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+ }
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+
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+ FileUtil.CopyFileOrDirectory(sourcePath, HyperLoaderSceneDestination);
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+
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+ var sourceMeta = $"{sourcePath}.meta";
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+ if (File.Exists(sourceMeta))
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+ {
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+ FileUtil.CopyFileOrDirectory(sourceMeta, $"{HyperLoaderSceneDestination}.meta");
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+ }
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+ }
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+
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+ private static void CopyTemplate(string sourceDirectory)
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+ {
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+ if (!Directory.Exists(sourceDirectory))
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+ {
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+ return;
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+ }
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+
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+ var destinationDir = Path.GetDirectoryName(WebGLTemplateDestination);
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+ if (!string.IsNullOrEmpty(destinationDir))
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+ {
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+ Directory.CreateDirectory(destinationDir);
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+ }
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+
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+ if (Directory.Exists(WebGLTemplateDestination))
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+ {
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+ FileUtil.DeleteFileOrDirectory(WebGLTemplateDestination);
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+ }
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+
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+ FileUtil.CopyFileOrDirectory(sourceDirectory, WebGLTemplateDestination);
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+ }
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+ }
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+ }
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+
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "app.hypergames.hypersdk",
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- "version": "1.1.3",
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+ "version": "1.1.6",
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  "displayName": "HyperSDK",
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  "description": "Official Unity SDK for HyperGames platform. Provides seamless integration for WebGL game development with built-in support for multiplayer battles, score submission, tutorial systems, and platform-specific optimizations. Includes comprehensive editor tools for build automation, RNG migration, and WebGL configuration.",
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  "unity": "6000.0",