app.hypergames.hypersdk 1.1.10 → 1.1.11
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package/CHANGELOG.md
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@@ -1,3 +1,10 @@
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## [1.1.11](https://github.com/mvmhyper/hyper-sdk/compare/v1.1.10...v1.1.11) (2025-11-26)
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### Bug Fixes
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* installer now overwrites existing sdk files and prevents multiple calls ([3afc97c](https://github.com/mvmhyper/hyper-sdk/commit/3afc97c1dba0ae841542f0ce4da895385ed51217))
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## [1.1.10](https://github.com/mvmhyper/hyper-sdk/compare/v1.1.9...v1.1.10) (2025-11-26)
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@@ -21,14 +21,26 @@ namespace Hyper.Editor
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private const string HyperGameContentConfigDestination = "Assets/HyperSDK/Runtime/Resources/HyperGameContentConfig.asset";
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private const string HyperSDKSettingsDestination = "Assets/HyperSDK/Runtime/Resources/HyperSDKSettings.asset";
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private static bool _hasChecked = false;
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static HyperSDKInstaller()
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{
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-
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// Only register delayCall once per domain reload
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if (!_hasChecked)
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{
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EditorApplication.delayCall += EnsureSetupAssets;
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_hasChecked = true;
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}
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}
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private static void EnsureSetupAssets()
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{
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// Skip if already running or during play mode
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if (EditorApplication.isPlaying || EditorApplication.isCompiling)
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{
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return;
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}
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var packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssembly(typeof(HyperSDKInstaller).Assembly);
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if (packageInfo == null || string.IsNullOrEmpty(packageInfo.resolvedPath))
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{
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@@ -49,6 +61,7 @@ namespace Hyper.Editor
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var configExists = File.Exists(HyperGameContentConfigDestination);
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var settingsExists = File.Exists(HyperSDKSettingsDestination);
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// Only run if version changed or files are missing
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if (previousVersion == packageInfo.version &&
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sceneExists &&
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templateExists &&
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@@ -86,6 +99,12 @@ namespace Hyper.Editor
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Directory.CreateDirectory(destinationDir);
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}
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// Delete existing file if it exists to allow overwriting
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if (File.Exists(destinationPath))
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{
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FileUtil.DeleteFileOrDirectory(destinationPath);
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}
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FileUtil.CopyFileOrDirectory(sourcePath, destinationPath);
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}
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package/package.json
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{
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"name": "app.hypergames.hypersdk",
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"version": "1.1.
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"version": "1.1.11",
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"displayName": "HyperSDK",
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"description": "Official Unity SDK for HyperGames. Brings platform APIs, multiplayer battle flow, score and tutorial systems, and WebGL build tooling straight into your project.",
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"unity": "6000.0",
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