app.hypergames.hypersdk 1.0.2 → 1.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (42) hide show
  1. package/.github/workflows/check-sync.yml +0 -2
  2. package/CHANGELOG.md +9 -0
  3. package/dev-hypersdk/Assets/Editor/HyperSDKSyncTool.cs +0 -1
  4. package/package.json +1 -1
  5. package/upm-hypersdk/app.hypergames.hypersdk/Resources/DOTweenSettings.asset +0 -54
  6. package/upm-hypersdk/app.hypergames.hypersdk/Resources/TextMesh Pro/Fonts/LiberationSans - OFL.txt +0 -46
  7. package/upm-hypersdk/app.hypergames.hypersdk/Resources/TextMesh Pro/Fonts/LiberationSans.ttf +0 -0
  8. package/upm-hypersdk/app.hypergames.hypersdk/Resources/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Drop Shadow.mat +0 -106
  9. package/upm-hypersdk/app.hypergames.hypersdk/Resources/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset +0 -348
  10. package/upm-hypersdk/app.hypergames.hypersdk/Resources/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Outline.mat +0 -104
  11. package/upm-hypersdk/app.hypergames.hypersdk/Resources/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset +0 -7821
  12. package/upm-hypersdk/app.hypergames.hypersdk/Resources/TextMesh Pro/Resources/LineBreaking Following Characters.txt +0 -1
  13. package/upm-hypersdk/app.hypergames.hypersdk/Resources/TextMesh Pro/Resources/LineBreaking Leading Characters.txt +0 -1
  14. package/upm-hypersdk/app.hypergames.hypersdk/Resources/TextMesh Pro/Resources/Sprite Assets/EmojiOne.asset +0 -659
  15. package/upm-hypersdk/app.hypergames.hypersdk/Resources/TextMesh Pro/Resources/Style Sheets/Default Style Sheet.asset +0 -81
  16. package/upm-hypersdk/app.hypergames.hypersdk/Resources/TextMesh Pro/Resources/TMP Settings.asset +0 -52
  17. package/upm-hypersdk/app.hypergames.hypersdk/Resources/TextMesh Pro/Shaders/SDFFunctions.hlsl +0 -178
  18. package/upm-hypersdk/app.hypergames.hypersdk/Resources/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader +0 -145
  19. package/upm-hypersdk/app.hypergames.hypersdk/Resources/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader +0 -155
  20. package/upm-hypersdk/app.hypergames.hypersdk/Resources/TextMesh Pro/Shaders/TMP_Bitmap.shader +0 -145
  21. package/upm-hypersdk/app.hypergames.hypersdk/Resources/TextMesh Pro/Shaders/TMP_SDF Overlay.shader +0 -326
  22. package/upm-hypersdk/app.hypergames.hypersdk/Resources/TextMesh Pro/Shaders/TMP_SDF SSD.shader +0 -321
  23. package/upm-hypersdk/app.hypergames.hypersdk/Resources/TextMesh Pro/Shaders/TMP_SDF-HDRP LIT.shadergraph +0 -12074
  24. package/upm-hypersdk/app.hypergames.hypersdk/Resources/TextMesh Pro/Shaders/TMP_SDF-HDRP UNLIT.shadergraph +0 -11759
  25. package/upm-hypersdk/app.hypergames.hypersdk/Resources/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader +0 -258
  26. package/upm-hypersdk/app.hypergames.hypersdk/Resources/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader +0 -252
  27. package/upm-hypersdk/app.hypergames.hypersdk/Resources/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader +0 -106
  28. package/upm-hypersdk/app.hypergames.hypersdk/Resources/TextMesh Pro/Shaders/TMP_SDF-Mobile-2-Pass.shader +0 -389
  29. package/upm-hypersdk/app.hypergames.hypersdk/Resources/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader +0 -250
  30. package/upm-hypersdk/app.hypergames.hypersdk/Resources/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader +0 -139
  31. package/upm-hypersdk/app.hypergames.hypersdk/Resources/TextMesh Pro/Shaders/TMP_SDF-Surface.shader +0 -159
  32. package/upm-hypersdk/app.hypergames.hypersdk/Resources/TextMesh Pro/Shaders/TMP_SDF-URP Lit.shadergraph +0 -11932
  33. package/upm-hypersdk/app.hypergames.hypersdk/Resources/TextMesh Pro/Shaders/TMP_SDF-URP Unlit.shadergraph +0 -11629
  34. package/upm-hypersdk/app.hypergames.hypersdk/Resources/TextMesh Pro/Shaders/TMP_SDF.shader +0 -326
  35. package/upm-hypersdk/app.hypergames.hypersdk/Resources/TextMesh Pro/Shaders/TMP_Sprite.shader +0 -131
  36. package/upm-hypersdk/app.hypergames.hypersdk/Resources/TextMesh Pro/Shaders/TMPro.cginc +0 -84
  37. package/upm-hypersdk/app.hypergames.hypersdk/Resources/TextMesh Pro/Shaders/TMPro_Mobile.cginc +0 -165
  38. package/upm-hypersdk/app.hypergames.hypersdk/Resources/TextMesh Pro/Shaders/TMPro_Properties.cginc +0 -80
  39. package/upm-hypersdk/app.hypergames.hypersdk/Resources/TextMesh Pro/Shaders/TMPro_Surface.cginc +0 -99
  40. package/upm-hypersdk/app.hypergames.hypersdk/Resources/TextMesh Pro/Sprites/EmojiOne Attribution.txt +0 -3
  41. package/upm-hypersdk/app.hypergames.hypersdk/Resources/TextMesh Pro/Sprites/EmojiOne.json +0 -156
  42. package/upm-hypersdk/app.hypergames.hypersdk/Resources/TextMesh Pro/Sprites/EmojiOne.png +0 -0
@@ -1,139 +0,0 @@
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- // Simplified version of the SDF Surface shader :
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- // - No support for Bevel, Bump or envmap
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- // - Diffuse only lighting
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- // - Fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH.
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-
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- Shader "TextMeshPro/Mobile/Distance Field (Surface)" {
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-
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- Properties {
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- _FaceTex ("Fill Texture", 2D) = "white" {}
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- _FaceColor ("Fill Color", Color) = (1,1,1,1)
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- _FaceDilate ("Face Dilate", Range(-1,1)) = 0
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-
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- _OutlineColor ("Outline Color", Color) = (0,0,0,1)
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- _OutlineTex ("Outline Texture", 2D) = "white" {}
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- _OutlineWidth ("Outline Thickness", Range(0, 1)) = 0
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- _OutlineSoftness ("Outline Softness", Range(0,1)) = 0
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-
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- _GlowColor ("Color", Color) = (0, 1, 0, 0.5)
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- _GlowOffset ("Offset", Range(-1,1)) = 0
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- _GlowInner ("Inner", Range(0,1)) = 0.05
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- _GlowOuter ("Outer", Range(0,1)) = 0.05
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- _GlowPower ("Falloff", Range(1, 0)) = 0.75
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-
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- _WeightNormal ("Weight Normal", float) = 0
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- _WeightBold ("Weight Bold", float) = 0.5
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-
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- // Should not be directly exposed to the user
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- _ShaderFlags ("Flags", float) = 0
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- _ScaleRatioA ("Scale RatioA", float) = 1
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- _ScaleRatioB ("Scale RatioB", float) = 1
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- _ScaleRatioC ("Scale RatioC", float) = 1
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-
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- _MainTex ("Font Atlas", 2D) = "white" {}
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- _TextureWidth ("Texture Width", float) = 512
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- _TextureHeight ("Texture Height", float) = 512
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- _GradientScale ("Gradient Scale", float) = 5.0
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- _ScaleX ("Scale X", float) = 1.0
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- _ScaleY ("Scale Y", float) = 1.0
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- _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
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- _Sharpness ("Sharpness", Range(-1,1)) = 0
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-
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- _VertexOffsetX ("Vertex OffsetX", float) = 0
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- _VertexOffsetY ("Vertex OffsetY", float) = 0
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-
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- _CullMode ("Cull Mode", Float) = 0
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- //_MaskCoord ("Mask Coords", vector) = (0,0,0,0)
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- //_MaskSoftness ("Mask Softness", float) = 0
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- }
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-
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- SubShader {
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-
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- Tags {
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- "Queue"="Transparent"
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- "IgnoreProjector"="True"
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- "RenderType"="Transparent"
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- }
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-
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- LOD 300
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- Cull [_CullMode]
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-
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- CGPROGRAM
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- #pragma surface PixShader Lambert alpha:blend vertex:VertShader noforwardadd nolightmap nodirlightmap
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- #pragma target 3.0
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- #pragma shader_feature __ GLOW_ON
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-
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- #include "TMPro_Properties.cginc"
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- #include "TMPro.cginc"
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-
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- half _FaceShininess;
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- half _OutlineShininess;
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-
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- struct Input
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- {
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- fixed4 color : COLOR;
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- float2 uv_MainTex;
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- float2 uv2_FaceTex;
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- float2 uv2_OutlineTex;
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- float2 param; // Weight, Scale
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- float3 viewDirEnv;
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- };
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-
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- #include "TMPro_Surface.cginc"
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-
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- ENDCG
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-
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- // Pass to render object as a shadow caster
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- Pass
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- {
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- Name "Caster"
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- Tags { "LightMode" = "ShadowCaster" }
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- Offset 1, 1
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-
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- Fog {Mode Off}
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- ZWrite On ZTest LEqual Cull Off
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-
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- CGPROGRAM
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- #pragma vertex vert
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- #pragma fragment frag
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- #pragma multi_compile_shadowcaster
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- #include "UnityCG.cginc"
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-
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- struct v2f
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- {
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- V2F_SHADOW_CASTER;
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- float2 uv : TEXCOORD1;
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- float2 uv2 : TEXCOORD3;
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- float alphaClip : TEXCOORD2;
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- };
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-
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- uniform float4 _MainTex_ST;
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- uniform float4 _OutlineTex_ST;
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- float _OutlineWidth;
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- float _FaceDilate;
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- float _ScaleRatioA;
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-
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- v2f vert( appdata_base v )
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- {
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- v2f o;
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- TRANSFER_SHADOW_CASTER(o)
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- o.uv = TRANSFORM_TEX(v.texcoord, _MainTex);
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- o.uv2 = TRANSFORM_TEX(v.texcoord, _OutlineTex);
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- o.alphaClip = o.alphaClip = (1.0 - _OutlineWidth * _ScaleRatioA - _FaceDilate * _ScaleRatioA) / 2;
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- return o;
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- }
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-
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- uniform sampler2D _MainTex;
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-
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- float4 frag(v2f i) : COLOR
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- {
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- fixed4 texcol = tex2D(_MainTex, i.uv).a;
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- clip(texcol.a - i.alphaClip);
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- SHADOW_CASTER_FRAGMENT(i)
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- }
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- ENDCG
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- }
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- }
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-
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- CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
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- }
@@ -1,159 +0,0 @@
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- Shader "TextMeshPro/Distance Field (Surface)" {
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-
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- Properties {
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- _FaceTex ("Fill Texture", 2D) = "white" {}
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- _FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0
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- _FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0
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- _FaceColor ("Fill Color", Color) = (1,1,1,1)
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- _FaceDilate ("Face Dilate", Range(-1,1)) = 0
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-
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- _OutlineColor ("Outline Color", Color) = (0,0,0,1)
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- _OutlineTex ("Outline Texture", 2D) = "white" {}
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- _OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0
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- _OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0
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- _OutlineWidth ("Outline Thickness", Range(0, 1)) = 0
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- _OutlineSoftness ("Outline Softness", Range(0,1)) = 0
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-
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- _Bevel ("Bevel", Range(0,1)) = 0.5
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- _BevelOffset ("Bevel Offset", Range(-0.5,0.5)) = 0
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- _BevelWidth ("Bevel Width", Range(-.5,0.5)) = 0
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- _BevelClamp ("Bevel Clamp", Range(0,1)) = 0
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- _BevelRoundness ("Bevel Roundness", Range(0,1)) = 0
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-
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- _BumpMap ("Normalmap", 2D) = "bump" {}
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- _BumpOutline ("Bump Outline", Range(0,1)) = 0.5
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- _BumpFace ("Bump Face", Range(0,1)) = 0.5
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-
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- _ReflectFaceColor ("Face Color", Color) = (0,0,0,1)
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- _ReflectOutlineColor ("Outline Color", Color) = (0,0,0,1)
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- _Cube ("Reflection Cubemap", Cube) = "black" { /* TexGen CubeReflect */ }
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- _EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0)
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- _SpecColor ("Specular Color", Color) = (0,0,0,1)
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-
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- _FaceShininess ("Face Shininess", Range(0,1)) = 0
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- _OutlineShininess ("Outline Shininess", Range(0,1)) = 0
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-
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- _GlowColor ("Color", Color) = (0, 1, 0, 0.5)
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- _GlowOffset ("Offset", Range(-1,1)) = 0
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- _GlowInner ("Inner", Range(0,1)) = 0.05
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- _GlowOuter ("Outer", Range(0,1)) = 0.05
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- _GlowPower ("Falloff", Range(1, 0)) = 0.75
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-
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- _WeightNormal ("Weight Normal", float) = 0
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- _WeightBold ("Weight Bold", float) = 0.5
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-
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- // Should not be directly exposed to the user
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- _ShaderFlags ("Flags", float) = 0
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- _ScaleRatioA ("Scale RatioA", float) = 1
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- _ScaleRatioB ("Scale RatioB", float) = 1
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- _ScaleRatioC ("Scale RatioC", float) = 1
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-
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- _MainTex ("Font Atlas", 2D) = "white" {}
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- _TextureWidth ("Texture Width", float) = 512
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- _TextureHeight ("Texture Height", float) = 512
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- _GradientScale ("Gradient Scale", float) = 5.0
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- _ScaleX ("Scale X", float) = 1.0
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- _ScaleY ("Scale Y", float) = 1.0
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- _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
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- _Sharpness ("Sharpness", Range(-1,1)) = 0
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-
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- _VertexOffsetX ("Vertex OffsetX", float) = 0
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- _VertexOffsetY ("Vertex OffsetY", float) = 0
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-
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- _CullMode ("Cull Mode", Float) = 0
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- //_MaskCoord ("Mask Coords", vector) = (0,0,0,0)
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- //_MaskSoftness ("Mask Softness", float) = 0
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- }
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-
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- SubShader {
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-
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- Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
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-
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- LOD 300
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- Cull [_CullMode]
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-
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- CGPROGRAM
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- #pragma surface PixShader BlinnPhong alpha:blend vertex:VertShader nolightmap nodirlightmap
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- #pragma target 3.0
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- #pragma shader_feature __ GLOW_ON
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- #pragma glsl
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-
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- #include "TMPro_Properties.cginc"
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- #include "TMPro.cginc"
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-
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- half _FaceShininess;
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- half _OutlineShininess;
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-
87
- struct Input
88
- {
89
- fixed4 color : COLOR;
90
- float2 uv_MainTex;
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- float2 uv2_FaceTex;
92
- float2 uv2_OutlineTex;
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- float2 param; // Weight, Scale
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- float3 viewDirEnv;
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- };
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-
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-
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- #define BEVEL_ON 1
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- #include "TMPro_Surface.cginc"
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-
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- ENDCG
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-
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- // Pass to render object as a shadow caster
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- Pass
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- {
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- Name "Caster"
107
- Tags { "LightMode" = "ShadowCaster" }
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- Offset 1, 1
109
-
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- Fog {Mode Off}
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- ZWrite On
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- ZTest LEqual
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- Cull Off
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-
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- CGPROGRAM
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- #pragma vertex vert
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- #pragma fragment frag
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- #pragma multi_compile_shadowcaster
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- #include "UnityCG.cginc"
120
-
121
- struct v2f
122
- {
123
- V2F_SHADOW_CASTER;
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- float2 uv : TEXCOORD1;
125
- float2 uv2 : TEXCOORD3;
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- float alphaClip : TEXCOORD2;
127
- };
128
-
129
- uniform float4 _MainTex_ST;
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- uniform float4 _OutlineTex_ST;
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- float _OutlineWidth;
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- float _FaceDilate;
133
- float _ScaleRatioA;
134
-
135
- v2f vert( appdata_base v )
136
- {
137
- v2f o;
138
- TRANSFER_SHADOW_CASTER(o)
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- o.uv = TRANSFORM_TEX(v.texcoord, _MainTex);
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- o.uv2 = TRANSFORM_TEX(v.texcoord, _OutlineTex);
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- o.alphaClip = (1.0 - _OutlineWidth * _ScaleRatioA - _FaceDilate * _ScaleRatioA) / 2;
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- return o;
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- }
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-
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- uniform sampler2D _MainTex;
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-
147
- float4 frag(v2f i) : COLOR
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- {
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- fixed4 texcol = tex2D(_MainTex, i.uv).a;
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- clip(texcol.a - i.alphaClip);
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- SHADOW_CASTER_FRAGMENT(i)
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- }
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- ENDCG
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- }
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- }
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-
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- CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
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- }
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-