apexify.js 2.4.0 → 2.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -130,9 +130,71 @@ var LevelingSystem = /** @class */ (function (_super) {
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  });
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  });
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  };
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+ LevelingSystem.prototype.xpCard = function (context, guildId, userId, version) {
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+ if (version === void 0) { version = 1; }
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+ return __awaiter(this, void 0, void 0, function () {
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+ var search, rank, sortedLevels, userRank, userIndex, nextLevelIndex, nextLevelData, card, error_2;
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+ return __generator(this, function (_a) {
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+ switch (_a.label) {
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+ case 0:
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+ _a.trys.push([0, 4, , 5]);
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+ if (!context) {
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+ throw new Error('Error: Interaction/Message parameter is required. Usage: xpCard(interaction, guildId, userId). You can replace interaction with message if prefix.');
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+ }
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+ if (!guildId) {
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+ throw new Error('Error: GuildId parameter is required. Usage: xpCard(guildId, userId).');
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+ }
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+ if (!userId) {
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+ throw new Error('Error: UserId parameter is required. Usage: xpCard(guildId, userId).');
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+ }
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+ return [4 /*yield*/, (0, utils_1.find)(this.levelsCollection, { userId: userId, guildId: guildId })];
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+ case 1:
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+ search = _a.sent();
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+ if (!search) {
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+ return [2 /*return*/, 'No data found for this user'];
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+ }
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+ return [4 /*yield*/, (0, utils_1.searchMany)([
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+ { collectionName: this.levelsCollection, displayment: null, filter: { guildId: guildId } },
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+ ])];
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+ case 2:
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+ rank = _a.sent();
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+ sortedLevels = rank.levelsCollection.sort(function (a, b) {
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+ return b.xpCount - a.xpCount;
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+ });
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+ userRank = void 0;
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+ userIndex = sortedLevels.findIndex(function (user) { return user.userId === userId; });
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+ if (userIndex !== -1) {
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+ userRank = userIndex + 1;
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+ }
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+ else {
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+ userRank = 'unknown';
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+ }
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+ nextLevelIndex = search.level + 1;
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+ nextLevelData = void 0;
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+ if (nextLevelIndex < this.levelsArray.length) {
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+ nextLevelData = this.levelsArray[nextLevelIndex];
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+ }
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+ else {
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+ nextLevelData = { level: 'max', xpCount: 'max' };
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+ }
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+ return [4 /*yield*/, (0, levels_card_1.xpRank)(context, guildId, userId, search.level, userRank, search.xpCount, nextLevelData.xpCount, this.levelsArray, version, search.bannerURL)];
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+ case 3:
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+ card = _a.sent();
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+ if (!card)
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+ return [2 /*return*/, 'An Error occurred while drawing users xpCard.'];
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+ return [2 /*return*/, card];
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+ case 4:
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+ error_2 = _a.sent();
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+ console.log(error_2.message);
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+ throw new Error("An error occurred while sending xpCard.");
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+ case 5: return [2 /*return*/];
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+ }
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+ });
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+ });
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+ };
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  LevelingSystem.prototype.disableLevel = function (guildId) {
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  return __awaiter(this, void 0, void 0, function () {
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- var search, removeData, success, error_2;
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+ var search, removeData, success, error_3;
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  return __generator(this, function (_a) {
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  switch (_a.label) {
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  case 0:
@@ -155,8 +217,8 @@ var LevelingSystem = /** @class */ (function (_super) {
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  };
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  return [2 /*return*/, success];
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  case 3:
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- error_2 = _a.sent();
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- console.log(error_2.message);
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+ error_3 = _a.sent();
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+ console.log(error_3.message);
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  throw new Error("Error: An error occurred while disbaling leveling system.");
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  case 4: return [2 /*return*/];
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  }
@@ -165,7 +227,7 @@ var LevelingSystem = /** @class */ (function (_super) {
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  };
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  LevelingSystem.prototype.addXp = function (userId, guildId) {
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  return __awaiter(this, void 0, void 0, function () {
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- var fetchServer, userRecord, updatedUserRecord, levelUp, channelData, results, levelUpMessage, editedMessage, success, error_3;
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+ var fetchServer, userRecord, updatedUserRecord, levelUp, channelData, results, levelUpMessage, editedMessage, success, error_4;
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  return __generator(this, function (_a) {
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  switch (_a.label) {
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  case 0:
@@ -241,9 +303,9 @@ var LevelingSystem = /** @class */ (function (_super) {
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  };
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  return [2 /*return*/, success];
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  case 10:
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- error_3 = _a.sent();
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- this.emit('error', error_3.message);
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- throw error_3;
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+ error_4 = _a.sent();
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+ this.emit('error', error_4.message);
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+ throw error_4;
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  case 11: return [2 /*return*/];
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  }
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  });
@@ -251,7 +313,7 @@ var LevelingSystem = /** @class */ (function (_super) {
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  };
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  LevelingSystem.prototype.setUserBanner = function (guildId, userId, bannerURL) {
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  return __awaiter(this, void 0, void 0, function () {
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- var saveData, error_4;
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+ var saveData, error_5;
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  return __generator(this, function (_a) {
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  switch (_a.label) {
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  case 0:
@@ -270,8 +332,8 @@ var LevelingSystem = /** @class */ (function (_super) {
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  saveData = _a.sent();
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  return [2 /*return*/, saveData.data];
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  case 2:
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- error_4 = _a.sent();
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- console.error(error_4.message);
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+ error_5 = _a.sent();
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+ console.error(error_5.message);
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  throw new Error("Error: An error occurred while setting user banner.");
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  case 3: return [2 /*return*/];
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  }
@@ -280,7 +342,7 @@ var LevelingSystem = /** @class */ (function (_super) {
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  };
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  LevelingSystem.prototype.updateUserLevel = function (userId, guildId) {
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  return __awaiter(this, void 0, void 0, function () {
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- var userRecord, userXp, updatedLevel, _i, _a, levelInfo, error_5;
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+ var userRecord, userXp, updatedLevel, _i, _a, levelInfo, error_6;
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  return __generator(this, function (_b) {
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  switch (_b.label) {
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  case 0:
@@ -310,9 +372,9 @@ var LevelingSystem = /** @class */ (function (_super) {
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  _b.sent();
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  return [2 /*return*/, updatedLevel];
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  case 3:
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- error_5 = _b.sent();
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- console.error("Error updating user level:", error_5.message);
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- throw error_5;
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+ error_6 = _b.sent();
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+ console.error("Error updating user level:", error_6.message);
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+ throw error_6;
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  case 4: return [2 /*return*/];
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  }
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  });
@@ -337,7 +399,7 @@ var LevelingSystem = /** @class */ (function (_super) {
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  };
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  LevelingSystem.prototype.userInfo = function (userId, guildId) {
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  return __awaiter(this, void 0, void 0, function () {
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- var userRecord, error_6;
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+ var userRecord, error_7;
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  return __generator(this, function (_a) {
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  switch (_a.label) {
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  case 0:
@@ -355,9 +417,9 @@ var LevelingSystem = /** @class */ (function (_super) {
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  bannerURL: userRecord.bannerURL || "user doesn't have custom banner url",
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  }];
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  case 2:
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- error_6 = _a.sent();
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- console.error('Error in userInfo:', error_6);
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- this.emit('error', error_6.message);
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+ error_7 = _a.sent();
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+ console.error('Error in userInfo:', error_7);
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+ this.emit('error', error_7.message);
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  return [2 /*return*/, null];
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  case 3: return [2 /*return*/];
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  }
@@ -366,7 +428,7 @@ var LevelingSystem = /** @class */ (function (_super) {
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  };
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  LevelingSystem.prototype.checkConfig = function (guildId) {
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  return __awaiter(this, void 0, void 0, function () {
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- var configData, error_7;
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+ var configData, error_8;
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  return __generator(this, function (_a) {
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  switch (_a.label) {
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  case 0:
@@ -385,9 +447,9 @@ var LevelingSystem = /** @class */ (function (_super) {
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  levelsArray: configData.levelsArray,
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  }];
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  case 2:
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- error_7 = _a.sent();
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- console.error('Error in checkConfig:', error_7);
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- this.emit('error', error_7.message);
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+ error_8 = _a.sent();
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+ console.error('Error in checkConfig:', error_8);
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+ this.emit('error', error_8.message);
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  return [2 /*return*/, null];
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  case 3: return [2 /*return*/];
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  }
@@ -397,7 +459,7 @@ var LevelingSystem = /** @class */ (function (_super) {
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  LevelingSystem.prototype.serverLeaderBoard = function (guildId, topUsers) {
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  if (topUsers === void 0) { topUsers = 10; }
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  return __awaiter(this, void 0, void 0, function () {
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- var collectionFilters, search, usersList, sortedUsersList, topUsersData, transformedData, error_8;
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+ var collectionFilters, search, usersList, sortedUsersList, topUsersData, transformedData, error_9;
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  return __generator(this, function (_a) {
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  switch (_a.label) {
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  case 0:
@@ -439,9 +501,9 @@ var LevelingSystem = /** @class */ (function (_super) {
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  }); });
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  return [2 /*return*/, transformedData];
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  case 2:
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- error_8 = _a.sent();
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- console.error('Error in serverLeaderBoard:', error_8);
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- this.emit('error', error_8.message);
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+ error_9 = _a.sent();
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+ console.error('Error in serverLeaderBoard:', error_9);
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+ this.emit('error', error_9.message);
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  return [2 /*return*/, []];
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  case 3: return [2 /*return*/];
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  }
@@ -451,7 +513,7 @@ var LevelingSystem = /** @class */ (function (_super) {
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  LevelingSystem.prototype.topGlobal = function (topUsers) {
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  if (topUsers === void 0) { topUsers = 10; }
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  return __awaiter(this, void 0, void 0, function () {
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- var collectionFilters, search, usersList, sortedUsersList, topUsersData, transformedData, error_9;
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+ var collectionFilters, search, usersList, sortedUsersList, topUsersData, transformedData, error_10;
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  return __generator(this, function (_a) {
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  switch (_a.label) {
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  case 0:
@@ -488,9 +550,9 @@ var LevelingSystem = /** @class */ (function (_super) {
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  }); });
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  return [2 /*return*/, transformedData];
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  case 2:
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- error_9 = _a.sent();
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- console.error('Error in leaderBoard:', error_9);
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- this.emit('error', error_9.message);
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+ error_10 = _a.sent();
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+ console.error('Error in leaderBoard:', error_10);
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+ this.emit('error', error_10.message);
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  return [2 /*return*/, []];
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  case 3: return [2 /*return*/];
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  }
@@ -500,7 +562,7 @@ var LevelingSystem = /** @class */ (function (_super) {
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  LevelingSystem.prototype.levelUpCard = function (message, userId, guildId, options) {
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  if (options === void 0) { options = {}; }
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  return __awaiter(this, void 0, void 0, function () {
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- var userRecord, attachment, error_10;
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+ var userRecord, attachment, error_11;
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  return __generator(this, function (_a) {
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  switch (_a.label) {
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  case 0:
@@ -524,9 +586,9 @@ var LevelingSystem = /** @class */ (function (_super) {
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  attachment = _a.sent();
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  return [2 /*return*/, attachment];
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  case 4:
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- error_10 = _a.sent();
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- console.error(error_10.message);
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- throw error_10;
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+ error_11 = _a.sent();
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+ console.error(error_11.message);
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+ throw error_11;
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  case 5: return [2 /*return*/];
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  }
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  });
@@ -536,7 +598,7 @@ var LevelingSystem = /** @class */ (function (_super) {
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  if (version === void 0) { version = 1; }
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  if (colorHex === void 0) { colorHex = 'random'; }
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  return __awaiter(this, void 0, void 0, function () {
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- var fetchServer, leaderBoardData, card, error_11;
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+ var fetchServer, leaderBoardData, card, error_12;
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  return __generator(this, function (_a) {
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  switch (_a.label) {
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  case 0:
@@ -563,8 +625,8 @@ var LevelingSystem = /** @class */ (function (_super) {
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  card = _a.sent();
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  return [2 /*return*/, card];
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  case 5:
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- error_11 = _a.sent();
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- console.error(error_11.message);
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+ error_12 = _a.sent();
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+ console.error(error_12.message);
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  return [3 /*break*/, 6];
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  case 6: return [2 /*return*/];
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  }
@@ -573,7 +635,7 @@ var LevelingSystem = /** @class */ (function (_super) {
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  };
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  LevelingSystem.prototype.editXp = function (guildId, userId, xpAmount) {
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  return __awaiter(this, void 0, void 0, function () {
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- var search, searchServer, channelId, prevLevel, update, levelUp, results, fetchServer, levelUpMessage, editedMessage, success, error_12;
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+ var search, searchServer, channelId, prevLevel, update, levelUp, results, fetchServer, levelUpMessage, editedMessage, success, error_13;
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  return __generator(this, function (_a) {
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  switch (_a.label) {
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  case 0:
@@ -631,8 +693,8 @@ var LevelingSystem = /** @class */ (function (_super) {
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  };
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  return [2 /*return*/, success];
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  case 8:
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- error_12 = _a.sent();
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- console.error("Error editing XP:", error_12.message);
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+ error_13 = _a.sent();
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+ console.error("Error editing XP:", error_13.message);
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  throw new Error("Failed to update user XP");
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  case 9: return [2 /*return*/];
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  }
@@ -641,7 +703,7 @@ var LevelingSystem = /** @class */ (function (_super) {
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  };
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  LevelingSystem.prototype.removeUser = function (guildId, userId) {
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  return __awaiter(this, void 0, void 0, function () {
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- var search, deleteUser, success, error_13;
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+ var search, deleteUser, success, error_14;
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  return __generator(this, function (_a) {
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  switch (_a.label) {
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  case 0:
@@ -667,8 +729,8 @@ var LevelingSystem = /** @class */ (function (_super) {
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  };
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  return [2 /*return*/, success];
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  case 3:
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- error_13 = _a.sent();
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- console.error('Error while removing user from data due to:', error_13.message);
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+ error_14 = _a.sent();
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+ console.error('Error while removing user from data due to:', error_14.message);
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  throw new Error("Couldn't remove user from data.");
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  case 4: return [2 /*return*/];
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  }
@@ -679,7 +741,7 @@ var LevelingSystem = /** @class */ (function (_super) {
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  if (timer === void 0) { timer = 10000; }
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  if (version === void 0) { version = 1; }
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  return __awaiter(this, void 0, void 0, function () {
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- var fetchServer, existingConfig, card, channel, liveLeaderboardMessageId, existingMessage, _a, newMessage, error_14;
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+ var fetchServer, existingConfig, card, channel, liveLeaderboardMessageId, existingMessage, _a, newMessage, error_15;
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  var _this = this;
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  return __generator(this, function (_b) {
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  switch (_b.label) {
@@ -741,8 +803,8 @@ var LevelingSystem = /** @class */ (function (_super) {
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  }, timer);
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  return [3 /*break*/, 16];
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  case 15:
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- error_14 = _b.sent();
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- console.error('Error:', error_14.message);
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+ error_15 = _b.sent();
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+ console.error('Error:', error_15.message);
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  return [3 /*break*/, 16];
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  case 16: return [2 /*return*/];
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "apexify.js",
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- "version": "2.4.0",
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+ "version": "2.4.1",
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  "description": "Ai with Canvas and Database library. Supports typescript and javascript",
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  "main": "index.js",
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  "scripts": {