apexify.js 2.4.0 → 2.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -130,9 +130,71 @@ var LevelingSystem = /** @class */ (function (_super) {
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});
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});
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};
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133
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+
LevelingSystem.prototype.xpCard = function (context, guildId, userId, version) {
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if (version === void 0) { version = 1; }
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return __awaiter(this, void 0, void 0, function () {
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var search, rank, sortedLevels, userRank, userIndex, nextLevelIndex, nextLevelData, card, error_2;
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0:
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_a.trys.push([0, 4, , 5]);
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if (!context) {
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throw new Error('Error: Interaction/Message parameter is required. Usage: xpCard(interaction, guildId, userId). You can replace interaction with message if prefix.');
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}
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if (!guildId) {
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throw new Error('Error: GuildId parameter is required. Usage: xpCard(guildId, userId).');
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}
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if (!userId) {
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throw new Error('Error: UserId parameter is required. Usage: xpCard(guildId, userId).');
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}
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return [4 /*yield*/, (0, utils_1.find)(this.levelsCollection, { userId: userId, guildId: guildId })];
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case 1:
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search = _a.sent();
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if (!search) {
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return [2 /*return*/, 'No data found for this user'];
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}
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return [4 /*yield*/, (0, utils_1.searchMany)([
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{ collectionName: this.levelsCollection, displayment: null, filter: { guildId: guildId } },
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])];
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case 2:
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rank = _a.sent();
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sortedLevels = rank.levelsCollection.sort(function (a, b) {
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return b.xpCount - a.xpCount;
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});
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userRank = void 0;
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userIndex = sortedLevels.findIndex(function (user) { return user.userId === userId; });
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if (userIndex !== -1) {
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userRank = userIndex + 1;
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}
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else {
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userRank = 'unknown';
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}
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nextLevelIndex = search.level + 1;
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nextLevelData = void 0;
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if (nextLevelIndex < this.levelsArray.length) {
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nextLevelData = this.levelsArray[nextLevelIndex];
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}
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else {
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nextLevelData = { level: 'max', xpCount: 'max' };
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}
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return [4 /*yield*/, (0, levels_card_1.xpRank)(context, guildId, userId, search.level, userRank, search.xpCount, nextLevelData.xpCount, this.levelsArray, version, search.bannerURL)];
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case 3:
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card = _a.sent();
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if (!card)
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return [2 /*return*/, 'An Error occurred while drawing users xpCard.'];
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return [2 /*return*/, card];
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case 4:
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error_2 = _a.sent();
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console.log(error_2.message);
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throw new Error("An error occurred while sending xpCard.");
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case 5: return [2 /*return*/];
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}
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});
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});
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};
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LevelingSystem.prototype.disableLevel = function (guildId) {
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return __awaiter(this, void 0, void 0, function () {
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var search, removeData, success,
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var search, removeData, success, error_3;
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0:
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@@ -155,8 +217,8 @@ var LevelingSystem = /** @class */ (function (_super) {
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};
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return [2 /*return*/, success];
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case 3:
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-
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console.log(
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error_3 = _a.sent();
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console.log(error_3.message);
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throw new Error("Error: An error occurred while disbaling leveling system.");
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case 4: return [2 /*return*/];
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}
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@@ -165,7 +227,7 @@ var LevelingSystem = /** @class */ (function (_super) {
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};
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LevelingSystem.prototype.addXp = function (userId, guildId) {
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return __awaiter(this, void 0, void 0, function () {
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var fetchServer, userRecord, updatedUserRecord, levelUp, channelData, results, levelUpMessage, editedMessage, success,
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var fetchServer, userRecord, updatedUserRecord, levelUp, channelData, results, levelUpMessage, editedMessage, success, error_4;
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0:
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@@ -241,9 +303,9 @@ var LevelingSystem = /** @class */ (function (_super) {
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};
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return [2 /*return*/, success];
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case 10:
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-
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this.emit('error',
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throw
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error_4 = _a.sent();
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this.emit('error', error_4.message);
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throw error_4;
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case 11: return [2 /*return*/];
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}
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});
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@@ -251,7 +313,7 @@ var LevelingSystem = /** @class */ (function (_super) {
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};
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LevelingSystem.prototype.setUserBanner = function (guildId, userId, bannerURL) {
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return __awaiter(this, void 0, void 0, function () {
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var saveData,
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var saveData, error_5;
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0:
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@@ -270,8 +332,8 @@ var LevelingSystem = /** @class */ (function (_super) {
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saveData = _a.sent();
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return [2 /*return*/, saveData.data];
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case 2:
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-
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console.error(
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error_5 = _a.sent();
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console.error(error_5.message);
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throw new Error("Error: An error occurred while setting user banner.");
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case 3: return [2 /*return*/];
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}
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@@ -280,7 +342,7 @@ var LevelingSystem = /** @class */ (function (_super) {
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};
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LevelingSystem.prototype.updateUserLevel = function (userId, guildId) {
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return __awaiter(this, void 0, void 0, function () {
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var userRecord, userXp, updatedLevel, _i, _a, levelInfo,
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var userRecord, userXp, updatedLevel, _i, _a, levelInfo, error_6;
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return __generator(this, function (_b) {
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switch (_b.label) {
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case 0:
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@@ -310,9 +372,9 @@ var LevelingSystem = /** @class */ (function (_super) {
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_b.sent();
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return [2 /*return*/, updatedLevel];
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case 3:
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-
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console.error("Error updating user level:",
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throw
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error_6 = _b.sent();
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console.error("Error updating user level:", error_6.message);
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throw error_6;
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case 4: return [2 /*return*/];
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}
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});
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@@ -337,7 +399,7 @@ var LevelingSystem = /** @class */ (function (_super) {
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};
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LevelingSystem.prototype.userInfo = function (userId, guildId) {
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return __awaiter(this, void 0, void 0, function () {
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var userRecord,
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var userRecord, error_7;
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0:
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@@ -355,9 +417,9 @@ var LevelingSystem = /** @class */ (function (_super) {
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bannerURL: userRecord.bannerURL || "user doesn't have custom banner url",
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}];
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case 2:
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-
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console.error('Error in userInfo:',
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this.emit('error',
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error_7 = _a.sent();
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console.error('Error in userInfo:', error_7);
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this.emit('error', error_7.message);
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return [2 /*return*/, null];
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case 3: return [2 /*return*/];
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}
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@@ -366,7 +428,7 @@ var LevelingSystem = /** @class */ (function (_super) {
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};
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LevelingSystem.prototype.checkConfig = function (guildId) {
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return __awaiter(this, void 0, void 0, function () {
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var configData,
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var configData, error_8;
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0:
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@@ -385,9 +447,9 @@ var LevelingSystem = /** @class */ (function (_super) {
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levelsArray: configData.levelsArray,
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}];
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case 2:
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console.error('Error in checkConfig:',
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this.emit('error',
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error_8 = _a.sent();
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console.error('Error in checkConfig:', error_8);
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this.emit('error', error_8.message);
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return [2 /*return*/, null];
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case 3: return [2 /*return*/];
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}
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@@ -397,7 +459,7 @@ var LevelingSystem = /** @class */ (function (_super) {
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LevelingSystem.prototype.serverLeaderBoard = function (guildId, topUsers) {
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if (topUsers === void 0) { topUsers = 10; }
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return __awaiter(this, void 0, void 0, function () {
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var collectionFilters, search, usersList, sortedUsersList, topUsersData, transformedData,
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var collectionFilters, search, usersList, sortedUsersList, topUsersData, transformedData, error_9;
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0:
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@@ -439,9 +501,9 @@ var LevelingSystem = /** @class */ (function (_super) {
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}); });
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return [2 /*return*/, transformedData];
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case 2:
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console.error('Error in serverLeaderBoard:',
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this.emit('error',
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error_9 = _a.sent();
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console.error('Error in serverLeaderBoard:', error_9);
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this.emit('error', error_9.message);
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return [2 /*return*/, []];
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case 3: return [2 /*return*/];
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}
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@@ -451,7 +513,7 @@ var LevelingSystem = /** @class */ (function (_super) {
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LevelingSystem.prototype.topGlobal = function (topUsers) {
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if (topUsers === void 0) { topUsers = 10; }
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return __awaiter(this, void 0, void 0, function () {
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var collectionFilters, search, usersList, sortedUsersList, topUsersData, transformedData,
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var collectionFilters, search, usersList, sortedUsersList, topUsersData, transformedData, error_10;
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0:
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@@ -488,9 +550,9 @@ var LevelingSystem = /** @class */ (function (_super) {
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}); });
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return [2 /*return*/, transformedData];
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case 2:
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console.error('Error in leaderBoard:',
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this.emit('error',
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error_10 = _a.sent();
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console.error('Error in leaderBoard:', error_10);
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this.emit('error', error_10.message);
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return [2 /*return*/, []];
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case 3: return [2 /*return*/];
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}
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@@ -500,7 +562,7 @@ var LevelingSystem = /** @class */ (function (_super) {
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LevelingSystem.prototype.levelUpCard = function (message, userId, guildId, options) {
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if (options === void 0) { options = {}; }
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return __awaiter(this, void 0, void 0, function () {
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var userRecord, attachment,
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var userRecord, attachment, error_11;
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0:
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@@ -524,9 +586,9 @@ var LevelingSystem = /** @class */ (function (_super) {
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attachment = _a.sent();
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return [2 /*return*/, attachment];
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case 4:
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console.error(
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throw
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error_11 = _a.sent();
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console.error(error_11.message);
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throw error_11;
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case 5: return [2 /*return*/];
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}
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});
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@@ -536,7 +598,7 @@ var LevelingSystem = /** @class */ (function (_super) {
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if (version === void 0) { version = 1; }
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if (colorHex === void 0) { colorHex = 'random'; }
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return __awaiter(this, void 0, void 0, function () {
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var fetchServer, leaderBoardData, card,
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var fetchServer, leaderBoardData, card, error_12;
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0:
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@@ -563,8 +625,8 @@ var LevelingSystem = /** @class */ (function (_super) {
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card = _a.sent();
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return [2 /*return*/, card];
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case 5:
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error_12 = _a.sent();
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console.error(error_12.message);
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return [3 /*break*/, 6];
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case 6: return [2 /*return*/];
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}
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@@ -573,7 +635,7 @@ var LevelingSystem = /** @class */ (function (_super) {
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};
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LevelingSystem.prototype.editXp = function (guildId, userId, xpAmount) {
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return __awaiter(this, void 0, void 0, function () {
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var search, searchServer, channelId, prevLevel, update, levelUp, results, fetchServer, levelUpMessage, editedMessage, success,
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var search, searchServer, channelId, prevLevel, update, levelUp, results, fetchServer, levelUpMessage, editedMessage, success, error_13;
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0:
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@@ -631,8 +693,8 @@ var LevelingSystem = /** @class */ (function (_super) {
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};
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return [2 /*return*/, success];
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case 8:
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console.error("Error editing XP:",
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error_13 = _a.sent();
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console.error("Error editing XP:", error_13.message);
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throw new Error("Failed to update user XP");
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case 9: return [2 /*return*/];
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}
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@@ -641,7 +703,7 @@ var LevelingSystem = /** @class */ (function (_super) {
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LevelingSystem.prototype.removeUser = function (guildId, userId) {
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return __awaiter(this, void 0, void 0, function () {
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|
-
var search, deleteUser, success,
|
|
706
|
+
var search, deleteUser, success, error_14;
|
|
645
707
|
return __generator(this, function (_a) {
|
|
646
708
|
switch (_a.label) {
|
|
647
709
|
case 0:
|
|
@@ -667,8 +729,8 @@ var LevelingSystem = /** @class */ (function (_super) {
|
|
|
667
729
|
};
|
|
668
730
|
return [2 /*return*/, success];
|
|
669
731
|
case 3:
|
|
670
|
-
|
|
671
|
-
console.error('Error while removing user from data due to:',
|
|
732
|
+
error_14 = _a.sent();
|
|
733
|
+
console.error('Error while removing user from data due to:', error_14.message);
|
|
672
734
|
throw new Error("Couldn't remove user from data.");
|
|
673
735
|
case 4: return [2 /*return*/];
|
|
674
736
|
}
|
|
@@ -679,7 +741,7 @@ var LevelingSystem = /** @class */ (function (_super) {
|
|
|
679
741
|
if (timer === void 0) { timer = 10000; }
|
|
680
742
|
if (version === void 0) { version = 1; }
|
|
681
743
|
return __awaiter(this, void 0, void 0, function () {
|
|
682
|
-
var fetchServer, existingConfig, card, channel, liveLeaderboardMessageId, existingMessage, _a, newMessage,
|
|
744
|
+
var fetchServer, existingConfig, card, channel, liveLeaderboardMessageId, existingMessage, _a, newMessage, error_15;
|
|
683
745
|
var _this = this;
|
|
684
746
|
return __generator(this, function (_b) {
|
|
685
747
|
switch (_b.label) {
|
|
@@ -741,8 +803,8 @@ var LevelingSystem = /** @class */ (function (_super) {
|
|
|
741
803
|
}, timer);
|
|
742
804
|
return [3 /*break*/, 16];
|
|
743
805
|
case 15:
|
|
744
|
-
|
|
745
|
-
console.error('Error:',
|
|
806
|
+
error_15 = _b.sent();
|
|
807
|
+
console.error('Error:', error_15.message);
|
|
746
808
|
return [3 /*break*/, 16];
|
|
747
809
|
case 16: return [2 /*return*/];
|
|
748
810
|
}
|