aoye 0.0.2 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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1
+ {"version":3,"file":"aoye.esm.js","sources":["../src/global.ts","../src/priority-queue.ts","../src/task.ts","../src/util.ts","../src/schedule.ts","../src/dfs.ts","../src/line.ts","../src/scope.ts","../src/signal.ts","../src/index.ts"],"sourcesContent":["import { SortMap, BaseEvent as Event } from 'bobe-shared';\nimport type { Signal } from './signal';\n\nexport const evt = new Event();\n\nexport const G = {\n /** 原子 signal 更新次数 */\n version: 0,\n id: 0,\n /** scope 销毁任务序号 */\n scopeDisposeI: 0,\n PullingSignal: null as Signal | null\n};\n\nexport const dirtyLeafs = new SortMap<Signal>();\n\nexport enum State {\n Clean = 0,\n /** watch 节点执行 watcher 时只连接 scope */\n LinkScopeOnly = 0b0000_0000_0000_0000_0000_0000_0100_0000,\n /** 仅用于 scope 节点是否 abort */\n ScopeAbort = 0b0000_0000_0000_0000_0000_0000_0010_0000,\n /** 仅用于 scope 节点是否 ready */\n ScopeReady = 0b0000_0000_0000_0000_0000_0000_0001_0000,\n /** 当前节点是 scope 节点 */\n IsScope = 0b0000_0000_0000_0000_0000_0000_0000_1000,\n /** 当前节点可能变化 */\n Unknown = 0b0000_0000_0000_0000_0000_0000_0000_0100,\n /** 当前节点有变化 */\n Dirty = 0b0000_0000_0000_0000_0000_0000_0000_0010,\n /** 当前节点正在进行 pull 预检处理 */\n Check = 0b0000_0000_0000_0000_0000_0000_0000_0001\n}\n\nexport const DirtyState = State.Unknown | State.Dirty;\nexport const ScopeExecuted = State.ScopeReady | State.ScopeAbort;\nexport const ScopeAbort = State.ScopeAbort;\n","/**\n * 这是一个优先队列 (满足子节点总是比父节点大)\n * 1\n *\n * 10 20\n *\n * 15 30 25 30\n *\n * 17\n * 现在插入 7 , 会按广度优先的顺序插入在数组尾部\n * 1\n *\n * 10 20\n *\n * 15 30 25 30\n *\n * 17 7\n * 接着我们只需要将 7 逐层与上门的父节点比较, 7 较小则两者交互,一直让 7 上浮到适合的位置\n *\n * 0\n *\n * 1 2 2^0 得到第二层第一个索引\n *\n * 3 4 5 6 2^0 + 2^1 。。。 + 2^n + x = y\n *\n * 7 8\n * 上浮后我们得到以上的树\n */\n// 父子节点的关系\n// 计算一个节点的 index 公式 ① 2^0 + 2^1 。。。 + 2^n + y = x 已知\n// 节点的左子节点 index ② 2^0 + 2^1 。。。 + 2^n + 2^(n+1) + z = res 求 res\n// ② - ① 得到 2^(n+1) + (z-y) = res - x\n// 2^(n+1) + (z-y) + x = res\n// 而 z 和 y 的关系是,③ z = 2y\n\n// 2^(n+1) + y + x = res;\n// 2^n + (2^n + y) + x = res;\n\n// 根据① 可得 2^n + y = x - 2^0~2^(n-1);\n// 2^n + (2^n + y) + x = res;\n// 2^n + (x - (2^0+~2^(n-1))) + x = res;\n// 2^n - (2^0+~2^(n-1)) + 2x = res;\n// 1 + 2x = res;\n\ntype IGetIndex = (v: number, max: number) => number | null;\nexport const leakI: IGetIndex = (y, max) => (y < 0 || y >= max ? null : y);\nconst getLeft: IGetIndex = (x, max) => leakI(x * 2 + 1, max);\nconst getRight: IGetIndex = (x, max) => leakI(x * 2 + 2, max);\nconst getParent: IGetIndex = (x, max) => leakI((x - 1) >>> 1, max);\n\nconst exchange = (arr, i, j) => ([arr[i], arr[j]] = [arr[j], arr[i]]);\nexport class PriorityQueue<T> {\n arr: T[] = [];\n // 构造函数接受一个compare函数\n // compare返回的-1, 0, 1决定元素是否优先被去除\n constructor(public aIsUrgent: (a: T, b: T) => boolean) {\n }\n\n // 添加一个元素\n _add(current: T) {\n // console.log(`加入 ${current}`);\n this.arr.push(current);\n const len = this.size();\n // this.logTree();\n if (len === 1) {\n return;\n }\n this.goUp(this.arr, current, len);\n }\n\n add(...items: T[]) {\n items.forEach(it => this._add(it));\n }\n\n goUp = (arr: T[], current: T, len: number) => {\n let i = len - 1;\n while (i > 0) {\n const item = arr[i];\n const pI = getParent(i, len)!;\n const parent = arr[pI];\n if (this.aIsUrgent(item, parent)) {\n // console.log(`交换 parent:${parent} -> child:${item} `);\n exchange(arr, i, pI);\n // this.logTree();\n i = pI;\n } else {\n // console.log(`parent:${parent} child:${item} 不需要交换 \\n`);\n break;\n }\n }\n };\n\n // 去除头元素并返回\n poll() {\n const { arr } = this;\n // console.log(`弹出 ${arr[0]} 把 ${arr[arr.length - 1]} 放置到队头 `);\n const len = this.size();\n if (len <= 2) {\n return arr.shift();\n }\n\n const last = arr.pop();\n const first = arr[0];\n arr[0] = last!;\n // this.logTree();\n this.goDown(this.arr, 0);\n return first;\n }\n\n goDown = (arr: T[], i: number) => {\n const len = this.size();\n const half = len >>> 1;\n while (i < half) {\n const lI = getLeft(i, len);\n const rI = getRight(i, len);\n let point = i;\n\n if (lI != null && this.aIsUrgent(arr[lI], arr[point])) {\n point = lI;\n }\n if (rI != null && this.aIsUrgent(arr[rI], arr[point])) {\n point = rI;\n }\n if (point === i) {\n break;\n }\n // console.log(`交换 parent:${arr[i]} -> child:${arr[point]} `);\n exchange(arr, i, point);\n // this.logTree();\n i = point;\n }\n };\n\n // 取得头元素\n peek() {\n return this.arr[0];\n }\n // 取得元素数量\n size() {\n return this.arr.length;\n }\n\n logTree() {\n const { arr } = this;\n let i = 0;\n let j = 1;\n let level = 0;\n const matrix: T[][] = [];\n do {\n matrix.push(arr.slice(i, j));\n i = i * 2 + 1;\n j = i + Math.pow(2, level) + 1;\n level++;\n } while (i < arr.length);\n const last = Math.pow(2, matrix.length - 1);\n const arrStr = JSON.stringify(last);\n const halfLen = arrStr.length >>> 1;\n\n matrix.forEach(it => {\n const str = JSON.stringify(it);\n const halfIt = str.length >>> 1;\n console.log(str.padStart(halfLen + halfIt, ' '));\n });\n console.log('\\n');\n }\n}\n\n// case 1\n// const pq = new PriorityQueue((a, b) => a - b)\n// pq.add(5)\n// pq.add(3)\n// pq.add(1)\n// pq.add(4)\n// pq.add(2)\n// const result = []\n// while (pq.size() > 0) {\n// result.push(pq.poll())\n// }\n// console.log(result);\n// [1,2,3,4,5]\n\n// case 2\n// const pq = new PriorityQueue((a, b) => b - a)\n// pq.add(1)\n// pq.add(3)\n// pq.add(4)\n// pq.add(5)\n// pq.add(2)\n// const result = []\n// while (pq.size() > 0) {\n// result.push(pq.poll())\n// }\n// console.log(result);\n// [5,4,3,2,1]\n","import { evt } from './global';\nimport { PriorityQueue } from './priority-queue';\nimport { CreateTaskProps, Task } from './type';\n\n/** TODO: 支持配置是否继续在同一任务中完成后续任务 */\nexport class TaskQueue<T> {\n constructor(\n public callbackAble: CreateTaskProps<T>['callbackAble'],\n public aIsUrgent: CreateTaskProps<T>['aIsUrgent']\n ) {}\n isScheduling = false;\n taskQueue: PriorityQueue<Task & T>;\n static create<T>({ callbackAble, aIsUrgent }: CreateTaskProps<T>) {\n const queue = new TaskQueue<Task & T>(callbackAble, aIsUrgent);\n queue.taskQueue = new PriorityQueue<Task & T>(aIsUrgent);\n return queue;\n }\n\n pushTask(task: Task & T) {\n const { taskQueue, isScheduling } = this;\n taskQueue._add(task);\n if (!isScheduling) {\n this.callbackAble(this.scheduleTask.bind(this));\n this.isScheduling = true;\n }\n }\n\n scheduleTask() {\n const { taskQueue } = this;\n // console.log('调度 dispose');\n const fn = taskQueue.peek();\n if (!fn) return (this.isScheduling = false);\n\n const hasRemain = fn();\n\n // 未完成\n if (hasRemain) {\n this.callbackAble(this.scheduleTask.bind(this));\n return;\n }\n\n // 完成\n taskQueue.poll();\n evt.emit('one', fn)\n if (taskQueue.size() === 0) {\n evt.emit('done', fn)\n return (this.isScheduling = false)\n };\n\n // 任务列表中还有任务\n this.callbackAble(this.scheduleTask.bind(this));\n }\n}\n","export const ide =\n globalThis.requestIdleCallback ||\n (globalThis.requestAnimationFrame\n ? (fn: Function) =>\n globalThis.requestAnimationFrame(() => {\n setTimeout(() => {\n fn();\n });\n })\n : globalThis.setTimeout);\n\nexport const now = () => {\n const timer = globalThis.performance || globalThis.Date;\n return timer.now();\n};\nlet channel: MessageChannel = globalThis.MessageChannel ? new MessageChannel() : null;\nif (globalThis.MessageChannel) {\n channel = new MessageChannel();\n}\nlet msgId = 0;\nexport const macro = fn => {\n if (!channel) {\n setTimeout(fn);\n }\n const memoId = msgId;\n function onMessage(e) {\n if (memoId === e.data) {\n fn();\n channel.port2.removeEventListener('message', onMessage);\n }\n }\n channel.port2.addEventListener('message', onMessage);\n channel.port1.postMessage(msgId++);\n};\n\nconst p = Promise.resolve();\nexport const micro = (cb: () => any) => {\n p.then(cb)\n}","import type { Signal } from './signal';\nimport { TaskQueue } from './task';\nimport { ScheduleHandler } from './type';\nimport { macro, micro } from './util';\n\nexport enum Scheduler {\n Sync = '__Sync_',\n Layout = '__Layout_',\n Micro = '__Micro_',\n Macro = '__Macro_'\n}\n\nexport const _scheduler: Record<string | symbol, ScheduleHandler> = {\n [Scheduler.Sync]: defaultScheduler,\n [Scheduler.Micro]: microScheduler,\n [Scheduler.Macro]: macroScheduler,\n [Scheduler.Layout]: layoutScheduler\n};\nexport const scheduler = (key: string | symbol, value: ScheduleHandler) => (_scheduler[key] = value);\n\nfunction defaultScheduler(effects: Signal[]) {\n for (const effect of effects) {\n effect.runIfDirty();\n }\n}\n\nlet microSTaskQueue: TaskQueue<{ time: number }>;\nlet macroSTaskQueue: TaskQueue<{ time: number }>;\nlet layoutSTaskQueue: TaskQueue<{ time: number }>;\nfunction microScheduler(effects: Signal[]) {\n microSTaskQueue = microSTaskQueue || TaskQueue.create({ callbackAble: micro, aIsUrgent: (a, b) => a.time < b.time });\n microSTaskQueue.pushTask(defaultScheduler.bind(null, effects));\n}\n\nfunction macroScheduler(effects: Signal[]) {\n macroSTaskQueue = macroSTaskQueue || TaskQueue.create({ callbackAble: macro, aIsUrgent: (a, b) => a.time < b.time });\n macroSTaskQueue.pushTask(defaultScheduler.bind(null, effects));\n}\nfunction layoutScheduler(effects: Signal[]) {\n layoutSTaskQueue =\n layoutSTaskQueue || TaskQueue.create({ callbackAble: macro, aIsUrgent: (a, b) => a.time < b.time });\n layoutSTaskQueue.pushTask(defaultScheduler.bind(null, effects));\n}\n","import type { Signal } from './signal';\nimport { Line } from './line';\nimport { DFSCtxBegin, DFSCtxCompete, Vertex } from './type';\n\nconst DefaultDFSOpt = {\n isUp: false,\n begin: null as (dfsCtx: DFSCtxBegin) => any,\n complete: null as (dfsCtx: DFSCtxCompete) => any,\n breakStack: [] as Line[],\n breakLine: null as Line,\n breakNode: null as Signal\n};\n\ntype DFSOpt = typeof DefaultDFSOpt;\n\nexport function dfs(root: Vertex, opt: Partial<DFSOpt> = {}) {\n const { isUp, begin, complete, breakStack: lineStack, breakLine } = { ...DefaultDFSOpt, ...opt };\n let node = opt.breakNode || root;\n let line: Line = breakLine;\n const listKey = isUp ? 'recStart' : 'emitStart';\n const nodeKey = isUp ? 'upstream' : 'downstream';\n // 向上意味着要找所有节点的入度\n const nextLineKey = isUp ? 'nextRecLine' : 'nextEmitLine';\n const reverseNodeKey = isUp ? 'downstream' : 'upstream';\n\n while (1) {\n let notGoDeep = begin?.({\n node: node as Signal,\n lineFromUp: line,\n walkedLine: lineStack\n });\n lineStack.push(line);\n line = node[listKey];\n\n if (line && !notGoDeep) {\n const firstChild = line[nodeKey];\n node = firstChild;\n continue;\n }\n\n while (1) {\n const noGoSibling = complete?.({\n node: node as Signal,\n lineToDeep: line,\n walkedLine: lineStack,\n notGoDeep\n });\n // 只对当前不下钻的节点生效\n // notGoDeep = false;\n line = lineStack.pop();\n // 递归出口,回到起点\n if (node === root) {\n return;\n }\n notGoDeep = false;\n const nextLine = line[nextLineKey];\n // 有兄弟节点, 进入外循环,向下遍历兄弟节点\n if (!noGoSibling && nextLine) {\n // 外层循环后会把 sibling line 入栈,这里不需要处理\n line = nextLine;\n node = nextLine[nodeKey];\n break;\n }\n // 没有兄弟节点就上浮\n node = line[reverseNodeKey];\n }\n }\n}\n","import { State } from './global';\nimport type { Signal } from './signal';\nimport { Vertex } from './type';\n\nexport class Line {\n static link(v1: Signal, v2: Signal) {\n let { emitEnd } = v1,\n { recEnd, recStart } = v2,\n noRecEnd = !recEnd,\n /** 模拟头节点 */\n head = { nextRecLine: recStart } as Line,\n line: Line;\n recEnd = recEnd || head;\n\n const { nextRecLine } = recEnd || {};\n // 没有下一个收到的线\n if (!nextRecLine) {\n line = new Line();\n // 内部会处理空链表的情况,即同步头部\n Line.emit_line(v1, line);\n Line.rec_line(v2, line);\n emitEnd && Line.line_line_emit(emitEnd, line);\n !noRecEnd && Line.line_line_rec(recEnd, line);\n }\n // 复用\n else if (nextRecLine.upstream === v1) {\n v2.recEnd = nextRecLine;\n // TODO: link 版本标记\n }\n // 插入(这么做): v1 和 下一个 入度(订阅)节点不同\n // TODO: v2上次真依赖了 v1 只是没检查出来,需要删除原依赖\n else {\n line = new Line();\n Line.emit_line(v1, line);\n Line.rec_line(v2, line);\n emitEnd && Line.line_line_emit(emitEnd, line);\n Line.insert_line_rec(recEnd, nextRecLine, line);\n }\n // 消除 head\n for (const key in head) {\n head[key] = null;\n }\n // v1 和 v2 处于不同 scope,v1 不是 scope\n // => v1 是外部 signal\n if (line && v2.scope && v1.scope !== v2.scope && !(v1.state & State.IsScope)) {\n const first = v2.scope.outLink;\n if (!first) {\n v2.scope.outLink = line;\n } else {\n first.prevOutLink = line;\n line.nextOutLink = first;\n v2.scope.outLink = line;\n }\n }\n }\n\n static unlink(line: Line) {\n let { prevEmitLine, nextEmitLine, prevRecLine, nextRecLine, upstream, downstream, nextOutLink, prevOutLink } = line;\n line.prevEmitLine = null;\n line.nextEmitLine = null;\n line.prevRecLine = null;\n line.nextRecLine = null;\n line.upstream = null;\n line.downstream = null;\n line.prevOutLink = null;\n line.nextOutLink = null;\n\n const downNode = downstream as Signal;\n // 有兄弟外部引用\n if(prevOutLink) {\n prevOutLink.nextOutLink = nextOutLink;\n } \n if(nextOutLink) {\n nextOutLink.prevOutLink = prevOutLink;\n }\n // 是 first 节点\n if(downNode.scope && downNode.scope.outLink === line) {\n downNode.scope.outLink = nextOutLink;\n }\n\n\n /** 上游节点发出的线 前一条 关联 后一条 */\n if (prevEmitLine) {\n prevEmitLine.nextEmitLine = nextEmitLine;\n } else {\n // 删除的是首个节点\n upstream.emitStart = nextEmitLine;\n }\n if (nextEmitLine) {\n nextEmitLine.prevEmitLine = prevEmitLine;\n } else {\n // 删除尾节点\n upstream.emitEnd = prevEmitLine;\n }\n\n /** 下游节点接收的线,我们从 recEnd 开始删除的,\n * 接收信息,不需要设置 recEnd ,\n * 因为 recStart ~ recEnd 是经过上级 get 确认的有用依赖\n * */\n if (prevRecLine) {\n prevRecLine.nextRecLine = nextRecLine;\n } else {\n // 删除的是首个节点,大概率不可能从有依赖 变成无依赖\n downstream.recStart = nextRecLine;\n }\n if (nextRecLine) {\n nextRecLine.prevRecLine = prevRecLine;\n } else {\n // 删除尾节点\n downstream.recEnd = prevRecLine;\n }\n }\n\n static unlinkRec(line: Line) {\n // 作为下游,执行完 get 上游节点已经完成了依赖更新,把 recEnd 后的依赖删除即可\n let toDel = line;\n while (toDel) {\n const memoNext = toDel.nextRecLine;\n Line.unlink(toDel);\n toDel = memoNext;\n }\n }\n static unlinkEmit(line: Line) {\n // 作为下游,执行完 get 上游节点已经完成了依赖更新,把 recEnd 后的依赖删除即可\n let toDel = line;\n while (toDel) {\n const memoNext = toDel.nextEmitLine;\n Line.unlink(toDel);\n toDel = memoNext;\n }\n }\n\n /** 上游节点 连 link */\n static emit_line(upstream: Vertex, line: Line) {\n if (!upstream.emitStart) {\n upstream.emitStart = line;\n }\n upstream.emitEnd = line;\n line.upstream = upstream;\n }\n /** 下游节点 连 link */\n static rec_line(downstream: Vertex, line: Line) {\n if (!downstream.recStart) {\n downstream.recStart = line;\n }\n downstream.recEnd = line;\n line.downstream = downstream;\n }\n\n /** 同一节点发出的 两个条线 相连 */\n static line_line_emit(l1: Line, l2: Line) {\n if (!l1 || !l2) return;\n l1.nextEmitLine = l2;\n l2.prevEmitLine = l1;\n }\n\n /** 同一节点接收的 两个条线 相连 */\n static line_line_rec(l1: Line, l2: Line) {\n if (!l1 || !l2) return;\n l1.nextRecLine = l2;\n l2.prevRecLine = l1;\n }\n\n static insert_line_emit(l1: Line, l2: Line, ins: Line) {\n l1.nextEmitLine = ins;\n ins.prevEmitLine = l1;\n l2.prevEmitLine = ins;\n ins.nextEmitLine = l2;\n }\n\n static insert_line_rec(l1: Line, l2: Line, ins: Line) {\n l1.nextRecLine = ins;\n ins.prevRecLine = l1;\n l2.prevRecLine = ins;\n ins.nextRecLine = l2;\n }\n\n /** 上游顶点 */\n public upstream: Vertex = null;\n /** 上游节点 发出的上一条线 */\n public prevEmitLine: Line = null;\n /** 上游节点 发出的下一条线 */\n public nextEmitLine: Line = null;\n\n /** 下游顶点 */\n public downstream: Vertex = null;\n /** 下游节点 接收的上一条线 */\n public prevRecLine: Line = null;\n /** 下游节点 接收的下一条线 */\n public nextRecLine: Line = null;\n /** 表示 scope 当前存在的 外部 link */\n public prevOutLink = null;\n public nextOutLink = null;\n constructor() {}\n}\n","import { dfs } from './dfs';\nimport { G, ScopeAbort, State } from './global';\nimport { Line } from './line';\nimport type { Signal } from './signal';\n\n/** 子 scope 释放,把其 only 被其持有的 signal 挂回其属于的 scope */\nexport const trackByOtherScopeDispose = (signal: Signal) => {\n const line = new Line();\n const { recEnd } = signal.scope;\n Line.emit_line(signal, line);\n Line.rec_line(signal.scope, line);\n Line.line_line_rec(recEnd, line);\n};\n\nexport function unlinkRecWithScope(line: Line) {\n // 作为下游,执行完 get 上游节点已经完成了依赖更新,把 recEnd 后的依赖删除即可\n let toDel = line;\n while (toDel) {\n const memoNext = toDel.nextRecLine;\n const upstream = toDel.upstream as Signal;\n // 的上游是 scope\n if (upstream.state & State.IsScope) {\n dispose.call(upstream);\n }\n // 删除的上游是 signal\n else {\n unlinkSingleLine(toDel);\n }\n // trackIsland(upstream);\n toDel = memoNext;\n }\n}\n\nexport function unlinkSingleLine(line: Line) {\n const upstream = line.upstream as Signal;\n if (upstream.emitStart === upstream.emitEnd) {\n unlinkSingleRefedNode(upstream);\n }\n // 多处引用,断开当前即可\n else {\n Line.unlink(line);\n }\n}\n\nexport function unlinkSingleRefedNode(delRoot: Signal) {\n let toUnlink: Line;\n dfs(delRoot, {\n isUp: true,\n begin: ({ node }) => {\n doUnlink(toUnlink);\n toUnlink = null;\n // 1.节点不止一个引用\n if (node.emitStart !== node.emitEnd) {\n return true;\n }\n },\n complete: ({ node, notGoDeep }) => {\n doUnlink(toUnlink);\n toUnlink = null;\n const isSingleRefed = !notGoDeep;\n // 先记录,离开这个节点后执行 unlink\n if (isSingleRefed) {\n toUnlink = node.emitStart;\n }\n }\n });\n doUnlink(toUnlink);\n}\n\nfunction doUnlink(line: Line) {\n if (!line) {\n return;\n }\n Line.unlink(line);\n}\n\n/** 释放 scope effect watch 的外链 */\nexport function dispose(this: Signal) {\n // 断开子节点的外链,以及其引用的 signals\n let toDel = this.recStart;\n while (toDel) {\n const memoNext = toDel.nextRecLine;\n const upstream = toDel.upstream as Signal;\n // 的上游是 scope,交给 dfs 处理\n if (upstream.state & State.IsScope) {\n dfs(upstream, {\n isUp: true,\n begin: ({ node }) => {\n // 1. 不是 scope 直接忽略\n // 2. 已完成标记 或 清理\n if (!(node.state & State.IsScope) || node.state & ScopeAbort) return true;\n },\n complete: ({ node: scope, notGoDeep }) => {\n const shouldAbort = !notGoDeep;\n if (shouldAbort) {\n releaseScope(scope);\n }\n }\n });\n }\n // 删除的上游是 signal\n else {\n unlinkSingleLine(toDel);\n }\n // trackIsland(upstream);\n toDel = memoNext;\n }\n // 自身的外链也需要断开\n releaseScope(this);\n doUnlink(this.emitStart);\n}\n\nfunction releaseScope(scope: Signal) {\n let outLink = scope.outLink;\n while (outLink) {\n const memoNext = outLink.nextOutLink;\n unlinkSingleLine(outLink);\n outLink = memoNext;\n }\n scope.state |= State.ScopeAbort;\n // clean 在 scope 释放时执行\n scope.clean?.();\n scope.clean = null;\n}\n\nexport function clean(cb: () => void) {\n G.PullingSignal.clean = () => runWithPulling(cb, null) ;\n}\n\nexport function runWithPulling(fn: Function, signal: Signal | null) {\n const prevPulling = G.PullingSignal;\n G.PullingSignal = signal;\n fn();\n G.PullingSignal = prevPulling;\n}","import { dfs } from './dfs';\nimport { dirtyLeafs, DirtyState, G, ScopeExecuted, State } from './global';\nimport { Line } from './line';\nimport { _scheduler } from './schedule';\nimport { runWithPulling, unlinkRecWithScope } from './scope';\nimport { SignalOpt, Vertex } from './type';\n\nconst markDeep = (signal: Signal) => {\n let level = 0;\n dfs(signal, {\n isUp: false,\n begin: ({ node }) => {\n /**\n * 1. 当前节点在预检 应该跳过\n * 2. 当前节点 已标记\n * 3. 当前节点 已放弃\n */\n // console.log('markBegin', node.id);\n\n if (node.state & (State.Check | State.Unknown | State.Dirty) || node.isDisabled()) {\n return true;\n }\n\n const isEffect = level > 0;\n // 没有下游,或者下游是 scope\n const isLeaf = !node.emitStart || node.emitStart.downstream === node.scope;\n if (isEffect) {\n node.state |= State.Unknown;\n }\n // 源节点是叶子节点,不做标记,后续可以通过 get 重新拉取到新值\n else if (!isLeaf) {\n node.state |= State.Dirty;\n }\n\n if (isLeaf && isEffect) {\n dirtyLeafs.add(node.scheduler, node);\n }\n level++;\n }\n });\n for (const key in dirtyLeafs.data) {\n const effects = dirtyLeafs.data[key];\n const scheduler = _scheduler[key];\n scheduler(effects);\n }\n dirtyLeafs.clear();\n};\n\nexport class Signal<T = any> implements Vertex {\n version = -1;\n id = G.id++;\n state = State.Clean;\n /** 当前节点创建时处于的 effect 就是 scope */\n scope: Signal = G.PullingSignal;\n recEnd: Line = null;\n recStart: Line = null;\n emitStart: Line = null;\n emitEnd: Line = null;\n scheduler: string = null;\n value: T = null;\n outLink: Line = null;\n static Pulling: Signal = null;\n pull: () => T = null;\n\n constructor(\n private nextValue: T,\n /** 为什么是 shallow,因为 pullDeep 会把\n * 上游节点 get 执行完成,让其可以直接拿到缓存值\n */\n private customPull?: () => T\n ) {}\n\n static create<T>(nextValue: T, { customPull, isScope, immediate, ...rest }: SignalOpt<T>) {\n const s = new Signal(nextValue, customPull);\n s.pull = s.customPull || s.DEFAULT_PULL;\n Object.assign(s, rest);\n if (isScope) {\n s.state |= State.IsScope;\n }\n return s;\n }\n\n DEFAULT_PULL() {\n return this.nextValue;\n }\n\n /**\n * 递归拉取负责建立以来链\n */\n pullRecurse(shouldLink = true) {\n let downstream = G.PullingSignal;\n const isScope = this.state & State.IsScope;\n\n if (\n // 1. 外部支持 link\n shouldLink &&\n // 2. 有下游\n downstream &&\n // 3. 下游是 watcher,不链接非 scope\n !(downstream.state & State.LinkScopeOnly && !isScope)\n ) {\n Line.link(this, downstream);\n }\n try {\n if (this.version === G.version) {\n return this.value;\n }\n\n // 进 pullShallow 前重置 recEnd,让子 getter 重构订阅链表\n this.recEnd = null;\n\n G.PullingSignal = this;\n this.clean?.();\n this.clean = null;\n let v = this.pull();\n if (isScope && typeof v === 'function') {\n const fn = v;\n this.clean = () => runWithPulling(fn, null);\n v = this.value;\n }\n // 如果使用了 DEFAULT_PULL,处理一次 set 的取值后,替换回 customPull,如果有的话\n this.pull = this.customPull || this.DEFAULT_PULL;\n this.value = v;\n // 依赖上游的 版本号\n this.version = G.version;\n // if (this.value !== v) {\n // }\n return this.value;\n } catch (error) {\n console.error('计算属性报错这次不触发,后续状态可能出错', error);\n return this.value;\n } finally {\n // 本 getter 执行完成时上游 getter 通过 link,完成对下游 recLines 的更新\n const toDel = this.recEnd?.nextRecLine;\n unlinkRecWithScope(toDel);\n G.PullingSignal = downstream;\n }\n }\n\n pullDeep() {\n /*----------------- 有上游节点,通过 dfs 重新计算结果 -----------------*/\n const signal = this;\n // 优化执行\n if (!(signal.state & DirtyState)) {\n return this.value;\n }\n dfs(signal, {\n isUp: true,\n begin: ({ node }) => {\n // console.log('begin', node.id);\n\n /**\n * 不需要检查\n * 1. 正在查\n * 2. 干净\n * 3. 放弃 或者为 scope 节点\n */\n if (node.state & State.Check || !(node.state & DirtyState) || node.isDisabled()) {\n return true;\n }\n node.state |= State.Check;\n },\n complete: ({ node, notGoDeep: currentClean, walkedLine }) => {\n let noGoSibling = false;\n const last = walkedLine[walkedLine.length - 1];\n const downstream = last?.downstream as Signal;\n // 当前正在检查,生成检查屏障,同时避免重新标记 和\n if (currentClean) {\n }\n // 当前节点需要重新计算\n else if (node.state & State.Dirty) {\n // 优化:源节点变化,直接让下游节点重新计算\n if (!node.recStart && node.value !== node.nextValue) {\n node.markDownStreamsDirty();\n node.state &= ~State.Dirty;\n node.state &= ~State.Check;\n return;\n }\n // 预检数据\n else {\n const prevPulling = G.PullingSignal;\n G.PullingSignal = downstream;\n const prevValue = node.value;\n // 递归转用递归拉取,且不需要重建 link 因为dfs的前提就是上游节点依赖于 本节点\n node.pullRecurse(false);\n // dirty 传播, 由于本节点值已被计算出,因此消除 dirty\n if (prevValue !== node.value) {\n node.markDownStreamsDirty();\n }\n node.state &= ~State.Dirty;\n G.PullingSignal = prevPulling;\n // 立刻返回父节点重新计算\n noGoSibling = true;\n }\n }\n // 没被上游节点标记为 Dirty,说明是干净的\n else if (node.state & State.Unknown) {\n node.state &= ~State.Unknown;\n }\n node.version = G.version;\n node.state &= ~State.Check;\n return noGoSibling;\n }\n });\n return this.value;\n }\n\n get v() {\n if (this.isDisabled()) {\n return this.value;\n }\n // 没有上游节点,应该通过递归重新建立\n if (!this.recStart) {\n return this.pullRecurse(true);\n }\n // 有上游节点则采用 dfs 直接遍历,查看情况\n return this.pullDeep();\n }\n\n // pause() {\n // this.state |= State.SelfPaused;\n // }\n\n // resume() {\n // this.state &= ~State.SelfPaused;\n // }\n\n markDownStreamsDirty() {\n let point = this.emitStart;\n while (point != null) {\n const downstream = point.downstream as Signal;\n downstream.state |= State.Dirty;\n downstream.state &= ~State.Unknown;\n point = point.nextEmitLine;\n }\n }\n\n set v(v: T) {\n if (this.isDisabled() || this.nextValue === v) {\n return;\n }\n this.nextValue = v;\n // 手动设值后,采用默认拉取,能拉取到设置的值,拉取完成后在替换回 customPull\n this.pull = this.DEFAULT_PULL;\n G.version++;\n markDeep(this as any);\n }\n\n runIfDirty() {\n this.state & (State.Unknown | State.Dirty) && this.v;\n }\n\n isDisabled() {\n return (\n // scope 被取消\n (this.scope && this.scope.state & State.ScopeAbort) ||\n // 是 scope 节点,且处于 ready 状态,不需要重复执行\n (this.state & State.IsScope && this.state & ScopeExecuted)\n );\n }\n /** 记录当前 effect 中 clean */\n clean: () => void = null;\n}\n","import { State } from './global';\nimport { Scheduler } from './schedule';\nimport { dispose } from './scope';\nimport { Signal } from './signal';\nimport { Dispose, Getter, Mix, ValueDiff } from './type';\n\nexport { Scheduler, scheduler } from './schedule';\nexport { TaskQueue } from './task';\nexport { runWithPulling, clean } from './scope';\nexport * from './type';\n\nconst DefaultCustomSignalOpt = {\n scheduler: Scheduler.Sync,\n isScope: false,\n immediate: true\n};\nexport type CustomSignalOpt = Partial<typeof DefaultCustomSignalOpt>;\n\nexport type CreateSignal = {\n <T extends (...args: any[]) => any>(get: T, opt?: CustomSignalOpt): Signal<ReturnType<T>>;\n <T = any>(value: T, opt?: CustomSignalOpt): Signal<T>;\n};\n\nexport const $: CreateSignal = (init?: unknown) => {\n let intiValue: any, customPull: Getter;\n if (init instanceof Function) {\n intiValue = null;\n customPull = init as Getter;\n } else {\n intiValue = init;\n }\n const s = Signal.create(intiValue, {\n scheduler: Scheduler.Sync,\n isScope: false,\n customPull\n });\n\n return s;\n};\n\n/** @deprecated */\nconst watch = (values: Getter[], watcher: (...args: ValueDiff[]) => void, opt: CustomSignalOpt = {}) => {\n let mounted = false;\n const vs: ValueDiff[] = Array.from({ length: values.length }, () => ({ old: null, val: null }));\n const s = Signal.create(null, {\n customPull() {\n for (let i = 0; i < values.length; i++) {\n const value = values[i]();\n vs[i].old = vs[i].val;\n vs[i].val = value;\n }\n\n if (mounted) {\n s.state |= State.LinkScopeOnly;\n watcher(...vs);\n s.state &= ~State.LinkScopeOnly;\n }\n mounted = true;\n },\n scheduler: Scheduler.Sync,\n isScope: true,\n ...opt\n });\n\n s.v;\n const bound = dispose.bind(s);\n bound.ins = s;\n return bound;\n};\n\nexport const effect = (\n customPull: (...args: ValueDiff[]) => void,\n depOrOpt?: Signal<any>[] | CustomSignalOpt,\n opt?: CustomSignalOpt\n) => {\n /*----------------- 自动收集 -----------------*/\n const hasDep = Array.isArray(depOrOpt);\n opt = hasDep ? opt || {} : depOrOpt || {};\n // 立即执行\n if (!hasDep) {\n const s = Signal.create(null, {\n customPull,\n scheduler: Scheduler.Sync,\n isScope: true,\n ...opt\n });\n\n s.v;\n const bound = dispose.bind(s);\n bound.ins = s;\n return bound;\n }\n\n /*----------------- 指定依赖, watcher -----------------*/\n let mounted = false;\n const deps = depOrOpt as Signal[];\n const immediate = deps.length === 0 ? true : (opt.immediate ?? true);\n const vs: ValueDiff[] = Array.from({ length: deps.length }, () => ({ old: null, val: null }));\n const s = Signal.create(null, {\n customPull() {\n for (let i = 0; i < deps.length; i++) {\n const value = deps[i].v;\n vs[i].old = vs[i].val;\n vs[i].val = value;\n }\n\n if (mounted || immediate) {\n s.state |= State.LinkScopeOnly;\n customPull(...vs);\n s.state &= ~State.LinkScopeOnly;\n }\n mounted = true;\n },\n scheduler: Scheduler.Sync,\n isScope: true,\n ...opt\n });\n\n s.v;\n const bound = dispose.bind(s);\n bound.ins = s;\n return bound as Dispose;\n};\n\nexport const scope = (customPull: () => void) => {\n const s = Signal.create(null, {\n customPull,\n scheduler: Scheduler.Sync,\n isScope: true\n });\n\n s.v;\n s.state |= State.ScopeReady;\n\n const bound = dispose.bind(s);\n bound.ins = s;\n return bound as Dispose;\n};\n\n/**\n * 数据变化时,自定义 触发订阅函数的时机\n * @param {CustomSignalOpt} opt 配置如下:\n * @prop scheduler: (runIfDirty, effect) => void 执行 runIfDirty 定制触发 effect 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@@ -0,0 +1,203 @@
1
+ declare enum State {
2
+ Clean = 0,
3
+ /** watch 节点执行 watcher 时只连接 scope */
4
+ LinkScopeOnly = 64,
5
+ /** 仅用于 scope 节点是否 abort */
6
+ ScopeAbort = 32,
7
+ /** 仅用于 scope 节点是否 ready */
8
+ ScopeReady = 16,
9
+ /** 当前节点是 scope 节点 */
10
+ IsScope = 8,
11
+ /** 当前节点可能变化 */
12
+ Unknown = 4,
13
+ /** 当前节点有变化 */
14
+ Dirty = 2,
15
+ /** 当前节点正在进行 pull 预检处理 */
16
+ Check = 1
17
+ }
18
+
19
+ declare class Signal<T = any> implements Vertex {
20
+ private nextValue;
21
+ /** 为什么是 shallow,因为 pullDeep 会把
22
+ * 上游节点 get 执行完成,让其可以直接拿到缓存值
23
+ */
24
+ private customPull?;
25
+ version: number;
26
+ id: number;
27
+ state: State;
28
+ /** 当前节点创建时处于的 effect 就是 scope */
29
+ scope: Signal;
30
+ recEnd: Line;
31
+ recStart: Line;
32
+ emitStart: Line;
33
+ emitEnd: Line;
34
+ scheduler: string;
35
+ value: T;
36
+ outLink: Line;
37
+ static Pulling: Signal;
38
+ pull: () => T;
39
+ constructor(nextValue: T,
40
+ /** 为什么是 shallow,因为 pullDeep 会把
41
+ * 上游节点 get 执行完成,让其可以直接拿到缓存值
42
+ */
43
+ customPull?: () => T);
44
+ static create<T>(nextValue: T, { customPull, isScope, immediate, ...rest }: SignalOpt<T>): Signal<T>;
45
+ DEFAULT_PULL(): T;
46
+ /**
47
+ * 递归拉取负责建立以来链
48
+ */
49
+ pullRecurse(shouldLink?: boolean): T;
50
+ pullDeep(): T;
51
+ get v(): T;
52
+ markDownStreamsDirty(): void;
53
+ set v(v: T);
54
+ runIfDirty(): void;
55
+ isDisabled(): number;
56
+ /** 记录当前 effect 中 clean */
57
+ clean: () => void;
58
+ }
59
+
60
+ declare class Line {
61
+ static link(v1: Signal, v2: Signal): void;
62
+ static unlink(line: Line): void;
63
+ static unlinkRec(line: Line): void;
64
+ static unlinkEmit(line: Line): void;
65
+ /** 上游节点 连 link */
66
+ static emit_line(upstream: Vertex, line: Line): void;
67
+ /** 下游节点 连 link */
68
+ static rec_line(downstream: Vertex, line: Line): void;
69
+ /** 同一节点发出的 两个条线 相连 */
70
+ static line_line_emit(l1: Line, l2: Line): void;
71
+ /** 同一节点接收的 两个条线 相连 */
72
+ static line_line_rec(l1: Line, l2: Line): void;
73
+ static insert_line_emit(l1: Line, l2: Line, ins: Line): void;
74
+ static insert_line_rec(l1: Line, l2: Line, ins: Line): void;
75
+ /** 上游顶点 */
76
+ upstream: Vertex;
77
+ /** 上游节点 发出的上一条线 */
78
+ prevEmitLine: Line;
79
+ /** 上游节点 发出的下一条线 */
80
+ nextEmitLine: Line;
81
+ /** 下游顶点 */
82
+ downstream: Vertex;
83
+ /** 下游节点 接收的上一条线 */
84
+ prevRecLine: Line;
85
+ /** 下游节点 接收的下一条线 */
86
+ nextRecLine: Line;
87
+ /** 表示 scope 当前存在的 外部 link */
88
+ prevOutLink: any;
89
+ nextOutLink: any;
90
+ constructor();
91
+ }
92
+
93
+ type Task = () => any;
94
+ type CreateTaskProps<T> = {
95
+ callbackAble: (fn: Function) => any;
96
+ aIsUrgent: (a: Task & T, b: Task & T) => boolean;
97
+ };
98
+ type ScheduleHandler = (effects: Signal[]) => any;
99
+ type SignalOpt<T> = {
100
+ customPull?: () => T;
101
+ scheduler?: string;
102
+ isScope?: boolean;
103
+ immediate?: boolean;
104
+ };
105
+ type Vertex = {
106
+ /** 上游来的最后一条线 */
107
+ recEnd: Line;
108
+ recStart: Line;
109
+ /** 向下游发出的最后一条线 */
110
+ emitEnd: Line;
111
+ emitStart: Line;
112
+ };
113
+ type DFSCtxBegin = {
114
+ node: Signal;
115
+ lineFromUp: Line;
116
+ walkedLine: Line[];
117
+ notGoDeep?: boolean;
118
+ };
119
+ type DFSCtxCompete = {
120
+ node: Signal;
121
+ lineToDeep: Line;
122
+ walkedLine: Line[];
123
+ notGoDeep?: boolean;
124
+ };
125
+ type Getter<T = any> = {
126
+ (): T;
127
+ ins?: Signal;
128
+ };
129
+ type Mix<T = any> = {
130
+ (v: T): void;
131
+ (): T;
132
+ v: T;
133
+ stop(): void;
134
+ };
135
+ type ValueDiff = {
136
+ old: any;
137
+ val: any;
138
+ };
139
+ type Dispose = {
140
+ (): void;
141
+ ins: Signal;
142
+ };
143
+
144
+ declare enum Scheduler {
145
+ Sync = "__Sync_",
146
+ Layout = "__Layout_",
147
+ Micro = "__Micro_",
148
+ Macro = "__Macro_"
149
+ }
150
+ declare const scheduler: (key: string | symbol, value: ScheduleHandler) => ScheduleHandler;
151
+
152
+ declare class PriorityQueue<T> {
153
+ aIsUrgent: (a: T, b: T) => boolean;
154
+ arr: T[];
155
+ constructor(aIsUrgent: (a: T, b: T) => boolean);
156
+ _add(current: T): void;
157
+ add(...items: T[]): void;
158
+ goUp: (arr: T[], current: T, len: number) => void;
159
+ poll(): T;
160
+ goDown: (arr: T[], i: number) => void;
161
+ peek(): T;
162
+ size(): number;
163
+ logTree(): void;
164
+ }
165
+
166
+ /** TODO: 支持配置是否继续在同一任务中完成后续任务 */
167
+ declare class TaskQueue<T> {
168
+ callbackAble: CreateTaskProps<T>['callbackAble'];
169
+ aIsUrgent: CreateTaskProps<T>['aIsUrgent'];
170
+ constructor(callbackAble: CreateTaskProps<T>['callbackAble'], aIsUrgent: CreateTaskProps<T>['aIsUrgent']);
171
+ isScheduling: boolean;
172
+ taskQueue: PriorityQueue<Task & T>;
173
+ static create<T>({ callbackAble, aIsUrgent }: CreateTaskProps<T>): TaskQueue<Task & T>;
174
+ pushTask(task: Task & T): void;
175
+ scheduleTask(): boolean;
176
+ }
177
+
178
+ declare function clean(cb: () => void): void;
179
+ declare function runWithPulling(fn: Function, signal: Signal | null): void;
180
+
181
+ declare const DefaultCustomSignalOpt: {
182
+ scheduler: Scheduler;
183
+ isScope: boolean;
184
+ immediate: boolean;
185
+ };
186
+ type CustomSignalOpt = Partial<typeof DefaultCustomSignalOpt>;
187
+ type CreateSignal = {
188
+ <T extends (...args: any[]) => any>(get: T, opt?: CustomSignalOpt): Signal<ReturnType<T>>;
189
+ <T = any>(value: T, opt?: CustomSignalOpt): Signal<T>;
190
+ };
191
+ declare const $: CreateSignal;
192
+ declare const effect: (customPull: (...args: ValueDiff[]) => void, depOrOpt?: Signal<any>[] | CustomSignalOpt, opt?: CustomSignalOpt) => any;
193
+ declare const scope: (customPull: () => void) => Dispose;
194
+ /**
195
+ * 数据变化时,自定义 触发订阅函数的时机
196
+ * @param {CustomSignalOpt} opt 配置如下:
197
+ * @prop scheduler: (runIfDirty, effect) => void 执行 runIfDirty 定制触发 effect 时机
198
+ * @prop scope: 用于统一释放 effect link 的作用域 默认是 defaultScope 可以全局获取
199
+ */
200
+ declare const customEffect: (opt?: CustomSignalOpt) => typeof effect;
201
+
202
+ export { $, Scheduler, TaskQueue, clean, customEffect, effect, runWithPulling, scheduler, scope };
203
+ export type { CreateSignal, CreateTaskProps, CustomSignalOpt, DFSCtxBegin, DFSCtxCompete, Dispose, Getter, Mix, ScheduleHandler, SignalOpt, Task, ValueDiff, Vertex };