aoe2rec-js 0.1.21 → 0.1.22

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package/aoe2rec_js.d.ts CHANGED
@@ -9,7 +9,6 @@ export class GameSettings {
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  allow_specs: boolean;
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  battle_royale_time: number;
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  cheats: boolean;
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- dataset_ref: number;
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  difficulty: number;
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  ending_age_id: number;
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  fog_of_war: boolean;
@@ -20,6 +19,7 @@ export class GameSettings {
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  lobby_visibility: number;
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  lock_speed: boolean;
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  lock_teams: boolean;
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+ map_size: number;
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  matchmaking: boolean;
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  modded_dataset: string;
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  multiplayer: boolean;
package/aoe2rec_js_bg.js CHANGED
@@ -44,19 +44,12 @@ export class GameSettings {
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  const ret = wasm.__wbg_get_gamesettings_cheats(this.__wbg_ptr);
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  return ret !== 0;
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  }
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- /**
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- * @returns {number}
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- */
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- get dataset_ref() {
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- const ret = wasm.__wbg_get_gamesettings_dataset_ref(this.__wbg_ptr);
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- return ret >>> 0;
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- }
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  /**
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  * @returns {number}
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  */
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  get difficulty() {
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  const ret = wasm.__wbg_get_gamesettings_difficulty(this.__wbg_ptr);
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- return ret >>> 0;
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+ return ret;
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  }
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  /**
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  * @returns {number}
@@ -129,6 +122,13 @@ export class GameSettings {
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  const ret = wasm.__wbg_get_gamesettings_lock_teams(this.__wbg_ptr);
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  return ret !== 0;
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  }
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+ /**
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+ * @returns {number}
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+ */
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+ get map_size() {
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+ const ret = wasm.__wbg_get_gamesettings_map_size(this.__wbg_ptr);
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+ return ret >>> 0;
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+ }
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  /**
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  * @returns {boolean}
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  */
@@ -345,12 +345,6 @@ export class GameSettings {
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  set cheats(arg0) {
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  wasm.__wbg_set_gamesettings_cheats(this.__wbg_ptr, arg0);
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  }
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- /**
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- * @param {number} arg0
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- */
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- set dataset_ref(arg0) {
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- wasm.__wbg_set_gamesettings_dataset_ref(this.__wbg_ptr, arg0);
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- }
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  /**
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  * @param {number} arg0
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  */
@@ -413,6 +407,12 @@ export class GameSettings {
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  set lock_teams(arg0) {
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  wasm.__wbg_set_gamesettings_lock_teams(this.__wbg_ptr, arg0);
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  }
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+ /**
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+ * @param {number} arg0
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+ */
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+ set map_size(arg0) {
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+ wasm.__wbg_set_gamesettings_map_size(this.__wbg_ptr, arg0);
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+ }
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  /**
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  * @param {boolean} arg0
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  */
@@ -663,7 +663,7 @@ export class Player {
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  * @returns {number}
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  */
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  get profile_id() {
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- const ret = wasm.__wbg_get_player_profile_id(this.__wbg_ptr);
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+ const ret = wasm.__wbg_get_gamesettings_difficulty(this.__wbg_ptr);
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  return ret;
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  }
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  /**
@@ -726,7 +726,7 @@ export class Player {
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  * @param {number} arg0
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  */
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  set player_number(arg0) {
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- wasm.__wbg_set_gamesettings_difficulty(this.__wbg_ptr, arg0);
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+ wasm.__wbg_set_gamesettings_map_size(this.__wbg_ptr, arg0);
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  }
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  /**
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  * @param {number} arg0
@@ -744,7 +744,7 @@ export class Player {
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  * @param {number} arg0
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  */
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  set profile_id(arg0) {
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- wasm.__wbg_set_gamesettings_dataset_ref(this.__wbg_ptr, arg0);
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+ wasm.__wbg_set_gamesettings_difficulty(this.__wbg_ptr, arg0);
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  }
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  /**
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  * @param {boolean} arg0
Binary file
package/package.json CHANGED
@@ -5,7 +5,7 @@
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  "Stéphane Bisinger <stephane@sbisinger.ch>"
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  ],
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  "description": "WASM version of aoe2rec to parse Age of Empires II: Definitive Edition recorded games in the browser",
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- "version": "0.1.21",
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+ "version": "0.1.22",
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  "license": "MIT",
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  "repository": {
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  "type": "git",