aoe2rec-js 0.1.19 → 0.1.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/aoe2rec_js.d.ts +98 -98
- package/aoe2rec_js.js +5 -1
- package/aoe2rec_js_bg.js +865 -891
- package/aoe2rec_js_bg.wasm +0 -0
- package/package.json +1 -1
package/aoe2rec_js.d.ts
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/* eslint-disable */
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export class GameSettings {
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private constructor();
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free(): void;
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[Symbol.dispose](): void;
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all_techs: boolean;
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allow_specs: boolean;
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battle_royale_time: number;
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cheats: boolean;
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dataset_ref: number;
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difficulty: number;
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ending_age_id: number;
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fog_of_war: boolean;
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game_type: number;
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handicap: boolean;
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hidden_civs: boolean;
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lobby_name: string;
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lobby_visibility: number;
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lock_speed: boolean;
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lock_teams: boolean;
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matchmaking: boolean;
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modded_dataset: string;
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multiplayer: boolean;
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n_players: number;
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num_starting_units: number;
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population_limit: number;
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random_positions: boolean;
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ranked: boolean;
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record_game: boolean;
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resolved_map_id: number;
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reveal_map: number;
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rms_strings: string[];
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scenario_civ: boolean;
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selected_map_id: number;
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shared_exploration: boolean;
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spec_delay: number;
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speed: number;
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starting_age_id: number;
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starting_resources_id: number;
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sub_game_mode: number;
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team_bonus_disabled: boolean;
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team_positions: boolean;
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trade_enabled: boolean;
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treaty_length: number;
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victory_amount: number;
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victory_type_id: number;
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}
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export class Player {
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private constructor();
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free(): void;
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[Symbol.dispose](): void;
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civ_id: number;
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color_id: number;
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custom_civ_ids: Uint32Array;
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name: string;
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player_number: number;
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player_type: number;
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prefer_random: boolean;
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profile_id: number;
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resigned: boolean;
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resolved_team_id: number;
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selected_color: number;
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selected_team_id: number;
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}
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export class Replay {
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private constructor();
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free(): void;
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[Symbol.dispose](): void;
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cheats_enabled: boolean;
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game_mode: number;
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game_speed_id: number;
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game_speed: number;
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instant_build: boolean;
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num_players: number;
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old_time: number;
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old_world_time: number;
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random_seed_2: number;
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random_seed: number;
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rec_player: number;
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temp_pause: boolean;
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timer: number;
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world_time_delta_seconds: number;
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world_time: number;
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}
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export class SavegameHeader {
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private constructor();
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free(): void;
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[Symbol.dispose](): void;
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build: number;
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game_settings: GameSettings;
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game_string: string;
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replay: Replay;
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timestamp: number;
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version_major: number;
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version_minor: number;
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}
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export class SavegameSummary {
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private constructor();
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free(): void;
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[Symbol.dispose](): void;
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duration: number;
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header: SavegameHeader;
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teams: Team[];
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}
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export class Team {
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private constructor();
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free(): void;
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[Symbol.dispose](): void;
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players: Player[];
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winner: boolean;
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}
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export function parse_rec(buffer: ArrayBuffer): any;
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package/aoe2rec_js.js
CHANGED
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/* @ts-self-types="./aoe2rec_js.d.ts" */
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import * as wasm from "./aoe2rec_js_bg.wasm";
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export * from "./aoe2rec_js_bg.js";
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import { __wbg_set_wasm } from "./aoe2rec_js_bg.js";
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__wbg_set_wasm(wasm);
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wasm.__wbindgen_start();
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export {
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GameSettings, Player, Replay, SavegameHeader, SavegameSummary, Team, parse_rec, parse_rec_summary
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} from "./aoe2rec_js_bg.js";
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