aoe2rec-js 0.1.19 → 0.1.20

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package/aoe2rec_js.d.ts CHANGED
@@ -2,119 +2,119 @@
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  /* eslint-disable */
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  export class GameSettings {
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- private constructor();
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- free(): void;
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- [Symbol.dispose](): void;
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- dataset_ref: number;
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- difficulty: number;
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- selected_map_id: number;
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- resolved_map_id: number;
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- reveal_map: number;
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- victory_type_id: number;
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- starting_resources_id: number;
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- starting_age_id: number;
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- ending_age_id: number;
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- game_type: number;
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- speed: number;
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- treaty_length: number;
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- population_limit: number;
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- n_players: number;
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- victory_amount: number;
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- trade_enabled: boolean;
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- team_bonus_disabled: boolean;
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- random_positions: boolean;
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- all_techs: boolean;
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- num_starting_units: number;
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- lock_teams: boolean;
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- lock_speed: boolean;
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- multiplayer: boolean;
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- cheats: boolean;
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- record_game: boolean;
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- shared_exploration: boolean;
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- team_positions: boolean;
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- sub_game_mode: number;
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- battle_royale_time: number;
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- handicap: boolean;
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- fog_of_war: boolean;
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- ranked: boolean;
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- allow_specs: boolean;
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- lobby_visibility: number;
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- hidden_civs: boolean;
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- matchmaking: boolean;
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- spec_delay: number;
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- scenario_civ: boolean;
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- rms_strings: string[];
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- lobby_name: string;
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- modded_dataset: string;
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+ private constructor();
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+ free(): void;
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+ [Symbol.dispose](): void;
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+ all_techs: boolean;
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+ allow_specs: boolean;
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+ battle_royale_time: number;
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+ cheats: boolean;
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+ dataset_ref: number;
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+ difficulty: number;
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+ ending_age_id: number;
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+ fog_of_war: boolean;
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+ game_type: number;
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+ handicap: boolean;
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+ hidden_civs: boolean;
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+ lobby_name: string;
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+ lobby_visibility: number;
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+ lock_speed: boolean;
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+ lock_teams: boolean;
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+ matchmaking: boolean;
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+ modded_dataset: string;
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+ multiplayer: boolean;
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+ n_players: number;
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+ num_starting_units: number;
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+ population_limit: number;
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+ random_positions: boolean;
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+ ranked: boolean;
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+ record_game: boolean;
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+ resolved_map_id: number;
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+ reveal_map: number;
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+ rms_strings: string[];
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+ scenario_civ: boolean;
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+ selected_map_id: number;
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+ shared_exploration: boolean;
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+ spec_delay: number;
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+ speed: number;
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+ starting_age_id: number;
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+ starting_resources_id: number;
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+ sub_game_mode: number;
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+ team_bonus_disabled: boolean;
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+ team_positions: boolean;
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+ trade_enabled: boolean;
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+ treaty_length: number;
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+ victory_amount: number;
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+ victory_type_id: number;
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  }
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  export class Player {
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- private constructor();
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- free(): void;
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- [Symbol.dispose](): void;
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- name: string;
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- color_id: number;
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- selected_color: number;
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- selected_team_id: number;
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- resolved_team_id: number;
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- civ_id: number;
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- custom_civ_ids: Uint32Array;
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- player_type: number;
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- profile_id: number;
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- player_number: number;
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- prefer_random: boolean;
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- resigned: boolean;
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+ private constructor();
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+ free(): void;
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+ [Symbol.dispose](): void;
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+ civ_id: number;
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+ color_id: number;
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+ custom_civ_ids: Uint32Array;
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+ name: string;
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+ player_number: number;
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+ player_type: number;
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+ prefer_random: boolean;
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+ profile_id: number;
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+ resigned: boolean;
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+ resolved_team_id: number;
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+ selected_color: number;
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+ selected_team_id: number;
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  }
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  export class Replay {
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- private constructor();
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- free(): void;
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- [Symbol.dispose](): void;
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- old_time: number;
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- world_time: number;
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- old_world_time: number;
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- game_speed_id: number;
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- world_time_delta_seconds: number;
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- timer: number;
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- game_speed: number;
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- temp_pause: boolean;
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- random_seed: number;
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- random_seed_2: number;
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- rec_player: number;
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- num_players: number;
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- instant_build: boolean;
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- cheats_enabled: boolean;
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- game_mode: number;
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+ private constructor();
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+ free(): void;
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+ [Symbol.dispose](): void;
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+ cheats_enabled: boolean;
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+ game_mode: number;
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+ game_speed_id: number;
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+ game_speed: number;
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+ instant_build: boolean;
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+ num_players: number;
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+ old_time: number;
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+ old_world_time: number;
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+ random_seed_2: number;
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+ random_seed: number;
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+ rec_player: number;
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+ temp_pause: boolean;
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+ timer: number;
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+ world_time_delta_seconds: number;
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+ world_time: number;
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  }
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  export class SavegameHeader {
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- private constructor();
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- free(): void;
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- [Symbol.dispose](): void;
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- game_string: string;
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- version_major: number;
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- version_minor: number;
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- build: number;
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- timestamp: number;
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- game_settings: GameSettings;
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- replay: Replay;
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+ private constructor();
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+ free(): void;
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+ [Symbol.dispose](): void;
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+ build: number;
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+ game_settings: GameSettings;
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+ game_string: string;
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+ replay: Replay;
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+ timestamp: number;
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+ version_major: number;
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+ version_minor: number;
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  }
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  export class SavegameSummary {
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- private constructor();
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- free(): void;
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- [Symbol.dispose](): void;
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- header: SavegameHeader;
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- teams: Team[];
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- duration: number;
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+ private constructor();
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+ free(): void;
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+ [Symbol.dispose](): void;
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+ duration: number;
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+ header: SavegameHeader;
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+ teams: Team[];
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  }
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  export class Team {
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- private constructor();
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- free(): void;
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- [Symbol.dispose](): void;
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- winner: boolean;
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- players: Player[];
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+ private constructor();
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+ free(): void;
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+ [Symbol.dispose](): void;
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+ players: Player[];
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+ winner: boolean;
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  }
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  export function parse_rec(buffer: ArrayBuffer): any;
package/aoe2rec_js.js CHANGED
@@ -1,5 +1,9 @@
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+ /* @ts-self-types="./aoe2rec_js.d.ts" */
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+
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  import * as wasm from "./aoe2rec_js_bg.wasm";
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- export * from "./aoe2rec_js_bg.js";
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  import { __wbg_set_wasm } from "./aoe2rec_js_bg.js";
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  __wbg_set_wasm(wasm);
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  wasm.__wbindgen_start();
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+ export {
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+ GameSettings, Player, Replay, SavegameHeader, SavegameSummary, Team, parse_rec, parse_rec_summary
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+ } from "./aoe2rec_js_bg.js";