any-buddy 1.0.2 → 1.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +5 -1
- package/bin/cli.mjs +6 -0
- package/lib/config.mjs +26 -0
- package/lib/finder-worker.mjs +22 -7
- package/lib/finder.mjs +2 -0
- package/lib/personalities.mjs +24 -0
- package/lib/tui.mjs +72 -5
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -98,8 +98,11 @@ claude-code-any-buddy --species dragon --rarity legendary --eye '✦' --hat wiza
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| `--eye <char>` | `-e` | Pre-select eye style |
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| `--hat <name>` | `-t` | Pre-select hat |
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| `--name <name>` | `-n` | Rename your companion |
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+
| `--personality <desc>` | `-p` | Set companion personality (controls speech bubble tone) |
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| `--yes` | `-y` | Skip all confirmation prompts |
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| `--shiny` | | Require shiny variant (~100x longer search) |
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+
| `--peak <stat>` | | Best stat: DEBUGGING, PATIENCE, CHAOS, WISDOM, or SNARK |
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| `--dump <stat>` | | Worst stat (~20x longer search with both) |
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| `--no-hook` | | Don't offer to install the auto-patch hook |
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| `--silent` | | Suppress output (for `apply` in hooks) |
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@@ -252,8 +255,9 @@ This patches the salt back to the original, removes the SessionStart hook, and c
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- **Tested on Linux** — macOS and Windows should work but are not yet tested. Please [open an issue](https://github.com/cpaczek/any-buddy/issues) if you hit problems
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- **Requires Bun** — needed for matching Claude Code's wyhash implementation
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- **Salt string dependent** — if Anthropic changes the salt from `friend-2026-401` in a future version, the patch logic would need updating (but the tool will detect this and warn you)
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-
- **Stats
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+
- **Stats partially selectable** — you can pick which stat is highest (peak) and lowest (dump), but not exact values
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- **Personality** — generated by Claude on first `/buddy` run after patching, not controlled by this tool. Delete the `companion` key from `~/.claude.json` to re-hatch with a new personality
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+
- **Speech bubble** — your buddy's speech bubble reactions are generated by Claude based on the personality and name stored in `~/.claude.json`. After patching the visual, the buddy will still *talk* like the original personality unless you update it. Use the interactive prompt or `--personality "your description here"` to change what your buddy says
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- **Name** — can be changed at any time via the interactive flow or `--name` flag (edits `~/.claude.json` directly)
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## License
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package/bin/cli.mjs
CHANGED
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@@ -14,7 +14,10 @@ function parseArgs(argv) {
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else if (arg === '--eye' || arg === '-e') { flags.eye = args[++i]; }
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else if (arg === '--hat' || arg === '-t') { flags.hat = args[++i]; }
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else if (arg === '--name' || arg === '-n') { flags.name = args[++i]; }
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+
else if (arg === '--personality' || arg === '-p') { flags.personality = args[++i]; }
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else if (arg === '--shiny') { flags.shiny = true; }
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else if (arg === '--peak') { flags.peak = args[++i]; }
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else if (arg === '--dump') { flags.dump = args[++i]; }
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else if (arg === '--silent') { flags.silent = true; }
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else if (arg === '--no-hook') { flags.noHook = true; }
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else if (arg === '--yes' || arg === '-y') { flags.yes = true; }
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@@ -85,7 +88,10 @@ Options:
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-t, --hat <name> Hat (none, crown, tophat, propeller, halo, wizard,
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beanie, tinyduck)
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-n, --name <name> Rename your companion
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-p, --personality <desc> Set companion personality
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--shiny Require shiny (~100x longer search)
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--peak <stat> Best stat (DEBUGGING, PATIENCE, CHAOS, WISDOM, SNARK)
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--dump <stat> Worst stat (~20x longer search with both)
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-y, --yes Skip confirmation prompts
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--no-hook Don't offer to install the SessionStart hook
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--silent Suppress output (for apply command in hooks)
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package/lib/config.mjs
CHANGED
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@@ -78,6 +78,32 @@ export function renameCompanion(newName) {
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writeFileSync(configPath, JSON.stringify(config, null, 2) + '\n', { mode: 0o600 });
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}
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// Read the companion's personality from ~/.claude.json
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export function getCompanionPersonality() {
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const configPath = getClaudeConfigPath();
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if (!existsSync(configPath)) return null;
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try {
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const config = JSON.parse(readFileSync(configPath, 'utf-8'));
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return config.companion?.personality ?? null;
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} catch {
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return null;
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}
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}
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// Update the companion's personality in ~/.claude.json
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export function setCompanionPersonality(personality) {
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const configPath = getClaudeConfigPath();
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if (!existsSync(configPath)) {
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throw new Error(`Claude config not found at ${configPath}`);
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}
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const config = JSON.parse(readFileSync(configPath, 'utf-8'));
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if (!config.companion) {
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throw new Error('No companion found in config. Run /buddy in Claude Code first to hatch one.');
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}
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config.companion.personality = personality;
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writeFileSync(configPath, JSON.stringify(config, null, 2) + '\n', { mode: 0o600 });
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}
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// Read or write Claude Code's settings.json for hooks
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const SETTINGS_PATH = join(homedir(), '.claude', 'settings.json');
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package/lib/finder-worker.mjs
CHANGED
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@@ -1,7 +1,7 @@
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#!/usr/bin/env bun
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// This script runs under Bun for fast native Bun.hash access.
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// Called by finder.mjs as a subprocess.
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-
// Args: <userId> <species> <rarity> <eye> <hat>
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// Args: <userId> <species> <rarity> <eye> <hat> <shiny> <peak> <dump>
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// Outputs JSON: { salt, attempts, elapsed }
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const RARITIES = ['common', 'uncommon', 'rare', 'epic', 'legendary'];
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@@ -13,6 +13,7 @@ const SPECIES = [
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];
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const EYES = ['·', '✦', '×', '◉', '@', '°'];
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const HATS = ['none', 'crown', 'tophat', 'propeller', 'halo', 'wizard', 'beanie', 'tinyduck'];
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const STAT_NAMES = ['DEBUGGING', 'PATIENCE', 'CHAOS', 'WISDOM', 'SNARK'];
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function mulberry32(seed) {
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let a = seed >>> 0;
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@@ -39,7 +40,7 @@ function rollRarity(rng) {
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return 'common';
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}
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-
function quickRoll(userId, salt) {
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function quickRoll(userId, salt, needStats) {
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const key = userId + salt;
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const seed = Number(BigInt(Bun.hash(key)) & 0xffffffffn);
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const rng = mulberry32(seed);
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@@ -48,7 +49,16 @@ function quickRoll(userId, salt) {
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const eye = pick(rng, EYES);
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const hat = rarity === 'common' ? 'none' : pick(rng, HATS);
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const shiny = rng() < 0.01;
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-
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+
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let peak = null, dump = null;
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if (needStats) {
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// These mirror the rollStats() calls exactly — same RNG consumption order
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peak = pick(rng, STAT_NAMES);
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dump = pick(rng, STAT_NAMES);
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while (dump === peak) dump = pick(rng, STAT_NAMES);
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}
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return { rarity, species, eye, hat, shiny, peak, dump };
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}
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const SALT_LEN = 15;
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@@ -62,14 +72,17 @@ function randomSalt() {
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return s;
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}
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-
const [userId, wantSpecies, wantRarity, wantEye, wantHat, wantShiny] = process.argv.slice(2);
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const [userId, wantSpecies, wantRarity, wantEye, wantHat, wantShiny, wantPeak, wantDump] = process.argv.slice(2);
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if (!userId || !wantSpecies || !wantRarity || !wantEye || !wantHat) {
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console.error('Usage: finder-worker.mjs <userId> <species> <rarity> <eye> <hat> [shiny]');
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console.error('Usage: finder-worker.mjs <userId> <species> <rarity> <eye> <hat> [shiny] [peak] [dump]');
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process.exit(1);
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}
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const requireShiny = wantShiny === 'true';
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const requirePeak = wantPeak && wantPeak !== 'any' ? wantPeak : null;
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const requireDump = wantDump && wantDump !== 'any' ? wantDump : null;
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const needStats = !!(requirePeak || requireDump);
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const start = Date.now();
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let attempts = 0;
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@@ -77,14 +90,16 @@ let attempts = 0;
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while (true) {
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attempts++;
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const salt = randomSalt();
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const bones = quickRoll(userId, salt);
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const bones = quickRoll(userId, salt, needStats);
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if (
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bones.species === wantSpecies &&
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bones.rarity === wantRarity &&
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bones.eye === wantEye &&
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bones.hat === wantHat &&
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(!requireShiny || bones.shiny)
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(!requireShiny || bones.shiny) &&
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(!requirePeak || bones.peak === requirePeak) &&
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(!requireDump || bones.dump === requireDump)
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) {
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console.log(JSON.stringify({
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salt,
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package/lib/finder.mjs
CHANGED
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@@ -0,0 +1,24 @@
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// Default personality suggestions for each species.
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// Claude Code generates these via LLM on first hatch — these are hand-written
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// defaults the user can pick from or use as inspiration.
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export const DEFAULT_PERSONALITIES = {
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duck: "A cheerful quacker who celebrates your wins with enthusiastic honks and judges your variable names with quiet side-eye.",
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goose: "An agent of chaos who thrives on your merge conflicts and honks menacingly whenever you write a TODO comment.",
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blob: "A formless, chill companion who absorbs your stress and responds to everything with gentle, unhurried wisdom.",
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cat: "An aloof code reviewer who pretends not to care about your bugs but quietly bats at syntax errors when you're not looking.",
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dragon: "A fierce guardian of clean code who breathes fire at spaghetti logic and hoards well-written functions.",
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octopus: "A multitasking genius who juggles eight concerns at once and offers tentacle-loads of unsolicited architectural advice.",
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owl: "A nocturnal sage who comes alive during late-night debugging sessions and asks annoyingly insightful questions.",
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penguin: "A tuxedo-wearing professional who waddles through your codebase with dignified concern and dry wit.",
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turtle: "A patient mentor who reminds you that slow, steady refactoring beats heroic rewrites every time.",
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snail: "A zen minimalist who moves at their own pace and leaves a trail of thoughtful, unhurried observations.",
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ghost: "A spectral presence who haunts your dead code and whispers about the bugs you thought you fixed.",
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axolotl: "A regenerative optimist who believes every broken build can be healed and every test can be unflaked.",
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capybara: "The most relaxed companion possible — nothing fazes them, not even production outages at 3am.",
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cactus: "A prickly but lovable desert dweller who thrives on neglect and offers sharp, pointed feedback.",
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robot: "A logical companion who speaks in precise technical observations and occasionally glitches endearingly.",
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rabbit: "A fast-moving, hyperactive buddy who speed-reads your diffs and bounces between topics at alarming pace.",
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mushroom: "A wry fungal sage who speaks in meandering tangents about your bugs while secretly enjoying the chaos.",
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chonk: "An absolute unit of a companion who sits on your terminal with maximum gravitational presence and minimal urgency.",
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};
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package/lib/tui.mjs
CHANGED
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@@ -1,11 +1,12 @@
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import { select, confirm, input } from '@inquirer/prompts';
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import chalk from 'chalk';
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-
import { SPECIES, EYES, HATS, RARITIES, RARITY_STARS, RARITY_WEIGHTS, ORIGINAL_SALT } from './constants.mjs';
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import { SPECIES, EYES, HATS, RARITIES, RARITY_STARS, RARITY_WEIGHTS, STAT_NAMES, ORIGINAL_SALT } from './constants.mjs';
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import { roll } from './generation.mjs';
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import { renderSprite, renderFace } from './sprites.mjs';
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import { findSalt } from './finder.mjs';
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import { findClaudeBinary, getCurrentSalt, patchBinary, verifySalt, restoreBinary, isClaudeRunning } from './patcher.mjs';
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-
import { getClaudeUserId, savePetConfig, loadPetConfig, isHookInstalled, installHook, removeHook, getCompanionName, renameCompanion } from './config.mjs';
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import { getClaudeUserId, savePetConfig, loadPetConfig, isHookInstalled, installHook, removeHook, getCompanionName, renameCompanion, getCompanionPersonality, setCompanionPersonality } from './config.mjs';
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import { DEFAULT_PERSONALITIES } from './personalities.mjs';
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const RARITY_CHALK = {
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common: chalk.gray,
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@@ -37,7 +38,13 @@ function banner() {
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function showPet(bones, label = 'Your pet') {
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const rarityColor = RARITY_CHALK[bones.rarity] || chalk.white;
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console.log(rarityColor(`\n ${label}: ${bones.species} ${RARITY_STARS[bones.rarity]}`));
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-
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let info = ` Rarity: ${bones.rarity} Eyes: ${bones.eye} Hat: ${bones.hat} Shiny: ${bones.shiny ? 'YES' : 'no'}`;
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if (bones.stats && Object.keys(bones.stats).length) {
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const sorted = Object.entries(bones.stats).sort((a, b) => b[1] - a[1]);
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const best = sorted[0], worst = sorted[sorted.length - 1];
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info += `\n Best: ${best[0]} ${best[1]} Worst: ${worst[0]} ${worst[1]}`;
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}
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console.log(rarityColor(info));
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const lines = renderSprite(bones, 0);
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console.log();
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for (const line of lines) {
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@@ -208,9 +215,18 @@ export async function runInteractive(flags = {}) {
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message: 'Shiny? (1% normally — search takes ~100x longer)',
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default: false,
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});
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const wantStats = flags.peak || flags.dump || await confirm({
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message: 'Customize stats? (best/worst stat — search takes ~20x longer)',
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default: false,
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});
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let peak = null, dump = null;
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if (wantStats) {
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peak = validateFlag('peak', flags.peak, STAT_NAMES) ?? await selectStat('Best stat');
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dump = validateFlag('dump', flags.dump, STAT_NAMES) ?? await selectStat('Worst stat', peak);
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}
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// Final preview
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const desired = { species, eye, hat, rarity, shiny };
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const desired = { species, eye, hat, rarity, shiny, peak, dump };
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const previewBones = { ...desired, stats: {} };
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showPet(previewBones, 'Your selection');
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@@ -333,8 +349,10 @@ export async function runInteractive(flags = {}) {
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console.log(chalk.dim(' SessionStart hook already installed.'));
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}
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-
// ─── Rename ───
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// ─── Rename & Personality ───
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const currentName = getCompanionName();
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const currentPersonality = getCompanionPersonality();
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if (currentName) {
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const newName = flags.name ?? await input({
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message: `Rename your companion? (current: "${currentName}", leave blank to keep)`,
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@@ -353,6 +371,46 @@ export async function runInteractive(flags = {}) {
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console.log(chalk.dim(' No companion hatched yet — name will be set when you run /buddy'));
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}
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if (currentPersonality) {
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375
|
+
console.log(chalk.dim(`\n Current personality: "${currentPersonality}"`));
|
|
376
|
+
|
|
377
|
+
// Determine the species — use the desired species from the selection above
|
|
378
|
+
const selectedSpecies = desired.species;
|
|
379
|
+
const speciesDefault = DEFAULT_PERSONALITIES[selectedSpecies] || null;
|
|
380
|
+
|
|
381
|
+
let newPersonality = flags.personality;
|
|
382
|
+
if (!newPersonality) {
|
|
383
|
+
const choices = [
|
|
384
|
+
{ name: 'Keep current', value: 'keep' },
|
|
385
|
+
];
|
|
386
|
+
if (speciesDefault) {
|
|
387
|
+
choices.push({ name: `Use ${selectedSpecies} default: "${speciesDefault.slice(0, 60)}..."`, value: 'default' });
|
|
388
|
+
}
|
|
389
|
+
choices.push({ name: 'Write custom', value: 'custom' });
|
|
390
|
+
|
|
391
|
+
const choice = await select({ message: 'Personality', choices });
|
|
392
|
+
|
|
393
|
+
if (choice === 'default') {
|
|
394
|
+
newPersonality = speciesDefault;
|
|
395
|
+
} else if (choice === 'custom') {
|
|
396
|
+
newPersonality = await input({
|
|
397
|
+
message: 'Describe your companion\'s personality',
|
|
398
|
+
});
|
|
399
|
+
}
|
|
400
|
+
}
|
|
401
|
+
|
|
402
|
+
if (newPersonality && newPersonality !== currentPersonality) {
|
|
403
|
+
try {
|
|
404
|
+
setCompanionPersonality(newPersonality);
|
|
405
|
+
console.log(chalk.green(' Personality updated.'));
|
|
406
|
+
} catch (err) {
|
|
407
|
+
console.log(chalk.yellow(` Could not update personality: ${err.message}`));
|
|
408
|
+
}
|
|
409
|
+
}
|
|
410
|
+
} else if (flags.personality) {
|
|
411
|
+
console.log(chalk.dim(' No companion hatched yet — personality will be set when you run /buddy'));
|
|
412
|
+
}
|
|
413
|
+
|
|
356
414
|
if (running) {
|
|
357
415
|
console.log(chalk.bold.yellow('\n Done! Quit all Claude Code sessions and relaunch to see your new pet.'));
|
|
358
416
|
console.log(chalk.dim(' Then run /buddy to meet your new companion.\n'));
|
|
@@ -365,6 +423,7 @@ export async function runInteractive(flags = {}) {
|
|
|
365
423
|
|
|
366
424
|
function validateFlag(name, value, allowed) {
|
|
367
425
|
if (value === undefined) return undefined;
|
|
426
|
+
if (value === 'any') return undefined; // treat 'any' as unset
|
|
368
427
|
if (allowed.includes(value)) return value;
|
|
369
428
|
throw new Error(
|
|
370
429
|
`Invalid --${name} "${value}". Must be one of: ${allowed.join(', ')}`
|
|
@@ -423,3 +482,11 @@ async function selectHat(species, eye, rarity) {
|
|
|
423
482
|
}),
|
|
424
483
|
});
|
|
425
484
|
}
|
|
485
|
+
|
|
486
|
+
async function selectStat(label, exclude) {
|
|
487
|
+
const choices = STAT_NAMES
|
|
488
|
+
.filter(s => s !== exclude)
|
|
489
|
+
.map(s => ({ name: s, value: s }));
|
|
490
|
+
|
|
491
|
+
return select({ message: label, choices });
|
|
492
|
+
}
|