antd-mobile 2.3.3 → 2.3.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.en-US.md +7 -0
- package/CHANGELOG.zh-CN.md +7 -0
- package/dist/antd-mobile.css +1 -1
- package/dist/antd-mobile.css.map +1 -1
- package/dist/antd-mobile.js +25 -3
- package/dist/antd-mobile.js.map +1 -1
- package/dist/antd-mobile.min.css +1 -1
- package/dist/antd-mobile.min.css.map +1 -1
- package/dist/antd-mobile.min.js +2 -2
- package/es/style/index.less +4 -1
- package/lib/style/index.less +4 -1
- package/package.json +1 -1
package/dist/antd-mobile.js
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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/*!
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2
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*
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-
* antd-mobile v2.3.
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3
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+
* antd-mobile v2.3.4
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*
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* Copyright 2015-present, Alipay, Inc.
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* All rights reserved.
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@@ -25412,7 +25412,23 @@ function doAlign(el, tgtRegion, align, isTgtRegionVisible) {
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// 1. 复原修改过的定位参数
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if (isStillFailX || isStillFailY) {
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-
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var _newPoints2 = points; // 重置对应部分的翻转逻辑
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if (isStillFailX) {
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_newPoints2 = flip(points, /[lr]/gi, {
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l: 'r',
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r: 'l'
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});
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}
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if (isStillFailY) {
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_newPoints2 = flip(points, /[tb]/gi, {
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t: 'b',
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b: 't'
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});
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}
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points = _newPoints2;
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offset = align.offset || [0, 0];
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targetOffset = align.targetOffset || [0, 0];
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} // 2. 只有指定了可以调整当前方向才调整
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@@ -26117,6 +26133,7 @@ var PullToRefresh = function (_React$Component2) {
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};
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_this2.onTouchStart = function (_ele, e) {
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_this2._ScreenY = _this2._startScreenY = e.touches[0].screenY;
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_this2._startScreenX = e.touches[0].screenX;
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// 一开始 refreshing 为 true 时 this._lastScreenY 有值
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_this2._lastScreenY = _this2._lastScreenY || 0;
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};
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@@ -26150,9 +26167,14 @@ var PullToRefresh = function (_React$Component2) {
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_this2.onTouchMove = function (ele, e) {
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// 使用 pageY 对比有问题
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var _screenY = e.touches[0].screenY;
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var _screenX = e.touches[0].screenX;
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var direction = _this2.props.direction;
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//
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// 横向滑动不处理
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if (Math.abs(_screenX - _this2._startScreenX) > 20 * window.devicePixelRatio) {
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return;
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}
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// 拖动方向不符合的不处理
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if (direction === UP && _this2._startScreenY < _screenY || direction === DOWN && _this2._startScreenY > _screenY) {
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return;
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}
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