animejs 4.4.0 → 4.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (165) hide show
  1. package/README.md +4 -5
  2. package/dist/bundles/anime.esm.js +491 -272
  3. package/dist/bundles/anime.esm.min.js +2 -2
  4. package/dist/bundles/anime.umd.js +491 -272
  5. package/dist/bundles/anime.umd.min.js +2 -2
  6. package/dist/modules/adapters/index.cjs +14 -0
  7. package/dist/modules/adapters/index.d.ts +1 -0
  8. package/dist/modules/adapters/index.js +8 -0
  9. package/dist/modules/adapters/registry.cjs +149 -0
  10. package/dist/modules/adapters/registry.d.ts +65 -0
  11. package/dist/modules/adapters/registry.js +146 -0
  12. package/dist/modules/adapters/three/adapter.cjs +26 -0
  13. package/dist/modules/adapters/three/adapter.d.ts +15 -0
  14. package/dist/modules/adapters/three/adapter.js +24 -0
  15. package/dist/modules/adapters/three/helpers.cjs +297 -0
  16. package/dist/modules/adapters/three/helpers.d.ts +89 -0
  17. package/dist/modules/adapters/three/helpers.js +280 -0
  18. package/dist/modules/adapters/three/index.cjs +20 -0
  19. package/dist/modules/adapters/three/index.d.ts +2 -0
  20. package/dist/modules/adapters/three/index.js +12 -0
  21. package/dist/modules/adapters/three/instance.cjs +368 -0
  22. package/dist/modules/adapters/three/instance.d.ts +133 -0
  23. package/dist/modules/adapters/three/instance.js +365 -0
  24. package/dist/modules/adapters/three/object3d.cjs +214 -0
  25. package/dist/modules/adapters/three/object3d.d.ts +1 -0
  26. package/dist/modules/adapters/three/object3d.js +212 -0
  27. package/dist/modules/adapters/three/resolvers.cjs +105 -0
  28. package/dist/modules/adapters/three/resolvers.d.ts +1 -0
  29. package/dist/modules/adapters/three/resolvers.js +103 -0
  30. package/dist/modules/adapters/three/uniform.cjs +41 -0
  31. package/dist/modules/adapters/three/uniform.d.ts +1 -0
  32. package/dist/modules/adapters/three/uniform.js +39 -0
  33. package/dist/modules/animatable/animatable.cjs +2 -1
  34. package/dist/modules/animatable/animatable.d.ts +2 -1
  35. package/dist/modules/animatable/animatable.js +2 -1
  36. package/dist/modules/animatable/index.cjs +1 -1
  37. package/dist/modules/animatable/index.js +1 -1
  38. package/dist/modules/animation/additive.cjs +1 -1
  39. package/dist/modules/animation/additive.js +1 -1
  40. package/dist/modules/animation/animation.cjs +43 -16
  41. package/dist/modules/animation/animation.d.ts +5 -0
  42. package/dist/modules/animation/animation.js +45 -18
  43. package/dist/modules/animation/composition.cjs +38 -35
  44. package/dist/modules/animation/composition.js +38 -35
  45. package/dist/modules/animation/index.cjs +1 -1
  46. package/dist/modules/animation/index.js +1 -1
  47. package/dist/modules/core/clock.cjs +11 -15
  48. package/dist/modules/core/clock.d.ts +0 -2
  49. package/dist/modules/core/clock.js +11 -15
  50. package/dist/modules/core/colors.cjs +1 -1
  51. package/dist/modules/core/colors.js +1 -1
  52. package/dist/modules/core/consts.cjs +15 -1
  53. package/dist/modules/core/consts.d.ts +2 -0
  54. package/dist/modules/core/consts.js +14 -2
  55. package/dist/modules/core/globals.cjs +7 -4
  56. package/dist/modules/core/globals.d.ts +8 -2
  57. package/dist/modules/core/globals.js +8 -5
  58. package/dist/modules/core/helpers.cjs +2 -2
  59. package/dist/modules/core/helpers.js +3 -3
  60. package/dist/modules/core/render.cjs +93 -73
  61. package/dist/modules/core/render.js +96 -76
  62. package/dist/modules/core/styles.cjs +16 -2
  63. package/dist/modules/core/styles.js +16 -2
  64. package/dist/modules/core/targets.cjs +11 -13
  65. package/dist/modules/core/targets.js +11 -13
  66. package/dist/modules/core/transforms.cjs +1 -1
  67. package/dist/modules/core/transforms.js +1 -1
  68. package/dist/modules/core/units.cjs +1 -1
  69. package/dist/modules/core/units.js +1 -1
  70. package/dist/modules/core/values.cjs +73 -82
  71. package/dist/modules/core/values.d.ts +1 -2
  72. package/dist/modules/core/values.js +76 -84
  73. package/dist/modules/draggable/draggable.cjs +1 -1
  74. package/dist/modules/draggable/draggable.js +1 -1
  75. package/dist/modules/draggable/index.cjs +1 -1
  76. package/dist/modules/draggable/index.js +1 -1
  77. package/dist/modules/easings/cubic-bezier/index.cjs +1 -1
  78. package/dist/modules/easings/cubic-bezier/index.js +1 -1
  79. package/dist/modules/easings/eases/index.cjs +1 -1
  80. package/dist/modules/easings/eases/index.js +1 -1
  81. package/dist/modules/easings/eases/parser.cjs +3 -3
  82. package/dist/modules/easings/eases/parser.d.ts +4 -5
  83. package/dist/modules/easings/eases/parser.js +3 -3
  84. package/dist/modules/easings/index.cjs +1 -1
  85. package/dist/modules/easings/index.js +1 -1
  86. package/dist/modules/easings/irregular/index.cjs +1 -1
  87. package/dist/modules/easings/irregular/index.js +1 -1
  88. package/dist/modules/easings/linear/index.cjs +1 -1
  89. package/dist/modules/easings/linear/index.js +1 -1
  90. package/dist/modules/easings/none.cjs +1 -1
  91. package/dist/modules/easings/none.js +1 -1
  92. package/dist/modules/easings/spring/index.cjs +1 -1
  93. package/dist/modules/easings/spring/index.js +1 -1
  94. package/dist/modules/easings/steps/index.cjs +1 -1
  95. package/dist/modules/easings/steps/index.js +1 -1
  96. package/dist/modules/engine/engine.cjs +4 -2
  97. package/dist/modules/engine/engine.js +4 -2
  98. package/dist/modules/engine/index.cjs +1 -1
  99. package/dist/modules/engine/index.js +1 -1
  100. package/dist/modules/events/index.cjs +1 -1
  101. package/dist/modules/events/index.js +1 -1
  102. package/dist/modules/events/scroll.cjs +3 -1
  103. package/dist/modules/events/scroll.js +3 -1
  104. package/dist/modules/index.cjs +1 -1
  105. package/dist/modules/index.js +1 -1
  106. package/dist/modules/layout/index.cjs +1 -1
  107. package/dist/modules/layout/index.js +1 -1
  108. package/dist/modules/layout/layout.cjs +1 -1
  109. package/dist/modules/layout/layout.js +1 -1
  110. package/dist/modules/scope/index.cjs +1 -1
  111. package/dist/modules/scope/index.js +1 -1
  112. package/dist/modules/scope/scope.cjs +1 -1
  113. package/dist/modules/scope/scope.js +1 -1
  114. package/dist/modules/svg/drawable.cjs +1 -1
  115. package/dist/modules/svg/drawable.js +1 -1
  116. package/dist/modules/svg/helpers.cjs +1 -1
  117. package/dist/modules/svg/helpers.js +1 -1
  118. package/dist/modules/svg/index.cjs +1 -1
  119. package/dist/modules/svg/index.js +1 -1
  120. package/dist/modules/svg/morphto.cjs +1 -1
  121. package/dist/modules/svg/morphto.js +1 -1
  122. package/dist/modules/svg/motionpath.cjs +1 -1
  123. package/dist/modules/svg/motionpath.js +1 -1
  124. package/dist/modules/text/index.cjs +1 -1
  125. package/dist/modules/text/index.js +1 -1
  126. package/dist/modules/text/scramble.cjs +12 -2
  127. package/dist/modules/text/scramble.d.ts +9 -1
  128. package/dist/modules/text/scramble.js +12 -2
  129. package/dist/modules/text/split.cjs +2 -1
  130. package/dist/modules/text/split.js +2 -1
  131. package/dist/modules/timeline/index.cjs +1 -1
  132. package/dist/modules/timeline/index.js +1 -1
  133. package/dist/modules/timeline/position.cjs +1 -1
  134. package/dist/modules/timeline/position.js +1 -1
  135. package/dist/modules/timeline/timeline.cjs +14 -5
  136. package/dist/modules/timeline/timeline.d.ts +3 -3
  137. package/dist/modules/timeline/timeline.js +14 -5
  138. package/dist/modules/timer/index.cjs +1 -1
  139. package/dist/modules/timer/index.js +1 -1
  140. package/dist/modules/timer/timer.cjs +1 -1
  141. package/dist/modules/timer/timer.js +1 -1
  142. package/dist/modules/types/index.d.ts +36 -11
  143. package/dist/modules/utils/chainable.cjs +1 -1
  144. package/dist/modules/utils/chainable.js +1 -1
  145. package/dist/modules/utils/index.cjs +1 -1
  146. package/dist/modules/utils/index.js +1 -1
  147. package/dist/modules/utils/number.cjs +1 -1
  148. package/dist/modules/utils/number.js +1 -1
  149. package/dist/modules/utils/random.cjs +4 -3
  150. package/dist/modules/utils/random.d.ts +1 -1
  151. package/dist/modules/utils/random.js +4 -3
  152. package/dist/modules/utils/stagger.cjs +67 -13
  153. package/dist/modules/utils/stagger.js +69 -15
  154. package/dist/modules/utils/target.cjs +4 -1
  155. package/dist/modules/utils/target.js +4 -1
  156. package/dist/modules/utils/time.cjs +6 -5
  157. package/dist/modules/utils/time.d.ts +1 -1
  158. package/dist/modules/utils/time.js +6 -5
  159. package/dist/modules/waapi/composition.cjs +1 -1
  160. package/dist/modules/waapi/composition.js +1 -1
  161. package/dist/modules/waapi/index.cjs +1 -1
  162. package/dist/modules/waapi/index.js +1 -1
  163. package/dist/modules/waapi/waapi.cjs +1 -1
  164. package/dist/modules/waapi/waapi.js +1 -1
  165. package/package.json +38 -5
@@ -1,6 +1,6 @@
1
1
  /**
2
2
  * Anime.js - core - CJS
3
- * @version v4.4.0
3
+ * @version v4.5.0
4
4
  * @license MIT
5
5
  * @copyright 2026 - Julian Garnier
6
6
  */
@@ -76,12 +76,14 @@ const render = (tickable, time, muteCallbacks, internalRender, tickMode) => {
76
76
  // Execute the "expensive" iterations calculations only when necessary
77
77
  if (iterationCount > 1) {
78
78
  // bitwise NOT operator seems to be generally faster than Math.floor() across browsers
79
- const currentIteration = ~~(tickableCurrentTime / (iterationDuration + (isCurrentTimeEqualOrAboveDuration ? 0 : _loopDelay)));
79
+ const period = iterationDuration + (isCurrentTimeEqualOrAboveDuration ? 0 : _loopDelay);
80
+ const currentIteration = ~~(tickableCurrentTime / period);
80
81
  tickable._currentIteration = helpers.clamp(currentIteration, 0, iterationCount);
81
82
  // Prevent the iteration count to go above the max iterations when reaching the end of the animation
82
83
  if (isCurrentTimeEqualOrAboveDuration) tickable._currentIteration--;
83
84
  isOdd = tickable._currentIteration % 2;
84
- iterationElapsedTime = tickableCurrentTime % (iterationDuration + _loopDelay) || 0;
85
+ // Derive elapsed from the same `~~` truncation that gave currentIteration. Using `% period` here can disagree with `~~(/period)` under float drift at iteration boundaries and write the wrong end of the tween for one frame.
86
+ iterationElapsedTime = tickableCurrentTime - currentIteration * period || 0;
85
87
  }
86
88
 
87
89
  // Checks if exactly one of _reversed and (_alternate && isOdd) is true
@@ -113,12 +115,14 @@ const render = (tickable, time, muteCallbacks, internalRender, tickMode) => {
113
115
  if (
114
116
  forcedTick ||
115
117
  tickMode === consts.tickModes.AUTO && (
116
- time >= tickableDelay && time <= tickableEndTime || // Normal render
118
+ // Timeline children render from their offset instead of their delay so the gap left by a truncated sibling is covered on seek.
119
+ time >= (parent && tickableDelay > 0 ? 0 : tickableDelay) && time <= tickableEndTime || // Normal render
117
120
  time <= tickableDelay && tickablePrevTime > tickableDelay || // Playhead is before the animation start time so make sure the animation is at its initial state
118
121
  time >= tickableEndTime && tickablePrevTime !== duration // Playhead is after the animation end time so make sure the animation is at its end state
119
122
  ) ||
120
123
  iterationTime >= tickableEndTime && tickablePrevTime !== duration ||
121
- iterationTime <= tickableDelay && tickablePrevTime > 0 ||
124
+ // iterationTime is per-iteration, compared to the delay to catch a backward seek into a looped iteration's delay region. Exclude the final settled end, where iterationTime clamps to duration and would falsely match the delay region when the delay exceeds the duration.
125
+ iterationTime <= tickableDelay && tickablePrevTime > 0 && !isCurrentTimeEqualOrAboveDuration ||
122
126
  time <= tickablePrevTime && tickablePrevTime === duration && completed || // Force a render if a seek occurs on an completed animation
123
127
  isCurrentTimeEqualOrAboveDuration && !completed && isSetter // This prevents 0 duration tickables to be skipped
124
128
  ) {
@@ -134,7 +138,8 @@ const render = (tickable, time, muteCallbacks, internalRender, tickMode) => {
134
138
 
135
139
  // Time has jumped more than globals.tickThreshold so consider this tick manual
136
140
  const forcedRender = forcedTick || (isRunningBackwards ? deltaTime * -1 : deltaTime) >= globals.globals.tickThreshold;
137
- const absoluteTime = tickable._offset + (parent ? parent._offset : 0) + tickableDelay + iterationTime;
141
+ // Round to match the precision of tween._absoluteStartTime so equal-time boundary checks compare cleanly without floating point drift from the unrounded _offset.
142
+ const absoluteTime = helpers.round(tickable._offset + (parent ? parent._offset : 0) + tickableDelay + iterationTime, 12);
138
143
 
139
144
  // Only Animation can have tweens, Timer returns undefined
140
145
  let tween = /** @type {Tween} */(/** @type {JSAnimation} */(tickable)._head);
@@ -153,15 +158,38 @@ const render = (tickable, time, muteCallbacks, internalRender, tickMode) => {
153
158
  const tweenNextRep = tween._nextRep;
154
159
  const tweenPrevRep = tween._prevRep;
155
160
  const tweenHasComposition = tweenComposition !== consts.compositionTypes.none;
161
+ // The previous sibling stops writing at its truncated end, so this tween takes over the hold from that point.
162
+ const tweenPrevRepEndTime = tweenPrevRep ? tweenPrevRep._absoluteStartTime + tweenPrevRep._changeDuration : 0;
163
+ const tweenPrevRepIsCrossParent = tweenPrevRep && tweenPrevRep.parent !== tween.parent;
164
+ // Same parent keyframes take over at their own start, end plus delay equals the next start by construction.
165
+ // Cross parent siblings take over at their update start.
166
+ // Negative delay siblings take over at their own start instead.
167
+ const tweenNextRepTakeover = !tweenNextRep || tweenNextRep._isOverridden ? tweenAbsEndTime :
168
+ tweenNextRep.parent === tween.parent ? tweenAbsEndTime + tweenNextRep._delay :
169
+ tweenNextRep._absoluteStartTime < tweenNextRep._absoluteUpdateStartTime ? tweenNextRep._absoluteStartTime : tweenNextRep._absoluteUpdateStartTime;
156
170
 
157
171
  if ((forcedRender || (
158
- (tweenCurrentTime !== tweenChangeDuration || absoluteTime <= tweenAbsEndTime + (tweenNextRep ? tweenNextRep._delay : 0)) &&
159
- (tweenCurrentTime !== 0 || absoluteTime >= tween._absoluteStartTime)
160
- )) && (!tweenHasComposition || (
172
+ // Tail keyframes always re-evaluate the gate so an earlier keyframe cannot leave the target stale by writing past its own range after a backward seek.
173
+ (tweenCurrentTime !== tweenChangeDuration || absoluteTime <= tweenNextRepTakeover ||
174
+ (tweenPrevRep && !tweenPrevRepIsCrossParent && (!tweenNextRep || tweenNextRep.parent !== tween.parent))) &&
175
+ // A cross parent tween re-renders its from value from the previous sibling truncated end so the handoff gap holds.
176
+ // A keyframe re-renders its from revert while the next keyframe time is stale so a backward jump over its range cannot leave the next value in place.
177
+ (tweenCurrentTime !== 0 || absoluteTime >= tween._absoluteStartTime ||
178
+ (tweenPrevRepIsCrossParent && !tween._hasFromValue && !tweenPrevRep._isOverridden && absoluteTime >= tweenPrevRepEndTime) ||
179
+ (tweenNextRep && !tweenNextRep._isOverridden && tweenNextRep.parent === tween.parent && tweenNextRep._currentTime !== 0 && iterationTime < tweenNextRep._startTime))
180
+ )) &&
181
+ // Non-first keyframes wait until the iteration reaches their own start before rendering, so the previous keyframe can handle the from-revert when scrubbed backward past this tween's range.
182
+ (!tweenPrevRep || tweenPrevRepIsCrossParent || iterationTime >= tween._startTime) &&
183
+ (!tweenHasComposition || (
161
184
  !tween._isOverridden &&
162
185
  (!tween._isOverlapped || absoluteTime <= tweenAbsEndTime) &&
163
- (!tweenNextRep || (tweenNextRep._isOverridden || absoluteTime <= tweenNextRep._absoluteStartTime)) &&
164
- (!tweenPrevRep || (tweenPrevRep._isOverridden || (absoluteTime >= (tweenPrevRep._absoluteStartTime + tweenPrevRep._changeDuration) + tween._delay)))
186
+ // The next sibling owns the value past its takeover point, so yielding there keeps writes single owner in both directions.
187
+ (!tweenNextRep || tweenNextRep._isOverridden || absoluteTime <= tweenNextRepTakeover) &&
188
+ // The previous sibling owns the value up to its truncated end.
189
+ // Cross parent tweens take over the hold from that point, explicit from values wait for their own start.
190
+ (!tweenPrevRep || (tweenPrevRep._isOverridden || (!tweenPrevRepIsCrossParent ?
191
+ absoluteTime >= tweenPrevRepEndTime + tween._delay :
192
+ absoluteTime >= tween._absoluteStartTime || (!tween._hasFromValue && absoluteTime >= tweenPrevRepEndTime))))
165
193
  ))
166
194
  ) {
167
195
 
@@ -172,7 +200,7 @@ const render = (tickable, time, muteCallbacks, internalRender, tickMode) => {
172
200
  const tweenType = tween._tweenType;
173
201
  const tweenIsObject = tweenType === consts.tweenTypes.OBJECT;
174
202
  const tweenIsNumber = tweenValueType === consts.valueTypes.NUMBER;
175
- // Only round the in-between frames values if the final value is a string
203
+ // Only round the in-between frames values if the final value is a string. Object targets consume raw numbers, so rounding is dead work there.
176
204
  const tweenPrecision = (tweenIsNumber && tweenIsObject) || tweenProgress === 0 || tweenProgress === 1 ? -1 : globals.globals.precision;
177
205
 
178
206
  // Recompose tween value
@@ -188,7 +216,22 @@ const render = (tickable, time, muteCallbacks, internalRender, tickMode) => {
188
216
  number = /** @type {Number} */(tweenModifier(helpers.round(helpers.lerp(tween._fromNumber, tween._toNumber, tweenProgress), tweenPrecision)));
189
217
  value = `${number}${tween._unit}`;
190
218
  } else if (tweenValueType === consts.valueTypes.COLOR) {
191
- value = values.composeColorValue(tween, tweenProgress, tweenPrecision);
219
+ const ns = tween._numbers;
220
+ const fn = tween._fromNumbers;
221
+ const tn = tween._toNumbers;
222
+ const omt = 1 - tweenProgress;
223
+ const fr = fn[0], fg = fn[1], fb = fn[2];
224
+ const tr = tn[0], tg = tn[1], tb = tn[2];
225
+ // RGB channels lerp in pseudo-linear space (square inputs, sqrt result) to approximate gamma-correct blending.
226
+ // See https://developer.nvidia.com/gpugems/gpugems3/part-iv-image-effects/chapter-24-importance-being-linear.
227
+ ns[0] = /** @type {Number} */(tweenModifier(Math.sqrt(fr * fr * omt + tr * tr * tweenProgress)));
228
+ ns[1] = /** @type {Number} */(tweenModifier(Math.sqrt(fg * fg * omt + tg * tg * tweenProgress)));
229
+ ns[2] = /** @type {Number} */(tweenModifier(Math.sqrt(fb * fb * omt + tb * tb * tweenProgress)));
230
+ ns[3] = /** @type {Number} */(tweenModifier(helpers.lerp(fn[3], tn[3], tweenProgress)));
231
+ // The rgba string is built only for the dispatch path or the internalRender composition tick (setters handles the color comp)
232
+ if (!tween._setter || internalRender) {
233
+ value = `rgba(${helpers.round(ns[0], 0)},${helpers.round(ns[1], 0)},${helpers.round(ns[2], 0)},${ns[3]})`;
234
+ }
192
235
  } else if (tweenValueType === consts.valueTypes.COMPLEX) {
193
236
  value = values.composeComplexValue(tween, tweenProgress, tweenPrecision);
194
237
  }
@@ -203,7 +246,9 @@ const render = (tickable, time, muteCallbacks, internalRender, tickMode) => {
203
246
  const tweenProperty = tween.property;
204
247
  tweenTarget = tween.target;
205
248
 
206
- if (tweenIsObject) {
249
+ if (tween._setter) {
250
+ tween._setter(tweenTarget, number, tween);
251
+ } else if (tweenIsObject) {
207
252
  tweenTarget[tweenProperty] = value;
208
253
  } else if (tweenType === consts.tweenTypes.ATTRIBUTE) {
209
254
  /** @type {DOMTarget} */(tweenTarget).setAttribute(tweenProperty, /** @type {String} */(value));
@@ -231,6 +276,9 @@ const render = (tickable, time, muteCallbacks, internalRender, tickMode) => {
231
276
  tween._value = value;
232
277
  }
233
278
 
279
+ } else if (tweenCurrentTime && tweenPrevRep && !tweenPrevRepIsCrossParent && iterationTime < tween._startTime) {
280
+ // Mark the keyframe as reverted when the playhead moves before its start, the previous keyframe owns the from revert and writes it once.
281
+ tween._currentTime = 0;
234
282
  }
235
283
 
236
284
  if (tweenTransformsNeedUpdate && tween._renderTransforms) {
@@ -291,50 +339,6 @@ const render = (tickable, time, muteCallbacks, internalRender, tickMode) => {
291
339
  return hasRendered;
292
340
  };
293
341
 
294
- // Shared context for extracted forEachChildren callbacks in tick()
295
- // Avoids closure allocation every frame
296
-
297
- let renderCtxChildrenTime = 0;
298
- let renderCtxTlFps = 0;
299
- let renderCtxTickTime = 0;
300
- let renderCtxTickMode = 0;
301
- let renderCtxMuteCallbacks = 0;
302
- let renderCtxInternalRender = 0;
303
- let renderCtxChildrenHasRendered = 0;
304
- let renderCtxChildrenHaveCompleted = true;
305
- let loopCtxIsRunningBackwards = false;
306
- let loopCtxIterationDuration = 0;
307
- let loopCtxMuteCallbacks = 0;
308
-
309
- /** @param {JSAnimation} child */
310
- const tickLoopChild = (child) => {
311
- if (!loopCtxIsRunningBackwards) {
312
- // Force an internal render to trigger the callbacks if the child has not completed on loop
313
- if (!child.completed && !child.backwards && child._currentTime < child.iterationDuration) {
314
- render(child, loopCtxIterationDuration, loopCtxMuteCallbacks, 1, consts.tickModes.FORCE);
315
- }
316
- // Reset their began and completed flags to allow retrigering callbacks on the next iteration
317
- child.began = false;
318
- child.completed = false;
319
- } else {
320
- const childDuration = child.duration;
321
- const childStartTime = child._offset + child._delay;
322
- const childEndTime = childStartTime + childDuration;
323
- // Triggers the onComplete callback on reverse for children on the edges of the timeline
324
- if (!loopCtxMuteCallbacks && childDuration <= consts.minValue && (!childStartTime || childEndTime === loopCtxIterationDuration)) {
325
- child.onComplete(child);
326
- }
327
- }
328
- };
329
-
330
- /** @param {JSAnimation} child */
331
- const tickRenderChild = (child) => {
332
- const childTime = helpers.round((renderCtxChildrenTime - child._offset) * child._speed, 12); // Rounding is needed when using seconds
333
- const childTickMode = child._fps < renderCtxTlFps ? child.requestTick(renderCtxTickTime) : renderCtxTickMode;
334
- renderCtxChildrenHasRendered += render(child, childTime, renderCtxMuteCallbacks, renderCtxInternalRender, childTickMode);
335
- if (!child.completed && renderCtxChildrenHaveCompleted) renderCtxChildrenHaveCompleted = false;
336
- };
337
-
338
342
  /**
339
343
  * @param {Tickable} tickable
340
344
  * @param {Number} time
@@ -351,28 +355,44 @@ const tick = (tickable, time, muteCallbacks, internalRender, tickMode) => {
351
355
  const tlIsRunningBackwards = tl.backwards;
352
356
  const tlChildrenTime = internalRender ? time : tl._iterationTime;
353
357
  const tlCildrenTickTime = helpers.now();
358
+
354
359
  let tlChildrenHasRendered = 0;
355
360
  let tlChildrenHaveCompleted = true;
361
+
356
362
  // If the timeline has looped forward, we need to manually triggers children skipped callbacks
357
363
  if (!internalRender && tl._currentIteration !== _currentIteration) {
358
364
  const tlIterationDuration = tl.iterationDuration;
359
- loopCtxIsRunningBackwards = tlIsRunningBackwards;
360
- loopCtxIterationDuration = tlIterationDuration;
361
- loopCtxMuteCallbacks = muteCallbacks;
362
- helpers.forEachChildren(tl, tickLoopChild);
365
+ helpers.forEachChildren(tl, (/** @type {JSAnimation} */child) => {
366
+ if (!tlIsRunningBackwards) {
367
+ // Force an internal render to trigger the callbacks if the child has not completed on loop
368
+ if (!child.completed && !child.backwards && child._currentTime < child.iterationDuration) {
369
+ render(child, tlIterationDuration, muteCallbacks, 1, consts.tickModes.FORCE);
370
+ }
371
+ // Reset their began and completed flags to allow retrigering callbacks on the next iteration
372
+ child.began = false;
373
+ child.completed = false;
374
+ } else {
375
+ const childDuration = child.duration;
376
+ const childStartTime = child._offset + child._delay;
377
+ const childEndTime = childStartTime + childDuration;
378
+ // Triggers the onComplete callback on reverse for children on the edges of the timeline
379
+ if (!muteCallbacks && childDuration <= consts.minValue && (!childStartTime || childEndTime === tlIterationDuration)) {
380
+ child.onComplete(child);
381
+ }
382
+ }
383
+ });
363
384
  if (!muteCallbacks) tl.onLoop(/** @type {CallbackArgument} */(tl));
364
385
  }
365
- renderCtxChildrenTime = tlChildrenTime;
366
- renderCtxTlFps = tl._fps;
367
- renderCtxTickTime = tlCildrenTickTime;
368
- renderCtxTickMode = tickMode;
369
- renderCtxMuteCallbacks = muteCallbacks;
370
- renderCtxInternalRender = internalRender;
371
- renderCtxChildrenHasRendered = 0;
372
- renderCtxChildrenHaveCompleted = true;
373
- helpers.forEachChildren(tl, tickRenderChild, tlIsRunningBackwards);
374
- tlChildrenHasRendered = renderCtxChildrenHasRendered;
375
- tlChildrenHaveCompleted = renderCtxChildrenHaveCompleted;
386
+
387
+ helpers.forEachChildren(tl, (/** @type {JSAnimation} */child) => {
388
+ const childTime = helpers.round((tlChildrenTime - child._offset) * child._speed, 12); // Rounding is needed when using seconds
389
+ // Skip past-end siblings on backward iteration so their progress=1 to-values don't render last and overwrite the active sibling's write. Compare against _delay + duration so children with a normalized delay are not skipped while still inside their active range.
390
+ if (tlIsRunningBackwards && childTime > child._delay + child.duration) return;
391
+ const childTickMode = child._fps < tl._fps ? child.requestTick(tlCildrenTickTime) : tickMode;
392
+ tlChildrenHasRendered += render(child, childTime, muteCallbacks, internalRender, childTickMode);
393
+ if (!child.completed && tlChildrenHaveCompleted) tlChildrenHaveCompleted = false;
394
+ }, tlIsRunningBackwards);
395
+
376
396
  // Renders on timeline are triggered by its children so it needs to be set after rendering the children
377
397
  if (!muteCallbacks && tlChildrenHasRendered) tl.onRender(/** @type {CallbackArgument} */(tl));
378
398
  // Triggers the timeline onComplete() once all chindren all completed and the current time has reached the end
@@ -1,15 +1,15 @@
1
1
  /**
2
2
  * Anime.js - core - ESM
3
- * @version v4.4.0
3
+ * @version v4.5.0
4
4
  * @license MIT
5
5
  * @copyright 2026 - Julian Garnier
6
6
  */
7
7
 
8
8
  import { globals } from './globals.js';
9
- import { tickModes, valueTypes, compositionTypes, tweenTypes, transformsSymbol, minValue } from './consts.js';
10
- import { forEachChildren, clamp, round, lerp, now } from './helpers.js';
9
+ import { minValue, tickModes, valueTypes, compositionTypes, tweenTypes, transformsSymbol } from './consts.js';
10
+ import { forEachChildren, round, now, clamp, lerp } from './helpers.js';
11
11
  import { buildTransformString } from './transforms.js';
12
- import { composeColorValue, composeComplexValue } from './values.js';
12
+ import { composeComplexValue } from './values.js';
13
13
 
14
14
  /**
15
15
  * @import {
@@ -74,12 +74,14 @@ const render = (tickable, time, muteCallbacks, internalRender, tickMode) => {
74
74
  // Execute the "expensive" iterations calculations only when necessary
75
75
  if (iterationCount > 1) {
76
76
  // bitwise NOT operator seems to be generally faster than Math.floor() across browsers
77
- const currentIteration = ~~(tickableCurrentTime / (iterationDuration + (isCurrentTimeEqualOrAboveDuration ? 0 : _loopDelay)));
77
+ const period = iterationDuration + (isCurrentTimeEqualOrAboveDuration ? 0 : _loopDelay);
78
+ const currentIteration = ~~(tickableCurrentTime / period);
78
79
  tickable._currentIteration = clamp(currentIteration, 0, iterationCount);
79
80
  // Prevent the iteration count to go above the max iterations when reaching the end of the animation
80
81
  if (isCurrentTimeEqualOrAboveDuration) tickable._currentIteration--;
81
82
  isOdd = tickable._currentIteration % 2;
82
- iterationElapsedTime = tickableCurrentTime % (iterationDuration + _loopDelay) || 0;
83
+ // Derive elapsed from the same `~~` truncation that gave currentIteration. Using `% period` here can disagree with `~~(/period)` under float drift at iteration boundaries and write the wrong end of the tween for one frame.
84
+ iterationElapsedTime = tickableCurrentTime - currentIteration * period || 0;
83
85
  }
84
86
 
85
87
  // Checks if exactly one of _reversed and (_alternate && isOdd) is true
@@ -111,12 +113,14 @@ const render = (tickable, time, muteCallbacks, internalRender, tickMode) => {
111
113
  if (
112
114
  forcedTick ||
113
115
  tickMode === tickModes.AUTO && (
114
- time >= tickableDelay && time <= tickableEndTime || // Normal render
116
+ // Timeline children render from their offset instead of their delay so the gap left by a truncated sibling is covered on seek.
117
+ time >= (parent && tickableDelay > 0 ? 0 : tickableDelay) && time <= tickableEndTime || // Normal render
115
118
  time <= tickableDelay && tickablePrevTime > tickableDelay || // Playhead is before the animation start time so make sure the animation is at its initial state
116
119
  time >= tickableEndTime && tickablePrevTime !== duration // Playhead is after the animation end time so make sure the animation is at its end state
117
120
  ) ||
118
121
  iterationTime >= tickableEndTime && tickablePrevTime !== duration ||
119
- iterationTime <= tickableDelay && tickablePrevTime > 0 ||
122
+ // iterationTime is per-iteration, compared to the delay to catch a backward seek into a looped iteration's delay region. Exclude the final settled end, where iterationTime clamps to duration and would falsely match the delay region when the delay exceeds the duration.
123
+ iterationTime <= tickableDelay && tickablePrevTime > 0 && !isCurrentTimeEqualOrAboveDuration ||
120
124
  time <= tickablePrevTime && tickablePrevTime === duration && completed || // Force a render if a seek occurs on an completed animation
121
125
  isCurrentTimeEqualOrAboveDuration && !completed && isSetter // This prevents 0 duration tickables to be skipped
122
126
  ) {
@@ -132,7 +136,8 @@ const render = (tickable, time, muteCallbacks, internalRender, tickMode) => {
132
136
 
133
137
  // Time has jumped more than globals.tickThreshold so consider this tick manual
134
138
  const forcedRender = forcedTick || (isRunningBackwards ? deltaTime * -1 : deltaTime) >= globals.tickThreshold;
135
- const absoluteTime = tickable._offset + (parent ? parent._offset : 0) + tickableDelay + iterationTime;
139
+ // Round to match the precision of tween._absoluteStartTime so equal-time boundary checks compare cleanly without floating point drift from the unrounded _offset.
140
+ const absoluteTime = round(tickable._offset + (parent ? parent._offset : 0) + tickableDelay + iterationTime, 12);
136
141
 
137
142
  // Only Animation can have tweens, Timer returns undefined
138
143
  let tween = /** @type {Tween} */(/** @type {JSAnimation} */(tickable)._head);
@@ -151,15 +156,38 @@ const render = (tickable, time, muteCallbacks, internalRender, tickMode) => {
151
156
  const tweenNextRep = tween._nextRep;
152
157
  const tweenPrevRep = tween._prevRep;
153
158
  const tweenHasComposition = tweenComposition !== compositionTypes.none;
159
+ // The previous sibling stops writing at its truncated end, so this tween takes over the hold from that point.
160
+ const tweenPrevRepEndTime = tweenPrevRep ? tweenPrevRep._absoluteStartTime + tweenPrevRep._changeDuration : 0;
161
+ const tweenPrevRepIsCrossParent = tweenPrevRep && tweenPrevRep.parent !== tween.parent;
162
+ // Same parent keyframes take over at their own start, end plus delay equals the next start by construction.
163
+ // Cross parent siblings take over at their update start.
164
+ // Negative delay siblings take over at their own start instead.
165
+ const tweenNextRepTakeover = !tweenNextRep || tweenNextRep._isOverridden ? tweenAbsEndTime :
166
+ tweenNextRep.parent === tween.parent ? tweenAbsEndTime + tweenNextRep._delay :
167
+ tweenNextRep._absoluteStartTime < tweenNextRep._absoluteUpdateStartTime ? tweenNextRep._absoluteStartTime : tweenNextRep._absoluteUpdateStartTime;
154
168
 
155
169
  if ((forcedRender || (
156
- (tweenCurrentTime !== tweenChangeDuration || absoluteTime <= tweenAbsEndTime + (tweenNextRep ? tweenNextRep._delay : 0)) &&
157
- (tweenCurrentTime !== 0 || absoluteTime >= tween._absoluteStartTime)
158
- )) && (!tweenHasComposition || (
170
+ // Tail keyframes always re-evaluate the gate so an earlier keyframe cannot leave the target stale by writing past its own range after a backward seek.
171
+ (tweenCurrentTime !== tweenChangeDuration || absoluteTime <= tweenNextRepTakeover ||
172
+ (tweenPrevRep && !tweenPrevRepIsCrossParent && (!tweenNextRep || tweenNextRep.parent !== tween.parent))) &&
173
+ // A cross parent tween re-renders its from value from the previous sibling truncated end so the handoff gap holds.
174
+ // A keyframe re-renders its from revert while the next keyframe time is stale so a backward jump over its range cannot leave the next value in place.
175
+ (tweenCurrentTime !== 0 || absoluteTime >= tween._absoluteStartTime ||
176
+ (tweenPrevRepIsCrossParent && !tween._hasFromValue && !tweenPrevRep._isOverridden && absoluteTime >= tweenPrevRepEndTime) ||
177
+ (tweenNextRep && !tweenNextRep._isOverridden && tweenNextRep.parent === tween.parent && tweenNextRep._currentTime !== 0 && iterationTime < tweenNextRep._startTime))
178
+ )) &&
179
+ // Non-first keyframes wait until the iteration reaches their own start before rendering, so the previous keyframe can handle the from-revert when scrubbed backward past this tween's range.
180
+ (!tweenPrevRep || tweenPrevRepIsCrossParent || iterationTime >= tween._startTime) &&
181
+ (!tweenHasComposition || (
159
182
  !tween._isOverridden &&
160
183
  (!tween._isOverlapped || absoluteTime <= tweenAbsEndTime) &&
161
- (!tweenNextRep || (tweenNextRep._isOverridden || absoluteTime <= tweenNextRep._absoluteStartTime)) &&
162
- (!tweenPrevRep || (tweenPrevRep._isOverridden || (absoluteTime >= (tweenPrevRep._absoluteStartTime + tweenPrevRep._changeDuration) + tween._delay)))
184
+ // The next sibling owns the value past its takeover point, so yielding there keeps writes single owner in both directions.
185
+ (!tweenNextRep || tweenNextRep._isOverridden || absoluteTime <= tweenNextRepTakeover) &&
186
+ // The previous sibling owns the value up to its truncated end.
187
+ // Cross parent tweens take over the hold from that point, explicit from values wait for their own start.
188
+ (!tweenPrevRep || (tweenPrevRep._isOverridden || (!tweenPrevRepIsCrossParent ?
189
+ absoluteTime >= tweenPrevRepEndTime + tween._delay :
190
+ absoluteTime >= tween._absoluteStartTime || (!tween._hasFromValue && absoluteTime >= tweenPrevRepEndTime))))
163
191
  ))
164
192
  ) {
165
193
 
@@ -170,7 +198,7 @@ const render = (tickable, time, muteCallbacks, internalRender, tickMode) => {
170
198
  const tweenType = tween._tweenType;
171
199
  const tweenIsObject = tweenType === tweenTypes.OBJECT;
172
200
  const tweenIsNumber = tweenValueType === valueTypes.NUMBER;
173
- // Only round the in-between frames values if the final value is a string
201
+ // Only round the in-between frames values if the final value is a string. Object targets consume raw numbers, so rounding is dead work there.
174
202
  const tweenPrecision = (tweenIsNumber && tweenIsObject) || tweenProgress === 0 || tweenProgress === 1 ? -1 : globals.precision;
175
203
 
176
204
  // Recompose tween value
@@ -186,7 +214,22 @@ const render = (tickable, time, muteCallbacks, internalRender, tickMode) => {
186
214
  number = /** @type {Number} */(tweenModifier(round(lerp(tween._fromNumber, tween._toNumber, tweenProgress), tweenPrecision)));
187
215
  value = `${number}${tween._unit}`;
188
216
  } else if (tweenValueType === valueTypes.COLOR) {
189
- value = composeColorValue(tween, tweenProgress, tweenPrecision);
217
+ const ns = tween._numbers;
218
+ const fn = tween._fromNumbers;
219
+ const tn = tween._toNumbers;
220
+ const omt = 1 - tweenProgress;
221
+ const fr = fn[0], fg = fn[1], fb = fn[2];
222
+ const tr = tn[0], tg = tn[1], tb = tn[2];
223
+ // RGB channels lerp in pseudo-linear space (square inputs, sqrt result) to approximate gamma-correct blending.
224
+ // See https://developer.nvidia.com/gpugems/gpugems3/part-iv-image-effects/chapter-24-importance-being-linear.
225
+ ns[0] = /** @type {Number} */(tweenModifier(Math.sqrt(fr * fr * omt + tr * tr * tweenProgress)));
226
+ ns[1] = /** @type {Number} */(tweenModifier(Math.sqrt(fg * fg * omt + tg * tg * tweenProgress)));
227
+ ns[2] = /** @type {Number} */(tweenModifier(Math.sqrt(fb * fb * omt + tb * tb * tweenProgress)));
228
+ ns[3] = /** @type {Number} */(tweenModifier(lerp(fn[3], tn[3], tweenProgress)));
229
+ // The rgba string is built only for the dispatch path or the internalRender composition tick (setters handles the color comp)
230
+ if (!tween._setter || internalRender) {
231
+ value = `rgba(${round(ns[0], 0)},${round(ns[1], 0)},${round(ns[2], 0)},${ns[3]})`;
232
+ }
190
233
  } else if (tweenValueType === valueTypes.COMPLEX) {
191
234
  value = composeComplexValue(tween, tweenProgress, tweenPrecision);
192
235
  }
@@ -201,7 +244,9 @@ const render = (tickable, time, muteCallbacks, internalRender, tickMode) => {
201
244
  const tweenProperty = tween.property;
202
245
  tweenTarget = tween.target;
203
246
 
204
- if (tweenIsObject) {
247
+ if (tween._setter) {
248
+ tween._setter(tweenTarget, number, tween);
249
+ } else if (tweenIsObject) {
205
250
  tweenTarget[tweenProperty] = value;
206
251
  } else if (tweenType === tweenTypes.ATTRIBUTE) {
207
252
  /** @type {DOMTarget} */(tweenTarget).setAttribute(tweenProperty, /** @type {String} */(value));
@@ -229,6 +274,9 @@ const render = (tickable, time, muteCallbacks, internalRender, tickMode) => {
229
274
  tween._value = value;
230
275
  }
231
276
 
277
+ } else if (tweenCurrentTime && tweenPrevRep && !tweenPrevRepIsCrossParent && iterationTime < tween._startTime) {
278
+ // Mark the keyframe as reverted when the playhead moves before its start, the previous keyframe owns the from revert and writes it once.
279
+ tween._currentTime = 0;
232
280
  }
233
281
 
234
282
  if (tweenTransformsNeedUpdate && tween._renderTransforms) {
@@ -289,50 +337,6 @@ const render = (tickable, time, muteCallbacks, internalRender, tickMode) => {
289
337
  return hasRendered;
290
338
  };
291
339
 
292
- // Shared context for extracted forEachChildren callbacks in tick()
293
- // Avoids closure allocation every frame
294
-
295
- let renderCtxChildrenTime = 0;
296
- let renderCtxTlFps = 0;
297
- let renderCtxTickTime = 0;
298
- let renderCtxTickMode = 0;
299
- let renderCtxMuteCallbacks = 0;
300
- let renderCtxInternalRender = 0;
301
- let renderCtxChildrenHasRendered = 0;
302
- let renderCtxChildrenHaveCompleted = true;
303
- let loopCtxIsRunningBackwards = false;
304
- let loopCtxIterationDuration = 0;
305
- let loopCtxMuteCallbacks = 0;
306
-
307
- /** @param {JSAnimation} child */
308
- const tickLoopChild = (child) => {
309
- if (!loopCtxIsRunningBackwards) {
310
- // Force an internal render to trigger the callbacks if the child has not completed on loop
311
- if (!child.completed && !child.backwards && child._currentTime < child.iterationDuration) {
312
- render(child, loopCtxIterationDuration, loopCtxMuteCallbacks, 1, tickModes.FORCE);
313
- }
314
- // Reset their began and completed flags to allow retrigering callbacks on the next iteration
315
- child.began = false;
316
- child.completed = false;
317
- } else {
318
- const childDuration = child.duration;
319
- const childStartTime = child._offset + child._delay;
320
- const childEndTime = childStartTime + childDuration;
321
- // Triggers the onComplete callback on reverse for children on the edges of the timeline
322
- if (!loopCtxMuteCallbacks && childDuration <= minValue && (!childStartTime || childEndTime === loopCtxIterationDuration)) {
323
- child.onComplete(child);
324
- }
325
- }
326
- };
327
-
328
- /** @param {JSAnimation} child */
329
- const tickRenderChild = (child) => {
330
- const childTime = round((renderCtxChildrenTime - child._offset) * child._speed, 12); // Rounding is needed when using seconds
331
- const childTickMode = child._fps < renderCtxTlFps ? child.requestTick(renderCtxTickTime) : renderCtxTickMode;
332
- renderCtxChildrenHasRendered += render(child, childTime, renderCtxMuteCallbacks, renderCtxInternalRender, childTickMode);
333
- if (!child.completed && renderCtxChildrenHaveCompleted) renderCtxChildrenHaveCompleted = false;
334
- };
335
-
336
340
  /**
337
341
  * @param {Tickable} tickable
338
342
  * @param {Number} time
@@ -349,28 +353,44 @@ const tick = (tickable, time, muteCallbacks, internalRender, tickMode) => {
349
353
  const tlIsRunningBackwards = tl.backwards;
350
354
  const tlChildrenTime = internalRender ? time : tl._iterationTime;
351
355
  const tlCildrenTickTime = now();
356
+
352
357
  let tlChildrenHasRendered = 0;
353
358
  let tlChildrenHaveCompleted = true;
359
+
354
360
  // If the timeline has looped forward, we need to manually triggers children skipped callbacks
355
361
  if (!internalRender && tl._currentIteration !== _currentIteration) {
356
362
  const tlIterationDuration = tl.iterationDuration;
357
- loopCtxIsRunningBackwards = tlIsRunningBackwards;
358
- loopCtxIterationDuration = tlIterationDuration;
359
- loopCtxMuteCallbacks = muteCallbacks;
360
- forEachChildren(tl, tickLoopChild);
363
+ forEachChildren(tl, (/** @type {JSAnimation} */child) => {
364
+ if (!tlIsRunningBackwards) {
365
+ // Force an internal render to trigger the callbacks if the child has not completed on loop
366
+ if (!child.completed && !child.backwards && child._currentTime < child.iterationDuration) {
367
+ render(child, tlIterationDuration, muteCallbacks, 1, tickModes.FORCE);
368
+ }
369
+ // Reset their began and completed flags to allow retrigering callbacks on the next iteration
370
+ child.began = false;
371
+ child.completed = false;
372
+ } else {
373
+ const childDuration = child.duration;
374
+ const childStartTime = child._offset + child._delay;
375
+ const childEndTime = childStartTime + childDuration;
376
+ // Triggers the onComplete callback on reverse for children on the edges of the timeline
377
+ if (!muteCallbacks && childDuration <= minValue && (!childStartTime || childEndTime === tlIterationDuration)) {
378
+ child.onComplete(child);
379
+ }
380
+ }
381
+ });
361
382
  if (!muteCallbacks) tl.onLoop(/** @type {CallbackArgument} */(tl));
362
383
  }
363
- renderCtxChildrenTime = tlChildrenTime;
364
- renderCtxTlFps = tl._fps;
365
- renderCtxTickTime = tlCildrenTickTime;
366
- renderCtxTickMode = tickMode;
367
- renderCtxMuteCallbacks = muteCallbacks;
368
- renderCtxInternalRender = internalRender;
369
- renderCtxChildrenHasRendered = 0;
370
- renderCtxChildrenHaveCompleted = true;
371
- forEachChildren(tl, tickRenderChild, tlIsRunningBackwards);
372
- tlChildrenHasRendered = renderCtxChildrenHasRendered;
373
- tlChildrenHaveCompleted = renderCtxChildrenHaveCompleted;
384
+
385
+ forEachChildren(tl, (/** @type {JSAnimation} */child) => {
386
+ const childTime = round((tlChildrenTime - child._offset) * child._speed, 12); // Rounding is needed when using seconds
387
+ // Skip past-end siblings on backward iteration so their progress=1 to-values don't render last and overwrite the active sibling's write. Compare against _delay + duration so children with a normalized delay are not skipped while still inside their active range.
388
+ if (tlIsRunningBackwards && childTime > child._delay + child.duration) return;
389
+ const childTickMode = child._fps < tl._fps ? child.requestTick(tlCildrenTickTime) : tickMode;
390
+ tlChildrenHasRendered += render(child, childTime, muteCallbacks, internalRender, childTickMode);
391
+ if (!child.completed && tlChildrenHaveCompleted) tlChildrenHaveCompleted = false;
392
+ }, tlIsRunningBackwards);
393
+
374
394
  // Renders on timeline are triggered by its children so it needs to be set after rendering the children
375
395
  if (!muteCallbacks && tlChildrenHasRendered) tl.onRender(/** @type {CallbackArgument} */(tl));
376
396
  // Triggers the timeline onComplete() once all chindren all completed and the current time has reached the end
@@ -1,6 +1,6 @@
1
1
  /**
2
2
  * Anime.js - core - CJS
3
- * @version v4.4.0
3
+ * @version v4.5.0
4
4
  * @license MIT
5
5
  * @copyright 2026 - Julian Garnier
6
6
  */
@@ -10,6 +10,7 @@
10
10
  var consts = require('./consts.cjs');
11
11
  var helpers = require('./helpers.cjs');
12
12
  var transforms = require('./transforms.cjs');
13
+ var values = require('./values.cjs');
13
14
 
14
15
  /**
15
16
  * @import {
@@ -76,7 +77,20 @@ const revertValues = (renderable, inlineStylesOnly = false) => {
76
77
  const tweenType = tween._tweenType;
77
78
  const originalInlinedValue = tween._inlineValue;
78
79
  const tweenHadNoInlineValue = helpers.isNil(originalInlinedValue) || originalInlinedValue === consts.emptyString;
79
- if (tweenType === consts.tweenTypes.OBJECT) {
80
+ if (tween._setter) {
81
+ if (!inlineStylesOnly && !tweenHadNoInlineValue) {
82
+ // Re-seed the original value to the _number / _numbers props so the setter can write the original state instead of re-applying the current frame.
83
+ values.decomposeRawValue(originalInlinedValue, values.decomposedOriginalValue);
84
+ if (values.decomposedOriginalValue.d) {
85
+ const src = values.decomposedOriginalValue.d;
86
+ const dst = tween._numbers;
87
+ for (let i = 0, l = src.length; i < l; i++) dst[i] = src[i];
88
+ } else {
89
+ tween._number = values.decomposedOriginalValue.n;
90
+ }
91
+ tween._setter(tween.target, tween._number, tween);
92
+ }
93
+ } else if (tweenType === consts.tweenTypes.OBJECT) {
80
94
  if (!inlineStylesOnly && !tweenHadNoInlineValue) {
81
95
  tweenTarget[tweenProperty] = originalInlinedValue;
82
96
  }
@@ -1,6 +1,6 @@
1
1
  /**
2
2
  * Anime.js - core - ESM
3
- * @version v4.4.0
3
+ * @version v4.5.0
4
4
  * @license MIT
5
5
  * @copyright 2026 - Julian Garnier
6
6
  */
@@ -8,6 +8,7 @@
8
8
  import { tweenTypes, isDomSymbol, transformsSymbol, emptyString, shortTransforms } from './consts.js';
9
9
  import { forEachChildren, toLowerCase, isNil, isSvg } from './helpers.js';
10
10
  import { buildTransformString } from './transforms.js';
11
+ import { decomposeRawValue, decomposedOriginalValue } from './values.js';
11
12
 
12
13
  /**
13
14
  * @import {
@@ -74,7 +75,20 @@ const revertValues = (renderable, inlineStylesOnly = false) => {
74
75
  const tweenType = tween._tweenType;
75
76
  const originalInlinedValue = tween._inlineValue;
76
77
  const tweenHadNoInlineValue = isNil(originalInlinedValue) || originalInlinedValue === emptyString;
77
- if (tweenType === tweenTypes.OBJECT) {
78
+ if (tween._setter) {
79
+ if (!inlineStylesOnly && !tweenHadNoInlineValue) {
80
+ // Re-seed the original value to the _number / _numbers props so the setter can write the original state instead of re-applying the current frame.
81
+ decomposeRawValue(originalInlinedValue, decomposedOriginalValue);
82
+ if (decomposedOriginalValue.d) {
83
+ const src = decomposedOriginalValue.d;
84
+ const dst = tween._numbers;
85
+ for (let i = 0, l = src.length; i < l; i++) dst[i] = src[i];
86
+ } else {
87
+ tween._number = decomposedOriginalValue.n;
88
+ }
89
+ tween._setter(tween.target, tween._number, tween);
90
+ }
91
+ } else if (tweenType === tweenTypes.OBJECT) {
78
92
  if (!inlineStylesOnly && !tweenHadNoInlineValue) {
79
93
  tweenTarget[tweenProperty] = originalInlinedValue;
80
94
  }