animejs 2.0.0 → 2.2.0

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Files changed (4) hide show
  1. package/README.md +94 -96
  2. package/anime.js +236 -113
  3. package/anime.min.js +29 -23
  4. package/package.json +4 -4
package/README.md CHANGED
@@ -1,6 +1,6 @@
1
- # [anime.js](http://anime-js.com) ![](http://img.badgesize.io/juliangarnier/anime/v2.0/anime.min.js.svg?style=flat&color=18FF92)
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+ # [anime.js](http://animejs.com) ![](http://img.badgesize.io/juliangarnier/anime/v2.0/anime.min.js.svg?style=flat&color=18FF92)
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- <img src="documentation/assets/img/readme/animejs-logo.gif" width="100%" />
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+ <img src="http://animejs.com/documentation/assets/img/readme/animejs-logo.gif" width="100%" />
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  >*Anime* `(/ˈæn.ə.meɪ/)` is a lightweight JavaScript animation library. It works with any CSS Properties, individual CSS transforms, SVG or any DOM attributes, and JavaScript Objects.
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@@ -20,7 +20,7 @@
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  * [CodePen demos and examples](http://codepen.io/collection/b392d3a52d6abf5b8d9fda4e4cab61ab/)
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  * [juliangarnier.com](http://juliangarnier.com)
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- * [anime-js.com](http://anime-js.com)
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+ * [animejs.com](http://animejs.com)
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  * [kenzo.com/en/thejunglebook](https://kenzo.com/en/thejunglebook)
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  * [Stress test](http://codepen.io/juliangarnier/pen/9aea7f045d7db301eab41bc09dcfc04d?editors=0010)
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@@ -72,13 +72,13 @@ The `targets` property defines the elements or JS `Object`s to animate.
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  | Types | Examples
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  | --- | ---
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- | CSS Selectors | `'div'`, `'.item'`, `'path'`
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+ | CSS Selectors | `'div'`, `'.item'`, `'path'`, `'#el path'` ...
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  | DOM Element | `document.querySelector('.item')`
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  | NodeList | `document.querySelectorAll('.item')`
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  | `Object` | `{prop1: 100, prop2: 200}`
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  | `Array` | `['div', '.item', domNode]`
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81
- ➜ [Targets examples](http://anime-js.com/documentation/#cssSelector)
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+ ➜ [Targets examples](http://animejs.com/documentation/#cssSelector)
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82
 
83
83
  ## Animatable properties
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@@ -90,11 +90,11 @@ The `targets` property defines the elements or JS `Object`s to animate.
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  | DOM attributes | Any DOM attributes containing numerical values
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91
  | SVG attributes | Any SVG attributes containing numerical values
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93
- ➜ [Animatable properties examples](http://anime-js.com/documentation/#cssProperties)
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+ ➜ [Animatable properties examples](http://animejs.com/documentation/#cssProperties)
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95
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  ### CSS
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96
 
97
- <img src="documentation/assets/img/readme/prop-css.gif" width="332" />
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+ <img src="http://animejs.com/documentation/assets/img/readme/prop-css.gif" width="332" />
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99
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  Any CSS properties can be animated:
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@@ -107,11 +107,11 @@ anime({
107
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  });
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  ```
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109
 
110
- ➜ [CSS properties example](http://anime-js.com/documentation/#cssProperties)
110
+ ➜ [CSS properties example](http://animejs.com/documentation/#cssProperties)
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111
 
112
112
  ### Individual CSS transforms
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113
 
114
- <img src="documentation/assets/img/readme/prop-transforms.gif" width="332" />
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+ <img src="http://animejs.com/documentation/assets/img/readme/prop-transforms.gif" width="332" />
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116
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  CSS transforms can be animated individually:
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@@ -119,16 +119,16 @@ CSS transforms can be animated individually:
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  anime({
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  targets: 'div',
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  translateX: 250, // Animate all divs translateX property to 250px
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- scale: 2, // Animate all divs scale to 1.5
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+ scale: 2, // Animate all divs scale to 2
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  rotate: '1turn' // Animate all divs rotation to 1 turn
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  });
125
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  ```
126
126
 
127
- ➜ [CSS Transforms example](http://anime-js.com/documentation/#CSStransforms)
127
+ ➜ [CSS Transforms example](http://animejs.com/documentation/#CSStransforms)
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128
 
129
129
  ### JavaScript Object properties
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131
- <img src="documentation/assets/img/readme/prop-js-obj.gif" width="332" />
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+ <img src="http://animejs.com/documentation/assets/img/readme/prop-js-obj.gif" width="332" />
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133
133
  Any `Object` property containing a numerical value can be animated:
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@@ -145,11 +145,11 @@ anime({
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  });
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  ```
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148
- ➜ [Object properties example](http://anime-js.com/documentation/#JSobjectProp)
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+ ➜ [Object properties example](http://animejs.com/documentation/#JSobjectProp)
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150
150
  ### DOM Attributes
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151
 
152
- <img src="documentation/assets/img/readme/prop-dom-attr.gif" width="332" />
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+ <img src="http://animejs.com/documentation/assets/img/readme/prop-dom-attr.gif" width="332" />
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154
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  Any DOM Attribute containing a numerical values can be animated:
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@@ -165,11 +165,11 @@ anime({
165
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  });
166
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  ```
167
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168
- ➜ [DOM Attributes example](http://anime-js.com/documentation/#domAttributes)
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+ ➜ [DOM Attributes example](http://animejs.com/documentation/#domAttributes)
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170
170
  ### SVG Attributes
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172
- <img src="documentation/assets/img/readme/prop-svg-attr.gif" width="332" />
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+ <img src="http://animejs.com/documentation/assets/img/readme/prop-svg-attr.gif" width="332" />
173
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174
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  Any SVG Attribute containing a numerical values can be animated:
175
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@@ -186,11 +186,11 @@ anime({
186
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  });
187
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  ```
188
188
 
189
- ➜ [SVG Attributes example](http://anime-js.com/documentation/#svgAttributes)
189
+ ➜ [SVG Attributes example](http://animejs.com/documentation/#svgAttributes)
190
190
 
191
191
  ## Property parameters
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192
 
193
- <img src="documentation/assets/img/readme/prop-parameters.gif" width="332" />
193
+ <img src="http://animejs.com/documentation/assets/img/readme/prop-parameters.gif" width="332" />
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195
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  Defines duration, delay and easing for each property animations.<br>
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196
  Can be set globally, or individually to each properties:
@@ -224,11 +224,11 @@ anime({
224
224
  });
225
225
  ```
226
226
 
227
- ➜ [Property parameters examples](http://anime-js.com/documentation/#duration)
227
+ ➜ [Property parameters examples](http://animejs.com/documentation/#duration)
228
228
 
229
229
  ## Function based property parameters
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231
- <img src="documentation/assets/img/readme/fb-parameters.gif" width="332" />
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+ <img src="http://animejs.com/documentation/assets/img/readme/fb-parameters.gif" width="332" />
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232
 
233
233
  Get different property parameters for every target of the animation.<br>
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  The function accepts 3 arguments: `target`, `index`, `targetsLength`.
@@ -236,7 +236,6 @@ The function accepts 3 arguments: `target`, `index`, `targetsLength`.
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236
  ```javascript
237
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  anime({
238
238
  targets: 'div',
239
- translateX: 100,
240
239
  translateX: 250,
241
240
  rotate: 180,
242
241
  duration: function(target) {
@@ -254,11 +253,11 @@ anime({
254
253
  });
255
254
  ```
256
255
 
257
- ➜ [Function based parameters examples](http://anime-js.com/documentation/#functionBasedDuration)
256
+ ➜ [Function based parameters examples](http://animejs.com/documentation/#functionBasedDuration)
258
257
 
259
258
  ## Animation parameters
260
259
 
261
- <img src="documentation/assets/img/readme/anim-parameters.gif" width="332" />
260
+ <img src="http://animejs.com/documentation/assets/img/readme/anim-parameters.gif" width="332" />
262
261
 
263
262
  Parameters relative to the animation to specify the direction, the number of loops or autoplay.
264
263
 
@@ -274,12 +273,12 @@ anime({
274
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  translateX: 100,
275
274
  duration: 2000,
276
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  loop: 3, // Play the animation 3 times
277
- direction: 'reverse' // Play the animation in reverse
276
+ direction: 'reverse', // Play the animation in reverse
278
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  autoplay: false // Animation paused by default
279
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  });
280
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  ```
281
280
 
282
- ➜ [Animation parameters examples](http://anime-js.com/documentation/#alternate)
281
+ ➜ [Animation parameters examples](http://animejs.com/documentation/#alternate)
283
282
 
284
283
  ## Property values
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@@ -291,11 +290,11 @@ Start value is the original target value, or default transforms value.
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  | Types | Examples | Infos
292
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  | --- | --- | ---
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292
  | Number | `100` | Automatically add original or default unit if needed
294
- | String | `'10em'`, `'1turn'`, `'M21 1v160'` | Must contains at least one numerical value
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+ | String | `'10em'`, `'1turn'`, `'M21 1v160'`, `'50%'` | Must contains at least one numerical value
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294
  | Relative values | `'+=100px'`, `'-=20em'`, `'*=4'` | Add, subtract or multiply the original property value
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295
  | Colors | `'#FFF'`, `'rgb(255,0,0)'`, `'hsl(100, 20%, 80%)'` | Accepts 3 or 6 hex digit, rgb, or hsl values
297
296
 
298
- ➜ [Values examples](http://anime-js.com/documentation/#unitlessValue)
297
+ ➜ [Values examples](http://animejs.com/documentation/#unitlessValue)
299
298
 
300
299
  ```javascript
301
300
  anime({
@@ -310,7 +309,7 @@ anime({
310
309
 
311
310
  ### From > To values
312
311
 
313
- <img src="documentation/assets/img/readme/value-from-to.gif" width="332" />
312
+ <img src="http://animejs.com/documentation/assets/img/readme/value-from-to.gif" width="332" />
314
313
 
315
314
  Force the animation to start at a certain value.
316
315
 
@@ -325,14 +324,14 @@ anime({
325
324
  });
326
325
  ```
327
326
 
328
- ➜ [Specific initial value example](http://anime-js.com/documentation/#specificInitialValue)
327
+ ➜ [Specific initial value example](http://animejs.com/documentation/#specificInitialValue)
329
328
 
330
329
  ### Function based values
331
330
 
332
- <img src="documentation/assets/img/readme/value-fb.gif" width="332" />
331
+ <img src="http://animejs.com/documentation/assets/img/readme/value-fb.gif" width="332" />
333
332
 
334
333
  Same as [function based property parameters](#function-based-property-parameters).<br>
335
- Get different values for every target of the animation.<br>
334
+ Get different values for every target and property of the animation.<br>
336
335
  The function accepts 3 arguments: `target`, `index`, `targetsLength`.
337
336
 
338
337
  ```javascript
@@ -348,17 +347,16 @@ anime({
348
347
  return (l - i) + .25;
349
348
  },
350
349
  rotate: function() { return anime.random(-360, 360); },
351
- duration: function() { return anime.random(1200, 1800); },
352
350
  duration: function() { return anime.random(800, 1600); },
353
351
  delay: function() { return anime.random(0, 1000); }
354
352
  });
355
353
  ```
356
354
 
357
- ➜ [Function based value example](http://anime-js.com/documentation/#functionBasedPropVal)
355
+ ➜ [Function based value example](http://animejs.com/documentation/#functionBasedPropVal)
358
356
 
359
357
  ### Keyframes
360
358
 
361
- <img src="documentation/assets/img/readme/value-keyframes.gif" width="332" />
359
+ <img src="http://animejs.com/documentation/assets/img/readme/value-keyframes.gif" width="332" />
362
360
 
363
361
  Keyframes are defined using an `Array` of property Object.<br>
364
362
  Instance's `duration` is divided by the number of keyframes of each properties if not specified.
@@ -391,13 +389,13 @@ anime({
391
389
  });
392
390
  ```
393
391
 
394
- ➜ [Specific keyframes properties example](http://anime-js.com/documentation/#keyframes)
392
+ ➜ [Specific keyframes properties example](http://animejs.com/documentation/#keyframes)
395
393
 
396
394
  ## Timeline
397
395
 
398
396
  ### Basic timeline
399
397
 
400
- <img src="documentation/assets/img/readme/timeline.gif" width="332" />
398
+ <img src="http://animejs.com/documentation/assets/img/readme/timeline.gif" width="332" />
401
399
 
402
400
  Play animations in sequence by creating a timeline:
403
401
 
@@ -435,7 +433,7 @@ myTimeline
435
433
 
436
434
  Access timeline children animations with `myTimeline.children`
437
435
 
438
- ➜ [Basic timeline example](http://anime-js.com/documentation/#basicTimeline)
436
+ ➜ [Basic timeline example](http://animejs.com/documentation/#basicTimeline)
439
437
 
440
438
  ### Timeline animations offsets
441
439
 
@@ -443,15 +441,15 @@ Access timeline children animations with `myTimeline.children`
443
441
 
444
442
  #### Relative offset
445
443
 
446
- <img src="documentation/assets/img/readme/timeline-relative.gif" width="332" />
444
+ <img src="http://animejs.com/documentation/assets/img/readme/timeline-relative.gif" width="332" />
447
445
 
448
446
  Defines starting time relative to the previous animations duration.
449
447
 
450
- | Types | Examples | Infos
451
- | --- | --- | ---
452
- | `+=` | `'+=100'` | Starts 100ms after the previous animation ends
453
- | `-=` | `'-=100'` | Starts 100ms before the previous animation ends
454
- | `*=` | `'*=2'` | Starts at 2 times the previous animations duration
448
+ | Types | Examples | Infos
449
+ | --- | --- | ---
450
+ | `+=` | `'+=100'` | Starts 100ms after the previous animation ends
451
+ | `-=` | `'-=100'` | Starts 100ms before the previous animation ends
452
+ | `*=` | `'*=2'` | Starts at 2 times the previous animations duration
455
453
 
456
454
  ```javascript
457
455
  myTimeline
@@ -471,11 +469,11 @@ myTimeline
471
469
  });
472
470
  ```
473
471
 
474
- ➜ [Relative offset example](http://anime-js.com/documentation/#relativeOffset)
472
+ ➜ [Relative offset example](http://animejs.com/documentation/#relativeOffset)
475
473
 
476
474
  #### Absolute offset
477
475
 
478
- <img src="documentation/assets/img/readme/timeline-absolute.gif" width="332" />
476
+ <img src="http://animejs.com/documentation/assets/img/readme/timeline-absolute.gif" width="332" />
479
477
 
480
478
  Defines an absolute starting time on the timeline with a number.
481
479
 
@@ -498,7 +496,7 @@ myTimeline
498
496
  });
499
497
  ```
500
498
 
501
- ➜ [Absolute offset example](http://anime-js.com/documentation/absoluteOffset)
499
+ ➜ [Absolute offset example](http://animejs.com/documentation/absoluteOffset)
502
500
 
503
501
  ## Playback controls
504
502
 
@@ -506,7 +504,7 @@ Play, pause, restart, seek animations or timelines.
506
504
 
507
505
  ### Play / Pause
508
506
 
509
- <img src="documentation/assets/img/readme/playback-play-pause.gif" width="332" />
507
+ <img src="http://animejs.com/documentation/assets/img/readme/playback-play-pause.gif" width="332" />
510
508
 
511
509
  ```javascript
512
510
  var playPauseAnim = anime({
@@ -521,11 +519,11 @@ playPauseAnim.play(); // Manually play
521
519
  playPauseAnim.pause(); // Manually pause
522
520
  ```
523
521
 
524
- ➜ [Play / Pause example](http://anime-js.com/documentation/#playPause)
522
+ ➜ [Play / Pause example](http://animejs.com/documentation/#playPause)
525
523
 
526
524
  ### Restart
527
525
 
528
- <img src="documentation/assets/img/readme/playback-restart.gif" width="332" />
526
+ <img src="http://animejs.com/documentation/assets/img/readme/playback-restart.gif" width="332" />
529
527
 
530
528
  ```javascript
531
529
  var restartAnim = anime({
@@ -539,28 +537,28 @@ var restartAnim = anime({
539
537
  restartAnim.restart(); // Restart the animation and reset the loop count / current direction
540
538
  ```
541
539
 
542
- ➜ [Restart example](http://anime-js.com/documentation/#restartAnim)
540
+ ➜ [Restart example](http://animejs.com/documentation/#restartAnim)
543
541
 
544
542
  ### Reverse
545
543
 
546
- <img src="documentation/assets/img/readme/playback-reverse.gif" width="332" />
544
+ <img src="http://animejs.com/documentation/assets/img/readme/playback-reverse.gif" width="332" />
547
545
 
548
546
  ```javascript
549
- var restartAnim = anime({
547
+ var reverseAnim = anime({
550
548
  targets: 'div',
551
549
  translateX: 250,
552
550
  direction: 'alternate',
553
551
  loop: true
554
552
  });
555
553
 
556
- restartAnim.reverse(); // Change the animation direction
554
+ reverseAnim.reverse(); // Change the animation direction
557
555
  ```
558
556
 
559
- ➜ [Reverse example](http://anime-js.com/documentation/#reverseAnim)
557
+ ➜ [Reverse example](http://animejs.com/documentation/#reverseAnim)
560
558
 
561
559
  ### Seek
562
560
 
563
- <img src="documentation/assets/img/readme/playback-seek.gif" width="332" />
561
+ <img src="http://animejs.com/documentation/assets/img/readme/playback-seek.gif" width="332" />
564
562
 
565
563
  Change animations or timelines current time.
566
564
 
@@ -576,11 +574,11 @@ var seekAnim = anime({
576
574
  seekAnim.seek(500); // Set the animation current time to 500ms
577
575
  ```
578
576
 
579
- ➜ [Seek example](http://anime-js.com/documentation/#seekAnim)
577
+ ➜ [Seek example](http://animejs.com/documentation/#seekAnim)
580
578
 
581
579
  ## Callbacks
582
580
 
583
- <img src="documentation/assets/img/readme/callbacks-all.gif" width="332" />
581
+ <img src="http://animejs.com/documentation/assets/img/readme/callbacks-all.gif" width="332" />
584
582
 
585
583
  Execute a function at the beginning, during or when an animation or timeline is completed.
586
584
 
@@ -590,7 +588,7 @@ Execute a function at the beginning, during or when an animation or timeline is
590
588
  | begin | `function` | animation `Object` | Called after animation delay is over
591
589
  | complete | `function` | animation `Object` | Called only after all the loops are completed
592
590
 
593
- ➜ [Callbacks examples](http://anime-js.com/documentation/#allCallbacks)
591
+ ➜ [Callbacks examples](http://animejs.com/documentation/#allCallbacks)
594
592
 
595
593
  ### Update
596
594
 
@@ -598,7 +596,7 @@ Execute a function at the beginning, during or when an animation or timeline is
598
596
 
599
597
  ```javascript
600
598
  var myAnimation = anime({
601
- targets: '#callbacks .el',
599
+ targets: '#update .el',
602
600
  translateX: 250,
603
601
  delay: 1000,
604
602
  update: function(anim) {
@@ -608,7 +606,7 @@ var myAnimation = anime({
608
606
  });
609
607
  ```
610
608
 
611
- ➜ [Update example](http://anime-js.com/documentation/#update)
609
+ ➜ [Update example](http://animejs.com/documentation/#update)
612
610
 
613
611
  ### Begin
614
612
 
@@ -627,7 +625,7 @@ var myAnimation = anime({
627
625
 
628
626
  Check if the animation has begun with `myAnimation.began`, return `true` or `false`.
629
627
 
630
- ➜ [Begin example](http://anime-js.com/documentation/#begin)
628
+ ➜ [Begin example](http://animejs.com/documentation/#begin)
631
629
 
632
630
  ### Run
633
631
 
@@ -635,7 +633,7 @@ Check if the animation has begun with `myAnimation.began`, return `true` or `fal
635
633
 
636
634
  ```javascript
637
635
  var myAnimation = anime({
638
- targets: '#begin .el',
636
+ targets: '#run .el',
639
637
  translateX: 250,
640
638
  delay: 1000,
641
639
  run: function(anim) {
@@ -644,7 +642,7 @@ var myAnimation = anime({
644
642
  });
645
643
  ```
646
644
 
647
- ➜ [Run example](http://anime-js.com/documentation/#run)
645
+ ➜ [Run example](http://animejs.com/documentation/#run)
648
646
 
649
647
  ### Complete
650
648
 
@@ -654,7 +652,7 @@ var myAnimation = anime({
654
652
  var myAnimation = anime({
655
653
  targets: '#complete .el',
656
654
  translateX: 250,
657
- Complete: function(anim) {
655
+ complete: function(anim) {
658
656
  console.log(anim.completed);
659
657
  }
660
658
  });
@@ -662,19 +660,19 @@ var myAnimation = anime({
662
660
 
663
661
  Check if the animation has finished with `myAnimation.completed`, return `true` or `false`.
664
662
 
665
- ➜ [Complete example](http://anime-js.com/documentation/#complete)
663
+ ➜ [Complete example](http://animejs.com/documentation/#complete)
666
664
 
667
665
  ## Promises
668
666
 
669
667
  `myAnimation.finished` returns a Promise object which will resolve once the animation has finished running.
670
668
 
671
- ➜ [Promises example](http://anime-js.com/documentation/#finishedPromise)
669
+ ➜ [Promises example](http://animejs.com/documentation/#finishedPromise)
672
670
 
673
671
  ## SVG
674
672
 
675
673
  ### Motion path
676
674
 
677
- <img src="documentation/assets/img/readme/svg-motion-path.gif" width="332" />
675
+ <img src="http://animejs.com/documentation/assets/img/readme/svg-motion-path.gif" width="332" />
678
676
 
679
677
  Translate and rotate DOM elements along an SVG path:
680
678
 
@@ -690,16 +688,16 @@ var motionPath = anime({
690
688
  });
691
689
  ```
692
690
 
693
- ➜ [Motion path example](http://anime-js.com/documentation/#motionPath)
691
+ ➜ [Motion path example](http://animejs.com/documentation/#motionPath)
694
692
 
695
693
  ### Morphing
696
694
 
697
- <img src="documentation/assets/img/readme/svg-morphing.gif" width="332" />
695
+ <img src="http://animejs.com/documentation/assets/img/readme/svg-morphing.gif" width="332" />
698
696
 
699
697
  Animate the transition between two SVG shapes:
700
698
 
701
699
  ```html
702
- <svg class=".shape" width="128" height="128" viewBox="0 0 128 128">
700
+ <svg class="shape" width="128" height="128" viewBox="0 0 128 128">
703
701
  <polygon points="64 68.64 8.574 100 63.446 67.68 64 4 64.554 67.68 119.426 100"></polygon>
704
702
  </svg>
705
703
  ```
@@ -713,22 +711,22 @@ var svgAttributes = anime({
713
711
 
714
712
  Shapes need to have the same number of points.
715
713
 
716
- ➜ [Morphing example](http://anime-js.com/documentation/#morphing)
714
+ ➜ [Morphing example](http://animejs.com/documentation/#morphing)
717
715
 
718
716
  ### Line drawing
719
717
 
720
- <img src="documentation/assets/img/readme/svg-line-drawing.gif" width="332" />
718
+ <img src="http://animejs.com/documentation/assets/img/readme/svg-line-drawing.gif" width="332" />
721
719
 
722
720
  Line drawing animation of an SVG shape:
723
721
 
724
722
  ```javascript
725
723
  anime({
726
724
  targets: '.shape path',
727
- strokeDashoffset: [anime.setDashoffset, 0]
725
+ strokeDashoffset: [anime.setDashoffset, 0]
728
726
  });
729
727
  ```
730
728
 
731
- ➜ [Line drawing example](http://anime-js.com/documentation/#lineDrawing)
729
+ ➜ [Line drawing example](http://animejs.com/documentation/#lineDrawing)
732
730
 
733
731
  ## Easing functions
734
732
 
@@ -757,15 +755,15 @@ Penner's equations:
757
755
  | easeInBack | easeOutBack | easeInOutBack
758
756
  | easeInElastic | easeOutElastic | easeInOutElastic
759
757
 
760
- ➜ [Built in easing functions examples](http://anime-js.com/documentation/#penner)
758
+ ➜ [Built in easing functions examples](http://animejs.com/documentation/#penner)
761
759
 
762
760
  Usage:
763
761
 
764
762
  ```javascript
765
763
  anime({
766
764
  targets: 'div',
767
- translateX: 100,
768
- easing: 'easeOutExpo' // Default 'easeOutElastic'
765
+ translateX: 100,
766
+ easing: 'easeOutExpo' // Default 'easeOutElastic'
769
767
  });
770
768
  ```
771
769
 
@@ -774,13 +772,13 @@ Elasticity of Elastic easings can be configured with the `elasticity` parameters
774
772
  ```javascript
775
773
  anime({
776
774
  targets: 'div',
777
- translateX: 100,
778
- easing: 'easeOutElastic',
779
- elasticity: 600 // Default 500, range [0-1000]
775
+ translateX: 100,
776
+ easing: 'easeOutElastic',
777
+ elasticity: 600 // Default 500, range [0-1000]
780
778
  });
781
779
  ```
782
780
 
783
- ➜ [Elasticity examples](http://anime-js.com/documentation/#elasticity)
781
+ ➜ [Elasticity examples](http://animejs.com/documentation/#elasticity)
784
782
 
785
783
  ### Custom Bézier curves
786
784
 
@@ -789,14 +787,14 @@ Define a Bézier curve with an `Array` of 4 coordinates:
789
787
  ```javascript
790
788
  anime({
791
789
  targets: 'div',
792
- translateX: 100,
793
- easing: [.91,-0.54,.29,1.56],
790
+ translateX: 100,
791
+ easing: [.91,-0.54,.29,1.56]
794
792
  });
795
793
  ```
796
794
 
797
- Custom Bézier curves coordinates can be generated here https://matthewlein.com/ceaser/
795
+ Custom Bézier curves coordinates can be generated here <https://matthewlein.com/ceaser/>
798
796
 
799
- ➜ [Custom Bézier curves example](http://anime-js.com/documentation/#customBezier)
797
+ ➜ [Custom Bézier curves example](http://animejs.com/documentation/#customBezier)
800
798
 
801
799
  ### Defining custom functions
802
800
 
@@ -811,8 +809,8 @@ anime.easings['myCustomEasingName'] = function(t) {
811
809
  // Usage
812
810
  anime({
813
811
  targets: 'div',
814
- translateX: 100,
815
- easing: 'myCustomEasingName'
812
+ translateX: 100,
813
+ easing: 'myCustomEasingName'
816
814
  });
817
815
 
818
816
  // add custom Bézier curve function
@@ -821,12 +819,12 @@ anime.easings['myCustomCurve'] = anime.bezier([.91,-0.54,.29,1.56]);
821
819
  // Usage
822
820
  anime({
823
821
  targets: 'div',
824
- translateX: 100,
825
- easing: 'myCustomCurve'
822
+ translateX: 100,
823
+ easing: 'myCustomCurve'
826
824
  });
827
825
  ```
828
826
 
829
- ➜ [Custom easing functions example](http://anime-js.com/documentation/#customEasingFunction)
827
+ ➜ [Custom easing functions example](http://animejs.com/documentation/#customEasingFunction)
830
828
 
831
829
  ## Helpers
832
830
 
@@ -851,7 +849,7 @@ anime.running;
851
849
  Remove one or multiple targets from the animation.
852
850
 
853
851
  ```javascript
854
- anime.remove('.item-2'); // Remove all divs with the class '.item-2'
852
+ anime.remove('.item-2'); // Remove all elements with the class 'item-2'
855
853
  ```
856
854
 
857
855
  ### anime.getValue(target, property)
@@ -871,7 +869,7 @@ Accepts either a DOM node or CSS selector.
871
869
  var path = anime.path('svg path', 'translateX'); // Return path(attribute)
872
870
  ```
873
871
 
874
- ➜ [Motion path example](http://anime-js.com/documentation/#motionPath)
872
+ ➜ [Motion path example](http://animejs.com/documentation/#motionPath)
875
873
 
876
874
  ### anime.setDashoffset(pathEl)
877
875
 
@@ -881,11 +879,11 @@ Sets the 'stroke-dasharray' to the total path length and return its value.
881
879
  ```javascript
882
880
  anime({
883
881
  targets: '.shape path',
884
- strokeDashoffset: [anime.pathDashoffset, 0]
882
+ strokeDashoffset: [anime.pathDashoffset, 0]
885
883
  });
886
884
  ```
887
885
 
888
- ➜ [Line drawing example](http://anime-js.com/documentation/#lineDrawing)
886
+ ➜ [Line drawing example](http://animejs.com/documentation/#lineDrawing)
889
887
 
890
888
  ### anime.easings
891
889
 
@@ -912,7 +910,7 @@ var timeline = anime.timeline();
912
910
  timeline.add([instance1, instance2, ...]);
913
911
  ```
914
912
 
915
- ➜ [Timeline examples](http://anime-js.com/documentation/#basicTimeline)
913
+ ➜ [Timeline examples](http://animejs.com/documentation/#basicTimeline)
916
914
 
917
915
  ### anime.random(x, y)
918
916
 
@@ -926,4 +924,4 @@ anime.random(10, 40); // Will return a random number between 10 and 40
926
924
 
927
925
  [MIT License](LICENSE.md). © 2017 [Julian Garnier](http://juliangarnier.com).
928
926
 
929
- Thanks to [Animate Plus](https://github.com/bendc/animateplus) and [Velocity](https://github.com/julianshapiro/velocity) that inspired `anime.js` API, [BezierEasing](https://github.com/gre/bezier-easing) and [jQuery UI](https://jqueryui.com/) for the easing system. [Tim Branyen](https://github.com/tbranyen) For the Promise implementation.
927
+ Thanks to [Animate Plus](https://github.com/bendc/animateplus) and [Velocity](https://github.com/julianshapiro/velocity) that inspired `anime.js` API, [BezierEasing](https://github.com/gre/bezier-easing) and [jQuery UI](https://jqueryui.com/) for the easing system. [Tim Branyen](https://github.com/tbranyen) For the Promise implementation.