anime-cursor 0.1.1 → 0.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +34 -20
- package/dist/anime-cursor.esm.js +6 -3
- package/dist/anime-cursor.umd.js +6 -3
- package/dist/anime-cursor.umd.min.js +1 -1
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -23,7 +23,7 @@ AnimeCursor has no dependencies on any frameworks, making it suitable for person
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## 📦 Installation
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###
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### CDN
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```html
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<script src="https://cdn.jsdelivr.net/npm/anime-cursor/dist/anime-cursor.umd.min.js"></script>
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@@ -53,20 +53,27 @@ Here is an example of how to use AnimeCursor:
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<script>
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new AnimeCursor({
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cursors: {
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// each type of cursor needs tags, size and image
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default: {
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tags: ['body'],
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tags: ['body'], // default cursor recommended setting
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size: [64,64],
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image: './cursor_default.png'
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frames: 1
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image: './cursor_default.png' // static cursor only needs image
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},
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// png sprite animated cursor needs frames and duration
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pointer: {
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tags: ['a', 'button'],
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size: [64,64],
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image: './cursor_pointer.png',
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frames: 3,
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duration: 0.3,
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pingpong: true,
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offset: [10, 4]
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pingpong: true, // enable pingpong loop
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offset: [10, 4] // if the pointing spot is not at the top left of the image, set offset
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},
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// gif cursor doesn't needs frames and duration
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text: {
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tags: ['p', 'h1', 'h2', 'span'],
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size: [32, 64],
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image: './cursor_text.gif'
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}
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}
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});
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@@ -89,11 +96,11 @@ For each key, the following parameters can be set. Missing required parameters w
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|-|-|-|-|
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| `tags` | `string[]` | ✅ | HTML tags that should use this cursor |
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| `size` | `number` | ✅ | Cursor dimensions [width, height] in pixels |
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| `offset` | `[number, number]` | | Cursor alignment offset [ x , y ] |
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| `image` | `string` | ✅ | Image path (PNG / GIF) |
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| `frames` | `number`
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| `frames` | `number` || Number of frames for PNG sprites (set to `1` for static images) |
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| `duration` | `number` | | Animation loop duration (seconds) ⚠️ PNG sprite animations *only* work when this parameter is set |
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| `pingpong` | `boolean` | | Enable ping-pong (back-and-forth) looping (for PNG sprite animations only) |
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| `offset` | `[number, number]` | | Cursor alignment offset [ x , y ] ⚠️ This parameter is not affected by `scale`|
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| `scale` | `[number, number]` | | Cursor scale factor based on `size` [ x , y ] ⚠️ Only supported for GIF cursors. Do not set for PNG sprite cursors, as it will break the animation. |
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| `pixel` | `boolean` | | Enable pixelated rendering |
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| `zIndex` | `number` | | Cursor z-index layer (not recommended to modify) |
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### 📁 Files
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* For any PNG sprite animation cursor, its PNG sprite sheet should be arranged in a single horizontal row
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* **For any PNG sprite animation cursor, its PNG sprite sheet should be arranged in a single horizontal row.** AnimeCursor will automatically generate the PNG sprite animation.
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For example, if you set the `size` (width, height) for a `pointer` cursor to `[64px , 64px]` and `frames` to `3`, the prepared sprite sheet dimensions (width, height) should be: `[192px , 64px]`.
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* For pixel art with a large number of frames, you can use the original image (whether GIF or PNG-sprite-sheet) to save storage space or bandwidth. Then, use the `scale` parameter in the configuration to resize the cursor and set `pixel` to `true` to avoid blurry scaling.
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Animation is generated **only when all of the following conditions are met**:
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* The image is a PNG
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* `frames > 1`
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* `frames` is set and `frames > 1`
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* `duration` is set
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If `duration` is not set, the cursor will be treated as a **static cursor**, even if `frames > 1`.
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## 📦 部署方法
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###
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### CDN
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```html
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<script src="https://cdn.jsdelivr.net/npm/anime-cursor/dist/anime-cursor.umd.min.js"></script>
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@@ -212,20 +219,27 @@ new AnimeCursor({...});
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<script>
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new AnimeCursor({
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cursors: {
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// 每种光标都需要 tags size 和 image
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default: {
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tags: ['body'],
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tags: ['body'], // 默认光标推荐照此设置
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size: [64,64],
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image: './cursor_default.png'
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frames: 1
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image: './cursor_default.png' // 静态光标只需要图片链接
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},
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// png 精灵图动画光标还需要 frames 和 duration
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pointer: {
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tags: ['a', 'button'],
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size: [64,64],
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image: './cursor_pointer.png',
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frames: 3,
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duration: 0.3,
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pingpong: true,
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offset: [10, 4]
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pingpong: true, // enable pingpong loop
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offset: [10, 4] // if the pointing spot is not at the top left of the image, set offset
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},
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// gif 光标不需要 frames 或 duration
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text: {
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tags: ['p', 'h1', 'h2', 'span'],
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size: [32, 64],
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image: './cursor_text.gif'
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}
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}
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});
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|-|-|-|-|
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|`tags`|`string[]`|✅|使用该光标的 HTML 标签|
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|`size`|`number`|✅|光标尺寸(宽高,像素)|
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|`offset`|`[number, number]`||光标对齐偏移量 [ x , y ]|
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|`image`|`string`|✅|图片路径(PNG / GIF)|
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|`frames`|`number
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|`frames`|`number`||PNG 帧数(静态图片请设置为 `1` )|
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|`duration`|`number`||动画循环时长(秒)⚠️PNG精灵图动画只有设置该参数才会生效|
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|`pingpong`|`boolean`||是否启用乒乓循环(仅PNG精灵图动画)|
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|`offset`|`[number, number]`||光标对齐偏移量 [ x , y ]⚠️此参数不受 `scale` 影响|
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|`scale`|`[number, number]`||基于size的光标缩放 [ x , y ]⚠️仅支持GIF光标,PNG精灵图动画光标请勿设置,否则会使动画失效|
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|`pixel`|`boolean`||是否启用像素化渲染|
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|`zIndex`|`number`||光标层级(不建议添加此项设置)|
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### 📁 文件
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*
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* **对于任何 PNG 精灵图动画光标,它的 PNG 精灵图表都应该为单行横向布局,** AnimeCursor 会自动生成 PNG 精灵图动画。
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例如,你为 `pointer` 光标设置的`size`(长,宽)为 `[64px , 64px]` ,帧数为 `3` ,那么你准备的精灵图表尺寸(长,宽)应该为: `[192px , 64px]` 。
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* 对于帧数特别多的像素图,你可以使用原尺寸图片(无论是gif还是png精灵图表)以节省存储空间或带宽,并在参数中设置 `scale` 来缩放光标,并将 `pixel` 设置为 `true` 来避免缩放模糊。
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只有在 **同时满足以下条件** 时,才会生成动画:
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* 图片为 PNG
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* `frames > 1`
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* 设置了 `frames` 且 `frames > 1`
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* 设置了 `duration`
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如果未设置 `duration`,即使帧数大于 1,也会被视为**静态光标**。
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package/dist/anime-cursor.esm.js
CHANGED
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// AnimeCursor by github@ShuninYu
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// v0.1.2
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class AnimeCursor {
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constructor(options = {}) {
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}
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for (const [name, cfg] of Object.entries(this.options.cursors)) {
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const required = ['tags', 'size', 'image'
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const required = ['tags', 'size', 'image'];
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required.forEach(key => {
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if (cfg[key] === undefined) {
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console.error(`[AnimeCursor] 光标 "${name}" 缺少必填项:${key}`);
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}
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// ----------------------------
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//
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// 插入样式 CSS
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// ----------------------------
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_injectCSS() {
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const style = document.createElement('style');
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let css = '';
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/*
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/* 通用样式 */
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css += `
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* {
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cursor: none !important;
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package/dist/anime-cursor.umd.js
CHANGED
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(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.AnimeCursor = factory());
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})(this, (function () { 'use strict';
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// AnimeCursor by github@ShuninYu
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// v0.1.2
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class AnimeCursor {
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constructor(options = {}) {
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}
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for (const [name, cfg] of Object.entries(this.options.cursors)) {
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const required = ['tags', 'size', 'image'
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const required = ['tags', 'size', 'image'];
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required.forEach(key => {
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if (cfg[key] === undefined) {
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console.error(`[AnimeCursor] 光标 "${name}" 缺少必填项:${key}`);
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}
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// ----------------------------
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// 插入样式 CSS
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// ----------------------------
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_injectCSS() {
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const style = document.createElement('style');
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let css = '';
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/*
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css += `
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* {
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cursor: none !important;
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!function(e,n){"object"==typeof exports&&"undefined"!=typeof module?module.exports=n():"function"==typeof define&&define.amd?define(n):(e="undefined"!=typeof globalThis?globalThis:e||self).AnimeCursor=n()}(this,function(){"use strict";return class{constructor(e={}){if(this.options={enableTouch:!1,debug:!1,...e},this.disabled=!1,!this.options.enableTouch&&!this.isMouseLikeDevice())return this.disabled=!0,void(this.options.debug&&console.warn("[AnimeCursor] Touch device detected, cursor disabled."));this.cursorEl=null,this.lastCursorType=null,this.debugEl=null,this._validateOptions(),this._injectHTML(),this._injectCSS(),this._bindElements(),this._bindMouse()}isMouseLikeDevice(){return window.matchMedia("(pointer: fine)").matches}destroy(){this.disabled}_validateOptions(){if(!this.options||!this.options.cursors)throw console.error("[AnimeCursor] 缺少 cursors 配置"),new Error("AnimeCursor init failed");for(const[e,n]of Object.entries(this.options.cursors)){if(["tags","size","image"
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!function(e,n){"object"==typeof exports&&"undefined"!=typeof module?module.exports=n():"function"==typeof define&&define.amd?define(n):(e="undefined"!=typeof globalThis?globalThis:e||self).AnimeCursor=n()}(this,function(){"use strict";return class{constructor(e={}){if(this.options={enableTouch:!1,debug:!1,...e},this.disabled=!1,!this.options.enableTouch&&!this.isMouseLikeDevice())return this.disabled=!0,void(this.options.debug&&console.warn("[AnimeCursor] Touch device detected, cursor disabled."));this.cursorEl=null,this.lastCursorType=null,this.debugEl=null,this._validateOptions(),this._injectHTML(),this._injectCSS(),this._bindElements(),this._bindMouse()}isMouseLikeDevice(){return window.matchMedia("(pointer: fine)").matches}destroy(){this.disabled}_validateOptions(){if(!this.options||!this.options.cursors)throw console.error("[AnimeCursor] 缺少 cursors 配置"),new Error("AnimeCursor init failed");for(const[e,n]of Object.entries(this.options.cursors)){if(["tags","size","image"].forEach(t=>{if(void 0===n[t])throw console.error(`[AnimeCursor] 光标 "${e}" 缺少必填项:${t}`),new Error("AnimeCursor init failed")}),!Array.isArray(n.tags))throw console.error(`[AnimeCursor] 光标 "${e}" 的 tags 必须是数组`),new Error("AnimeCursor init failed");if(void 0!==n.duration&&"number"!=typeof n.duration)throw console.error(`[AnimeCursor] 光标 "${e}" 的 duration 必须是数字(秒)`),new Error("AnimeCursor init failed")}}_injectHTML(){const e=document.createElement("div");if(e.id="anime-cursor",this.options.debug){e.className="cursor-default cursor-debugmode";const n=document.createElement("div");n.className="anime-cursor-debug",document.body.appendChild(n),this.debugEl=n}else e.className="cursor-default";document.body.appendChild(e),this.cursorEl=e}_injectCSS(){const e=document.createElement("style");let n="";n+=`\n* {\ncursor: none !important;\n}\n#anime-cursor {\nposition: fixed;\ntop: 0;\nleft: 0;\npointer-events: none;\nbackground-repeat: no-repeat;\ntransform-origin: 0 0;\ntransform-style: preserve-3d;\nz-index: ${this._getMaxZIndex()};\n}\n.cursor-debugmode {\n border: 1px solid green;\n}\n.anime-cursor-debug {\n position: fixed;\n top: 0;\n left: 0;\n width: fit-content;\n height: fit-content;\n padding: 5px;\n font-size: 16px;\n text-wrap: nowrap;\n color: red;\n pointer-events: none;\n overflow: visible;\n z-index: 2147483647;\n}\n.anime-cursor-debug::before {\n position: absolute;\n content: "";\n top: 0;\n left: 0;\n width: 100vw;\n height: 1px;\n background-color: red;\n}\n.anime-cursor-debug::after {\n position: absolute;\n content: "";\n top: 0;\n left: 0;\n width: 1px;\n height: 100vh;\n background-color: red;\n}\n`;for(const[e,o]of Object.entries(this.options.cursors)){const r=`.cursor-${e}`,s=o.size,i=o.frames,d=o.image,u=o.offset,a=o.zIndex,c=o.scale,l=d.toLowerCase().endsWith(".gif");var t;t=o.pixel?"pixelated":"auto",n+=`\n${r} {\nwidth: ${s[0]}px;\nheight: ${s[1]}px;\nbackground-image: url("${d}");\nimage-rendering: ${t};\n${c||u?`transform: ${[c&&`scale(${c[0]}, ${c[1]})`,u&&`translate(-${u[0]}px, -${u[1]}px)`].filter(Boolean).join(" ")};`:""}\n \n${void 0!==a?`z-index:${a};`:""}\n}`;const p=o.duration;if(!l&&i>1&&"number"==typeof p){const t=`animecursor_${e}`;n+=`\n${r} {\nanimation: ${t} steps(${i}) ${p}s infinite ${o.pingpong?"alternate":""};\n}\n\n@keyframes ${t} {\nfrom { background-position: 0 0; }\nto { background-position: -${s[0]*i}px 0; }\n}\n`}}e.textContent=n,document.head.appendChild(e)}_bindElements(){for(const[e,n]of Object.entries(this.options.cursors))n.tags.forEach(n=>{const t=n.toUpperCase();document.querySelectorAll(t).forEach(n=>{n.dataset.cursor||(n.dataset.cursor=e)})})}_bindMouse(){document.addEventListener("mousemove",e=>{const n=e.clientX,t=e.clientY;this.cursorEl.style.left=n+"px",this.cursorEl.style.top=t+"px",this.debugEl&&(this.debugEl.style.left=n+"px",this.debugEl.style.top=t+"px");const o=document.elementFromPoint(n,t);if(!o)return;const r=o.dataset.cursor||"default";this.debugEl&&(this.debugEl.textContent=`(${n}px , ${t}px) ${r}`),r!==this.lastCursorType&&(this.debugEl?this.cursorEl.className=`cursor-${r} cursor-debugmode`:this.cursorEl.className=`cursor-${r}`,this.lastCursorType=r)})}_getMaxZIndex(){return 2147483646}}});
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