anim-engine 0.3.2 → 0.5.0

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Files changed (46) hide show
  1. package/README.md +283 -499
  2. package/dist/animation/create-animation.d.ts +12 -0
  3. package/dist/animation/create-animation.js +19 -23
  4. package/dist/animation/create-single-tween.d.ts +1 -2
  5. package/dist/animation/index.d.ts +1 -0
  6. package/dist/animation/runner.d.ts +1 -1
  7. package/dist/animation/runner.js +22 -22
  8. package/dist/animation/update.d.ts +1 -1
  9. package/dist/animation/update.js +4 -4
  10. package/dist/domain/animation.d.ts +118 -3
  11. package/dist/domain/color.d.ts +14 -0
  12. package/dist/domain/easing.d.ts +12 -0
  13. package/dist/domain/easing.js +9 -35
  14. package/dist/domain/index.d.ts +4 -4
  15. package/dist/domain/interpolation.d.ts +153 -5
  16. package/dist/domain/resolve-value.d.ts +13 -0
  17. package/dist/domain/resolve-value.js +8 -0
  18. package/dist/domain/ticker.d.ts +26 -14
  19. package/dist/domain/timeline.d.ts +47 -2
  20. package/dist/index.d.ts +10 -13
  21. package/dist/index.js +8 -7
  22. package/dist/lerp/create-lerp.d.ts +14 -9
  23. package/dist/lerp/create-lerp.js +21 -18
  24. package/dist/lerp/index.d.ts +1 -0
  25. package/dist/lerp-rgba/hex-to-rgba.d.ts +13 -0
  26. package/dist/lerp-rgba/hex-to-rgba.js +48 -0
  27. package/dist/lerp-rgba/index.d.ts +2 -0
  28. package/dist/lerp-rgba/lerp-rgba.d.ts +13 -0
  29. package/dist/{color/lerp-oklab.js → lerp-rgba/lerp-rgba.js} +3 -48
  30. package/dist/smooth-clamp/{smooth-clamp.js → create-smooth-clamp.js} +1 -1
  31. package/dist/smooth-clamp/index.d.ts +1 -0
  32. package/dist/smooth-damp/create-smooth-damp.d.ts +16 -10
  33. package/dist/smooth-damp/create-smooth-damp.js +34 -29
  34. package/dist/smooth-damp/index.d.ts +1 -0
  35. package/dist/spring/create-spring.d.ts +13 -11
  36. package/dist/spring/create-spring.js +17 -19
  37. package/dist/spring/index.d.ts +1 -0
  38. package/dist/ticker/get-ticker.d.ts +25 -0
  39. package/dist/{domain/ticker.js → ticker/get-ticker.js} +10 -2
  40. package/dist/ticker/index.d.ts +1 -0
  41. package/dist/timeline/create-timeline.d.ts +16 -6
  42. package/dist/timeline/create-timeline.js +41 -13
  43. package/dist/timeline/index.d.ts +1 -0
  44. package/package.json +1 -1
  45. package/dist/color/lerp-oklab.d.ts +0 -26
  46. /package/dist/smooth-clamp/{smooth-clamp.d.ts → create-smooth-clamp.d.ts} +0 -0
@@ -1,2 +1,14 @@
1
1
  import { AnimationOptions, Animation } from '../domain';
2
+ /**
3
+ * Creates an animation instance that can be played, paused, stopped,
4
+ * and queried for its current state.
5
+ *
6
+ * Accepts either a single tween configuration (from → to over a duration)
7
+ * or a keyframe animation with multiple keyframes, each with optional
8
+ * easing and gaps.
9
+ *
10
+ * @param options - The animation configuration, either {@link SingleTweenOptions}
11
+ * or {@link KeyframeAnimationOptions}.
12
+ * @returns An {@link Animation} instance for controlling the animation.
13
+ */
2
14
  export declare const createAnimation: (options: AnimationOptions) => Animation;
@@ -1,21 +1,32 @@
1
1
  import { resolveEasing } from "../domain/easing.js";
2
- import { getTicker } from "../domain/ticker.js";
3
2
  import { resolveValue } from "../domain/resolve-value.js";
3
+ import { getTicker } from "../ticker/get-ticker.js";
4
4
  import { createKeyframeRunner, createTweenRunner } from "./runner.js";
5
5
  //#region src/animation/create-animation.ts
6
6
  var isKeyframeMode = (options) => {
7
7
  return "keyframes" in options && Array.isArray(options.keyframes);
8
8
  };
9
+ /**
10
+ * Creates an animation instance that can be played, paused, stopped,
11
+ * and queried for its current state.
12
+ *
13
+ * Accepts either a single tween configuration (from → to over a duration)
14
+ * or a keyframe animation with multiple keyframes, each with optional
15
+ * easing and gaps.
16
+ *
17
+ * @param options - The animation configuration, either {@link SingleTweenOptions}
18
+ * or {@link KeyframeAnimationOptions}.
19
+ * @returns An {@link Animation} instance for controlling the animation.
20
+ */
9
21
  var createAnimation = (options) => {
10
22
  if (isKeyframeMode(options)) return createKeyframeAnimation(options);
11
23
  return createSingleTween(options);
12
24
  };
13
- var createSingleTween = ({ onStarted, onUpdate, onProgress, onEnded, from: rawFrom, to: rawTo, durationMs: rawDurationMs, ease: easeName = "inOutSine" }) => {
25
+ var createSingleTween = ({ from: rawFrom, to: rawTo, durationMs: rawDurationMs, ease: easeName = "inOutSine", onStarted, onUpdate, onProgress, onEnded, ticker = getTicker() }) => {
14
26
  let cachedDurationMs = resolveValue(rawDurationMs);
15
27
  let status = "stopped";
16
28
  const hasDynamicProperty = typeof rawFrom === "function" || typeof rawTo === "function" || typeof rawDurationMs === "function";
17
29
  let resolvePromise;
18
- const ticker = getTicker();
19
30
  const handleEnded = () => {
20
31
  status = "stopped";
21
32
  ticker.remove(runner);
@@ -41,7 +52,6 @@ var createSingleTween = ({ onStarted, onUpdate, onProgress, onEnded, from: rawFr
41
52
  };
42
53
  runner = buildRunner();
43
54
  const play = () => {
44
- if (status === "dead") throw new Error("Cannot play a dead animation");
45
55
  if (hasDynamicProperty) runner = buildRunner();
46
56
  else runner.reset();
47
57
  const promise = new Promise((resolve) => {
@@ -76,11 +86,6 @@ var createSingleTween = ({ onStarted, onUpdate, onProgress, onEnded, from: rawFr
76
86
  resolvePromise?.();
77
87
  resolvePromise = void 0;
78
88
  };
79
- const kill = () => {
80
- status = "dead";
81
- ticker.remove(runner);
82
- resolvePromise = void 0;
83
- };
84
89
  const setProgress = (value) => {
85
90
  if (status === "playing") pause();
86
91
  runner.evaluate(Math.max(0, Math.min(1, value)));
@@ -91,9 +96,8 @@ var createSingleTween = ({ onStarted, onUpdate, onProgress, onEnded, from: rawFr
91
96
  resume,
92
97
  stop,
93
98
  skipToEnd,
94
- kill,
95
- get currentValue() {
96
- return runner.currentValue;
99
+ get value() {
100
+ return runner.value;
97
101
  },
98
102
  get velocity() {
99
103
  return runner.velocity;
@@ -110,7 +114,7 @@ var createSingleTween = ({ onStarted, onUpdate, onProgress, onEnded, from: rawFr
110
114
  }
111
115
  };
112
116
  };
113
- var createKeyframeAnimation = ({ keyframes: rawKeyframes, onStarted, onUpdate, onProgress, onEnded }) => {
117
+ var createKeyframeAnimation = ({ keyframes: rawKeyframes, onStarted, onUpdate, onProgress, onEnded, ticker = getTicker() }) => {
114
118
  const resolveKeyframeGaps = () => {
115
119
  let total = 0;
116
120
  for (let i = 1; i < rawKeyframes.length; i++) total += resolveValue(rawKeyframes[i].gap ?? 0);
@@ -120,7 +124,6 @@ var createKeyframeAnimation = ({ keyframes: rawKeyframes, onStarted, onUpdate, o
120
124
  let status = "stopped";
121
125
  let resolvePromise;
122
126
  const hasDynamicProperty = rawKeyframes.some((kf) => typeof kf.value === "function" || typeof kf.gap === "function");
123
- const ticker = getTicker();
124
127
  const handleEnded = () => {
125
128
  status = "stopped";
126
129
  ticker.remove(runner);
@@ -144,7 +147,6 @@ var createKeyframeAnimation = ({ keyframes: rawKeyframes, onStarted, onUpdate, o
144
147
  };
145
148
  runner = buildRunner();
146
149
  const play = () => {
147
- if (status === "dead") throw new Error("Cannot play a dead animation");
148
150
  if (hasDynamicProperty) {
149
151
  runner = buildRunner();
150
152
  cachedDurationMs = resolveKeyframeGaps();
@@ -181,11 +183,6 @@ var createKeyframeAnimation = ({ keyframes: rawKeyframes, onStarted, onUpdate, o
181
183
  resolvePromise?.();
182
184
  resolvePromise = void 0;
183
185
  };
184
- const kill = () => {
185
- status = "dead";
186
- ticker.remove(runner);
187
- resolvePromise = void 0;
188
- };
189
186
  const setProgress = (value) => {
190
187
  if (status === "playing") pause();
191
188
  runner.evaluate(Math.max(0, Math.min(1, value)));
@@ -196,9 +193,8 @@ var createKeyframeAnimation = ({ keyframes: rawKeyframes, onStarted, onUpdate, o
196
193
  resume,
197
194
  stop,
198
195
  skipToEnd,
199
- kill,
200
- get currentValue() {
201
- return runner.currentValue;
196
+ get value() {
197
+ return runner.value;
202
198
  },
203
199
  get velocity() {
204
200
  return runner.velocity;
@@ -28,8 +28,7 @@ export type Animation = {
28
28
  resume: () => void;
29
29
  stop: () => void;
30
30
  skipToEnd: () => void;
31
- kill: () => void;
32
- currentValue: number;
31
+ value: number;
33
32
  velocity: number;
34
33
  progress: number;
35
34
  setProgress: (value: number) => void;
@@ -0,0 +1 @@
1
+ export { createAnimation } from './create-animation';
@@ -3,7 +3,7 @@ export type Runner = {
3
3
  (deltaMs: number): boolean;
4
4
  evaluate: (progress: number) => number;
5
5
  reset: () => void;
6
- currentValue: number;
6
+ value: number;
7
7
  velocity: number;
8
8
  progress: number;
9
9
  onStarted: (() => void) | undefined;
@@ -4,13 +4,13 @@ var noOp = () => {};
4
4
  var createTweenRunner = ({ from, to, durationMs, easeFn, onStarted, onUpdate = noOp, onProgress = noOp, onEnded }) => {
5
5
  const state = {
6
6
  progress: 0,
7
- currentValue: from,
7
+ value: from,
8
8
  velocity: 0
9
9
  };
10
10
  let runner;
11
11
  const step = (deltaMs) => {
12
12
  const completed = updateTween(state, deltaMs, durationMs, easeFn, from, to);
13
- onUpdate(state.currentValue, state.velocity);
13
+ onUpdate(state.value, state.velocity);
14
14
  onProgress(state.progress);
15
15
  if (completed) onEnded();
16
16
  return completed;
@@ -19,26 +19,26 @@ var createTweenRunner = ({ from, to, durationMs, easeFn, onStarted, onUpdate = n
19
19
  const clamped = Math.max(0, Math.min(1, progress));
20
20
  state.progress = clamped;
21
21
  if (clamped >= 1) {
22
- state.currentValue = to;
22
+ state.value = to;
23
23
  state.velocity = 0;
24
24
  } else {
25
25
  const range = to - from;
26
- state.currentValue = from + range * easeFn(clamped);
26
+ state.value = from + range * easeFn(clamped);
27
27
  state.velocity = 0;
28
28
  }
29
- onUpdate(state.currentValue, state.velocity);
30
- return state.currentValue;
29
+ onUpdate(state.value, state.velocity);
30
+ return state.value;
31
31
  };
32
32
  const reset = () => {
33
33
  state.progress = 0;
34
- state.currentValue = from;
34
+ state.value = from;
35
35
  state.velocity = 0;
36
36
  };
37
37
  runner = step;
38
38
  runner.evaluate = evaluate;
39
39
  runner.reset = reset;
40
- Object.defineProperty(runner, "currentValue", {
41
- get: () => state.currentValue,
40
+ Object.defineProperty(runner, "value", {
41
+ get: () => state.value,
42
42
  configurable: true
43
43
  });
44
44
  Object.defineProperty(runner, "velocity", {
@@ -71,7 +71,7 @@ var createKeyframeRunner = ({ keyframes, onStarted, onUpdate = noOp, onProgress
71
71
  for (let i = 0; i < segments.length; i++) prefixSum.push(prefixSum[i] + segments[i].durationMs);
72
72
  const totalDurationMs = prefixSum[prefixSum.length - 1];
73
73
  const invTotalDuration = totalDurationMs > 0 ? 1 / totalDurationMs : 1;
74
- let currentValue = keyframes[0].value;
74
+ let value = keyframes[0].value;
75
75
  let velocity = 0;
76
76
  let globalProgress = 0;
77
77
  let currentSegmentIndex = 0;
@@ -83,22 +83,22 @@ var createKeyframeRunner = ({ keyframes, onStarted, onUpdate = noOp, onProgress
83
83
  segmentElapsed += deltaMs;
84
84
  segmentProgress += deltaMs / segment.durationMs;
85
85
  if (segmentProgress >= 1) segmentProgress = 1;
86
- const previousValue = currentValue;
86
+ const previousValue = value;
87
87
  const eased = segment.easeFn(segmentProgress);
88
- currentValue = segment.from + segment.range * eased;
88
+ value = segment.from + segment.range * eased;
89
89
  if (segmentProgress >= 1) {
90
- currentValue = segment.to;
90
+ value = segment.to;
91
91
  velocity = 0;
92
- } else velocity = (currentValue - previousValue) / (deltaMs / 1e3);
92
+ } else velocity = (value - previousValue) / (deltaMs / 1e3);
93
93
  const elapsedTotal = prefixSum[currentSegmentIndex] + segmentElapsed;
94
94
  globalProgress = Math.min(elapsedTotal * invTotalDuration, 1);
95
95
  onProgress(globalProgress);
96
- onUpdate(currentValue, velocity);
96
+ onUpdate(value, velocity);
97
97
  if (segmentProgress >= 1) if (currentSegmentIndex < segments.length - 1) {
98
98
  currentSegmentIndex++;
99
99
  segmentElapsed = 0;
100
100
  segmentProgress = 0;
101
- currentValue = segments[currentSegmentIndex].from;
101
+ value = segments[currentSegmentIndex].from;
102
102
  velocity = 0;
103
103
  globalProgress = Math.min(prefixSum[currentSegmentIndex] * invTotalDuration, 1);
104
104
  onProgress(globalProgress);
@@ -125,18 +125,18 @@ var createKeyframeRunner = ({ keyframes, onStarted, onUpdate = noOp, onProgress
125
125
  const segProgress = segDuration > 0 ? (elapsed - segStart) / segDuration : 1;
126
126
  const clampedSegProgress = Math.max(0, Math.min(1, segProgress));
127
127
  const eased = segment.easeFn(clampedSegProgress);
128
- currentValue = segment.from + segment.range * eased;
128
+ value = segment.from + segment.range * eased;
129
129
  velocity = 0;
130
130
  globalProgress = clamped;
131
131
  currentSegmentIndex = segIdx;
132
132
  segmentElapsed = elapsed - segStart;
133
133
  segmentProgress = clampedSegProgress;
134
- onUpdate(currentValue, velocity);
134
+ onUpdate(value, velocity);
135
135
  onProgress(clamped);
136
- return currentValue;
136
+ return value;
137
137
  };
138
138
  const reset = () => {
139
- currentValue = keyframes[0].value;
139
+ value = keyframes[0].value;
140
140
  velocity = 0;
141
141
  globalProgress = 0;
142
142
  currentSegmentIndex = 0;
@@ -146,8 +146,8 @@ var createKeyframeRunner = ({ keyframes, onStarted, onUpdate = noOp, onProgress
146
146
  runner = update;
147
147
  runner.evaluate = evaluate;
148
148
  runner.reset = reset;
149
- Object.defineProperty(runner, "currentValue", {
150
- get: () => currentValue,
149
+ Object.defineProperty(runner, "value", {
150
+ get: () => value,
151
151
  configurable: true
152
152
  });
153
153
  Object.defineProperty(runner, "velocity", {
@@ -1,7 +1,7 @@
1
1
  import { EaseFunction } from '../domain';
2
2
  export type TweenState = {
3
3
  progress: number;
4
- currentValue: number;
4
+ value: number;
5
5
  velocity: number;
6
6
  };
7
7
  /**
@@ -7,15 +7,15 @@
7
7
  var updateTween = (state, deltaMs, durationMs, easeFn, from, to) => {
8
8
  const thisFrameProgress = deltaMs / durationMs;
9
9
  state.progress = Math.min(state.progress + thisFrameProgress, 1);
10
- const previousValue = state.currentValue;
10
+ const previousValue = state.value;
11
11
  if (state.progress >= 1) {
12
- state.currentValue = to;
12
+ state.value = to;
13
13
  state.velocity = 0;
14
14
  return true;
15
15
  }
16
16
  const eased = easeFn(state.progress);
17
- state.currentValue = from + (to - from) * eased;
18
- state.velocity = (state.currentValue - previousValue) / (deltaMs / 1e3);
17
+ state.value = from + (to - from) * eased;
18
+ state.velocity = (state.value - previousValue) / (deltaMs / 1e3);
19
19
  return false;
20
20
  };
21
21
  //#endregion
@@ -1,40 +1,155 @@
1
1
  import { EaseFunction, EaseName } from './easing';
2
2
  import { DynamicValue } from './resolve-value';
3
- export type AnimationStatus = "playing" | "paused" | "stopped" | "dead";
3
+ import { ExternalTicker } from './ticker';
4
+ /**
5
+ * The status of an animation, which can be "playing", "paused", or "stopped".
6
+ * - "playing": The animation is currently running.
7
+ * - "paused": The animation is temporarily halted but can be resumed.
8
+ * - "stopped": The animation has finished or has been stopped and is available for garbage collection if no external references remain.
9
+ */
10
+ export type AnimationStatus = "playing" | "paused" | "stopped";
11
+ /**
12
+ * Options for creating a single tween animation, which interpolates between a starting and ending value over a specified duration with optional easing.
13
+ */
4
14
  export type SingleTweenOptions = {
15
+ /**
16
+ * The starting value of the animation. Can be a number or a function that returns a number.
17
+ */
5
18
  from: DynamicValue;
19
+ /**
20
+ * The ending value of the animation. Can be a number or a function that returns a number.
21
+ */
6
22
  to: DynamicValue;
23
+ /**
24
+ * The duration of the animation in milliseconds. Can be a number or a function that returns a number.
25
+ */
7
26
  durationMs: DynamicValue;
27
+ /**
28
+ * The easing function or name to use for the animation.
29
+ */
8
30
  ease?: EaseName | EaseFunction;
31
+ /**
32
+ * Callback fired when the animation starts.
33
+ */
9
34
  onStarted?: () => void;
35
+ /**
36
+ * Callback fired on each animation update with the current value and velocity.
37
+ */
10
38
  onUpdate?: (value: number, velocity: number) => void;
39
+ /**
40
+ * Callback fired on each animation update with the current progress (0 to 1).
41
+ */
11
42
  onProgress?: (progress: number) => void;
43
+ /**
44
+ * Callback fired when the animation ends.
45
+ */
12
46
  onEnded?: () => void;
47
+ /**
48
+ * Optional external ticker to drive the animation.
49
+ */
50
+ ticker?: ExternalTicker;
13
51
  };
52
+ /**
53
+ * Object for describing a single keyframe.
54
+ */
14
55
  export type Keyframe = {
56
+ /**
57
+ * The value of the keyframe. Can be a number or a function that returns a number.
58
+ */
15
59
  value: DynamicValue;
60
+ /**
61
+ * The easing function or name to use for the keyframe.
62
+ */
16
63
  ease?: EaseName | EaseFunction;
64
+ /**
65
+ * The gap before the keyframe in milliseconds. Can be a number or a function that returns a number.
66
+ */
17
67
  gap?: DynamicValue;
18
68
  };
69
+ /**
70
+ * Options for creating a keyframe animation, which consists of multiple keyframes each with their own value, easing, and optional gap.
71
+ */
19
72
  export type KeyframeAnimationOptions = {
73
+ /**
74
+ * The keyframes for the animation. Each keyframe defines a value, optional easing, and optional gap in milliseconds.
75
+ */
20
76
  keyframes: Keyframe[];
77
+ /**
78
+ * Callback fired when the animation starts.
79
+ */
21
80
  onStarted?: () => void;
81
+ /**
82
+ * Callback fired on each animation update with the current value and velocity.
83
+ */
22
84
  onUpdate?: (value: number, velocity: number) => void;
85
+ /**
86
+ * Callback fired on each animation update with the current progress (0 to 1).
87
+ */
23
88
  onProgress?: (progress: number) => void;
89
+ /**
90
+ * Callback fired when the animation ends.
91
+ */
24
92
  onEnded?: () => void;
93
+ /**
94
+ * Optional external ticker to drive the animation.
95
+ */
96
+ ticker?: ExternalTicker;
25
97
  };
98
+ /**
99
+ * Options for creating an animation, which can be either a single tween or a keyframe animation type.
100
+ */
26
101
  export type AnimationOptions = SingleTweenOptions | KeyframeAnimationOptions;
102
+ /**
103
+ * Represents an animation instance that can be controlled and queried for its state.
104
+ */
27
105
  export type Animation = {
106
+ /**
107
+ * Plays the animation from the current state and returns a promise that resolves when the animation ends.
108
+ */
28
109
  play: () => Promise<void>;
110
+ /**
111
+ * Pauses the animation if it is currently playing.
112
+ */
29
113
  pause: () => void;
114
+ /**
115
+ * Resumes the animation if it is currently paused.
116
+ */
30
117
  resume: () => void;
118
+ /**
119
+ * Stops the animation and resets its state.
120
+ */
31
121
  stop: () => void;
122
+ /**
123
+ * Skips the animation to its end state immediately.
124
+ */
32
125
  skipToEnd: () => void;
33
- kill: () => void;
34
- currentValue: number;
126
+ /**
127
+ * The current value of the animation.
128
+ */
129
+ value: number;
130
+ /**
131
+ * The current velocity of the animation.
132
+ */
35
133
  velocity: number;
134
+ /**
135
+ * The current progress of the animation, represented as a number between 0 and 1.
136
+ */
36
137
  progress: number;
138
+ /**
139
+ * Sets the progress of the animation to a specific value between 0 and 1. If the animation is playing, it will be paused.
140
+ */
37
141
  setProgress: (value: number) => void;
142
+ /**
143
+ * The current status of the animation, which can be "playing", "paused", or "stopped".
144
+ * - "playing": The animation is currently running.
145
+ * - "paused": The animation is temporarily halted but can be resumed.
146
+ * - "stopped": The animation has finished or has been stopped and is available for garbage collection if no external references remain.
147
+ */
38
148
  status: AnimationStatus;
149
+ /**
150
+ * The total duration of the animation in milliseconds. This value is determined by the animation's configuration and keyframes.
151
+ * For single tween animations, this is the specified duration. For keyframe animations, this is the sum of all keyframe gaps and durations.
152
+ * Note that if the animation has dynamic values for duration or gaps, this value may change when the animation is played and the dynamic values are read.
153
+ */
39
154
  durationMs: number;
40
155
  };
@@ -0,0 +1,14 @@
1
+ /**
2
+ * A tuple representing an RGBA color with each channel as a float in the range [0, 1].
3
+ * Ordered as [red, green, blue, alpha].
4
+ */
5
+ export type RgbaTuple = readonly [number, number, number, number];
6
+ /**
7
+ * A function that linearly interpolates between two RGBA colors in Oklab color space.
8
+ *
9
+ * @param from - The starting color as an RgbaTuple.
10
+ * @param to - The ending color as an RgbaTuple.
11
+ * @param progress - A number between 0 and 1 representing the interpolation progress.
12
+ * @returns The interpolated color as an RgbaTuple.
13
+ */
14
+ export type LerpRgba = (from: RgbaTuple, to: RgbaTuple, progress: number) => RgbaTuple;
@@ -1,4 +1,16 @@
1
+ /**
2
+ * A function that maps a progress value `t` in [0, 1] to an eased output value.
3
+ * Values outside [0, 1] may be returned for overshooting easings like elastic or back.
4
+ */
1
5
  export type EaseFunction = (t: number) => number;
6
+ /**
7
+ * Resolves an easing identifier or function into a concrete {@link EaseFunction}.
8
+ * If a function is passed, it is returned as-is. If a name is passed, the
9
+ * corresponding built-in easing function is looked up.
10
+ *
11
+ * @param ease - An easing name or a custom easing function.
12
+ * @returns The resolved easing function.
13
+ */
2
14
  export declare const resolveEasing: (ease: EaseName | EaseFunction) => EaseFunction;
3
15
  /** All 31 named easing identifiers, ordered by type. */
4
16
  export declare const EASE_NAMES: readonly ["linear", "inQuad", "outQuad", "inOutQuad", "inCubic", "outCubic", "inOutCubic", "inQuart", "outQuart", "inOutQuart", "inQuint", "outQuint", "inOutQuint", "inSine", "outSine", "inOutSine", "inExpo", "outExpo", "inOutExpo", "inCirc", "outCirc", "inOutCirc", "inBack", "outBack", "inOutBack", "inElastic", "outElastic", "inOutElastic", "inBounce", "outBounce", "inOutBounce"];
@@ -1,4 +1,12 @@
1
1
  //#region src/domain/easing.ts
2
+ /**
3
+ * Resolves an easing identifier or function into a concrete {@link EaseFunction}.
4
+ * If a function is passed, it is returned as-is. If a name is passed, the
5
+ * corresponding built-in easing function is looked up.
6
+ *
7
+ * @param ease - An easing name or a custom easing function.
8
+ * @returns The resolved easing function.
9
+ */
2
10
  var resolveEasing = (ease) => typeof ease === "function" ? ease : EASING_FUNCTIONS[ease];
3
11
  var pow = Math.pow;
4
12
  var sqrt = Math.sqrt;
@@ -18,40 +26,6 @@ var bounceOut = (x) => {
18
26
  else if (x < 2.5 / d1) return n1 * (x -= 2.25 / d1) * x + .9375;
19
27
  else return n1 * (x -= 2.625 / d1) * x + .984375;
20
28
  };
21
- /** All 31 named easing identifiers, ordered by type. */
22
- var EASE_NAMES = [
23
- "linear",
24
- "inQuad",
25
- "outQuad",
26
- "inOutQuad",
27
- "inCubic",
28
- "outCubic",
29
- "inOutCubic",
30
- "inQuart",
31
- "outQuart",
32
- "inOutQuart",
33
- "inQuint",
34
- "outQuint",
35
- "inOutQuint",
36
- "inSine",
37
- "outSine",
38
- "inOutSine",
39
- "inExpo",
40
- "outExpo",
41
- "inOutExpo",
42
- "inCirc",
43
- "outCirc",
44
- "inOutCirc",
45
- "inBack",
46
- "outBack",
47
- "inOutBack",
48
- "inElastic",
49
- "outElastic",
50
- "inOutElastic",
51
- "inBounce",
52
- "outBounce",
53
- "inOutBounce"
54
- ];
55
29
  var EASING_FUNCTIONS = {
56
30
  linear: (x) => x,
57
31
  inQuad: (x) => x * x,
@@ -152,4 +126,4 @@ var cubicBezier = (p1x, p1y, p2x, p2y) => {
152
126
  };
153
127
  };
154
128
  //#endregion
155
- export { EASE_NAMES, EASING_FUNCTIONS, cubicBezier, resolveEasing };
129
+ export { EASING_FUNCTIONS, cubicBezier, resolveEasing };
@@ -1,10 +1,10 @@
1
1
  export type { AnimationStatus } from './animation';
2
- export type { InterpolationStatus, Interpolation } from './interpolation';
2
+ export type { InterpolationStatus, Interpolation, LerpOptions, SmoothDampOptions, SpringOptions, } from './interpolation';
3
3
  export type { EaseName, EaseFunction } from './easing';
4
4
  export { EASE_NAMES, cubicBezier, EASING_FUNCTIONS, resolveEasing } from './easing';
5
- export { getTicker } from './ticker';
6
- export type { Ticker, TickHandler } from './ticker';
5
+ export type { Ticker, TickHandler, ExternalTicker } from './ticker';
7
6
  export { resolveValue } from './resolve-value';
8
7
  export type { DynamicValue } from './resolve-value';
9
8
  export type { Animation, AnimationOptions, SingleTweenOptions, KeyframeAnimationOptions, Keyframe, } from './animation';
10
- export type { TimelineLayer, Timeline } from './timeline';
9
+ export type { TimelineLayer, Timeline, TimelineCallbacks } from './timeline';
10
+ export type { RgbaTuple, LerpRgba } from './color';