anim-engine 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.txt +21 -0
- package/README.md +639 -0
- package/dist/animation/create-animation.d.ts +24 -0
- package/dist/animation/create-animation.js +336 -0
- package/dist/animation/update.d.ts +12 -0
- package/dist/animation/update.js +22 -0
- package/dist/benchmarks/easing.bench.d.ts +1 -0
- package/dist/benchmarks/vs-gsap.bench.d.ts +1 -0
- package/dist/color/lerp-oklab.d.ts +26 -0
- package/dist/color/lerp-oklab.js +182 -0
- package/dist/easing/easing.d.ts +16 -0
- package/dist/easing/easing.js +154 -0
- package/dist/index.d.ts +17 -0
- package/dist/index.js +10 -0
- package/dist/lerp/create-lerp.d.ts +9 -0
- package/dist/lerp/create-lerp.js +65 -0
- package/dist/lerp/step.d.ts +14 -0
- package/dist/lerp/step.js +14 -0
- package/dist/shared/internal.d.ts +4 -0
- package/dist/shared/types.d.ts +29 -0
- package/dist/smooth-clamp/smooth-clamp.d.ts +13 -0
- package/dist/smooth-clamp/smooth-clamp.js +22 -0
- package/dist/smooth-damp/create-smooth-damp.d.ts +10 -0
- package/dist/smooth-damp/create-smooth-damp.js +63 -0
- package/dist/smooth-damp/step.d.ts +13 -0
- package/dist/smooth-damp/step.js +26 -0
- package/dist/spring/create-spring.d.ts +11 -0
- package/dist/spring/create-spring.js +67 -0
- package/dist/spring/verlet.d.ts +13 -0
- package/dist/spring/verlet.js +9 -0
- package/dist/ticker/get-ticker.d.ts +5 -0
- package/dist/ticker/get-ticker.js +10 -0
- package/dist/ticker/ticker.d.ts +22 -0
- package/dist/ticker/ticker.js +74 -0
- package/dist/timeline/create-timeline.d.ts +25 -0
- package/dist/timeline/create-timeline.js +139 -0
- package/package.json +47 -0
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//#region src/ticker/ticker.ts
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/**
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* Create a ticker that drives active animations.
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*
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* Does NOT auto-start. The user must explicitly call either:
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* - `start()` — begins a `requestAnimationFrame` loop
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* - `update(deltaMs)` — drive manually from a game loop
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*
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* `add()` and `remove()` register/unregister animations without
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* side effects on the rAF loop.
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*
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* Uses a flat array with undefined-tombstone removal for safe concurrent
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* modification during iteration. Compacted after each frame.
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*/
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var createTicker = () => {
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const activeAnimations = [];
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let needsCompact = false;
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let animationFrameRequestId = void 0;
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let previousFrameTime = void 0;
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const start = () => {
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if (animationFrameRequestId !== void 0) return;
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previousFrameTime = void 0;
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const tick = (now) => {
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if (previousFrameTime !== void 0) {
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const delta = now - previousFrameTime;
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update(delta);
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}
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previousFrameTime = now;
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animationFrameRequestId = requestAnimationFrame(tick);
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};
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animationFrameRequestId = requestAnimationFrame(tick);
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};
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const stop = () => {
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if (animationFrameRequestId !== void 0) {
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cancelAnimationFrame(animationFrameRequestId);
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animationFrameRequestId = void 0;
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}
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previousFrameTime = void 0;
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};
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const update = (deltaMs) => {
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for (let i = 0; i < activeAnimations.length; i++) {
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const anim = activeAnimations[i];
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if (anim) anim(deltaMs);
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}
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if (needsCompact) {
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let writeIndex = 0;
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for (let readIndex = 0; readIndex < activeAnimations.length; readIndex++) {
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const anim = activeAnimations[readIndex];
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if (anim !== void 0) activeAnimations[writeIndex++] = anim;
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}
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activeAnimations.length = writeIndex;
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needsCompact = false;
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}
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};
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const add = (handler) => {
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activeAnimations.push(handler);
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};
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const remove = (handler) => {
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const index = activeAnimations.indexOf(handler);
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if (index >= 0) {
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activeAnimations[index] = void 0;
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needsCompact = true;
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}
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};
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return {
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start,
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stop,
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update,
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add,
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remove
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};
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};
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//#endregion
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export { createTicker };
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import { Animation, AnimationStatus } from '../shared/types';
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export type TimelineLayer = {
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at: number;
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animation: Animation | Animation[];
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} | {
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gap: number;
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animation: Animation | Animation[];
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};
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export type Timeline = {
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play: () => Promise<Timeline>;
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pause: () => void;
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resume: () => void;
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stop: () => void;
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skipToEnd: () => void;
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kill: () => void;
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setProgress: (value: number) => void;
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progress: number;
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status: AnimationStatus;
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durationMs: number;
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};
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export declare const createTimeline: (layers: TimelineLayer[], options?: {
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onStarted?: () => void;
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onProgress?: (progress: number) => void;
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onEnded?: () => void;
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}) => Timeline;
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import { getTicker } from "../ticker/get-ticker.js";
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//#region src/timeline/create-timeline.ts
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var createTimeline = (layers, options) => {
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const { onStarted, onProgress, onEnded } = options ?? {};
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const batches = [];
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let lastBatchEnd = 0;
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for (const layer of layers) {
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const anims = Array.isArray(layer.animation) ? layer.animation : [layer.animation];
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const startAt = "at" in layer ? layer.at : lastBatchEnd + layer.gap;
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const endAt = startAt + Math.max(...anims.map((a) => a.durationMs));
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batches.push({
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animations: anims,
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startAt,
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endAt,
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started: false
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});
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lastBatchEnd = endAt;
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}
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batches.sort((a, b) => a.startAt - b.startAt);
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const totalDurationMs = Math.max(0, ...batches.map((b) => b.endAt));
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let status = "stopped";
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let elapsedMs = 0;
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let resolvePromise;
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let pendingAnimations = 0;
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const ticker = getTicker();
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const play = () => {
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if (status === "dead") throw new Error("Cannot play a dead timeline");
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elapsedMs = 0;
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pendingAnimations = 0;
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batches.forEach((b) => {
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b.started = false;
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});
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const promise = new Promise((resolve) => {
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resolvePromise = resolve;
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});
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status = "playing";
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onStarted?.();
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ticker.add(update);
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return promise;
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};
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const pause = () => {
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if (status !== "playing") return;
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status = "paused";
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ticker.remove(update);
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for (const batch of batches) if (batch.started) {
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for (const anim of batch.animations) if (anim.status === "playing") anim.pause();
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}
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};
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const resume = () => {
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if (status !== "paused") return;
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status = "playing";
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for (const batch of batches) if (batch.started) {
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for (const anim of batch.animations) if (anim.status === "paused") anim.resume();
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}
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ticker.add(update);
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};
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const stop = () => {
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if (status !== "playing" && status !== "paused") return;
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status = "stopped";
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ticker.remove(update);
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for (const batch of batches) if (batch.started) for (const anim of batch.animations) anim.stop();
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resolvePromise?.(timeline);
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resolvePromise = void 0;
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};
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const skipToEnd = () => {
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status = "stopped";
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ticker.remove(update);
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for (const batch of batches) for (const anim of batch.animations) anim.skipToEnd();
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onEnded?.();
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resolvePromise?.(timeline);
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resolvePromise = void 0;
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};
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const kill = () => {
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status = "dead";
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ticker.remove(update);
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for (const batch of batches) for (const anim of batch.animations) anim.kill();
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resolvePromise = void 0;
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};
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const update = (deltaMs) => {
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if (status !== "playing") return;
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elapsedMs += deltaMs;
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for (const batch of batches) if (!batch.started && elapsedMs >= batch.startAt) {
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batch.started = true;
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pendingAnimations += batch.animations.length;
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for (const anim of batch.animations) anim.play().then(() => {
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pendingAnimations--;
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checkComplete();
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});
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}
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onProgress?.(totalDurationMs > 0 ? Math.min(elapsedMs / totalDurationMs, 1) : 0);
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if (batches.every((b) => b.started) && pendingAnimations <= 0) finish();
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};
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const checkComplete = () => {
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if (pendingAnimations <= 0 && status === "playing" && batches.every((b) => b.started)) finish();
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};
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const finish = () => {
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status = "stopped";
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ticker.remove(update);
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onEnded?.();
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resolvePromise?.(timeline);
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resolvePromise = void 0;
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};
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const setProgress = (value) => {
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if (status === "playing") pause();
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elapsedMs = Math.max(0, Math.min(1, value)) * totalDurationMs;
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for (const batch of batches) if (elapsedMs < batch.startAt) {
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for (const anim of batch.animations) anim.setProgress(0);
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batch.started = false;
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} else {
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batch.started = true;
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const batchElapsed = elapsedMs - batch.startAt;
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for (const anim of batch.animations) {
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const localProgress = anim.durationMs > 0 ? Math.min(batchElapsed / anim.durationMs, 1) : 1;
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anim.setProgress(localProgress);
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}
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}
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};
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const timeline = {
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play,
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pause,
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resume,
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stop,
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skipToEnd,
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kill,
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setProgress,
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get progress() {
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return totalDurationMs > 0 ? Math.min(elapsedMs / totalDurationMs, 1) : 0;
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},
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get status() {
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return status;
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},
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get durationMs() {
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return totalDurationMs;
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}
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};
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return timeline;
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};
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//#endregion
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export { createTimeline };
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package/package.json
ADDED
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{
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"name": "anim-engine",
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"version": "0.1.1",
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"private": false,
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"description": "JavaScript library for animating numbers",
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"license": "MIT",
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"repository": "https://github.com/LukeCarlThompson/anim-engine",
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"files": [
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"dist",
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"README.md",
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"LICENSE.txt"
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],
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"type": "module",
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"sideEffects": false,
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"main": "dist/index.js",
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"types": "dist/index.d.ts",
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"scripts": {
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"dev": "npm run lint && npm run test:watch && vite",
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"build": "npm run lint && npm run test && tsc && vite build",
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"preview": "vite preview",
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"check:types": "tsc --noEmit",
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"lint": "oxlint -c .oxlintrc.json src/",
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"test": "vitest run",
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"test:watch": "vitest",
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"storybook": "storybook dev -p 6006",
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"build-storybook": "npm run lint && npm run test && storybook build",
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"prepublishOnly": "npm run build",
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"bench": "vitest bench src/benchmarks/ --run",
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"bench:baseline": "vitest bench src/benchmarks/ --run --outputJson baselines/benchmark.json",
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"format": "oxfmt src/",
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"format:check": "oxfmt --check src/",
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"fmt": "oxfmt src/"
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},
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"devDependencies": {
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"@storybook/addon-docs": "10.4.6",
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"@storybook/html": "10.4.6",
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"@storybook/html-vite": "10.4.6",
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"gsap": "3.15.0",
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"oxfmt": "0.57.0",
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"oxlint": "1.72.0",
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"storybook": "10.4.6",
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"typescript": "6.0.3",
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"vite": "8.1.3",
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"vite-plugin-dts": "5.0.3",
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"vitest": "4.1.9"
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}
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}
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