anim-3d-obj 2.0.5 → 2.0.6

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package/dist/index.cjs CHANGED
@@ -120,39 +120,38 @@ function faceTransform3D(name, w, h, d) {
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  return `translate(-50%, -50%) translateZ(${hd}px)`;
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  }
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  }
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- function faceTransformFlat(name, w, _h, d) {
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- const total = 2 * d + 2 * w;
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- const halfTotal = total / 2;
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+ function faceTransformFlat(name, w, h, d) {
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+ const total = 2 * w + 2 * d;
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+ const half = total / 2;
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  let cx;
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  switch (name) {
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- case "left":
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- cx = d / 2;
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- break;
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  case "front":
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- cx = d + w / 2;
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+ cx = w / 2;
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  break;
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  case "right":
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- cx = d + w + d / 2;
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+ cx = w + d / 2;
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  break;
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  case "back":
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- cx = d + w + d + w / 2;
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+ cx = w + d + w / 2;
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+ break;
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+ case "left":
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+ cx = w + d + w + d / 2;
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  break;
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  case "top":
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  case "top_front":
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  case "top_rear":
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- cx = d + w / 2;
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- return `translate(-50%, -50%) translateX(${cx - halfTotal}px) translateY(-${_h}px)`;
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+ cx = w / 2;
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+ return `translate(-50%, -50%) translateX(${cx - half}px) translateY(-${h}px)`;
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  case "bottom":
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  case "bottom_front":
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  case "bottom_rear":
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- cx = d + w / 2;
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- return `translate(-50%, -50%) translateX(${cx - halfTotal}px) translateY(${_h}px)`;
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+ cx = w / 2;
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+ return `translate(-50%, -50%) translateX(${cx - half}px) translateY(${h}px)`;
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  default:
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- cx = d + w / 2;
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+ cx = w / 2;
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  break;
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  }
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- const offsetX = cx - halfTotal;
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- return `translate(-50%, -50%) translateX(${offsetX}px)`;
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+ return `translate(-50%, -50%) translateX(${cx - half}px)`;
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  }
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  function parseCssText(css) {
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  if (!css) return {};
@@ -181,6 +180,19 @@ function faceDimensions(name, w, h, d) {
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  return { width: w, height: h };
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  }
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  }
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+ function faceAppearance(face, globalDef) {
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+ const globalStyle = parseCssText(globalDef?.css);
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+ const faceInlineStyle = parseCssText(face.css);
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+ const style = {
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+ ...globalStyle,
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+ ...globalDef?.style ?? {},
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+ ...faceInlineStyle,
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+ ...face.style ?? {}
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+ };
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+ const className = ["anim3d-face", face.className].filter(Boolean).join(" ");
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+ const body = face.body ?? globalDef?.body ?? null;
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+ return { style, className, body };
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+ }
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  var DEFAULT_FACE_NAMES = [
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  "front",
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  "back",
@@ -189,6 +201,18 @@ var DEFAULT_FACE_NAMES = [
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  "top",
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  "bottom"
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  ];
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+ var STAGGER_ORDER = [
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+ "front",
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+ "right",
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+ "back",
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+ "left",
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+ "top",
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+ "bottom",
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+ "top_front",
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+ "top_rear",
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+ "bottom_front",
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+ "bottom_rear"
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+ ];
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  var Obj = React__namespace.memo(
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  ({
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  width = 160,
@@ -203,45 +227,209 @@ var Obj = React__namespace.memo(
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  showCenterDiv = false,
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  flat = false,
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  transitionDuration = 1,
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+ oneAtATime = false,
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+ remainJoined = false,
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  className,
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  style
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  }) => {
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- const w = typeof width === "number" ? width : parseFloat(width);
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- const h = typeof height === "number" ? height : parseFloat(height);
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- const d = typeof depth === "number" ? depth : parseFloat(depth);
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+ const w = typeof width === "number" ? width : parseFloat(String(width));
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+ const h = typeof height === "number" ? height : parseFloat(String(height));
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+ const d = typeof depth === "number" ? depth : parseFloat(String(depth));
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  const animation1 = toAnimationShorthand(anim1) ?? void 0;
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  const animation2 = toAnimationShorthand(anim2) ?? void 0;
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  const faceList = faces && faces.length > 0 ? faces : DEFAULT_FACE_NAMES.map((name) => ({ name }));
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- const transitionCss = `transform ${transitionDuration}s ease-in-out`;
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- const renderFace = (face, i) => {
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+ const transitionCss = (delay = 0) => `transform ${transitionDuration}s ease-in-out ${delay}s`;
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+ const renderStandard = () => faceList.map((face, i) => {
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  const dims = faceDimensions(face.name, w, h, d);
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  const transform = flat ? faceTransformFlat(face.name, w, h, d) : faceTransform3D(face.name, w, h, d);
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- const globalStyle = parseCssText(globalDef?.css);
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- const faceInlineStyle = parseCssText(face.css);
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- const mergedStyle = {
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- ...globalStyle,
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- ...globalDef?.style ?? {},
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- ...faceInlineStyle,
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- ...face.style ?? {},
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- width: dims.width,
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- height: dims.height,
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- transform,
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- transition: transitionCss
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- };
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- const body = face.body ?? globalDef?.body ?? null;
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- const faceClassName = [
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- "anim3d-face",
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- face.className
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- ].filter(Boolean).join(" ");
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+ const {
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+ style: fStyle,
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+ className: fCls,
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+ body
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+ } = faceAppearance(face, globalDef);
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+ const idx = STAGGER_ORDER.indexOf(face.name);
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+ const delay = oneAtATime ? (idx >= 0 ? idx : i) * transitionDuration : 0;
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  return /* @__PURE__ */ jsxRuntime.jsx(
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  "div",
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  {
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- className: faceClassName,
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- style: mergedStyle,
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+ className: fCls,
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+ style: {
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+ ...fStyle,
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+ width: dims.width,
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+ height: dims.height,
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+ transform,
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+ transition: transitionCss(delay)
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+ },
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  children: body
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  },
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  face.name + "-" + i
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  );
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+ });
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+ const renderJoined = () => {
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+ const findFace = (n) => faceList.find((f) => f.name === n);
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+ const frontFace = findFace("front");
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+ const rightFace = findFace("right");
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+ const backFace = findFace("back");
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+ const leftFace = findFace("left");
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+ const sideNames = /* @__PURE__ */ new Set([
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+ "front",
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+ "right",
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+ "back",
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+ "left"
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+ ]);
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+ const otherFaces = faceList.filter(
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+ (f) => !sideNames.has(f.name)
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+ );
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+ const step = oneAtATime ? transitionDuration : 0;
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+ const renderFaceEl = (face, dims, extra, key) => {
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+ if (!face) return null;
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+ const {
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+ style: fStyle,
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+ className: fCls,
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+ body
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+ } = faceAppearance(face, globalDef);
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+ return /* @__PURE__ */ jsxRuntime.jsx(
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+ "div",
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+ {
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+ className: fCls,
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+ style: {
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+ ...fStyle,
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+ width: dims.width,
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+ height: dims.height,
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+ display: "flex",
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+ alignItems: "center",
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+ justifyContent: "center",
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+ boxSizing: "border-box",
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+ ...extra
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+ },
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+ children: body
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+ },
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+ key
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+ );
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+ };
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+ return /* @__PURE__ */ jsxRuntime.jsxs(jsxRuntime.Fragment, { children: [
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+ renderFaceEl(
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+ frontFace,
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+ { width: w, height: h },
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+ {
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+ position: "absolute",
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+ left: "50%",
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+ top: "50%",
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+ transform: flat ? "translate(-50%, -50%)" : `translate(-50%, -50%) translateZ(${d / 2}px)`,
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+ transition: transitionCss(0)
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+ },
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+ "front-j"
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+ ),
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+ /* @__PURE__ */ jsxRuntime.jsxs(
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+ "div",
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+ {
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+ style: {
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+ position: "absolute",
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+ left: `calc(50% + ${w / 2}px)`,
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+ top: "50%",
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+ width: 0,
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+ height: 0,
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+ transformOrigin: "0 0",
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+ transformStyle: "preserve-3d",
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+ transform: flat ? "none" : `translateZ(${d / 2}px) rotateY(90deg)`,
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+ transition: transitionCss(step)
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+ },
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+ children: [
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+ renderFaceEl(
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+ rightFace,
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+ { width: d, height: h },
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+ {
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+ position: "absolute",
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+ left: 0,
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+ top: 0,
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+ transform: "translateY(-50%)"
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+ },
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+ "right-j"
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+ ),
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+ /* @__PURE__ */ jsxRuntime.jsxs(
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+ "div",
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+ {
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+ style: {
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+ position: "absolute",
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+ left: d,
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+ top: 0,
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+ width: 0,
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+ height: 0,
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+ transformOrigin: "0 0",
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+ transformStyle: "preserve-3d",
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+ transform: flat ? "none" : "rotateY(90deg)",
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+ transition: transitionCss(step * 2)
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+ },
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+ children: [
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+ renderFaceEl(
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+ backFace,
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+ { width: w, height: h },
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+ {
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+ position: "absolute",
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+ left: 0,
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+ top: 0,
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+ transform: "translateY(-50%)"
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+ },
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+ "back-j"
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+ ),
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+ /* @__PURE__ */ jsxRuntime.jsx(
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+ "div",
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+ {
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+ style: {
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+ position: "absolute",
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+ left: w,
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+ top: 0,
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+ width: 0,
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+ height: 0,
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+ transformOrigin: "0 0",
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+ transformStyle: "preserve-3d",
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+ transform: flat ? "none" : "rotateY(90deg)",
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+ transition: transitionCss(step * 3)
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+ },
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+ children: renderFaceEl(
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+ leftFace,
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+ { width: d, height: h },
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+ {
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+ position: "absolute",
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+ left: 0,
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+ top: 0,
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+ transform: "translateY(-50%)"
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+ },
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+ "left-j"
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+ )
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+ }
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+ )
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+ ]
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+ }
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+ )
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+ ]
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+ }
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+ ),
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+ otherFaces.map((face, i) => {
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+ const dims = faceDimensions(face.name, w, h, d);
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+ const xform = flat ? faceTransformFlat(face.name, w, h, d) : faceTransform3D(face.name, w, h, d);
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+ const {
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+ style: fStyle,
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+ className: fCls,
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+ body
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+ } = faceAppearance(face, globalDef);
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+ return /* @__PURE__ */ jsxRuntime.jsx(
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+ "div",
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+ {
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+ className: fCls,
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+ style: {
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+ ...fStyle,
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+ width: dims.width,
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+ height: dims.height,
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+ transform: xform,
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+ transition: transitionCss(0)
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+ },
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+ children: body
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+ },
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+ face.name + "-o-" + i
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+ );
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+ })
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+ ] });
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  };
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  const cssVars = {
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  "--obj-w": w + "px",
@@ -253,7 +441,7 @@ var Obj = React__namespace.memo(
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  {
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  className: ["anim3d-stage", className].filter(Boolean).join(" "),
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  style: {
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- perspective: flat ? "none" : perspective,
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+ perspective,
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  perspectiveOrigin,
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  ...cssVars,
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  ...style
@@ -269,7 +457,7 @@ var Obj = React__namespace.memo(
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  ...cssVars,
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  animation: flat ? "none" : animation1,
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  transformStyle: "preserve-3d",
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- transition: transitionCss
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+ transition: transitionCss()
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  },
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  children: /* @__PURE__ */ jsxRuntime.jsxs(
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  "div",
@@ -279,11 +467,11 @@ var Obj = React__namespace.memo(
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  ...cssVars,
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  animation: flat ? "none" : animation2,
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  transformStyle: "preserve-3d",
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- transition: transitionCss
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+ transition: transitionCss()
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  },
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  children: [
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  showCenterDiv && /* @__PURE__ */ jsxRuntime.jsx("div", { className: "anim3d-center" }),
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- faceList.map(renderFace)
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+ remainJoined ? renderJoined() : renderStandard()
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  ]
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  }
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  )
@@ -1 +1 @@
1
- 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type { AnimationConfig } from \"./types\";\n\n/** Create (or reuse) a <style> tag for dynamic keyframes */\nfunction ensureStyleTag(): HTMLStyleElement {\n let tag = document.getElementById(\n \"anim3d-keyframes\"\n ) as HTMLStyleElement | null;\n if (!tag) {\n tag = document.createElement(\"style\");\n tag.id = \"anim3d-keyframes\";\n document.head.appendChild(tag);\n }\n return tag;\n}\n\nfunction inject(css: string) {\n if (typeof document === \"undefined\") return; // SSR\n const tag = ensureStyleTag();\n tag.appendChild(document.createTextNode(css));\n}\n\n/** Keyframes text for built-ins */\nfunction builtInKeyframes(name: string, cfg: AnimationConfig) {\n const hi = cfg.degreesHi ?? 15;\n const lo = cfg.degreesLow ?? -15;\n switch (name) {\n case \"Y360\":\n return `@keyframes Y360 { from { transform: rotateY(0deg) } to { transform: rotateY(360deg) } }`;\n case \"X360\":\n return `@keyframes X360 { from { transform: rotateX(0deg) } to { transform: rotateX(360deg) } }`;\n case \"Z360\":\n return `@keyframes Z360 { from { transform: rotateZ(0deg) } to { transform: rotateZ(360deg) } }`;\n case \"rockY\":\n return `@keyframes rockY { 0%{ transform: rotateY(${lo}deg) } 50%{ transform: rotateY(${hi}deg) } 100%{ transform: rotateY(${lo}deg) } }`;\n case \"rockX\":\n return `@keyframes rockX { 0%{ transform: rotateX(${lo}deg) } 50%{ transform: rotateX(${hi}deg) } 100%{ transform: rotateX(${lo}deg) } }`;\n default:\n // Custom names: let authors supply their own @keyframes in global CSS with that name.\n return \"\";\n }\n}\n\n/** Returns a concrete animation-name and ensures keyframes exist (for built-ins) */\nexport function resolveAnimation(cfg?: AnimationConfig): string | null {\n if (!cfg) return null;\n const name = cfg.name;\n const builtIn = builtInKeyframes(name, cfg);\n if (builtIn) {\n // Ensure single injection per built-in name\n const marker = `/*kf-${name}*/`;\n if (typeof document !== \"undefined\") {\n const tag = ensureStyleTag();\n if (!tag.innerHTML.includes(marker)) {\n inject(`${builtIn}\\n${marker}`);\n }\n }\n return name; // use built-in name as animation-name\n }\n // custom: use author-provided @keyframes by name\n return name;\n}\n\n/** Build the full CSS animation shorthand from a config and resolved name */\nexport function toAnimationShorthand(cfg?: AnimationConfig): string | null {\n const name = resolveAnimation(cfg);\n if (!cfg || !name) return null;\n const dur = (cfg.duration ?? 10) + \"s\";\n const delay = (cfg.delay ?? 0) + \"s\";\n const iter = cfg.iterationCount ?? \"infinite\";\n const dir = cfg.direction ?? \"normal\";\n const timing = cfg.timing ?? \"linear\";\n const fill = cfg.fillMode ?? \"forwards\";\n const play = cfg.animationPlayState ?? \"running\";\n // name duration timing delay iteration-count direction fill-mode play-state\n return `${name} ${dur} ${timing} ${delay} ${iter} ${dir} ${fill} ${play}`;\n}\n","import * as React from \"react\";\nimport type {\n ObjProps,\n FaceDef,\n FaceName,\n GlobalDef,\n} from \"../types\";\nimport { toAnimationShorthand } from \"../keyframes\";\nimport \"../styles/obj.css\";\n\n// Re-export the canonical ObjProps from types.ts\nexport type { ObjProps } from \"../types\";\n\n/* ------------------------------------------------------------------ */\n/* Face transform — 3D cuboid positions */\n/* ------------------------------------------------------------------ */\n\nfunction faceTransform3D(\n name: string,\n w: number,\n h: number,\n d: number\n): string {\n const hw = w / 2;\n const hh = h / 2;\n const hd = d / 2;\n\n switch (name as FaceName) {\n case \"front\":\n return `translate(-50%, -50%) translateZ(${hd}px)`;\n case \"back\":\n return `translate(-50%, -50%) rotateY(180deg) translateZ(${hd}px)`;\n case \"left\":\n return `translate(-50%, -50%) rotateY(-90deg) translateZ(${hw}px)`;\n case \"right\":\n return `translate(-50%, -50%) rotateY(90deg) translateZ(${hw}px)`;\n case \"top\":\n return `translate(-50%, -50%) 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\"right\", \"back\"];\n\n/**\n * Returns the flat-layout transform for a face.\n *\n * Side faces (left, right) have a rendered width of `d` (depth).\n * Front/back faces have a rendered width of `w`.\n * Row order: left(d) | front(w) | right(d) | back(w)\n * Total row width = 2d + 2w. We centre the row on 0.\n */\nfunction faceTransformFlat(\n name: string,\n w: number,\n _h: number,\n d: number\n): string {\n // Total row width\n const total = 2 * d + 2 * w;\n const halfTotal = total / 2;\n\n // Cumulative left-edge x positions (relative to row start = 0)\n // left : 0 width d\n // front : d width w\n // right : d + w width d\n // back : d + w + d width w\n let cx: number; // centre-x of this face in the row\n\n switch (name as FaceName) {\n case \"left\":\n cx = d / 2;\n break;\n case \"front\":\n cx = d + w / 2;\n break;\n case \"right\":\n cx = d + w + d / 2;\n break;\n case \"back\":\n cx = d + w + d + w / 2;\n break;\n case \"top\":\n case \"top_front\":\n case \"top_rear\":\n // Top faces slide upward out of the way\n cx = d + w / 2;\n return `translate(-50%, -50%) translateX(${cx - halfTotal}px) translateY(-${_h}px)`;\n case \"bottom\":\n case \"bottom_front\":\n case \"bottom_rear\":\n cx = d + w / 2;\n return `translate(-50%, -50%) translateX(${cx - halfTotal}px) translateY(${_h}px)`;\n default:\n cx = d + w / 2;\n break;\n }\n\n // Shift so the row is centred on x=0\n const offsetX = cx - halfTotal;\n return `translate(-50%, -50%) translateX(${offsetX}px)`;\n}\n\n/* ------------------------------------------------------------------ */\n/* Parse a legacy CSS text string into a CSSProperties object */\n/* ------------------------------------------------------------------ */\n\nfunction parseCssText(css?: string): React.CSSProperties {\n if (!css) return {};\n const style: Record<string, string> = {};\n css.split(\";\").forEach((rule) => {\n const [prop, ...rest] = rule.split(\":\");\n if (!prop || rest.length === 0) return;\n const key = prop\n .trim()\n .replace(/-([a-z])/g, (_, c) => c.toUpperCase());\n style[key] = rest.join(\":\").trim();\n });\n return style as React.CSSProperties;\n}\n\n/* ------------------------------------------------------------------ */\n/* Resolve face dimensions for non-standard faces */\n/* ------------------------------------------------------------------ */\n\nfunction faceDimensions(\n name: string,\n w: number,\n h: number,\n d: number\n): { width: number; height: number } {\n switch (name as FaceName) {\n case \"left\":\n case \"right\":\n return { width: d, height: h };\n case \"top\":\n case \"bottom\":\n case \"top_front\":\n case \"top_rear\":\n case \"bottom_front\":\n case \"bottom_rear\":\n return { width: w, height: d };\n default:\n return { width: w, height: h };\n }\n}\n\n/* ------------------------------------------------------------------ */\n/* Default 6-sided cube when no faces are provided */\n/* ------------------------------------------------------------------ */\n\nconst DEFAULT_FACE_NAMES: FaceName[] = [\n \"front\",\n \"back\",\n \"left\",\n \"right\",\n \"top\",\n \"bottom\",\n];\n\n/* ------------------------------------------------------------------ */\n/* Component */\n/* ------------------------------------------------------------------ */\n\nexport const Obj: React.FC<ObjProps> = React.memo(\n ({\n width = 160,\n height = 160,\n depth = 150,\n perspective = 600,\n perspectiveOrigin = \"50% 50%\",\n faces,\n global: globalDef,\n anim1,\n anim2,\n showCenterDiv = false,\n flat = false,\n transitionDuration = 1,\n className,\n style,\n }) => {\n const w = typeof width === \"number\" ? width : parseFloat(width);\n const h = typeof height === \"number\" ? height : parseFloat(height);\n const d = typeof depth === \"number\" ? depth : parseFloat(depth);\n\n // Resolve animation shorthands\n const animation1 = toAnimationShorthand(anim1) ?? undefined;\n const animation2 = toAnimationShorthand(anim2) ?? undefined;\n\n // Determine which faces to render\n const faceList: FaceDef[] =\n faces && faces.length > 0\n ? faces\n : DEFAULT_FACE_NAMES.map((name) => ({ name }));\n\n const transitionCss = `transform ${transitionDuration}s ease-in-out`;\n\n // Merge global defaults into each face\n const renderFace = (face: FaceDef, i: number) => {\n const dims = faceDimensions(face.name, w, h, d);\n const transform = flat\n ? faceTransformFlat(face.name, w, h, d)\n : faceTransform3D(face.name, w, h, d);\n\n const globalStyle = parseCssText(globalDef?.css);\n const faceInlineStyle = parseCssText(face.css);\n\n const mergedStyle: React.CSSProperties = {\n ...globalStyle,\n ...(globalDef?.style ?? {}),\n ...faceInlineStyle,\n ...(face.style ?? {}),\n width: dims.width,\n height: dims.height,\n transform,\n transition: transitionCss,\n };\n\n const body = face.body ?? globalDef?.body ?? null;\n const faceClassName = [\n \"anim3d-face\",\n face.className,\n ]\n .filter(Boolean)\n .join(\" \");\n\n return (\n <div\n key={face.name + \"-\" + i}\n className={faceClassName}\n style={mergedStyle}\n >\n {body}\n </div>\n );\n };\n\n const cssVars = {\n \"--obj-w\": w + \"px\",\n \"--obj-h\": h + \"px\",\n \"--obj-d\": d + \"px\",\n } as React.CSSProperties;\n\n return (\n <div\n className={[\"anim3d-stage\", className].filter(Boolean).join(\" \")}\n style={{\n perspective: flat ? \"none\" : perspective,\n perspectiveOrigin,\n ...cssVars,\n ...style,\n }}\n data-anim-3d-obj\n role=\"img\"\n aria-label=\"3D object\"\n >\n {/* Outer animation wrapper (anim1) */}\n <div\n className=\"anim3d-wrapper\"\n style={{\n ...cssVars,\n animation: flat ? \"none\" : animation1,\n transformStyle: \"preserve-3d\",\n transition: transitionCss,\n }}\n >\n {/* Inner animation wrapper (anim2) */}\n <div\n className=\"anim3d-wrapper\"\n style={{\n ...cssVars,\n animation: flat ? \"none\" : animation2,\n transformStyle: \"preserve-3d\",\n transition: transitionCss,\n }}\n >\n {showCenterDiv && <div className=\"anim3d-center\" />}\n {faceList.map(renderFace)}\n </div>\n </div>\n </div>\n );\n }\n);\n\nObj.displayName = \"Obj\";\n"]}
1
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type { AnimationConfig } from \"./types\";\n\n/** Create (or reuse) a <style> tag for dynamic keyframes */\nfunction ensureStyleTag(): HTMLStyleElement {\n let tag = document.getElementById(\n \"anim3d-keyframes\"\n ) as HTMLStyleElement | null;\n if (!tag) {\n tag = document.createElement(\"style\");\n tag.id = \"anim3d-keyframes\";\n document.head.appendChild(tag);\n }\n return tag;\n}\n\nfunction inject(css: string) {\n if (typeof document === \"undefined\") return; // SSR\n const tag = ensureStyleTag();\n tag.appendChild(document.createTextNode(css));\n}\n\n/** Keyframes text for built-ins */\nfunction builtInKeyframes(name: string, cfg: AnimationConfig) {\n const hi = cfg.degreesHi ?? 15;\n const lo = cfg.degreesLow ?? -15;\n switch (name) {\n case \"Y360\":\n return `@keyframes Y360 { from { transform: rotateY(0deg) } to { transform: rotateY(360deg) } }`;\n case \"X360\":\n return `@keyframes X360 { from { transform: rotateX(0deg) } to { transform: rotateX(360deg) } }`;\n case \"Z360\":\n return `@keyframes Z360 { from { transform: rotateZ(0deg) } to { transform: rotateZ(360deg) } }`;\n case \"rockY\":\n return `@keyframes rockY { 0%{ transform: rotateY(${lo}deg) } 50%{ transform: rotateY(${hi}deg) } 100%{ transform: rotateY(${lo}deg) } }`;\n case \"rockX\":\n return `@keyframes rockX { 0%{ transform: rotateX(${lo}deg) } 50%{ transform: rotateX(${hi}deg) } 100%{ transform: rotateX(${lo}deg) } }`;\n default:\n // Custom names: let authors supply their own @keyframes in global CSS with that name.\n return \"\";\n }\n}\n\n/** Returns a concrete animation-name and ensures keyframes exist (for built-ins) */\nexport function resolveAnimation(cfg?: AnimationConfig): string | null {\n if (!cfg) return null;\n const name = cfg.name;\n const builtIn = builtInKeyframes(name, cfg);\n if (builtIn) {\n // Ensure single injection per built-in name\n const marker = `/*kf-${name}*/`;\n if (typeof document !== \"undefined\") {\n const tag = ensureStyleTag();\n if (!tag.innerHTML.includes(marker)) {\n inject(`${builtIn}\\n${marker}`);\n }\n }\n return name; // use built-in name as animation-name\n }\n // custom: use author-provided @keyframes by name\n return name;\n}\n\n/** Build the full CSS animation shorthand from a config and resolved name */\nexport function toAnimationShorthand(cfg?: AnimationConfig): string | null {\n const name = resolveAnimation(cfg);\n if (!cfg || !name) return null;\n const dur = (cfg.duration ?? 10) + \"s\";\n const delay = (cfg.delay ?? 0) + \"s\";\n const iter = cfg.iterationCount ?? \"infinite\";\n const dir = cfg.direction ?? \"normal\";\n const timing = cfg.timing ?? \"linear\";\n const fill = cfg.fillMode ?? \"forwards\";\n const play = cfg.animationPlayState ?? \"running\";\n // name duration timing delay iteration-count direction fill-mode play-state\n return `${name} ${dur} ${timing} ${delay} ${iter} ${dir} ${fill} ${play}`;\n}\n","import * as React from \"react\";\nimport type {\n ObjProps,\n FaceDef,\n FaceName,\n GlobalDef,\n} from \"../types\";\nimport { toAnimationShorthand } from \"../keyframes\";\nimport \"../styles/obj.css\";\n\n// Re-export the canonical ObjProps from types.ts\nexport type { ObjProps } from \"../types\";\n\n/* ------------------------------------------------------------------ */\n/* Face transform — 3D cuboid positions */\n/* ------------------------------------------------------------------ */\n\nfunction faceTransform3D(\n name: string,\n w: number,\n h: number,\n d: number\n): string {\n const hw = w / 2;\n const hh = h / 2;\n const hd = d / 2;\n\n switch (name as FaceName) {\n case \"front\":\n return `translate(-50%, -50%) translateZ(${hd}px)`;\n case \"back\":\n return `translate(-50%, -50%) rotateY(180deg) translateZ(${hd}px)`;\n case \"left\":\n return `translate(-50%, -50%) rotateY(-90deg) translateZ(${hw}px)`;\n case \"right\":\n return `translate(-50%, -50%) rotateY(90deg) translateZ(${hw}px)`;\n case \"top\":\n return `translate(-50%, -50%) 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right): front(w) | right(d) | back(w) | left(d)\n // Total width = 2w + 2d. Centre of row at (w + d).\n const total = 2 * w + 2 * d;\n const half = total / 2;\n\n let cx: number;\n\n switch (name as FaceName) {\n case \"front\":\n cx = w / 2;\n break;\n case \"right\":\n cx = w + d / 2;\n break;\n case \"back\":\n cx = w + d + w / 2;\n break;\n case \"left\":\n cx = w + d + w + d / 2;\n break;\n case \"top\":\n case \"top_front\":\n case \"top_rear\":\n cx = w / 2;\n return `translate(-50%, -50%) translateX(${cx - half}px) translateY(-${h}px)`;\n case \"bottom\":\n case \"bottom_front\":\n case \"bottom_rear\":\n cx = w / 2;\n return `translate(-50%, -50%) translateX(${cx - half}px) translateY(${h}px)`;\n default:\n cx = w / 2;\n break;\n }\n\n return `translate(-50%, -50%) translateX(${cx - half}px)`;\n}\n\n/* ------------------------------------------------------------------ */\n/* Parse a legacy CSS text string into a CSSProperties object */\n/* ------------------------------------------------------------------ */\n\nfunction parseCssText(css?: string): React.CSSProperties {\n if (!css) return {};\n const style: Record<string, string> = {};\n css.split(\";\").forEach((rule) => {\n const [prop, ...rest] = rule.split(\":\");\n if (!prop || rest.length === 0) return;\n const key = prop\n .trim()\n .replace(/-([a-z])/g, (_, c) => c.toUpperCase());\n style[key] = rest.join(\":\").trim();\n });\n return style as React.CSSProperties;\n}\n\n/* ------------------------------------------------------------------ */\n/* Resolve face dimensions for non-standard faces */\n/* ------------------------------------------------------------------ */\n\nfunction faceDimensions(\n name: string,\n w: number,\n h: number,\n d: number\n): { width: number; height: number } {\n switch (name as FaceName) {\n case \"left\":\n case \"right\":\n return { width: d, height: h };\n case \"top\":\n case \"bottom\":\n case \"top_front\":\n case \"top_rear\":\n case \"bottom_front\":\n case \"bottom_rear\":\n return { width: w, height: d };\n default:\n return { width: w, height: h };\n }\n}\n\n/* ------------------------------------------------------------------ */\n/* Build appearance style for a face (colours, borders, etc.) */\n/* Does NOT include position / transform / size. */\n/* ------------------------------------------------------------------ */\n\nfunction faceAppearance(\n face: FaceDef,\n globalDef?: GlobalDef\n): {\n style: React.CSSProperties;\n className: string;\n body: React.ReactNode;\n} {\n const globalStyle = parseCssText(globalDef?.css);\n const faceInlineStyle = parseCssText(face.css);\n\n const style: React.CSSProperties = {\n ...globalStyle,\n ...(globalDef?.style ?? {}),\n ...faceInlineStyle,\n ...(face.style ?? {}),\n };\n\n const className = [\"anim3d-face\", face.className]\n .filter(Boolean)\n .join(\" \");\n\n const body = face.body ?? globalDef?.body ?? null;\n\n return { style, className, body };\n}\n\n/* ------------------------------------------------------------------ */\n/* Default 6-sided cube when no faces are provided */\n/* ------------------------------------------------------------------ */\n\nconst DEFAULT_FACE_NAMES: FaceName[] = [\n \"front\",\n \"back\",\n \"left\",\n \"right\",\n \"top\",\n \"bottom\",\n];\n\n/* ------------------------------------------------------------------ */\n/* Stagger order for oneAtATime (standard mode) */\n/* ------------------------------------------------------------------ */\n\nconst STAGGER_ORDER: string[] = [\n \"front\",\n \"right\",\n \"back\",\n \"left\",\n \"top\",\n \"bottom\",\n \"top_front\",\n \"top_rear\",\n \"bottom_front\",\n \"bottom_rear\",\n];\n\n/* ------------------------------------------------------------------ */\n/* Component */\n/* ------------------------------------------------------------------ */\n\nexport const Obj: React.FC<ObjProps> = React.memo(\n ({\n width = 160,\n height = 160,\n depth = 150,\n perspective = 600,\n perspectiveOrigin = \"50% 50%\",\n faces,\n global: globalDef,\n anim1,\n anim2,\n showCenterDiv = false,\n flat = false,\n transitionDuration = 1,\n oneAtATime = false,\n remainJoined = false,\n className,\n style,\n }) => {\n const w =\n typeof width === \"number\" ? width : parseFloat(String(width));\n const h =\n typeof height === \"number\" ? height : parseFloat(String(height));\n const d =\n typeof depth === \"number\" ? depth : parseFloat(String(depth));\n\n // Resolve animation shorthands\n const animation1 = toAnimationShorthand(anim1) ?? undefined;\n const animation2 = toAnimationShorthand(anim2) ?? undefined;\n\n // Determine which faces to render\n const faceList: FaceDef[] =\n faces && faces.length > 0\n ? faces\n : DEFAULT_FACE_NAMES.map((name) => ({ name }));\n\n const transitionCss = (delay = 0) =>\n `transform ${transitionDuration}s ease-in-out ${delay}s`;\n\n /* ============================================================ */\n /* Standard rendering (no remainJoined) */\n /* ============================================================ */\n\n const renderStandard = () =>\n faceList.map((face, i) => {\n const dims = faceDimensions(face.name, w, h, d);\n const transform = flat\n ? faceTransformFlat(face.name, w, h, d)\n : faceTransform3D(face.name, w, h, d);\n\n const {\n style: fStyle,\n className: fCls,\n body,\n } = faceAppearance(face, globalDef);\n\n const idx = STAGGER_ORDER.indexOf(face.name);\n const delay = oneAtATime\n ? (idx >= 0 ? idx : i) * transitionDuration\n : 0;\n\n return (\n <div\n key={face.name + \"-\" + i}\n className={fCls}\n style={{\n ...fStyle,\n width: dims.width,\n height: dims.height,\n transform,\n transition: transitionCss(delay),\n }}\n >\n {body}\n </div>\n );\n });\n\n /* ============================================================ */\n /* Joined rendering — nested hinge structure */\n /* */\n /* Chain: front → right → back (hinged at shared edges) */\n /* Left is independent (the break‑point). */\n /* */\n /* Flat order: front | right | back | left (left on far right) */\n /* ============================================================ */\n\n const renderJoined = () => {\n const findFace = (n: string) =>\n faceList.find((f) => f.name === n);\n\n const frontFace = findFace(\"front\");\n const rightFace = findFace(\"right\");\n const backFace = findFace(\"back\");\n const leftFace = findFace(\"left\");\n\n const sideNames = new Set([\n \"front\",\n \"right\",\n \"back\",\n \"left\",\n ]);\n const otherFaces = faceList.filter(\n (f) => !sideNames.has(f.name)\n );\n\n const step = oneAtATime ? transitionDuration : 0;\n\n /* Helper: render a single face element with merged styles */\n const renderFaceEl = (\n face: FaceDef | undefined,\n dims: { width: number; height: number },\n extra: React.CSSProperties,\n key: string\n ) => {\n if (!face) return null;\n const {\n style: fStyle,\n className: fCls,\n body,\n } = faceAppearance(face, globalDef);\n return (\n <div\n key={key}\n className={fCls}\n style={{\n ...fStyle,\n width: dims.width,\n height: dims.height,\n display: \"flex\",\n alignItems: \"center\",\n justifyContent: \"center\",\n boxSizing: \"border-box\",\n ...extra,\n }}\n >\n {body}\n </div>\n );\n };\n\n return (\n <>\n {/* ---- Front face (anchor) ---- */}\n {renderFaceEl(\n frontFace,\n { width: w, height: h },\n {\n position: \"absolute\",\n left: \"50%\",\n top: \"50%\",\n transform: flat\n ? \"translate(-50%, -50%)\"\n : `translate(-50%, -50%) translateZ(${d / 2}px)`,\n transition: transitionCss(0),\n },\n \"front-j\"\n )}\n\n {/* ---- Right hinge (pivots at front's right edge) ---- */}\n <div\n style={{\n position: \"absolute\",\n left: `calc(50% + ${w / 2}px)`,\n top: \"50%\",\n width: 0,\n height: 0,\n transformOrigin: \"0 0\",\n transformStyle: \"preserve-3d\",\n transform: flat\n ? \"none\"\n : `translateZ(${d / 2}px) rotateY(90deg)`,\n transition: transitionCss(step),\n }}\n >\n {/* Right face */}\n {renderFaceEl(\n rightFace,\n { width: d, height: h },\n {\n position: \"absolute\",\n left: 0,\n top: 0,\n transform: \"translateY(-50%)\",\n },\n \"right-j\"\n )}\n\n {/* ---- Back hinge (pivots at right's far edge) ---- */}\n <div\n style={{\n position: \"absolute\",\n left: d,\n top: 0,\n width: 0,\n height: 0,\n transformOrigin: \"0 0\",\n transformStyle: \"preserve-3d\",\n transform: flat\n ? \"none\"\n : \"rotateY(90deg)\",\n transition: transitionCss(step * 2),\n }}\n >\n {/* Back face */}\n {renderFaceEl(\n backFace,\n { width: w, height: h },\n {\n position: \"absolute\",\n left: 0,\n top: 0,\n transform: \"translateY(-50%)\",\n },\n \"back-j\"\n )}\n\n {/* ---- Left hinge (pivots at back's far edge) ---- */}\n <div\n style={{\n position: \"absolute\",\n left: w,\n top: 0,\n width: 0,\n height: 0,\n transformOrigin: \"0 0\",\n transformStyle: \"preserve-3d\",\n transform: flat\n ? \"none\"\n : \"rotateY(90deg)\",\n transition: transitionCss(step * 3),\n }}\n >\n {/* Left face */}\n {renderFaceEl(\n leftFace,\n { width: d, height: h },\n {\n position: \"absolute\",\n left: 0,\n top: 0,\n transform: \"translateY(-50%)\",\n },\n \"left-j\"\n )}\n </div>\n </div>\n </div>\n\n {/* ---- Non-side faces (top, bottom, etc.) ---- */}\n {otherFaces.map((face, i) => {\n const dims = faceDimensions(face.name, w, h, d);\n const xform = flat\n ? faceTransformFlat(face.name, w, h, d)\n : faceTransform3D(face.name, w, h, d);\n const {\n style: fStyle,\n className: fCls,\n body,\n } = faceAppearance(face, globalDef);\n return (\n <div\n key={face.name + \"-o-\" + i}\n className={fCls}\n style={{\n ...fStyle,\n width: dims.width,\n height: dims.height,\n transform: xform,\n transition: transitionCss(0),\n }}\n >\n {body}\n </div>\n );\n })}\n </>\n );\n };\n\n /* ============================================================ */\n /* Render tree */\n /* ============================================================ */\n\n const cssVars = {\n \"--obj-w\": w + \"px\",\n \"--obj-h\": h + \"px\",\n \"--obj-d\": d + \"px\",\n } as React.CSSProperties;\n\n return (\n <div\n className={[\"anim3d-stage\", className]\n .filter(Boolean)\n .join(\" \")}\n style={{\n perspective,\n perspectiveOrigin,\n ...cssVars,\n ...style,\n }}\n data-anim-3d-obj\n role=\"img\"\n aria-label=\"3D object\"\n >\n {/* Outer animation wrapper (anim1) */}\n <div\n className=\"anim3d-wrapper\"\n style={{\n ...cssVars,\n animation: flat ? \"none\" : animation1,\n transformStyle: \"preserve-3d\",\n transition: transitionCss(),\n }}\n >\n {/* Inner animation wrapper (anim2) */}\n <div\n className=\"anim3d-wrapper\"\n style={{\n ...cssVars,\n animation: flat ? \"none\" : animation2,\n transformStyle: \"preserve-3d\",\n transition: transitionCss(),\n }}\n >\n {showCenterDiv && (\n <div className=\"anim3d-center\" />\n )}\n {remainJoined\n ? renderJoined()\n : renderStandard()}\n </div>\n </div>\n </div>\n );\n }\n);\n\nObj.displayName = \"Obj\";\n"]}
package/dist/index.d.mts CHANGED
@@ -46,6 +46,11 @@ type ObjProps = {
46
46
  flat?: boolean;
47
47
  /** Seconds for the fold/unfold transition (default 1) */
48
48
  transitionDuration?: number;
49
+ /** When true, faces unfold one at a time with staggered delays */
50
+ oneAtATime?: boolean;
51
+ /** When true, connected edges stay joined during unfold (front→right→back chain).
52
+ * The left–front edge is the break point. */
53
+ remainJoined?: boolean;
49
54
  className?: string;
50
55
  style?: CSSProperties;
51
56
  };
package/dist/index.d.ts CHANGED
@@ -46,6 +46,11 @@ type ObjProps = {
46
46
  flat?: boolean;
47
47
  /** Seconds for the fold/unfold transition (default 1) */
48
48
  transitionDuration?: number;
49
+ /** When true, faces unfold one at a time with staggered delays */
50
+ oneAtATime?: boolean;
51
+ /** When true, connected edges stay joined during unfold (front→right→back chain).
52
+ * The left–front edge is the break point. */
53
+ remainJoined?: boolean;
49
54
  className?: string;
50
55
  style?: CSSProperties;
51
56
  };
package/dist/index.js CHANGED
@@ -1,5 +1,5 @@
1
1
  import * as React from 'react';
2
- import { jsx, jsxs } from 'react/jsx-runtime';
2
+ import { jsx, jsxs, Fragment } from 'react/jsx-runtime';
3
3
 
4
4
  // src/components/Obj.tsx
5
5
 
@@ -96,39 +96,38 @@ function faceTransform3D(name, w, h, d) {
96
96
  return `translate(-50%, -50%) translateZ(${hd}px)`;
97
97
  }
98
98
  }
99
- function faceTransformFlat(name, w, _h, d) {
100
- const total = 2 * d + 2 * w;
101
- const halfTotal = total / 2;
99
+ function faceTransformFlat(name, w, h, d) {
100
+ const total = 2 * w + 2 * d;
101
+ const half = total / 2;
102
102
  let cx;
103
103
  switch (name) {
104
- case "left":
105
- cx = d / 2;
106
- break;
107
104
  case "front":
108
- cx = d + w / 2;
105
+ cx = w / 2;
109
106
  break;
110
107
  case "right":
111
- cx = d + w + d / 2;
108
+ cx = w + d / 2;
112
109
  break;
113
110
  case "back":
114
- cx = d + w + d + w / 2;
111
+ cx = w + d + w / 2;
112
+ break;
113
+ case "left":
114
+ cx = w + d + w + d / 2;
115
115
  break;
116
116
  case "top":
117
117
  case "top_front":
118
118
  case "top_rear":
119
- cx = d + w / 2;
120
- return `translate(-50%, -50%) translateX(${cx - halfTotal}px) translateY(-${_h}px)`;
119
+ cx = w / 2;
120
+ return `translate(-50%, -50%) translateX(${cx - half}px) translateY(-${h}px)`;
121
121
  case "bottom":
122
122
  case "bottom_front":
123
123
  case "bottom_rear":
124
- cx = d + w / 2;
125
- return `translate(-50%, -50%) translateX(${cx - halfTotal}px) translateY(${_h}px)`;
124
+ cx = w / 2;
125
+ return `translate(-50%, -50%) translateX(${cx - half}px) translateY(${h}px)`;
126
126
  default:
127
- cx = d + w / 2;
127
+ cx = w / 2;
128
128
  break;
129
129
  }
130
- const offsetX = cx - halfTotal;
131
- return `translate(-50%, -50%) translateX(${offsetX}px)`;
130
+ return `translate(-50%, -50%) translateX(${cx - half}px)`;
132
131
  }
133
132
  function parseCssText(css) {
134
133
  if (!css) return {};
@@ -157,6 +156,19 @@ function faceDimensions(name, w, h, d) {
157
156
  return { width: w, height: h };
158
157
  }
159
158
  }
159
+ function faceAppearance(face, globalDef) {
160
+ const globalStyle = parseCssText(globalDef?.css);
161
+ const faceInlineStyle = parseCssText(face.css);
162
+ const style = {
163
+ ...globalStyle,
164
+ ...globalDef?.style ?? {},
165
+ ...faceInlineStyle,
166
+ ...face.style ?? {}
167
+ };
168
+ const className = ["anim3d-face", face.className].filter(Boolean).join(" ");
169
+ const body = face.body ?? globalDef?.body ?? null;
170
+ return { style, className, body };
171
+ }
160
172
  var DEFAULT_FACE_NAMES = [
161
173
  "front",
162
174
  "back",
@@ -165,6 +177,18 @@ var DEFAULT_FACE_NAMES = [
165
177
  "top",
166
178
  "bottom"
167
179
  ];
180
+ var STAGGER_ORDER = [
181
+ "front",
182
+ "right",
183
+ "back",
184
+ "left",
185
+ "top",
186
+ "bottom",
187
+ "top_front",
188
+ "top_rear",
189
+ "bottom_front",
190
+ "bottom_rear"
191
+ ];
168
192
  var Obj = React.memo(
169
193
  ({
170
194
  width = 160,
@@ -179,45 +203,209 @@ var Obj = React.memo(
179
203
  showCenterDiv = false,
180
204
  flat = false,
181
205
  transitionDuration = 1,
206
+ oneAtATime = false,
207
+ remainJoined = false,
182
208
  className,
183
209
  style
184
210
  }) => {
185
- const w = typeof width === "number" ? width : parseFloat(width);
186
- const h = typeof height === "number" ? height : parseFloat(height);
187
- const d = typeof depth === "number" ? depth : parseFloat(depth);
211
+ const w = typeof width === "number" ? width : parseFloat(String(width));
212
+ const h = typeof height === "number" ? height : parseFloat(String(height));
213
+ const d = typeof depth === "number" ? depth : parseFloat(String(depth));
188
214
  const animation1 = toAnimationShorthand(anim1) ?? void 0;
189
215
  const animation2 = toAnimationShorthand(anim2) ?? void 0;
190
216
  const faceList = faces && faces.length > 0 ? faces : DEFAULT_FACE_NAMES.map((name) => ({ name }));
191
- const transitionCss = `transform ${transitionDuration}s ease-in-out`;
192
- const renderFace = (face, i) => {
217
+ const transitionCss = (delay = 0) => `transform ${transitionDuration}s ease-in-out ${delay}s`;
218
+ const renderStandard = () => faceList.map((face, i) => {
193
219
  const dims = faceDimensions(face.name, w, h, d);
194
220
  const transform = flat ? faceTransformFlat(face.name, w, h, d) : faceTransform3D(face.name, w, h, d);
195
- const globalStyle = parseCssText(globalDef?.css);
196
- const faceInlineStyle = parseCssText(face.css);
197
- const mergedStyle = {
198
- ...globalStyle,
199
- ...globalDef?.style ?? {},
200
- ...faceInlineStyle,
201
- ...face.style ?? {},
202
- width: dims.width,
203
- height: dims.height,
204
- transform,
205
- transition: transitionCss
206
- };
207
- const body = face.body ?? globalDef?.body ?? null;
208
- const faceClassName = [
209
- "anim3d-face",
210
- face.className
211
- ].filter(Boolean).join(" ");
221
+ const {
222
+ style: fStyle,
223
+ className: fCls,
224
+ body
225
+ } = faceAppearance(face, globalDef);
226
+ const idx = STAGGER_ORDER.indexOf(face.name);
227
+ const delay = oneAtATime ? (idx >= 0 ? idx : i) * transitionDuration : 0;
212
228
  return /* @__PURE__ */ jsx(
213
229
  "div",
214
230
  {
215
- className: faceClassName,
216
- style: mergedStyle,
231
+ className: fCls,
232
+ style: {
233
+ ...fStyle,
234
+ width: dims.width,
235
+ height: dims.height,
236
+ transform,
237
+ transition: transitionCss(delay)
238
+ },
217
239
  children: body
218
240
  },
219
241
  face.name + "-" + i
220
242
  );
243
+ });
244
+ const renderJoined = () => {
245
+ const findFace = (n) => faceList.find((f) => f.name === n);
246
+ const frontFace = findFace("front");
247
+ const rightFace = findFace("right");
248
+ const backFace = findFace("back");
249
+ const leftFace = findFace("left");
250
+ const sideNames = /* @__PURE__ */ new Set([
251
+ "front",
252
+ "right",
253
+ "back",
254
+ "left"
255
+ ]);
256
+ const otherFaces = faceList.filter(
257
+ (f) => !sideNames.has(f.name)
258
+ );
259
+ const step = oneAtATime ? transitionDuration : 0;
260
+ const renderFaceEl = (face, dims, extra, key) => {
261
+ if (!face) return null;
262
+ const {
263
+ style: fStyle,
264
+ className: fCls,
265
+ body
266
+ } = faceAppearance(face, globalDef);
267
+ return /* @__PURE__ */ jsx(
268
+ "div",
269
+ {
270
+ className: fCls,
271
+ style: {
272
+ ...fStyle,
273
+ width: dims.width,
274
+ height: dims.height,
275
+ display: "flex",
276
+ alignItems: "center",
277
+ justifyContent: "center",
278
+ boxSizing: "border-box",
279
+ ...extra
280
+ },
281
+ children: body
282
+ },
283
+ key
284
+ );
285
+ };
286
+ return /* @__PURE__ */ jsxs(Fragment, { children: [
287
+ renderFaceEl(
288
+ frontFace,
289
+ { width: w, height: h },
290
+ {
291
+ position: "absolute",
292
+ left: "50%",
293
+ top: "50%",
294
+ transform: flat ? "translate(-50%, -50%)" : `translate(-50%, -50%) translateZ(${d / 2}px)`,
295
+ transition: transitionCss(0)
296
+ },
297
+ "front-j"
298
+ ),
299
+ /* @__PURE__ */ jsxs(
300
+ "div",
301
+ {
302
+ style: {
303
+ position: "absolute",
304
+ left: `calc(50% + ${w / 2}px)`,
305
+ top: "50%",
306
+ width: 0,
307
+ height: 0,
308
+ transformOrigin: "0 0",
309
+ transformStyle: "preserve-3d",
310
+ transform: flat ? "none" : `translateZ(${d / 2}px) rotateY(90deg)`,
311
+ transition: transitionCss(step)
312
+ },
313
+ children: [
314
+ renderFaceEl(
315
+ rightFace,
316
+ { width: d, height: h },
317
+ {
318
+ position: "absolute",
319
+ left: 0,
320
+ top: 0,
321
+ transform: "translateY(-50%)"
322
+ },
323
+ "right-j"
324
+ ),
325
+ /* @__PURE__ */ jsxs(
326
+ "div",
327
+ {
328
+ style: {
329
+ position: "absolute",
330
+ left: d,
331
+ top: 0,
332
+ width: 0,
333
+ height: 0,
334
+ transformOrigin: "0 0",
335
+ transformStyle: "preserve-3d",
336
+ transform: flat ? "none" : "rotateY(90deg)",
337
+ transition: transitionCss(step * 2)
338
+ },
339
+ children: [
340
+ renderFaceEl(
341
+ backFace,
342
+ { width: w, height: h },
343
+ {
344
+ position: "absolute",
345
+ left: 0,
346
+ top: 0,
347
+ transform: "translateY(-50%)"
348
+ },
349
+ "back-j"
350
+ ),
351
+ /* @__PURE__ */ jsx(
352
+ "div",
353
+ {
354
+ style: {
355
+ position: "absolute",
356
+ left: w,
357
+ top: 0,
358
+ width: 0,
359
+ height: 0,
360
+ transformOrigin: "0 0",
361
+ transformStyle: "preserve-3d",
362
+ transform: flat ? "none" : "rotateY(90deg)",
363
+ transition: transitionCss(step * 3)
364
+ },
365
+ children: renderFaceEl(
366
+ leftFace,
367
+ { width: d, height: h },
368
+ {
369
+ position: "absolute",
370
+ left: 0,
371
+ top: 0,
372
+ transform: "translateY(-50%)"
373
+ },
374
+ "left-j"
375
+ )
376
+ }
377
+ )
378
+ ]
379
+ }
380
+ )
381
+ ]
382
+ }
383
+ ),
384
+ otherFaces.map((face, i) => {
385
+ const dims = faceDimensions(face.name, w, h, d);
386
+ const xform = flat ? faceTransformFlat(face.name, w, h, d) : faceTransform3D(face.name, w, h, d);
387
+ const {
388
+ style: fStyle,
389
+ className: fCls,
390
+ body
391
+ } = faceAppearance(face, globalDef);
392
+ return /* @__PURE__ */ jsx(
393
+ "div",
394
+ {
395
+ className: fCls,
396
+ style: {
397
+ ...fStyle,
398
+ width: dims.width,
399
+ height: dims.height,
400
+ transform: xform,
401
+ transition: transitionCss(0)
402
+ },
403
+ children: body
404
+ },
405
+ face.name + "-o-" + i
406
+ );
407
+ })
408
+ ] });
221
409
  };
222
410
  const cssVars = {
223
411
  "--obj-w": w + "px",
@@ -229,7 +417,7 @@ var Obj = React.memo(
229
417
  {
230
418
  className: ["anim3d-stage", className].filter(Boolean).join(" "),
231
419
  style: {
232
- perspective: flat ? "none" : perspective,
420
+ perspective,
233
421
  perspectiveOrigin,
234
422
  ...cssVars,
235
423
  ...style
@@ -245,7 +433,7 @@ var Obj = React.memo(
245
433
  ...cssVars,
246
434
  animation: flat ? "none" : animation1,
247
435
  transformStyle: "preserve-3d",
248
- transition: transitionCss
436
+ transition: transitionCss()
249
437
  },
250
438
  children: /* @__PURE__ */ jsxs(
251
439
  "div",
@@ -255,11 +443,11 @@ var Obj = React.memo(
255
443
  ...cssVars,
256
444
  animation: flat ? "none" : animation2,
257
445
  transformStyle: "preserve-3d",
258
- transition: transitionCss
446
+ transition: transitionCss()
259
447
  },
260
448
  children: [
261
449
  showCenterDiv && /* @__PURE__ */ jsx("div", { className: "anim3d-center" }),
262
- faceList.map(renderFace)
450
+ remainJoined ? renderJoined() : renderStandard()
263
451
  ]
264
452
  }
265
453
  )
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- 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\"Z360\":\n return `@keyframes Z360 { from { transform: rotateZ(0deg) } to { transform: rotateZ(360deg) } }`;\n case \"rockY\":\n return `@keyframes rockY { 0%{ transform: rotateY(${lo}deg) } 50%{ transform: rotateY(${hi}deg) } 100%{ transform: rotateY(${lo}deg) } }`;\n case \"rockX\":\n return `@keyframes rockX { 0%{ transform: rotateX(${lo}deg) } 50%{ transform: rotateX(${hi}deg) } 100%{ transform: rotateX(${lo}deg) } }`;\n default:\n // Custom names: let authors supply their own @keyframes in global CSS with that name.\n return \"\";\n }\n}\n\n/** Returns a concrete animation-name and ensures keyframes exist (for built-ins) */\nexport function resolveAnimation(cfg?: AnimationConfig): string | null {\n if (!cfg) return null;\n const name = cfg.name;\n const builtIn = builtInKeyframes(name, cfg);\n if (builtIn) {\n // Ensure single injection per built-in name\n const marker = `/*kf-${name}*/`;\n if (typeof document !== \"undefined\") {\n const tag = ensureStyleTag();\n if (!tag.innerHTML.includes(marker)) {\n inject(`${builtIn}\\n${marker}`);\n }\n }\n return name; // use built-in name as animation-name\n }\n // custom: use author-provided @keyframes by name\n return name;\n}\n\n/** Build the full CSS animation shorthand from a config and resolved name */\nexport function toAnimationShorthand(cfg?: AnimationConfig): string | null {\n const name = resolveAnimation(cfg);\n if (!cfg || !name) return null;\n const dur = (cfg.duration ?? 10) + \"s\";\n const delay = (cfg.delay ?? 0) + \"s\";\n const iter = cfg.iterationCount ?? \"infinite\";\n const dir = cfg.direction ?? \"normal\";\n const timing = cfg.timing ?? \"linear\";\n const fill = cfg.fillMode ?? \"forwards\";\n const play = cfg.animationPlayState ?? \"running\";\n // name duration timing delay iteration-count direction fill-mode play-state\n return `${name} ${dur} ${timing} ${delay} ${iter} ${dir} ${fill} ${play}`;\n}\n","import * as React from \"react\";\nimport type {\n ObjProps,\n FaceDef,\n 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rotateX(90deg) translateZ(${hh}px)`;\n case \"bottom\":\n return `translate(-50%, -50%) rotateX(-90deg) translateZ(${hh}px)`;\n case \"top_front\":\n return `translate(-50%, -50%) rotateX(45deg) translateZ(${hh}px)`;\n case \"top_rear\":\n return `translate(-50%, -50%) rotateX(135deg) translateZ(${hh}px)`;\n case \"bottom_front\":\n return `translate(-50%, -50%) rotateX(-45deg) translateZ(${hh}px)`;\n case \"bottom_rear\":\n return `translate(-50%, -50%) rotateX(-135deg) translateZ(${hh}px)`;\n default:\n return `translate(-50%, -50%) translateZ(${hd}px)`;\n }\n}\n\n/* ------------------------------------------------------------------ */\n/* Face transform — flat (unfolded) positions */\n/* */\n/* Layout order: … | left | front | right | back | … */\n/* Centered on the midpoint of the full row. */\n/* ------------------------------------------------------------------ */\n\n/** Ordered face names for the flat row (left-to-right) */\nconst FLAT_ORDER: FaceName[] = [\"left\", \"front\", 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We centre the row on 0.\n */\nfunction faceTransformFlat(\n name: string,\n w: number,\n _h: number,\n d: number\n): string {\n // Total row width\n const total = 2 * d + 2 * w;\n const halfTotal = total / 2;\n\n // Cumulative left-edge x positions (relative to row start = 0)\n // left : 0 width d\n // front : d width w\n // right : d + w width d\n // back : d + w + d width w\n let cx: number; // centre-x of this face in the row\n\n switch (name as FaceName) {\n case \"left\":\n cx = d / 2;\n break;\n case \"front\":\n cx = d + w / 2;\n break;\n case \"right\":\n cx = d + w + d / 2;\n break;\n case \"back\":\n cx = d + w + d + w / 2;\n break;\n case \"top\":\n case \"top_front\":\n case \"top_rear\":\n // Top faces slide upward out of the way\n cx = d + w / 2;\n return `translate(-50%, -50%) translateX(${cx - halfTotal}px) translateY(-${_h}px)`;\n case \"bottom\":\n case \"bottom_front\":\n case \"bottom_rear\":\n cx = d + w / 2;\n return `translate(-50%, -50%) translateX(${cx - halfTotal}px) translateY(${_h}px)`;\n default:\n cx = d + w / 2;\n break;\n }\n\n // Shift so the row is centred on x=0\n const offsetX = cx - halfTotal;\n return `translate(-50%, -50%) translateX(${offsetX}px)`;\n}\n\n/* ------------------------------------------------------------------ */\n/* Parse a legacy CSS text string into a CSSProperties object */\n/* ------------------------------------------------------------------ */\n\nfunction parseCssText(css?: string): React.CSSProperties {\n if (!css) return {};\n const style: Record<string, string> = {};\n css.split(\";\").forEach((rule) => {\n const [prop, ...rest] = rule.split(\":\");\n if (!prop || rest.length === 0) return;\n const key = prop\n .trim()\n .replace(/-([a-z])/g, (_, c) => c.toUpperCase());\n style[key] = rest.join(\":\").trim();\n });\n return style as React.CSSProperties;\n}\n\n/* ------------------------------------------------------------------ */\n/* Resolve face dimensions for non-standard faces */\n/* ------------------------------------------------------------------ */\n\nfunction faceDimensions(\n name: string,\n w: number,\n h: number,\n d: number\n): { width: number; height: number } {\n switch (name as FaceName) {\n case \"left\":\n case \"right\":\n return { width: d, height: h };\n case \"top\":\n case \"bottom\":\n case \"top_front\":\n case \"top_rear\":\n case \"bottom_front\":\n case \"bottom_rear\":\n return { width: w, height: d };\n default:\n return { width: w, height: h };\n }\n}\n\n/* ------------------------------------------------------------------ */\n/* Default 6-sided cube when no faces are provided */\n/* ------------------------------------------------------------------ */\n\nconst DEFAULT_FACE_NAMES: FaceName[] = [\n \"front\",\n \"back\",\n \"left\",\n \"right\",\n \"top\",\n \"bottom\",\n];\n\n/* ------------------------------------------------------------------ */\n/* Component */\n/* ------------------------------------------------------------------ */\n\nexport const Obj: React.FC<ObjProps> = React.memo(\n ({\n width = 160,\n height = 160,\n depth = 150,\n perspective = 600,\n perspectiveOrigin = \"50% 50%\",\n faces,\n global: globalDef,\n anim1,\n anim2,\n showCenterDiv = false,\n flat = false,\n transitionDuration = 1,\n className,\n style,\n }) => {\n const w = typeof width === \"number\" ? width : parseFloat(width);\n const h = typeof height === \"number\" ? height : parseFloat(height);\n const d = typeof depth === \"number\" ? depth : parseFloat(depth);\n\n // Resolve animation shorthands\n const animation1 = toAnimationShorthand(anim1) ?? undefined;\n const animation2 = toAnimationShorthand(anim2) ?? undefined;\n\n // Determine which faces to render\n const faceList: FaceDef[] =\n faces && faces.length > 0\n ? faces\n : DEFAULT_FACE_NAMES.map((name) => ({ name }));\n\n const transitionCss = `transform ${transitionDuration}s ease-in-out`;\n\n // Merge global defaults into each face\n const renderFace = (face: FaceDef, i: number) => {\n const dims = faceDimensions(face.name, w, h, d);\n const transform = flat\n ? faceTransformFlat(face.name, w, h, d)\n : faceTransform3D(face.name, w, h, d);\n\n const globalStyle = parseCssText(globalDef?.css);\n const faceInlineStyle = parseCssText(face.css);\n\n const mergedStyle: React.CSSProperties = {\n ...globalStyle,\n ...(globalDef?.style ?? {}),\n ...faceInlineStyle,\n ...(face.style ?? {}),\n width: dims.width,\n height: dims.height,\n transform,\n transition: transitionCss,\n };\n\n const body = face.body ?? globalDef?.body ?? null;\n const faceClassName = [\n \"anim3d-face\",\n face.className,\n ]\n .filter(Boolean)\n .join(\" \");\n\n return (\n <div\n key={face.name + \"-\" + i}\n className={faceClassName}\n style={mergedStyle}\n >\n {body}\n </div>\n );\n };\n\n const cssVars = {\n \"--obj-w\": w + \"px\",\n \"--obj-h\": h + \"px\",\n \"--obj-d\": d + \"px\",\n } as React.CSSProperties;\n\n return (\n <div\n className={[\"anim3d-stage\", className].filter(Boolean).join(\" \")}\n style={{\n perspective: flat ? \"none\" : perspective,\n perspectiveOrigin,\n ...cssVars,\n ...style,\n }}\n data-anim-3d-obj\n role=\"img\"\n aria-label=\"3D object\"\n >\n {/* Outer animation wrapper (anim1) */}\n <div\n className=\"anim3d-wrapper\"\n style={{\n ...cssVars,\n animation: flat ? \"none\" : animation1,\n transformStyle: \"preserve-3d\",\n transition: transitionCss,\n }}\n >\n {/* Inner animation wrapper (anim2) */}\n <div\n className=\"anim3d-wrapper\"\n style={{\n ...cssVars,\n animation: flat ? \"none\" : animation2,\n transformStyle: \"preserve-3d\",\n transition: transitionCss,\n }}\n >\n {showCenterDiv && <div className=\"anim3d-center\" />}\n {faceList.map(renderFace)}\n </div>\n </div>\n </div>\n );\n }\n);\n\nObj.displayName = \"Obj\";\n"]}
1
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type { AnimationConfig } from \"./types\";\n\n/** Create (or reuse) a <style> tag for dynamic keyframes */\nfunction ensureStyleTag(): HTMLStyleElement {\n let tag = document.getElementById(\n \"anim3d-keyframes\"\n ) as HTMLStyleElement | null;\n if (!tag) {\n tag = document.createElement(\"style\");\n tag.id = \"anim3d-keyframes\";\n document.head.appendChild(tag);\n }\n return tag;\n}\n\nfunction inject(css: string) {\n if (typeof document === \"undefined\") return; // SSR\n const tag = ensureStyleTag();\n tag.appendChild(document.createTextNode(css));\n}\n\n/** Keyframes text for built-ins */\nfunction builtInKeyframes(name: string, cfg: AnimationConfig) {\n const hi = cfg.degreesHi ?? 15;\n const lo = cfg.degreesLow ?? -15;\n switch (name) {\n case \"Y360\":\n return `@keyframes Y360 { from { transform: rotateY(0deg) } to { transform: rotateY(360deg) } }`;\n case \"X360\":\n return `@keyframes X360 { from { transform: rotateX(0deg) } to { transform: rotateX(360deg) } }`;\n case \"Z360\":\n return `@keyframes Z360 { from { transform: rotateZ(0deg) } to { transform: rotateZ(360deg) } }`;\n case \"rockY\":\n return `@keyframes rockY { 0%{ transform: rotateY(${lo}deg) } 50%{ transform: rotateY(${hi}deg) } 100%{ transform: rotateY(${lo}deg) } }`;\n case \"rockX\":\n return `@keyframes rockX { 0%{ transform: rotateX(${lo}deg) } 50%{ transform: rotateX(${hi}deg) } 100%{ transform: rotateX(${lo}deg) } }`;\n default:\n // Custom names: let authors supply their own @keyframes in global CSS with that name.\n return \"\";\n }\n}\n\n/** Returns a concrete animation-name and ensures keyframes exist (for built-ins) */\nexport function resolveAnimation(cfg?: AnimationConfig): string | null {\n if (!cfg) return null;\n const name = cfg.name;\n const builtIn = builtInKeyframes(name, cfg);\n if (builtIn) {\n // Ensure single injection per built-in name\n const marker = `/*kf-${name}*/`;\n if (typeof document !== \"undefined\") {\n const tag = ensureStyleTag();\n if (!tag.innerHTML.includes(marker)) {\n inject(`${builtIn}\\n${marker}`);\n }\n }\n return name; // use built-in name as animation-name\n }\n // custom: use author-provided @keyframes by name\n return name;\n}\n\n/** Build the full CSS animation shorthand from a config and resolved name */\nexport function toAnimationShorthand(cfg?: AnimationConfig): string | null {\n const name = resolveAnimation(cfg);\n if (!cfg || !name) return null;\n const dur = (cfg.duration ?? 10) + \"s\";\n const delay = (cfg.delay ?? 0) + \"s\";\n const iter = cfg.iterationCount ?? \"infinite\";\n const dir = cfg.direction ?? \"normal\";\n const timing = cfg.timing ?? \"linear\";\n const fill = cfg.fillMode ?? \"forwards\";\n const play = cfg.animationPlayState ?? \"running\";\n // name duration timing delay iteration-count direction fill-mode play-state\n return `${name} ${dur} ${timing} ${delay} ${iter} ${dir} ${fill} ${play}`;\n}\n","import * as React from \"react\";\nimport type {\n ObjProps,\n FaceDef,\n FaceName,\n GlobalDef,\n} from \"../types\";\nimport { toAnimationShorthand } from \"../keyframes\";\nimport \"../styles/obj.css\";\n\n// Re-export the canonical ObjProps from types.ts\nexport type { ObjProps } from \"../types\";\n\n/* ------------------------------------------------------------------ */\n/* Face transform — 3D cuboid positions */\n/* ------------------------------------------------------------------ */\n\nfunction faceTransform3D(\n name: string,\n w: number,\n h: number,\n d: number\n): string {\n const hw = w / 2;\n const hh = h / 2;\n const hd = d / 2;\n\n switch (name as FaceName) {\n case \"front\":\n return `translate(-50%, -50%) translateZ(${hd}px)`;\n case \"back\":\n return `translate(-50%, -50%) rotateY(180deg) translateZ(${hd}px)`;\n case \"left\":\n return `translate(-50%, -50%) rotateY(-90deg) translateZ(${hw}px)`;\n case \"right\":\n return `translate(-50%, -50%) rotateY(90deg) translateZ(${hw}px)`;\n case \"top\":\n return `translate(-50%, -50%) 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right): front(w) | right(d) | back(w) | left(d)\n // Total width = 2w + 2d. Centre of row at (w + d).\n const total = 2 * w + 2 * d;\n const half = total / 2;\n\n let cx: number;\n\n switch (name as FaceName) {\n case \"front\":\n cx = w / 2;\n break;\n case \"right\":\n cx = w + d / 2;\n break;\n case \"back\":\n cx = w + d + w / 2;\n break;\n case \"left\":\n cx = w + d + w + d / 2;\n break;\n case \"top\":\n case \"top_front\":\n case \"top_rear\":\n cx = w / 2;\n return `translate(-50%, -50%) translateX(${cx - half}px) translateY(-${h}px)`;\n case \"bottom\":\n case \"bottom_front\":\n case \"bottom_rear\":\n cx = w / 2;\n return `translate(-50%, -50%) translateX(${cx - half}px) translateY(${h}px)`;\n default:\n cx = w / 2;\n break;\n }\n\n return `translate(-50%, -50%) translateX(${cx - half}px)`;\n}\n\n/* ------------------------------------------------------------------ */\n/* Parse a legacy CSS text string into a CSSProperties object */\n/* ------------------------------------------------------------------ */\n\nfunction parseCssText(css?: string): React.CSSProperties {\n if (!css) return {};\n const style: Record<string, string> = {};\n css.split(\";\").forEach((rule) => {\n const [prop, ...rest] = rule.split(\":\");\n if (!prop || rest.length === 0) return;\n const key = prop\n .trim()\n .replace(/-([a-z])/g, (_, c) => c.toUpperCase());\n style[key] = rest.join(\":\").trim();\n });\n return style as React.CSSProperties;\n}\n\n/* ------------------------------------------------------------------ */\n/* Resolve face dimensions for non-standard faces */\n/* ------------------------------------------------------------------ */\n\nfunction faceDimensions(\n name: string,\n w: number,\n h: number,\n d: number\n): { width: number; height: number } {\n switch (name as FaceName) {\n case \"left\":\n case \"right\":\n return { width: d, height: h };\n case \"top\":\n case \"bottom\":\n case \"top_front\":\n case \"top_rear\":\n case \"bottom_front\":\n case \"bottom_rear\":\n return { width: w, height: d };\n default:\n return { width: w, height: h };\n }\n}\n\n/* ------------------------------------------------------------------ */\n/* Build appearance style for a face (colours, borders, etc.) */\n/* Does NOT include position / transform / size. */\n/* ------------------------------------------------------------------ */\n\nfunction faceAppearance(\n face: FaceDef,\n globalDef?: GlobalDef\n): {\n style: React.CSSProperties;\n className: string;\n body: React.ReactNode;\n} {\n const globalStyle = parseCssText(globalDef?.css);\n const faceInlineStyle = parseCssText(face.css);\n\n const style: React.CSSProperties = {\n ...globalStyle,\n ...(globalDef?.style ?? {}),\n ...faceInlineStyle,\n ...(face.style ?? {}),\n };\n\n const className = [\"anim3d-face\", face.className]\n .filter(Boolean)\n .join(\" \");\n\n const body = face.body ?? globalDef?.body ?? null;\n\n return { style, className, body };\n}\n\n/* ------------------------------------------------------------------ */\n/* Default 6-sided cube when no faces are provided */\n/* ------------------------------------------------------------------ */\n\nconst DEFAULT_FACE_NAMES: FaceName[] = [\n \"front\",\n \"back\",\n \"left\",\n \"right\",\n \"top\",\n \"bottom\",\n];\n\n/* ------------------------------------------------------------------ */\n/* Stagger order for oneAtATime (standard mode) */\n/* ------------------------------------------------------------------ */\n\nconst STAGGER_ORDER: string[] = [\n \"front\",\n \"right\",\n \"back\",\n \"left\",\n \"top\",\n \"bottom\",\n \"top_front\",\n \"top_rear\",\n \"bottom_front\",\n \"bottom_rear\",\n];\n\n/* ------------------------------------------------------------------ */\n/* Component */\n/* ------------------------------------------------------------------ */\n\nexport const Obj: React.FC<ObjProps> = React.memo(\n ({\n width = 160,\n height = 160,\n depth = 150,\n perspective = 600,\n perspectiveOrigin = \"50% 50%\",\n faces,\n global: globalDef,\n anim1,\n anim2,\n showCenterDiv = false,\n flat = false,\n transitionDuration = 1,\n oneAtATime = false,\n remainJoined = false,\n className,\n style,\n }) => {\n const w =\n typeof width === \"number\" ? width : parseFloat(String(width));\n const h =\n typeof height === \"number\" ? height : parseFloat(String(height));\n const d =\n typeof depth === \"number\" ? depth : parseFloat(String(depth));\n\n // Resolve animation shorthands\n const animation1 = toAnimationShorthand(anim1) ?? undefined;\n const animation2 = toAnimationShorthand(anim2) ?? undefined;\n\n // Determine which faces to render\n const faceList: FaceDef[] =\n faces && faces.length > 0\n ? faces\n : DEFAULT_FACE_NAMES.map((name) => ({ name }));\n\n const transitionCss = (delay = 0) =>\n `transform ${transitionDuration}s ease-in-out ${delay}s`;\n\n /* ============================================================ */\n /* Standard rendering (no remainJoined) */\n /* ============================================================ */\n\n const renderStandard = () =>\n faceList.map((face, i) => {\n const dims = faceDimensions(face.name, w, h, d);\n const transform = flat\n ? faceTransformFlat(face.name, w, h, d)\n : faceTransform3D(face.name, w, h, d);\n\n const {\n style: fStyle,\n className: fCls,\n body,\n } = faceAppearance(face, globalDef);\n\n const idx = STAGGER_ORDER.indexOf(face.name);\n const delay = oneAtATime\n ? (idx >= 0 ? idx : i) * transitionDuration\n : 0;\n\n return (\n <div\n key={face.name + \"-\" + i}\n className={fCls}\n style={{\n ...fStyle,\n width: dims.width,\n height: dims.height,\n transform,\n transition: transitionCss(delay),\n }}\n >\n {body}\n </div>\n );\n });\n\n /* ============================================================ */\n /* Joined rendering — nested hinge structure */\n /* */\n /* Chain: front → right → back (hinged at shared edges) */\n /* Left is independent (the break‑point). */\n /* */\n /* Flat order: front | right | back | left (left on far right) */\n /* ============================================================ */\n\n const renderJoined = () => {\n const findFace = (n: string) =>\n faceList.find((f) => f.name === n);\n\n const frontFace = findFace(\"front\");\n const rightFace = findFace(\"right\");\n const backFace = findFace(\"back\");\n const leftFace = findFace(\"left\");\n\n const sideNames = new Set([\n \"front\",\n \"right\",\n \"back\",\n \"left\",\n ]);\n const otherFaces = faceList.filter(\n (f) => !sideNames.has(f.name)\n );\n\n const step = oneAtATime ? transitionDuration : 0;\n\n /* Helper: render a single face element with merged styles */\n const renderFaceEl = (\n face: FaceDef | undefined,\n dims: { width: number; height: number },\n extra: React.CSSProperties,\n key: string\n ) => {\n if (!face) return null;\n const {\n style: fStyle,\n className: fCls,\n body,\n } = faceAppearance(face, globalDef);\n return (\n <div\n key={key}\n className={fCls}\n style={{\n ...fStyle,\n width: dims.width,\n height: dims.height,\n display: \"flex\",\n alignItems: \"center\",\n justifyContent: \"center\",\n boxSizing: \"border-box\",\n ...extra,\n }}\n >\n {body}\n </div>\n );\n };\n\n return (\n <>\n {/* ---- Front face (anchor) ---- */}\n {renderFaceEl(\n frontFace,\n { width: w, height: h },\n {\n position: \"absolute\",\n left: \"50%\",\n top: \"50%\",\n transform: flat\n ? \"translate(-50%, -50%)\"\n : `translate(-50%, -50%) translateZ(${d / 2}px)`,\n transition: transitionCss(0),\n },\n \"front-j\"\n )}\n\n {/* ---- Right hinge (pivots at front's right edge) ---- */}\n <div\n style={{\n position: \"absolute\",\n left: `calc(50% + ${w / 2}px)`,\n top: \"50%\",\n width: 0,\n height: 0,\n transformOrigin: \"0 0\",\n transformStyle: \"preserve-3d\",\n transform: flat\n ? \"none\"\n : `translateZ(${d / 2}px) rotateY(90deg)`,\n transition: transitionCss(step),\n }}\n >\n {/* Right face */}\n {renderFaceEl(\n rightFace,\n { width: d, height: h },\n {\n position: \"absolute\",\n left: 0,\n top: 0,\n transform: \"translateY(-50%)\",\n },\n \"right-j\"\n )}\n\n {/* ---- Back hinge (pivots at right's far edge) ---- */}\n <div\n style={{\n position: \"absolute\",\n left: d,\n top: 0,\n width: 0,\n height: 0,\n transformOrigin: \"0 0\",\n transformStyle: \"preserve-3d\",\n transform: flat\n ? \"none\"\n : \"rotateY(90deg)\",\n transition: transitionCss(step * 2),\n }}\n >\n {/* Back face */}\n {renderFaceEl(\n backFace,\n { width: w, height: h },\n {\n position: \"absolute\",\n left: 0,\n top: 0,\n transform: \"translateY(-50%)\",\n },\n \"back-j\"\n )}\n\n {/* ---- Left hinge (pivots at back's far edge) ---- */}\n <div\n style={{\n position: \"absolute\",\n left: w,\n top: 0,\n width: 0,\n height: 0,\n transformOrigin: \"0 0\",\n transformStyle: \"preserve-3d\",\n transform: flat\n ? \"none\"\n : \"rotateY(90deg)\",\n transition: transitionCss(step * 3),\n }}\n >\n {/* Left face */}\n {renderFaceEl(\n leftFace,\n { width: d, height: h },\n {\n position: \"absolute\",\n left: 0,\n top: 0,\n transform: \"translateY(-50%)\",\n },\n \"left-j\"\n )}\n </div>\n </div>\n </div>\n\n {/* ---- Non-side faces (top, bottom, etc.) ---- */}\n {otherFaces.map((face, i) => {\n const dims = faceDimensions(face.name, w, h, d);\n const xform = flat\n ? faceTransformFlat(face.name, w, h, d)\n : faceTransform3D(face.name, w, h, d);\n const {\n style: fStyle,\n className: fCls,\n body,\n } = faceAppearance(face, globalDef);\n return (\n <div\n key={face.name + \"-o-\" + i}\n className={fCls}\n style={{\n ...fStyle,\n width: dims.width,\n height: dims.height,\n transform: xform,\n transition: transitionCss(0),\n }}\n >\n {body}\n </div>\n );\n })}\n </>\n );\n };\n\n /* ============================================================ */\n /* Render tree */\n /* ============================================================ */\n\n const cssVars = {\n \"--obj-w\": w + \"px\",\n \"--obj-h\": h + \"px\",\n \"--obj-d\": d + \"px\",\n } as React.CSSProperties;\n\n return (\n <div\n className={[\"anim3d-stage\", className]\n .filter(Boolean)\n .join(\" \")}\n style={{\n perspective,\n perspectiveOrigin,\n ...cssVars,\n ...style,\n }}\n data-anim-3d-obj\n role=\"img\"\n aria-label=\"3D object\"\n >\n {/* Outer animation wrapper (anim1) */}\n <div\n className=\"anim3d-wrapper\"\n style={{\n ...cssVars,\n animation: flat ? \"none\" : animation1,\n transformStyle: \"preserve-3d\",\n transition: transitionCss(),\n }}\n >\n {/* Inner animation wrapper (anim2) */}\n <div\n className=\"anim3d-wrapper\"\n style={{\n ...cssVars,\n animation: flat ? \"none\" : animation2,\n transformStyle: \"preserve-3d\",\n transition: transitionCss(),\n }}\n >\n {showCenterDiv && (\n <div className=\"anim3d-center\" />\n )}\n {remainJoined\n ? renderJoined()\n : renderStandard()}\n </div>\n </div>\n </div>\n );\n }\n);\n\nObj.displayName = \"Obj\";\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "anim-3d-obj",
3
- "version": "2.0.5",
3
+ "version": "2.0.6",
4
4
  "description": "Configurable 3D object with animated rotations and face content",
5
5
  "license": "MIT",
6
6
  "author": "mdnelles",