anim-3d-obj 2.0.4 → 2.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +48 -9
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.mts +4 -0
- package/dist/index.d.ts +4 -0
- package/dist/index.js +48 -9
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
package/dist/index.cjs
CHANGED
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@@ -91,7 +91,7 @@ function toAnimationShorthand(cfg) {
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91
91
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const play = cfg.animationPlayState ?? "running";
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return `${name} ${dur} ${timing} ${delay} ${iter} ${dir} ${fill} ${play}`;
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93
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}
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94
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-
function
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94
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+
function faceTransform3D(name, w, h, d) {
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const hw = w / 2;
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const hh = h / 2;
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const hd = d / 2;
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@@ -108,7 +108,6 @@ function faceTransform(name, w, h, d) {
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return `translate(-50%, -50%) rotateX(90deg) translateZ(${hh}px)`;
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case "bottom":
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return `translate(-50%, -50%) rotateX(-90deg) translateZ(${hh}px)`;
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111
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-
// Legacy names – map to angled half-faces
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case "top_front":
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return `translate(-50%, -50%) rotateX(45deg) translateZ(${hh}px)`;
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case "top_rear":
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@@ -121,6 +120,40 @@ function faceTransform(name, w, h, d) {
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return `translate(-50%, -50%) translateZ(${hd}px)`;
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}
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}
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123
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+
function faceTransformFlat(name, w, _h, d) {
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124
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+
const total = 2 * d + 2 * w;
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125
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+
const halfTotal = total / 2;
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126
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+
let cx;
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127
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+
switch (name) {
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128
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+
case "left":
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129
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+
cx = d / 2;
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130
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+
break;
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131
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+
case "front":
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132
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+
cx = d + w / 2;
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133
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+
break;
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134
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+
case "right":
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135
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+
cx = d + w + d / 2;
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136
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break;
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137
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+
case "back":
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138
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cx = d + w + d + w / 2;
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break;
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140
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+
case "top":
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141
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+
case "top_front":
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142
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+
case "top_rear":
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143
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+
cx = d + w / 2;
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144
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+
return `translate(-50%, -50%) translateX(${cx - halfTotal}px) translateY(-${_h}px)`;
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145
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+
case "bottom":
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146
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+
case "bottom_front":
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147
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+
case "bottom_rear":
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148
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+
cx = d + w / 2;
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149
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+
return `translate(-50%, -50%) translateX(${cx - halfTotal}px) translateY(${_h}px)`;
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150
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+
default:
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151
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cx = d + w / 2;
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152
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break;
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153
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+
}
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+
const offsetX = cx - halfTotal;
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155
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+
return `translate(-50%, -50%) translateX(${offsetX}px)`;
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+
}
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function parseCssText(css) {
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if (!css) return {};
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const style = {};
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@@ -168,6 +201,8 @@ var Obj = React__namespace.memo(
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anim1,
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anim2,
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showCenterDiv = false,
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+
flat = false,
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+
transitionDuration = 1,
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className,
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style
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}) => {
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@@ -177,9 +212,10 @@ var Obj = React__namespace.memo(
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const animation1 = toAnimationShorthand(anim1) ?? void 0;
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const animation2 = toAnimationShorthand(anim2) ?? void 0;
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const faceList = faces && faces.length > 0 ? faces : DEFAULT_FACE_NAMES.map((name) => ({ name }));
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215
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+
const transitionCss = `transform ${transitionDuration}s ease-in-out`;
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const renderFace = (face, i) => {
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const dims = faceDimensions(face.name, w, h, d);
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182
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-
const transform =
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218
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+
const transform = flat ? faceTransformFlat(face.name, w, h, d) : faceTransform3D(face.name, w, h, d);
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const globalStyle = parseCssText(globalDef?.css);
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const faceInlineStyle = parseCssText(face.css);
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const mergedStyle = {
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@@ -189,7 +225,8 @@ var Obj = React__namespace.memo(
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...face.style ?? {},
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width: dims.width,
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height: dims.height,
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-
transform
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+
transform,
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+
transition: transitionCss
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};
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const body = face.body ?? globalDef?.body ?? null;
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const faceClassName = [
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@@ -216,7 +253,7 @@ var Obj = React__namespace.memo(
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{
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className: ["anim3d-stage", className].filter(Boolean).join(" "),
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style: {
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219
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-
perspective,
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256
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+
perspective: flat ? "none" : perspective,
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perspectiveOrigin,
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221
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...cssVars,
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...style
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@@ -230,8 +267,9 @@ var Obj = React__namespace.memo(
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className: "anim3d-wrapper",
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style: {
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...cssVars,
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233
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-
animation: animation1,
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234
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-
transformStyle: "preserve-3d"
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270
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+
animation: flat ? "none" : animation1,
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271
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+
transformStyle: "preserve-3d",
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+
transition: transitionCss
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},
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children: /* @__PURE__ */ jsxRuntime.jsxs(
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"div",
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@@ -239,8 +277,9 @@ var Obj = React__namespace.memo(
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className: "anim3d-wrapper",
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style: {
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...cssVars,
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242
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-
animation: animation2,
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243
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-
transformStyle: "preserve-3d"
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280
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+
animation: flat ? "none" : animation2,
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+
transformStyle: "preserve-3d",
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transition: transitionCss
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},
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children: [
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showCenterDiv && /* @__PURE__ */ jsxRuntime.jsx("div", { className: "anim3d-center" }),
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package/dist/index.cjs.map
CHANGED
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@@ -1 +1 @@
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1
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-
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\"Z360\":\n return `@keyframes Z360 { from { transform: rotateZ(0deg) } to { transform: rotateZ(360deg) } }`;\n case \"rockY\":\n return `@keyframes rockY { 0%{ transform: rotateY(${lo}deg) } 50%{ transform: rotateY(${hi}deg) } 100%{ transform: rotateY(${lo}deg) } }`;\n case \"rockX\":\n return `@keyframes rockX { 0%{ transform: rotateX(${lo}deg) } 50%{ transform: rotateX(${hi}deg) } 100%{ transform: rotateX(${lo}deg) } }`;\n default:\n // Custom names: let authors supply their own @keyframes in global CSS with that name.\n return \"\";\n }\n}\n\n/** Returns a concrete animation-name and ensures keyframes exist (for built-ins) */\nexport function resolveAnimation(cfg?: AnimationConfig): string | null {\n if (!cfg) return null;\n const name = cfg.name;\n const builtIn = builtInKeyframes(name, cfg);\n if (builtIn) {\n // Ensure single injection per built-in name\n const marker = `/*kf-${name}*/`;\n if (typeof document !== \"undefined\") {\n const tag = ensureStyleTag();\n if (!tag.innerHTML.includes(marker)) {\n inject(`${builtIn}\\n${marker}`);\n }\n }\n return name; // use built-in name as animation-name\n }\n // custom: use author-provided @keyframes by name\n return name;\n}\n\n/** Build the full CSS animation shorthand from a config and resolved name */\nexport function toAnimationShorthand(cfg?: AnimationConfig): string | null {\n const name = resolveAnimation(cfg);\n if (!cfg || !name) return null;\n const dur = (cfg.duration ?? 10) + \"s\";\n const delay = (cfg.delay ?? 0) + \"s\";\n const iter = cfg.iterationCount ?? \"infinite\";\n const dir = cfg.direction ?? \"normal\";\n const timing = cfg.timing ?? \"linear\";\n const fill = cfg.fillMode ?? \"forwards\";\n const play = cfg.animationPlayState ?? \"running\";\n // name duration timing delay iteration-count direction fill-mode play-state\n return `${name} ${dur} ${timing} ${delay} ${iter} ${dir} ${fill} ${play}`;\n}\n","import * as React from \"react\";\nimport type {\n ObjProps,\n FaceDef,\n FaceName,\n GlobalDef,\n} from \"../types\";\nimport { toAnimationShorthand } from \"../keyframes\";\nimport \"../styles/obj.css\";\n\n// Re-export the canonical ObjProps from types.ts\nexport type { ObjProps } from \"../types\";\n\n/* ------------------------------------------------------------------ */\n/* Face transform map */\n/* ------------------------------------------------------------------ */\n\nfunction faceTransform(\n name: string,\n w: number,\n h: number,\n d: number\n): string {\n const hw = w / 2;\n const hh = h / 2;\n const hd = d / 2;\n\n switch (name as FaceName) {\n case \"front\":\n return `translate(-50%, -50%) translateZ(${hd}px)`;\n case \"back\":\n return `translate(-50%, -50%) rotateY(180deg) translateZ(${hd}px)`;\n case \"left\":\n return `translate(-50%, -50%) rotateY(-90deg) translateZ(${hw}px)`;\n case \"right\":\n return `translate(-50%, -50%) rotateY(90deg) translateZ(${hw}px)`;\n case \"top\":\n return `translate(-50%, -50%) rotateX(90deg) 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...rest] = rule.split(\":\");\n if (!prop || rest.length === 0) return;\n const key = prop\n .trim()\n .replace(/-([a-z])/g, (_, c) => c.toUpperCase());\n style[key] = rest.join(\":\").trim();\n });\n return style as React.CSSProperties;\n}\n\n/* ------------------------------------------------------------------ */\n/* Resolve face dimensions for non-standard faces */\n/* ------------------------------------------------------------------ */\n\nfunction faceDimensions(\n name: string,\n w: number,\n h: number,\n d: number\n): { width: number; height: number } {\n switch (name as FaceName) {\n case \"left\":\n case \"right\":\n return { width: d, height: h };\n case \"top\":\n case \"bottom\":\n case \"top_front\":\n case \"top_rear\":\n case \"bottom_front\":\n case \"bottom_rear\":\n return { width: w, height: d };\n default:\n return { width: w, height: h };\n }\n}\n\n/* ------------------------------------------------------------------ */\n/* Default 6-sided cube when no faces are provided */\n/* ------------------------------------------------------------------ */\n\nconst DEFAULT_FACE_NAMES: FaceName[] = [\n \"front\",\n \"back\",\n \"left\",\n \"right\",\n \"top\",\n \"bottom\",\n];\n\n/* ------------------------------------------------------------------ */\n/* Component */\n/* ------------------------------------------------------------------ */\n\nexport const Obj: React.FC<ObjProps> = React.memo(\n ({\n width = 160,\n height = 160,\n depth = 150,\n perspective = 600,\n perspectiveOrigin = \"50% 50%\",\n faces,\n global: globalDef,\n anim1,\n anim2,\n showCenterDiv = false,\n className,\n style,\n }) => {\n const w = typeof width === \"number\" ? width : parseFloat(width);\n const h = typeof height === \"number\" ? height : parseFloat(height);\n const d = typeof depth === \"number\" ? depth : parseFloat(depth);\n\n // Resolve animation shorthands\n const animation1 = toAnimationShorthand(anim1) ?? undefined;\n const animation2 = toAnimationShorthand(anim2) ?? undefined;\n\n // Determine which faces to render\n const faceList: FaceDef[] =\n faces && faces.length > 0\n ? faces\n : DEFAULT_FACE_NAMES.map((name) => ({ name }));\n\n // Merge global defaults into each face\n const renderFace = (face: FaceDef, i: number) => {\n const dims = faceDimensions(face.name, w, h, d);\n const transform = faceTransform(face.name, w, h, d);\n\n const globalStyle = parseCssText(globalDef?.css);\n const faceInlineStyle = parseCssText(face.css);\n\n const mergedStyle: React.CSSProperties = {\n ...globalStyle,\n ...(globalDef?.style ?? {}),\n ...faceInlineStyle,\n ...(face.style ?? {}),\n width: dims.width,\n height: dims.height,\n transform,\n };\n\n const body = face.body ?? globalDef?.body ?? null;\n const faceClassName = [\n \"anim3d-face\",\n face.className,\n ]\n .filter(Boolean)\n .join(\" \");\n\n return (\n <div\n key={face.name + \"-\" + i}\n className={faceClassName}\n style={mergedStyle}\n >\n {body}\n </div>\n );\n };\n\n const cssVars = {\n \"--obj-w\": w + \"px\",\n \"--obj-h\": h + \"px\",\n \"--obj-d\": d + \"px\",\n } as React.CSSProperties;\n\n return (\n <div\n className={[\"anim3d-stage\", className].filter(Boolean).join(\" \")}\n style={{\n perspective,\n perspectiveOrigin,\n ...cssVars,\n ...style,\n }}\n data-anim-3d-obj\n role=\"img\"\n aria-label=\"3D object\"\n >\n {/* Outer animation wrapper (anim1) */}\n <div\n className=\"anim3d-wrapper\"\n style={{\n ...cssVars,\n animation: animation1,\n transformStyle: \"preserve-3d\",\n }}\n >\n {/* Inner animation wrapper (anim2) */}\n <div\n className=\"anim3d-wrapper\"\n style={{\n ...cssVars,\n animation: animation2,\n transformStyle: \"preserve-3d\",\n }}\n >\n {showCenterDiv && <div className=\"anim3d-center\" />}\n {faceList.map(renderFace)}\n </div>\n </div>\n </div>\n );\n }\n);\n\nObj.displayName = \"Obj\";\n"]}
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type { AnimationConfig } from \"./types\";\n\n/** Create (or reuse) a <style> tag for dynamic keyframes */\nfunction ensureStyleTag(): HTMLStyleElement {\n let tag = document.getElementById(\n \"anim3d-keyframes\"\n ) as HTMLStyleElement | null;\n if (!tag) {\n tag = document.createElement(\"style\");\n tag.id = \"anim3d-keyframes\";\n document.head.appendChild(tag);\n }\n return tag;\n}\n\nfunction inject(css: string) {\n if (typeof document === \"undefined\") return; // SSR\n const tag = ensureStyleTag();\n tag.appendChild(document.createTextNode(css));\n}\n\n/** Keyframes text for built-ins */\nfunction builtInKeyframes(name: string, cfg: AnimationConfig) {\n const hi = cfg.degreesHi ?? 15;\n const lo = cfg.degreesLow ?? -15;\n switch (name) {\n case \"Y360\":\n return `@keyframes Y360 { from { transform: rotateY(0deg) } to { transform: rotateY(360deg) } }`;\n case \"X360\":\n return `@keyframes X360 { from { transform: rotateX(0deg) } to { transform: rotateX(360deg) } }`;\n case \"Z360\":\n return `@keyframes Z360 { from { transform: rotateZ(0deg) } to { transform: rotateZ(360deg) } }`;\n case \"rockY\":\n return `@keyframes rockY { 0%{ transform: rotateY(${lo}deg) } 50%{ transform: rotateY(${hi}deg) } 100%{ transform: rotateY(${lo}deg) } }`;\n case \"rockX\":\n return `@keyframes rockX { 0%{ transform: rotateX(${lo}deg) } 50%{ transform: rotateX(${hi}deg) } 100%{ transform: rotateX(${lo}deg) } }`;\n default:\n // Custom names: let authors supply their own @keyframes in global CSS with that name.\n return \"\";\n }\n}\n\n/** Returns a concrete animation-name and ensures keyframes exist (for built-ins) */\nexport function resolveAnimation(cfg?: AnimationConfig): string | null {\n if (!cfg) return null;\n const name = cfg.name;\n const builtIn = builtInKeyframes(name, cfg);\n if (builtIn) {\n // Ensure single injection per built-in name\n const marker = `/*kf-${name}*/`;\n if (typeof document !== \"undefined\") {\n const tag = ensureStyleTag();\n if (!tag.innerHTML.includes(marker)) {\n inject(`${builtIn}\\n${marker}`);\n }\n }\n return name; // use built-in name as animation-name\n }\n // custom: use author-provided @keyframes by name\n return name;\n}\n\n/** Build the full CSS animation shorthand from a config and resolved name */\nexport function toAnimationShorthand(cfg?: AnimationConfig): string | null {\n const name = resolveAnimation(cfg);\n if (!cfg || !name) return null;\n const dur = (cfg.duration ?? 10) + \"s\";\n const delay = (cfg.delay ?? 0) + \"s\";\n const iter = cfg.iterationCount ?? \"infinite\";\n const dir = cfg.direction ?? \"normal\";\n const timing = cfg.timing ?? \"linear\";\n const fill = cfg.fillMode ?? \"forwards\";\n const play = cfg.animationPlayState ?? \"running\";\n // name duration timing delay iteration-count direction fill-mode play-state\n return `${name} ${dur} ${timing} ${delay} ${iter} ${dir} ${fill} ${play}`;\n}\n","import * as React from \"react\";\nimport type {\n ObjProps,\n FaceDef,\n FaceName,\n GlobalDef,\n} from \"../types\";\nimport { toAnimationShorthand } from \"../keyframes\";\nimport \"../styles/obj.css\";\n\n// Re-export the canonical ObjProps from types.ts\nexport type { ObjProps } from \"../types\";\n\n/* ------------------------------------------------------------------ */\n/* Face transform — 3D cuboid positions */\n/* ------------------------------------------------------------------ */\n\nfunction faceTransform3D(\n name: string,\n w: number,\n h: number,\n d: number\n): string {\n const hw = w / 2;\n const hh = h / 2;\n const hd = d / 2;\n\n switch (name as FaceName) {\n case \"front\":\n return `translate(-50%, -50%) translateZ(${hd}px)`;\n case \"back\":\n return `translate(-50%, -50%) rotateY(180deg) translateZ(${hd}px)`;\n case \"left\":\n return `translate(-50%, -50%) rotateY(-90deg) translateZ(${hw}px)`;\n case \"right\":\n return `translate(-50%, -50%) rotateY(90deg) translateZ(${hw}px)`;\n case \"top\":\n return `translate(-50%, -50%) 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\"right\", \"back\"];\n\n/**\n * Returns the flat-layout transform for a face.\n *\n * Side faces (left, right) have a rendered width of `d` (depth).\n * Front/back faces have a rendered width of `w`.\n * Row order: left(d) | front(w) | right(d) | back(w)\n * Total row width = 2d + 2w. We centre the row on 0.\n */\nfunction faceTransformFlat(\n name: string,\n w: number,\n _h: number,\n d: number\n): string {\n // Total row width\n const total = 2 * d + 2 * w;\n const halfTotal = total / 2;\n\n // Cumulative left-edge x positions (relative to row start = 0)\n // left : 0 width d\n // front : d width w\n // right : d + w width d\n // back : d + w + d width w\n let cx: number; // centre-x of this face in the row\n\n switch (name as FaceName) {\n case \"left\":\n cx = d / 2;\n break;\n case \"front\":\n cx = d + w / 2;\n break;\n case \"right\":\n cx = d + w + d / 2;\n break;\n case \"back\":\n cx = d + w + d + w / 2;\n break;\n case \"top\":\n case \"top_front\":\n case \"top_rear\":\n // Top faces slide upward out of the way\n cx = d + w / 2;\n return `translate(-50%, -50%) translateX(${cx - halfTotal}px) translateY(-${_h}px)`;\n case \"bottom\":\n case \"bottom_front\":\n case \"bottom_rear\":\n cx = d + w / 2;\n return `translate(-50%, -50%) translateX(${cx - halfTotal}px) translateY(${_h}px)`;\n default:\n cx = d + w / 2;\n break;\n }\n\n // Shift so the row is centred on x=0\n const offsetX = cx - halfTotal;\n return `translate(-50%, -50%) translateX(${offsetX}px)`;\n}\n\n/* ------------------------------------------------------------------ */\n/* Parse a legacy CSS text string into a CSSProperties object */\n/* ------------------------------------------------------------------ */\n\nfunction parseCssText(css?: string): React.CSSProperties {\n if (!css) return {};\n const style: Record<string, string> = {};\n css.split(\";\").forEach((rule) => {\n const [prop, ...rest] = rule.split(\":\");\n if (!prop || rest.length === 0) return;\n const key = prop\n .trim()\n .replace(/-([a-z])/g, (_, c) => c.toUpperCase());\n style[key] = rest.join(\":\").trim();\n });\n return style as React.CSSProperties;\n}\n\n/* ------------------------------------------------------------------ */\n/* Resolve face dimensions for non-standard faces */\n/* ------------------------------------------------------------------ */\n\nfunction faceDimensions(\n name: string,\n w: number,\n h: number,\n d: number\n): { width: number; height: number } {\n switch (name as FaceName) {\n case \"left\":\n case \"right\":\n return { width: d, height: h };\n case \"top\":\n case \"bottom\":\n case \"top_front\":\n case \"top_rear\":\n case \"bottom_front\":\n case \"bottom_rear\":\n return { width: w, height: d };\n default:\n return { width: w, height: h };\n }\n}\n\n/* ------------------------------------------------------------------ */\n/* Default 6-sided cube when no faces are provided */\n/* ------------------------------------------------------------------ */\n\nconst DEFAULT_FACE_NAMES: FaceName[] = [\n \"front\",\n \"back\",\n \"left\",\n \"right\",\n \"top\",\n \"bottom\",\n];\n\n/* ------------------------------------------------------------------ */\n/* Component */\n/* ------------------------------------------------------------------ */\n\nexport const Obj: React.FC<ObjProps> = React.memo(\n ({\n width = 160,\n height = 160,\n depth = 150,\n perspective = 600,\n perspectiveOrigin = \"50% 50%\",\n faces,\n global: globalDef,\n anim1,\n anim2,\n showCenterDiv = false,\n flat = false,\n transitionDuration = 1,\n className,\n style,\n }) => {\n const w = typeof width === \"number\" ? width : parseFloat(width);\n const h = typeof height === \"number\" ? height : parseFloat(height);\n const d = typeof depth === \"number\" ? depth : parseFloat(depth);\n\n // Resolve animation shorthands\n const animation1 = toAnimationShorthand(anim1) ?? undefined;\n const animation2 = toAnimationShorthand(anim2) ?? undefined;\n\n // Determine which faces to render\n const faceList: FaceDef[] =\n faces && faces.length > 0\n ? faces\n : DEFAULT_FACE_NAMES.map((name) => ({ name }));\n\n const transitionCss = `transform ${transitionDuration}s ease-in-out`;\n\n // Merge global defaults into each face\n const renderFace = (face: FaceDef, i: number) => {\n const dims = faceDimensions(face.name, w, h, d);\n const transform = flat\n ? faceTransformFlat(face.name, w, h, d)\n : faceTransform3D(face.name, w, h, d);\n\n const globalStyle = parseCssText(globalDef?.css);\n const faceInlineStyle = parseCssText(face.css);\n\n const mergedStyle: React.CSSProperties = {\n ...globalStyle,\n ...(globalDef?.style ?? {}),\n ...faceInlineStyle,\n ...(face.style ?? {}),\n width: dims.width,\n height: dims.height,\n transform,\n transition: transitionCss,\n };\n\n const body = face.body ?? globalDef?.body ?? null;\n const faceClassName = [\n \"anim3d-face\",\n face.className,\n ]\n .filter(Boolean)\n .join(\" \");\n\n return (\n <div\n key={face.name + \"-\" + i}\n className={faceClassName}\n style={mergedStyle}\n >\n {body}\n </div>\n );\n };\n\n const cssVars = {\n \"--obj-w\": w + \"px\",\n \"--obj-h\": h + \"px\",\n \"--obj-d\": d + \"px\",\n } as React.CSSProperties;\n\n return (\n <div\n className={[\"anim3d-stage\", className].filter(Boolean).join(\" \")}\n style={{\n perspective: flat ? \"none\" : perspective,\n perspectiveOrigin,\n ...cssVars,\n ...style,\n }}\n data-anim-3d-obj\n role=\"img\"\n aria-label=\"3D object\"\n >\n {/* Outer animation wrapper (anim1) */}\n <div\n className=\"anim3d-wrapper\"\n style={{\n ...cssVars,\n animation: flat ? \"none\" : animation1,\n transformStyle: \"preserve-3d\",\n transition: transitionCss,\n }}\n >\n {/* Inner animation wrapper (anim2) */}\n <div\n className=\"anim3d-wrapper\"\n style={{\n ...cssVars,\n animation: flat ? \"none\" : animation2,\n transformStyle: \"preserve-3d\",\n transition: transitionCss,\n }}\n >\n {showCenterDiv && <div className=\"anim3d-center\" />}\n {faceList.map(renderFace)}\n </div>\n </div>\n </div>\n );\n }\n);\n\nObj.displayName = \"Obj\";\n"]}
|
package/dist/index.d.mts
CHANGED
|
@@ -42,6 +42,10 @@ type ObjProps = {
|
|
|
42
42
|
anim1?: AnimationConfig;
|
|
43
43
|
anim2?: AnimationConfig;
|
|
44
44
|
showCenterDiv?: boolean;
|
|
45
|
+
/** When true, faces unfold from 3D cuboid into a flat side-by-side row */
|
|
46
|
+
flat?: boolean;
|
|
47
|
+
/** Seconds for the fold/unfold transition (default 1) */
|
|
48
|
+
transitionDuration?: number;
|
|
45
49
|
className?: string;
|
|
46
50
|
style?: CSSProperties;
|
|
47
51
|
};
|
package/dist/index.d.ts
CHANGED
|
@@ -42,6 +42,10 @@ type ObjProps = {
|
|
|
42
42
|
anim1?: AnimationConfig;
|
|
43
43
|
anim2?: AnimationConfig;
|
|
44
44
|
showCenterDiv?: boolean;
|
|
45
|
+
/** When true, faces unfold from 3D cuboid into a flat side-by-side row */
|
|
46
|
+
flat?: boolean;
|
|
47
|
+
/** Seconds for the fold/unfold transition (default 1) */
|
|
48
|
+
transitionDuration?: number;
|
|
45
49
|
className?: string;
|
|
46
50
|
style?: CSSProperties;
|
|
47
51
|
};
|
package/dist/index.js
CHANGED
|
@@ -67,7 +67,7 @@ function toAnimationShorthand(cfg) {
|
|
|
67
67
|
const play = cfg.animationPlayState ?? "running";
|
|
68
68
|
return `${name} ${dur} ${timing} ${delay} ${iter} ${dir} ${fill} ${play}`;
|
|
69
69
|
}
|
|
70
|
-
function
|
|
70
|
+
function faceTransform3D(name, w, h, d) {
|
|
71
71
|
const hw = w / 2;
|
|
72
72
|
const hh = h / 2;
|
|
73
73
|
const hd = d / 2;
|
|
@@ -84,7 +84,6 @@ function faceTransform(name, w, h, d) {
|
|
|
84
84
|
return `translate(-50%, -50%) rotateX(90deg) translateZ(${hh}px)`;
|
|
85
85
|
case "bottom":
|
|
86
86
|
return `translate(-50%, -50%) rotateX(-90deg) translateZ(${hh}px)`;
|
|
87
|
-
// Legacy names – map to angled half-faces
|
|
88
87
|
case "top_front":
|
|
89
88
|
return `translate(-50%, -50%) rotateX(45deg) translateZ(${hh}px)`;
|
|
90
89
|
case "top_rear":
|
|
@@ -97,6 +96,40 @@ function faceTransform(name, w, h, d) {
|
|
|
97
96
|
return `translate(-50%, -50%) translateZ(${hd}px)`;
|
|
98
97
|
}
|
|
99
98
|
}
|
|
99
|
+
function faceTransformFlat(name, w, _h, d) {
|
|
100
|
+
const total = 2 * d + 2 * w;
|
|
101
|
+
const halfTotal = total / 2;
|
|
102
|
+
let cx;
|
|
103
|
+
switch (name) {
|
|
104
|
+
case "left":
|
|
105
|
+
cx = d / 2;
|
|
106
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+
break;
|
|
107
|
+
case "front":
|
|
108
|
+
cx = d + w / 2;
|
|
109
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+
break;
|
|
110
|
+
case "right":
|
|
111
|
+
cx = d + w + d / 2;
|
|
112
|
+
break;
|
|
113
|
+
case "back":
|
|
114
|
+
cx = d + w + d + w / 2;
|
|
115
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+
break;
|
|
116
|
+
case "top":
|
|
117
|
+
case "top_front":
|
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118
|
+
case "top_rear":
|
|
119
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+
cx = d + w / 2;
|
|
120
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+
return `translate(-50%, -50%) translateX(${cx - halfTotal}px) translateY(-${_h}px)`;
|
|
121
|
+
case "bottom":
|
|
122
|
+
case "bottom_front":
|
|
123
|
+
case "bottom_rear":
|
|
124
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+
cx = d + w / 2;
|
|
125
|
+
return `translate(-50%, -50%) translateX(${cx - halfTotal}px) translateY(${_h}px)`;
|
|
126
|
+
default:
|
|
127
|
+
cx = d + w / 2;
|
|
128
|
+
break;
|
|
129
|
+
}
|
|
130
|
+
const offsetX = cx - halfTotal;
|
|
131
|
+
return `translate(-50%, -50%) translateX(${offsetX}px)`;
|
|
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|
+
}
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|
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|
function parseCssText(css) {
|
|
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134
|
if (!css) return {};
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const style = {};
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@@ -144,6 +177,8 @@ var Obj = React.memo(
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|
anim1,
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anim2,
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|
showCenterDiv = false,
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180
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+
flat = false,
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+
transitionDuration = 1,
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|
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182
|
className,
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|
style
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|
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184
|
}) => {
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|
@@ -153,9 +188,10 @@ var Obj = React.memo(
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188
|
const animation1 = toAnimationShorthand(anim1) ?? void 0;
|
|
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189
|
const animation2 = toAnimationShorthand(anim2) ?? void 0;
|
|
155
190
|
const faceList = faces && faces.length > 0 ? faces : DEFAULT_FACE_NAMES.map((name) => ({ name }));
|
|
191
|
+
const transitionCss = `transform ${transitionDuration}s ease-in-out`;
|
|
156
192
|
const renderFace = (face, i) => {
|
|
157
193
|
const dims = faceDimensions(face.name, w, h, d);
|
|
158
|
-
const transform =
|
|
194
|
+
const transform = flat ? faceTransformFlat(face.name, w, h, d) : faceTransform3D(face.name, w, h, d);
|
|
159
195
|
const globalStyle = parseCssText(globalDef?.css);
|
|
160
196
|
const faceInlineStyle = parseCssText(face.css);
|
|
161
197
|
const mergedStyle = {
|
|
@@ -165,7 +201,8 @@ var Obj = React.memo(
|
|
|
165
201
|
...face.style ?? {},
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|
166
202
|
width: dims.width,
|
|
167
203
|
height: dims.height,
|
|
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|
-
transform
|
|
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|
+
transform,
|
|
205
|
+
transition: transitionCss
|
|
169
206
|
};
|
|
170
207
|
const body = face.body ?? globalDef?.body ?? null;
|
|
171
208
|
const faceClassName = [
|
|
@@ -192,7 +229,7 @@ var Obj = React.memo(
|
|
|
192
229
|
{
|
|
193
230
|
className: ["anim3d-stage", className].filter(Boolean).join(" "),
|
|
194
231
|
style: {
|
|
195
|
-
perspective,
|
|
232
|
+
perspective: flat ? "none" : perspective,
|
|
196
233
|
perspectiveOrigin,
|
|
197
234
|
...cssVars,
|
|
198
235
|
...style
|
|
@@ -206,8 +243,9 @@ var Obj = React.memo(
|
|
|
206
243
|
className: "anim3d-wrapper",
|
|
207
244
|
style: {
|
|
208
245
|
...cssVars,
|
|
209
|
-
animation: animation1,
|
|
210
|
-
transformStyle: "preserve-3d"
|
|
246
|
+
animation: flat ? "none" : animation1,
|
|
247
|
+
transformStyle: "preserve-3d",
|
|
248
|
+
transition: transitionCss
|
|
211
249
|
},
|
|
212
250
|
children: /* @__PURE__ */ jsxs(
|
|
213
251
|
"div",
|
|
@@ -215,8 +253,9 @@ var Obj = React.memo(
|
|
|
215
253
|
className: "anim3d-wrapper",
|
|
216
254
|
style: {
|
|
217
255
|
...cssVars,
|
|
218
|
-
animation: animation2,
|
|
219
|
-
transformStyle: "preserve-3d"
|
|
256
|
+
animation: flat ? "none" : animation2,
|
|
257
|
+
transformStyle: "preserve-3d",
|
|
258
|
+
transition: transitionCss
|
|
220
259
|
},
|
|
221
260
|
children: [
|
|
222
261
|
showCenterDiv && /* @__PURE__ */ jsx("div", { className: "anim3d-center" }),
|
package/dist/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
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type { AnimationConfig } from \"./types\";\n\n/** Create (or reuse) a <style> tag for dynamic keyframes */\nfunction ensureStyleTag(): HTMLStyleElement {\n let tag = document.getElementById(\n \"anim3d-keyframes\"\n ) as HTMLStyleElement | null;\n if (!tag) {\n tag = document.createElement(\"style\");\n tag.id = \"anim3d-keyframes\";\n document.head.appendChild(tag);\n }\n return tag;\n}\n\nfunction inject(css: string) {\n if (typeof document === \"undefined\") return; // SSR\n const tag = ensureStyleTag();\n tag.appendChild(document.createTextNode(css));\n}\n\n/** Keyframes text for built-ins */\nfunction builtInKeyframes(name: string, cfg: AnimationConfig) {\n const hi = cfg.degreesHi ?? 15;\n const lo = cfg.degreesLow ?? -15;\n switch (name) {\n case \"Y360\":\n return `@keyframes Y360 { from { transform: rotateY(0deg) } to { transform: rotateY(360deg) } }`;\n case \"X360\":\n return `@keyframes X360 { from { transform: rotateX(0deg) } to { transform: rotateX(360deg) } }`;\n case \"Z360\":\n return `@keyframes Z360 { from { transform: rotateZ(0deg) } to { transform: rotateZ(360deg) } }`;\n case \"rockY\":\n return `@keyframes rockY { 0%{ transform: rotateY(${lo}deg) } 50%{ transform: rotateY(${hi}deg) } 100%{ transform: rotateY(${lo}deg) } }`;\n case \"rockX\":\n return `@keyframes rockX { 0%{ transform: rotateX(${lo}deg) } 50%{ transform: rotateX(${hi}deg) } 100%{ transform: rotateX(${lo}deg) } }`;\n default:\n // Custom names: let authors supply their own @keyframes in global CSS with that name.\n return \"\";\n }\n}\n\n/** Returns a concrete animation-name and ensures keyframes exist (for built-ins) */\nexport function resolveAnimation(cfg?: AnimationConfig): string | null {\n if (!cfg) return null;\n const name = cfg.name;\n const builtIn = builtInKeyframes(name, cfg);\n if (builtIn) {\n // Ensure single injection per built-in name\n const marker = `/*kf-${name}*/`;\n if (typeof document !== \"undefined\") {\n const tag = ensureStyleTag();\n if (!tag.innerHTML.includes(marker)) {\n inject(`${builtIn}\\n${marker}`);\n }\n }\n return name; // use built-in name as animation-name\n }\n // custom: use author-provided @keyframes by name\n return name;\n}\n\n/** Build the full CSS animation shorthand from a config and resolved name */\nexport function toAnimationShorthand(cfg?: AnimationConfig): string | null {\n const name = resolveAnimation(cfg);\n if (!cfg || !name) return null;\n const dur = (cfg.duration ?? 10) + \"s\";\n const delay = (cfg.delay ?? 0) + \"s\";\n const iter = cfg.iterationCount ?? \"infinite\";\n const dir = cfg.direction ?? \"normal\";\n const timing = cfg.timing ?? \"linear\";\n const fill = cfg.fillMode ?? \"forwards\";\n const play = cfg.animationPlayState ?? \"running\";\n // name duration timing delay iteration-count direction fill-mode play-state\n return `${name} ${dur} ${timing} ${delay} ${iter} ${dir} ${fill} ${play}`;\n}\n","import * as React from \"react\";\nimport type {\n ObjProps,\n FaceDef,\n FaceName,\n GlobalDef,\n} from \"../types\";\nimport { toAnimationShorthand } from \"../keyframes\";\nimport \"../styles/obj.css\";\n\n// Re-export the canonical ObjProps from types.ts\nexport type { ObjProps } from \"../types\";\n\n/* ------------------------------------------------------------------ */\n/* Face transform map */\n/* ------------------------------------------------------------------ */\n\nfunction faceTransform(\n name: string,\n w: number,\n h: number,\n d: number\n): string {\n const hw = w / 2;\n const hh = h / 2;\n const hd = d / 2;\n\n switch (name as FaceName) {\n case \"front\":\n return `translate(-50%, -50%) translateZ(${hd}px)`;\n case \"back\":\n return `translate(-50%, -50%) rotateY(180deg) translateZ(${hd}px)`;\n case \"left\":\n return `translate(-50%, -50%) rotateY(-90deg) translateZ(${hw}px)`;\n case \"right\":\n return `translate(-50%, -50%) rotateY(90deg) translateZ(${hw}px)`;\n case \"top\":\n return `translate(-50%, -50%) rotateX(90deg) translateZ(${hh}px)`;\n case \"bottom\":\n return `translate(-50%, -50%) rotateX(-90deg) translateZ(${hh}px)`;\n // Legacy names – map to angled half-faces\n case \"top_front\":\n return `translate(-50%, -50%) rotateX(45deg) translateZ(${hh}px)`;\n case \"top_rear\":\n return `translate(-50%, -50%) rotateX(135deg) translateZ(${hh}px)`;\n case \"bottom_front\":\n return `translate(-50%, -50%) rotateX(-45deg) translateZ(${hh}px)`;\n case \"bottom_rear\":\n return `translate(-50%, -50%) rotateX(-135deg) translateZ(${hh}px)`;\n default:\n return `translate(-50%, -50%) translateZ(${hd}px)`;\n }\n}\n\n/* ------------------------------------------------------------------ */\n/* Parse a legacy CSS text string into a CSSProperties object */\n/* ------------------------------------------------------------------ */\n\nfunction parseCssText(css?: string): React.CSSProperties {\n if (!css) return {};\n const style: Record<string, string> = {};\n css.split(\";\").forEach((rule) => {\n const [prop, ...rest] = rule.split(\":\");\n if (!prop || rest.length === 0) return;\n const key = prop\n .trim()\n .replace(/-([a-z])/g, (_, c) => c.toUpperCase());\n style[key] = rest.join(\":\").trim();\n });\n return style as React.CSSProperties;\n}\n\n/* ------------------------------------------------------------------ */\n/* Resolve face dimensions for non-standard faces */\n/* ------------------------------------------------------------------ */\n\nfunction faceDimensions(\n name: string,\n w: number,\n h: number,\n d: number\n): { width: number; height: number } {\n switch (name as FaceName) {\n case \"left\":\n case \"right\":\n return { width: d, height: h };\n case \"top\":\n case \"bottom\":\n case \"top_front\":\n case \"top_rear\":\n case \"bottom_front\":\n case \"bottom_rear\":\n return { width: w, height: d };\n default:\n return { width: w, height: h };\n }\n}\n\n/* ------------------------------------------------------------------ */\n/* Default 6-sided cube when no faces are provided */\n/* ------------------------------------------------------------------ */\n\nconst DEFAULT_FACE_NAMES: FaceName[] = [\n \"front\",\n \"back\",\n \"left\",\n \"right\",\n \"top\",\n \"bottom\",\n];\n\n/* ------------------------------------------------------------------ */\n/* Component */\n/* ------------------------------------------------------------------ */\n\nexport const Obj: React.FC<ObjProps> = React.memo(\n ({\n width = 160,\n height = 160,\n depth = 150,\n perspective = 600,\n perspectiveOrigin = \"50% 50%\",\n faces,\n global: globalDef,\n anim1,\n anim2,\n showCenterDiv = false,\n className,\n style,\n }) => {\n const w = typeof width === \"number\" ? width : parseFloat(width);\n const h = typeof height === \"number\" ? height : parseFloat(height);\n const d = typeof depth === \"number\" ? depth : parseFloat(depth);\n\n // Resolve animation shorthands\n const animation1 = toAnimationShorthand(anim1) ?? undefined;\n const animation2 = toAnimationShorthand(anim2) ?? undefined;\n\n // Determine which faces to render\n const faceList: FaceDef[] =\n faces && faces.length > 0\n ? faces\n : DEFAULT_FACE_NAMES.map((name) => ({ name }));\n\n // Merge global defaults into each face\n const renderFace = (face: FaceDef, i: number) => {\n const dims = faceDimensions(face.name, w, h, d);\n const transform = faceTransform(face.name, w, h, d);\n\n const globalStyle = parseCssText(globalDef?.css);\n const faceInlineStyle = parseCssText(face.css);\n\n const mergedStyle: React.CSSProperties = {\n ...globalStyle,\n ...(globalDef?.style ?? {}),\n ...faceInlineStyle,\n ...(face.style ?? {}),\n width: dims.width,\n height: dims.height,\n transform,\n };\n\n const body = face.body ?? globalDef?.body ?? null;\n const faceClassName = [\n \"anim3d-face\",\n face.className,\n ]\n .filter(Boolean)\n .join(\" \");\n\n return (\n <div\n key={face.name + \"-\" + i}\n className={faceClassName}\n style={mergedStyle}\n >\n {body}\n </div>\n );\n };\n\n const cssVars = {\n \"--obj-w\": w + \"px\",\n \"--obj-h\": h + \"px\",\n \"--obj-d\": d + \"px\",\n } as React.CSSProperties;\n\n return (\n <div\n className={[\"anim3d-stage\", className].filter(Boolean).join(\" \")}\n style={{\n perspective,\n perspectiveOrigin,\n ...cssVars,\n ...style,\n }}\n data-anim-3d-obj\n role=\"img\"\n aria-label=\"3D object\"\n >\n {/* Outer animation wrapper (anim1) */}\n <div\n className=\"anim3d-wrapper\"\n style={{\n ...cssVars,\n animation: animation1,\n transformStyle: \"preserve-3d\",\n }}\n >\n {/* Inner animation wrapper (anim2) */}\n <div\n className=\"anim3d-wrapper\"\n style={{\n ...cssVars,\n animation: animation2,\n transformStyle: \"preserve-3d\",\n }}\n >\n {showCenterDiv && <div className=\"anim3d-center\" />}\n {faceList.map(renderFace)}\n </div>\n </div>\n </div>\n );\n }\n);\n\nObj.displayName = \"Obj\";\n"]}
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type { AnimationConfig } from \"./types\";\n\n/** Create (or reuse) a <style> tag for dynamic keyframes */\nfunction ensureStyleTag(): HTMLStyleElement {\n let tag = document.getElementById(\n \"anim3d-keyframes\"\n ) as HTMLStyleElement | null;\n if (!tag) {\n tag = document.createElement(\"style\");\n tag.id = \"anim3d-keyframes\";\n document.head.appendChild(tag);\n }\n return tag;\n}\n\nfunction inject(css: string) {\n if (typeof document === \"undefined\") return; // SSR\n const tag = ensureStyleTag();\n tag.appendChild(document.createTextNode(css));\n}\n\n/** Keyframes text for built-ins */\nfunction builtInKeyframes(name: string, cfg: AnimationConfig) {\n const hi = cfg.degreesHi ?? 15;\n const lo = cfg.degreesLow ?? -15;\n switch (name) {\n case \"Y360\":\n return `@keyframes Y360 { from { transform: rotateY(0deg) } to { transform: rotateY(360deg) } }`;\n case \"X360\":\n return `@keyframes X360 { from { transform: rotateX(0deg) } to { transform: rotateX(360deg) } }`;\n case \"Z360\":\n return `@keyframes Z360 { from { transform: rotateZ(0deg) } to { transform: rotateZ(360deg) } }`;\n case \"rockY\":\n return `@keyframes rockY { 0%{ transform: rotateY(${lo}deg) } 50%{ transform: rotateY(${hi}deg) } 100%{ transform: rotateY(${lo}deg) } }`;\n case \"rockX\":\n return `@keyframes rockX { 0%{ transform: rotateX(${lo}deg) } 50%{ transform: rotateX(${hi}deg) } 100%{ transform: rotateX(${lo}deg) } }`;\n default:\n // Custom names: let authors supply their own @keyframes in global CSS with that name.\n return \"\";\n }\n}\n\n/** Returns a concrete animation-name and ensures keyframes exist (for built-ins) */\nexport function resolveAnimation(cfg?: AnimationConfig): string | null {\n if (!cfg) return null;\n const name = cfg.name;\n const builtIn = builtInKeyframes(name, cfg);\n if (builtIn) {\n // Ensure single injection per built-in name\n const marker = `/*kf-${name}*/`;\n if (typeof document !== \"undefined\") {\n const tag = ensureStyleTag();\n if (!tag.innerHTML.includes(marker)) {\n inject(`${builtIn}\\n${marker}`);\n }\n }\n return name; // use built-in name as animation-name\n }\n // custom: use author-provided @keyframes by name\n return name;\n}\n\n/** Build the full CSS animation shorthand from a config and resolved name */\nexport function toAnimationShorthand(cfg?: AnimationConfig): string | null {\n const name = resolveAnimation(cfg);\n if (!cfg || !name) return null;\n const dur = (cfg.duration ?? 10) + \"s\";\n const delay = (cfg.delay ?? 0) + \"s\";\n const iter = cfg.iterationCount ?? \"infinite\";\n const dir = cfg.direction ?? \"normal\";\n const timing = cfg.timing ?? \"linear\";\n const fill = cfg.fillMode ?? \"forwards\";\n const play = cfg.animationPlayState ?? \"running\";\n // name duration timing delay iteration-count direction fill-mode play-state\n return `${name} ${dur} ${timing} ${delay} ${iter} ${dir} ${fill} ${play}`;\n}\n","import * as React from \"react\";\nimport type {\n ObjProps,\n FaceDef,\n FaceName,\n GlobalDef,\n} from \"../types\";\nimport { toAnimationShorthand } from \"../keyframes\";\nimport \"../styles/obj.css\";\n\n// Re-export the canonical ObjProps from types.ts\nexport type { ObjProps } from \"../types\";\n\n/* ------------------------------------------------------------------ */\n/* Face transform — 3D cuboid positions */\n/* ------------------------------------------------------------------ */\n\nfunction faceTransform3D(\n name: string,\n w: number,\n h: number,\n d: number\n): string {\n const hw = w / 2;\n const hh = h / 2;\n const hd = d / 2;\n\n switch (name as FaceName) {\n case \"front\":\n return `translate(-50%, -50%) translateZ(${hd}px)`;\n case \"back\":\n return `translate(-50%, -50%) rotateY(180deg) translateZ(${hd}px)`;\n case \"left\":\n return `translate(-50%, -50%) rotateY(-90deg) translateZ(${hw}px)`;\n case \"right\":\n return `translate(-50%, -50%) rotateY(90deg) translateZ(${hw}px)`;\n case \"top\":\n return `translate(-50%, -50%) 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\"right\", \"back\"];\n\n/**\n * Returns the flat-layout transform for a face.\n *\n * Side faces (left, right) have a rendered width of `d` (depth).\n * Front/back faces have a rendered width of `w`.\n * Row order: left(d) | front(w) | right(d) | back(w)\n * Total row width = 2d + 2w. We centre the row on 0.\n */\nfunction faceTransformFlat(\n name: string,\n w: number,\n _h: number,\n d: number\n): string {\n // Total row width\n const total = 2 * d + 2 * w;\n const halfTotal = total / 2;\n\n // Cumulative left-edge x positions (relative to row start = 0)\n // left : 0 width d\n // front : d width w\n // right : d + w width d\n // back : d + w + d width w\n let cx: number; // centre-x of this face in the row\n\n switch (name as FaceName) {\n case \"left\":\n cx = d / 2;\n break;\n case \"front\":\n cx = d + w / 2;\n break;\n case \"right\":\n cx = d + w + d / 2;\n break;\n case \"back\":\n cx = d + w + d + w / 2;\n break;\n case \"top\":\n case \"top_front\":\n case \"top_rear\":\n // Top faces slide upward out of the way\n cx = d + w / 2;\n return `translate(-50%, -50%) translateX(${cx - halfTotal}px) translateY(-${_h}px)`;\n case \"bottom\":\n case \"bottom_front\":\n case \"bottom_rear\":\n cx = d + w / 2;\n return `translate(-50%, -50%) translateX(${cx - halfTotal}px) translateY(${_h}px)`;\n default:\n cx = d + w / 2;\n break;\n }\n\n // Shift so the row is centred on x=0\n const offsetX = cx - halfTotal;\n return `translate(-50%, -50%) translateX(${offsetX}px)`;\n}\n\n/* ------------------------------------------------------------------ */\n/* Parse a legacy CSS text string into a CSSProperties object */\n/* ------------------------------------------------------------------ */\n\nfunction parseCssText(css?: string): React.CSSProperties {\n if (!css) return {};\n const style: Record<string, string> = {};\n css.split(\";\").forEach((rule) => {\n const [prop, ...rest] = rule.split(\":\");\n if (!prop || rest.length === 0) return;\n const key = prop\n .trim()\n .replace(/-([a-z])/g, (_, c) => c.toUpperCase());\n style[key] = rest.join(\":\").trim();\n });\n return style as React.CSSProperties;\n}\n\n/* ------------------------------------------------------------------ */\n/* Resolve face dimensions for non-standard faces */\n/* ------------------------------------------------------------------ */\n\nfunction faceDimensions(\n name: string,\n w: number,\n h: number,\n d: number\n): { width: number; height: number } {\n switch (name as FaceName) {\n case \"left\":\n case \"right\":\n return { width: d, height: h };\n case \"top\":\n case \"bottom\":\n case \"top_front\":\n case \"top_rear\":\n case \"bottom_front\":\n case \"bottom_rear\":\n return { width: w, height: d };\n default:\n return { width: w, height: h };\n }\n}\n\n/* ------------------------------------------------------------------ */\n/* Default 6-sided cube when no faces are provided */\n/* ------------------------------------------------------------------ */\n\nconst DEFAULT_FACE_NAMES: FaceName[] = [\n \"front\",\n \"back\",\n \"left\",\n \"right\",\n \"top\",\n \"bottom\",\n];\n\n/* ------------------------------------------------------------------ */\n/* Component */\n/* ------------------------------------------------------------------ */\n\nexport const Obj: React.FC<ObjProps> = React.memo(\n ({\n width = 160,\n height = 160,\n depth = 150,\n perspective = 600,\n perspectiveOrigin = \"50% 50%\",\n faces,\n global: globalDef,\n anim1,\n anim2,\n showCenterDiv = false,\n flat = false,\n transitionDuration = 1,\n className,\n style,\n }) => {\n const w = typeof width === \"number\" ? width : parseFloat(width);\n const h = typeof height === \"number\" ? height : parseFloat(height);\n const d = typeof depth === \"number\" ? depth : parseFloat(depth);\n\n // Resolve animation shorthands\n const animation1 = toAnimationShorthand(anim1) ?? undefined;\n const animation2 = toAnimationShorthand(anim2) ?? undefined;\n\n // Determine which faces to render\n const faceList: FaceDef[] =\n faces && faces.length > 0\n ? faces\n : DEFAULT_FACE_NAMES.map((name) => ({ name }));\n\n const transitionCss = `transform ${transitionDuration}s ease-in-out`;\n\n // Merge global defaults into each face\n const renderFace = (face: FaceDef, i: number) => {\n const dims = faceDimensions(face.name, w, h, d);\n const transform = flat\n ? faceTransformFlat(face.name, w, h, d)\n : faceTransform3D(face.name, w, h, d);\n\n const globalStyle = parseCssText(globalDef?.css);\n const faceInlineStyle = parseCssText(face.css);\n\n const mergedStyle: React.CSSProperties = {\n ...globalStyle,\n ...(globalDef?.style ?? {}),\n ...faceInlineStyle,\n ...(face.style ?? {}),\n width: dims.width,\n height: dims.height,\n transform,\n transition: transitionCss,\n };\n\n const body = face.body ?? globalDef?.body ?? null;\n const faceClassName = [\n \"anim3d-face\",\n face.className,\n ]\n .filter(Boolean)\n .join(\" \");\n\n return (\n <div\n key={face.name + \"-\" + i}\n className={faceClassName}\n style={mergedStyle}\n >\n {body}\n </div>\n );\n };\n\n const cssVars = {\n \"--obj-w\": w + \"px\",\n \"--obj-h\": h + \"px\",\n \"--obj-d\": d + \"px\",\n } as React.CSSProperties;\n\n return (\n <div\n className={[\"anim3d-stage\", className].filter(Boolean).join(\" \")}\n style={{\n perspective: flat ? \"none\" : perspective,\n perspectiveOrigin,\n ...cssVars,\n ...style,\n }}\n data-anim-3d-obj\n role=\"img\"\n aria-label=\"3D object\"\n >\n {/* Outer animation wrapper (anim1) */}\n <div\n className=\"anim3d-wrapper\"\n style={{\n ...cssVars,\n animation: flat ? \"none\" : animation1,\n transformStyle: \"preserve-3d\",\n transition: transitionCss,\n }}\n >\n {/* Inner animation wrapper (anim2) */}\n <div\n className=\"anim3d-wrapper\"\n style={{\n ...cssVars,\n animation: flat ? \"none\" : animation2,\n transformStyle: \"preserve-3d\",\n transition: transitionCss,\n }}\n >\n {showCenterDiv && <div className=\"anim3d-center\" />}\n {faceList.map(renderFace)}\n </div>\n </div>\n </div>\n );\n }\n);\n\nObj.displayName = \"Obj\";\n"]}
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