anim-3d-obj 1.2.10 → 2.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -1,16 +1,23 @@
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+ # anim-3d-obj
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+
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+ A lightweight React component for rendering and animating 3D-like objects using only HTML & CSS.
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+ No WebGL or heavy 3D libraries required.
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+
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+ ---
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+
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  # React Typescript Cuboid Builder
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  This project allows a user to create Cuboids of any size simply by entering a set of parameters.
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  The program does the leg work with regard to calculating translationZ depth and config on the fly.
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  ## Examples
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- - [Obj Skeleton](https://codesandbox.io/s/anim-3d-obj-skeleton-5dlk70)
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+
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  - [6 sided Cuboid - animate X360 Y360](https://codesandbox.io/s/anim-3d-obj-all-sides-simple-bf67yg-tzr2v6)
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  - [3 sided Object - animate y-axis](https://codesandbox.io/s/anim-3d-obj-3-sides-wobble-y-axis-wglkms)
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  - [Double box spin](https://codesandbox.io/s/react-anim-3d-double-box-spin-vbdhg2)
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  - [Floating Ribbon](https://codesandbox.io/s/cocky-butterfly-ygwkps)
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  - [Parallel divs animated x and y axis in tandem](https://codesandbox.io/s/anim-3d-obj-2-sides-simple-4057y7)
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-
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+ - [Obj Skeleton](https://codesandbox.io/s/anim-3d-obj-skeleton-5dlk70)
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  `** ANIMATIONS`
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@@ -25,6 +32,7 @@ The program does the leg work with regard to calculating translationZ depth and
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  - `noAnim`: no animation place holder
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  `X-AXIS Animations`
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+
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  - `X360`: rotate 360 degrees on the x-axis: [demo](https://codesandbox.io/s/anim-3d-obj-x360-7kiuhw)
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  - `wobX`: wobble on x-axis (degreesHi <-> degreesLow): [demo](https://codesandbox.io/s/anim-3d-obj-wobx-ldwek7)
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  - `fwdx018`: spin object on x-axis from 0 degrees to 180 degrees: [demo](https://codesandbox.io/s/anim-3d-obj-fwd180-v90xyu)
@@ -35,6 +43,7 @@ The program does the leg work with regard to calculating translationZ depth and
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  - `fwdx2736`: spin object on x-axis from 270 degrees to 360 degrees: [demo](https://codesandbox.io/s/anim-3d-obj-fwdx2736-e6c6wg)
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  `Y-AXIS Animations`
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+
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  - `Y360`: rotate 360 degrees on the y-axis: [demo](https://codesandbox.io/s/anim-3d-obj-y360-16lzeb)
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  - `wobY`: wobble on y-axis (degreesHi <-> degreesLow): [demo](https://codesandbox.io/s/anim-3d-obj-woby-tkoxms)
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  - `fwdy018`: spin object on y-axis from 0 degrees to 180 degrees: [demo](https://codesandbox.io/s/anim-3d-obj-fwdy180-qpqhtq)
@@ -44,8 +53,8 @@ The program does the leg work with regard to calculating translationZ depth and
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  - `fwdy1827`: spin object on y-axis from 180 degrees to 270 degrees: [demo](https://codesandbox.io/s/anim-3d-obj-fwdy1827-osskgx)
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  - `fwdy2736`: spin object on y-axis from 270 degrees to 360 degrees: [demo](https://codesandbox.io/s/anim-3d-obj-fwdy2736-rnbs2q)
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-
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  ## Config
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+
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  ### Animations:
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  Animations are optional. Either or both of `anim1` or `anim2` can be applied to the component. Animations are applied to 2 wrapping divs respectively.
@@ -66,42 +75,122 @@ const anim1 = {
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  ```
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  ### Faces:
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+
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  This is an array of objects containing the face used for a given component
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+
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  ```javascript
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- export interface FaceType {
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- name?: string; // front,back,left,right,top,top_rear,top_front,bottom,bottom_rear,bottom_front
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- css?: string | undefined;
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- body?: any; // can be JSX Component | string | number
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- }
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-
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- const faces: FaceType[] = [
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- {
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- name: "back",
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- body: "BACK",
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- css: `background:rgba(22,22,22,.5)`,
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- },
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- {
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- name: "right",
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- body: "RIGHT",
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- css: `background:rgba(220,220,220,.5);
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+ export interface FaceType {
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+ name?: string; // front,back,left,right,top,top_rear,top_front,bottom,bottom_rear,bottom_front
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+ css?: string | undefined;
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+ body?: any; // can be JSX Component | string | number
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+ }
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+
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+ const faces: FaceType[] = [
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+ {
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+ name: "back",
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+ body: "BACK",
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+ css: `background:rgba(22,22,22,.5)`,
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+ },
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+ {
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+ name: "right",
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+ body: "RIGHT",
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+ css: `background:rgba(220,220,220,.5);
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  border:1px solid #ddd`,
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- },
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- ];
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+ },
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+ ];
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  ```
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  ### Global (face):
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- If the name parameter in the faces array is indicated (ie: "front") but `css` and / or `body` are not. The `global default`(below) will satisfy those parameters.
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+
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+ If the name parameter in the faces array is indicated (ie: "front") but `css` and / or `body` are not. The `global default`(below) will satisfy those parameters.
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+
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  ```javascript
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- interface GlobalType {
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- css?: string;
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- body?: string;
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- }
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- const global: GlobalType = {
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- body: "BODY FOR FACE WHICH DOES NOT CONTAIN BODY",
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- css: 'color:red'
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- };
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+ interface GlobalType {
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+ css?: string;
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+ body?: string;
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+ }
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+ const global: GlobalType = {
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+ body: "BODY FOR FACE WHICH DOES NOT CONTAIN BODY",
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+ css: "color:red",
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+ };
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  ```
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  ![all sides](https://github.com/mdnelles/anim-3d-obj-npm-publisher/blob/4a9769a6386a3b5425ede9a04b346d5461051ae0/ang1.png?raw=true)
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- - https://www.npmjs.com/package/anim-3d-obj
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+ - https://www.npmjs.com/package/anim-3d-obj
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+
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+ ---
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+
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+ ## Features
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+
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+ - 🎨 Pure CSS-based 3D object rendering
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+ - ⚡ Zero dependencies (other than React)
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+ - 🛠 Fully customizable width, height, depth, and colors
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+ - 🌀 Built-in animation support
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+ - 🌍 SSR-safe (works with Next.js, Remix, etc.)
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+
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+ ---
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+
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+ ## Peer requirements
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+
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+ React 18+. Works in Vite, CRA, Next.js (SSR-safe), Remix, etc.
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+
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+ ---
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+
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+ ## Installation
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+
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+ ```bash
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+ npm install anim-3d-obj
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+ # or
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+ yarn add anim-3d-obj
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+ # or
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+ pnpm add anim-3d-obj
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+
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+ import React from "react";
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+ import { Obj } from "anim-3d-obj";
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+ ```
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+
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+ ## Full Example
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+
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+ ```bash
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+ function App() {
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+ const global = {
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+ css: "border: 1px solid #00f; color:#00f; backface-visibility: visible; text-align:center; line-height: 120px; font-size: 14px;",
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+ body: "height: 120px; width: 120px;",
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+ };
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+
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+ return (
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+ <Obj
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+ depth="120px"
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+ height="120px"
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+ width="120px"
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+ perspective="800px"
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+ rotation="x 1s linear infinite"
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+ global={global}
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+ >
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+ Hello 3D
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+ </Obj>
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+ );
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+ }
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+
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+ export default App;
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+ ```
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+
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+ # Props
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+
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+ The `<Obj />` component accepts the following props:
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+
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+ | Prop | Type | Default | Description |
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+ | ----------- | ------ | --------- | ------------------------------------------------------------------------------ |
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+ | width | string | "100px" | Width of the object. |
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+ | height | string | "100px" | Height of the object. |
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+ | depth | string | "100px" | Depth of the object (3rd dimension). |
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+ | perspective | string | "600px" | Perspective distance for 3D rendering. |
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+ | rotation | string | undefined | CSS animation shorthand for rotating the object (e.g. "x 1s linear infinite"). |
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+ | global | object | {} | Global styles for all faces (css for shared CSS, body for dimensions). |
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+
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+ ## Tips
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+
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+ - You can pass any React children inside `<Obj> ... </Obj>` to render content on the front face.
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+ - Combine with CSS variables or Tailwind utilities for theming.
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+ - Works with server-side rendering (SSR) — no window dependency.
@@ -0,0 +1,50 @@
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+ import React, { CSSProperties, ReactNode } from 'react';
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+
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+ type AnimationDirection = "normal" | "reverse" | "alternate" | "alternate-reverse";
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+ type AnimationFill = "none" | "forwards" | "backwards" | "both";
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+ type AnimationPlayState = "running" | "paused";
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+ type TimingFn = "linear" | "ease" | "ease-in" | "ease-out" | "ease-in-out" | string;
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+ type BuiltInAnimName = "Y360" | "X360" | "Z360" | "rockY" | "rockX";
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+ type AnimationConfig = {
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+ name: BuiltInAnimName | string;
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+ degreesHi?: number;
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+ degreesLow?: number;
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+ duration?: number;
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+ delay?: number;
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+ iterationCount?: number | "infinite";
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+ direction?: AnimationDirection;
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+ timing?: TimingFn;
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+ fillMode?: AnimationFill;
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+ animationPlayState?: AnimationPlayState;
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+ };
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+ type FaceName = "front" | "back" | "left" | "right" | "top" | "bottom" | "top_rear" | "top_front" | "bottom_rear" | "bottom_front";
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+ type FaceDef = {
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+ name: FaceName | string;
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+ css?: string;
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+ style?: CSSProperties;
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+ body?: ReactNode | string;
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+ className?: string;
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+ };
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+ type GlobalDef = {
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+ css?: string;
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+ style?: CSSProperties;
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+ body?: ReactNode | string;
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+ };
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+ type ObjProps = {
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+ width?: number;
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+ height?: number;
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+ depth?: number;
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+ perspective?: number;
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+ perspectiveOrigin?: string;
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+ faces?: FaceDef[];
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+ global?: GlobalDef;
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+ anim1?: AnimationConfig;
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+ anim2?: AnimationConfig;
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+ showCenterDiv?: boolean;
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+ className?: string;
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+ style?: CSSProperties;
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+ };
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+
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+ declare const Obj: React.FC<ObjProps>;
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+
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+ export { type AnimationConfig as A, type BuiltInAnimName as B, type FaceDef as F, type GlobalDef as G, type ObjProps as O, Obj, type FaceName as a, Obj as default };
@@ -0,0 +1,50 @@
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+ import React, { CSSProperties, ReactNode } from 'react';
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+
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+ type AnimationDirection = "normal" | "reverse" | "alternate" | "alternate-reverse";
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+ type AnimationFill = "none" | "forwards" | "backwards" | "both";
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+ type AnimationPlayState = "running" | "paused";
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+ type TimingFn = "linear" | "ease" | "ease-in" | "ease-out" | "ease-in-out" | string;
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+ type BuiltInAnimName = "Y360" | "X360" | "Z360" | "rockY" | "rockX";
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+ type AnimationConfig = {
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+ name: BuiltInAnimName | string;
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+ degreesHi?: number;
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+ degreesLow?: number;
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+ duration?: number;
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+ delay?: number;
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+ iterationCount?: number | "infinite";
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+ direction?: AnimationDirection;
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+ timing?: TimingFn;
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+ fillMode?: AnimationFill;
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+ animationPlayState?: AnimationPlayState;
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+ };
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+ type FaceName = "front" | "back" | "left" | "right" | "top" | "bottom" | "top_rear" | "top_front" | "bottom_rear" | "bottom_front";
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+ type FaceDef = {
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+ name: FaceName | string;
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+ css?: string;
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+ style?: CSSProperties;
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+ body?: ReactNode | string;
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+ className?: string;
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+ };
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+ type GlobalDef = {
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+ css?: string;
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+ style?: CSSProperties;
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+ body?: ReactNode | string;
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+ };
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+ type ObjProps = {
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+ width?: number;
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+ height?: number;
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+ depth?: number;
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+ perspective?: number;
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+ perspectiveOrigin?: string;
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+ faces?: FaceDef[];
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+ global?: GlobalDef;
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+ anim1?: AnimationConfig;
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+ anim2?: AnimationConfig;
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+ showCenterDiv?: boolean;
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+ className?: string;
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+ style?: CSSProperties;
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+ };
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+
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+ declare const Obj: React.FC<ObjProps>;
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+
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+ export { type AnimationConfig as A, type BuiltInAnimName as B, type FaceDef as F, type GlobalDef as G, type ObjProps as O, Obj, type FaceName as a, Obj as default };
@@ -0,0 +1,231 @@
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+ "use strict";
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+ var __defProp = Object.defineProperty;
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+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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+ var __getOwnPropNames = Object.getOwnPropertyNames;
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+ var __hasOwnProp = Object.prototype.hasOwnProperty;
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+ var __export = (target, all) => {
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+ for (var name in all)
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+ __defProp(target, name, { get: all[name], enumerable: true });
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+ };
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+ var __copyProps = (to, from, except, desc) => {
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+ if (from && typeof from === "object" || typeof from === "function") {
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+ for (let key of __getOwnPropNames(from))
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+ if (!__hasOwnProp.call(to, key) && key !== except)
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+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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+ }
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+ return to;
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+ };
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+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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+
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+ // src/components/Obj.tsx
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+ var Obj_exports = {};
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+ __export(Obj_exports, {
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+ Obj: () => Obj,
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+ default: () => Obj_default
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+ });
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+ module.exports = __toCommonJS(Obj_exports);
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+ var import_react = require("react");
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+
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+ // src/keyframes.ts
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+ function ensureStyleTag() {
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+ let tag = document.getElementById(
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+ "anim3d-keyframes"
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+ );
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+ if (!tag) {
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+ tag = document.createElement("style");
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+ tag.id = "anim3d-keyframes";
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+ document.head.appendChild(tag);
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+ }
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+ return tag;
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+ }
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+ function inject(css) {
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+ if (typeof document === "undefined") return;
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+ const tag = ensureStyleTag();
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+ tag.appendChild(document.createTextNode(css));
45
+ }
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+ function builtInKeyframes(name, cfg) {
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+ const hi = cfg.degreesHi ?? 15;
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+ const lo = cfg.degreesLow ?? -15;
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+ switch (name) {
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+ case "Y360":
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+ return `@keyframes Y360 { from { transform: rotateY(0deg) } to { transform: rotateY(360deg) } }`;
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+ case "X360":
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+ return `@keyframes X360 { from { transform: rotateX(0deg) } to { transform: rotateX(360deg) } }`;
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+ case "Z360":
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+ return `@keyframes Z360 { from { transform: rotateZ(0deg) } to { transform: rotateZ(360deg) } }`;
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+ case "rockY":
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+ return `@keyframes rockY { 0%{ transform: rotateY(${lo}deg) } 50%{ transform: rotateY(${hi}deg) } 100%{ transform: rotateY(${lo}deg) } }`;
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+ case "rockX":
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+ return `@keyframes rockX { 0%{ transform: rotateX(${lo}deg) } 50%{ transform: rotateX(${hi}deg) } 100%{ transform: rotateX(${lo}deg) } }`;
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+ default:
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+ return "";
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+ }
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+ }
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+ function resolveAnimation(cfg) {
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+ if (!cfg) return null;
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+ const name = cfg.name;
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+ const builtIn = builtInKeyframes(name, cfg);
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+ if (builtIn) {
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+ const marker = `/*kf-${name}*/`;
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+ if (typeof document !== "undefined") {
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+ const tag = ensureStyleTag();
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+ if (!tag.innerHTML.includes(marker)) {
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+ inject(`${builtIn}
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+ ${marker}`);
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+ }
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+ }
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+ return name;
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+ }
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+ return name;
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+ }
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+ function toAnimationShorthand(cfg) {
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+ const name = resolveAnimation(cfg);
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+ if (!cfg || !name) return null;
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+ const dur = (cfg.duration ?? 10) + "s";
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+ const delay = (cfg.delay ?? 0) + "s";
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+ const iter = cfg.iterationCount ?? "infinite";
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+ const dir = cfg.direction ?? "normal";
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+ const timing = cfg.timing ?? "linear";
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+ const fill = cfg.fillMode ?? "forwards";
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+ const play = cfg.animationPlayState ?? "running";
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+ return `${name} ${dur} ${timing} ${delay} ${iter} ${dir} ${fill} ${play}`;
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+ }
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+
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+ // src/components/Obj.tsx
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+ var import_obj = require("../obj-PY72GEW6.css");
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+ var import_jsx_runtime = require("react/jsx-runtime");
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+ function faceTransform(name, w, h, d) {
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+ const z = d / 2;
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+ switch (name) {
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+ case "front":
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+ return `translate3d(-50%, -50%, ${z}px)`;
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+ case "back":
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+ return `translate3d(-50%, -50%, ${-z}px) rotateY(180deg)`;
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+ case "left":
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+ return `translate3d(-50%, -50%, 0) rotateY(-90deg) translateZ(${w / 2}px)`;
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+ case "right":
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+ return `translate3d(-50%, -50%, 0) rotateY(90deg) translateZ(${w / 2}px)`;
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+ case "top":
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+ return `translate3d(-50%, -50%, 0) rotateX(90deg) translateZ(${h / 2}px)`;
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+ case "bottom":
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+ return `translate3d(-50%, -50%, 0) rotateX(-90deg) translateZ(${h / 2}px)`;
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+ // legacy/extra – position near top/bottom, front/back edges
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+ case "top_front":
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+ return `translate3d(-50%, -50%, ${z / 2}px) rotateX(75deg)`;
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+ case "top_rear":
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+ return `translate3d(-50%, -50%, ${-z / 2}px) rotateX(105deg)`;
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+ case "bottom_front":
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+ return `translate3d(-50%, -50%, ${z / 2}px) rotateX(-75deg)`;
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+ case "bottom_rear":
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+ return `translate3d(-50%, -50%, ${-z / 2}px) rotateX(-105deg)`;
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+ default:
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+ return `translate3d(-50%, -50%, ${z}px)`;
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+ }
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+ }
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+ function mergeStyles(inlineCSS, style) {
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+ const out = { ...style ?? {} };
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+ if (inlineCSS) {
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+ inlineCSS.split(";").map((s) => s.trim()).filter(Boolean).forEach((rule) => {
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+ const [k, v] = rule.split(":");
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+ if (!k || !v) return;
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+ const key = k.trim().replace(/-([a-z])/g, (_, c) => c.toUpperCase());
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+ out[key] = v.trim();
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+ });
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+ }
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+ return out;
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+ }
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+ function Face({
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+ w,
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+ h,
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+ d,
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+ face,
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+ global
143
+ }) {
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+ const base = (0, import_react.useMemo)(
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+ () => mergeStyles(global?.css, global?.style),
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+ [global]
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+ );
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+ const merged = (0, import_react.useMemo)(
149
+ () => ({ ...base, ...mergeStyles(face.css, face.style) }),
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+ [base, face.css, face.style]
151
+ );
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+ const content = face.body ?? global?.body ?? null;
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+ return /* @__PURE__ */ (0, import_jsx_runtime.jsx)(
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+ "div",
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+ {
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+ className: `anim3d-face ${face.className ?? ""}`,
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+ style: {
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+ transform: faceTransform(face.name, w, h, d),
159
+ ...merged
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+ },
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+ "data-face": face.name,
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+ children: typeof content === "string" ? /* @__PURE__ */ (0, import_jsx_runtime.jsx)("span", { children: content }) : content
163
+ }
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+ );
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+ }
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+ var Obj = ({
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+ width = 160,
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+ height = 160,
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+ depth = 150,
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+ perspective = 500,
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+ perspectiveOrigin = "50% 50%",
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+ faces = [
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+ { name: "front", body: "FRONT" },
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+ { name: "back", body: "BACK" },
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+ { name: "left", body: "LEFT" },
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+ { name: "right", body: "RIGHT" },
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+ { name: "top", body: "TOP" },
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+ { name: "bottom", body: "BOTTOM" }
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+ ],
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+ global,
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+ anim1,
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+ anim2,
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+ showCenterDiv = false,
184
+ className,
185
+ style
186
+ }) => {
187
+ const resolvedAnim1 = toAnimationShorthand(anim1);
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+ const resolvedAnim2 = toAnimationShorthand(anim2);
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+ const animation = [resolvedAnim1, resolvedAnim2].filter(Boolean).join(", ");
190
+ const stageStyle = {
191
+ perspective: `${perspective}px`,
192
+ perspectiveOrigin
193
+ };
194
+ const wrapperStyle = {
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+ // consumed by CSS var
196
+ // eslint-disable-next-line @typescript-eslint/ban-ts-comment
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+ // @ts-ignore
198
+ "--obj-w": `${width}px`,
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+ "--obj-h": `${height}px`,
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+ width,
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+ height,
202
+ "animation": animation || void 0
203
+ };
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+ return /* @__PURE__ */ (0, import_jsx_runtime.jsx)(
205
+ "div",
206
+ {
207
+ className: `anim3d-stage ${className ?? ""}`,
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+ style: { ...stageStyle, ...style },
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+ children: /* @__PURE__ */ (0, import_jsx_runtime.jsxs)("div", { className: "anim3d-wrapper", style: wrapperStyle, children: [
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+ showCenterDiv && /* @__PURE__ */ (0, import_jsx_runtime.jsx)("div", { className: "anim3d-center" }),
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+ faces.map((f, i) => /* @__PURE__ */ (0, import_jsx_runtime.jsx)(
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+ Face,
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+ {
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+ w: width,
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+ h: height,
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+ d: depth,
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+ face: f,
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+ global
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+ },
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+ `${f.name}-${i}`
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+ ))
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+ ] })
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+ }
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+ );
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+ };
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+ var Obj_default = Obj;
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+ // Annotate the CommonJS export names for ESM import in node:
228
+ 0 && (module.exports = {
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+ Obj
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+ });
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+ //# sourceMappingURL=Obj.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/components/Obj.tsx","../../src/keyframes.ts"],"sourcesContent":["import React, { useMemo } from \"react\";\nimport type { CSSProperties, ReactNode } from \"react\";\nimport { FaceDef, GlobalDef, ObjProps, FaceName } from \"../types\";\nimport { toAnimationShorthand } from \"../keyframes\";\nimport \"../styles/obj.css\";\n\n/** Map face name -> transform so it sits on a rectangular prism */\nfunction faceTransform(name: string, w: number, h: number, d: number): string {\n const z = d / 2;\n switch (name as FaceName) {\n case \"front\":\n return `translate3d(-50%, -50%, ${z}px)`;\n case \"back\":\n return `translate3d(-50%, -50%, ${-z}px) rotateY(180deg)`;\n case \"left\":\n return `translate3d(-50%, -50%, 0) rotateY(-90deg) translateZ(${\n w / 2\n }px)`;\n case \"right\":\n return `translate3d(-50%, -50%, 0) rotateY(90deg) translateZ(${\n w / 2\n }px)`;\n case \"top\":\n return `translate3d(-50%, -50%, 0) rotateX(90deg) translateZ(${\n h / 2\n }px)`;\n case \"bottom\":\n return `translate3d(-50%, -50%, 0) rotateX(-90deg) translateZ(${\n h / 2\n }px)`;\n // legacy/extra – position near top/bottom, front/back edges\n case \"top_front\":\n return `translate3d(-50%, -50%, ${z / 2}px) rotateX(75deg)`;\n case \"top_rear\":\n return `translate3d(-50%, -50%, ${-z / 2}px) rotateX(105deg)`;\n case \"bottom_front\":\n return `translate3d(-50%, -50%, ${z / 2}px) rotateX(-75deg)`;\n case \"bottom_rear\":\n return `translate3d(-50%, -50%, ${-z / 2}px) rotateX(-105deg)`;\n default:\n return `translate3d(-50%, -50%, ${z}px)`;\n }\n}\n\n/** Merge legacy CSS string + style object */\nfunction mergeStyles(inlineCSS?: string, style?: CSSProperties): CSSProperties {\n const out: CSSProperties = { ...(style ?? {}) };\n if (inlineCSS) {\n // naive parser: split by ;, then key:value\n inlineCSS\n .split(\";\")\n .map((s) => s.trim())\n .filter(Boolean)\n .forEach((rule) => {\n const [k, v] = rule.split(\":\");\n if (!k || !v) return;\n const key = k\n .trim()\n .replace(/-([a-z])/g, (_, c) => c.toUpperCase());\n (out as any)[key] = v.trim();\n });\n }\n return out;\n}\n\nfunction Face({\n w,\n h,\n d,\n face,\n global,\n}: {\n w: number;\n h: number;\n d: number;\n face: FaceDef;\n global?: GlobalDef;\n}) {\n const base = useMemo(\n () => mergeStyles(global?.css, global?.style),\n [global]\n );\n const merged = useMemo(\n () => ({ ...base, ...mergeStyles(face.css, face.style) }),\n [base, face.css, face.style]\n );\n\n const content: ReactNode = face.body ?? global?.body ?? null;\n\n return (\n <div\n className={`anim3d-face ${face.className ?? \"\"}`}\n style={{\n transform: faceTransform(face.name, w, h, d),\n ...merged,\n }}\n data-face={face.name}\n >\n {typeof content === \"string\" ? <span>{content}</span> : content}\n </div>\n );\n}\n\nconst Obj: React.FC<ObjProps> = ({\n width = 160,\n height = 160,\n depth = 150,\n perspective = 500,\n perspectiveOrigin = \"50% 50%\",\n faces = [\n { name: \"front\", body: \"FRONT\" },\n { name: \"back\", body: \"BACK\" },\n { name: \"left\", body: \"LEFT\" },\n { name: \"right\", body: \"RIGHT\" },\n { name: \"top\", body: \"TOP\" },\n { name: \"bottom\", body: \"BOTTOM\" },\n ],\n global,\n anim1,\n anim2,\n showCenterDiv = false,\n className,\n style,\n}) => {\n const resolvedAnim1 = toAnimationShorthand(anim1);\n const resolvedAnim2 = toAnimationShorthand(anim2);\n const animation = [resolvedAnim1, resolvedAnim2].filter(Boolean).join(\", \");\n\n const stageStyle: CSSProperties = {\n perspective: `${perspective}px`,\n perspectiveOrigin,\n };\n\n const wrapperStyle: CSSProperties = {\n // consumed by CSS var\n // eslint-disable-next-line @typescript-eslint/ban-ts-comment\n // @ts-ignore\n \"--obj-w\": `${width}px`,\n \"--obj-h\": `${height}px`,\n width,\n height,\n \"animation\": animation || undefined,\n };\n\n return (\n <div\n className={`anim3d-stage ${className ?? \"\"}`}\n style={{ ...stageStyle, ...style }}\n >\n <div className='anim3d-wrapper' style={wrapperStyle as any}>\n {showCenterDiv && <div className='anim3d-center' />}\n {faces.map((f, i) => (\n <Face\n key={`${f.name}-${i}`}\n w={width}\n h={height}\n d={depth}\n face={f}\n global={global}\n />\n ))}\n </div>\n </div>\n );\n};\n\nexport default Obj;\nexport { Obj };\n","import type { AnimationConfig } from \"./types\";\n\nlet counter = 0;\nconst uid = () => (++counter).toString(36);\n\n/** Create (or reuse) a <style> tag for dynamic keyframes */\nfunction ensureStyleTag(): HTMLStyleElement {\n let tag = document.getElementById(\n \"anim3d-keyframes\"\n ) as HTMLStyleElement | null;\n if (!tag) {\n tag = document.createElement(\"style\");\n tag.id = \"anim3d-keyframes\";\n document.head.appendChild(tag);\n }\n return tag;\n}\n\nfunction inject(css: string) {\n if (typeof document === \"undefined\") return; // SSR\n const tag = ensureStyleTag();\n tag.appendChild(document.createTextNode(css));\n}\n\n/** Keyframes text for built-ins */\nfunction builtInKeyframes(name: string, cfg: AnimationConfig) {\n const hi = cfg.degreesHi ?? 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