anim-3d-obj 1.1.12 → 1.1.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/.eslintignore ADDED
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+ node_modules
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+ dist
package/.eslintrc ADDED
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+ {
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+ "root": true,
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+ "extends": [
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+ "prettier",
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+ "plugin:prettier/recommended",
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+ "eslint:recommended",
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+ "plugin:react/recommended",
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+ "plugin:@typescript-eslint/eslint-recommended",
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+ "plugin:@typescript-eslint/recommended"
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+ ],
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+ "parser": "@typescript-eslint/parser",
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+ "plugins": ["@typescript-eslint", "prettier", "react", "react-hooks"],
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+ "rules": {
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+ "react-hooks/rules-of-hooks": "error",
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+ "react-hooks/exhaustive-deps": "warn",
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+ "@typescript-eslint/no-non-null-assertion": "off",
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+ "@typescript-eslint/ban-ts-comment": "off",
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+ "@typescript-eslint/no-explicit-any": "off"
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+ },
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+ "settings": {
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+ "react": {
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+ "version": "detect"
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+ }
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+ },
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+ "env": {
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+ "browser": true,
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+ "node": true
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+ },
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+ "globals": {
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+ "JSX": true
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+ }
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+ }
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+ {
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+ "bracketSpacing": true,
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+ "singleQuote": true,
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+ "trailingComma": "all",
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+ "tabWidth": 2,
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+ "semi": false,
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+ "printWidth": 120,
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+ "jsxSingleQuote": true,
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+ "endOfLine": "auto"
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+ }
package/README.md CHANGED
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- # React Typescript Cuboid Builder
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-
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- This project allows a user to create Cuboids of any size simply by entering a set of parameters.
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- The program does the leg work with regard to calculating translationZ depth and config on the fly.
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-
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- - [GIT HOME](https://github.com/mdnelles/anim-3d-objs-launcher)
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- - [NPM HOME](https://www.npmjs.com/package/anim-3d-obj) npm i anim-3d-obj
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-
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- ## Examples
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-
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- - [6 sided Cuboid - animate X360 Y360](https://codesandbox.io/s/anim-3d-obj-all-sides-simple-bf67yg)
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- - [3 sided Object - animate y-axis](https://codesandbox.io/s/anim-3d-obj-3-sides-wobble-y-axis-wglkms)
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- - [Double box spin](https://codesandbox.io/s/react-anim-3d-double-box-spin-vbdhg2)
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- - [2 sided object with animation wobble](https://codesandbox.io/s/anim-3d-obj-wobblex-mmidkg)
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- - [Parallel divs animated x and y axis in tandem](https://codesandbox.io/s/anim-3d-obj-2-sides-simple-4057y7)
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- - [Spinning Slab](https://codesandbox.io/s/react-anim-3d-pulse-kc8g0f)
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-
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- ## Config
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-
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- Animations are optional. Either or both of `anim1Specs` or `anim2Specs` can be applied to the object.
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-
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- ```typescript
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- const anim1Specs: object = {
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- border: '', // while testing reveal the animation wrapper
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- degreesHi: -45, // degrees if spin
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- degreesLow: 45, // degrees if spin
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- delay: 0, // start delay in seconds
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- direction: 'normal', //normal alternating reverse
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- duration: 8, // seconds
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- fillMode: 'forwards', // node forwards backwards both
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- iterationCount: 'infinite', // number or infinte
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- name: 'Y360', // ** ANIMATIONS
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- timing: 'ease-in-out' // linear ease ease-in-out
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- };
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- ```
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-
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- `** ANIMATIONS`
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-
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- - X360: rotate 360 degrees on the x-axis
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- - Y360: rotate 360 degrees on the y-axis
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- - fadeInkf: fade object in from 0 to 1 Opacity
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- - wobY: wobble on y-axis (degreesHi <-> degreesLow)
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- - wobX: wobble on x-axis (degreesHi <-> degreesLow)
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- - fwdx018: spin object on x-axis from 0 degrees to 180 degrees
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- - fwdx1836: spin object on x-axis from 180 degrees to 360 degrees
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- - fwdx09: spin object on x-axis from 0 degrees to 90 degrees
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- - fwdx918: spin object on x-axis from 90 degrees to 180 degrees
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- - fwdx1827: spin object on x-axis from 180 degrees to 270 degrees
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- - fwdx2736: spin object on x-axis from 270 degrees to 360 degrees
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- - fwdy018: spin object on y-axis from 0 degrees to 180 degrees
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- - fwdy1836: spin object on y-axis from 180 degrees to 360 degrees
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- - fwdy09: spin object on y-axis from 0 degrees to 90 degrees
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- - fwdy918: spin object on y-axis from 90 degrees to 180 degrees
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- - fwdy1827: spin object on y-axis from 180 degrees to 270 degrees
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- - fwdy2736: spin object on y-axis from 270 degrees to 360 degrees
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- - floatX: float object so is not stationary
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- - floatShadow: float object + add shadow
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- - pulseSM: pulse object Small
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- - pulseMD: pulse object Medium
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- - pulseLG: pulse object Large
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- - noAnim: no animation place holder
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-
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- <>
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-
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- GLOBAL CONFIG
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-
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- ```typescript
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- // EXAMPLE GLOBAL FACE CONFIG
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- // This will be applied to all Faces that do not have their own custom config
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- const global: object = {
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- // // face individual styles (over rides global)
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- css: `
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- border: 1px solid #fff;
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- background: rgb(2,0,36);
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- background: linear-gradient(180deg, rgba(255,255,255,.1) 0%, rgba(141,191,249,.7) 100%);
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- color:white;
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- text-align:center;
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- line-height:10;
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- backface-visibility: visible;
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- font-family: Arial, Helvetica, sans-serif;
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- border-radius:5px;
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- `,
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- body: ' '
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- };
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- ```
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-
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- <>
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-
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- CUSTOM CONFIG FOR INDIVIDUAL FACES
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-
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- ```typescript
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- const custom: object = {
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- // // face individual styles (over rides global)
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- front: {
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- css: ``,
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- body: <Login />,
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- },
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- left: {
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- css: `
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- border: 1px solid #fff;
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- background: rgb(2,0,36);
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- color:white;
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- text-align: center;
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- line-height:8;`
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- body: " ",
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- },
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- right: {
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- css: ``,
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- body: " ",
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- },
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- back: {
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- css: ``,
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- body: <Logout />,
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- },
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- bottom: {
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- css: `
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- background-color:rgba(141,191,249,1);
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- -webkit-box-shadow: 0px 0px 23px 18px #858585;
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- box-shadow: 0px 0px 23px 18px #858585;
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- `,
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- },
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- ```
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-
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- ## Render
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-
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- and
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-
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- ```typescript
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- <Cuboid
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- width={250}
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- height={300}
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- depth={250}
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- perspective={800}
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- perspectiveOrigin="50% 50%"
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- zIndex={10}
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- anim1Specs={anim1Specs}
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- anim2Specs={anim2Specs}
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- custom={custom}
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- faces={faceprops}
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- global={global}
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- />
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- ```
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-
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- will produce the following
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-
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- ![Logo](https://raw.githubusercontent.com/mdnelles/objs-local/main/img.png?token=GHSAT0AAAAAABQVNJ4VATWQM4SI3LXSTDZWYVDOL7Q)
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-
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- ## Authors
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-
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- - [@mdnelles](https://github.com/mdnelles)
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-
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- ## License
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-
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- [MIT](https://choosealicense.com/licenses/mit/)
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+ # React Typescript Cuboid Builder
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+
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+ This project allows a user to create Cuboids of any size simply by entering a set of parameters.
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+ The program does the leg work with regard to calculating translationZ depth and config on the fly.
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+
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+ ## Deployment
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+
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+ Install sequence
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+
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+ ```
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+ git clone https://github.com/mdnelles/anim-3d-objs.git
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+ npm i
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+ npm run start
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+ ```
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+
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+ ## Examples
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+
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+ All sided simple https://codesandbox.io/s/anim-3d-obj-all-sides-simple-sdy1q0
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+
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+ Two sided simple https://codesandbox.io/s/anim-3d-obj-2-sides-simple-9wognm
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+
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+ 90 degree wobble on X axis https://codesandbox.io/s/anim-3d-obj-wobblex-08mxqe
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+
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+ speed wobble(y) 3 sides https://codesandbox.io/s/anim-3d-obj-3-sides-wobble-y-axis-dceqdp
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+
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+ ## Authors
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+
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+ - [@mdnelles](https://github.com/mdnelles)
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+
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+ ## Demo
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+
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+ The following code
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+
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+ ```
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+ const indivStyles: object = {
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+ // // face individual styles (over rides global)
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+ bottom: {
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+ bfv: "visible",
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+ fontFamily: "Helvetica",
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+ },
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+ front: {
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+ border: "1px solid #f00",
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+ bgc: "#f00",
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+ bfv: "visible",
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+ fontFamily: "Arial, Sans",
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+ },
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+ left: {
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+ bgc: "yellow",
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+ },
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+ top: {
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+ bgc: "pink",
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+ },
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+ right: {
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+ bgc: "purple",
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+ },
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+ back: {
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+ border: "1px solid #f00",
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+ bgc: "#0f0",
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+ bfv: "visible",
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+ fontFamily: "Arial, Sans",
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+ },
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+ };
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+ ```
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+
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+ and
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+
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+ ```
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+ <Cuboid
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+ width={260}
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+ depth={260}
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+ height={92}
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+ perspectiveOrigin='50% 50%'
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+ zIndex={10}
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+ animSpecs={animSpecs}
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+ indivStyles={indivStyles}
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+ faces={faceprops}
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+ globalStyles={globalStyles}
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+ >
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+ {}
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+ </Cuboid>
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+ ```
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+
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+ will produce the following
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+
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+ ![Logo](https://raw.githubusercontent.com/mdnelles/objs-local/main/img.png?token=GHSAT0AAAAAABQVNJ4VATWQM4SI3LXSTDZWYVDOL7Q)
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+
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+ ##Face Format
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+ for things like `background-image: url("myImg.png");` they can be done in `moreStyles` argument.
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+
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+ ```
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+ const Specs: any = styled.div`
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+ opacity: ${opac ? opac : globalStyles.opac};
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+ position: ${position};
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+ left: ${left};
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+ margin: ${margin};
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+ padding: ${padding};
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+ width: ${width}px;
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+ font-family: ${fontFamily};
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+ height: ${height}px;
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+ background-color: ${bgc ? bgc : globalStyles.bgc};
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+ border: ${border ? border : globalStyles.border};
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+ backface-visibility: ${bfv ? bfv : globalStyles.bfv};
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+ ${transform}
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+ top: ${top};
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+ ${moreStyles}
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+ `;
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+ ```
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+ {
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+ "presets": [
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+ [
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+ "@babel/env",
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+ {
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+ "targets": {
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+ "edge": "17",
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+ "firefox": "60",
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+ "chrome": "67",
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+ "safari": "11.1"
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+ },
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+ "useBuiltIns": "usage",
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+ "corejs": "3.6.5"
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+ }
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+ ],
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+ "@babel/preset-react"
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+ ]
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+ }
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+ import { AnimWrap } from './styles/AnimWrap'
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+ import { SceneStyle } from './styles/Scene'
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+ import { ObjProps } from './Faces/FaceInter'
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+ import Face from './Faces/Face'
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+ import { ObjWrapper } from './styles/Global'
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+
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+ export const Card = (props: ObjProps): any => {
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+ const {
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+ anim1Specs,
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+ anim2Specs,
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+ width = 5,
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+ height = 5,
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+ faces,
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+ global = {},
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+ custom = {},
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+ tranz = (+height / 2) | 0,
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+ perspective,
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+ perspectiveOrigin,
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+ zIndex,
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+ } = props
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+
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+ const buildFace = (faceType: any): any => {
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+ return (
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+ <Face
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+ width={width}
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+ height={height}
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+ depth={0.1}
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+ faceType={faceType}
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+ id={faceType}
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+ tranz={tranz}
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+ global={global}
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+ custom={custom}
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+ />
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+ )
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+ }
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+
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+ return (
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+ <SceneStyle
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+ width={width}
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+ height={height}
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+ perspective={perspective}
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+ perspectiveOrigin={perspectiveOrigin}
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+ zIndex={zIndex}
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+ >
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+ <AnimWrap animSpecs={anim1Specs}>
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+ <AnimWrap animSpecs={anim2Specs}>
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+ <ObjWrapper>
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+ {faces && faces.front ? buildFace('front') : null}
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+ {faces && faces.back ? buildFace('back') : null}
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+ </ObjWrapper>
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+ </AnimWrap>
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+ </AnimWrap>
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+ </SceneStyle>
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+ )
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+ }
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+ //import React from 'react'
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+ import { AnimWrap } from './styles/AnimWrap'
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+ import { SceneStyle } from './styles/Scene'
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+ import { ObjProps } from './Faces/FaceInter'
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+ import Face from './Faces/Face'
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+ import { ObjWrapper } from './styles/Global'
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+
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+ export const Cuboid = (props: ObjProps): any => {
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+ const {
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+ anim1Specs,
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+ anim2Specs,
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+ width = 5,
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+ height = 5,
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+ depth = 5,
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+ faces,
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+ global = {},
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+ custom = {},
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+ tranz = (+height / 2) | 0,
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+ perspective,
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+ perspectiveOrigin,
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+ zIndex,
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+ } = props
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+
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+ const buildFace = (faceType: any): any => {
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+ return (
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+ <Face
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+ width={width}
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+ height={height}
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+ depth={depth}
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+ faceType={faceType}
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+ id={faceType}
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+ tranz={tranz}
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+ global={global}
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+ custom={custom}
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+ />
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+ )
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+ }
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+
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+ return (
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+ <SceneStyle
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+ width={width}
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+ height={height}
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+ perspective={perspective}
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+ perspectiveOrigin={perspectiveOrigin}
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+ zIndex={zIndex}
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+ >
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+ <AnimWrap animSpecs={anim1Specs}>
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+ <AnimWrap animSpecs={anim2Specs}>
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+ <ObjWrapper>
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+ {faces && faces.front ? buildFace('front') : null}
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+ {faces && faces.right ? buildFace('right') : null}
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+ {faces && faces.back ? buildFace('back') : null}
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+ {faces && faces.left ? buildFace('left') : null}
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+ {faces && faces.top ? buildFace('top') : null}
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+ {faces && faces.bottom ? buildFace('bottom') : null}
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+ </ObjWrapper>
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+ </AnimWrap>
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+ </AnimWrap>
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+ </SceneStyle>
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+ )
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+ }
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+ import styled from 'styled-components'
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+ import { FaceProps } from './FaceInter'
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+
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+ const Face = (props: FaceProps): JSX.Element => {
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+ let { height = 10, tranz = 80, width = 100 } = props
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+
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+ const { depth = 10, faceType, global = {}, custom = false } = props
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+
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+ let transform
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+ const styles = custom[faceType] && custom[faceType].css ? custom[faceType].css : global.css
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+ const body = custom[faceType] && custom[faceType].body ? custom[faceType].body : global.body
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+ if (faceType === 'bottom') {
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+ tranz = +height - +depth / 2
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+ height = +depth
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+ transform = `transform: rotateX(-90deg) translateZ(${tranz}px);`
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+ //styles = custom["top"] ? custom : global;
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+ } else if (faceType === 'top') {
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+ height = +depth
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+ if (depth) tranz = +depth / 2
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+ transform = `transform: rotateX(90deg) translateZ(${tranz}px);`
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+ } else if (faceType === 'front') {
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+ if (depth) tranz = +depth / 2
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+ transform = `transform: rotateY(0deg) translateZ(${tranz}px);`
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+ } else if (faceType === 'back') {
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+ if (depth) tranz = +depth / 2
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+ transform = `transform: rotateY(180deg) translateZ(${tranz}px);`
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+ } else if (faceType === 'right') {
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+ if (height > width && !depth) {
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+ tranz = -(+height / 2 - +width)
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+ width = +height
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+ } else if (width > height && !depth) {
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+ tranz = +height / 2
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+ height = +width
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+ } else {
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+ tranz = +width - +depth / 2
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+ width = +depth
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+ }
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+ transform = `transform: rotateY(90deg) translateZ(${tranz}px);`
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+ // topr is to of Ribbon which points back
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+ } else if (faceType === 'topr') {
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+ height = +depth
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+ if (depth) tranz = +depth / 2
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+ //let offset = depth / 2;
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+ transform = `transform: rotateX(90deg) translateZ(${tranz}px ); `
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+ } else {
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+ if (height > width && !depth) {
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+ tranz = -(+height / 2 - +width)
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+ width = +height
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+ } else if (width > height && !depth) {
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+ tranz = +height / 2
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+ height = +width
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+ } else {
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+ tranz = +depth / 2
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+ width = +depth
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+ }
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+ transform = `transform: rotateY(-90deg) translateZ(${tranz}px);`
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+ }
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+
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+ //const BackFlip: any = styled.section``;
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+
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+ const Specs: any = styled.section`
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+ ${styles}
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+ width: ${width}px;
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+ position: absolute;
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+ height: ${height}px;
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+ ${transform};
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+ `
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+
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+ return <Specs>{body}</Specs>
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+ }
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+
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+ export default Face
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+ export interface FaceProps {
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+ children?: any
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+ depth?: number | any
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+ faceType?: any
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+ custom?: any
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+ global?: any
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+ height?: number | string
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+ id?: string | number | boolean
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+ styles?: object | any
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+ tranz?: any
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+ width?: number | string
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+ }
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+
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+ export interface ObjProps {
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+ anim1Specs?: object | undefined
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+ anim2Specs?: object | undefined
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+ children?: any
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+ depth?: number
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+ global?: { border?: string; bgc?: string; opac?: number | string } | any
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+ faces?:
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+ | {
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+ front: boolean
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+ back: boolean
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+ left: boolean
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+ right: boolean
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+ top: boolean
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+ bottom: boolean
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+ }
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+ | undefined
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+
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+ height?: number | string
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+ custom?: object | string | undefined
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+ perspective?: string | number | undefined
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+ perspectiveOrigin?: string | undefined
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+ tranz?: number | undefined
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+ txt?: string | any
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+ width?: number
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+ zIndex?: number | undefined
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+ }
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+ import { AnimWrap } from './styles/AnimWrap'
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+ import { SceneStyle } from './styles/Scene'
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+ import { ObjProps } from './Faces/FaceInter'
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+ import Face from './Faces/Face'
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+ import { ObjWrapper } from './styles/Global'
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+
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+ export const Ribbon = (props: ObjProps): any => {
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+ const {
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+ anim1Specs,
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+ anim2Specs,
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+ width = 5,
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+ height = 5,
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+ depth = 5,
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+ faces,
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+ global = {},
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+ custom = {},
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+ tranz = (+height / 2) | 0,
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+ perspective,
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+ perspectiveOrigin,
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+ zIndex,
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+ } = props
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+
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+ const buildFace = (faceType: any): any => {
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+ return (
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+ <Face
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+ width={width}
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+ height={height}
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+ depth={depth}
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+ faceType={faceType}
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+ id={faceType}
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+ tranz={tranz}
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+ global={global}
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+ custom={custom}
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+ />
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+ )
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+ }
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+
38
+ return (
39
+ <SceneStyle
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+ width={width}
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+ height={height}
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+ perspective={perspective}
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+ perspectiveOrigin={perspectiveOrigin}
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+ zIndex={zIndex}
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+ >
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+ <AnimWrap animSpecs={anim1Specs}>
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+ <AnimWrap animSpecs={anim2Specs}>
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+ <ObjWrapper>
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+ {faces && faces.bottom ? buildFace('bottom') : null}
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+ {faces && faces.back ? buildFace('back') : null}
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+ {faces && faces.top ? buildFace('topr') : null}
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+ </ObjWrapper>
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+ </AnimWrap>
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+ </AnimWrap>
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+ </SceneStyle>
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+ )
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+ }
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+ export interface AnimStylesProps {
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+ children?: any
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+ animSpecs?: any
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+ }
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+ export interface AnimSpecsProps {
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+ border?: string | undefined
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+ degreesHi?: number | undefined
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+ degreesLow?: number | undefined
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+ delay: any
10
+ direction?: string | undefined
11
+ duration?: number | string | undefined
12
+ fillMode?: string | undefined
13
+ iterationCount?: number | string | undefined
14
+ name?: string | undefined
15
+ timing?: string | undefined
16
+ }