angular-three 4.0.0-next.66 → 4.0.0-next.68

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package/README.md CHANGED
@@ -22,10 +22,10 @@ import { extend } from 'angular-three';
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  import { Mesh, BoxGeometry } from 'three';
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  extend({
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- Mesh, // makes ngt-mesh available
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- BoxGeometry, // makes ngt-box-geometry available
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- /* ... */
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- MyMesh: Mesh, // makes ngt-my-mesh available
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+ Mesh, // makes ngt-mesh available
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+ BoxGeometry, // makes ngt-box-geometry available
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+ /* ... */
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+ MyMesh: Mesh, // makes ngt-my-mesh available
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  });
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  // alternatively for demo purposes, you can use the following
@@ -33,14 +33,14 @@ extend({
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  // This includes the entire THREE.js namespace
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  @Component({
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- selector: 'app-scene-graph',
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- template: `
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- <ngt-mesh>
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- <ngt-box-geometry />
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- </ngt-mesh>
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- `,
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- schemas: [CUSTOM_ELEMENTS_SCHEMA], // required
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- changeDetection: ChangeDetectionStrategy.OnPush,
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+ selector: 'app-scene-graph',
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+ template: `
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+ <ngt-mesh>
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+ <ngt-box-geometry />
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+ </ngt-mesh>
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+ `,
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+ schemas: [CUSTOM_ELEMENTS_SCHEMA], // required
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+ changeDetection: ChangeDetectionStrategy.OnPush,
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  })
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  export class SceneGraph {}
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  ```
@@ -52,14 +52,14 @@ import { NgtCanvas } from 'angular-three/dom';
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  import { SceneGraph } from './scene-graph';
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  @Component({
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- // This Component is rendered normally in Angular.
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- selector: 'app-my-experience',
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- template: `
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- <ngt-canvas>
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- <app-scene-graph *canvasContent />
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- </ngt-canvas>
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- `,
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- imports: [NgtCanvas],
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+ // This Component is rendered normally in Angular.
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+ selector: 'app-my-experience',
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+ template: `
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+ <ngt-canvas>
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+ <app-scene-graph *canvasContent />
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+ </ngt-canvas>
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+ `,
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+ imports: [NgtCanvas],
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  })
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  export class MyExperience {}
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  ```
@@ -72,6 +72,6 @@ export class MyExperience {}
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  import { provideNgtRenderer } from 'angular-three/dom';
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  bootstrapApplication(AppComponent, {
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- providers: [provideNgtRenderer()],
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+ providers: [provideNgtRenderer()],
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  });
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  ```
@@ -332,7 +332,7 @@ function makeCameraInstance(isOrthographic, size) {
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  return new THREE.PerspectiveCamera(75, size.width / size.height, 0.1, 1000);
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  }
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  function makeObjectGraph(object) {
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- const data = { nodes: {}, materials: {} };
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+ const data = { nodes: {}, materials: {}, meshes: {} };
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  if (object) {
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  object.traverse((child) => {
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  if (child.name)
@@ -341,6 +341,8 @@ function makeObjectGraph(object) {
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  data.materials[child.material.name] = child
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  .material;
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  }
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+ if (is.three(child, 'isMesh') && !data.meshes[child.name])
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+ data.meshes[child.name] = child;
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  });
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  }
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  return data;