angular-three 3.5.0 → 3.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/fesm2022/angular-three.mjs +7 -7
- package/fesm2022/angular-three.mjs.map +1 -1
- package/lib/portal.d.ts +1 -1
- package/metadata.json +1 -1
- package/package.json +2 -2
- package/web-types.json +1 -1
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@@ -2,7 +2,7 @@ import * as i0 from '@angular/core';
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import { untracked, computed, signal, ElementRef, input, inject, ViewContainerRef, TemplateRef, effect, DestroyRef, Directive, InjectionToken, DebugNode, RendererFactory2, Injectable, makeEnvironmentProviders, EnvironmentInjector, InjectFlags, runInInjectionContext, createEnvironmentInjector, Component, NgZone, Injector, booleanAttribute, output, viewChild, afterNextRender, ChangeDetectionStrategy, Pipe, CUSTOM_ELEMENTS_SCHEMA, contentChild, model, Renderer2 } from '@angular/core';
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import { outputFromObservable } from '@angular/core/rxjs-interop';
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import { provideResizeOptions, NgxResize } from 'ngxtension/resize';
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5
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import { MathUtils, WebGLRenderer, OrthographicCamera, PerspectiveCamera, Vector3, Vector2, Clock, Layers,
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5
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import { MathUtils, WebGLRenderer, OrthographicCamera, PerspectiveCamera, Vector3, Vector2, Clock, Layers, ColorManagement, RGBAFormat, UnsignedByteType, EventDispatcher, Raycaster, Scene, PCFSoftShadowMap, BasicShadowMap, PCFShadowMap, VSMShadowMap, NoToneMapping, ACESFilmicToneMapping, Vector4 } from 'three';
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import { DOCUMENT } from '@angular/common';
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import { Subject, filter } from 'rxjs';
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import { createInjectionToken } from 'ngxtension/create-injection-token';
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@@ -977,7 +977,7 @@ function storeFactory(previousStore) {
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function getCurrentViewport(camera = get('camera'), target = defaultTarget, size = get('size')) {
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const { width, height, top, left } = size;
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const aspect = width / height;
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if (target
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980
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if (target.isVector3)
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tempTarget.copy(target);
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else
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tempTarget.set(...target);
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@@ -1254,7 +1254,7 @@ function applyProps(instance, props) {
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const targetProp = currentInstance[key];
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// special treatmen for objects with support for set/copy, and layers
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if (targetProp && targetProp['set'] && (targetProp['copy'] || targetProp instanceof Layers)) {
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const isColor = targetProp
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const isColor = targetProp.isColor;
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// if value is an array
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if (Array.isArray(value)) {
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if (targetProp['fromArray'])
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@@ -1271,7 +1271,7 @@ function applyProps(instance, props) {
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targetProp['convertSRGBToLinear']();
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} // if nothing else fits, just set the single value, ignore undefined
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else if (value !== undefined) {
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const isColor = targetProp
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const isColor = targetProp.isColor;
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// allow setting array scalars
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if (!isColor && targetProp['setScalar'])
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targetProp['setScalar'](value);
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@@ -1289,7 +1289,7 @@ function applyProps(instance, props) {
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else {
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currentInstance[key] = value;
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// auto-convert srgb textures
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if (currentInstance[key]
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if (currentInstance[key]?.isTexture &&
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currentInstance[key].format === RGBAFormat &&
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currentInstance[key].type === UnsignedByteType) {
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const texture = currentInstance[key];
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@@ -2291,7 +2291,7 @@ function injectCanvasRootInitializer(injector) {
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if (!state.camera && !cameraOptions?.rotation && !cameraOptions?.quaternion) {
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if (Array.isArray(lookAt))
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camera.lookAt(lookAt[0], lookAt[1], lookAt[2]);
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else if (lookAt
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else if (lookAt?.isVector3)
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camera.lookAt(lookAt);
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else
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camera.lookAt(0, 0, 0);
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@@ -2309,7 +2309,7 @@ function injectCanvasRootInitializer(injector) {
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// Set up scene (one time only!)
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if (!state.scene) {
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let scene;
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if (sceneOptions
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if (is.scene(sceneOptions)) {
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scene = sceneOptions;
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}
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else {
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