angular-three 3.4.1 → 3.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/fesm2022/angular-three-nativescript.mjs +3 -3
- package/fesm2022/angular-three-testing.mjs +3 -3
- package/fesm2022/angular-three.mjs +49 -49
- package/fesm2022/angular-three.mjs.map +1 -1
- package/lib/portal.d.ts +1 -1
- package/metadata.json +1 -1
- package/package.json +2 -2
- package/web-types.json +1 -1
package/metadata.json
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{"$schema":"https://raw.githubusercontent.com/microsoft/vscode-html-languageservice/main/docs/customData.schema.json","version":1.1,"tags":[{"name":"ngt-object3D","description":{"kind":"markdown","value":"This is the base class for most objects in three.js and provides a set of properties and methods for manipulating objects in 3D space.\nNote that this can be used for grouping objects via the \n[object Object] | .add()\n method which adds the object as a child,\nhowever it is better to use \n[object Object] | Group\n for this.\n\nhttps ://threejs.org/docs/index.html#api/en/core/Object3D | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/core/Object3D.js | Source\n\nThis creates a new \nObject3D \n object."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. 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Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-audio-listener","description":{"kind":"markdown","value":"The \nAudioListener \n represents a virtual \nhttps ://developer.mozilla.org/en-US/docs/Web/API/AudioListener | listener\n of the all positional and non-positional audio effects in the scene.\nA three.js application usually creates a single instance of \nAudioListener \n *\nIt is a mandatory construtor parameter for audios entities like \nAudio | Audio\n and \nPositionalAudio | PositionalAudio\n.\nIn most cases, the listener object is a child of the camera\nSo the 3D transformation of the camera represents the 3D transformation of the listener.\n```typescript\n// create an \nAudioListener \n and add it to the camera\nconst listener = new THREE.AudioListener();\ncamera.add(listener);\n// create a global audio source\nconst sound = new THREE.Audio(listener);\n// load a sound and set it as the Audio object's buffer\nconst audioLoader = new THREE.AudioLoader();\naudioLoader.load('sounds/ambient.ogg', function (buffer) {\nsound.setBuffer(buffer);\nsound.setLoop(true);\nsound.setVolume(0.5);\nsound.play();\n});\n```\n: \nhttps ://threejs.org/examples/#webaudio_sandbox | webaudio / sandbox \n: \nhttps ://threejs.org/examples/#webaudio_timing | webaudio / timing \n: \nhttps ://threejs.org/examples/#webaudio_visualizer | webaudio / visualizer \n\nhttps ://threejs.org/docs/index.html#api/en/audio/AudioListener | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/audio/AudioListener.js | Source\n\nCreate a new AudioListener."},"attributes":[{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-positional-audio","description":{"kind":"markdown","value":"Create a positional audio object.\nThis uses the \nhttps ://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API | Web Audio API\n.\n```typescript\n// create an AudioListener and add it to the camera\nconst listener = new THREE.AudioListener();\ncamera.add(listener);\n// create the \nPositionalAudio \n object (passing in the listener)\nconst sound = new THREE.PositionalAudio(listener);\n// load a sound and set it as the \nPositionalAudio \n object's buffer\nconst audioLoader = new THREE.AudioLoader();\naudioLoader.load('sounds/song.ogg', function (buffer) {\n sound.setBuffer(buffer);\n sound.setRefDistance(20);\n sound.play();\n});\n// create an object for the sound to play from\nconst sphere = new THREE.SphereGeometry(20, 32, 16);\nconst material = new THREE.MeshPhongMaterial({\n color: 0xff2200\n});\nconst mesh = new THREE.Mesh(sphere, material);\nscene.add(mesh);\n// finally add the sound to the mesh\nmesh.add(sound);\n```\n: \nhttps ://threejs.org/examples/#webaudio_orientation | webaudio / orientation \n: \nhttps ://threejs.org/examples/#webaudio_sandbox | webaudio / sandbox \n: \nhttps ://threejs.org/examples/#webaudio_timing | webaudio / timing \n\nhttps ://threejs.org/docs/index.html#api/en/audio/PositionalAudio | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/audio/PositionalAudio.js | Source\n\nCreate a new instance of \nPositionalAudio \n(required) \nAudioListener | AudioListener\n instance."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"context"},{"name":"[context]"},{"name":"gain"},{"name":"[gain]"},{"name":"autoplay"},{"name":"[autoplay]"},{"name":"buffer"},{"name":"[buffer]"},{"name":"detune"},{"name":"[detune]"},{"name":"loop"},{"name":"[loop]"},{"name":"loopStart"},{"name":"[loopStart]"},{"name":"loopEnd"},{"name":"[loopEnd]"},{"name":"offset"},{"name":"[offset]"},{"name":"duration"},{"name":"[duration]"},{"name":"playbackRate"},{"name":"[playbackRate]"},{"name":"sourceType"},{"name":"[sourceType]"},{"name":"source"},{"name":"[source]"},{"name":"filters"},{"name":"[filters]"},{"name":"play"},{"name":"[play]"},{"name":"pause"},{"name":"[pause]"},{"name":"stop"},{"name":"[stop]"},{"name":"onEnded"},{"name":"[onEnded]"},{"name":"disconnect"},{"name":"[disconnect]"},{"name":"panner"},{"name":"[panner]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-mesh","description":{"kind":"markdown","value":"Class representing triangular \nhttps ://en.wikipedia.org/wiki/Polygon_mesh | polygon mesh\n based objects.\nAlso serves as a base for other classes such as \n[object Object] | SkinnedMesh\n, \n[object Object] | InstancedMesh\n.\n```typescript\nconst geometry = new THREE.BoxGeometry(1, 1, 1);\nconst material = new THREE.MeshBasicMaterial({\n color: 0xffff00\n});\nconst \nMesh \n = new THREE.Mesh(geometry, material);\nscene.add(mesh);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/objects/Mesh | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/objects/Mesh.js | Source\n\nCreate a new instance of \nMesh \nAn instance of \n[object Object] | BufferGeometry\n. Default \n[object Object] | `new THREE.BufferGeometry()`\n.\nA single or an array of \n[object Object] | Material\n. Default \n[object Object] | `new THREE.MeshBasicMaterial()`\n."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"geometry"},{"name":"[geometry]"},{"name":"material"},{"name":"[material]"},{"name":"morphTargetInfluences"},{"name":"[morphTargetInfluences]"},{"name":"morphTargetDictionary"},{"name":"[morphTargetDictionary]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-instanced-mesh","description":{"kind":"markdown","value":"A special version of \n[object Object] | Mesh\n with instanced rendering support\nUse \nInstancedMesh \n if you have to render a large number of objects with the same geometry and material(s) but with different world transformations\nThe usage of \nInstancedMesh \n will help you to reduce the number of draw calls and thus improve the overall rendering performance in your application.\n: \nhttps ://threejs.org/examples/#webgl_instancing_dynamic | WebGL / instancing / dynamic\n: \nhttps ://threejs.org/examples/#webgl_instancing_performance | WebGL / instancing / performance\n: \nhttps ://threejs.org/examples/#webgl_instancing_scatter | WebGL / instancing / scatter\n: \nhttps ://threejs.org/examples/#webgl_instancing_raycast | WebGL / instancing / raycast\n\nhttps ://threejs.org/docs/index.html#api/en/objects/InstancedMesh | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/objects/InstancedMesh.js | Source\n\nCreate a new instance of \nInstancedMesh \nAn instance of \nBufferGeometry \n.\nA single or an array of \nMaterial \n. Default is a new \nMeshBasicMaterial \n.\nThe **maximum** number of instances of this Mesh. Expects a `Integer`"},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"geometry"},{"name":"[geometry]"},{"name":"material"},{"name":"[material]"},{"name":"morphTargetInfluences"},{"name":"[morphTargetInfluences]"},{"name":"morphTargetDictionary"},{"name":"[morphTargetDictionary]"},{"name":"count"},{"name":"[count]"},{"name":"instanceColor"},{"name":"[instanceColor]"},{"name":"instanceMatrix"},{"name":"[instanceMatrix]"},{"name":"morphTexture"},{"name":"[morphTexture]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-scene","description":{"kind":"markdown","value":"Scenes allow you to set up what and where is to be rendered by three.js\nThis is where you place objects, lights and cameras.\n: \nhttps ://threejs.org/examples/#webgl_multiple_scenes_comparison | webgl multiple scenes comparison\n\nhttps ://threejs.org/docs/index.html#manual/en/introduction/Creating-a-scene | Manual: Creating a scene\n\nhttps ://threejs.org/docs/index.html#api/en/scenes/Scene | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/scenes/Scene.js | Source\n\nCreate a new \nScene \n object."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"fog"},{"name":"[fog]"},{"name":"backgroundBlurriness"},{"name":"[backgroundBlurriness]"},{"name":"backgroundIntensity"},{"name":"[backgroundIntensity]"},{"name":"overrideMaterial"},{"name":"[overrideMaterial]"},{"name":"background"},{"name":"[background]"},{"name":"backgroundRotation"},{"name":"[backgroundRotation]"},{"name":"environment"},{"name":"[environment]"},{"name":"environmentIntensity"},{"name":"[environmentIntensity]"},{"name":"environmentRotation"},{"name":"[environmentRotation]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-sprite","description":{"kind":"markdown","value":"A \nSprite \n is a plane that always faces towards the camera, generally with a partially transparent texture applied.\nSprites do not cast shadows, setting `castShadow = true` will have no effect.\n```typescript\nconst map = new THREE.TextureLoader().load('sprite.png');\nconst material = new THREE.SpriteMaterial({\n map: map\n});\nconst \nSprite \n = new THREE.Sprite(material);\nscene.add(sprite);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/objects/Sprite | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/objects/Sprite.js | Source\n\nCreates a new Sprite.\nAn instance of \n[object Object] | SpriteMaterial\n. Default \n[object Object] | `new SpriteMaterial()`\n, _with white color_."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"center"},{"name":"[center]"},{"name":"geometry"},{"name":"[geometry]"},{"name":"material"},{"name":"[material]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-lOD","description":{"kind":"markdown","value":"Every level is associated with an object, and rendering can be switched between them at the distances specified\nTypically you would create, say, three meshes, one for far away (low detail), one for mid range (medium detail) and one for close up (high detail).\n```typescript\nconst \nLOD \n = new THREE.LOD();\n//Create spheres with 3 levels of detail and create new \nLOD \n levels for them\nfor (let i = 0; i & lt; 3; i++) {\n const geometry = new THREE.IcosahedronGeometry(10, 3 - i)\n const mesh = new THREE.Mesh(geometry, material);\n lod.addLevel(mesh, i * 75);\n}\nscene.add(lod);\n```\n: \nhttps ://threejs.org/examples/#webgl_lod | webgl / {@link LOD\n }\n\nhttps ://threejs.org/docs/index.html#api/en/objects/LOD | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/objects/LOD.js | Source\n\nCreates a new \nLOD \n."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"levels"},{"name":"[levels]"},{"name":"autoUpdate"},{"name":"[autoUpdate]"},{"name":"removeLabel"},{"name":"[removeLabel]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-skinned-mesh","description":{"kind":"markdown","value":"A mesh that has a \n[object Object] | Skeleton\n with \nBone | bones\n that can then be used to animate the vertices of the geometry.\n```typescript\nconst geometry = new THREE.CylinderGeometry(5, 5, 5, 5, 15, 5, 30);\n// create the skin indices and skin weights manually\n// (typically a loader would read this data from a 3D model for you)\nconst position = geometry.attributes.position;\nconst vertex = new THREE.Vector3();\nconst skinIndices = [];\nconst skinWeights = [];\nfor (let i = 0; i & lt; position.count; i++) {\n vertex.fromBufferAttribute(position, i);\n // compute skinIndex and skinWeight based on some configuration data\n const y = (vertex.y + sizing.halfHeight);\n const skinIndex = Math.floor(y / sizing.segmentHeight);\n const skinWeight = (y % sizing.segmentHeight) / sizing.segmentHeight;\n skinIndices.push(skinIndex, skinIndex + 1, 0, 0);\n skinWeights.push(1 - skinWeight, skinWeight, 0, 0);\n}\ngeometry.setAttribute('skinIndex', new THREE.Uint16BufferAttribute(skinIndices, 4));\ngeometry.setAttribute('skinWeight', new THREE.Float32BufferAttribute(skinWeights, 4));\n// create skinned mesh and skeleton\nconst mesh = new THREE.SkinnedMesh(geometry, material);\nconst skeleton = new THREE.Skeleton(bones);\n// see example from THREE.Skeleton\nconst rootBone = skeleton.bones[0];\nmesh.add(rootBone);\n// bind the skeleton to the mesh\nmesh.bind(skeleton);\n// move the bones and manipulate the model\nskeleton.bones[0].rotation.x = -0.1;\nskeleton.bones[1].rotation.x = 0.2;\n```\n\nhttps ://threejs.org/docs/index.html#api/en/objects/SkinnedMesh | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/objects/SkinnedMesh.js | Source\n\nCreate a new instance of \nSkinnedMesh \nAn instance of \n[object Object] | BufferGeometry\n. Default \n[object Object] | `new THREE.BufferGeometry()`\n.\nA single or an array of \n[object Object] | Material\n. Default \n[object Object] | `new THREE.MeshBasicMaterial()`\n."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"geometry"},{"name":"[geometry]"},{"name":"material"},{"name":"[material]"},{"name":"morphTargetInfluences"},{"name":"[morphTargetInfluences]"},{"name":"morphTargetDictionary"},{"name":"[morphTargetDictionary]"},{"name":"bindMode"},{"name":"[bindMode]"},{"name":"bindMatrix"},{"name":"[bindMatrix]"},{"name":"bindMatrixInverse"},{"name":"[bindMatrixInverse]"},{"name":"skeleton"},{"name":"[skeleton]"},{"name":"bind"},{"name":"[bind]"},{"name":"pose"},{"name":"[pose]"},{"name":"normalizeSkinWeights"},{"name":"[normalizeSkinWeights]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-skeleton","description":{"kind":"markdown","value":"Use an array of \nBone | bones\n to create a \nSkeleton \n that can be used by a \n[object Object] | SkinnedMesh\n.\n```typescript\n// Create a simple \"arm\"\nconst bones = [];\nconst shoulder = new THREE.Bone();\nconst elbow = new THREE.Bone();\nconst hand = new THREE.Bone();\nshoulder.add(elbow);\nelbow.add(hand);\nbones.push(shoulder);\nbones.push(elbow);\nbones.push(hand);\nshoulder.position.y = -5;\nelbow.position.y = 0;\nhand.position.y = 5;\nconst armSkeleton = new THREE.Skeleton(bones);\nSee the[page: SkinnedMesh] page\nfor an example of usage with standard[page: BufferGeometry].\n```\n\nhttps ://threejs.org/docs/index.html#api/en/objects/Skeleton | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/objects/Skeleton.js | Source\n\nCreates a new Skeleton.\nThe array of \n[object Object] | bones\n. Default `[]`.\nAn array of \n[object Object] | Matrix4s\n. Default `[]`."},"attributes":[{"name":"pose"},{"name":"[pose]"},{"name":"bones"},{"name":"[bones]"},{"name":"boneInverses"},{"name":"[boneInverses]"},{"name":"boneMatrices"},{"name":"[boneMatrices]"},{"name":"boneTexture"},{"name":"[boneTexture]"},{"name":"frame"},{"name":"[frame]"},{"name":"init"},{"name":"[init]"},{"name":"calculateInverses"},{"name":"[calculateInverses]"},{"name":"computeBoneTexture"},{"name":"[computeBoneTexture]"},{"name":"fromJSON"},{"name":"[fromJSON]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-bone","description":{"kind":"markdown","value":"A \nBone \n which is part of a \n[object Object] | Skeleton\nThe skeleton in turn is used by the \n[object Object] | SkinnedMesh\n\nBones are almost identical to a blank \n[object Object] | Object3D\n.\n```typescript\nconst root = new THREE.Bone();\nconst child = new THREE.Bone();\nroot.add(child);\nchild.position.y = 5;\n```\n\nhttps ://threejs.org/docs/index.html#api/en/objects/Bone | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/objects/Bone.js | Source\n\nCreates a new \nBone \n."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-line","description":{"kind":"markdown","value":"A continuous line.\nThis is nearly the same as \n[object Object] | LineSegments\n,\nthe only difference is that it is rendered using \nhttps ://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements | gl.LINE_STRIP\n\ninstead of \nhttps ://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements | gl.LINES\n```typescript\nconst material = new THREE.LineBasicMaterial({\n color: 0x0000ff\n});\nconst points = [];\npoints.push(new THREE.Vector3(-10, 0, 0));\npoints.push(new THREE.Vector3(0, 10, 0));\npoints.push(new THREE.Vector3(10, 0, 0));\nconst geometry = new THREE.BufferGeometry().setFromPoints(points);\nconst \nLine \n = new THREE.Line(geometry, material);\nscene.add(line);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/objects/Line | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/objects/Line.js | Source\n\nCreate a new instance of \nLine \nVertices representing the \nLine \n segment(s). Default \n[object Object] | `new THREE.BufferGeometry()`\n.\nMaterial for the line. Default \n[object Object] | `new THREE.LineBasicMaterial()`\n."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"geometry"},{"name":"[geometry]"},{"name":"material"},{"name":"[material]"},{"name":"morphTargetInfluences"},{"name":"[morphTargetInfluences]"},{"name":"morphTargetDictionary"},{"name":"[morphTargetDictionary]"},{"name":"computeLineDistances"},{"name":"[computeLineDistances]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-line-segments","description":{"kind":"markdown","value":"A series of lines drawn between pairs of vertices.\nThis is nearly the same as \n[object Object] | Line\n,\nthe only difference is that it is rendered using \nhttps ://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements | gl.LINES\n\ninstead of \nhttps ://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements | gl.LINE_STRIP\n.\n\nhttps ://threejs.org/docs/index.html#api/en/objects/LineSegments | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/objects/LineSegments.js | Source\n\nCreate a new instance of \nLineSegments \nPair(s) of vertices representing each line segment(s). Default \n[object Object] | `new THREE.BufferGeometry()`\n.\nMaterial for the line. Default \n[object Object] | `new THREE.LineBasicMaterial()`\n."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"geometry"},{"name":"[geometry]"},{"name":"material"},{"name":"[material]"},{"name":"morphTargetInfluences"},{"name":"[morphTargetInfluences]"},{"name":"morphTargetDictionary"},{"name":"[morphTargetDictionary]"},{"name":"computeLineDistances"},{"name":"[computeLineDistances]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-line-loop","description":{"kind":"markdown","value":"A continuous line that connects back to the start.\nThis is nearly the same as \n[object Object] | Line\n,\nthe only difference is that it is rendered using \nhttps ://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements | gl.LINE_LOOP\n\ninstead of \nhttps ://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements | gl.LINE_STRIP\n,\nwhich draws a straight line to the next vertex, and connects the last vertex back to the first.\n\nhttps ://threejs.org/docs/index.html#api/en/objects/LineLoop | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/objects/LineLoop.js | Source\n\nCreate a new instance of \nLineLoop \nList of vertices representing points on the line loop. Default \n[object Object] | `new THREE.BufferGeometry()`\n.\nMaterial for the line. Default \n[object Object] | `new THREE.LineBasicMaterial()`\n."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"geometry"},{"name":"[geometry]"},{"name":"material"},{"name":"[material]"},{"name":"morphTargetInfluences"},{"name":"[morphTargetInfluences]"},{"name":"morphTargetDictionary"},{"name":"[morphTargetDictionary]"},{"name":"computeLineDistances"},{"name":"[computeLineDistances]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-points","description":{"kind":"markdown","value":"A class for displaying \nPoints \nThe \nPoints \n are rendered by the \n[object Object] | WebGLRenderer\n using \nhttps ://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements | gl.POINTS\n.\n\nhttps ://threejs.org/docs/index.html#api/en/objects/Points | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/objects/Points.js | Source\n\nCreate a new instance of \nPoints \nAn instance of \n[object Object] | BufferGeometry\n. Default \n[object Object] | `new THREE.BufferGeometry()`\n.\nA single or an array of \n[object Object] | Material\n. Default \n[object Object] | `new THREE.PointsMaterial()`\n."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"geometry"},{"name":"[geometry]"},{"name":"material"},{"name":"[material]"},{"name":"morphTargetInfluences"},{"name":"[morphTargetInfluences]"},{"name":"morphTargetDictionary"},{"name":"[morphTargetDictionary]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-group","description":{"kind":"markdown","value":"Its purpose is to make working with groups of objects syntactically clearer.\nThis is almost identical to an \nObject3D | Object3D\n```typescript\nconst geometry = new THREE.BoxGeometry(1, 1, 1);\nconst material = new THREE.MeshBasicMaterial({\n color: 0x00ff00\n});\nconst cubeA = new THREE.Mesh(geometry, material);\ncubeA.position.set(100, 100, 0);\nconst cubeB = new THREE.Mesh(geometry, material);\ncubeB.position.set(-100, -100, 0);\n//create a \nGroup \n and add the two cubes\n//These cubes can now be rotated / scaled etc as a \nGroup \n * const \nGroup \n = new THREE.Group();\ngroup.add(cubeA);\ngroup.add(cubeB);\nscene.add(group);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/objects/Group | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/objects/Group.js | Source\n\nCreates a new \nGroup \n."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-camera","description":{"kind":"markdown","value":"Abstract base class for cameras\nThis class should always be inherited when you build a new camera.\n\nhttps ://threejs.org/docs/index.html#api/en/cameras/Camera | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/cameras/Camera.js | Source\n\nNote that this class is not intended to be called directly; you probably want a\n\n[object Object] | PerspectiveCamera\n or\n\n[object Object] | OrthographicCamera\n instead."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"matrixWorldInverse"},{"name":"[matrixWorldInverse]"},{"name":"projectionMatrix"},{"name":"[projectionMatrix]"},{"name":"projectionMatrixInverse"},{"name":"[projectionMatrixInverse]"},{"name":"coordinateSystem"},{"name":"[coordinateSystem]"},{"name":"viewport"},{"name":"[viewport]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-perspective-camera","description":{"kind":"markdown","value":"Camera that uses \nhttps ://en.wikipedia.org/wiki/Perspective_(graphical) | perspective projection\n.\nThis projection mode is designed to mimic the way the human eye sees\nIt is the most common projection mode used for rendering a 3D scene.\n```typescript\nconst camera = new THREE.PerspectiveCamera(45, width / height, 1, 1000);\nscene.add(camera);\n```\n: \nhttps ://threejs.org/examples/#webgl_animation_skinning_blending | animation / skinning / blending \n: \nhttps ://threejs.org/examples/#webgl_animation_skinning_morph | animation / skinning / morph \n: \nhttps ://threejs.org/examples/#webgl_effects_stereo | effects / stereo \n: \nhttps ://threejs.org/examples/#webgl_interactive_cubes | interactive / cubes \n: \nhttps ://threejs.org/examples/#webgl_loader_collada_skinning | loader / collada / skinning \n\nhttps ://threejs.org/docs/index.html#api/en/cameras/PerspectiveCamera | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/cameras/PerspectiveCamera.js | Source\n\nCreates a new \nPerspectiveCamera \n.\nTogether these define the camera's \nhttps ://en.wikipedia.org/wiki/Viewing_frustum | viewing frustum\n.\nCamera frustum vertical field of view. Default `50`.\nCamera frustum aspect ratio. Default `1`.\nCamera frustum near plane. Default `0.1`.\nCamera frustum far plane. Default `2000`."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"zoom"},{"name":"[zoom]"},{"name":"fov"},{"name":"[fov]"},{"name":"aspect"},{"name":"[aspect]"},{"name":"near"},{"name":"[near]"},{"name":"far"},{"name":"[far]"},{"name":"focus"},{"name":"[focus]"},{"name":"view"},{"name":"[view]"},{"name":"filmGauge"},{"name":"[filmGauge]"},{"name":"filmOffset"},{"name":"[filmOffset]"},{"name":"clearViewOffset"},{"name":"[clearViewOffset]"},{"name":"matrixWorldInverse"},{"name":"[matrixWorldInverse]"},{"name":"projectionMatrix"},{"name":"[projectionMatrix]"},{"name":"projectionMatrixInverse"},{"name":"[projectionMatrixInverse]"},{"name":"coordinateSystem"},{"name":"[coordinateSystem]"},{"name":"viewport"},{"name":"[viewport]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-orthographic-camera","description":{"kind":"markdown","value":"Camera that uses \nhttps ://en.wikipedia.org/wiki/Orthographic_projection | orthographic projection\n.\nIn this projection mode, an object's size in the rendered image stays constant regardless of its distance from the camera.\nThis can be useful for rendering 2D scenes and UI elements, amongst other things.\n```typescript\nconst camera = new THREE.OrthographicCamera(width / -2, width / 2, height / 2, height / -2, 1, 1000);\nscene.add(camera);\n```\n: \nhttps ://threejs.org/examples/#webgl_camera | camera \n: \nhttps ://threejs.org/examples/#webgl_interactive_cubes_ortho | interactive / cubes / ortho \n: \nhttps ://threejs.org/examples/#webgl_materials_cubemap_dynamic | materials / cubemap / dynamic \n: \nhttps ://threejs.org/examples/#webgl_postprocessing_advanced | postprocessing / advanced \n: \nhttps ://threejs.org/examples/#webgl_postprocessing_dof2 | postprocessing / dof2 \n: \nhttps ://threejs.org/examples/#webgl_postprocessing_godrays | postprocessing / godrays \n: \nhttps ://threejs.org/examples/#webgl_rtt | rtt \n: \nhttps ://threejs.org/examples/#webgl_shaders_tonemapping | shaders / tonemapping \n: \nhttps ://threejs.org/examples/#webgl_shadowmap | shadowmap \n\nhttps ://threejs.org/docs/index.html#api/en/cameras/OrthographicCamera | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/cameras/OrthographicCamera.js | Source\n\nCreates a new \nOrthographicCamera \n.\nTogether these define the camera's \nhttps ://en.wikipedia.org/wiki/Viewing_frustum | viewing frustum\n.\nCamera frustum left plane. Default `-1`.\nCamera frustum right plane. Default `1`.\nCamera frustum top plane. Default `1`.\nCamera frustum bottom plane. Default `-1`.\nCamera frustum near plane. Default `0.1`.\nCamera frustum far plane. Default `2000`."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"left"},{"name":"[left]"},{"name":"right"},{"name":"[right]"},{"name":"zoom"},{"name":"[zoom]"},{"name":"near"},{"name":"[near]"},{"name":"far"},{"name":"[far]"},{"name":"view"},{"name":"[view]"},{"name":"clearViewOffset"},{"name":"[clearViewOffset]"},{"name":"matrixWorldInverse"},{"name":"[matrixWorldInverse]"},{"name":"projectionMatrix"},{"name":"[projectionMatrix]"},{"name":"projectionMatrixInverse"},{"name":"[projectionMatrixInverse]"},{"name":"coordinateSystem"},{"name":"[coordinateSystem]"},{"name":"viewport"},{"name":"[viewport]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"top"},{"name":"[top]"},{"name":"bottom"},{"name":"[bottom]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-cube-camera","description":{"kind":"markdown","value":"Creates **6** \n[object Object] | cameras\n that render to a \n[object Object] | WebGLCubeRenderTarget\n.\nThe cameras are added to the \nchildren \n array.\n```typescript\n// Create cube render target\nconst cubeRenderTarget = new THREE.WebGLCubeRenderTarget( 128, { generateMipmaps: true, minFilter: THREE.LinearMipmapLinearFilter } );\n\n// Create cube camera\nconst cubeCamera = new THREE.CubeCamera( 1, 100000, cubeRenderTarget );\nscene.add( cubeCamera );\n\n// Create car\nconst chromeMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: cubeRenderTarget.texture } );\nconst car = new THREE.Mesh( carGeometry, chromeMaterial );\nscene.add( car );\n\n// Update the render target cube\ncar.visible = false;\ncubeCamera.position.copy( car.position );\ncubeCamera.update( renderer, scene );\n\n// Render the scene\ncar.visible = true;\nrenderer.render( scene, camera );\n```\n: \nhttps ://threejs.org/examples/#webgl_materials_cubemap_dynamic | materials / cubemap / dynamic \n\nhttps ://threejs.org/docs/index.html#api/en/cameras/CubeCamera | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/cameras/CubeCamera.js | Source\n\nConstructs a \nCubeCamera \n that contains 6 \nPerspectiveCamera | PerspectiveCameras\n that render to a \n[object Object] | WebGLCubeRenderTarget\n.\nThe near clipping distance.\nThe far clipping distance.\nThe destination cube render target."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"coordinateSystem"},{"name":"[coordinateSystem]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"renderTarget"},{"name":"[renderTarget]"},{"name":"activeMipmapLevel"},{"name":"[activeMipmapLevel]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-array-camera","description":{"kind":"markdown","value":"\nArrayCamera \n can be used in order to efficiently render a scene with a predefined set of cameras\nThis is an important performance aspect for rendering VR scenes.\nAn instance of \nArrayCamera \n always has an array of sub cameras\nIt's mandatory to define for each sub camera the `viewport` property which determines the part of the viewport that is rendered with this camera.\n: \nhttps ://threejs.org/examples/#webgl_camera_array | camera / array \n\nhttps ://threejs.org/docs/index.html#api/en/cameras/ArrayCamera | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/cameras/ArrayCamera.js | Source\n\nAn array of cameras.\n`[]`."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"cameras"},{"name":"[cameras]"},{"name":"zoom"},{"name":"[zoom]"},{"name":"fov"},{"name":"[fov]"},{"name":"aspect"},{"name":"[aspect]"},{"name":"near"},{"name":"[near]"},{"name":"far"},{"name":"[far]"},{"name":"focus"},{"name":"[focus]"},{"name":"view"},{"name":"[view]"},{"name":"filmGauge"},{"name":"[filmGauge]"},{"name":"filmOffset"},{"name":"[filmOffset]"},{"name":"clearViewOffset"},{"name":"[clearViewOffset]"},{"name":"matrixWorldInverse"},{"name":"[matrixWorldInverse]"},{"name":"projectionMatrix"},{"name":"[projectionMatrix]"},{"name":"projectionMatrixInverse"},{"name":"[projectionMatrixInverse]"},{"name":"coordinateSystem"},{"name":"[coordinateSystem]"},{"name":"viewport"},{"name":"[viewport]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-instanced-buffer-geometry","description":{"kind":"markdown","value":"An instanced version of \n[object Object] | BufferGeometry\n.\n\nhttps ://threejs.org/docs/index.html#api/en/core/InstancedBufferGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/core/InstancedBufferGeometry.js | Source\n\nCreate a new instance of \nInstancedBufferGeometry "},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"instanceCount"},{"name":"[instanceCount]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-buffer-geometry","description":{"kind":"markdown","value":"A representation of mesh, line, or point geometry\nIncludes vertex positions, face indices, normals, colors, UVs, and custom attributes within buffers, reducing the cost of passing all this data to the GPU.\nTo read and edit data in BufferGeometry attributes, see \n[object Object] | BufferAttribute\n documentation.\n```typescript\nconst geometry = new THREE.BufferGeometry();\n\n// create a simple square shape. We duplicate the top left and bottom right\n// vertices because each vertex needs to appear once per triangle.\nconst vertices = new Float32Array( [\n -1.0, -1.0, 1.0, // v0\n 1.0, -1.0, 1.0, // v1\n 1.0, 1.0, 1.0, // v2\n\n 1.0, 1.0, 1.0, // v3\n -1.0, 1.0, 1.0, // v4\n -1.0, -1.0, 1.0 // v5\n] );\n\n// itemSize = 3 because there are 3 values (components) per vertex\ngeometry.setAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );\nconst material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );\nconst mesh = new THREE.Mesh( geometry, material );\n```\n```typescript\nconst geometry = new THREE.BufferGeometry();\n\nconst vertices = new Float32Array( [\n -1.0, -1.0, 1.0, // v0\n 1.0, -1.0, 1.0, // v1\n 1.0, 1.0, 1.0, // v2\n -1.0, 1.0, 1.0, // v3\n] );\ngeometry.setAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );\n\nconst indices = [\n 0, 1, 2,\n 2, 3, 0,\n];\n\ngeometry.setIndex( indices );\ngeometry.setAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );\n\nconst material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );\nconst mesh = new THREE.Mesh( geometry, material );\n```\n: \nhttps ://threejs.org/examples/#webgl_buffergeometry | Mesh with non-indexed faces\n: \nhttps ://threejs.org/examples/#webgl_buffergeometry_indexed | Mesh with indexed faces\n: \nhttps ://threejs.org/examples/#webgl_buffergeometry_lines | Lines\n: \nhttps ://threejs.org/examples/#webgl_buffergeometry_lines_indexed | Indexed Lines\n: \nhttps ://threejs.org/examples/#webgl_buffergeometry_custom_attributes_particles | Particles\n: \nhttps ://threejs.org/examples/#webgl_buffergeometry_rawshader | Raw Shaders\n\nhttps ://threejs.org/docs/index.html#api/en/core/BufferGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/core/BufferGeometry.js | Source\n\nThis creates a new \n[object Object] | BufferGeometry\n object."},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-wireframe-geometry","description":{"kind":"markdown","value":"This can be used as a helper object to view a \nBufferGeometry | geometry\n as a wireframe.\n```typescript\nconst geometry = new THREE.SphereGeometry(100, 100, 100);\nconst wireframe = new THREE.WireframeGeometry(geometry);\nconst line = new THREE.LineSegments(wireframe);\nline.material.depthTest = false;\nline.material.opacity = 0.25;\nline.material.transparent = true;\nscene.add(line);\n```\n: \nhttps ://threejs.org/examples/#webgl_helpers | helpers\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/WireframeGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/WireframeGeometry.js | Source\n\nCreate a new instance of \nWireframeGeometry \nAny geometry object. Default `null`."},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-tetrahedron-geometry","description":{"kind":"markdown","value":"A class for generating a tetrahedron geometries.\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/TetrahedronGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/TetrahedronGeometry.js | Source\n\nCreate a new instance of \nTetrahedronGeometry \nRadius of the tetrahedron. Expects a `Float`. Default `1`\nSetting this to a value greater than 0 adds vertices making it no longer a tetrahedron. Expects a `Integer`. Default `0`"},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-octahedron-geometry","description":{"kind":"markdown","value":"A class for generating an octahedron geometry.\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/OctahedronGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/OctahedronGeometry.js | Source\n\nCreate a new instance of \nOctahedronGeometry \nRadius of the octahedron. Expects a `Float`. Default `1`\nSetting this to a value greater than zero add vertices making it no longer an octahedron. Expects a `Integer`. Default `0`"},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-icosahedron-geometry","description":{"kind":"markdown","value":"A class for generating an icosahedron geometry.\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/IcosahedronGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/IcosahedronGeometry.js | Source\n\nCreate a new instance of \nIcosahedronGeometry \nExpects a `Float`. Default `1`\nSetting this to a value greater than 0 adds more vertices making it no longer an icosahedron.\nWhen detail is greater than 1, it's effectively a sphere. Expects a `Integer`. Default `0`"},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-polyhedron-geometry","description":{"kind":"markdown","value":"A polyhedron is a solid in three dimensions with flat faces\nThis class will take an array of vertices, project them onto a sphere, and then divide them up to the desired level of detail\nThis class is used by \n[object Object] | DodecahedronGeometry\n, \n[object Object] | IcosahedronGeometry\n,\n\n[object Object] | OctahedronGeometry\n, and \n[object Object] | TetrahedronGeometry\n to generate their respective geometries.\n```typescript\nconst verticesOfCube = [-1, -1, -1, 1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1, 1, 1, -1, 1, 1, 1, 1, -1, 1, 1, ];\nconst indicesOfFaces = [\n2, 1, 0, 0, 3, 2,\n0, 4, 7, 7, 3, 0,\n0, 1, 5, 5, 4, 0,\n1, 2, 6, 6, 5, 1,\n2, 3, 7, 7, 6, 2,\n4, 5, 6, 6, 7, 4];\nconst geometry = new THREE.PolyhedronGeometry(verticesOfCube, indicesOfFaces, 6, 2);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/PolyhedronGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/PolyhedronGeometry.js | Source\n\nCreate a new instance of \nPolyhedronGeometry \nArray of points of the form [1,1,1, -1,-1,-1, ... ]. Default `[]`.\nArray of indices that make up the faces of the form [0,1,2, 2,3,0, ... ]. Default `[]`.\n[page:The radius of the final shape Expects a `Float`. Default `1`\n[page:How many levels to subdivide the geometry. The more detail, the smoother the shape. Expects a `Integer`. Default `0`"},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-dodecahedron-geometry","description":{"kind":"markdown","value":"A class for generating a dodecahedron geometries.\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/DodecahedronGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/DodecahedronGeometry.js | Source\n\nCreate a new instance of \nDodecahedronGeometry \nRadius of the dodecahedron. Expects a `Float`. Default `1`\nSetting this to a value greater than 0 adds vertices making it no longer a dodecahedron. Expects a `Integer`. Default `0`"},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-tube-geometry","description":{"kind":"markdown","value":"Creates a tube that extrudes along a 3d curve.\n```typescript\nclass CustomSinCurve extends THREE.Curve {\n constructor(scale = 1) {\n super();\n this.scale = scale;\n }\n getPoint(t, optionalTarget = new THREE.Vector3()) {\n const tx = t * 3 - 1.5;\n const ty = Math.sin(2 * Math.PI * t);\n const tz = 0;\n return optionalTarget.set(tx, ty, tz).multiplyScalar(this.scale);\n }\n}\nconst path = new CustomSinCurve(10);\nconst geometry = new THREE.TubeGeometry(path, 20, 2, 8, false);\nconst material = new THREE.MeshBasicMaterial({\n color: 0x00ff00\n});\nconst mesh = new THREE.Mesh(geometry, material);\nscene.add(mesh);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/TubeGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/TubeGeometry.js | Source\n\nCreate a new instance of \nTubeGeometry \nA 3D path that inherits from the \n[object Object] | Curve\n base class.\nDefault \n[object Object] | new THREE.QuadraticBezierCurve3(new Vector3(-1, -1, 0 ), new Vector3(-1, 1, 0), new Vector3(1, 1, 0))\n.\nThe number of segments that make up the tube. Expects a `Integer`. Default `64`.\nThe radius of the tube. Expects a `Float`. Default `1`.\nThe number of segments that make up the cross-section. Expects a `Integer`. Default `8`.\nIs the tube open or closed. Default `false`."},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"tangents"},{"name":"[tangents]"},{"name":"normals"},{"name":"[normals]"},{"name":"binormals"},{"name":"[binormals]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-torus-knot-geometry","description":{"kind":"markdown","value":"Creates a torus knot, the particular shape of which is defined by a pair of coprime integers, p and q\nIf p and q are not coprime, the result will be a torus link.\n```typescript\nconst geometry = new THREE.TorusKnotGeometry(10, 3, 100, 16);\nconst material = new THREE.MeshBasicMaterial({\n color: 0xffff00\n});\nconst torusKnot = new THREE.Mesh(geometry, material);\nscene.add(torusKnot);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/TorusKnotGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/TorusKnotGeometry.js | Source\n\nCreate a new instance of \nTorusKnotGeometry \nRadius of the torus.. Default `1`.\nExpects a `Float`. Default `0.4`.\nExpects a `Integer`. Default `64`.\nExpects a `Integer`. Default `8`.\nThis value determines, how many times the geometry winds around its axis of rotational symmetry. Expects a `Integer`. Default `2`.\nThis value determines, how many times the geometry winds around a circle in the interior of the torus. Expects a `Integer`. Default `3`."},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-torus-geometry","description":{"kind":"markdown","value":"A class for generating torus geometries.\n```typescript\nconst geometry = new THREE.TorusGeometry(10, 3, 16, 100);\nconst material = new THREE.MeshBasicMaterial({\n color: 0xffff00\n});\nconst torus = new THREE.Mesh(geometry, material);\nscene.add(torus);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/TorusGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/TorusGeometry.js | Source\n\nCreate a new instance of \nTorusGeometry \nRadius of the torus, from the center of the torus to the center of the tube. Expects a `Float`. Default `1`.\nRadius of the tube. Expects a `Float`. Default `0.4`.\nExpects a `Integer`.Default is `12`.\nExpects a `Integer`. Default `48`.\nCentral angle. Expects a `Float`. Default `Math.PI * 2`"},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-sphere-geometry","description":{"kind":"markdown","value":"A class for generating sphere geometries.\n```typescript\nconst geometry = new THREE.SphereGeometry(15, 32, 16);\nconst material = new THREE.MeshBasicMaterial({\n color: 0xffff00\n});\nconst sphere = new THREE.Mesh(geometry, material);\nscene.add(sphere);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/SphereGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/SphereGeometry.js | Source\n\nCreate a new instance of \nSphereGeometry \nThe geometry is created by sweeping and calculating vertexes\naround the **Y** axis (horizontal sweep) and the **Z** axis (vertical sweep)\nThus, incomplete spheres (akin to `'sphere slices'`) can be created\nthrough the use of different values of \nphiStart \n, \nphiLength \n, \nthetaStart \n and \nthetaLength \n,\nin order to define the points in which we start (or end) calculating those vertices.\nSphere radius. Expects a `Float`. Default `1`\nNumber of horizontal segments. Minimum value is 3, and the Expects a `Integer`. Default `32`\nNumber of vertical segments. Minimum value is 2, and the Expects a `Integer`. Default `16`\nSpecify horizontal starting angle. Expects a `Float`. Default `0`\nSpecify horizontal sweep angle size. Expects a `Float`. Default `Math.PI * 2`\nSpecify vertical starting angle. Expects a `Float`. Default `0`\nSpecify vertical sweep angle size. Expects a `Float`. Default `Math.PI`"},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-ring-geometry","description":{"kind":"markdown","value":"A class for generating a two-dimensional ring geometry.\n```typescript\nconst geometry = new THREE.RingGeometry(1, 5, 32);\nconst material = new THREE.MeshBasicMaterial({\n color: 0xffff00,\n side: THREE.DoubleSide\n});\nconst mesh = new THREE.Mesh(geometry, material);\nscene.add(mesh);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/RingGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/RingGeometry.js | Source\n\nCreate a new instance of \nRingGeometry \nExpects a `Float`. Default `0.5`.\nExpects a `Float`. Default `1`.\nNumber of segments. A higher number means the ring will be more round. Minimum is 3. Expects a `Integer`. Default `32`.\nNumber of segments per ring segment. Minimum is `1`. Expects a `Integer`. Default `1`.\nStarting angle. Expects a `Float`. Default `0`.\nCentral angle. Expects a `Float`. Default `Math.PI * 2`."},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-plane-geometry","description":{"kind":"markdown","value":"A class for generating plane geometries.\n```typescript\nconst geometry = new THREE.PlaneGeometry(1, 1);\nconst material = new THREE.MeshBasicMaterial({\n color: 0xffff00,\n side: THREE.DoubleSide\n});\nconst plane = new THREE.Mesh(geometry, material);\nscene.add(plane);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/PlaneGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/PlaneGeometry.js | Source\n\nCreate a new instance of \nPlaneGeometry \nWidth along the X axis. Expects a `Float`. Default `1`\nHeight along the Y axis. Expects a `Float`. Default `1`\nNumber of segmented faces along the width of the sides. Expects a `Integer`. Default `1`\nNumber of segmented faces along the height of the sides. Expects a `Integer`. Default `1`"},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-lathe-geometry","description":{"kind":"markdown","value":"Creates meshes with axial symmetry like vases\nThe lathe rotates around the Y axis.\n```typescript\nconst points = [];\nfor (let i = 0; i & lt; 10; i++) {\n points.push(new THREE.Vector2(Math.sin(i * 0.2) * 10 + 5, (i - 5) * 2));\n}\nconst geometry = new THREE.LatheGeometry(points);\nconst material = new THREE.MeshBasicMaterial({\n color: 0xffff00\n});\nconst lathe = new THREE.Mesh(geometry, material);\nscene.add(lathe);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/LatheGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/LatheGeometry.js | Source\n\nThis creates a \nLatheGeometry \n based on the parameters.\nArray of Vector2s. The x-coordinate of each point must be greater than zero.\nDefault `[new Vector2(0, -0.5), new Vector2(0.5, 0), new Vector2(0, 0.5)]` _which creates a simple diamond shape_.\nThe number of circumference segments to generate. Expects a `Integer`. Default `12`.\nThe starting angle in radians. Expects a `Float`. Default `0`.\nThe radian (0 to 2*PI) range of the lathed section 2*PI is a closed lathe, less than 2PI is a portion. Expects a `Float`. Default `Math.PI * 2`."},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-shape-geometry","description":{"kind":"markdown","value":"Creates an one-sided polygonal geometry from one or more path shapes.\n```typescript\nconst x = 0, y = 0;\nconst heartShape = new THREE.Shape();\nheartShape.moveTo(x + 5, y + 5);\nheartShape.bezierCurveTo(x + 5, y + 5, x + 4, y, x, y);\nheartShape.bezierCurveTo(x - 6, y, x - 6, y + 7, x - 6, y + 7);\nheartShape.bezierCurveTo(x - 6, y + 11, x - 3, y + 15.4, x + 5, y + 19);\nheartShape.bezierCurveTo(x + 12, y + 15.4, x + 16, y + 11, x + 16, y + 7);\nheartShape.bezierCurveTo(x + 16, y + 7, x + 16, y, x + 10, y);\nheartShape.bezierCurveTo(x + 7, y, x + 5, y + 5, x + 5, y + 5);\nconst geometry = new THREE.ShapeGeometry(heartShape);\nconst material = new THREE.MeshBasicMaterial({\n color: 0x00ff00\n});\nconst mesh = new THREE.Mesh(geometry, material);\nscene.add(mesh);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/ShapeGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/ShapeGeometry.js | Source\n\nCreate a new instance of \nShapeGeometry \nArray of shapes or a single \n[object Object] | Shape\n. Default `new Shape([new Vector2(0, 0.5), new Vector2(-0.5, -0.5), new Vector2(0.5, -0.5)])`, _a single triangle shape_.\nNumber of segments per shape. Expects a `Integer`. Default `12`"},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-extrude-geometry","description":{"kind":"markdown","value":"Creates extruded geometry from a path shape.\nThis object extrudes a 2D shape to a 3D geometry.\nWhen creating a Mesh with this geometry, if you'd like to have a separate material used for its face and its extruded sides, you can use an array of materials\nThe first material will be applied to the face; the second material will be applied to the sides.\n```typescript\nconst length = 12, width = 8;\nconst shape = new THREE.Shape();\nshape.moveTo(0, 0);\nshape.lineTo(0, width);\nshape.lineTo(length, width);\nshape.lineTo(length, 0);\nshape.lineTo(0, 0);\nconst extrudeSettings = {\n steps: 2,\n depth: 16,\n bevelEnabled: true,\n bevelThickness: 1,\n bevelSize: 1,\n bevelOffset: 0,\n bevelSegments: 1\n};\nconst geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);\nconst material = new THREE.MeshBasicMaterial({\n color: 0x00ff00\n});\nconst mesh = new THREE.Mesh(geometry, material);\nscene.add(mesh);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/ExtrudeGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/ExtrudeGeometry.js | Source\n\nCreate a new instance of \nExtrudeGeometry \nShape or an array of shapes. Default `new Shape([new Vector2(0.5, 0.5), new Vector2(-0.5, 0.5), new Vector2(-0.5, -0.5), new Vector2(0.5, -0.5)])`.\nObject that can contain the following parameters.\n\nExtrudeGeometryOptions \n for defaults."},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-edges-geometry","description":{"kind":"markdown","value":"This can be used as a helper object to view the edges of a \n[object Object] | geometry\n.\n```typescript\nconst geometry = new THREE.BoxGeometry(100, 100, 100);\nconst edges = new THREE.EdgesGeometry(geometry);\nconst line = new THREE.LineSegments(edges, new THREE.LineBasicMaterial({\n color: 0xffffff\n}));\nscene.add(line);\n```\n: \nhttps ://threejs.org/examples/#webgl_helpers | helpers\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/EdgesGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/EdgesGeometry.js | Source\n\nCreate a new instance of \nEdgesGeometry \nAny geometry object. Default `null`.\nAn edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. Expects a `Integer`. Default `1` _degree_."},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-cone-geometry","description":{"kind":"markdown","value":"A class for generating cone geometries.\n```typescript\nconst geometry = new THREE.ConeGeometry(5, 20, 32);\nconst material = new THREE.MeshBasicMaterial({\n color: 0xffff00\n});\nconst cone = new THREE.Mesh(geometry, material);\nscene.add(cone);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/ConeGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/ConeGeometry.js | Source\n\nCreate a new instance of \nConeGeometry \nRadius of the cone base. Expects a `Float`. Default `1`\nHeight of the cone. Expects a `Float`. Default `1`\nNumber of segmented faces around the circumference of the cone. Expects a `Integer`. Default `32`\nNumber of rows of faces along the height of the cone. Expects a `Integer`. Default `1`\nA Boolean indicating whether the base of the cone is open or capped. Default `false`, _meaning capped_.\nStart angle for first segment. Expects a `Float`. Default `0`, _(three o'clock position)_.\nThe central angle, often called theta, of the circular sector. Expects a `Float`. Default `Math.PI * 2`, _which makes for a complete cone_."},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-cylinder-geometry","description":{"kind":"markdown","value":"A class for generating cylinder geometries.\n```typescript\nconst geometry = new THREE.CylinderGeometry(5, 5, 20, 32);\nconst material = new THREE.MeshBasicMaterial({\n color: 0xffff00\n});\nconst cylinder = new THREE.Mesh(geometry, material);\nscene.add(cylinder);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/CylinderGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/CylinderGeometry.js | Source\n\nCreate a new instance of \nCylinderGeometry \nRadius of the cylinder at the top. Default `1`\nRadius of the cylinder at the bottom. Default `1`\nHeight of the cylinder. Default `1`\nNumber of segmented faces around the circumference of the cylinder. Default `32`\nNumber of rows of faces along the height of the cylinder. Expects a `Integer`. Default `1`\nA Boolean indicating whether the ends of the cylinder are open or capped. Default `false`, _meaning capped_.\nStart angle for first segment. Default `0`, _(three o'clock position)_.\nThe central angle, often called theta, of the circular sector. Default `Math.PI * 2`, _which makes for a complete cylinder."},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-circle-geometry","description":{"kind":"markdown","value":"\nCircleGeometry \n is a simple shape of Euclidean geometry\nIt is constructed from a number of triangular segments that are oriented around a central point and extend as far out as a given radius\nIt is built counter-clockwise from a start angle and a given central angle\nIt can also be used to create regular polygons, where the number of segments determines the number of sides.\n```typescript\nconst geometry = new THREE.CircleGeometry(5, 32);\nconst material = new THREE.MeshBasicMaterial({\n color: 0xffff00\n});\nconst circle = new THREE.Mesh(geometry, material);\nscene.add(circle);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/CircleGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/CircleGeometry.js | Source\n\nCreate a new instance of \nCircleGeometry \nRadius of the circle. Expects a `Float`. Default `1`\nNumber of segments (triangles). Expects a `Integer`. Minimum `3`. Default `32`\nStart angle for first segment. Expects a `Float`. Default `0`, _(three o'clock position)_.\nThe central angle, often called theta, of the circular sector. Expects a `Float`. Default `Math.PI * 2`, _which makes for a complete circle_."},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-box-geometry","description":{"kind":"markdown","value":"\nBoxGeometry \n is a geometry class for a rectangular cuboid with a given 'width', 'height', and 'depth'\nOn creation, the cuboid is centred on the origin, with each edge parallel to one of the axes.\n```typescript\nconst geometry = new THREE.BoxGeometry(1, 1, 1);\nconst material = new THREE.MeshBasicMaterial({\n color: 0x00ff00\n});\nconst cube = new THREE.Mesh(geometry, material);\nscene.add(cube);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/BoxGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/BoxGeometry.js | Source\n\nCreate a new instance of \nBoxGeometry \nWidth; that is, the length of the edges parallel to the X axis. Optional; Expects a `Float`. Default `1`\nHeight; that is, the length of the edges parallel to the Y axis. Optional; Expects a `Float`. Default `1`\nDepth; that is, the length of the edges parallel to the Z axis. Optional; Expects a `Float`. Default `1`\nNumber of segmented rectangular faces along the width of the sides. Optional; Expects a `Integer`. Default `1`\nNumber of segmented rectangular faces along the height of the sides. Optional; Expects a `Integer`. Default `1`\nNumber of segmented rectangular faces along the depth of the sides. Optional; Expects a `Integer`. Default `1`"},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-capsule-geometry","description":{"kind":"markdown","value":"\nCapsuleGeometry \n is a geometry class for a capsule with given radii and height\nIt is constructed using a lathe.\n```typescript\nconst geometry = new THREE.CapsuleGeometry(1, 1, 4, 8);\nconst material = new THREE.MeshBasicMaterial({\n color: 0x00ff00\n});\nconst capsule = new THREE.Mesh(geometry, material);\nscene.add(capsule);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/CapsuleGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/CapsuleGeometry.js | Source\n\nCreate a new instance of \nCapsuleGeometry \nRadius of the capsule. Expects a `Float`. Default `1`\nLength of the middle section. Expects a `Float`. Default `1`\nNumber of curve segments used to build the caps. Expects a `Integer`. Default `4`\nNumber of segmented faces around the circumference of the capsule. Expects a `Integer`. Default `8`"},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-shadow-material","description":"ngt-shadow-material","attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"userData"},{"name":"[userData]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"alphaHash"},{"name":"[alphaHash]"},{"name":"alphaToCoverage"},{"name":"[alphaToCoverage]"},{"name":"blendAlpha"},{"name":"[blendAlpha]"},{"name":"blendColor"},{"name":"[blendColor]"},{"name":"blendDst"},{"name":"[blendDst]"},{"name":"blendDstAlpha"},{"name":"[blendDstAlpha]"},{"name":"blendEquation"},{"name":"[blendEquation]"},{"name":"blendEquationAlpha"},{"name":"[blendEquationAlpha]"},{"name":"blending"},{"name":"[blending]"},{"name":"blendSrc"},{"name":"[blendSrc]"},{"name":"blendSrcAlpha"},{"name":"[blendSrcAlpha]"},{"name":"clipIntersection"},{"name":"[clipIntersection]"},{"name":"clippingPlanes"},{"name":"[clippingPlanes]"},{"name":"clipShadows"},{"name":"[clipShadows]"},{"name":"colorWrite"},{"name":"[colorWrite]"},{"name":"defines"},{"name":"[defines]"},{"name":"depthFunc"},{"name":"[depthFunc]"},{"name":"depthTest"},{"name":"[depthTest]"},{"name":"depthWrite"},{"name":"[depthWrite]"},{"name":"stencilWrite"},{"name":"[stencilWrite]"},{"name":"stencilFunc"},{"name":"[stencilFunc]"},{"name":"stencilRef"},{"name":"[stencilRef]"},{"name":"stencilWriteMask"},{"name":"[stencilWriteMask]"},{"name":"stencilFuncMask"},{"name":"[stencilFuncMask]"},{"name":"stencilFail"},{"name":"[stencilFail]"},{"name":"stencilZFail"},{"name":"[stencilZFail]"},{"name":"stencilZPass"},{"name":"[stencilZPass]"},{"name":"opacity"},{"name":"[opacity]"},{"name":"polygonOffset"},{"name":"[polygonOffset]"},{"name":"polygonOffsetFactor"},{"name":"[polygonOffsetFactor]"},{"name":"polygonOffsetUnits"},{"name":"[polygonOffsetUnits]"},{"name":"precision"},{"name":"[precision]"},{"name":"premultipliedAlpha"},{"name":"[premultipliedAlpha]"},{"name":"forceSinglePass"},{"name":"[forceSinglePass]"},{"name":"dithering"},{"name":"[dithering]"},{"name":"side"},{"name":"[side]"},{"name":"shadowSide"},{"name":"[shadowSide]"},{"name":"toneMapped"},{"name":"[toneMapped]"},{"name":"transparent"},{"name":"[transparent]"},{"name":"vertexColors"},{"name":"[vertexColors]"},{"name":"version"},{"name":"[version]"},{"name":"alphaTest"},{"name":"[alphaTest]"},{"name":"onBeforeCompile"},{"name":"[onBeforeCompile]"},{"name":"customProgramCacheKey"},{"name":"[customProgramCacheKey]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"onBuild"},{"name":"[onBuild]"},{"name":"color"},{"name":"[color]"},{"name":"fog"},{"name":"[fog]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. 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Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-value","description":"ngt-value","attributes":[{"name":"rawValue"},{"name":"[rawValue]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-spot-light-shadow","description":{"kind":"markdown","value":"This is used internally by \nSpotLight | SpotLights\n for calculating shadows.\n```typescript\n//Create a WebGLRenderer and turn on shadows in the renderer\nconst renderer = new THREE.WebGLRenderer();\nrenderer.shadowMap.enabled = true;\nrenderer.shadowMap.type = THREE.PCFSoftShadowMap; // default THREE.PCFShadowMap\n//Create a SpotLight and turn on shadows for the light\nconst light = new THREE.SpotLight(0xffffff);\nlight.castShadow = true; // default false\nscene.add(light);\n//Set up shadow properties for the light\nlight.shadow.mapSize.width = 512; // default\nlight.shadow.mapSize.height = 512; // default\nlight.shadow.camera.near = 0.5; // default\nlight.shadow.camera.far = 500; // default\nlight.shadow.focus = 1; // default\n//Create a sphere that cast shadows (but does not receive them)\nconst sphereGeometry = new THREE.SphereGeometry(5, 32, 32);\nconst sphereMaterial = new THREE.MeshStandardMaterial({\n color: 0xff0000\n});\nconst sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);\nsphere.castShadow = true; //default is false\nsphere.receiveShadow = false; //default\nscene.add(sphere);\n//Create a plane that receives shadows (but does not cast them)\nconst planeGeometry = new THREE.PlaneGeometry(20, 20, 32, 32);\nconst planeMaterial = new THREE.MeshStandardMaterial({\n color: 0x00ff00\n})\nconst plane = new THREE.Mesh(planeGeometry, planeMaterial);\nplane.receiveShadow = true;\nscene.add(plane);\n//Create a helper for the shadow camera (optional)\nconst helper = new THREE.CameraHelper(light.shadow.camera);\nscene.add(helper);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/lights/shadows/SpotLightShadow | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/lights/SpotLightShadow.js | Source\n\nundefined"},"attributes":[{"name":"focus"},{"name":"[focus]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"intensity"},{"name":"[intensity]"},{"name":"autoUpdate"},{"name":"[autoUpdate]"},{"name":"map"},{"name":"[map]"},{"name":"camera"},{"name":"[camera]"},{"name":"bias"},{"name":"[bias]"},{"name":"normalBias"},{"name":"[normalBias]"},{"name":"radius"},{"name":"[radius]"},{"name":"blurSamples"},{"name":"[blurSamples]"},{"name":"mapSize"},{"name":"[mapSize]"},{"name":"mapPass"},{"name":"[mapPass]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-spot-light","description":{"kind":"markdown","value":"This light gets emitted from a single point in one direction, along a cone that increases in size the further from the light it gets.\n```typescript\n// white \nSpotLight \n shining from the side, modulated by a texture, casting a shadow\nconst \nSpotLight \n = new THREE.SpotLight(0xffffff);\nspotLight.position.set(100, 1000, 100);\nspotLight.map = new THREE.TextureLoader().load(url);\nspotLight.castShadow = true;\nspotLight.shadow.mapSize.width = 1024;\nspotLight.shadow.mapSize.height = 1024;\nspotLight.shadow.camera.near = 500;\nspotLight.shadow.camera.far = 4000;\nspotLight.shadow.camera.fov = 30;\nscene.add(spotLight);\n```\n: \nhttps ://threejs.org/examples/#webgl_lights_spotlight | lights / {@link SpotLight\n }\n: \nhttps ://threejs.org/examples/#webgl_lights_spotlights | lights / spotlights \n\nhttps ://threejs.org/docs/index.html#api/en/lights/SpotLight | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/lights/SpotLight.js | Source\n\nCreates a new SpotLight.\nHexadecimal color of the light. Default `0xffffff` _(white)_.\nNumeric value of the light's strength/intensity. Expects a `Float`. Default `1`.\nMaximum range of the light. Default is 0 (no limit). Expects a `Float`.\nMaximum angle of light dispersion from its direction whose upper bound is Math.PI/2.\nPercent of the \nSpotLight \n cone that is attenuated due to penumbra. Takes values between zero and 1. Expects a `Float`. Default `0`.\nThe amount the light dims along the distance of the light. Expects a `Float`. Default `2`."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"distance"},{"name":"[distance]"},{"name":"color"},{"name":"[color]"},{"name":"intensity"},{"name":"[intensity]"},{"name":"shadow"},{"name":"[shadow]"},{"name":"map"},{"name":"[map]"},{"name":"target"},{"name":"[target]"},{"name":"angle"},{"name":"[angle]"},{"name":"decay"},{"name":"[decay]"},{"name":"power"},{"name":"[power]"},{"name":"penumbra"},{"name":"[penumbra]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-point-light","description":{"kind":"markdown","value":"A light that gets emitted from a single point in all directions\nA common use case for this is to replicate the light emitted from a bare lightbulb.\n```typescript\nconst light = new THREE.PointLight(0xff0000, 1, 100);\nlight.position.set(50, 50, 50);\nscene.add(light);\n```\n: \nhttps ://threejs.org/examples/#webgl_lights_pointlights | lights / pointlights \n: \nhttps ://threejs.org/examples/#webgl_effects_anaglyph | effects / anaglyph \n: \nhttps ://threejs.org/examples/#webgl_geometry_text | geometry / text \n: \nhttps ://threejs.org/examples/#webgl_lensflares | lensflares \n\nhttps ://threejs.org/docs/index.html#api/en/lights/PointLight | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/lights/PointLight.js | Source\n\nCreates a new PointLight.\nHexadecimal color of the light. Default is 0xffffff (white). Expects a `Integer`\nNumeric value of the light's strength/intensity. Expects a `Float`. Default `1`\nMaximum range of the light. Default is 0 (no limit).\nThe amount the light dims along the distance of the light. Expects a `Float`. Default `2`"},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"distance"},{"name":"[distance]"},{"name":"color"},{"name":"[color]"},{"name":"intensity"},{"name":"[intensity]"},{"name":"shadow"},{"name":"[shadow]"},{"name":"decay"},{"name":"[decay]"},{"name":"power"},{"name":"[power]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-rect-area-light","description":{"kind":"markdown","value":"\nRectAreaLight \n emits light uniformly across the face a rectangular plane\nThis light type can be used to simulate light sources such as bright windows or strip lighting.\nImportant Notes:\n - There is no shadow support.\n - Only \nMeshStandardMaterial | MeshStandardMaterial\n and \nMeshPhysicalMaterial | MeshPhysicalMaterial\n are supported.\n - You have to include \nhttps ://threejs.org/examples/jsm/lights/RectAreaLightUniformsLib.js | RectAreaLightUniformsLib\n into your scene and call `init()`.\n```typescript\nconst width = 10;\nconst height = 10;\nconst intensity = 1;\nconst rectLight = new THREE.RectAreaLight(0xffffff, intensity, width, height);\nrectLight.position.set(5, 5, 0);\nrectLight.lookAt(0, 0, 0);\nscene.add(rectLight)\nconst rectLightHelper = new RectAreaLightHelper(rectLight);\nrectLight.add(rectLightHelper);\n```\n: \nhttps ://threejs.org/examples/#webgl_lights_rectarealight | WebGL / {@link RectAreaLight\n }\n\nhttps ://threejs.org/docs/index.html#api/en/lights/RectAreaLight | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/lights/RectAreaLight.js | Source\n\nCreates a new \nRectAreaLight \n.\nHexadecimal color of the light. Default `0xffffff` _(white)_.\nThe light's intensity, or brightness. Expects a `Float`. Default `1`\nWidth of the light. Expects a `Float`. Default `10`\nHeight of the light. Expects a `Float`. Default `10`"},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"width"},{"name":"[width]"},{"name":"height"},{"name":"[height]"},{"name":"color"},{"name":"[color]"},{"name":"intensity"},{"name":"[intensity]"},{"name":"shadow"},{"name":"[shadow]"},{"name":"power"},{"name":"[power]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-hemisphere-light","description":{"kind":"markdown","value":"A light source positioned directly above the scene, with color fading from the sky color to the ground color.\nThis light cannot be used to cast shadows.\n```typescript\nconst light = new THREE.HemisphereLight(0xffffbb, 0x080820, 1);\nscene.add(light);\n```\n: \nhttps ://threejs.org/examples/#webgl_animation_skinning_blending | animation / skinning / blending \n: \nhttps ://threejs.org/examples/#webgl_lights_hemisphere | lights / hemisphere \n: \nhttps ://threejs.org/examples/#misc_controls_pointerlock | controls / pointerlock \n: \nhttps ://threejs.org/examples/#webgl_loader_collada_kinematics | loader / collada / kinematics \n: \nhttps ://threejs.org/examples/#webgl_loader_stl | loader / stl \n\nhttps ://threejs.org/docs/index.html#api/en/lights/HemisphereLight | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/lights/HemisphereLight.js | Source\n\nCreates a new \nHemisphereLight \n.\nHexadecimal color of the sky. Expects a `Integer`. Default `0xffffff` _(white)_.\nHexadecimal color of the ground. Expects a `Integer`. Default `0xffffff` _(white)_.\nNumeric value of the light's strength/intensity. Expects a `Float`. Default `1`."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"color"},{"name":"[color]"},{"name":"intensity"},{"name":"[intensity]"},{"name":"shadow"},{"name":"[shadow]"},{"name":"groundColor"},{"name":"[groundColor]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-directional-light-shadow","description":{"kind":"markdown","value":"This is used internally by \nDirectionalLight | DirectionalLights\n for calculating shadows.\nUnlike the other shadow classes, this uses an \n[object Object] | OrthographicCamera\n to calculate the shadows,\nrather than a \n[object Object] | PerspectiveCamera\nThis is because light rays from a \n[object Object] | DirectionalLight\n are parallel.\n```typescript\n//Create a WebGLRenderer and turn on shadows in the renderer\nconst renderer = new THREE.WebGLRenderer();\nrenderer.shadowMap.enabled = true;\nrenderer.shadowMap.type = THREE.PCFSoftShadowMap; // default THREE.PCFShadowMap\n//Create a DirectionalLight and turn on shadows for the light\nconst light = new THREE.DirectionalLight(0xffffff, 1);\nlight.position.set(0, 1, 0); //default; light shining from top\nlight.castShadow = true; // default false\nscene.add(light);\n//Set up shadow properties for the light\nlight.shadow.mapSize.width = 512; // default\nlight.shadow.mapSize.height = 512; // default\nlight.shadow.camera.near = 0.5; // default\nlight.shadow.camera.far = 500; // default\n//Create a sphere that cast shadows (but does not receive them)\nconst sphereGeometry = new THREE.SphereGeometry(5, 32, 32);\nconst sphereMaterial = new THREE.MeshStandardMaterial({\n color: 0xff0000\n});\nconst sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);\nsphere.castShadow = true; //default is false\nsphere.receiveShadow = false; //default\nscene.add(sphere);\n//Create a plane that receives shadows (but does not cast them)\nconst planeGeometry = new THREE.PlaneGeometry(20, 20, 32, 32);\nconst planeMaterial = new THREE.MeshStandardMaterial({\n color: 0x00ff00\n})\nconst plane = new THREE.Mesh(planeGeometry, planeMaterial);\nplane.receiveShadow = true;\nscene.add(plane);\n//Create a helper for the shadow camera (optional)\nconst helper = new THREE.CameraHelper(light.shadow.camera);\nscene.add(helper);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/lights/shadows/DirectionalLightShadow | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/lights/DirectionalLightShadow.js | Source\n\nCreate a new instance of \nDirectionalLightShadow "},"attributes":[{"name":"matrix"},{"name":"[matrix]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"intensity"},{"name":"[intensity]"},{"name":"autoUpdate"},{"name":"[autoUpdate]"},{"name":"map"},{"name":"[map]"},{"name":"camera"},{"name":"[camera]"},{"name":"bias"},{"name":"[bias]"},{"name":"normalBias"},{"name":"[normalBias]"},{"name":"radius"},{"name":"[radius]"},{"name":"blurSamples"},{"name":"[blurSamples]"},{"name":"mapSize"},{"name":"[mapSize]"},{"name":"mapPass"},{"name":"[mapPass]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-directional-light","description":{"kind":"markdown","value":"A light that gets emitted in a specific direction\nThis light will behave as though it is infinitely far away and the rays produced from it are all parallel\nThe common use case for this is to simulate daylight; the sun is far enough away that its position can be considered to be infinite, and all light rays coming from it are parallel.\nA common point of confusion for directional lights is that setting the rotation has no effect\nThis is because three.js's \nDirectionalLight \n is the equivalent to what is often called a 'Target Direct Light' in other applications.\nThis means that its direction is calculated as pointing from the light's \n[object Object] | position\n to the \n[object Object] | target\n's\nposition (as opposed to a 'Free Direct Light' that just has a rotation component).\nSee the \n[object Object] | target\n property below for details on updating the target.\n```typescript\n// White directional light at half intensity shining from the top.\nconst \nDirectionalLight \n = new THREE.DirectionalLight(0xffffff, 0.5);\nscene.add(directionalLight);\n```\n: \nhttps ://threejs.org/examples/#misc_controls_fly | controls / fly \n: \nhttps ://threejs.org/examples/#webgl_effects_parallaxbarrier | effects / parallaxbarrier \n: \nhttps ://threejs.org/examples/#webgl_effects_stereo | effects / stereo \n: \nhttps ://threejs.org/examples/#webgl_geometry_extrude_splines | geometry / extrude / splines \n: \nhttps ://threejs.org/examples/#webgl_materials_bumpmap | materials / bumpmap \n\nhttps ://threejs.org/docs/index.html#api/en/lights/DirectionalLight | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/lights/DirectionalLight.js | Source\n\nCreates a new \nDirectionalLight \n.\nHexadecimal color of the light. Default `0xffffff` _(white)_.\nNumeric value of the light's strength/intensity. Expects a `Float`. Default `1`"},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"color"},{"name":"[color]"},{"name":"intensity"},{"name":"[intensity]"},{"name":"shadow"},{"name":"[shadow]"},{"name":"target"},{"name":"[target]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-ambient-light","description":{"kind":"markdown","value":"This light globally illuminates all objects in the scene equally.\nThis light cannot be used to cast shadows as it does not have a direction.\n```typescript\nconst light = new THREE.AmbientLight(0x404040); // soft white light\nscene.add(light);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/lights/AmbientLight | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/lights/AmbientLight.js | Source\n\nCreates a new \nAmbientLight \n.\nNumeric value of the RGB component of the color. Default `0xffffff`\nNumeric value of the light's strength/intensity. Expects a `Float`. Default `1`"},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"color"},{"name":"[color]"},{"name":"intensity"},{"name":"[intensity]"},{"name":"shadow"},{"name":"[shadow]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-light-shadow","description":{"kind":"markdown","value":"Serves as a base class for the other shadow classes.\n\nhttps ://threejs.org/docs/index.html#api/en/lights/shadows/LightShadow | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/lights/LightShadow.js | Source\n\nCreate a new instance of \nLightShadow \nThe light's view of the world."},"attributes":[{"name":"matrix"},{"name":"[matrix]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"intensity"},{"name":"[intensity]"},{"name":"autoUpdate"},{"name":"[autoUpdate]"},{"name":"map"},{"name":"[map]"},{"name":"camera"},{"name":"[camera]"},{"name":"bias"},{"name":"[bias]"},{"name":"normalBias"},{"name":"[normalBias]"},{"name":"radius"},{"name":"[radius]"},{"name":"blurSamples"},{"name":"[blurSamples]"},{"name":"mapSize"},{"name":"[mapSize]"},{"name":"mapPass"},{"name":"[mapPass]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-light-probe","description":{"kind":"markdown","value":"Light probes are an alternative way of adding light to a 3D scene.\nUnlike classical light sources (e.g\ndirectional, point or spot lights), light probes do not emit light\nInstead they store information about light passing through 3D space\nDuring rendering, the light that hits a 3D object is approximated by using the data from the light probe.\nLight probes are usually created from (radiance) environment maps\nThe class \n[object Object] | LightProbeGenerator\n can be used to create light probes from\ninstances of \n[object Object] | CubeTexture\n or \n[object Object] | WebGLCubeRenderTarget\nHowever, light estimation data could also be provided in other forms e.g\nby WebXR\nThis enables the rendering of augmented reality content that reacts to real world lighting.\nThe current probe implementation in three.js supports so-called diffuse light probes\nThis type of light probe is functionally equivalent to an irradiance environment map.\n: \nhttps ://threejs.org/examples/#webgl_lightprobe | WebGL / light probe \n: \nhttps ://threejs.org/examples/#webgl_lightprobe_cubecamera | WebGL / light probe / cube camera \n\nhttps ://threejs.org/docs/index.html#api/en/lights/LightProbe | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/lights/LightProbe.js | Source\n\nCreates a new LightProbe.\nAn instance of \n[object Object] | SphericalHarmonics3\n. Default `new THREE.SphericalHarmonics3()``.\nNumeric value of the light probe's intensity. Expects a `Float`. Default `1`."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"color"},{"name":"[color]"},{"name":"intensity"},{"name":"[intensity]"},{"name":"shadow"},{"name":"[shadow]"},{"name":"fromJSON"},{"name":"[fromJSON]"},{"name":"sh"},{"name":"[sh]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-spot-light-helper","description":{"kind":"markdown","value":"This displays a cone shaped helper object for a \n[object Object] | SpotLight\n.\n```typescript\nconst spotLight = new THREE.SpotLight(0xffffff);\nspotLight.position.set(10, 10, 10);\nscene.add(spotLight);\nconst \nSpotLightHelper \n = new THREE.SpotLightHelper(spotLight);\nscene.add(spotLightHelper);\n```\n: \nhttps ://threejs.org/examples/#webgl_lights_spotlights | WebGL/ lights / spotlights \n\nhttps ://threejs.org/docs/index.html#api/en/helpers/SpotLightHelper | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/helpers/SpotLightHelper.js | Source\n\nCreate a new instance of \nSpotLightHelper \nThe \n[object Object] | SpotLight\n to be visualized.\nIf this is not the set the helper will take the color of the light. Default `light.color`"},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"color"},{"name":"[color]"},{"name":"cone"},{"name":"[cone]"},{"name":"light"},{"name":"[light]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-skeleton-helper","description":{"kind":"markdown","value":"A helper object to assist with visualizing a \nSkeleton | Skeleton\nThe helper is rendered using a \nLineBasicMaterial | LineBasicMaterial\n.\n```typescript\nconst helper = new THREE.SkeletonHelper(skinnedMesh);\nscene.add(helper);\n```\n: \nhttps ://threejs.org/examples/#webgl_animation_skinning_blending | WebGL / animation / skinning / blending\n: \nhttps ://threejs.org/examples/#webgl_animation_skinning_morph | WebGL / animation / skinning / morph\n: \nhttps ://threejs.org/examples/#webgl_loader_bvh | WebGL / loader / bvh \n\nhttps ://threejs.org/docs/index.html#api/en/helpers/SkeletonHelper | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/helpers/SkeletonHelper.js | Source\n\nCreate a new instance of \nSkeletonHelper \nUsually an instance of \n[object Object] | SkinnedMesh\n.\nHowever, any instance of \n[object Object] | Object3D\n can be used if it represents a hierarchy of \nBone | Bone\ns (via \n[object Object] | Object3D.children\n)."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"geometry"},{"name":"[geometry]"},{"name":"material"},{"name":"[material]"},{"name":"morphTargetInfluences"},{"name":"[morphTargetInfluences]"},{"name":"morphTargetDictionary"},{"name":"[morphTargetDictionary]"},{"name":"bones"},{"name":"[bones]"},{"name":"computeLineDistances"},{"name":"[computeLineDistances]"},{"name":"root"},{"name":"[root]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-point-light-helper","description":{"kind":"markdown","value":"This displays a helper object consisting of a spherical \n[object Object] | Mesh\n for visualizing a \n[object Object] | PointLight\n.\n```typescript\nconst pointLight = new THREE.PointLight(0xff0000, 1, 100);\npointLight.position.set(10, 10, 10);\nscene.add(pointLight);\nconst sphereSize = 1;\nconst \nPointLightHelper \n = new THREE.PointLightHelper(pointLight, sphereSize);\nscene.add(pointLightHelper);\n```\n: \nhttps ://threejs.org/examples/#webgl_helpers | WebGL / helpers\n\nhttps ://threejs.org/docs/index.html#api/en/helpers/PointLightHelper | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/helpers/PointLightHelper.js | Source\n\nCreate a new instance of \nPointLightHelper \nThe light to be visualized.\nThe size of the sphere helper. Expects a `Float`. Default `1`\nIf this is not the set the helper will take the color of the light."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"color"},{"name":"[color]"},{"name":"light"},{"name":"[light]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-hemisphere-light-helper","description":{"kind":"markdown","value":"Creates a visual aid consisting of a spherical \n[object Object] | Mesh\n for a \n[object Object] | HemisphereLight\n.\n```typescript\nconst light = new THREE.HemisphereLight(0xffffbb, 0x080820, 1);\nconst helper = new THREE.HemisphereLightHelper(light, 5);\nscene.add(helper);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/helpers/HemisphereLightHelper | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/helpers/HemisphereLightHelper.js | Source\n\nCreate a new instance of \nHemisphereLightHelper \nThe light being visualized.\nThr sphere size\nIf this is not the set the helper will take the color of the light."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"color"},{"name":"[color]"},{"name":"material"},{"name":"[material]"},{"name":"light"},{"name":"[light]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-grid-helper","description":{"kind":"markdown","value":"The \nGridHelper \n is an object to define grids\nGrids are two-dimensional arrays of lines.\n```typescript\nconst size = 10;\nconst divisions = 10;\nconst \nGridHelper \n = new THREE.GridHelper(size, divisions);\nscene.add(gridHelper);\n```\n: \nhttps ://threejs.org/examples/#webgl_helpers | WebGL / helpers\n\nhttps ://threejs.org/docs/index.html#api/en/helpers/GridHelper | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/helpers/GridHelper.js | Source\n\nCreates a new \nGridHelper \n of size 'size' and divided into 'divisions' segments per side\nColors are optional.\nThe size of the grid. Default `10`\nThe number of divisions across the grid. Default `10`\nThe color of the centerline. This can be a \n[object Object] | Color\n, a hexadecimal value and an CSS-Color name. Default `0x444444`\nThe color of the lines of the grid. This can be a \n[object Object] | Color\n, a hexadecimal value and an CSS-Color name. Default `0x888888`"},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"geometry"},{"name":"[geometry]"},{"name":"material"},{"name":"[material]"},{"name":"morphTargetInfluences"},{"name":"[morphTargetInfluences]"},{"name":"morphTargetDictionary"},{"name":"[morphTargetDictionary]"},{"name":"computeLineDistances"},{"name":"[computeLineDistances]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-polar-grid-helper","description":{"kind":"markdown","value":"The \nPolarGridHelper \n is an object to define polar grids\nGrids are two-dimensional arrays of lines.\n```typescript\nconst radius = 10;\nconst sectors = 16;\nconst rings = 8;\nconst divisions = 64;\nconst helper = new THREE.PolarGridHelper(radius, sectors, rings, divisions);\nscene.add(helper);\n```\n: \nhttps ://threejs.org/examples/#webgl_helpers | WebGL / helpers\n\nhttps ://threejs.org/docs/index.html#api/en/helpers/PolarGridHelper | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/helpers/PolarGridHelper.js | Source\n\nCreates a new \nPolarGridHelper \n of radius 'radius' with 'sectors' number of sectors and 'rings' number of rings, where each circle is smoothed into 'divisions' number of line segments.\nColors are optional.\nThe radius of the polar grid. This can be any positive number. Default `10`.\nThe number of sectors the grid will be divided into. This can be any positive integer. Default `16`.\nThe number of rings. This can be any positive integer. Default `8`.\nThe number of line segments used for each circle. This can be any positive integer that is 3 or greater. Default `64`.\nThe first color used for grid elements. This can be a \n[object Object] | Color\n, a hexadecimal value and an CSS-Color name. Default `0x444444`.\nThe second color used for grid elements. This can be a \n[object Object] | Color\n, a hexadecimal value and an CSS-Color name. Default `0x888888`."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"geometry"},{"name":"[geometry]"},{"name":"material"},{"name":"[material]"},{"name":"morphTargetInfluences"},{"name":"[morphTargetInfluences]"},{"name":"morphTargetDictionary"},{"name":"[morphTargetDictionary]"},{"name":"computeLineDistances"},{"name":"[computeLineDistances]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-directional-light-helper","description":{"kind":"markdown","value":"Helper object to assist with visualizing a \n[object Object] | DirectionalLight\n's effect on the scene\nThis consists of plane and a line representing the light's position and direction.\n```typescript\nconst light = new THREE.DirectionalLight(0xFFFFFF);\nscene.add(light);\n\nconst helper = new THREE.DirectionalLightHelper(light, 5);\nscene.add(helper);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/helpers/DirectionalLightHelper | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/helpers/DirectionalLightHelper.js | Source\n\nCreate a new instance of \nDirectionalLightHelper \nThe light to be visualized.\nDimensions of the plane. Default `1`\nIf this is not the set the helper will take the color of the light. Default `light.color`"},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"color"},{"name":"[color]"},{"name":"light"},{"name":"[light]"},{"name":"lightPlane"},{"name":"[lightPlane]"},{"name":"targetLine"},{"name":"[targetLine]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-camera-helper","description":{"kind":"markdown","value":"This helps with visualizing what a camera contains in its frustum\nIt visualizes the frustum of a camera using a \n[object Object] | LineSegments\n.\n\nCameraHelper \n must be a child of the scene.\n```typescript\nconst camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);\nconst helper = new THREE.CameraHelper(camera);\nscene.add(helper);\n```\n: \nhttps ://threejs.org/examples/#webgl_camera | WebGL / camera\n: \nhttps ://threejs.org/examples/#webgl_geometry_extrude_splines | WebGL / extrude / splines\n\nhttps ://threejs.org/docs/index.html#api/en/helpers/CameraHelper | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/helpers/CameraHelper.js | Source\n\nThis create a new \nCameraHelper \n for the specified camera.\nThe camera to visualize."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"geometry"},{"name":"[geometry]"},{"name":"material"},{"name":"[material]"},{"name":"morphTargetInfluences"},{"name":"[morphTargetInfluences]"},{"name":"morphTargetDictionary"},{"name":"[morphTargetDictionary]"},{"name":"computeLineDistances"},{"name":"[computeLineDistances]"},{"name":"camera"},{"name":"[camera]"},{"name":"pointMap"},{"name":"[pointMap]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-box-helper","description":{"kind":"markdown","value":"Helper object to graphically show the world-axis-aligned bounding box around an object\nThe actual bounding box is handled with \n[object Object] | Box3\n, this is just a visual helper for debugging\nIt can be automatically resized with the \n[object Object] | BoxHelper.update\n method when the object it's created from is transformed\nNote that the object must have a \n[object Object] | BufferGeometry\n for this to work, so it won't work with \nSprite | Sprites\n.\n```typescript\nconst sphere = new THREE.SphereGeometry();\nconst object = new THREE.Mesh(sphere, new THREE.MeshBasicMaterial(0xff0000));\nconst box = new THREE.BoxHelper(object, 0xffff00);\nscene.add(box);\n```\n: \nhttps ://threejs.org/examples/#webgl_helpers | WebGL / helpers\n: \nhttps ://threejs.org/examples/#webgl_loader_nrrd | WebGL / loader / nrrd\n: \nhttps ://threejs.org/examples/#webgl_buffergeometry_drawrange | WebGL / buffergeometry / drawrange\n\nhttps ://threejs.org/docs/index.html#api/en/helpers/BoxHelper | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/helpers/BoxHelper.js | Source\n\nCreates a new wireframe box that bounds the passed object\nInternally this uses \n[object Object] | Box3.setFromObject\n to calculate the dimensions\nNote that this includes any children.\nThe object3D to show the world-axis-aligned bounding box.\nHexadecimal value that defines the box's color. Default `0xffff00`"},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"geometry"},{"name":"[geometry]"},{"name":"material"},{"name":"[material]"},{"name":"morphTargetInfluences"},{"name":"[morphTargetInfluences]"},{"name":"morphTargetDictionary"},{"name":"[morphTargetDictionary]"},{"name":"computeLineDistances"},{"name":"[computeLineDistances]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-box3-helper","description":{"kind":"markdown","value":"Helper object to visualize a \n[object Object] | Box3\n.\n```typescript\nconst box = new THREE.Box3();\nbox.setFromCenterAndSize(new THREE.Vector3(1, 1, 1), new THREE.Vector3(2, 1, 3));\nconst helper = new THREE.Box3Helper(box, 0xffff00);\nscene.add(helper);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/helpers/Box3Helper | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/helpers/Box3Helper.js | Source\n\nCreates a new wireframe box that represents the passed Box3.\nThe Box3 to show.\nThe box's color. Default `0xffff00`"},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"geometry"},{"name":"[geometry]"},{"name":"material"},{"name":"[material]"},{"name":"morphTargetInfluences"},{"name":"[morphTargetInfluences]"},{"name":"morphTargetDictionary"},{"name":"[morphTargetDictionary]"},{"name":"computeLineDistances"},{"name":"[computeLineDistances]"},{"name":"box"},{"name":"[box]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-plane-helper","description":{"kind":"markdown","value":"Helper object to visualize a \n[object Object] | Plane\n.\n```typescript\nconst plane = new THREE.Plane(new THREE.Vector3(1, 1, 0.2), 3);\nconst helper = new THREE.PlaneHelper(plane, 1, 0xffff00);\nscene.add(helper);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/helpers/PlaneHelper | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/helpers/PlaneHelper.js | Source\n\nCreates a new wireframe representation of the passed plane.\nThe plane to visualize.\nSide length of plane helper. Expects a `Float`. Default `1`\nColor. Default `0xffff00`"},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"plane"},{"name":"[plane]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"geometry"},{"name":"[geometry]"},{"name":"material"},{"name":"[material]"},{"name":"morphTargetInfluences"},{"name":"[morphTargetInfluences]"},{"name":"morphTargetDictionary"},{"name":"[morphTargetDictionary]"},{"name":"computeLineDistances"},{"name":"[computeLineDistances]"},{"name":"size"},{"name":"[size]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-arrow-helper","description":{"kind":"markdown","value":"An 3D arrow object for visualizing directions.\n```typescript\nconst dir = new THREE.Vector3(1, 2, 0);\n//normalize the direction vector (convert to vector of length 1)\ndir.normalize();\nconst origin = new THREE.Vector3(0, 0, 0);\nconst length = 1;\nconst hex = 0xffff00;\nconst \nArrowHelper \n = new THREE.ArrowHelper(dir, origin, length, hex);\nscene.add(arrowHelper);\n```\n: \nhttps ://threejs.org/examples/#webgl_shadowmesh | WebGL / shadowmesh\n\nhttps ://threejs.org/docs/index.html#api/en/helpers/ArrowHelper | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/helpers/ArrowHelper.js | Source\n\nCreate a new instance of \nArrowHelper \nDirection from origin. Must be a unit vector. Default `new THREE.Vector3(0, 0, 1)`\nPoint at which the arrow starts. Default `new THREE.Vector3(0, 0, 0)`\nLength of the arrow. Default `1`\nHexadecimal value to define color. Default `0xffff00`\nThe length of the head of the arrow. Default `0.2 * length`\nThe width of the head of the arrow. Default `0.2 * headLength`"},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"cone"},{"name":"[cone]"},{"name":"line"},{"name":"[line]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-axes-helper","description":{"kind":"markdown","value":"An axis object to visualize the 3 axes in a simple way.\nThe X axis is red\nThe Y axis is green\nThe Z axis is blue.\n```typescript\nconst \nAxesHelper \n = new THREE.AxesHelper(5);\nscene.add(axesHelper);\n```\n: \nhttps ://threejs.org/examples/#webgl_buffergeometry_compression | WebGL / buffergeometry / compression\n: \nhttps ://threejs.org/examples/#webgl_geometry_convex | WebGL / geometry / convex\n: \nhttps ://threejs.org/examples/#webgl_loader_nrrd | WebGL / loader / nrrd\n\nhttps ://threejs.org/docs/index.html#api/en/helpers/AxesHelper | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/helpers/AxesHelper.js | Source\n\nCreate a new instance of \nAxesHelper \nSize of the lines representing the axes. Default `1`"},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"geometry"},{"name":"[geometry]"},{"name":"material"},{"name":"[material]"},{"name":"morphTargetInfluences"},{"name":"[morphTargetInfluences]"},{"name":"morphTargetDictionary"},{"name":"[morphTargetDictionary]"},{"name":"computeLineDistances"},{"name":"[computeLineDistances]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-texture","description":{"kind":"markdown","value":"Create a \nTexture \n to apply to a surface or as a reflection or refraction map.\nAfter the initial use of a texture, its **dimensions**, \nformat \n, and \ntype \n cannot be changed\nInstead, call \ndispose | .dispose()\n on the \nTexture \n and instantiate a new \nTexture \n.\n```typescript\n// load a texture, set wrap mode to repeat\nconst texture = new THREE.TextureLoader().load(\"textures/water.jpg\");\ntexture.wrapS = THREE.RepeatWrapping;\ntexture.wrapT = THREE.RepeatWrapping;\ntexture.repeat.set(4, 4);\n```\n: \nhttps ://threejs.org/examples/#webgl_materials_texture_filters | webgl materials texture filters\n\nhttps ://threejs.org/docs/index.html#api/en/constants/Textures | Texture Constants\n\nhttps ://threejs.org/docs/index.html#api/en/textures/Texture | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/Textures/Texture.js | Source\n\n"},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"userData"},{"name":"[userData]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"repeat"},{"name":"[repeat]"},{"name":"center"},{"name":"[center]"},{"name":"version"},{"name":"[version]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"offset"},{"name":"[offset]"},{"name":"source"},{"name":"[source]"},{"name":"anisotropy"},{"name":"[anisotropy]"},{"name":"image"},{"name":"[image]"},{"name":"mipmaps"},{"name":"[mipmaps]"},{"name":"mapping"},{"name":"[mapping]"},{"name":"channel"},{"name":"[channel]"},{"name":"wrapS"},{"name":"[wrapS]"},{"name":"wrapT"},{"name":"[wrapT]"},{"name":"magFilter"},{"name":"[magFilter]"},{"name":"minFilter"},{"name":"[minFilter]"},{"name":"format"},{"name":"[format]"},{"name":"internalFormat"},{"name":"[internalFormat]"},{"name":"generateMipmaps"},{"name":"[generateMipmaps]"},{"name":"premultiplyAlpha"},{"name":"[premultiplyAlpha]"},{"name":"flipY"},{"name":"[flipY]"},{"name":"unpackAlignment"},{"name":"[unpackAlignment]"},{"name":"colorSpace"},{"name":"[colorSpace]"},{"name":"pmremVersion"},{"name":"[pmremVersion]"},{"name":"needsPMREMUpdate"},{"name":"[needsPMREMUpdate]"},{"name":"onUpdate"},{"name":"[onUpdate]"},{"name":"transformUv"},{"name":"[transformUv]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-video-texture","description":{"kind":"markdown","value":"Creates a texture for use with a video.\nNote: After the initial use of a texture, the video cannot be changed\nInstead, call \ndispose | .dispose()\n on the texture and instantiate a new one.\n```typescript\n// assuming you have created a HTML video element with id=\"video\"\nconst video = document.getElementById('video');\nconst texture = new THREE.VideoTexture(video);\n```\n: \nhttps ://threejs.org/examples/#webgl_materials_video | materials / video\n: \nhttps ://threejs.org/examples/#webgl_materials_video_webcam | materials / video / webcam\n: \nhttps ://threejs.org/examples/#webgl_video_kinect | video / kinect\n: \nhttps ://threejs.org/examples/#webgl_video_panorama_equirectangular | video / panorama / equirectangular\n: \nhttps ://threejs.org/examples/#webxr_vr_video | vr / video\n\nhttps ://threejs.org/docs/index.html#api/en/textures/VideoTexture | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/textures/VideoTexture.js | Source\n\nCreate a new instance of \nVideoTexture \nThe video element to use as the texture.\nSee \n[object Object] | .mapping\n. Default \n[object Object] \nSee \n[object Object] | .wrapS\n. Default \n[object Object] \nSee \n[object Object] | .wrapT\n. Default \n[object Object] \nSee \n[object Object] | .magFilter\n. Default \n[object Object] \nSee \n[object Object] | .minFilter\n. Default \n[object Object] \nSee \n[object Object] | .format\n. Default \n[object Object] \nSee \n[object Object] | .type\n. Default \n[object Object] \nSee \n[object Object] | .anisotropy\n. Default \n[object Object] "},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"userData"},{"name":"[userData]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"repeat"},{"name":"[repeat]"},{"name":"center"},{"name":"[center]"},{"name":"version"},{"name":"[version]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"offset"},{"name":"[offset]"},{"name":"source"},{"name":"[source]"},{"name":"anisotropy"},{"name":"[anisotropy]"},{"name":"image"},{"name":"[image]"},{"name":"mipmaps"},{"name":"[mipmaps]"},{"name":"mapping"},{"name":"[mapping]"},{"name":"channel"},{"name":"[channel]"},{"name":"wrapS"},{"name":"[wrapS]"},{"name":"wrapT"},{"name":"[wrapT]"},{"name":"magFilter"},{"name":"[magFilter]"},{"name":"minFilter"},{"name":"[minFilter]"},{"name":"format"},{"name":"[format]"},{"name":"internalFormat"},{"name":"[internalFormat]"},{"name":"generateMipmaps"},{"name":"[generateMipmaps]"},{"name":"premultiplyAlpha"},{"name":"[premultiplyAlpha]"},{"name":"flipY"},{"name":"[flipY]"},{"name":"unpackAlignment"},{"name":"[unpackAlignment]"},{"name":"colorSpace"},{"name":"[colorSpace]"},{"name":"pmremVersion"},{"name":"[pmremVersion]"},{"name":"needsPMREMUpdate"},{"name":"[needsPMREMUpdate]"},{"name":"onUpdate"},{"name":"[onUpdate]"},{"name":"transformUv"},{"name":"[transformUv]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-data-texture","description":{"kind":"markdown","value":"Creates a texture directly from raw data, width and height.\n```typescript\n// create a buffer with color data\nconst width = 512;\nconst height = 512;\nconst size = width * height;\nconst data = new Uint8Array(4 * size);\nconst color = new THREE.Color(0xffffff);\nconst r = Math.floor(color.r * 255);\nconst g = Math.floor(color.g * 255);\nconst b = Math.floor(color.b * 255);\nfor (let i = 0; i & lt; size; i++) {\n const stride = i * 4;\n data[stride] = r;\n data[stride + 1] = g;\n data[stride + 2] = b;\n data[stride + 3] = 255;\n}\n// used the buffer to create a [name]\nconst texture = new THREE.DataTexture(data, width, height);\ntexture.needsUpdate = true;\n```\n\nhttps ://threejs.org/docs/index.html#api/en/textures/DataTexture | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/textures/DataTexture.js | Source\n\n\nhttps ://developer.mozilla.org/en-US/docs/Web/API/ArrayBufferView | ArrayBufferView\n of the texture. Default `null`.\nWidth of the texture. Default `1`.\nHeight of the texture. Default `1`.\nSee \n[object Object] | .format\n. Default \n[object Object] \nSee \n[object Object] | .type\n. Default \n[object Object] \nSee \n[object Object] | .mapping\n. Default \n[object Object] \nSee \n[object Object] | .wrapS\n. Default \n[object Object] \nSee \n[object Object] | .wrapT\n. Default \n[object Object] \nSee \n[object Object] | .magFilter\n. Default \n[object Object] \nSee \n[object Object] | .minFilter\n. Default \n[object Object] \nSee \n[object Object] | .anisotropy\n. Default \n[object Object] \nSee \n[object Object] | .colorSpace\n. Default \nNoColorSpace "},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"userData"},{"name":"[userData]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"repeat"},{"name":"[repeat]"},{"name":"center"},{"name":"[center]"},{"name":"version"},{"name":"[version]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"offset"},{"name":"[offset]"},{"name":"source"},{"name":"[source]"},{"name":"anisotropy"},{"name":"[anisotropy]"},{"name":"image"},{"name":"[image]"},{"name":"mipmaps"},{"name":"[mipmaps]"},{"name":"mapping"},{"name":"[mapping]"},{"name":"channel"},{"name":"[channel]"},{"name":"wrapS"},{"name":"[wrapS]"},{"name":"wrapT"},{"name":"[wrapT]"},{"name":"magFilter"},{"name":"[magFilter]"},{"name":"minFilter"},{"name":"[minFilter]"},{"name":"format"},{"name":"[format]"},{"name":"internalFormat"},{"name":"[internalFormat]"},{"name":"generateMipmaps"},{"name":"[generateMipmaps]"},{"name":"premultiplyAlpha"},{"name":"[premultiplyAlpha]"},{"name":"flipY"},{"name":"[flipY]"},{"name":"unpackAlignment"},{"name":"[unpackAlignment]"},{"name":"colorSpace"},{"name":"[colorSpace]"},{"name":"pmremVersion"},{"name":"[pmremVersion]"},{"name":"needsPMREMUpdate"},{"name":"[needsPMREMUpdate]"},{"name":"onUpdate"},{"name":"[onUpdate]"},{"name":"transformUv"},{"name":"[transformUv]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-data3D-texture","description":{"kind":"markdown","value":"Creates a three-dimensional texture from raw data, with parameters to divide it into width, height, and depth\n```typescript\nThis creates a[name] with repeating data, 0 to 255\n// create a buffer with some data\nconst sizeX = 64;\nconst sizeY = 64;\nconst sizeZ = 64;\nconst data = new Uint8Array(sizeX * sizeY * sizeZ);\nlet i = 0;\nfor (let z = 0; z & lt; sizeZ; z++) {\n for (let y = 0; y & lt; sizeY; y++) {\n for (let x = 0; x & lt; sizeX; x++) {\n data[i] = i % 256;\n i++;\n }\n }\n}\n// use the buffer to create the texture\nconst texture = new THREE.Data3DTexture(data, sizeX, sizeY, sizeZ);\ntexture.needsUpdate = true;\n```\n: \nhttps ://threejs.org/examples/#webgl2_materials_texture3d | WebGL2 / materials / texture3d\n: \nhttps ://threejs.org/examples/#webgl2_materials_texture3d_partialupdate | WebGL2 / materials / texture3d / partialupdate\n: \nhttps ://threejs.org/examples/#webgl2_volume_cloud | WebGL2 / volume / cloud\n: \nhttps ://threejs.org/examples/#webgl2_volume_perlin | WebGL2 / volume / perlin\n\nhttps ://threejs.org/docs/index.html#api/en/textures/Data3DTexture | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/textures/Data3DTexture.js | Source\n\nCreate a new instance of \nData3DTexture \n\nhttps ://developer.mozilla.org/en-US/docs/Web/API/ArrayBufferView | ArrayBufferView\n of the texture. Default `null`.\nWidth of the texture. Default `1`.\nHeight of the texture. Default `1`.\nDepth of the texture. Default `1`."},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"userData"},{"name":"[userData]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"repeat"},{"name":"[repeat]"},{"name":"center"},{"name":"[center]"},{"name":"version"},{"name":"[version]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"offset"},{"name":"[offset]"},{"name":"source"},{"name":"[source]"},{"name":"anisotropy"},{"name":"[anisotropy]"},{"name":"image"},{"name":"[image]"},{"name":"mipmaps"},{"name":"[mipmaps]"},{"name":"mapping"},{"name":"[mapping]"},{"name":"channel"},{"name":"[channel]"},{"name":"wrapS"},{"name":"[wrapS]"},{"name":"wrapT"},{"name":"[wrapT]"},{"name":"magFilter"},{"name":"[magFilter]"},{"name":"minFilter"},{"name":"[minFilter]"},{"name":"format"},{"name":"[format]"},{"name":"internalFormat"},{"name":"[internalFormat]"},{"name":"generateMipmaps"},{"name":"[generateMipmaps]"},{"name":"premultiplyAlpha"},{"name":"[premultiplyAlpha]"},{"name":"flipY"},{"name":"[flipY]"},{"name":"unpackAlignment"},{"name":"[unpackAlignment]"},{"name":"colorSpace"},{"name":"[colorSpace]"},{"name":"pmremVersion"},{"name":"[pmremVersion]"},{"name":"needsPMREMUpdate"},{"name":"[needsPMREMUpdate]"},{"name":"onUpdate"},{"name":"[onUpdate]"},{"name":"transformUv"},{"name":"[transformUv]"},{"name":"wrapR"},{"name":"[wrapR]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-compressed-texture","description":{"kind":"markdown","value":"Creates a texture based on data in compressed form, for example from a \nhttps ://en.wikipedia.org/wiki/DirectDraw_Surface | DDS\n file.\nFor use with the \n[object Object] | CompressedTextureLoader\n.\n\nhttps ://threejs.org/docs/index.html#api/en/textures/CompressedTexture | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/textures/CompressedTexture.js | Source\n\nThis creates a new \n[object Object] | CompressedTexture\n object.\nThe mipmaps array should contain objects with data, width and height. The mipmaps should be of the\ncorrect format and type.\nThe width of the biggest mipmap.\nThe height of the biggest mipmap.\nThe format used in the mipmaps. See \n[object Object] \n.\nSee \n[object Object] | .type\n. Default \n[object Object] \nSee \n[object Object] | .mapping\n. Default \n[object Object] \nSee \n[object Object] | .wrapS\n. Default \n[object Object] \nSee \n[object Object] | .wrapT\n. Default \n[object Object] \nSee \n[object Object] | .magFilter\n. Default \n[object Object] \nSee \n[object Object] | .minFilter\n. Default \n[object Object] \nSee \n[object Object] | .anisotropy\n. Default \n[object Object] \nSee \n[object Object] \n. Default \nNoColorSpace "},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"userData"},{"name":"[userData]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"repeat"},{"name":"[repeat]"},{"name":"center"},{"name":"[center]"},{"name":"version"},{"name":"[version]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"offset"},{"name":"[offset]"},{"name":"source"},{"name":"[source]"},{"name":"anisotropy"},{"name":"[anisotropy]"},{"name":"image"},{"name":"[image]"},{"name":"mipmaps"},{"name":"[mipmaps]"},{"name":"mapping"},{"name":"[mapping]"},{"name":"channel"},{"name":"[channel]"},{"name":"wrapS"},{"name":"[wrapS]"},{"name":"wrapT"},{"name":"[wrapT]"},{"name":"magFilter"},{"name":"[magFilter]"},{"name":"minFilter"},{"name":"[minFilter]"},{"name":"format"},{"name":"[format]"},{"name":"internalFormat"},{"name":"[internalFormat]"},{"name":"generateMipmaps"},{"name":"[generateMipmaps]"},{"name":"premultiplyAlpha"},{"name":"[premultiplyAlpha]"},{"name":"flipY"},{"name":"[flipY]"},{"name":"unpackAlignment"},{"name":"[unpackAlignment]"},{"name":"colorSpace"},{"name":"[colorSpace]"},{"name":"pmremVersion"},{"name":"[pmremVersion]"},{"name":"needsPMREMUpdate"},{"name":"[needsPMREMUpdate]"},{"name":"onUpdate"},{"name":"[onUpdate]"},{"name":"transformUv"},{"name":"[transformUv]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-cube-texture","description":{"kind":"markdown","value":"Creates a cube texture made up of six images.\n\nCubeTexture \n is almost equivalent in functionality and usage to \nTexture \n.\nThe only differences are that the images are an array of _6_ images as opposed to a single image,\nand the mapping options are \n[object Object] \n (default) or \n[object Object] \n```typescript\nconst loader = new THREE.CubeTextureLoader();\nloader.setPath('textures/cube/pisa/');\nconst textureCube = loader.load(['px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png']);\nconst material = new THREE.MeshBasicMaterial({\n color: 0xffffff,\n envMap: textureCube\n});\n```\n\nhttps ://threejs.org/docs/index.html#api/en/textures/CubeTexture | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/textures/CubeTexture.js | Source\n\nThis creates a new \n[object Object] | CubeTexture\n object.\nSee \n[object Object] | .mapping\n. Default \n[object Object] \nSee \n[object Object] | .wrapS\n. Default \n[object Object] \nSee \n[object Object] | .wrapT\n. Default \n[object Object] \nSee \n[object Object] | .magFilter\n. Default \n[object Object] \nSee \n[object Object] | .minFilter\n. Default \n[object Object] \nSee \n[object Object] | .format\n. Default \n[object Object] \nSee \n[object Object] | .type\n. Default \n[object Object] \nSee \n[object Object] | .anisotropy\n. Default \n[object Object] \nSee \n[object Object] | .colorSpace\n. Default \nNoColorSpace "},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"userData"},{"name":"[userData]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"repeat"},{"name":"[repeat]"},{"name":"center"},{"name":"[center]"},{"name":"version"},{"name":"[version]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"offset"},{"name":"[offset]"},{"name":"source"},{"name":"[source]"},{"name":"anisotropy"},{"name":"[anisotropy]"},{"name":"image"},{"name":"[image]"},{"name":"mipmaps"},{"name":"[mipmaps]"},{"name":"mapping"},{"name":"[mapping]"},{"name":"channel"},{"name":"[channel]"},{"name":"wrapS"},{"name":"[wrapS]"},{"name":"wrapT"},{"name":"[wrapT]"},{"name":"magFilter"},{"name":"[magFilter]"},{"name":"minFilter"},{"name":"[minFilter]"},{"name":"format"},{"name":"[format]"},{"name":"internalFormat"},{"name":"[internalFormat]"},{"name":"generateMipmaps"},{"name":"[generateMipmaps]"},{"name":"premultiplyAlpha"},{"name":"[premultiplyAlpha]"},{"name":"flipY"},{"name":"[flipY]"},{"name":"unpackAlignment"},{"name":"[unpackAlignment]"},{"name":"colorSpace"},{"name":"[colorSpace]"},{"name":"pmremVersion"},{"name":"[pmremVersion]"},{"name":"needsPMREMUpdate"},{"name":"[needsPMREMUpdate]"},{"name":"onUpdate"},{"name":"[onUpdate]"},{"name":"transformUv"},{"name":"[transformUv]"},{"name":"images"},{"name":"[images]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-canvas-texture","description":{"kind":"markdown","value":"Creates a texture from a \nhttps ://developer.mozilla.org/en-US/docs/Web/HTML/Element/canvas | canvas element\n.\nThis is almost the same as the base \nTexture | Texture\n class,\nexcept that it sets \n[object Object] | needsUpdate\n to `true` immediately.\n\n[object Object] | Texture\n\nhttps ://threejs.org/docs/index.html#api/en/textures/CanvasTexture | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/textures/CanvasTexture.js | Source\n\nThis creates a new \n[object Object] | CanvasTexture\n object.\nThe HTML canvas element from which to load the texture.\nSee \n[object Object] | .mapping\n. Default \n[object Object] \nSee \n[object Object] | .wrapS\n. Default \n[object Object] \nSee \n[object Object] | .wrapT\n. Default \n[object Object] \nSee \n[object Object] | .magFilter\n. Default \n[object Object] \nSee \n[object Object] | .minFilter\n. Default \n[object Object] \nSee \n[object Object] | .format\n. Default \n[object Object] \nSee \n[object Object] | .type\n. Default \n[object Object] \nSee \n[object Object] | .anisotropy\n. Default \n[object Object] "},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"userData"},{"name":"[userData]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"repeat"},{"name":"[repeat]"},{"name":"center"},{"name":"[center]"},{"name":"version"},{"name":"[version]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"offset"},{"name":"[offset]"},{"name":"source"},{"name":"[source]"},{"name":"anisotropy"},{"name":"[anisotropy]"},{"name":"image"},{"name":"[image]"},{"name":"mipmaps"},{"name":"[mipmaps]"},{"name":"mapping"},{"name":"[mapping]"},{"name":"channel"},{"name":"[channel]"},{"name":"wrapS"},{"name":"[wrapS]"},{"name":"wrapT"},{"name":"[wrapT]"},{"name":"magFilter"},{"name":"[magFilter]"},{"name":"minFilter"},{"name":"[minFilter]"},{"name":"format"},{"name":"[format]"},{"name":"internalFormat"},{"name":"[internalFormat]"},{"name":"generateMipmaps"},{"name":"[generateMipmaps]"},{"name":"premultiplyAlpha"},{"name":"[premultiplyAlpha]"},{"name":"flipY"},{"name":"[flipY]"},{"name":"unpackAlignment"},{"name":"[unpackAlignment]"},{"name":"colorSpace"},{"name":"[colorSpace]"},{"name":"pmremVersion"},{"name":"[pmremVersion]"},{"name":"needsPMREMUpdate"},{"name":"[needsPMREMUpdate]"},{"name":"onUpdate"},{"name":"[onUpdate]"},{"name":"transformUv"},{"name":"[transformUv]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-depth-texture","description":{"kind":"markdown","value":"This class can be used to automatically save the depth information of a rendering into a texture\n: \nhttps ://threejs.org/examples/#webgl_depth_texture | depth / texture\n\nhttps ://threejs.org/docs/index.html#api/en/textures/DepthTexture | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/textures/DepthTexture.js | Source\n\nCreate a new instance of \nDepthTexture \nWidth of the texture.\nHeight of the texture.\nSee \n[object Object] | .type\n. Default \n[object Object] \n or \n[object Object] \nSee \n[object Object] | .mapping\n. Default \n[object Object] \nSee \n[object Object] | .wrapS\n. Default \n[object Object] \nSee \n[object Object] | .wrapT\n. Default \n[object Object] \nSee \n[object Object] | .magFilter\n. Default \n[object Object] \nSee \n[object Object] | .minFilter\n. Default \n[object Object] \nSee \n[object Object] | .anisotropy\n. Default \n[object Object] \nSee \n[object Object] | .format\n. Default \n[object Object] "},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"userData"},{"name":"[userData]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"repeat"},{"name":"[repeat]"},{"name":"center"},{"name":"[center]"},{"name":"version"},{"name":"[version]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"offset"},{"name":"[offset]"},{"name":"source"},{"name":"[source]"},{"name":"anisotropy"},{"name":"[anisotropy]"},{"name":"image"},{"name":"[image]"},{"name":"mipmaps"},{"name":"[mipmaps]"},{"name":"mapping"},{"name":"[mapping]"},{"name":"channel"},{"name":"[channel]"},{"name":"wrapS"},{"name":"[wrapS]"},{"name":"wrapT"},{"name":"[wrapT]"},{"name":"magFilter"},{"name":"[magFilter]"},{"name":"minFilter"},{"name":"[minFilter]"},{"name":"format"},{"name":"[format]"},{"name":"internalFormat"},{"name":"[internalFormat]"},{"name":"generateMipmaps"},{"name":"[generateMipmaps]"},{"name":"premultiplyAlpha"},{"name":"[premultiplyAlpha]"},{"name":"flipY"},{"name":"[flipY]"},{"name":"unpackAlignment"},{"name":"[unpackAlignment]"},{"name":"colorSpace"},{"name":"[colorSpace]"},{"name":"pmremVersion"},{"name":"[pmremVersion]"},{"name":"needsPMREMUpdate"},{"name":"[needsPMREMUpdate]"},{"name":"onUpdate"},{"name":"[onUpdate]"},{"name":"transformUv"},{"name":"[transformUv]"},{"name":"compareFunction"},{"name":"[compareFunction]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-raycaster","description":{"kind":"markdown","value":"This class is designed to assist with \nhttps ://en.wikipedia.org/wiki/Ray_casting | raycasting\nRaycasting is used for mouse picking (working out what objects in the 3d space the mouse is over) amongst other things.\n```typescript\nconst raycaster = new THREE.Raycaster();\nconst pointer = new THREE.Vector2();\n\nfunction onPointerMove(event) {\n // calculate pointer position in normalized device coordinates (-1 to +1) for both components\n pointer.x = (event.clientX / window.innerWidth) * 2 - 1;\n pointer.y = -(event.clientY / window.innerHeight) * 2 + 1;\n}\n\nfunction render() {\n // update the picking ray with the camera and pointer position\n raycaster.setFromCamera(pointer, camera);\n // calculate objects intersecting the picking ray\n const intersects = raycaster.intersectObjects(scene.children);\n for (let i = 0; i & lt; intersects.length; i++) {\n intersects[i].object.material.color.set(0xff0000);\n }\n renderer.render(scene, camera);\n}\nwindow.addEventListener('pointermove', onPointerMove);\nwindow.requestAnimationFrame(render);\n```\n: \nhttps ://threejs.org/examples/#webgl_interactive_cubes | Raycasting to a Mesh\n: \nhttps ://threejs.org/examples/#webgl_interactive_cubes_ortho | Raycasting to a Mesh in using an OrthographicCamera\n: \nhttps ://threejs.org/examples/#webgl_interactive_buffergeometry | Raycasting to a Mesh with BufferGeometry\n: \nhttps ://threejs.org/examples/#webgl_instancing_raycast | Raycasting to a InstancedMesh\n: \nhttps ://threejs.org/examples/#webgl_interactive_lines | Raycasting to a Line\n: \nhttps ://threejs.org/examples/#webgl_interactive_raycasting_points | Raycasting to Points\n: \nhttps ://threejs.org/examples/#webgl_geometry_terrain_raycast | Terrain raycasting\n: \nhttps ://threejs.org/examples/#webgl_interactive_voxelpainter | Raycasting to paint voxels\n: \nhttps ://threejs.org/examples/#webgl_raycaster_texture | Raycast to a Texture\n\nhttps ://threejs.org/docs/index.html#api/en/core/Raycaster | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/core/Raycaster.js | Source\n\nThis creates a new \nRaycaster \n object.\nThe origin vector where the ray casts from. Default `new Vector3()`\nThe direction vector that gives direction to the ray. Should be normalized. Default `new Vector3(0, 0, -1)`\nAll results returned are further away than near. Near can't be negative. Expects a `Float`. Default `0`\nAll results returned are closer than far. Far can't be lower than near. Expects a `Float`. Default `Infinity`"},"attributes":[{"name":"near"},{"name":"[near]"},{"name":"far"},{"name":"[far]"},{"name":"layers"},{"name":"[layers]"},{"name":"camera"},{"name":"[camera]"},{"name":"ray"},{"name":"[ray]"},{"name":"params"},{"name":"[params]"},{"name":"intersectObject"},{"name":"[intersectObject]"},{"name":"intersectObjects"},{"name":"[intersectObjects]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-vector2","description":{"kind":"markdown","value":"2D vector.\n\nundefined"},"attributes":[{"name":"iterator"},{"name":"[iterator]"},{"name":"width"},{"name":"[width]"},{"name":"height"},{"name":"[height]"},{"name":"length"},{"name":"[length]"},{"name":"normalize"},{"name":"[normalize]"},{"name":"sub"},{"name":"[sub]"},{"name":"angle"},{"name":"[angle]"},{"name":"x"},{"name":"[x]"},{"name":"y"},{"name":"[y]"},{"name":"subScalar"},{"name":"[subScalar]"},{"name":"subVectors"},{"name":"[subVectors]"},{"name":"multiply"},{"name":"[multiply]"},{"name":"multiplyScalar"},{"name":"[multiplyScalar]"},{"name":"divide"},{"name":"[divide]"},{"name":"divideScalar"},{"name":"[divideScalar]"},{"name":"min"},{"name":"[min]"},{"name":"max"},{"name":"[max]"},{"name":"clamp"},{"name":"[clamp]"},{"name":"clampScalar"},{"name":"[clampScalar]"},{"name":"clampLength"},{"name":"[clampLength]"},{"name":"floor"},{"name":"[floor]"},{"name":"ceil"},{"name":"[ceil]"},{"name":"round"},{"name":"[round]"},{"name":"roundToZero"},{"name":"[roundToZero]"},{"name":"negate"},{"name":"[negate]"},{"name":"dot"},{"name":"[dot]"},{"name":"cross"},{"name":"[cross]"},{"name":"lengthSq"},{"name":"[lengthSq]"},{"name":"manhattanLength"},{"name":"[manhattanLength]"},{"name":"angleTo"},{"name":"[angleTo]"},{"name":"distanceTo"},{"name":"[distanceTo]"},{"name":"distanceToSquared"},{"name":"[distanceToSquared]"},{"name":"manhattanDistanceTo"},{"name":"[manhattanDistanceTo]"},{"name":"lerp"},{"name":"[lerp]"},{"name":"lerpVectors"},{"name":"[lerpVectors]"},{"name":"equals"},{"name":"[equals]"},{"name":"fromBufferAttribute"},{"name":"[fromBufferAttribute]"},{"name":"rotateAround"},{"name":"[rotateAround]"},{"name":"random"},{"name":"[random]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-vector3","description":{"kind":"markdown","value":"3D vector.\n\nsee \nhttps ://github.com/mrdoob/three.js/blob/master/src/math/Vector3.js\nconst a = new THREE.Vector3( 1, 0, 0 );\nconst b = new THREE.Vector3( 0, 1, 0 );\nconst c = new THREE.Vector3();\nc.crossVectors( a, b );\n\nundefined"},"attributes":[{"name":"iterator"},{"name":"[iterator]"},{"name":"length"},{"name":"[length]"},{"name":"normalize"},{"name":"[normalize]"},{"name":"sub"},{"name":"[sub]"},{"name":"x"},{"name":"[x]"},{"name":"y"},{"name":"[y]"},{"name":"subScalar"},{"name":"[subScalar]"},{"name":"subVectors"},{"name":"[subVectors]"},{"name":"multiply"},{"name":"[multiply]"},{"name":"multiplyScalar"},{"name":"[multiplyScalar]"},{"name":"divide"},{"name":"[divide]"},{"name":"divideScalar"},{"name":"[divideScalar]"},{"name":"min"},{"name":"[min]"},{"name":"max"},{"name":"[max]"},{"name":"clamp"},{"name":"[clamp]"},{"name":"clampScalar"},{"name":"[clampScalar]"},{"name":"clampLength"},{"name":"[clampLength]"},{"name":"floor"},{"name":"[floor]"},{"name":"ceil"},{"name":"[ceil]"},{"name":"round"},{"name":"[round]"},{"name":"roundToZero"},{"name":"[roundToZero]"},{"name":"negate"},{"name":"[negate]"},{"name":"dot"},{"name":"[dot]"},{"name":"cross"},{"name":"[cross]"},{"name":"lengthSq"},{"name":"[lengthSq]"},{"name":"manhattanLength"},{"name":"[manhattanLength]"},{"name":"angleTo"},{"name":"[angleTo]"},{"name":"distanceTo"},{"name":"[distanceTo]"},{"name":"distanceToSquared"},{"name":"[distanceToSquared]"},{"name":"manhattanDistanceTo"},{"name":"[manhattanDistanceTo]"},{"name":"lerp"},{"name":"[lerp]"},{"name":"lerpVectors"},{"name":"[lerpVectors]"},{"name":"equals"},{"name":"[equals]"},{"name":"fromBufferAttribute"},{"name":"[fromBufferAttribute]"},{"name":"random"},{"name":"[random]"},{"name":"z"},{"name":"[z]"},{"name":"multiplyVectors"},{"name":"[multiplyVectors]"},{"name":"project"},{"name":"[project]"},{"name":"unproject"},{"name":"[unproject]"},{"name":"transformDirection"},{"name":"[transformDirection]"},{"name":"crossVectors"},{"name":"[crossVectors]"},{"name":"projectOnVector"},{"name":"[projectOnVector]"},{"name":"projectOnPlane"},{"name":"[projectOnPlane]"},{"name":"reflect"},{"name":"[reflect]"},{"name":"randomDirection"},{"name":"[randomDirection]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-vector4","description":{"kind":"markdown","value":"4D vector.\n\nundefined"},"attributes":[{"name":"iterator"},{"name":"[iterator]"},{"name":"width"},{"name":"[width]"},{"name":"height"},{"name":"[height]"},{"name":"length"},{"name":"[length]"},{"name":"normalize"},{"name":"[normalize]"},{"name":"sub"},{"name":"[sub]"},{"name":"x"},{"name":"[x]"},{"name":"y"},{"name":"[y]"},{"name":"subScalar"},{"name":"[subScalar]"},{"name":"subVectors"},{"name":"[subVectors]"},{"name":"multiply"},{"name":"[multiply]"},{"name":"multiplyScalar"},{"name":"[multiplyScalar]"},{"name":"divide"},{"name":"[divide]"},{"name":"divideScalar"},{"name":"[divideScalar]"},{"name":"min"},{"name":"[min]"},{"name":"max"},{"name":"[max]"},{"name":"clamp"},{"name":"[clamp]"},{"name":"clampScalar"},{"name":"[clampScalar]"},{"name":"floor"},{"name":"[floor]"},{"name":"ceil"},{"name":"[ceil]"},{"name":"round"},{"name":"[round]"},{"name":"roundToZero"},{"name":"[roundToZero]"},{"name":"negate"},{"name":"[negate]"},{"name":"dot"},{"name":"[dot]"},{"name":"lengthSq"},{"name":"[lengthSq]"},{"name":"manhattanLength"},{"name":"[manhattanLength]"},{"name":"lerp"},{"name":"[lerp]"},{"name":"lerpVectors"},{"name":"[lerpVectors]"},{"name":"equals"},{"name":"[equals]"},{"name":"fromBufferAttribute"},{"name":"[fromBufferAttribute]"},{"name":"random"},{"name":"[random]"},{"name":"z"},{"name":"[z]"},{"name":"w"},{"name":"[w]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-euler","description":"ngt-euler","attributes":[{"name":"iterator"},{"name":"[iterator]"},{"name":"x"},{"name":"[x]"},{"name":"y"},{"name":"[y]"},{"name":"equals"},{"name":"[equals]"},{"name":"z"},{"name":"[z]"},{"name":"order"},{"name":"[order]"},{"name":"reorder"},{"name":"[reorder]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-matrix3","description":"ngt-matrix3","attributes":[{"name":"scale"},{"name":"[scale]"},{"name":"translate"},{"name":"[translate]"},{"name":"multiply"},{"name":"[multiply]"},{"name":"multiplyScalar"},{"name":"[multiplyScalar]"},{"name":"equals"},{"name":"[equals]"},{"name":"elements"},{"name":"[elements]"},{"name":"identity"},{"name":"[identity]"},{"name":"extractBasis"},{"name":"[extractBasis]"},{"name":"premultiply"},{"name":"[premultiply]"},{"name":"multiplyMatrices"},{"name":"[multiplyMatrices]"},{"name":"determinant"},{"name":"[determinant]"},{"name":"invert"},{"name":"[invert]"},{"name":"transpose"},{"name":"[transpose]"},{"name":"transposeIntoArray"},{"name":"[transposeIntoArray]"},{"name":"rotate"},{"name":"[rotate]"},{"name":"makeTranslation"},{"name":"[makeTranslation]"},{"name":"makeRotation"},{"name":"[makeRotation]"},{"name":"makeScale"},{"name":"[makeScale]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-matrix4","description":{"kind":"markdown","value":"A 4x4 Matrix.\n// Simple rig for rotating around 3 axes\nconst m = new THREE.Matrix4();\nconst m1 = new THREE.Matrix4();\nconst m2 = new THREE.Matrix4();\nconst m3 = new THREE.Matrix4();\nconst alpha = 0;\nconst beta = Math.PI;\nconst gamma = Math.PI/2;\nm1.makeRotationX( alpha );\nm2.makeRotationY( beta );\nm3.makeRotationZ( gamma );\nm.multiplyMatrices( m1, m2 );\nm.multiply( m3 );\n\nCreates a 4x4 matrix with the given arguments in row-major order."},"attributes":[{"name":"scale"},{"name":"[scale]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"multiply"},{"name":"[multiply]"},{"name":"multiplyScalar"},{"name":"[multiplyScalar]"},{"name":"equals"},{"name":"[equals]"},{"name":"elements"},{"name":"[elements]"},{"name":"identity"},{"name":"[identity]"},{"name":"extractBasis"},{"name":"[extractBasis]"},{"name":"premultiply"},{"name":"[premultiply]"},{"name":"multiplyMatrices"},{"name":"[multiplyMatrices]"},{"name":"determinant"},{"name":"[determinant]"},{"name":"invert"},{"name":"[invert]"},{"name":"transpose"},{"name":"[transpose]"},{"name":"makeTranslation"},{"name":"[makeTranslation]"},{"name":"makeScale"},{"name":"[makeScale]"},{"name":"copyPosition"},{"name":"[copyPosition]"},{"name":"makeBasis"},{"name":"[makeBasis]"},{"name":"extractRotation"},{"name":"[extractRotation]"},{"name":"makeRotationFromEuler"},{"name":"[makeRotationFromEuler]"},{"name":"makeRotationFromQuaternion"},{"name":"[makeRotationFromQuaternion]"},{"name":"makeRotationX"},{"name":"[makeRotationX]"},{"name":"makeRotationY"},{"name":"[makeRotationY]"},{"name":"makeRotationZ"},{"name":"[makeRotationZ]"},{"name":"makeRotationAxis"},{"name":"[makeRotationAxis]"},{"name":"makeShear"},{"name":"[makeShear]"},{"name":"compose"},{"name":"[compose]"},{"name":"decompose"},{"name":"[decompose]"},{"name":"makePerspective"},{"name":"[makePerspective]"},{"name":"makeOrthographic"},{"name":"[makeOrthographic]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-quaternion","description":{"kind":"markdown","value":"Implementation of a quaternion. This is used for rotating things without incurring in the dreaded gimbal lock issue, amongst other advantages.\nconst quaternion = new THREE.Quaternion();\nquaternion.setFromAxisAngle( new THREE.Vector3( 0, 1, 0 ), Math.PI / 2 );\nconst vector = new THREE.Vector3( 1, 0, 0 );\nvector.applyQuaternion( quaternion );\n\nx coordinate\ny coordinate\nz coordinate\nw coordinate"},"attributes":[{"name":"iterator"},{"name":"[iterator]"},{"name":"length"},{"name":"[length]"},{"name":"normalize"},{"name":"[normalize]"},{"name":"x"},{"name":"[x]"},{"name":"y"},{"name":"[y]"},{"name":"multiply"},{"name":"[multiply]"},{"name":"dot"},{"name":"[dot]"},{"name":"lengthSq"},{"name":"[lengthSq]"},{"name":"angleTo"},{"name":"[angleTo]"},{"name":"equals"},{"name":"[equals]"},{"name":"fromBufferAttribute"},{"name":"[fromBufferAttribute]"},{"name":"random"},{"name":"[random]"},{"name":"z"},{"name":"[z]"},{"name":"w"},{"name":"[w]"},{"name":"identity"},{"name":"[identity]"},{"name":"premultiply"},{"name":"[premultiply]"},{"name":"invert"},{"name":"[invert]"},{"name":"rotateTowards"},{"name":"[rotateTowards]"},{"name":"conjugate"},{"name":"[conjugate]"},{"name":"multiplyQuaternions"},{"name":"[multiplyQuaternions]"},{"name":"slerp"},{"name":"[slerp]"},{"name":"slerpQuaternions"},{"name":"[slerpQuaternions]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-buffer-attribute","description":{"kind":"markdown","value":"This class stores data for an attribute (such as vertex positions, face indices, normals, colors, UVs, and any custom attributes )\nassociated with a \n[object Object] | BufferGeometry\n, which allows for more efficient passing of data to the GPU\nWhen working with _vector-like_ data, the _`.fromBufferAttribute( attribute, index )`_ helper methods on\n\n[object Object] | Vector2\n,\n\n[object Object] | Vector3\n,\n\n[object Object] | Vector4\n, and\n\n[object Object] | Color\n classes may be helpful.\n\n[object Object] | BufferGeometry\n for details and a usage examples.\n: \nhttps ://threejs.org/examples/#webgl_buffergeometry | WebGL / BufferGeometry - Clean up Memory\n\nhttps ://threejs.org/docs/index.html#api/en/core/BufferAttribute | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/core/BufferAttribute.js | Source\n\nThis creates a new \n[object Object] | GLBufferAttribute\n object.\nMust be a `TypedArray`. Used to instantiate the buffer.\nThis array should have `itemSize * numVertices` elements, where numVertices is the number of vertices in the associated \n[object Object] | BufferGeometry\n.\nthe number of values of the \narray \n that should be associated with a particular vertex.\nFor instance, if this attribute is storing a 3-component vector (such as a _position_, _normal_, or _color_),\nthen itemSize should be `3`.\nApplies to integer data only.\nIndicates how the underlying data in the buffer maps to the values in the GLSL code.\nFor instance, if \narray \n is an instance of `UInt16Array`, and \nnormalized \n is true,\nthe values `0` - `+65535` in the array data will be mapped to `0.0f` - `+1.0f` in the GLSL attribute.\nAn `Int16Array` (signed) would map from `-32768` - `+32767` to `-1.0f` - `+1.0f`.\nIf normalized is false, the values will be converted to floats unmodified,\ni.e. `32767` becomes `32767.0f`.\nDefault `false`.\n`TypeError` When the \narray \n is not a `TypedArray`;"},"attributes":[{"name":"name"},{"name":"[name]"},{"name":"version"},{"name":"[version]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"count"},{"name":"[count]"},{"name":"transformDirection"},{"name":"[transformDirection]"},{"name":"array"},{"name":"[array]"},{"name":"itemSize"},{"name":"[itemSize]"},{"name":"usage"},{"name":"[usage]"},{"name":"gpuType"},{"name":"[gpuType]"},{"name":"normalized"},{"name":"[normalized]"},{"name":"onUploadCallback"},{"name":"[onUploadCallback]"},{"name":"onUpload"},{"name":"[onUpload]"},{"name":"clearUpdateRanges"},{"name":"[clearUpdateRanges]"},{"name":"copyAt"},{"name":"[copyAt]"},{"name":"copyArray"},{"name":"[copyArray]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-float16-buffer-attribute","description":{"kind":"markdown","value":"A \n[object Object] | BufferAttribute\n for \nhttps ://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Uint16Array: Uint16Array\n\n\nhttps ://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray#typedarray_objects | TypedArray\n\n[object Object] | BufferAttribute\n for details and for inherited methods and properties.\n\nhttps ://threejs.org/docs/index.html#api/en/core/bufferAttributeTypes/BufferAttributeTypes | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/core/BufferAttribute.js | Source\n\nThis creates a new \n[object Object] | Float16BufferAttribute\n object.\nThis can be a typed or untyped (normal) array or an integer length. An array value will be converted to `Uint16Array`.\nIf a length is given a new `TypedArray` will created, initialized with all elements set to zero.\nthe number of values of the \narray \n that should be associated with a particular vertex.\nFor instance, if this attribute is storing a 3-component vector (such as a _position_, _normal_, or _color_),\nthen itemSize should be `3`.\nApplies to integer data only.\nIndicates how the underlying data in the buffer maps to the values in the GLSL code.\nFor instance, if \narray \n is an instance of `UInt16Array`, and \nnormalized \n is true,\nthe values `0` - `+65535` in the array data will be mapped to `0.0f` - `+1.0f` in the GLSL attribute.\nAn `Int16Array` (signed) would map from `-32768` - `+32767` to `-1.0f` - `+1.0f`.\nIf normalized is false, the values will be converted to floats unmodified,\ni.e. `32767` becomes `32767.0f`.\nDefault `false`.\n\n[object Object] | BufferAttribute"},"attributes":[{"name":"name"},{"name":"[name]"},{"name":"version"},{"name":"[version]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"count"},{"name":"[count]"},{"name":"transformDirection"},{"name":"[transformDirection]"},{"name":"array"},{"name":"[array]"},{"name":"itemSize"},{"name":"[itemSize]"},{"name":"usage"},{"name":"[usage]"},{"name":"gpuType"},{"name":"[gpuType]"},{"name":"normalized"},{"name":"[normalized]"},{"name":"onUploadCallback"},{"name":"[onUploadCallback]"},{"name":"onUpload"},{"name":"[onUpload]"},{"name":"clearUpdateRanges"},{"name":"[clearUpdateRanges]"},{"name":"copyAt"},{"name":"[copyAt]"},{"name":"copyArray"},{"name":"[copyArray]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-float32-buffer-attribute","description":{"kind":"markdown","value":"A \n[object Object] | BufferAttribute\n for \nhttps ://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Float32Array: Float32Array\n\n\nhttps ://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray#typedarray_objects | TypedArray\n\n[object Object] | BufferAttribute\n for details and for inherited methods and properties.\n\nhttps ://threejs.org/docs/index.html#api/en/core/bufferAttributeTypes/BufferAttributeTypes | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/core/BufferAttribute.js | Source\n\nThis creates a new \n[object Object] | Float32BufferAttribute\n object.\nThis can be a typed or untyped (normal) array or an integer length. An array value will be converted to `Float32Array`.\nIf a length is given a new `TypedArray` will created, initialized with all elements set to zero.\nthe number of values of the \narray \n that should be associated with a particular vertex.\nFor instance, if this attribute is storing a 3-component vector (such as a _position_, _normal_, or _color_),\nthen itemSize should be `3`.\nApplies to integer data only.\nIndicates how the underlying data in the buffer maps to the values in the GLSL code.\nFor instance, if \narray \n is an instance of `UInt16Array`, and \nnormalized \n is true,\nthe values `0` - `+65535` in the array data will be mapped to `0.0f` - `+1.0f` in the GLSL attribute.\nAn `Int16Array` (signed) would map from `-32768` - `+32767` to `-1.0f` - `+1.0f`.\nIf normalized is false, the values will be converted to floats unmodified,\ni.e. `32767` becomes `32767.0f`.\nDefault `false`.\n\n[object Object] | BufferAttribute"},"attributes":[{"name":"name"},{"name":"[name]"},{"name":"version"},{"name":"[version]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"count"},{"name":"[count]"},{"name":"transformDirection"},{"name":"[transformDirection]"},{"name":"array"},{"name":"[array]"},{"name":"itemSize"},{"name":"[itemSize]"},{"name":"usage"},{"name":"[usage]"},{"name":"gpuType"},{"name":"[gpuType]"},{"name":"normalized"},{"name":"[normalized]"},{"name":"onUploadCallback"},{"name":"[onUploadCallback]"},{"name":"onUpload"},{"name":"[onUpload]"},{"name":"clearUpdateRanges"},{"name":"[clearUpdateRanges]"},{"name":"copyAt"},{"name":"[copyAt]"},{"name":"copyArray"},{"name":"[copyArray]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-int8-buffer-attribute","description":{"kind":"markdown","value":"A \n[object Object] | BufferAttribute\n for \nhttps ://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Int8Array: Int8Array\n\n\nhttps ://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray#typedarray_objects | TypedArray\n\n[object Object] | BufferAttribute\n for details and for inherited methods and properties.\n\nhttps ://threejs.org/docs/index.html#api/en/core/bufferAttributeTypes/BufferAttributeTypes | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/core/BufferAttribute.js | Source\n\nThis creates a new \n[object Object] | Int8BufferAttribute\n object.\nThis can be a typed or untyped (normal) array or an integer length. An array value will be converted to `Int8Array`.\nIf a length is given a new `TypedArray` will created, initialized with all elements set to zero.\nthe number of values of the \narray \n that should be associated with a particular vertex.\nFor instance, if this attribute is storing a 3-component vector (such as a _position_, _normal_, or _color_),\nthen itemSize should be `3`.\nApplies to integer data only.\nIndicates how the underlying data in the buffer maps to the values in the GLSL code.\nFor instance, if \narray \n is an instance of `UInt16Array`, and \nnormalized \n is true,\nthe values `0` - `+65535` in the array data will be mapped to `0.0f` - `+1.0f` in the GLSL attribute.\nAn `Int16Array` (signed) would map from `-32768` - `+32767` to `-1.0f` - `+1.0f`.\nIf normalized is false, the values will be converted to floats unmodified,\ni.e. `32767` becomes `32767.0f`.\nDefault `false`."},"attributes":[{"name":"name"},{"name":"[name]"},{"name":"version"},{"name":"[version]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"count"},{"name":"[count]"},{"name":"transformDirection"},{"name":"[transformDirection]"},{"name":"array"},{"name":"[array]"},{"name":"itemSize"},{"name":"[itemSize]"},{"name":"usage"},{"name":"[usage]"},{"name":"gpuType"},{"name":"[gpuType]"},{"name":"normalized"},{"name":"[normalized]"},{"name":"onUploadCallback"},{"name":"[onUploadCallback]"},{"name":"onUpload"},{"name":"[onUpload]"},{"name":"clearUpdateRanges"},{"name":"[clearUpdateRanges]"},{"name":"copyAt"},{"name":"[copyAt]"},{"name":"copyArray"},{"name":"[copyArray]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-int16-buffer-attribute","description":{"kind":"markdown","value":"A \n[object Object] | BufferAttribute\n for \nhttps ://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Int16Array: Int16Array\n\n\nhttps ://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray#typedarray_objects | TypedArray\n\n[object Object] | BufferAttribute\n for details and for inherited methods and properties.\n\nhttps ://threejs.org/docs/index.html#api/en/core/bufferAttributeTypes/BufferAttributeTypes | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/core/BufferAttribute.js | Source\n\nThis creates a new \n[object Object] | Int16BufferAttribute\n object.\nThis can be a typed or untyped (normal) array or an integer length. An array value will be converted to `Int16Array`.\nIf a length is given a new `TypedArray` will created, initialized with all elements set to zero.\nthe number of values of the \narray \n that should be associated with a particular vertex.\nFor instance, if this attribute is storing a 3-component vector (such as a _position_, _normal_, or _color_),\nthen itemSize should be `3`.\nApplies to integer data only.\nIndicates how the underlying data in the buffer maps to the values in the GLSL code.\nFor instance, if \narray \n is an instance of `UInt16Array`, and \nnormalized \n is true,\nthe values `0` - `+65535` in the array data will be mapped to `0.0f` - `+1.0f` in the GLSL attribute.\nAn `Int16Array` (signed) would map from `-32768` - `+32767` to `-1.0f` - `+1.0f`.\nIf normalized is false, the values will be converted to floats unmodified,\ni.e. `32767` becomes `32767.0f`.\nDefault `false`.\n\n[object Object] | BufferAttribute"},"attributes":[{"name":"name"},{"name":"[name]"},{"name":"version"},{"name":"[version]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"count"},{"name":"[count]"},{"name":"transformDirection"},{"name":"[transformDirection]"},{"name":"array"},{"name":"[array]"},{"name":"itemSize"},{"name":"[itemSize]"},{"name":"usage"},{"name":"[usage]"},{"name":"gpuType"},{"name":"[gpuType]"},{"name":"normalized"},{"name":"[normalized]"},{"name":"onUploadCallback"},{"name":"[onUploadCallback]"},{"name":"onUpload"},{"name":"[onUpload]"},{"name":"clearUpdateRanges"},{"name":"[clearUpdateRanges]"},{"name":"copyAt"},{"name":"[copyAt]"},{"name":"copyArray"},{"name":"[copyArray]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-int32-buffer-attribute","description":{"kind":"markdown","value":"A \n[object Object] | BufferAttribute\n for \nhttps ://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Int32Array: Int32Array\n\n\nhttps ://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray#typedarray_objects | TypedArray\n\n[object Object] | BufferAttribute\n for details and for inherited methods and properties.\n\nhttps ://threejs.org/docs/index.html#api/en/core/bufferAttributeTypes/BufferAttributeTypes | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/core/BufferAttribute.js | Source\n\nThis creates a new \n[object Object] | Int32BufferAttribute\n object.\nThis can be a typed or untyped (normal) array or an integer length. An array value will be converted to `Int32Array`.\nIf a length is given a new `TypedArray` will created, initialized with all elements set to zero.\nthe number of values of the \narray \n that should be associated with a particular vertex.\nFor instance, if this attribute is storing a 3-component vector (such as a _position_, _normal_, or _color_),\nthen itemSize should be `3`.\nApplies to integer data only.\nIndicates how the underlying data in the buffer maps to the values in the GLSL code.\nFor instance, if \narray \n is an instance of `UInt16Array`, and \nnormalized \n is true,\nthe values `0` - `+65535` in the array data will be mapped to `0.0f` - `+1.0f` in the GLSL attribute.\nAn `Int16Array` (signed) would map from `-32768` - `+32767` to `-1.0f` - `+1.0f`.\nIf normalized is false, the values will be converted to floats unmodified,\ni.e. `32767` becomes `32767.0f`.\nDefault `false`.\n\n[object Object] | BufferAttribute"},"attributes":[{"name":"name"},{"name":"[name]"},{"name":"version"},{"name":"[version]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"count"},{"name":"[count]"},{"name":"transformDirection"},{"name":"[transformDirection]"},{"name":"array"},{"name":"[array]"},{"name":"itemSize"},{"name":"[itemSize]"},{"name":"usage"},{"name":"[usage]"},{"name":"gpuType"},{"name":"[gpuType]"},{"name":"normalized"},{"name":"[normalized]"},{"name":"onUploadCallback"},{"name":"[onUploadCallback]"},{"name":"onUpload"},{"name":"[onUpload]"},{"name":"clearUpdateRanges"},{"name":"[clearUpdateRanges]"},{"name":"copyAt"},{"name":"[copyAt]"},{"name":"copyArray"},{"name":"[copyArray]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-unit8-buffer-attribute","description":{"kind":"markdown","value":"A \n[object Object] | BufferAttribute\n for \nhttps ://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Uint8Array: Uint8Array\n\n\nhttps ://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray#typedarray_objects | TypedArray\n\n[object Object] | BufferAttribute\n for details and for inherited methods and properties.\n\nhttps ://threejs.org/docs/index.html#api/en/core/bufferAttributeTypes/BufferAttributeTypes | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/core/BufferAttribute.js | Source\n\nThis creates a new \n[object Object] | Uint8BufferAttribute\n object.\nThis can be a typed or untyped (normal) array or an integer length. An array value will be converted to `Uint8Array`.\nIf a length is given a new `TypedArray` will created, initialized with all elements set to zero.\nthe number of values of the \narray \n that should be associated with a particular vertex.\nFor instance, if this attribute is storing a 3-component vector (such as a _position_, _normal_, or _color_),\nthen itemSize should be `3`.\nApplies to integer data only.\nIndicates how the underlying data in the buffer maps to the values in the GLSL code.\nFor instance, if \narray \n is an instance of `UInt16Array`, and \nnormalized \n is true,\nthe values `0` - `+65535` in the array data will be mapped to `0.0f` - `+1.0f` in the GLSL attribute.\nAn `Int16Array` (signed) would map from `-32768` - `+32767` to `-1.0f` - `+1.0f`.\nIf normalized is false, the values will be converted to floats unmodified,\ni.e. `32767` becomes `32767.0f`.\nDefault `false`.\n\n[object Object] | BufferAttribute"},"attributes":[{"name":"name"},{"name":"[name]"},{"name":"version"},{"name":"[version]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"count"},{"name":"[count]"},{"name":"transformDirection"},{"name":"[transformDirection]"},{"name":"array"},{"name":"[array]"},{"name":"itemSize"},{"name":"[itemSize]"},{"name":"usage"},{"name":"[usage]"},{"name":"gpuType"},{"name":"[gpuType]"},{"name":"normalized"},{"name":"[normalized]"},{"name":"onUploadCallback"},{"name":"[onUploadCallback]"},{"name":"onUpload"},{"name":"[onUpload]"},{"name":"clearUpdateRanges"},{"name":"[clearUpdateRanges]"},{"name":"copyAt"},{"name":"[copyAt]"},{"name":"copyArray"},{"name":"[copyArray]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-unit16-buffer-attribute","description":{"kind":"markdown","value":"A \n[object Object] | BufferAttribute\n for \nhttps ://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Uint16Array: Uint16Array\n\n\nhttps ://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray#typedarray_objects | TypedArray\n\n[object Object] | BufferAttribute\n for details and for inherited methods and properties.\n\nhttps ://threejs.org/docs/index.html#api/en/core/bufferAttributeTypes/BufferAttributeTypes | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/core/BufferAttribute.js | Source\n\nThis creates a new \n[object Object] | Uint16BufferAttribute\n object.\nThis can be a typed or untyped (normal) array or an integer length. An array value will be converted to `Uint16Array`.\nIf a length is given a new `TypedArray` will created, initialized with all elements set to zero.\nthe number of values of the \narray \n that should be associated with a particular vertex.\nFor instance, if this attribute is storing a 3-component vector (such as a _position_, _normal_, or _color_),\nthen itemSize should be `3`.\nApplies to integer data only.\nIndicates how the underlying data in the buffer maps to the values in the GLSL code.\nFor instance, if \narray \n is an instance of `UInt16Array`, and \nnormalized \n is true,\nthe values `0` - `+65535` in the array data will be mapped to `0.0f` - `+1.0f` in the GLSL attribute.\nAn `Int16Array` (signed) would map from `-32768` - `+32767` to `-1.0f` - `+1.0f`.\nIf normalized is false, the values will be converted to floats unmodified,\ni.e. `32767` becomes `32767.0f`.\nDefault `false`.\n\n[object Object] | BufferAttribute"},"attributes":[{"name":"name"},{"name":"[name]"},{"name":"version"},{"name":"[version]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"count"},{"name":"[count]"},{"name":"transformDirection"},{"name":"[transformDirection]"},{"name":"array"},{"name":"[array]"},{"name":"itemSize"},{"name":"[itemSize]"},{"name":"usage"},{"name":"[usage]"},{"name":"gpuType"},{"name":"[gpuType]"},{"name":"normalized"},{"name":"[normalized]"},{"name":"onUploadCallback"},{"name":"[onUploadCallback]"},{"name":"onUpload"},{"name":"[onUpload]"},{"name":"clearUpdateRanges"},{"name":"[clearUpdateRanges]"},{"name":"copyAt"},{"name":"[copyAt]"},{"name":"copyArray"},{"name":"[copyArray]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-unit32-buffer-attribute","description":{"kind":"markdown","value":"A \n[object Object] | BufferAttribute\n for \nhttps ://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Uint32Array: Uint32Array\n\n\nhttps ://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray#typedarray_objects | TypedArray\n\n[object Object] | BufferAttribute\n for details and for inherited methods and properties.\n\nhttps ://threejs.org/docs/index.html#api/en/core/bufferAttributeTypes/BufferAttributeTypes | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/core/BufferAttribute.js | Source\n\nThis creates a new \n[object Object] | Uint32BufferAttribute\n object.\nThis can be a typed or untyped (normal) array or an integer length. An array value will be converted to `Uint32Array`.\nIf a length is given a new `TypedArray` will created, initialized with all elements set to zero.\nthe number of values of the \narray \n that should be associated with a particular vertex.\nFor instance, if this attribute is storing a 3-component vector (such as a _position_, _normal_, or _color_),\nthen itemSize should be `3`.\nApplies to integer data only.\nIndicates how the underlying data in the buffer maps to the values in the GLSL code.\nFor instance, if \narray \n is an instance of `UInt16Array`, and \nnormalized \n is true,\nthe values `0` - `+65535` in the array data will be mapped to `0.0f` - `+1.0f` in the GLSL attribute.\nAn `Int16Array` (signed) would map from `-32768` - `+32767` to `-1.0f` - `+1.0f`.\nIf normalized is false, the values will be converted to floats unmodified,\ni.e. `32767` becomes `32767.0f`.\nDefault `false`.\n\n[object Object] | BufferAttribute"},"attributes":[{"name":"name"},{"name":"[name]"},{"name":"version"},{"name":"[version]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"count"},{"name":"[count]"},{"name":"transformDirection"},{"name":"[transformDirection]"},{"name":"array"},{"name":"[array]"},{"name":"itemSize"},{"name":"[itemSize]"},{"name":"usage"},{"name":"[usage]"},{"name":"gpuType"},{"name":"[gpuType]"},{"name":"normalized"},{"name":"[normalized]"},{"name":"onUploadCallback"},{"name":"[onUploadCallback]"},{"name":"onUpload"},{"name":"[onUpload]"},{"name":"clearUpdateRanges"},{"name":"[clearUpdateRanges]"},{"name":"copyAt"},{"name":"[copyAt]"},{"name":"copyArray"},{"name":"[copyArray]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-instanced-buffer-attribute","description":{"kind":"markdown","value":"An instanced version of \n[object Object] | BufferAttribute\n.\n\nhttps ://threejs.org/docs/index.html#api/en/core/InstancedBufferAttribute | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/core/InstancedBufferAttribute.js | Source\n\nCreate a new instance of \n[object Object] | InstancedBufferAttribute"},"attributes":[{"name":"name"},{"name":"[name]"},{"name":"version"},{"name":"[version]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"count"},{"name":"[count]"},{"name":"transformDirection"},{"name":"[transformDirection]"},{"name":"array"},{"name":"[array]"},{"name":"itemSize"},{"name":"[itemSize]"},{"name":"usage"},{"name":"[usage]"},{"name":"gpuType"},{"name":"[gpuType]"},{"name":"normalized"},{"name":"[normalized]"},{"name":"onUploadCallback"},{"name":"[onUploadCallback]"},{"name":"onUpload"},{"name":"[onUpload]"},{"name":"clearUpdateRanges"},{"name":"[clearUpdateRanges]"},{"name":"copyAt"},{"name":"[copyAt]"},{"name":"copyArray"},{"name":"[copyArray]"},{"name":"meshPerAttribute"},{"name":"[meshPerAttribute]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-color","description":{"kind":"markdown","value":"Class representing a color.\n\nA Color instance is represented by RGB components in the linear <i>working color space</i>, which defaults to\n`LinearSRGBColorSpace`. Inputs conventionally using `SRGBColorSpace` (such as hexadecimals and CSS strings) are\nconverted to the working color space automatically.\n\n```\n// converted automatically from SRGBColorSpace to LinearSRGBColorSpace\nconst color = new THREE.Color().setHex( 0x112233 );\n```\n\nSource color spaces may be specified explicitly, to ensure correct conversions.\n\n```\n// assumed already LinearSRGBColorSpace; no conversion\nconst color = new THREE.Color().setRGB( 0.5, 0.5, 0.5 );\n\n// converted explicitly from SRGBColorSpace to LinearSRGBColorSpace\nconst color = new THREE.Color().setRGB( 0.5, 0.5, 0.5, SRGBColorSpace );\n```\n\nIf THREE.ColorManagement is disabled, no conversions occur. For details, see <i>Color management</i>.\n\nIterating through a Color instance will yield its components (r, g, b) in the corresponding order.\n\nundefined"},"attributes":[{"name":"iterator"},{"name":"[iterator]"},{"name":"sub"},{"name":"[sub]"},{"name":"multiply"},{"name":"[multiply]"},{"name":"multiplyScalar"},{"name":"[multiplyScalar]"},{"name":"lerp"},{"name":"[lerp]"},{"name":"equals"},{"name":"[equals]"},{"name":"fromBufferAttribute"},{"name":"[fromBufferAttribute]"},{"name":"r"},{"name":"[r]"},{"name":"g"},{"name":"[g]"},{"name":"b"},{"name":"[b]"},{"name":"copySRGBToLinear"},{"name":"[copySRGBToLinear]"},{"name":"copyLinearToSRGB"},{"name":"[copyLinearToSRGB]"},{"name":"convertSRGBToLinear"},{"name":"[convertSRGBToLinear]"},{"name":"convertLinearToSRGB"},{"name":"[convertLinearToSRGB]"},{"name":"offsetHSL"},{"name":"[offsetHSL]"},{"name":"lerpColors"},{"name":"[lerpColors]"},{"name":"lerpHSL"},{"name":"[lerpHSL]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-fog","description":{"kind":"markdown","value":"This class contains the parameters that define linear fog, i.e., that grows linearly denser with the distance.\n```typescript\nconst scene = new THREE.Scene();\nscene.fog = new THREE.Fog(0xcccccc, 10, 15);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/scenes/Fog | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/scenes/Fog.js | Source\n\nThe color parameter is passed to the \n[object Object] | Color\n constructor to set the color property\nColor can be a hexadecimal integer or a CSS-style string.\nExpects a `Float`\nExpects a `Float`"},"attributes":[{"name":"near"},{"name":"[near]"},{"name":"far"},{"name":"[far]"},{"name":"name"},{"name":"[name]"},{"name":"color"},{"name":"[color]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-fog-exp2","description":{"kind":"markdown","value":"This class contains the parameters that define exponential squared fog, which gives a clear view near the camera and a faster than exponentially densening fog farther from the camera.\n```typescript\nconst scene = new THREE.Scene();\nscene.fog = new THREE.FogExp2(0xcccccc, 0.002);\n```\n: \nhttps ://threejs.org/examples/#webgl_geometry_terrain | webgl geometry terrain\n\nhttps ://threejs.org/docs/index.html#api/en/scenes/FogExp2 | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/scenes/FogExp2.js | Source\n\nThe color parameter is passed to the \n[object Object] | Color\n constructor to set the color property\nColor can be a hexadecimal integer or a CSS-style string.\nExpects a `Float`"},"attributes":[{"name":"name"},{"name":"[name]"},{"name":"color"},{"name":"[color]"},{"name":"density"},{"name":"[density]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-shape","description":{"kind":"markdown","value":"Defines an arbitrary 2d \nShape \n plane using paths with optional holes\nIt can be used with \n[object Object] | ExtrudeGeometry\n, \n[object Object] | ShapeGeometry\n, to get points, or to get triangulated faces.\n```typescript\nconst heartShape = new THREE.Shape();\nheartShape.moveTo(25, 25);\nheartShape.bezierCurveTo(25, 25, 20, 0, 0, 0);\nheartShape.bezierCurveTo(-30, 0, -30, 35, -30, 35);\nheartShape.bezierCurveTo(-30, 55, -10, 77, 25, 95);\nheartShape.bezierCurveTo(60, 77, 80, 55, 80, 35);\nheartShape.bezierCurveTo(80, 35, 80, 0, 50, 0);\nheartShape.bezierCurveTo(35, 0, 25, 25, 25, 25);\nconst extrudeSettings = {\n depth: 8,\n bevelEnabled: true,\n bevelSegments: 2,\n steps: 2,\n bevelSize: 1,\n bevelThickness: 1\n};\nconst geometry = new THREE.ExtrudeGeometry(heartShape, extrudeSettings);\nconst mesh = new THREE.Mesh(geometry, new THREE.MeshPhongMaterial());\n```\n: \nhttps ://threejs.org/examples/#webgl_geometry_shapes | geometry / shapes \n: \nhttps ://threejs.org/examples/#webgl_geometry_extrude_shapes | geometry / extrude / shapes \n: \nhttps ://threejs.org/examples/#webgl_geometry_extrude_shapes2 | geometry / extrude / shapes2 \n\nhttps ://threejs.org/docs/index.html#api/en/extras/core/Shape | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/extras/core/Shape.js | Source\n\nCreates a \nShape \n from the points\nThe first point defines the offset, then successive points are added to the \n[object Object] | curves\n array as \n[object Object] | LineCurves\n.\nIf no points are specified, an empty \nShape \n is created and the \n.currentPoint\n is set to the origin.\nArray of \nVector2 | Vector2s\n."},"attributes":[{"name":"fromJSON"},{"name":"[fromJSON]"},{"name":"holes"},{"name":"[holes]"},{"name":"extractPoints"},{"name":"[extractPoints]"},{"name":"currentPoint"},{"name":"[currentPoint]"},{"name":"absarc"},{"name":"[absarc]"},{"name":"absellipse"},{"name":"[absellipse]"},{"name":"arc"},{"name":"[arc]"},{"name":"bezierCurveTo"},{"name":"[bezierCurveTo]"},{"name":"ellipse"},{"name":"[ellipse]"},{"name":"lineTo"},{"name":"[lineTo]"},{"name":"moveTo"},{"name":"[moveTo]"},{"name":"quadraticCurveTo"},{"name":"[quadraticCurveTo]"},{"name":"splineThru"},{"name":"[splineThru]"},{"name":"curves"},{"name":"[curves]"},{"name":"autoClose"},{"name":"[autoClose]"},{"name":"closePath"},{"name":"[closePath]"},{"name":"arcLengthDivisions"},{"name":"[arcLengthDivisions]"},{"name":"computeFrenetFrames"},{"name":"[computeFrenetFrames]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]}]}
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{"$schema":"https://raw.githubusercontent.com/microsoft/vscode-html-languageservice/main/docs/customData.schema.json","version":1.1,"tags":[{"name":"ngt-object3D","description":{"kind":"markdown","value":"This is the base class for most objects in three.js and provides a set of properties and methods for manipulating objects in 3D space.\nNote that this can be used for grouping objects via the \n[object Object] | .add()\n method which adds the object as a child,\nhowever it is better to use \n[object Object] | Group\n for this.\n\nhttps ://threejs.org/docs/index.html#api/en/core/Object3D | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/core/Object3D.js | Source\n\nThis creates a new \nObject3D \n object."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-audio","description":{"kind":"markdown","value":"Create a non-positional ( global ) \nAudio \n object.\nThis uses the \nhttps ://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API | Web {@link Audio\n API}.\n```typescript\n// create an AudioListener and add it to the camera\nconst listener = new THREE.AudioListener();\ncamera.add(listener);\n// create a global \nAudio \n source\nconst sound = new THREE.Audio(listener);\n// load a sound and set it as the \nAudio \n object's buffer\nconst audioLoader = new THREE.AudioLoader();\naudioLoader.load('sounds/ambient.ogg', function (buffer) {\n sound.setBuffer(buffer);\n sound.setLoop(true);\n sound.setVolume(0.5);\n sound.play();\n});\n```\n: \nhttps ://threejs.org/examples/#webaudio_sandbox | webaudio / sandbox \n: \nhttps ://threejs.org/examples/#webaudio_visualizer | webaudio / visualizer \n\nhttps ://threejs.org/docs/index.html#api/en/audio/Audio | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/audio/Audio.js | Source\n\nCreate a new instance of \nAudio \n(required) \nAudioListener | AudioListener\n instance."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"context"},{"name":"[context]"},{"name":"gain"},{"name":"[gain]"},{"name":"autoplay"},{"name":"[autoplay]"},{"name":"buffer"},{"name":"[buffer]"},{"name":"detune"},{"name":"[detune]"},{"name":"loop"},{"name":"[loop]"},{"name":"loopStart"},{"name":"[loopStart]"},{"name":"loopEnd"},{"name":"[loopEnd]"},{"name":"offset"},{"name":"[offset]"},{"name":"duration"},{"name":"[duration]"},{"name":"playbackRate"},{"name":"[playbackRate]"},{"name":"sourceType"},{"name":"[sourceType]"},{"name":"source"},{"name":"[source]"},{"name":"filters"},{"name":"[filters]"},{"name":"play"},{"name":"[play]"},{"name":"pause"},{"name":"[pause]"},{"name":"stop"},{"name":"[stop]"},{"name":"onEnded"},{"name":"[onEnded]"},{"name":"disconnect"},{"name":"[disconnect]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-audio-listener","description":{"kind":"markdown","value":"The \nAudioListener \n represents a virtual \nhttps ://developer.mozilla.org/en-US/docs/Web/API/AudioListener | listener\n of the all positional and non-positional audio effects in the scene.\nA three.js application usually creates a single instance of \nAudioListener \n *\nIt is a mandatory construtor parameter for audios entities like \nAudio | Audio\n and \nPositionalAudio | PositionalAudio\n.\nIn most cases, the listener object is a child of the camera\nSo the 3D transformation of the camera represents the 3D transformation of the listener.\n```typescript\n// create an \nAudioListener \n and add it to the camera\nconst listener = new THREE.AudioListener();\ncamera.add(listener);\n// create a global audio source\nconst sound = new THREE.Audio(listener);\n// load a sound and set it as the Audio object's buffer\nconst audioLoader = new THREE.AudioLoader();\naudioLoader.load('sounds/ambient.ogg', function (buffer) {\nsound.setBuffer(buffer);\nsound.setLoop(true);\nsound.setVolume(0.5);\nsound.play();\n});\n```\n: \nhttps ://threejs.org/examples/#webaudio_sandbox | webaudio / sandbox \n: \nhttps ://threejs.org/examples/#webaudio_timing | webaudio / timing \n: \nhttps ://threejs.org/examples/#webaudio_visualizer | webaudio / visualizer \n\nhttps ://threejs.org/docs/index.html#api/en/audio/AudioListener | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/audio/AudioListener.js | Source\n\nCreate a new AudioListener."},"attributes":[{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-positional-audio","description":{"kind":"markdown","value":"Create a positional audio object.\nThis uses the \nhttps ://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API | Web Audio API\n.\n```typescript\n// create an AudioListener and add it to the camera\nconst listener = new THREE.AudioListener();\ncamera.add(listener);\n// create the \nPositionalAudio \n object (passing in the listener)\nconst sound = new THREE.PositionalAudio(listener);\n// load a sound and set it as the \nPositionalAudio \n object's buffer\nconst audioLoader = new THREE.AudioLoader();\naudioLoader.load('sounds/song.ogg', function (buffer) {\n sound.setBuffer(buffer);\n sound.setRefDistance(20);\n sound.play();\n});\n// create an object for the sound to play from\nconst sphere = new THREE.SphereGeometry(20, 32, 16);\nconst material = new THREE.MeshPhongMaterial({\n color: 0xff2200\n});\nconst mesh = new THREE.Mesh(sphere, material);\nscene.add(mesh);\n// finally add the sound to the mesh\nmesh.add(sound);\n```\n: \nhttps ://threejs.org/examples/#webaudio_orientation | webaudio / orientation \n: \nhttps ://threejs.org/examples/#webaudio_sandbox | webaudio / sandbox \n: \nhttps ://threejs.org/examples/#webaudio_timing | webaudio / timing \n\nhttps ://threejs.org/docs/index.html#api/en/audio/PositionalAudio | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/audio/PositionalAudio.js | Source\n\nCreate a new instance of \nPositionalAudio \n(required) \nAudioListener | AudioListener\n instance."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"context"},{"name":"[context]"},{"name":"gain"},{"name":"[gain]"},{"name":"autoplay"},{"name":"[autoplay]"},{"name":"buffer"},{"name":"[buffer]"},{"name":"detune"},{"name":"[detune]"},{"name":"loop"},{"name":"[loop]"},{"name":"loopStart"},{"name":"[loopStart]"},{"name":"loopEnd"},{"name":"[loopEnd]"},{"name":"offset"},{"name":"[offset]"},{"name":"duration"},{"name":"[duration]"},{"name":"playbackRate"},{"name":"[playbackRate]"},{"name":"sourceType"},{"name":"[sourceType]"},{"name":"source"},{"name":"[source]"},{"name":"filters"},{"name":"[filters]"},{"name":"play"},{"name":"[play]"},{"name":"pause"},{"name":"[pause]"},{"name":"stop"},{"name":"[stop]"},{"name":"onEnded"},{"name":"[onEnded]"},{"name":"disconnect"},{"name":"[disconnect]"},{"name":"panner"},{"name":"[panner]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-mesh","description":{"kind":"markdown","value":"Class representing triangular \nhttps ://en.wikipedia.org/wiki/Polygon_mesh | polygon mesh\n based objects.\nAlso serves as a base for other classes such as \n[object Object] | SkinnedMesh\n, \n[object Object] | InstancedMesh\n.\n```typescript\nconst geometry = new THREE.BoxGeometry(1, 1, 1);\nconst material = new THREE.MeshBasicMaterial({\n color: 0xffff00\n});\nconst \nMesh \n = new THREE.Mesh(geometry, material);\nscene.add(mesh);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/objects/Mesh | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/objects/Mesh.js | Source\n\nCreate a new instance of \nMesh \nAn instance of \n[object Object] | BufferGeometry\n. Default \n[object Object] | `new THREE.BufferGeometry()`\n.\nA single or an array of \n[object Object] | Material\n. Default \n[object Object] | `new THREE.MeshBasicMaterial()`\n."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"geometry"},{"name":"[geometry]"},{"name":"material"},{"name":"[material]"},{"name":"morphTargetInfluences"},{"name":"[morphTargetInfluences]"},{"name":"morphTargetDictionary"},{"name":"[morphTargetDictionary]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-instanced-mesh","description":{"kind":"markdown","value":"A special version of \n[object Object] | Mesh\n with instanced rendering support\nUse \nInstancedMesh \n if you have to render a large number of objects with the same geometry and material(s) but with different world transformations\nThe usage of \nInstancedMesh \n will help you to reduce the number of draw calls and thus improve the overall rendering performance in your application.\n: \nhttps ://threejs.org/examples/#webgl_instancing_dynamic | WebGL / instancing / dynamic\n: \nhttps ://threejs.org/examples/#webgl_instancing_performance | WebGL / instancing / performance\n: \nhttps ://threejs.org/examples/#webgl_instancing_scatter | WebGL / instancing / scatter\n: \nhttps ://threejs.org/examples/#webgl_instancing_raycast | WebGL / instancing / raycast\n\nhttps ://threejs.org/docs/index.html#api/en/objects/InstancedMesh | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/objects/InstancedMesh.js | Source\n\nCreate a new instance of \nInstancedMesh \nAn instance of \nBufferGeometry \n.\nA single or an array of \nMaterial \n. Default is a new \nMeshBasicMaterial \n.\nThe **maximum** number of instances of this Mesh. Expects a `Integer`"},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"geometry"},{"name":"[geometry]"},{"name":"material"},{"name":"[material]"},{"name":"morphTargetInfluences"},{"name":"[morphTargetInfluences]"},{"name":"morphTargetDictionary"},{"name":"[morphTargetDictionary]"},{"name":"count"},{"name":"[count]"},{"name":"instanceColor"},{"name":"[instanceColor]"},{"name":"instanceMatrix"},{"name":"[instanceMatrix]"},{"name":"morphTexture"},{"name":"[morphTexture]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-scene","description":{"kind":"markdown","value":"Scenes allow you to set up what and where is to be rendered by three.js\nThis is where you place objects, lights and cameras.\n: \nhttps ://threejs.org/examples/#webgl_multiple_scenes_comparison | webgl multiple scenes comparison\n\nhttps ://threejs.org/docs/index.html#manual/en/introduction/Creating-a-scene | Manual: Creating a scene\n\nhttps ://threejs.org/docs/index.html#api/en/scenes/Scene | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/scenes/Scene.js | Source\n\nCreate a new \nScene \n object."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"fog"},{"name":"[fog]"},{"name":"backgroundBlurriness"},{"name":"[backgroundBlurriness]"},{"name":"backgroundIntensity"},{"name":"[backgroundIntensity]"},{"name":"overrideMaterial"},{"name":"[overrideMaterial]"},{"name":"background"},{"name":"[background]"},{"name":"backgroundRotation"},{"name":"[backgroundRotation]"},{"name":"environment"},{"name":"[environment]"},{"name":"environmentIntensity"},{"name":"[environmentIntensity]"},{"name":"environmentRotation"},{"name":"[environmentRotation]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-sprite","description":{"kind":"markdown","value":"A \nSprite \n is a plane that always faces towards the camera, generally with a partially transparent texture applied.\nSprites do not cast shadows, setting `castShadow = true` will have no effect.\n```typescript\nconst map = new THREE.TextureLoader().load('sprite.png');\nconst material = new THREE.SpriteMaterial({\n map: map\n});\nconst \nSprite \n = new THREE.Sprite(material);\nscene.add(sprite);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/objects/Sprite | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/objects/Sprite.js | Source\n\nCreates a new Sprite.\nAn instance of \n[object Object] | SpriteMaterial\n. Default \n[object Object] | `new SpriteMaterial()`\n, _with white color_."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"center"},{"name":"[center]"},{"name":"geometry"},{"name":"[geometry]"},{"name":"material"},{"name":"[material]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-lOD","description":{"kind":"markdown","value":"Every level is associated with an object, and rendering can be switched between them at the distances specified\nTypically you would create, say, three meshes, one for far away (low detail), one for mid range (medium detail) and one for close up (high detail).\n```typescript\nconst \nLOD \n = new THREE.LOD();\n//Create spheres with 3 levels of detail and create new \nLOD \n levels for them\nfor (let i = 0; i & lt; 3; i++) {\n const geometry = new THREE.IcosahedronGeometry(10, 3 - i)\n const mesh = new THREE.Mesh(geometry, material);\n lod.addLevel(mesh, i * 75);\n}\nscene.add(lod);\n```\n: \nhttps ://threejs.org/examples/#webgl_lod | webgl / {@link LOD\n }\n\nhttps ://threejs.org/docs/index.html#api/en/objects/LOD | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/objects/LOD.js | Source\n\nCreates a new \nLOD \n."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"levels"},{"name":"[levels]"},{"name":"autoUpdate"},{"name":"[autoUpdate]"},{"name":"removeLabel"},{"name":"[removeLabel]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-skinned-mesh","description":{"kind":"markdown","value":"A mesh that has a \n[object Object] | Skeleton\n with \nBone | bones\n that can then be used to animate the vertices of the geometry.\n```typescript\nconst geometry = new THREE.CylinderGeometry(5, 5, 5, 5, 15, 5, 30);\n// create the skin indices and skin weights manually\n// (typically a loader would read this data from a 3D model for you)\nconst position = geometry.attributes.position;\nconst vertex = new THREE.Vector3();\nconst skinIndices = [];\nconst skinWeights = [];\nfor (let i = 0; i & lt; position.count; i++) {\n vertex.fromBufferAttribute(position, i);\n // compute skinIndex and skinWeight based on some configuration data\n const y = (vertex.y + sizing.halfHeight);\n const skinIndex = Math.floor(y / sizing.segmentHeight);\n const skinWeight = (y % sizing.segmentHeight) / sizing.segmentHeight;\n skinIndices.push(skinIndex, skinIndex + 1, 0, 0);\n skinWeights.push(1 - skinWeight, skinWeight, 0, 0);\n}\ngeometry.setAttribute('skinIndex', new THREE.Uint16BufferAttribute(skinIndices, 4));\ngeometry.setAttribute('skinWeight', new THREE.Float32BufferAttribute(skinWeights, 4));\n// create skinned mesh and skeleton\nconst mesh = new THREE.SkinnedMesh(geometry, material);\nconst skeleton = new THREE.Skeleton(bones);\n// see example from THREE.Skeleton\nconst rootBone = skeleton.bones[0];\nmesh.add(rootBone);\n// bind the skeleton to the mesh\nmesh.bind(skeleton);\n// move the bones and manipulate the model\nskeleton.bones[0].rotation.x = -0.1;\nskeleton.bones[1].rotation.x = 0.2;\n```\n\nhttps ://threejs.org/docs/index.html#api/en/objects/SkinnedMesh | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/objects/SkinnedMesh.js | Source\n\nCreate a new instance of \nSkinnedMesh \nAn instance of \n[object Object] | BufferGeometry\n. Default \n[object Object] | `new THREE.BufferGeometry()`\n.\nA single or an array of \n[object Object] | Material\n. Default \n[object Object] | `new THREE.MeshBasicMaterial()`\n."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"geometry"},{"name":"[geometry]"},{"name":"material"},{"name":"[material]"},{"name":"morphTargetInfluences"},{"name":"[morphTargetInfluences]"},{"name":"morphTargetDictionary"},{"name":"[morphTargetDictionary]"},{"name":"bindMode"},{"name":"[bindMode]"},{"name":"bindMatrix"},{"name":"[bindMatrix]"},{"name":"bindMatrixInverse"},{"name":"[bindMatrixInverse]"},{"name":"skeleton"},{"name":"[skeleton]"},{"name":"bind"},{"name":"[bind]"},{"name":"pose"},{"name":"[pose]"},{"name":"normalizeSkinWeights"},{"name":"[normalizeSkinWeights]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-skeleton","description":{"kind":"markdown","value":"Use an array of \nBone | bones\n to create a \nSkeleton \n that can be used by a \n[object Object] | SkinnedMesh\n.\n```typescript\n// Create a simple \"arm\"\nconst bones = [];\nconst shoulder = new THREE.Bone();\nconst elbow = new THREE.Bone();\nconst hand = new THREE.Bone();\nshoulder.add(elbow);\nelbow.add(hand);\nbones.push(shoulder);\nbones.push(elbow);\nbones.push(hand);\nshoulder.position.y = -5;\nelbow.position.y = 0;\nhand.position.y = 5;\nconst armSkeleton = new THREE.Skeleton(bones);\nSee the[page: SkinnedMesh] page\nfor an example of usage with standard[page: BufferGeometry].\n```\n\nhttps ://threejs.org/docs/index.html#api/en/objects/Skeleton | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/objects/Skeleton.js | Source\n\nCreates a new Skeleton.\nThe array of \n[object Object] | bones\n. Default `[]`.\nAn array of \n[object Object] | Matrix4s\n. Default `[]`."},"attributes":[{"name":"pose"},{"name":"[pose]"},{"name":"bones"},{"name":"[bones]"},{"name":"boneInverses"},{"name":"[boneInverses]"},{"name":"boneMatrices"},{"name":"[boneMatrices]"},{"name":"boneTexture"},{"name":"[boneTexture]"},{"name":"frame"},{"name":"[frame]"},{"name":"init"},{"name":"[init]"},{"name":"calculateInverses"},{"name":"[calculateInverses]"},{"name":"computeBoneTexture"},{"name":"[computeBoneTexture]"},{"name":"fromJSON"},{"name":"[fromJSON]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-bone","description":{"kind":"markdown","value":"A \nBone \n which is part of a \n[object Object] | Skeleton\nThe skeleton in turn is used by the \n[object Object] | SkinnedMesh\n\nBones are almost identical to a blank \n[object Object] | Object3D\n.\n```typescript\nconst root = new THREE.Bone();\nconst child = new THREE.Bone();\nroot.add(child);\nchild.position.y = 5;\n```\n\nhttps ://threejs.org/docs/index.html#api/en/objects/Bone | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/objects/Bone.js | Source\n\nCreates a new \nBone \n."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-line","description":{"kind":"markdown","value":"A continuous line.\nThis is nearly the same as \n[object Object] | LineSegments\n,\nthe only difference is that it is rendered using \nhttps ://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements | gl.LINE_STRIP\n\ninstead of \nhttps ://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements | gl.LINES\n```typescript\nconst material = new THREE.LineBasicMaterial({\n color: 0x0000ff\n});\nconst points = [];\npoints.push(new THREE.Vector3(-10, 0, 0));\npoints.push(new THREE.Vector3(0, 10, 0));\npoints.push(new THREE.Vector3(10, 0, 0));\nconst geometry = new THREE.BufferGeometry().setFromPoints(points);\nconst \nLine \n = new THREE.Line(geometry, material);\nscene.add(line);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/objects/Line | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/objects/Line.js | Source\n\nCreate a new instance of \nLine \nVertices representing the \nLine \n segment(s). Default \n[object Object] | `new THREE.BufferGeometry()`\n.\nMaterial for the line. Default \n[object Object] | `new THREE.LineBasicMaterial()`\n."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"geometry"},{"name":"[geometry]"},{"name":"material"},{"name":"[material]"},{"name":"morphTargetInfluences"},{"name":"[morphTargetInfluences]"},{"name":"morphTargetDictionary"},{"name":"[morphTargetDictionary]"},{"name":"computeLineDistances"},{"name":"[computeLineDistances]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-line-segments","description":{"kind":"markdown","value":"A series of lines drawn between pairs of vertices.\nThis is nearly the same as \n[object Object] | Line\n,\nthe only difference is that it is rendered using \nhttps ://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements | gl.LINES\n\ninstead of \nhttps ://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements | gl.LINE_STRIP\n.\n\nhttps ://threejs.org/docs/index.html#api/en/objects/LineSegments | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/objects/LineSegments.js | Source\n\nCreate a new instance of \nLineSegments \nPair(s) of vertices representing each line segment(s). Default \n[object Object] | `new THREE.BufferGeometry()`\n.\nMaterial for the line. Default \n[object Object] | `new THREE.LineBasicMaterial()`\n."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"geometry"},{"name":"[geometry]"},{"name":"material"},{"name":"[material]"},{"name":"morphTargetInfluences"},{"name":"[morphTargetInfluences]"},{"name":"morphTargetDictionary"},{"name":"[morphTargetDictionary]"},{"name":"computeLineDistances"},{"name":"[computeLineDistances]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-line-loop","description":{"kind":"markdown","value":"A continuous line that connects back to the start.\nThis is nearly the same as \n[object Object] | Line\n,\nthe only difference is that it is rendered using \nhttps ://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements | gl.LINE_LOOP\n\ninstead of \nhttps ://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements | gl.LINE_STRIP\n,\nwhich draws a straight line to the next vertex, and connects the last vertex back to the first.\n\nhttps ://threejs.org/docs/index.html#api/en/objects/LineLoop | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/objects/LineLoop.js | Source\n\nCreate a new instance of \nLineLoop \nList of vertices representing points on the line loop. Default \n[object Object] | `new THREE.BufferGeometry()`\n.\nMaterial for the line. Default \n[object Object] | `new THREE.LineBasicMaterial()`\n."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"geometry"},{"name":"[geometry]"},{"name":"material"},{"name":"[material]"},{"name":"morphTargetInfluences"},{"name":"[morphTargetInfluences]"},{"name":"morphTargetDictionary"},{"name":"[morphTargetDictionary]"},{"name":"computeLineDistances"},{"name":"[computeLineDistances]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-points","description":{"kind":"markdown","value":"A class for displaying \nPoints \nThe \nPoints \n are rendered by the \n[object Object] | WebGLRenderer\n using \nhttps ://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements | gl.POINTS\n.\n\nhttps ://threejs.org/docs/index.html#api/en/objects/Points | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/objects/Points.js | Source\n\nCreate a new instance of \nPoints \nAn instance of \n[object Object] | BufferGeometry\n. Default \n[object Object] | `new THREE.BufferGeometry()`\n.\nA single or an array of \n[object Object] | Material\n. Default \n[object Object] | `new THREE.PointsMaterial()`\n."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"geometry"},{"name":"[geometry]"},{"name":"material"},{"name":"[material]"},{"name":"morphTargetInfluences"},{"name":"[morphTargetInfluences]"},{"name":"morphTargetDictionary"},{"name":"[morphTargetDictionary]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-group","description":{"kind":"markdown","value":"Its purpose is to make working with groups of objects syntactically clearer.\nThis is almost identical to an \nObject3D | Object3D\n```typescript\nconst geometry = new THREE.BoxGeometry(1, 1, 1);\nconst material = new THREE.MeshBasicMaterial({\n color: 0x00ff00\n});\nconst cubeA = new THREE.Mesh(geometry, material);\ncubeA.position.set(100, 100, 0);\nconst cubeB = new THREE.Mesh(geometry, material);\ncubeB.position.set(-100, -100, 0);\n//create a \nGroup \n and add the two cubes\n//These cubes can now be rotated / scaled etc as a \nGroup \n * const \nGroup \n = new THREE.Group();\ngroup.add(cubeA);\ngroup.add(cubeB);\nscene.add(group);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/objects/Group | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/objects/Group.js | Source\n\nCreates a new \nGroup \n."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-camera","description":{"kind":"markdown","value":"Abstract base class for cameras\nThis class should always be inherited when you build a new camera.\n\nhttps ://threejs.org/docs/index.html#api/en/cameras/Camera | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/cameras/Camera.js | Source\n\nNote that this class is not intended to be called directly; you probably want a\n\n[object Object] | PerspectiveCamera\n or\n\n[object Object] | OrthographicCamera\n instead."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"matrixWorldInverse"},{"name":"[matrixWorldInverse]"},{"name":"projectionMatrix"},{"name":"[projectionMatrix]"},{"name":"projectionMatrixInverse"},{"name":"[projectionMatrixInverse]"},{"name":"coordinateSystem"},{"name":"[coordinateSystem]"},{"name":"viewport"},{"name":"[viewport]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-perspective-camera","description":{"kind":"markdown","value":"Camera that uses \nhttps ://en.wikipedia.org/wiki/Perspective_(graphical) | perspective projection\n.\nThis projection mode is designed to mimic the way the human eye sees\nIt is the most common projection mode used for rendering a 3D scene.\n```typescript\nconst camera = new THREE.PerspectiveCamera(45, width / height, 1, 1000);\nscene.add(camera);\n```\n: \nhttps ://threejs.org/examples/#webgl_animation_skinning_blending | animation / skinning / blending \n: \nhttps ://threejs.org/examples/#webgl_animation_skinning_morph | animation / skinning / morph \n: \nhttps ://threejs.org/examples/#webgl_effects_stereo | effects / stereo \n: \nhttps ://threejs.org/examples/#webgl_interactive_cubes | interactive / cubes \n: \nhttps ://threejs.org/examples/#webgl_loader_collada_skinning | loader / collada / skinning \n\nhttps ://threejs.org/docs/index.html#api/en/cameras/PerspectiveCamera | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/cameras/PerspectiveCamera.js | Source\n\nCreates a new \nPerspectiveCamera \n.\nTogether these define the camera's \nhttps ://en.wikipedia.org/wiki/Viewing_frustum | viewing frustum\n.\nCamera frustum vertical field of view. Default `50`.\nCamera frustum aspect ratio. Default `1`.\nCamera frustum near plane. Default `0.1`.\nCamera frustum far plane. Default `2000`."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"zoom"},{"name":"[zoom]"},{"name":"fov"},{"name":"[fov]"},{"name":"aspect"},{"name":"[aspect]"},{"name":"near"},{"name":"[near]"},{"name":"far"},{"name":"[far]"},{"name":"focus"},{"name":"[focus]"},{"name":"view"},{"name":"[view]"},{"name":"filmGauge"},{"name":"[filmGauge]"},{"name":"filmOffset"},{"name":"[filmOffset]"},{"name":"clearViewOffset"},{"name":"[clearViewOffset]"},{"name":"matrixWorldInverse"},{"name":"[matrixWorldInverse]"},{"name":"projectionMatrix"},{"name":"[projectionMatrix]"},{"name":"projectionMatrixInverse"},{"name":"[projectionMatrixInverse]"},{"name":"coordinateSystem"},{"name":"[coordinateSystem]"},{"name":"viewport"},{"name":"[viewport]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-orthographic-camera","description":{"kind":"markdown","value":"Camera that uses \nhttps ://en.wikipedia.org/wiki/Orthographic_projection | orthographic projection\n.\nIn this projection mode, an object's size in the rendered image stays constant regardless of its distance from the camera.\nThis can be useful for rendering 2D scenes and UI elements, amongst other things.\n```typescript\nconst camera = new THREE.OrthographicCamera(width / -2, width / 2, height / 2, height / -2, 1, 1000);\nscene.add(camera);\n```\n: \nhttps ://threejs.org/examples/#webgl_camera | camera \n: \nhttps ://threejs.org/examples/#webgl_interactive_cubes_ortho | interactive / cubes / ortho \n: \nhttps ://threejs.org/examples/#webgl_materials_cubemap_dynamic | materials / cubemap / dynamic \n: \nhttps ://threejs.org/examples/#webgl_postprocessing_advanced | postprocessing / advanced \n: \nhttps ://threejs.org/examples/#webgl_postprocessing_dof2 | postprocessing / dof2 \n: \nhttps ://threejs.org/examples/#webgl_postprocessing_godrays | postprocessing / godrays \n: \nhttps ://threejs.org/examples/#webgl_rtt | rtt \n: \nhttps ://threejs.org/examples/#webgl_shaders_tonemapping | shaders / tonemapping \n: \nhttps ://threejs.org/examples/#webgl_shadowmap | shadowmap \n\nhttps ://threejs.org/docs/index.html#api/en/cameras/OrthographicCamera | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/cameras/OrthographicCamera.js | Source\n\nCreates a new \nOrthographicCamera \n.\nTogether these define the camera's \nhttps ://en.wikipedia.org/wiki/Viewing_frustum | viewing frustum\n.\nCamera frustum left plane. Default `-1`.\nCamera frustum right plane. Default `1`.\nCamera frustum top plane. Default `1`.\nCamera frustum bottom plane. Default `-1`.\nCamera frustum near plane. Default `0.1`.\nCamera frustum far plane. Default `2000`."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"left"},{"name":"[left]"},{"name":"right"},{"name":"[right]"},{"name":"zoom"},{"name":"[zoom]"},{"name":"near"},{"name":"[near]"},{"name":"far"},{"name":"[far]"},{"name":"view"},{"name":"[view]"},{"name":"clearViewOffset"},{"name":"[clearViewOffset]"},{"name":"matrixWorldInverse"},{"name":"[matrixWorldInverse]"},{"name":"projectionMatrix"},{"name":"[projectionMatrix]"},{"name":"projectionMatrixInverse"},{"name":"[projectionMatrixInverse]"},{"name":"coordinateSystem"},{"name":"[coordinateSystem]"},{"name":"viewport"},{"name":"[viewport]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"top"},{"name":"[top]"},{"name":"bottom"},{"name":"[bottom]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-cube-camera","description":{"kind":"markdown","value":"Creates **6** \n[object Object] | cameras\n that render to a \n[object Object] | WebGLCubeRenderTarget\n.\nThe cameras are added to the \nchildren \n array.\n```typescript\n// Create cube render target\nconst cubeRenderTarget = new THREE.WebGLCubeRenderTarget( 128, { generateMipmaps: true, minFilter: THREE.LinearMipmapLinearFilter } );\n\n// Create cube camera\nconst cubeCamera = new THREE.CubeCamera( 1, 100000, cubeRenderTarget );\nscene.add( cubeCamera );\n\n// Create car\nconst chromeMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: cubeRenderTarget.texture } );\nconst car = new THREE.Mesh( carGeometry, chromeMaterial );\nscene.add( car );\n\n// Update the render target cube\ncar.visible = false;\ncubeCamera.position.copy( car.position );\ncubeCamera.update( renderer, scene );\n\n// Render the scene\ncar.visible = true;\nrenderer.render( scene, camera );\n```\n: \nhttps ://threejs.org/examples/#webgl_materials_cubemap_dynamic | materials / cubemap / dynamic \n\nhttps ://threejs.org/docs/index.html#api/en/cameras/CubeCamera | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/cameras/CubeCamera.js | Source\n\nConstructs a \nCubeCamera \n that contains 6 \nPerspectiveCamera | PerspectiveCameras\n that render to a \n[object Object] | WebGLCubeRenderTarget\n.\nThe near clipping distance.\nThe far clipping distance.\nThe destination cube render target."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"coordinateSystem"},{"name":"[coordinateSystem]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"renderTarget"},{"name":"[renderTarget]"},{"name":"activeMipmapLevel"},{"name":"[activeMipmapLevel]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-array-camera","description":{"kind":"markdown","value":"\nArrayCamera \n can be used in order to efficiently render a scene with a predefined set of cameras\nThis is an important performance aspect for rendering VR scenes.\nAn instance of \nArrayCamera \n always has an array of sub cameras\nIt's mandatory to define for each sub camera the `viewport` property which determines the part of the viewport that is rendered with this camera.\n: \nhttps ://threejs.org/examples/#webgl_camera_array | camera / array \n\nhttps ://threejs.org/docs/index.html#api/en/cameras/ArrayCamera | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/cameras/ArrayCamera.js | Source\n\nAn array of cameras.\n`[]`."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"cameras"},{"name":"[cameras]"},{"name":"zoom"},{"name":"[zoom]"},{"name":"fov"},{"name":"[fov]"},{"name":"aspect"},{"name":"[aspect]"},{"name":"near"},{"name":"[near]"},{"name":"far"},{"name":"[far]"},{"name":"focus"},{"name":"[focus]"},{"name":"view"},{"name":"[view]"},{"name":"filmGauge"},{"name":"[filmGauge]"},{"name":"filmOffset"},{"name":"[filmOffset]"},{"name":"clearViewOffset"},{"name":"[clearViewOffset]"},{"name":"matrixWorldInverse"},{"name":"[matrixWorldInverse]"},{"name":"projectionMatrix"},{"name":"[projectionMatrix]"},{"name":"projectionMatrixInverse"},{"name":"[projectionMatrixInverse]"},{"name":"coordinateSystem"},{"name":"[coordinateSystem]"},{"name":"viewport"},{"name":"[viewport]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-instanced-buffer-geometry","description":{"kind":"markdown","value":"An instanced version of \n[object Object] | BufferGeometry\n.\n\nhttps ://threejs.org/docs/index.html#api/en/core/InstancedBufferGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/core/InstancedBufferGeometry.js | Source\n\nCreate a new instance of \nInstancedBufferGeometry "},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"instanceCount"},{"name":"[instanceCount]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-buffer-geometry","description":{"kind":"markdown","value":"A representation of mesh, line, or point geometry\nIncludes vertex positions, face indices, normals, colors, UVs, and custom attributes within buffers, reducing the cost of passing all this data to the GPU.\nTo read and edit data in BufferGeometry attributes, see \n[object Object] | BufferAttribute\n documentation.\n```typescript\nconst geometry = new THREE.BufferGeometry();\n\n// create a simple square shape. We duplicate the top left and bottom right\n// vertices because each vertex needs to appear once per triangle.\nconst vertices = new Float32Array( [\n -1.0, -1.0, 1.0, // v0\n 1.0, -1.0, 1.0, // v1\n 1.0, 1.0, 1.0, // v2\n\n 1.0, 1.0, 1.0, // v3\n -1.0, 1.0, 1.0, // v4\n -1.0, -1.0, 1.0 // v5\n] );\n\n// itemSize = 3 because there are 3 values (components) per vertex\ngeometry.setAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );\nconst material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );\nconst mesh = new THREE.Mesh( geometry, material );\n```\n```typescript\nconst geometry = new THREE.BufferGeometry();\n\nconst vertices = new Float32Array( [\n -1.0, -1.0, 1.0, // v0\n 1.0, -1.0, 1.0, // v1\n 1.0, 1.0, 1.0, // v2\n -1.0, 1.0, 1.0, // v3\n] );\ngeometry.setAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );\n\nconst indices = [\n 0, 1, 2,\n 2, 3, 0,\n];\n\ngeometry.setIndex( indices );\ngeometry.setAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );\n\nconst material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );\nconst mesh = new THREE.Mesh( geometry, material );\n```\n: \nhttps ://threejs.org/examples/#webgl_buffergeometry | Mesh with non-indexed faces\n: \nhttps ://threejs.org/examples/#webgl_buffergeometry_indexed | Mesh with indexed faces\n: \nhttps ://threejs.org/examples/#webgl_buffergeometry_lines | Lines\n: \nhttps ://threejs.org/examples/#webgl_buffergeometry_lines_indexed | Indexed Lines\n: \nhttps ://threejs.org/examples/#webgl_buffergeometry_custom_attributes_particles | Particles\n: \nhttps ://threejs.org/examples/#webgl_buffergeometry_rawshader | Raw Shaders\n\nhttps ://threejs.org/docs/index.html#api/en/core/BufferGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/core/BufferGeometry.js | Source\n\nThis creates a new \n[object Object] | BufferGeometry\n object."},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-wireframe-geometry","description":{"kind":"markdown","value":"This can be used as a helper object to view a \nBufferGeometry | geometry\n as a wireframe.\n```typescript\nconst geometry = new THREE.SphereGeometry(100, 100, 100);\nconst wireframe = new THREE.WireframeGeometry(geometry);\nconst line = new THREE.LineSegments(wireframe);\nline.material.depthTest = false;\nline.material.opacity = 0.25;\nline.material.transparent = true;\nscene.add(line);\n```\n: \nhttps ://threejs.org/examples/#webgl_helpers | helpers\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/WireframeGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/WireframeGeometry.js | Source\n\nCreate a new instance of \nWireframeGeometry \nAny geometry object. Default `null`."},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-tetrahedron-geometry","description":{"kind":"markdown","value":"A class for generating a tetrahedron geometries.\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/TetrahedronGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/TetrahedronGeometry.js | Source\n\nCreate a new instance of \nTetrahedronGeometry \nRadius of the tetrahedron. Expects a `Float`. Default `1`\nSetting this to a value greater than 0 adds vertices making it no longer a tetrahedron. Expects a `Integer`. Default `0`"},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-octahedron-geometry","description":{"kind":"markdown","value":"A class for generating an octahedron geometry.\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/OctahedronGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/OctahedronGeometry.js | Source\n\nCreate a new instance of \nOctahedronGeometry \nRadius of the octahedron. Expects a `Float`. Default `1`\nSetting this to a value greater than zero add vertices making it no longer an octahedron. Expects a `Integer`. Default `0`"},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-icosahedron-geometry","description":{"kind":"markdown","value":"A class for generating an icosahedron geometry.\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/IcosahedronGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/IcosahedronGeometry.js | Source\n\nCreate a new instance of \nIcosahedronGeometry \nExpects a `Float`. Default `1`\nSetting this to a value greater than 0 adds more vertices making it no longer an icosahedron.\nWhen detail is greater than 1, it's effectively a sphere. Expects a `Integer`. Default `0`"},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-polyhedron-geometry","description":{"kind":"markdown","value":"A polyhedron is a solid in three dimensions with flat faces\nThis class will take an array of vertices, project them onto a sphere, and then divide them up to the desired level of detail\nThis class is used by \n[object Object] | DodecahedronGeometry\n, \n[object Object] | IcosahedronGeometry\n,\n\n[object Object] | OctahedronGeometry\n, and \n[object Object] | TetrahedronGeometry\n to generate their respective geometries.\n```typescript\nconst verticesOfCube = [-1, -1, -1, 1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1, 1, 1, -1, 1, 1, 1, 1, -1, 1, 1, ];\nconst indicesOfFaces = [\n2, 1, 0, 0, 3, 2,\n0, 4, 7, 7, 3, 0,\n0, 1, 5, 5, 4, 0,\n1, 2, 6, 6, 5, 1,\n2, 3, 7, 7, 6, 2,\n4, 5, 6, 6, 7, 4];\nconst geometry = new THREE.PolyhedronGeometry(verticesOfCube, indicesOfFaces, 6, 2);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/PolyhedronGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/PolyhedronGeometry.js | Source\n\nCreate a new instance of \nPolyhedronGeometry \nArray of points of the form [1,1,1, -1,-1,-1, ... ]. Default `[]`.\nArray of indices that make up the faces of the form [0,1,2, 2,3,0, ... ]. Default `[]`.\n[page:The radius of the final shape Expects a `Float`. Default `1`\n[page:How many levels to subdivide the geometry. The more detail, the smoother the shape. Expects a `Integer`. Default `0`"},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-dodecahedron-geometry","description":{"kind":"markdown","value":"A class for generating a dodecahedron geometries.\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/DodecahedronGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/DodecahedronGeometry.js | Source\n\nCreate a new instance of \nDodecahedronGeometry \nRadius of the dodecahedron. Expects a `Float`. Default `1`\nSetting this to a value greater than 0 adds vertices making it no longer a dodecahedron. Expects a `Integer`. Default `0`"},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-tube-geometry","description":{"kind":"markdown","value":"Creates a tube that extrudes along a 3d curve.\n```typescript\nclass CustomSinCurve extends THREE.Curve {\n constructor(scale = 1) {\n super();\n this.scale = scale;\n }\n getPoint(t, optionalTarget = new THREE.Vector3()) {\n const tx = t * 3 - 1.5;\n const ty = Math.sin(2 * Math.PI * t);\n const tz = 0;\n return optionalTarget.set(tx, ty, tz).multiplyScalar(this.scale);\n }\n}\nconst path = new CustomSinCurve(10);\nconst geometry = new THREE.TubeGeometry(path, 20, 2, 8, false);\nconst material = new THREE.MeshBasicMaterial({\n color: 0x00ff00\n});\nconst mesh = new THREE.Mesh(geometry, material);\nscene.add(mesh);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/TubeGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/TubeGeometry.js | Source\n\nCreate a new instance of \nTubeGeometry \nA 3D path that inherits from the \n[object Object] | Curve\n base class.\nDefault \n[object Object] | new THREE.QuadraticBezierCurve3(new Vector3(-1, -1, 0 ), new Vector3(-1, 1, 0), new Vector3(1, 1, 0))\n.\nThe number of segments that make up the tube. Expects a `Integer`. Default `64`.\nThe radius of the tube. Expects a `Float`. Default `1`.\nThe number of segments that make up the cross-section. Expects a `Integer`. Default `8`.\nIs the tube open or closed. Default `false`."},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"tangents"},{"name":"[tangents]"},{"name":"normals"},{"name":"[normals]"},{"name":"binormals"},{"name":"[binormals]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-torus-knot-geometry","description":{"kind":"markdown","value":"Creates a torus knot, the particular shape of which is defined by a pair of coprime integers, p and q\nIf p and q are not coprime, the result will be a torus link.\n```typescript\nconst geometry = new THREE.TorusKnotGeometry(10, 3, 100, 16);\nconst material = new THREE.MeshBasicMaterial({\n color: 0xffff00\n});\nconst torusKnot = new THREE.Mesh(geometry, material);\nscene.add(torusKnot);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/TorusKnotGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/TorusKnotGeometry.js | Source\n\nCreate a new instance of \nTorusKnotGeometry \nRadius of the torus.. Default `1`.\nExpects a `Float`. Default `0.4`.\nExpects a `Integer`. Default `64`.\nExpects a `Integer`. Default `8`.\nThis value determines, how many times the geometry winds around its axis of rotational symmetry. Expects a `Integer`. Default `2`.\nThis value determines, how many times the geometry winds around a circle in the interior of the torus. Expects a `Integer`. Default `3`."},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-torus-geometry","description":{"kind":"markdown","value":"A class for generating torus geometries.\n```typescript\nconst geometry = new THREE.TorusGeometry(10, 3, 16, 100);\nconst material = new THREE.MeshBasicMaterial({\n color: 0xffff00\n});\nconst torus = new THREE.Mesh(geometry, material);\nscene.add(torus);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/TorusGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/TorusGeometry.js | Source\n\nCreate a new instance of \nTorusGeometry \nRadius of the torus, from the center of the torus to the center of the tube. Expects a `Float`. Default `1`.\nRadius of the tube. Expects a `Float`. Default `0.4`.\nExpects a `Integer`.Default is `12`.\nExpects a `Integer`. Default `48`.\nCentral angle. Expects a `Float`. Default `Math.PI * 2`"},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-sphere-geometry","description":{"kind":"markdown","value":"A class for generating sphere geometries.\n```typescript\nconst geometry = new THREE.SphereGeometry(15, 32, 16);\nconst material = new THREE.MeshBasicMaterial({\n color: 0xffff00\n});\nconst sphere = new THREE.Mesh(geometry, material);\nscene.add(sphere);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/SphereGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/SphereGeometry.js | Source\n\nCreate a new instance of \nSphereGeometry \nThe geometry is created by sweeping and calculating vertexes\naround the **Y** axis (horizontal sweep) and the **Z** axis (vertical sweep)\nThus, incomplete spheres (akin to `'sphere slices'`) can be created\nthrough the use of different values of \nphiStart \n, \nphiLength \n, \nthetaStart \n and \nthetaLength \n,\nin order to define the points in which we start (or end) calculating those vertices.\nSphere radius. Expects a `Float`. Default `1`\nNumber of horizontal segments. Minimum value is 3, and the Expects a `Integer`. Default `32`\nNumber of vertical segments. Minimum value is 2, and the Expects a `Integer`. Default `16`\nSpecify horizontal starting angle. Expects a `Float`. Default `0`\nSpecify horizontal sweep angle size. Expects a `Float`. Default `Math.PI * 2`\nSpecify vertical starting angle. Expects a `Float`. Default `0`\nSpecify vertical sweep angle size. Expects a `Float`. Default `Math.PI`"},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-ring-geometry","description":{"kind":"markdown","value":"A class for generating a two-dimensional ring geometry.\n```typescript\nconst geometry = new THREE.RingGeometry(1, 5, 32);\nconst material = new THREE.MeshBasicMaterial({\n color: 0xffff00,\n side: THREE.DoubleSide\n});\nconst mesh = new THREE.Mesh(geometry, material);\nscene.add(mesh);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/RingGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/RingGeometry.js | Source\n\nCreate a new instance of \nRingGeometry \nExpects a `Float`. Default `0.5`.\nExpects a `Float`. Default `1`.\nNumber of segments. A higher number means the ring will be more round. Minimum is 3. Expects a `Integer`. Default `32`.\nNumber of segments per ring segment. Minimum is `1`. Expects a `Integer`. Default `1`.\nStarting angle. Expects a `Float`. Default `0`.\nCentral angle. Expects a `Float`. Default `Math.PI * 2`."},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-plane-geometry","description":{"kind":"markdown","value":"A class for generating plane geometries.\n```typescript\nconst geometry = new THREE.PlaneGeometry(1, 1);\nconst material = new THREE.MeshBasicMaterial({\n color: 0xffff00,\n side: THREE.DoubleSide\n});\nconst plane = new THREE.Mesh(geometry, material);\nscene.add(plane);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/PlaneGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/PlaneGeometry.js | Source\n\nCreate a new instance of \nPlaneGeometry \nWidth along the X axis. Expects a `Float`. Default `1`\nHeight along the Y axis. Expects a `Float`. Default `1`\nNumber of segmented faces along the width of the sides. Expects a `Integer`. Default `1`\nNumber of segmented faces along the height of the sides. Expects a `Integer`. Default `1`"},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-lathe-geometry","description":{"kind":"markdown","value":"Creates meshes with axial symmetry like vases\nThe lathe rotates around the Y axis.\n```typescript\nconst points = [];\nfor (let i = 0; i & lt; 10; i++) {\n points.push(new THREE.Vector2(Math.sin(i * 0.2) * 10 + 5, (i - 5) * 2));\n}\nconst geometry = new THREE.LatheGeometry(points);\nconst material = new THREE.MeshBasicMaterial({\n color: 0xffff00\n});\nconst lathe = new THREE.Mesh(geometry, material);\nscene.add(lathe);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/LatheGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/LatheGeometry.js | Source\n\nThis creates a \nLatheGeometry \n based on the parameters.\nArray of Vector2s. The x-coordinate of each point must be greater than zero.\nDefault `[new Vector2(0, -0.5), new Vector2(0.5, 0), new Vector2(0, 0.5)]` _which creates a simple diamond shape_.\nThe number of circumference segments to generate. Expects a `Integer`. Default `12`.\nThe starting angle in radians. Expects a `Float`. Default `0`.\nThe radian (0 to 2*PI) range of the lathed section 2*PI is a closed lathe, less than 2PI is a portion. Expects a `Float`. Default `Math.PI * 2`."},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-shape-geometry","description":{"kind":"markdown","value":"Creates an one-sided polygonal geometry from one or more path shapes.\n```typescript\nconst x = 0, y = 0;\nconst heartShape = new THREE.Shape();\nheartShape.moveTo(x + 5, y + 5);\nheartShape.bezierCurveTo(x + 5, y + 5, x + 4, y, x, y);\nheartShape.bezierCurveTo(x - 6, y, x - 6, y + 7, x - 6, y + 7);\nheartShape.bezierCurveTo(x - 6, y + 11, x - 3, y + 15.4, x + 5, y + 19);\nheartShape.bezierCurveTo(x + 12, y + 15.4, x + 16, y + 11, x + 16, y + 7);\nheartShape.bezierCurveTo(x + 16, y + 7, x + 16, y, x + 10, y);\nheartShape.bezierCurveTo(x + 7, y, x + 5, y + 5, x + 5, y + 5);\nconst geometry = new THREE.ShapeGeometry(heartShape);\nconst material = new THREE.MeshBasicMaterial({\n color: 0x00ff00\n});\nconst mesh = new THREE.Mesh(geometry, material);\nscene.add(mesh);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/ShapeGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/ShapeGeometry.js | Source\n\nCreate a new instance of \nShapeGeometry \nArray of shapes or a single \n[object Object] | Shape\n. Default `new Shape([new Vector2(0, 0.5), new Vector2(-0.5, -0.5), new Vector2(0.5, -0.5)])`, _a single triangle shape_.\nNumber of segments per shape. Expects a `Integer`. Default `12`"},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-extrude-geometry","description":{"kind":"markdown","value":"Creates extruded geometry from a path shape.\nThis object extrudes a 2D shape to a 3D geometry.\nWhen creating a Mesh with this geometry, if you'd like to have a separate material used for its face and its extruded sides, you can use an array of materials\nThe first material will be applied to the face; the second material will be applied to the sides.\n```typescript\nconst length = 12, width = 8;\nconst shape = new THREE.Shape();\nshape.moveTo(0, 0);\nshape.lineTo(0, width);\nshape.lineTo(length, width);\nshape.lineTo(length, 0);\nshape.lineTo(0, 0);\nconst extrudeSettings = {\n steps: 2,\n depth: 16,\n bevelEnabled: true,\n bevelThickness: 1,\n bevelSize: 1,\n bevelOffset: 0,\n bevelSegments: 1\n};\nconst geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);\nconst material = new THREE.MeshBasicMaterial({\n color: 0x00ff00\n});\nconst mesh = new THREE.Mesh(geometry, material);\nscene.add(mesh);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/ExtrudeGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/ExtrudeGeometry.js | Source\n\nCreate a new instance of \nExtrudeGeometry \nShape or an array of shapes. Default `new Shape([new Vector2(0.5, 0.5), new Vector2(-0.5, 0.5), new Vector2(-0.5, -0.5), new Vector2(0.5, -0.5)])`.\nObject that can contain the following parameters.\n\nExtrudeGeometryOptions \n for defaults."},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-edges-geometry","description":{"kind":"markdown","value":"This can be used as a helper object to view the edges of a \n[object Object] | geometry\n.\n```typescript\nconst geometry = new THREE.BoxGeometry(100, 100, 100);\nconst edges = new THREE.EdgesGeometry(geometry);\nconst line = new THREE.LineSegments(edges, new THREE.LineBasicMaterial({\n color: 0xffffff\n}));\nscene.add(line);\n```\n: \nhttps ://threejs.org/examples/#webgl_helpers | helpers\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/EdgesGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/EdgesGeometry.js | Source\n\nCreate a new instance of \nEdgesGeometry \nAny geometry object. Default `null`.\nAn edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. Expects a `Integer`. Default `1` _degree_."},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-cone-geometry","description":{"kind":"markdown","value":"A class for generating cone geometries.\n```typescript\nconst geometry = new THREE.ConeGeometry(5, 20, 32);\nconst material = new THREE.MeshBasicMaterial({\n color: 0xffff00\n});\nconst cone = new THREE.Mesh(geometry, material);\nscene.add(cone);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/ConeGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/ConeGeometry.js | Source\n\nCreate a new instance of \nConeGeometry \nRadius of the cone base. Expects a `Float`. Default `1`\nHeight of the cone. Expects a `Float`. Default `1`\nNumber of segmented faces around the circumference of the cone. Expects a `Integer`. Default `32`\nNumber of rows of faces along the height of the cone. Expects a `Integer`. Default `1`\nA Boolean indicating whether the base of the cone is open or capped. Default `false`, _meaning capped_.\nStart angle for first segment. Expects a `Float`. Default `0`, _(three o'clock position)_.\nThe central angle, often called theta, of the circular sector. Expects a `Float`. Default `Math.PI * 2`, _which makes for a complete cone_."},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-cylinder-geometry","description":{"kind":"markdown","value":"A class for generating cylinder geometries.\n```typescript\nconst geometry = new THREE.CylinderGeometry(5, 5, 20, 32);\nconst material = new THREE.MeshBasicMaterial({\n color: 0xffff00\n});\nconst cylinder = new THREE.Mesh(geometry, material);\nscene.add(cylinder);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/CylinderGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/CylinderGeometry.js | Source\n\nCreate a new instance of \nCylinderGeometry \nRadius of the cylinder at the top. Default `1`\nRadius of the cylinder at the bottom. Default `1`\nHeight of the cylinder. Default `1`\nNumber of segmented faces around the circumference of the cylinder. Default `32`\nNumber of rows of faces along the height of the cylinder. Expects a `Integer`. Default `1`\nA Boolean indicating whether the ends of the cylinder are open or capped. Default `false`, _meaning capped_.\nStart angle for first segment. Default `0`, _(three o'clock position)_.\nThe central angle, often called theta, of the circular sector. Default `Math.PI * 2`, _which makes for a complete cylinder."},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-circle-geometry","description":{"kind":"markdown","value":"\nCircleGeometry \n is a simple shape of Euclidean geometry\nIt is constructed from a number of triangular segments that are oriented around a central point and extend as far out as a given radius\nIt is built counter-clockwise from a start angle and a given central angle\nIt can also be used to create regular polygons, where the number of segments determines the number of sides.\n```typescript\nconst geometry = new THREE.CircleGeometry(5, 32);\nconst material = new THREE.MeshBasicMaterial({\n color: 0xffff00\n});\nconst circle = new THREE.Mesh(geometry, material);\nscene.add(circle);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/CircleGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/CircleGeometry.js | Source\n\nCreate a new instance of \nCircleGeometry \nRadius of the circle. Expects a `Float`. Default `1`\nNumber of segments (triangles). Expects a `Integer`. Minimum `3`. Default `32`\nStart angle for first segment. Expects a `Float`. Default `0`, _(three o'clock position)_.\nThe central angle, often called theta, of the circular sector. Expects a `Float`. Default `Math.PI * 2`, _which makes for a complete circle_."},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-box-geometry","description":{"kind":"markdown","value":"\nBoxGeometry \n is a geometry class for a rectangular cuboid with a given 'width', 'height', and 'depth'\nOn creation, the cuboid is centred on the origin, with each edge parallel to one of the axes.\n```typescript\nconst geometry = new THREE.BoxGeometry(1, 1, 1);\nconst material = new THREE.MeshBasicMaterial({\n color: 0x00ff00\n});\nconst cube = new THREE.Mesh(geometry, material);\nscene.add(cube);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/BoxGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/BoxGeometry.js | Source\n\nCreate a new instance of \nBoxGeometry \nWidth; that is, the length of the edges parallel to the X axis. Optional; Expects a `Float`. Default `1`\nHeight; that is, the length of the edges parallel to the Y axis. Optional; Expects a `Float`. Default `1`\nDepth; that is, the length of the edges parallel to the Z axis. Optional; Expects a `Float`. Default `1`\nNumber of segmented rectangular faces along the width of the sides. Optional; Expects a `Integer`. Default `1`\nNumber of segmented rectangular faces along the height of the sides. Optional; Expects a `Integer`. Default `1`\nNumber of segmented rectangular faces along the depth of the sides. Optional; Expects a `Integer`. Default `1`"},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-capsule-geometry","description":{"kind":"markdown","value":"\nCapsuleGeometry \n is a geometry class for a capsule with given radii and height\nIt is constructed using a lathe.\n```typescript\nconst geometry = new THREE.CapsuleGeometry(1, 1, 4, 8);\nconst material = new THREE.MeshBasicMaterial({\n color: 0x00ff00\n});\nconst capsule = new THREE.Mesh(geometry, material);\nscene.add(capsule);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/geometries/CapsuleGeometry | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/geometries/CapsuleGeometry.js | Source\n\nCreate a new instance of \nCapsuleGeometry \nRadius of the capsule. Expects a `Float`. Default `1`\nLength of the middle section. Expects a `Float`. Default `1`\nNumber of curve segments used to build the caps. Expects a `Integer`. Default `4`\nNumber of segmented faces around the circumference of the capsule. Expects a `Integer`. Default `8`"},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"scale"},{"name":"[scale]"},{"name":"userData"},{"name":"[userData]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"index"},{"name":"[index]"},{"name":"indirect"},{"name":"[indirect]"},{"name":"attributes"},{"name":"[attributes]"},{"name":"morphAttributes"},{"name":"[morphAttributes]"},{"name":"morphTargetsRelative"},{"name":"[morphTargetsRelative]"},{"name":"groups"},{"name":"[groups]"},{"name":"boundingBox"},{"name":"[boundingBox]"},{"name":"boundingSphere"},{"name":"[boundingSphere]"},{"name":"drawRange"},{"name":"[drawRange]"},{"name":"deleteAttribute"},{"name":"[deleteAttribute]"},{"name":"clearGroups"},{"name":"[clearGroups]"},{"name":"translate"},{"name":"[translate]"},{"name":"center"},{"name":"[center]"},{"name":"computeBoundingBox"},{"name":"[computeBoundingBox]"},{"name":"computeBoundingSphere"},{"name":"[computeBoundingSphere]"},{"name":"computeTangents"},{"name":"[computeTangents]"},{"name":"computeVertexNormals"},{"name":"[computeVertexNormals]"},{"name":"normalizeNormals"},{"name":"[normalizeNormals]"},{"name":"toNonIndexed"},{"name":"[toNonIndexed]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-shadow-material","description":"ngt-shadow-material","attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"userData"},{"name":"[userData]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"alphaHash"},{"name":"[alphaHash]"},{"name":"alphaToCoverage"},{"name":"[alphaToCoverage]"},{"name":"blendAlpha"},{"name":"[blendAlpha]"},{"name":"blendColor"},{"name":"[blendColor]"},{"name":"blendDst"},{"name":"[blendDst]"},{"name":"blendDstAlpha"},{"name":"[blendDstAlpha]"},{"name":"blendEquation"},{"name":"[blendEquation]"},{"name":"blendEquationAlpha"},{"name":"[blendEquationAlpha]"},{"name":"blending"},{"name":"[blending]"},{"name":"blendSrc"},{"name":"[blendSrc]"},{"name":"blendSrcAlpha"},{"name":"[blendSrcAlpha]"},{"name":"clipIntersection"},{"name":"[clipIntersection]"},{"name":"clippingPlanes"},{"name":"[clippingPlanes]"},{"name":"clipShadows"},{"name":"[clipShadows]"},{"name":"colorWrite"},{"name":"[colorWrite]"},{"name":"defines"},{"name":"[defines]"},{"name":"depthFunc"},{"name":"[depthFunc]"},{"name":"depthTest"},{"name":"[depthTest]"},{"name":"depthWrite"},{"name":"[depthWrite]"},{"name":"stencilWrite"},{"name":"[stencilWrite]"},{"name":"stencilFunc"},{"name":"[stencilFunc]"},{"name":"stencilRef"},{"name":"[stencilRef]"},{"name":"stencilWriteMask"},{"name":"[stencilWriteMask]"},{"name":"stencilFuncMask"},{"name":"[stencilFuncMask]"},{"name":"stencilFail"},{"name":"[stencilFail]"},{"name":"stencilZFail"},{"name":"[stencilZFail]"},{"name":"stencilZPass"},{"name":"[stencilZPass]"},{"name":"opacity"},{"name":"[opacity]"},{"name":"polygonOffset"},{"name":"[polygonOffset]"},{"name":"polygonOffsetFactor"},{"name":"[polygonOffsetFactor]"},{"name":"polygonOffsetUnits"},{"name":"[polygonOffsetUnits]"},{"name":"precision"},{"name":"[precision]"},{"name":"premultipliedAlpha"},{"name":"[premultipliedAlpha]"},{"name":"forceSinglePass"},{"name":"[forceSinglePass]"},{"name":"dithering"},{"name":"[dithering]"},{"name":"side"},{"name":"[side]"},{"name":"shadowSide"},{"name":"[shadowSide]"},{"name":"toneMapped"},{"name":"[toneMapped]"},{"name":"transparent"},{"name":"[transparent]"},{"name":"vertexColors"},{"name":"[vertexColors]"},{"name":"version"},{"name":"[version]"},{"name":"alphaTest"},{"name":"[alphaTest]"},{"name":"onBeforeCompile"},{"name":"[onBeforeCompile]"},{"name":"customProgramCacheKey"},{"name":"[customProgramCacheKey]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"onBuild"},{"name":"[onBuild]"},{"name":"color"},{"name":"[color]"},{"name":"fog"},{"name":"[fog]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. 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Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-value","description":"ngt-value","attributes":[{"name":"rawValue"},{"name":"[rawValue]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-spot-light-shadow","description":{"kind":"markdown","value":"This is used internally by \nSpotLight | SpotLights\n for calculating shadows.\n```typescript\n//Create a WebGLRenderer and turn on shadows in the renderer\nconst renderer = new THREE.WebGLRenderer();\nrenderer.shadowMap.enabled = true;\nrenderer.shadowMap.type = THREE.PCFSoftShadowMap; // default THREE.PCFShadowMap\n//Create a SpotLight and turn on shadows for the light\nconst light = new THREE.SpotLight(0xffffff);\nlight.castShadow = true; // default false\nscene.add(light);\n//Set up shadow properties for the light\nlight.shadow.mapSize.width = 512; // default\nlight.shadow.mapSize.height = 512; // default\nlight.shadow.camera.near = 0.5; // default\nlight.shadow.camera.far = 500; // default\nlight.shadow.focus = 1; // default\n//Create a sphere that cast shadows (but does not receive them)\nconst sphereGeometry = new THREE.SphereGeometry(5, 32, 32);\nconst sphereMaterial = new THREE.MeshStandardMaterial({\n color: 0xff0000\n});\nconst sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);\nsphere.castShadow = true; //default is false\nsphere.receiveShadow = false; //default\nscene.add(sphere);\n//Create a plane that receives shadows (but does not cast them)\nconst planeGeometry = new THREE.PlaneGeometry(20, 20, 32, 32);\nconst planeMaterial = new THREE.MeshStandardMaterial({\n color: 0x00ff00\n})\nconst plane = new THREE.Mesh(planeGeometry, planeMaterial);\nplane.receiveShadow = true;\nscene.add(plane);\n//Create a helper for the shadow camera (optional)\nconst helper = new THREE.CameraHelper(light.shadow.camera);\nscene.add(helper);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/lights/shadows/SpotLightShadow | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/lights/SpotLightShadow.js | Source\n\nundefined"},"attributes":[{"name":"focus"},{"name":"[focus]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"intensity"},{"name":"[intensity]"},{"name":"autoUpdate"},{"name":"[autoUpdate]"},{"name":"map"},{"name":"[map]"},{"name":"camera"},{"name":"[camera]"},{"name":"bias"},{"name":"[bias]"},{"name":"normalBias"},{"name":"[normalBias]"},{"name":"radius"},{"name":"[radius]"},{"name":"blurSamples"},{"name":"[blurSamples]"},{"name":"mapSize"},{"name":"[mapSize]"},{"name":"mapPass"},{"name":"[mapPass]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-spot-light","description":{"kind":"markdown","value":"This light gets emitted from a single point in one direction, along a cone that increases in size the further from the light it gets.\n```typescript\n// white \nSpotLight \n shining from the side, modulated by a texture, casting a shadow\nconst \nSpotLight \n = new THREE.SpotLight(0xffffff);\nspotLight.position.set(100, 1000, 100);\nspotLight.map = new THREE.TextureLoader().load(url);\nspotLight.castShadow = true;\nspotLight.shadow.mapSize.width = 1024;\nspotLight.shadow.mapSize.height = 1024;\nspotLight.shadow.camera.near = 500;\nspotLight.shadow.camera.far = 4000;\nspotLight.shadow.camera.fov = 30;\nscene.add(spotLight);\n```\n: \nhttps ://threejs.org/examples/#webgl_lights_spotlight | lights / {@link SpotLight\n }\n: \nhttps ://threejs.org/examples/#webgl_lights_spotlights | lights / spotlights \n\nhttps ://threejs.org/docs/index.html#api/en/lights/SpotLight | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/lights/SpotLight.js | Source\n\nCreates a new SpotLight.\nHexadecimal color of the light. Default `0xffffff` _(white)_.\nNumeric value of the light's strength/intensity. Expects a `Float`. Default `1`.\nMaximum range of the light. Default is 0 (no limit). Expects a `Float`.\nMaximum angle of light dispersion from its direction whose upper bound is Math.PI/2.\nPercent of the \nSpotLight \n cone that is attenuated due to penumbra. Takes values between zero and 1. Expects a `Float`. Default `0`.\nThe amount the light dims along the distance of the light. Expects a `Float`. Default `2`."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"distance"},{"name":"[distance]"},{"name":"color"},{"name":"[color]"},{"name":"intensity"},{"name":"[intensity]"},{"name":"shadow"},{"name":"[shadow]"},{"name":"map"},{"name":"[map]"},{"name":"target"},{"name":"[target]"},{"name":"angle"},{"name":"[angle]"},{"name":"decay"},{"name":"[decay]"},{"name":"power"},{"name":"[power]"},{"name":"penumbra"},{"name":"[penumbra]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-point-light","description":{"kind":"markdown","value":"A light that gets emitted from a single point in all directions\nA common use case for this is to replicate the light emitted from a bare lightbulb.\n```typescript\nconst light = new THREE.PointLight(0xff0000, 1, 100);\nlight.position.set(50, 50, 50);\nscene.add(light);\n```\n: \nhttps ://threejs.org/examples/#webgl_lights_pointlights | lights / pointlights \n: \nhttps ://threejs.org/examples/#webgl_effects_anaglyph | effects / anaglyph \n: \nhttps ://threejs.org/examples/#webgl_geometry_text | geometry / text \n: \nhttps ://threejs.org/examples/#webgl_lensflares | lensflares \n\nhttps ://threejs.org/docs/index.html#api/en/lights/PointLight | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/lights/PointLight.js | Source\n\nCreates a new PointLight.\nHexadecimal color of the light. Default is 0xffffff (white). Expects a `Integer`\nNumeric value of the light's strength/intensity. Expects a `Float`. Default `1`\nMaximum range of the light. Default is 0 (no limit).\nThe amount the light dims along the distance of the light. Expects a `Float`. Default `2`"},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"distance"},{"name":"[distance]"},{"name":"color"},{"name":"[color]"},{"name":"intensity"},{"name":"[intensity]"},{"name":"shadow"},{"name":"[shadow]"},{"name":"decay"},{"name":"[decay]"},{"name":"power"},{"name":"[power]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-rect-area-light","description":{"kind":"markdown","value":"\nRectAreaLight \n emits light uniformly across the face a rectangular plane\nThis light type can be used to simulate light sources such as bright windows or strip lighting.\nImportant Notes:\n - There is no shadow support.\n - Only \nMeshStandardMaterial | MeshStandardMaterial\n and \nMeshPhysicalMaterial | MeshPhysicalMaterial\n are supported.\n - You have to include \nhttps ://threejs.org/examples/jsm/lights/RectAreaLightUniformsLib.js | RectAreaLightUniformsLib\n into your scene and call `init()`.\n```typescript\nconst width = 10;\nconst height = 10;\nconst intensity = 1;\nconst rectLight = new THREE.RectAreaLight(0xffffff, intensity, width, height);\nrectLight.position.set(5, 5, 0);\nrectLight.lookAt(0, 0, 0);\nscene.add(rectLight)\nconst rectLightHelper = new RectAreaLightHelper(rectLight);\nrectLight.add(rectLightHelper);\n```\n: \nhttps ://threejs.org/examples/#webgl_lights_rectarealight | WebGL / {@link RectAreaLight\n }\n\nhttps ://threejs.org/docs/index.html#api/en/lights/RectAreaLight | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/lights/RectAreaLight.js | Source\n\nCreates a new \nRectAreaLight \n.\nHexadecimal color of the light. Default `0xffffff` _(white)_.\nThe light's intensity, or brightness. Expects a `Float`. Default `1`\nWidth of the light. Expects a `Float`. Default `10`\nHeight of the light. Expects a `Float`. Default `10`"},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"width"},{"name":"[width]"},{"name":"height"},{"name":"[height]"},{"name":"color"},{"name":"[color]"},{"name":"intensity"},{"name":"[intensity]"},{"name":"shadow"},{"name":"[shadow]"},{"name":"power"},{"name":"[power]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-hemisphere-light","description":{"kind":"markdown","value":"A light source positioned directly above the scene, with color fading from the sky color to the ground color.\nThis light cannot be used to cast shadows.\n```typescript\nconst light = new THREE.HemisphereLight(0xffffbb, 0x080820, 1);\nscene.add(light);\n```\n: \nhttps ://threejs.org/examples/#webgl_animation_skinning_blending | animation / skinning / blending \n: \nhttps ://threejs.org/examples/#webgl_lights_hemisphere | lights / hemisphere \n: \nhttps ://threejs.org/examples/#misc_controls_pointerlock | controls / pointerlock \n: \nhttps ://threejs.org/examples/#webgl_loader_collada_kinematics | loader / collada / kinematics \n: \nhttps ://threejs.org/examples/#webgl_loader_stl | loader / stl \n\nhttps ://threejs.org/docs/index.html#api/en/lights/HemisphereLight | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/lights/HemisphereLight.js | Source\n\nCreates a new \nHemisphereLight \n.\nHexadecimal color of the sky. Expects a `Integer`. Default `0xffffff` _(white)_.\nHexadecimal color of the ground. Expects a `Integer`. Default `0xffffff` _(white)_.\nNumeric value of the light's strength/intensity. Expects a `Float`. Default `1`."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"color"},{"name":"[color]"},{"name":"intensity"},{"name":"[intensity]"},{"name":"shadow"},{"name":"[shadow]"},{"name":"groundColor"},{"name":"[groundColor]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-directional-light-shadow","description":{"kind":"markdown","value":"This is used internally by \nDirectionalLight | DirectionalLights\n for calculating shadows.\nUnlike the other shadow classes, this uses an \n[object Object] | OrthographicCamera\n to calculate the shadows,\nrather than a \n[object Object] | PerspectiveCamera\nThis is because light rays from a \n[object Object] | DirectionalLight\n are parallel.\n```typescript\n//Create a WebGLRenderer and turn on shadows in the renderer\nconst renderer = new THREE.WebGLRenderer();\nrenderer.shadowMap.enabled = true;\nrenderer.shadowMap.type = THREE.PCFSoftShadowMap; // default THREE.PCFShadowMap\n//Create a DirectionalLight and turn on shadows for the light\nconst light = new THREE.DirectionalLight(0xffffff, 1);\nlight.position.set(0, 1, 0); //default; light shining from top\nlight.castShadow = true; // default false\nscene.add(light);\n//Set up shadow properties for the light\nlight.shadow.mapSize.width = 512; // default\nlight.shadow.mapSize.height = 512; // default\nlight.shadow.camera.near = 0.5; // default\nlight.shadow.camera.far = 500; // default\n//Create a sphere that cast shadows (but does not receive them)\nconst sphereGeometry = new THREE.SphereGeometry(5, 32, 32);\nconst sphereMaterial = new THREE.MeshStandardMaterial({\n color: 0xff0000\n});\nconst sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);\nsphere.castShadow = true; //default is false\nsphere.receiveShadow = false; //default\nscene.add(sphere);\n//Create a plane that receives shadows (but does not cast them)\nconst planeGeometry = new THREE.PlaneGeometry(20, 20, 32, 32);\nconst planeMaterial = new THREE.MeshStandardMaterial({\n color: 0x00ff00\n})\nconst plane = new THREE.Mesh(planeGeometry, planeMaterial);\nplane.receiveShadow = true;\nscene.add(plane);\n//Create a helper for the shadow camera (optional)\nconst helper = new THREE.CameraHelper(light.shadow.camera);\nscene.add(helper);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/lights/shadows/DirectionalLightShadow | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/lights/DirectionalLightShadow.js | Source\n\nCreate a new instance of \nDirectionalLightShadow "},"attributes":[{"name":"matrix"},{"name":"[matrix]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"intensity"},{"name":"[intensity]"},{"name":"autoUpdate"},{"name":"[autoUpdate]"},{"name":"map"},{"name":"[map]"},{"name":"camera"},{"name":"[camera]"},{"name":"bias"},{"name":"[bias]"},{"name":"normalBias"},{"name":"[normalBias]"},{"name":"radius"},{"name":"[radius]"},{"name":"blurSamples"},{"name":"[blurSamples]"},{"name":"mapSize"},{"name":"[mapSize]"},{"name":"mapPass"},{"name":"[mapPass]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-directional-light","description":{"kind":"markdown","value":"A light that gets emitted in a specific direction\nThis light will behave as though it is infinitely far away and the rays produced from it are all parallel\nThe common use case for this is to simulate daylight; the sun is far enough away that its position can be considered to be infinite, and all light rays coming from it are parallel.\nA common point of confusion for directional lights is that setting the rotation has no effect\nThis is because three.js's \nDirectionalLight \n is the equivalent to what is often called a 'Target Direct Light' in other applications.\nThis means that its direction is calculated as pointing from the light's \n[object Object] | position\n to the \n[object Object] | target\n's\nposition (as opposed to a 'Free Direct Light' that just has a rotation component).\nSee the \n[object Object] | target\n property below for details on updating the target.\n```typescript\n// White directional light at half intensity shining from the top.\nconst \nDirectionalLight \n = new THREE.DirectionalLight(0xffffff, 0.5);\nscene.add(directionalLight);\n```\n: \nhttps ://threejs.org/examples/#misc_controls_fly | controls / fly \n: \nhttps ://threejs.org/examples/#webgl_effects_parallaxbarrier | effects / parallaxbarrier \n: \nhttps ://threejs.org/examples/#webgl_effects_stereo | effects / stereo \n: \nhttps ://threejs.org/examples/#webgl_geometry_extrude_splines | geometry / extrude / splines \n: \nhttps ://threejs.org/examples/#webgl_materials_bumpmap | materials / bumpmap \n\nhttps ://threejs.org/docs/index.html#api/en/lights/DirectionalLight | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/lights/DirectionalLight.js | Source\n\nCreates a new \nDirectionalLight \n.\nHexadecimal color of the light. Default `0xffffff` _(white)_.\nNumeric value of the light's strength/intensity. Expects a `Float`. Default `1`"},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"color"},{"name":"[color]"},{"name":"intensity"},{"name":"[intensity]"},{"name":"shadow"},{"name":"[shadow]"},{"name":"target"},{"name":"[target]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-ambient-light","description":{"kind":"markdown","value":"This light globally illuminates all objects in the scene equally.\nThis light cannot be used to cast shadows as it does not have a direction.\n```typescript\nconst light = new THREE.AmbientLight(0x404040); // soft white light\nscene.add(light);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/lights/AmbientLight | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/lights/AmbientLight.js | Source\n\nCreates a new \nAmbientLight \n.\nNumeric value of the RGB component of the color. Default `0xffffff`\nNumeric value of the light's strength/intensity. Expects a `Float`. Default `1`"},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"color"},{"name":"[color]"},{"name":"intensity"},{"name":"[intensity]"},{"name":"shadow"},{"name":"[shadow]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-light-shadow","description":{"kind":"markdown","value":"Serves as a base class for the other shadow classes.\n\nhttps ://threejs.org/docs/index.html#api/en/lights/shadows/LightShadow | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/lights/LightShadow.js | Source\n\nCreate a new instance of \nLightShadow \nThe light's view of the world."},"attributes":[{"name":"matrix"},{"name":"[matrix]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"intensity"},{"name":"[intensity]"},{"name":"autoUpdate"},{"name":"[autoUpdate]"},{"name":"map"},{"name":"[map]"},{"name":"camera"},{"name":"[camera]"},{"name":"bias"},{"name":"[bias]"},{"name":"normalBias"},{"name":"[normalBias]"},{"name":"radius"},{"name":"[radius]"},{"name":"blurSamples"},{"name":"[blurSamples]"},{"name":"mapSize"},{"name":"[mapSize]"},{"name":"mapPass"},{"name":"[mapPass]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-light-probe","description":{"kind":"markdown","value":"Light probes are an alternative way of adding light to a 3D scene.\nUnlike classical light sources (e.g\ndirectional, point or spot lights), light probes do not emit light\nInstead they store information about light passing through 3D space\nDuring rendering, the light that hits a 3D object is approximated by using the data from the light probe.\nLight probes are usually created from (radiance) environment maps\nThe class \n[object Object] | LightProbeGenerator\n can be used to create light probes from\ninstances of \n[object Object] | CubeTexture\n or \n[object Object] | WebGLCubeRenderTarget\nHowever, light estimation data could also be provided in other forms e.g\nby WebXR\nThis enables the rendering of augmented reality content that reacts to real world lighting.\nThe current probe implementation in three.js supports so-called diffuse light probes\nThis type of light probe is functionally equivalent to an irradiance environment map.\n: \nhttps ://threejs.org/examples/#webgl_lightprobe | WebGL / light probe \n: \nhttps ://threejs.org/examples/#webgl_lightprobe_cubecamera | WebGL / light probe / cube camera \n\nhttps ://threejs.org/docs/index.html#api/en/lights/LightProbe | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/lights/LightProbe.js | Source\n\nCreates a new LightProbe.\nAn instance of \n[object Object] | SphericalHarmonics3\n. Default `new THREE.SphericalHarmonics3()``.\nNumeric value of the light probe's intensity. Expects a `Float`. Default `1`."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"color"},{"name":"[color]"},{"name":"intensity"},{"name":"[intensity]"},{"name":"shadow"},{"name":"[shadow]"},{"name":"fromJSON"},{"name":"[fromJSON]"},{"name":"sh"},{"name":"[sh]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-spot-light-helper","description":{"kind":"markdown","value":"This displays a cone shaped helper object for a \n[object Object] | SpotLight\n.\n```typescript\nconst spotLight = new THREE.SpotLight(0xffffff);\nspotLight.position.set(10, 10, 10);\nscene.add(spotLight);\nconst \nSpotLightHelper \n = new THREE.SpotLightHelper(spotLight);\nscene.add(spotLightHelper);\n```\n: \nhttps ://threejs.org/examples/#webgl_lights_spotlights | WebGL/ lights / spotlights \n\nhttps ://threejs.org/docs/index.html#api/en/helpers/SpotLightHelper | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/helpers/SpotLightHelper.js | Source\n\nCreate a new instance of \nSpotLightHelper \nThe \n[object Object] | SpotLight\n to be visualized.\nIf this is not the set the helper will take the color of the light. Default `light.color`"},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"color"},{"name":"[color]"},{"name":"cone"},{"name":"[cone]"},{"name":"light"},{"name":"[light]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-skeleton-helper","description":{"kind":"markdown","value":"A helper object to assist with visualizing a \nSkeleton | Skeleton\nThe helper is rendered using a \nLineBasicMaterial | LineBasicMaterial\n.\n```typescript\nconst helper = new THREE.SkeletonHelper(skinnedMesh);\nscene.add(helper);\n```\n: \nhttps ://threejs.org/examples/#webgl_animation_skinning_blending | WebGL / animation / skinning / blending\n: \nhttps ://threejs.org/examples/#webgl_animation_skinning_morph | WebGL / animation / skinning / morph\n: \nhttps ://threejs.org/examples/#webgl_loader_bvh | WebGL / loader / bvh \n\nhttps ://threejs.org/docs/index.html#api/en/helpers/SkeletonHelper | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/helpers/SkeletonHelper.js | Source\n\nCreate a new instance of \nSkeletonHelper \nUsually an instance of \n[object Object] | SkinnedMesh\n.\nHowever, any instance of \n[object Object] | Object3D\n can be used if it represents a hierarchy of \nBone | Bone\ns (via \n[object Object] | Object3D.children\n)."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"geometry"},{"name":"[geometry]"},{"name":"material"},{"name":"[material]"},{"name":"morphTargetInfluences"},{"name":"[morphTargetInfluences]"},{"name":"morphTargetDictionary"},{"name":"[morphTargetDictionary]"},{"name":"bones"},{"name":"[bones]"},{"name":"computeLineDistances"},{"name":"[computeLineDistances]"},{"name":"root"},{"name":"[root]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-point-light-helper","description":{"kind":"markdown","value":"This displays a helper object consisting of a spherical \n[object Object] | Mesh\n for visualizing a \n[object Object] | PointLight\n.\n```typescript\nconst pointLight = new THREE.PointLight(0xff0000, 1, 100);\npointLight.position.set(10, 10, 10);\nscene.add(pointLight);\nconst sphereSize = 1;\nconst \nPointLightHelper \n = new THREE.PointLightHelper(pointLight, sphereSize);\nscene.add(pointLightHelper);\n```\n: \nhttps ://threejs.org/examples/#webgl_helpers | WebGL / helpers\n\nhttps ://threejs.org/docs/index.html#api/en/helpers/PointLightHelper | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/helpers/PointLightHelper.js | Source\n\nCreate a new instance of \nPointLightHelper \nThe light to be visualized.\nThe size of the sphere helper. Expects a `Float`. Default `1`\nIf this is not the set the helper will take the color of the light."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"color"},{"name":"[color]"},{"name":"light"},{"name":"[light]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-hemisphere-light-helper","description":{"kind":"markdown","value":"Creates a visual aid consisting of a spherical \n[object Object] | Mesh\n for a \n[object Object] | HemisphereLight\n.\n```typescript\nconst light = new THREE.HemisphereLight(0xffffbb, 0x080820, 1);\nconst helper = new THREE.HemisphereLightHelper(light, 5);\nscene.add(helper);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/helpers/HemisphereLightHelper | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/helpers/HemisphereLightHelper.js | Source\n\nCreate a new instance of \nHemisphereLightHelper \nThe light being visualized.\nThr sphere size\nIf this is not the set the helper will take the color of the light."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"color"},{"name":"[color]"},{"name":"material"},{"name":"[material]"},{"name":"light"},{"name":"[light]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-grid-helper","description":{"kind":"markdown","value":"The \nGridHelper \n is an object to define grids\nGrids are two-dimensional arrays of lines.\n```typescript\nconst size = 10;\nconst divisions = 10;\nconst \nGridHelper \n = new THREE.GridHelper(size, divisions);\nscene.add(gridHelper);\n```\n: \nhttps ://threejs.org/examples/#webgl_helpers | WebGL / helpers\n\nhttps ://threejs.org/docs/index.html#api/en/helpers/GridHelper | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/helpers/GridHelper.js | Source\n\nCreates a new \nGridHelper \n of size 'size' and divided into 'divisions' segments per side\nColors are optional.\nThe size of the grid. Default `10`\nThe number of divisions across the grid. Default `10`\nThe color of the centerline. This can be a \n[object Object] | Color\n, a hexadecimal value and an CSS-Color name. Default `0x444444`\nThe color of the lines of the grid. This can be a \n[object Object] | Color\n, a hexadecimal value and an CSS-Color name. Default `0x888888`"},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"geometry"},{"name":"[geometry]"},{"name":"material"},{"name":"[material]"},{"name":"morphTargetInfluences"},{"name":"[morphTargetInfluences]"},{"name":"morphTargetDictionary"},{"name":"[morphTargetDictionary]"},{"name":"computeLineDistances"},{"name":"[computeLineDistances]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-polar-grid-helper","description":{"kind":"markdown","value":"The \nPolarGridHelper \n is an object to define polar grids\nGrids are two-dimensional arrays of lines.\n```typescript\nconst radius = 10;\nconst sectors = 16;\nconst rings = 8;\nconst divisions = 64;\nconst helper = new THREE.PolarGridHelper(radius, sectors, rings, divisions);\nscene.add(helper);\n```\n: \nhttps ://threejs.org/examples/#webgl_helpers | WebGL / helpers\n\nhttps ://threejs.org/docs/index.html#api/en/helpers/PolarGridHelper | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/helpers/PolarGridHelper.js | Source\n\nCreates a new \nPolarGridHelper \n of radius 'radius' with 'sectors' number of sectors and 'rings' number of rings, where each circle is smoothed into 'divisions' number of line segments.\nColors are optional.\nThe radius of the polar grid. This can be any positive number. Default `10`.\nThe number of sectors the grid will be divided into. This can be any positive integer. Default `16`.\nThe number of rings. This can be any positive integer. Default `8`.\nThe number of line segments used for each circle. This can be any positive integer that is 3 or greater. Default `64`.\nThe first color used for grid elements. This can be a \n[object Object] | Color\n, a hexadecimal value and an CSS-Color name. Default `0x444444`.\nThe second color used for grid elements. This can be a \n[object Object] | Color\n, a hexadecimal value and an CSS-Color name. Default `0x888888`."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"geometry"},{"name":"[geometry]"},{"name":"material"},{"name":"[material]"},{"name":"morphTargetInfluences"},{"name":"[morphTargetInfluences]"},{"name":"morphTargetDictionary"},{"name":"[morphTargetDictionary]"},{"name":"computeLineDistances"},{"name":"[computeLineDistances]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-directional-light-helper","description":{"kind":"markdown","value":"Helper object to assist with visualizing a \n[object Object] | DirectionalLight\n's effect on the scene\nThis consists of plane and a line representing the light's position and direction.\n```typescript\nconst light = new THREE.DirectionalLight(0xFFFFFF);\nscene.add(light);\n\nconst helper = new THREE.DirectionalLightHelper(light, 5);\nscene.add(helper);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/helpers/DirectionalLightHelper | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/helpers/DirectionalLightHelper.js | Source\n\nCreate a new instance of \nDirectionalLightHelper \nThe light to be visualized.\nDimensions of the plane. Default `1`\nIf this is not the set the helper will take the color of the light. Default `light.color`"},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"color"},{"name":"[color]"},{"name":"light"},{"name":"[light]"},{"name":"lightPlane"},{"name":"[lightPlane]"},{"name":"targetLine"},{"name":"[targetLine]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-camera-helper","description":{"kind":"markdown","value":"This helps with visualizing what a camera contains in its frustum\nIt visualizes the frustum of a camera using a \n[object Object] | LineSegments\n.\n\nCameraHelper \n must be a child of the scene.\n```typescript\nconst camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);\nconst helper = new THREE.CameraHelper(camera);\nscene.add(helper);\n```\n: \nhttps ://threejs.org/examples/#webgl_camera | WebGL / camera\n: \nhttps ://threejs.org/examples/#webgl_geometry_extrude_splines | WebGL / extrude / splines\n\nhttps ://threejs.org/docs/index.html#api/en/helpers/CameraHelper | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/helpers/CameraHelper.js | Source\n\nThis create a new \nCameraHelper \n for the specified camera.\nThe camera to visualize."},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"geometry"},{"name":"[geometry]"},{"name":"material"},{"name":"[material]"},{"name":"morphTargetInfluences"},{"name":"[morphTargetInfluences]"},{"name":"morphTargetDictionary"},{"name":"[morphTargetDictionary]"},{"name":"computeLineDistances"},{"name":"[computeLineDistances]"},{"name":"camera"},{"name":"[camera]"},{"name":"pointMap"},{"name":"[pointMap]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-box-helper","description":{"kind":"markdown","value":"Helper object to graphically show the world-axis-aligned bounding box around an object\nThe actual bounding box is handled with \n[object Object] | Box3\n, this is just a visual helper for debugging\nIt can be automatically resized with the \n[object Object] | BoxHelper.update\n method when the object it's created from is transformed\nNote that the object must have a \n[object Object] | BufferGeometry\n for this to work, so it won't work with \nSprite | Sprites\n.\n```typescript\nconst sphere = new THREE.SphereGeometry();\nconst object = new THREE.Mesh(sphere, new THREE.MeshBasicMaterial(0xff0000));\nconst box = new THREE.BoxHelper(object, 0xffff00);\nscene.add(box);\n```\n: \nhttps ://threejs.org/examples/#webgl_helpers | WebGL / helpers\n: \nhttps ://threejs.org/examples/#webgl_loader_nrrd | WebGL / loader / nrrd\n: \nhttps ://threejs.org/examples/#webgl_buffergeometry_drawrange | WebGL / buffergeometry / drawrange\n\nhttps ://threejs.org/docs/index.html#api/en/helpers/BoxHelper | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/helpers/BoxHelper.js | Source\n\nCreates a new wireframe box that bounds the passed object\nInternally this uses \n[object Object] | Box3.setFromObject\n to calculate the dimensions\nNote that this includes any children.\nThe object3D to show the world-axis-aligned bounding box.\nHexadecimal value that defines the box's color. Default `0xffff00`"},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"geometry"},{"name":"[geometry]"},{"name":"material"},{"name":"[material]"},{"name":"morphTargetInfluences"},{"name":"[morphTargetInfluences]"},{"name":"morphTargetDictionary"},{"name":"[morphTargetDictionary]"},{"name":"computeLineDistances"},{"name":"[computeLineDistances]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-box3-helper","description":{"kind":"markdown","value":"Helper object to visualize a \n[object Object] | Box3\n.\n```typescript\nconst box = new THREE.Box3();\nbox.setFromCenterAndSize(new THREE.Vector3(1, 1, 1), new THREE.Vector3(2, 1, 3));\nconst helper = new THREE.Box3Helper(box, 0xffff00);\nscene.add(helper);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/helpers/Box3Helper | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/helpers/Box3Helper.js | Source\n\nCreates a new wireframe box that represents the passed Box3.\nThe Box3 to show.\nThe box's color. Default `0xffff00`"},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"geometry"},{"name":"[geometry]"},{"name":"material"},{"name":"[material]"},{"name":"morphTargetInfluences"},{"name":"[morphTargetInfluences]"},{"name":"morphTargetDictionary"},{"name":"[morphTargetDictionary]"},{"name":"computeLineDistances"},{"name":"[computeLineDistances]"},{"name":"box"},{"name":"[box]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-plane-helper","description":{"kind":"markdown","value":"Helper object to visualize a \n[object Object] | Plane\n.\n```typescript\nconst plane = new THREE.Plane(new THREE.Vector3(1, 1, 0.2), 3);\nconst helper = new THREE.PlaneHelper(plane, 1, 0xffff00);\nscene.add(helper);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/helpers/PlaneHelper | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/helpers/PlaneHelper.js | Source\n\nCreates a new wireframe representation of the passed plane.\nThe plane to visualize.\nSide length of plane helper. Expects a `Float`. Default `1`\nColor. Default `0xffff00`"},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"plane"},{"name":"[plane]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"geometry"},{"name":"[geometry]"},{"name":"material"},{"name":"[material]"},{"name":"morphTargetInfluences"},{"name":"[morphTargetInfluences]"},{"name":"morphTargetDictionary"},{"name":"[morphTargetDictionary]"},{"name":"computeLineDistances"},{"name":"[computeLineDistances]"},{"name":"size"},{"name":"[size]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-arrow-helper","description":{"kind":"markdown","value":"An 3D arrow object for visualizing directions.\n```typescript\nconst dir = new THREE.Vector3(1, 2, 0);\n//normalize the direction vector (convert to vector of length 1)\ndir.normalize();\nconst origin = new THREE.Vector3(0, 0, 0);\nconst length = 1;\nconst hex = 0xffff00;\nconst \nArrowHelper \n = new THREE.ArrowHelper(dir, origin, length, hex);\nscene.add(arrowHelper);\n```\n: \nhttps ://threejs.org/examples/#webgl_shadowmesh | WebGL / shadowmesh\n\nhttps ://threejs.org/docs/index.html#api/en/helpers/ArrowHelper | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/helpers/ArrowHelper.js | Source\n\nCreate a new instance of \nArrowHelper \nDirection from origin. Must be a unit vector. Default `new THREE.Vector3(0, 0, 1)`\nPoint at which the arrow starts. Default `new THREE.Vector3(0, 0, 0)`\nLength of the arrow. Default `1`\nHexadecimal value to define color. Default `0xffff00`\nThe length of the head of the arrow. Default `0.2 * length`\nThe width of the head of the arrow. Default `0.2 * headLength`"},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"cone"},{"name":"[cone]"},{"name":"line"},{"name":"[line]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-axes-helper","description":{"kind":"markdown","value":"An axis object to visualize the 3 axes in a simple way.\nThe X axis is red\nThe Y axis is green\nThe Z axis is blue.\n```typescript\nconst \nAxesHelper \n = new THREE.AxesHelper(5);\nscene.add(axesHelper);\n```\n: \nhttps ://threejs.org/examples/#webgl_buffergeometry_compression | WebGL / buffergeometry / compression\n: \nhttps ://threejs.org/examples/#webgl_geometry_convex | WebGL / geometry / convex\n: \nhttps ://threejs.org/examples/#webgl_loader_nrrd | WebGL / loader / nrrd\n\nhttps ://threejs.org/docs/index.html#api/en/helpers/AxesHelper | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/helpers/AxesHelper.js | Source\n\nCreate a new instance of \nAxesHelper \nSize of the lines representing the axes. Default `1`"},"attributes":[{"name":"visible"},{"name":"[visible]"},{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"parent"},{"name":"[parent]"},{"name":"children"},{"name":"[children]"},{"name":"modelViewMatrix"},{"name":"[modelViewMatrix]"},{"name":"normalMatrix"},{"name":"[normalMatrix]"},{"name":"matrixWorld"},{"name":"[matrixWorld]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"matrixWorldAutoUpdate"},{"name":"[matrixWorldAutoUpdate]"},{"name":"matrixWorldNeedsUpdate"},{"name":"[matrixWorldNeedsUpdate]"},{"name":"castShadow"},{"name":"[castShadow]"},{"name":"receiveShadow"},{"name":"[receiveShadow]"},{"name":"frustumCulled"},{"name":"[frustumCulled]"},{"name":"renderOrder"},{"name":"[renderOrder]"},{"name":"animations"},{"name":"[animations]"},{"name":"userData"},{"name":"[userData]"},{"name":"customDepthMaterial"},{"name":"[customDepthMaterial]"},{"name":"customDistanceMaterial"},{"name":"[customDistanceMaterial]"},{"name":"onBeforeShadow"},{"name":"[onBeforeShadow]"},{"name":"onAfterShadow"},{"name":"[onAfterShadow]"},{"name":"onBeforeRender"},{"name":"[onBeforeRender]"},{"name":"onAfterRender"},{"name":"[onAfterRender]"},{"name":"rotateOnAxis"},{"name":"[rotateOnAxis]"},{"name":"rotateOnWorldAxis"},{"name":"[rotateOnWorldAxis]"},{"name":"rotateX"},{"name":"[rotateX]"},{"name":"rotateY"},{"name":"[rotateY]"},{"name":"rotateZ"},{"name":"[rotateZ]"},{"name":"translateOnAxis"},{"name":"[translateOnAxis]"},{"name":"translateX"},{"name":"[translateX]"},{"name":"translateY"},{"name":"[translateY]"},{"name":"translateZ"},{"name":"[translateZ]"},{"name":"localToWorld"},{"name":"[localToWorld]"},{"name":"worldToLocal"},{"name":"[worldToLocal]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"remove"},{"name":"[remove]"},{"name":"removeFromParent"},{"name":"[removeFromParent]"},{"name":"clear"},{"name":"[clear]"},{"name":"traverse"},{"name":"[traverse]"},{"name":"traverseVisible"},{"name":"[traverseVisible]"},{"name":"traverseAncestors"},{"name":"[traverseAncestors]"},{"name":"geometry"},{"name":"[geometry]"},{"name":"material"},{"name":"[material]"},{"name":"morphTargetInfluences"},{"name":"[morphTargetInfluences]"},{"name":"morphTargetDictionary"},{"name":"[morphTargetDictionary]"},{"name":"computeLineDistances"},{"name":"[computeLineDistances]"},{"name":"position"},{"name":"[position]"},{"name":"up"},{"name":"[up]"},{"name":"scale"},{"name":"[scale]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"quaternion"},{"name":"[quaternion]"},{"name":"layers"},{"name":"[layers]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"raycast"},{"name":"[raycast]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-texture","description":{"kind":"markdown","value":"Create a \nTexture \n to apply to a surface or as a reflection or refraction map.\nAfter the initial use of a texture, its **dimensions**, \nformat \n, and \ntype \n cannot be changed\nInstead, call \ndispose | .dispose()\n on the \nTexture \n and instantiate a new \nTexture \n.\n```typescript\n// load a texture, set wrap mode to repeat\nconst texture = new THREE.TextureLoader().load(\"textures/water.jpg\");\ntexture.wrapS = THREE.RepeatWrapping;\ntexture.wrapT = THREE.RepeatWrapping;\ntexture.repeat.set(4, 4);\n```\n: \nhttps ://threejs.org/examples/#webgl_materials_texture_filters | webgl materials texture filters\n\nhttps ://threejs.org/docs/index.html#api/en/constants/Textures | Texture Constants\n\nhttps ://threejs.org/docs/index.html#api/en/textures/Texture | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/Textures/Texture.js | Source\n\n"},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"userData"},{"name":"[userData]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"repeat"},{"name":"[repeat]"},{"name":"center"},{"name":"[center]"},{"name":"version"},{"name":"[version]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"offset"},{"name":"[offset]"},{"name":"source"},{"name":"[source]"},{"name":"renderTarget"},{"name":"[renderTarget]"},{"name":"anisotropy"},{"name":"[anisotropy]"},{"name":"image"},{"name":"[image]"},{"name":"mipmaps"},{"name":"[mipmaps]"},{"name":"mapping"},{"name":"[mapping]"},{"name":"channel"},{"name":"[channel]"},{"name":"wrapS"},{"name":"[wrapS]"},{"name":"wrapT"},{"name":"[wrapT]"},{"name":"magFilter"},{"name":"[magFilter]"},{"name":"minFilter"},{"name":"[minFilter]"},{"name":"format"},{"name":"[format]"},{"name":"internalFormat"},{"name":"[internalFormat]"},{"name":"generateMipmaps"},{"name":"[generateMipmaps]"},{"name":"premultiplyAlpha"},{"name":"[premultiplyAlpha]"},{"name":"flipY"},{"name":"[flipY]"},{"name":"unpackAlignment"},{"name":"[unpackAlignment]"},{"name":"colorSpace"},{"name":"[colorSpace]"},{"name":"pmremVersion"},{"name":"[pmremVersion]"},{"name":"needsPMREMUpdate"},{"name":"[needsPMREMUpdate]"},{"name":"onUpdate"},{"name":"[onUpdate]"},{"name":"transformUv"},{"name":"[transformUv]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-video-texture","description":{"kind":"markdown","value":"Creates a texture for use with a video.\nNote: After the initial use of a texture, the video cannot be changed\nInstead, call \ndispose | .dispose()\n on the texture and instantiate a new one.\n```typescript\n// assuming you have created a HTML video element with id=\"video\"\nconst video = document.getElementById('video');\nconst texture = new THREE.VideoTexture(video);\n```\n: \nhttps ://threejs.org/examples/#webgl_materials_video | materials / video\n: \nhttps ://threejs.org/examples/#webgl_materials_video_webcam | materials / video / webcam\n: \nhttps ://threejs.org/examples/#webgl_video_kinect | video / kinect\n: \nhttps ://threejs.org/examples/#webgl_video_panorama_equirectangular | video / panorama / equirectangular\n: \nhttps ://threejs.org/examples/#webxr_vr_video | vr / video\n\nhttps ://threejs.org/docs/index.html#api/en/textures/VideoTexture | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/textures/VideoTexture.js | Source\n\nCreate a new instance of \nVideoTexture \nThe video element to use as the texture.\nSee \n[object Object] | .mapping\n. Default \n[object Object] \nSee \n[object Object] | .wrapS\n. Default \n[object Object] \nSee \n[object Object] | .wrapT\n. Default \n[object Object] \nSee \n[object Object] | .magFilter\n. Default \n[object Object] \nSee \n[object Object] | .minFilter\n. Default \n[object Object] \nSee \n[object Object] | .format\n. Default \n[object Object] \nSee \n[object Object] | .type\n. Default \n[object Object] \nSee \n[object Object] | .anisotropy\n. Default \n[object Object] "},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"userData"},{"name":"[userData]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"repeat"},{"name":"[repeat]"},{"name":"center"},{"name":"[center]"},{"name":"version"},{"name":"[version]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"offset"},{"name":"[offset]"},{"name":"source"},{"name":"[source]"},{"name":"renderTarget"},{"name":"[renderTarget]"},{"name":"anisotropy"},{"name":"[anisotropy]"},{"name":"image"},{"name":"[image]"},{"name":"mipmaps"},{"name":"[mipmaps]"},{"name":"mapping"},{"name":"[mapping]"},{"name":"channel"},{"name":"[channel]"},{"name":"wrapS"},{"name":"[wrapS]"},{"name":"wrapT"},{"name":"[wrapT]"},{"name":"magFilter"},{"name":"[magFilter]"},{"name":"minFilter"},{"name":"[minFilter]"},{"name":"format"},{"name":"[format]"},{"name":"internalFormat"},{"name":"[internalFormat]"},{"name":"generateMipmaps"},{"name":"[generateMipmaps]"},{"name":"premultiplyAlpha"},{"name":"[premultiplyAlpha]"},{"name":"flipY"},{"name":"[flipY]"},{"name":"unpackAlignment"},{"name":"[unpackAlignment]"},{"name":"colorSpace"},{"name":"[colorSpace]"},{"name":"pmremVersion"},{"name":"[pmremVersion]"},{"name":"needsPMREMUpdate"},{"name":"[needsPMREMUpdate]"},{"name":"onUpdate"},{"name":"[onUpdate]"},{"name":"transformUv"},{"name":"[transformUv]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-data-texture","description":{"kind":"markdown","value":"Creates a texture directly from raw data, width and height.\n```typescript\n// create a buffer with color data\nconst width = 512;\nconst height = 512;\nconst size = width * height;\nconst data = new Uint8Array(4 * size);\nconst color = new THREE.Color(0xffffff);\nconst r = Math.floor(color.r * 255);\nconst g = Math.floor(color.g * 255);\nconst b = Math.floor(color.b * 255);\nfor (let i = 0; i & lt; size; i++) {\n const stride = i * 4;\n data[stride] = r;\n data[stride + 1] = g;\n data[stride + 2] = b;\n data[stride + 3] = 255;\n}\n// used the buffer to create a [name]\nconst texture = new THREE.DataTexture(data, width, height);\ntexture.needsUpdate = true;\n```\n\nhttps ://threejs.org/docs/index.html#api/en/textures/DataTexture | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/textures/DataTexture.js | Source\n\n\nhttps ://developer.mozilla.org/en-US/docs/Web/API/ArrayBufferView | ArrayBufferView\n of the texture. Default `null`.\nWidth of the texture. Default `1`.\nHeight of the texture. Default `1`.\nSee \n[object Object] | .format\n. Default \n[object Object] \nSee \n[object Object] | .type\n. Default \n[object Object] \nSee \n[object Object] | .mapping\n. Default \n[object Object] \nSee \n[object Object] | .wrapS\n. Default \n[object Object] \nSee \n[object Object] | .wrapT\n. Default \n[object Object] \nSee \n[object Object] | .magFilter\n. Default \n[object Object] \nSee \n[object Object] | .minFilter\n. Default \n[object Object] \nSee \n[object Object] | .anisotropy\n. Default \n[object Object] \nSee \n[object Object] | .colorSpace\n. Default \nNoColorSpace "},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"userData"},{"name":"[userData]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"repeat"},{"name":"[repeat]"},{"name":"center"},{"name":"[center]"},{"name":"version"},{"name":"[version]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"offset"},{"name":"[offset]"},{"name":"source"},{"name":"[source]"},{"name":"renderTarget"},{"name":"[renderTarget]"},{"name":"anisotropy"},{"name":"[anisotropy]"},{"name":"image"},{"name":"[image]"},{"name":"mipmaps"},{"name":"[mipmaps]"},{"name":"mapping"},{"name":"[mapping]"},{"name":"channel"},{"name":"[channel]"},{"name":"wrapS"},{"name":"[wrapS]"},{"name":"wrapT"},{"name":"[wrapT]"},{"name":"magFilter"},{"name":"[magFilter]"},{"name":"minFilter"},{"name":"[minFilter]"},{"name":"format"},{"name":"[format]"},{"name":"internalFormat"},{"name":"[internalFormat]"},{"name":"generateMipmaps"},{"name":"[generateMipmaps]"},{"name":"premultiplyAlpha"},{"name":"[premultiplyAlpha]"},{"name":"flipY"},{"name":"[flipY]"},{"name":"unpackAlignment"},{"name":"[unpackAlignment]"},{"name":"colorSpace"},{"name":"[colorSpace]"},{"name":"pmremVersion"},{"name":"[pmremVersion]"},{"name":"needsPMREMUpdate"},{"name":"[needsPMREMUpdate]"},{"name":"onUpdate"},{"name":"[onUpdate]"},{"name":"transformUv"},{"name":"[transformUv]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-data3D-texture","description":{"kind":"markdown","value":"Creates a three-dimensional texture from raw data, with parameters to divide it into width, height, and depth\n```typescript\nThis creates a[name] with repeating data, 0 to 255\n// create a buffer with some data\nconst sizeX = 64;\nconst sizeY = 64;\nconst sizeZ = 64;\nconst data = new Uint8Array(sizeX * sizeY * sizeZ);\nlet i = 0;\nfor (let z = 0; z & lt; sizeZ; z++) {\n for (let y = 0; y & lt; sizeY; y++) {\n for (let x = 0; x & lt; sizeX; x++) {\n data[i] = i % 256;\n i++;\n }\n }\n}\n// use the buffer to create the texture\nconst texture = new THREE.Data3DTexture(data, sizeX, sizeY, sizeZ);\ntexture.needsUpdate = true;\n```\n: \nhttps ://threejs.org/examples/#webgl2_materials_texture3d | WebGL2 / materials / texture3d\n: \nhttps ://threejs.org/examples/#webgl2_materials_texture3d_partialupdate | WebGL2 / materials / texture3d / partialupdate\n: \nhttps ://threejs.org/examples/#webgl2_volume_cloud | WebGL2 / volume / cloud\n: \nhttps ://threejs.org/examples/#webgl2_volume_perlin | WebGL2 / volume / perlin\n\nhttps ://threejs.org/docs/index.html#api/en/textures/Data3DTexture | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/textures/Data3DTexture.js | Source\n\nCreate a new instance of \nData3DTexture \n\nhttps ://developer.mozilla.org/en-US/docs/Web/API/ArrayBufferView | ArrayBufferView\n of the texture. Default `null`.\nWidth of the texture. Default `1`.\nHeight of the texture. Default `1`.\nDepth of the texture. Default `1`."},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"userData"},{"name":"[userData]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"repeat"},{"name":"[repeat]"},{"name":"center"},{"name":"[center]"},{"name":"version"},{"name":"[version]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"offset"},{"name":"[offset]"},{"name":"source"},{"name":"[source]"},{"name":"renderTarget"},{"name":"[renderTarget]"},{"name":"anisotropy"},{"name":"[anisotropy]"},{"name":"image"},{"name":"[image]"},{"name":"mipmaps"},{"name":"[mipmaps]"},{"name":"mapping"},{"name":"[mapping]"},{"name":"channel"},{"name":"[channel]"},{"name":"wrapS"},{"name":"[wrapS]"},{"name":"wrapT"},{"name":"[wrapT]"},{"name":"magFilter"},{"name":"[magFilter]"},{"name":"minFilter"},{"name":"[minFilter]"},{"name":"format"},{"name":"[format]"},{"name":"internalFormat"},{"name":"[internalFormat]"},{"name":"generateMipmaps"},{"name":"[generateMipmaps]"},{"name":"premultiplyAlpha"},{"name":"[premultiplyAlpha]"},{"name":"flipY"},{"name":"[flipY]"},{"name":"unpackAlignment"},{"name":"[unpackAlignment]"},{"name":"colorSpace"},{"name":"[colorSpace]"},{"name":"pmremVersion"},{"name":"[pmremVersion]"},{"name":"needsPMREMUpdate"},{"name":"[needsPMREMUpdate]"},{"name":"onUpdate"},{"name":"[onUpdate]"},{"name":"transformUv"},{"name":"[transformUv]"},{"name":"wrapR"},{"name":"[wrapR]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-compressed-texture","description":{"kind":"markdown","value":"Creates a texture based on data in compressed form, for example from a \nhttps ://en.wikipedia.org/wiki/DirectDraw_Surface | DDS\n file.\nFor use with the \n[object Object] | CompressedTextureLoader\n.\n\nhttps ://threejs.org/docs/index.html#api/en/textures/CompressedTexture | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/textures/CompressedTexture.js | Source\n\nThis creates a new \n[object Object] | CompressedTexture\n object.\nThe mipmaps array should contain objects with data, width and height. The mipmaps should be of the\ncorrect format and type.\nThe width of the biggest mipmap.\nThe height of the biggest mipmap.\nThe format used in the mipmaps. See \n[object Object] \n.\nSee \n[object Object] | .type\n. Default \n[object Object] \nSee \n[object Object] | .mapping\n. Default \n[object Object] \nSee \n[object Object] | .wrapS\n. Default \n[object Object] \nSee \n[object Object] | .wrapT\n. Default \n[object Object] \nSee \n[object Object] | .magFilter\n. Default \n[object Object] \nSee \n[object Object] | .minFilter\n. Default \n[object Object] \nSee \n[object Object] | .anisotropy\n. Default \n[object Object] \nSee \n[object Object] \n. Default \nNoColorSpace "},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"userData"},{"name":"[userData]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"repeat"},{"name":"[repeat]"},{"name":"center"},{"name":"[center]"},{"name":"version"},{"name":"[version]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"offset"},{"name":"[offset]"},{"name":"source"},{"name":"[source]"},{"name":"renderTarget"},{"name":"[renderTarget]"},{"name":"anisotropy"},{"name":"[anisotropy]"},{"name":"image"},{"name":"[image]"},{"name":"mipmaps"},{"name":"[mipmaps]"},{"name":"mapping"},{"name":"[mapping]"},{"name":"channel"},{"name":"[channel]"},{"name":"wrapS"},{"name":"[wrapS]"},{"name":"wrapT"},{"name":"[wrapT]"},{"name":"magFilter"},{"name":"[magFilter]"},{"name":"minFilter"},{"name":"[minFilter]"},{"name":"format"},{"name":"[format]"},{"name":"internalFormat"},{"name":"[internalFormat]"},{"name":"generateMipmaps"},{"name":"[generateMipmaps]"},{"name":"premultiplyAlpha"},{"name":"[premultiplyAlpha]"},{"name":"flipY"},{"name":"[flipY]"},{"name":"unpackAlignment"},{"name":"[unpackAlignment]"},{"name":"colorSpace"},{"name":"[colorSpace]"},{"name":"pmremVersion"},{"name":"[pmremVersion]"},{"name":"needsPMREMUpdate"},{"name":"[needsPMREMUpdate]"},{"name":"onUpdate"},{"name":"[onUpdate]"},{"name":"transformUv"},{"name":"[transformUv]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-cube-texture","description":{"kind":"markdown","value":"Creates a cube texture made up of six images.\n\nCubeTexture \n is almost equivalent in functionality and usage to \nTexture \n.\nThe only differences are that the images are an array of _6_ images as opposed to a single image,\nand the mapping options are \n[object Object] \n (default) or \n[object Object] \n```typescript\nconst loader = new THREE.CubeTextureLoader();\nloader.setPath('textures/cube/pisa/');\nconst textureCube = loader.load(['px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png']);\nconst material = new THREE.MeshBasicMaterial({\n color: 0xffffff,\n envMap: textureCube\n});\n```\n\nhttps ://threejs.org/docs/index.html#api/en/textures/CubeTexture | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/textures/CubeTexture.js | Source\n\nThis creates a new \n[object Object] | CubeTexture\n object.\nSee \n[object Object] | .mapping\n. Default \n[object Object] \nSee \n[object Object] | .wrapS\n. Default \n[object Object] \nSee \n[object Object] | .wrapT\n. Default \n[object Object] \nSee \n[object Object] | .magFilter\n. Default \n[object Object] \nSee \n[object Object] | .minFilter\n. Default \n[object Object] \nSee \n[object Object] | .format\n. Default \n[object Object] \nSee \n[object Object] | .type\n. Default \n[object Object] \nSee \n[object Object] | .anisotropy\n. Default \n[object Object] \nSee \n[object Object] | .colorSpace\n. Default \nNoColorSpace "},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"userData"},{"name":"[userData]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"repeat"},{"name":"[repeat]"},{"name":"center"},{"name":"[center]"},{"name":"version"},{"name":"[version]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"offset"},{"name":"[offset]"},{"name":"source"},{"name":"[source]"},{"name":"renderTarget"},{"name":"[renderTarget]"},{"name":"anisotropy"},{"name":"[anisotropy]"},{"name":"image"},{"name":"[image]"},{"name":"mipmaps"},{"name":"[mipmaps]"},{"name":"mapping"},{"name":"[mapping]"},{"name":"channel"},{"name":"[channel]"},{"name":"wrapS"},{"name":"[wrapS]"},{"name":"wrapT"},{"name":"[wrapT]"},{"name":"magFilter"},{"name":"[magFilter]"},{"name":"minFilter"},{"name":"[minFilter]"},{"name":"format"},{"name":"[format]"},{"name":"internalFormat"},{"name":"[internalFormat]"},{"name":"generateMipmaps"},{"name":"[generateMipmaps]"},{"name":"premultiplyAlpha"},{"name":"[premultiplyAlpha]"},{"name":"flipY"},{"name":"[flipY]"},{"name":"unpackAlignment"},{"name":"[unpackAlignment]"},{"name":"colorSpace"},{"name":"[colorSpace]"},{"name":"pmremVersion"},{"name":"[pmremVersion]"},{"name":"needsPMREMUpdate"},{"name":"[needsPMREMUpdate]"},{"name":"onUpdate"},{"name":"[onUpdate]"},{"name":"transformUv"},{"name":"[transformUv]"},{"name":"images"},{"name":"[images]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-canvas-texture","description":{"kind":"markdown","value":"Creates a texture from a \nhttps ://developer.mozilla.org/en-US/docs/Web/HTML/Element/canvas | canvas element\n.\nThis is almost the same as the base \nTexture | Texture\n class,\nexcept that it sets \n[object Object] | needsUpdate\n to `true` immediately.\n\n[object Object] | Texture\n\nhttps ://threejs.org/docs/index.html#api/en/textures/CanvasTexture | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/textures/CanvasTexture.js | Source\n\nThis creates a new \n[object Object] | CanvasTexture\n object.\nThe HTML canvas element from which to load the texture.\nSee \n[object Object] | .mapping\n. Default \n[object Object] \nSee \n[object Object] | .wrapS\n. Default \n[object Object] \nSee \n[object Object] | .wrapT\n. Default \n[object Object] \nSee \n[object Object] | .magFilter\n. Default \n[object Object] \nSee \n[object Object] | .minFilter\n. Default \n[object Object] \nSee \n[object Object] | .format\n. Default \n[object Object] \nSee \n[object Object] | .type\n. Default \n[object Object] \nSee \n[object Object] | .anisotropy\n. Default \n[object Object] "},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"userData"},{"name":"[userData]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"repeat"},{"name":"[repeat]"},{"name":"center"},{"name":"[center]"},{"name":"version"},{"name":"[version]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"offset"},{"name":"[offset]"},{"name":"source"},{"name":"[source]"},{"name":"renderTarget"},{"name":"[renderTarget]"},{"name":"anisotropy"},{"name":"[anisotropy]"},{"name":"image"},{"name":"[image]"},{"name":"mipmaps"},{"name":"[mipmaps]"},{"name":"mapping"},{"name":"[mapping]"},{"name":"channel"},{"name":"[channel]"},{"name":"wrapS"},{"name":"[wrapS]"},{"name":"wrapT"},{"name":"[wrapT]"},{"name":"magFilter"},{"name":"[magFilter]"},{"name":"minFilter"},{"name":"[minFilter]"},{"name":"format"},{"name":"[format]"},{"name":"internalFormat"},{"name":"[internalFormat]"},{"name":"generateMipmaps"},{"name":"[generateMipmaps]"},{"name":"premultiplyAlpha"},{"name":"[premultiplyAlpha]"},{"name":"flipY"},{"name":"[flipY]"},{"name":"unpackAlignment"},{"name":"[unpackAlignment]"},{"name":"colorSpace"},{"name":"[colorSpace]"},{"name":"pmremVersion"},{"name":"[pmremVersion]"},{"name":"needsPMREMUpdate"},{"name":"[needsPMREMUpdate]"},{"name":"onUpdate"},{"name":"[onUpdate]"},{"name":"transformUv"},{"name":"[transformUv]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-depth-texture","description":{"kind":"markdown","value":"This class can be used to automatically save the depth information of a rendering into a texture\n: \nhttps ://threejs.org/examples/#webgl_depth_texture | depth / texture\n\nhttps ://threejs.org/docs/index.html#api/en/textures/DepthTexture | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/textures/DepthTexture.js | Source\n\nCreate a new instance of \nDepthTexture \nWidth of the texture.\nHeight of the texture.\nSee \n[object Object] | .type\n. Default \n[object Object] \n or \n[object Object] \nSee \n[object Object] | .mapping\n. Default \n[object Object] \nSee \n[object Object] | .wrapS\n. Default \n[object Object] \nSee \n[object Object] | .wrapT\n. Default \n[object Object] \nSee \n[object Object] | .magFilter\n. Default \n[object Object] \nSee \n[object Object] | .minFilter\n. Default \n[object Object] \nSee \n[object Object] | .anisotropy\n. Default \n[object Object] \nSee \n[object Object] | .format\n. Default \n[object Object] "},"attributes":[{"name":"id"},{"name":"[id]"},{"name":"name"},{"name":"[name]"},{"name":"rotation"},{"name":"[rotation]"},{"name":"matrix"},{"name":"[matrix]"},{"name":"matrixAutoUpdate"},{"name":"[matrixAutoUpdate]"},{"name":"userData"},{"name":"[userData]"},{"name":"dispose"},{"name":"[dispose]"},{"name":"repeat"},{"name":"[repeat]"},{"name":"center"},{"name":"[center]"},{"name":"version"},{"name":"[version]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"offset"},{"name":"[offset]"},{"name":"source"},{"name":"[source]"},{"name":"renderTarget"},{"name":"[renderTarget]"},{"name":"anisotropy"},{"name":"[anisotropy]"},{"name":"image"},{"name":"[image]"},{"name":"mipmaps"},{"name":"[mipmaps]"},{"name":"mapping"},{"name":"[mapping]"},{"name":"channel"},{"name":"[channel]"},{"name":"wrapS"},{"name":"[wrapS]"},{"name":"wrapT"},{"name":"[wrapT]"},{"name":"magFilter"},{"name":"[magFilter]"},{"name":"minFilter"},{"name":"[minFilter]"},{"name":"format"},{"name":"[format]"},{"name":"internalFormat"},{"name":"[internalFormat]"},{"name":"generateMipmaps"},{"name":"[generateMipmaps]"},{"name":"premultiplyAlpha"},{"name":"[premultiplyAlpha]"},{"name":"flipY"},{"name":"[flipY]"},{"name":"unpackAlignment"},{"name":"[unpackAlignment]"},{"name":"colorSpace"},{"name":"[colorSpace]"},{"name":"pmremVersion"},{"name":"[pmremVersion]"},{"name":"needsPMREMUpdate"},{"name":"[needsPMREMUpdate]"},{"name":"onUpdate"},{"name":"[onUpdate]"},{"name":"transformUv"},{"name":"[transformUv]"},{"name":"compareFunction"},{"name":"[compareFunction]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-raycaster","description":{"kind":"markdown","value":"This class is designed to assist with \nhttps ://en.wikipedia.org/wiki/Ray_casting | raycasting\nRaycasting is used for mouse picking (working out what objects in the 3d space the mouse is over) amongst other things.\n```typescript\nconst raycaster = new THREE.Raycaster();\nconst pointer = new THREE.Vector2();\n\nfunction onPointerMove(event) {\n // calculate pointer position in normalized device coordinates (-1 to +1) for both components\n pointer.x = (event.clientX / window.innerWidth) * 2 - 1;\n pointer.y = -(event.clientY / window.innerHeight) * 2 + 1;\n}\n\nfunction render() {\n // update the picking ray with the camera and pointer position\n raycaster.setFromCamera(pointer, camera);\n // calculate objects intersecting the picking ray\n const intersects = raycaster.intersectObjects(scene.children);\n for (let i = 0; i & lt; intersects.length; i++) {\n intersects[i].object.material.color.set(0xff0000);\n }\n renderer.render(scene, camera);\n}\nwindow.addEventListener('pointermove', onPointerMove);\nwindow.requestAnimationFrame(render);\n```\n: \nhttps ://threejs.org/examples/#webgl_interactive_cubes | Raycasting to a Mesh\n: \nhttps ://threejs.org/examples/#webgl_interactive_cubes_ortho | Raycasting to a Mesh in using an OrthographicCamera\n: \nhttps ://threejs.org/examples/#webgl_interactive_buffergeometry | Raycasting to a Mesh with BufferGeometry\n: \nhttps ://threejs.org/examples/#webgl_instancing_raycast | Raycasting to a InstancedMesh\n: \nhttps ://threejs.org/examples/#webgl_interactive_lines | Raycasting to a Line\n: \nhttps ://threejs.org/examples/#webgl_interactive_raycasting_points | Raycasting to Points\n: \nhttps ://threejs.org/examples/#webgl_geometry_terrain_raycast | Terrain raycasting\n: \nhttps ://threejs.org/examples/#webgl_interactive_voxelpainter | Raycasting to paint voxels\n: \nhttps ://threejs.org/examples/#webgl_raycaster_texture | Raycast to a Texture\n\nhttps ://threejs.org/docs/index.html#api/en/core/Raycaster | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/core/Raycaster.js | Source\n\nThis creates a new \nRaycaster \n object.\nThe origin vector where the ray casts from. Default `new Vector3()`\nThe direction vector that gives direction to the ray. Should be normalized. Default `new Vector3(0, 0, -1)`\nAll results returned are further away than near. Near can't be negative. Expects a `Float`. Default `0`\nAll results returned are closer than far. Far can't be lower than near. Expects a `Float`. Default `Infinity`"},"attributes":[{"name":"near"},{"name":"[near]"},{"name":"far"},{"name":"[far]"},{"name":"layers"},{"name":"[layers]"},{"name":"camera"},{"name":"[camera]"},{"name":"ray"},{"name":"[ray]"},{"name":"params"},{"name":"[params]"},{"name":"intersectObject"},{"name":"[intersectObject]"},{"name":"intersectObjects"},{"name":"[intersectObjects]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-vector2","description":{"kind":"markdown","value":"2D vector.\n\nundefined"},"attributes":[{"name":"iterator"},{"name":"[iterator]"},{"name":"width"},{"name":"[width]"},{"name":"height"},{"name":"[height]"},{"name":"length"},{"name":"[length]"},{"name":"normalize"},{"name":"[normalize]"},{"name":"sub"},{"name":"[sub]"},{"name":"angle"},{"name":"[angle]"},{"name":"x"},{"name":"[x]"},{"name":"y"},{"name":"[y]"},{"name":"subScalar"},{"name":"[subScalar]"},{"name":"subVectors"},{"name":"[subVectors]"},{"name":"multiply"},{"name":"[multiply]"},{"name":"multiplyScalar"},{"name":"[multiplyScalar]"},{"name":"divide"},{"name":"[divide]"},{"name":"divideScalar"},{"name":"[divideScalar]"},{"name":"min"},{"name":"[min]"},{"name":"max"},{"name":"[max]"},{"name":"clamp"},{"name":"[clamp]"},{"name":"clampScalar"},{"name":"[clampScalar]"},{"name":"clampLength"},{"name":"[clampLength]"},{"name":"floor"},{"name":"[floor]"},{"name":"ceil"},{"name":"[ceil]"},{"name":"round"},{"name":"[round]"},{"name":"roundToZero"},{"name":"[roundToZero]"},{"name":"negate"},{"name":"[negate]"},{"name":"dot"},{"name":"[dot]"},{"name":"cross"},{"name":"[cross]"},{"name":"lengthSq"},{"name":"[lengthSq]"},{"name":"manhattanLength"},{"name":"[manhattanLength]"},{"name":"angleTo"},{"name":"[angleTo]"},{"name":"distanceTo"},{"name":"[distanceTo]"},{"name":"distanceToSquared"},{"name":"[distanceToSquared]"},{"name":"manhattanDistanceTo"},{"name":"[manhattanDistanceTo]"},{"name":"lerp"},{"name":"[lerp]"},{"name":"lerpVectors"},{"name":"[lerpVectors]"},{"name":"equals"},{"name":"[equals]"},{"name":"fromBufferAttribute"},{"name":"[fromBufferAttribute]"},{"name":"rotateAround"},{"name":"[rotateAround]"},{"name":"random"},{"name":"[random]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-vector3","description":{"kind":"markdown","value":"3D vector.\n\nsee \nhttps ://github.com/mrdoob/three.js/blob/master/src/math/Vector3.js\nconst a = new THREE.Vector3( 1, 0, 0 );\nconst b = new THREE.Vector3( 0, 1, 0 );\nconst c = new THREE.Vector3();\nc.crossVectors( a, b );\n\nundefined"},"attributes":[{"name":"iterator"},{"name":"[iterator]"},{"name":"length"},{"name":"[length]"},{"name":"normalize"},{"name":"[normalize]"},{"name":"sub"},{"name":"[sub]"},{"name":"x"},{"name":"[x]"},{"name":"y"},{"name":"[y]"},{"name":"subScalar"},{"name":"[subScalar]"},{"name":"subVectors"},{"name":"[subVectors]"},{"name":"multiply"},{"name":"[multiply]"},{"name":"multiplyScalar"},{"name":"[multiplyScalar]"},{"name":"divide"},{"name":"[divide]"},{"name":"divideScalar"},{"name":"[divideScalar]"},{"name":"min"},{"name":"[min]"},{"name":"max"},{"name":"[max]"},{"name":"clamp"},{"name":"[clamp]"},{"name":"clampScalar"},{"name":"[clampScalar]"},{"name":"clampLength"},{"name":"[clampLength]"},{"name":"floor"},{"name":"[floor]"},{"name":"ceil"},{"name":"[ceil]"},{"name":"round"},{"name":"[round]"},{"name":"roundToZero"},{"name":"[roundToZero]"},{"name":"negate"},{"name":"[negate]"},{"name":"dot"},{"name":"[dot]"},{"name":"cross"},{"name":"[cross]"},{"name":"lengthSq"},{"name":"[lengthSq]"},{"name":"manhattanLength"},{"name":"[manhattanLength]"},{"name":"angleTo"},{"name":"[angleTo]"},{"name":"distanceTo"},{"name":"[distanceTo]"},{"name":"distanceToSquared"},{"name":"[distanceToSquared]"},{"name":"manhattanDistanceTo"},{"name":"[manhattanDistanceTo]"},{"name":"lerp"},{"name":"[lerp]"},{"name":"lerpVectors"},{"name":"[lerpVectors]"},{"name":"equals"},{"name":"[equals]"},{"name":"fromBufferAttribute"},{"name":"[fromBufferAttribute]"},{"name":"random"},{"name":"[random]"},{"name":"z"},{"name":"[z]"},{"name":"multiplyVectors"},{"name":"[multiplyVectors]"},{"name":"project"},{"name":"[project]"},{"name":"unproject"},{"name":"[unproject]"},{"name":"transformDirection"},{"name":"[transformDirection]"},{"name":"crossVectors"},{"name":"[crossVectors]"},{"name":"projectOnVector"},{"name":"[projectOnVector]"},{"name":"projectOnPlane"},{"name":"[projectOnPlane]"},{"name":"reflect"},{"name":"[reflect]"},{"name":"randomDirection"},{"name":"[randomDirection]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-vector4","description":{"kind":"markdown","value":"4D vector.\n\nundefined"},"attributes":[{"name":"iterator"},{"name":"[iterator]"},{"name":"width"},{"name":"[width]"},{"name":"height"},{"name":"[height]"},{"name":"length"},{"name":"[length]"},{"name":"normalize"},{"name":"[normalize]"},{"name":"sub"},{"name":"[sub]"},{"name":"x"},{"name":"[x]"},{"name":"y"},{"name":"[y]"},{"name":"subScalar"},{"name":"[subScalar]"},{"name":"subVectors"},{"name":"[subVectors]"},{"name":"multiply"},{"name":"[multiply]"},{"name":"multiplyScalar"},{"name":"[multiplyScalar]"},{"name":"divide"},{"name":"[divide]"},{"name":"divideScalar"},{"name":"[divideScalar]"},{"name":"min"},{"name":"[min]"},{"name":"max"},{"name":"[max]"},{"name":"clamp"},{"name":"[clamp]"},{"name":"clampScalar"},{"name":"[clampScalar]"},{"name":"floor"},{"name":"[floor]"},{"name":"ceil"},{"name":"[ceil]"},{"name":"round"},{"name":"[round]"},{"name":"roundToZero"},{"name":"[roundToZero]"},{"name":"negate"},{"name":"[negate]"},{"name":"dot"},{"name":"[dot]"},{"name":"lengthSq"},{"name":"[lengthSq]"},{"name":"manhattanLength"},{"name":"[manhattanLength]"},{"name":"lerp"},{"name":"[lerp]"},{"name":"lerpVectors"},{"name":"[lerpVectors]"},{"name":"equals"},{"name":"[equals]"},{"name":"fromBufferAttribute"},{"name":"[fromBufferAttribute]"},{"name":"random"},{"name":"[random]"},{"name":"z"},{"name":"[z]"},{"name":"w"},{"name":"[w]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-euler","description":"ngt-euler","attributes":[{"name":"iterator"},{"name":"[iterator]"},{"name":"x"},{"name":"[x]"},{"name":"y"},{"name":"[y]"},{"name":"equals"},{"name":"[equals]"},{"name":"z"},{"name":"[z]"},{"name":"order"},{"name":"[order]"},{"name":"reorder"},{"name":"[reorder]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-matrix3","description":"ngt-matrix3","attributes":[{"name":"scale"},{"name":"[scale]"},{"name":"translate"},{"name":"[translate]"},{"name":"multiply"},{"name":"[multiply]"},{"name":"multiplyScalar"},{"name":"[multiplyScalar]"},{"name":"equals"},{"name":"[equals]"},{"name":"elements"},{"name":"[elements]"},{"name":"identity"},{"name":"[identity]"},{"name":"extractBasis"},{"name":"[extractBasis]"},{"name":"premultiply"},{"name":"[premultiply]"},{"name":"multiplyMatrices"},{"name":"[multiplyMatrices]"},{"name":"determinant"},{"name":"[determinant]"},{"name":"invert"},{"name":"[invert]"},{"name":"transpose"},{"name":"[transpose]"},{"name":"transposeIntoArray"},{"name":"[transposeIntoArray]"},{"name":"rotate"},{"name":"[rotate]"},{"name":"makeTranslation"},{"name":"[makeTranslation]"},{"name":"makeRotation"},{"name":"[makeRotation]"},{"name":"makeScale"},{"name":"[makeScale]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-matrix4","description":{"kind":"markdown","value":"A 4x4 Matrix.\n// Simple rig for rotating around 3 axes\nconst m = new THREE.Matrix4();\nconst m1 = new THREE.Matrix4();\nconst m2 = new THREE.Matrix4();\nconst m3 = new THREE.Matrix4();\nconst alpha = 0;\nconst beta = Math.PI;\nconst gamma = Math.PI/2;\nm1.makeRotationX( alpha );\nm2.makeRotationY( beta );\nm3.makeRotationZ( gamma );\nm.multiplyMatrices( m1, m2 );\nm.multiply( m3 );\n\nCreates a 4x4 matrix with the given arguments in row-major order."},"attributes":[{"name":"scale"},{"name":"[scale]"},{"name":"lookAt"},{"name":"[lookAt]"},{"name":"multiply"},{"name":"[multiply]"},{"name":"multiplyScalar"},{"name":"[multiplyScalar]"},{"name":"equals"},{"name":"[equals]"},{"name":"elements"},{"name":"[elements]"},{"name":"identity"},{"name":"[identity]"},{"name":"extractBasis"},{"name":"[extractBasis]"},{"name":"premultiply"},{"name":"[premultiply]"},{"name":"multiplyMatrices"},{"name":"[multiplyMatrices]"},{"name":"determinant"},{"name":"[determinant]"},{"name":"invert"},{"name":"[invert]"},{"name":"transpose"},{"name":"[transpose]"},{"name":"makeTranslation"},{"name":"[makeTranslation]"},{"name":"makeScale"},{"name":"[makeScale]"},{"name":"copyPosition"},{"name":"[copyPosition]"},{"name":"makeBasis"},{"name":"[makeBasis]"},{"name":"extractRotation"},{"name":"[extractRotation]"},{"name":"makeRotationFromEuler"},{"name":"[makeRotationFromEuler]"},{"name":"makeRotationFromQuaternion"},{"name":"[makeRotationFromQuaternion]"},{"name":"makeRotationX"},{"name":"[makeRotationX]"},{"name":"makeRotationY"},{"name":"[makeRotationY]"},{"name":"makeRotationZ"},{"name":"[makeRotationZ]"},{"name":"makeRotationAxis"},{"name":"[makeRotationAxis]"},{"name":"makeShear"},{"name":"[makeShear]"},{"name":"compose"},{"name":"[compose]"},{"name":"decompose"},{"name":"[decompose]"},{"name":"makePerspective"},{"name":"[makePerspective]"},{"name":"makeOrthographic"},{"name":"[makeOrthographic]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-quaternion","description":{"kind":"markdown","value":"Implementation of a quaternion. This is used for rotating things without incurring in the dreaded gimbal lock issue, amongst other advantages.\nconst quaternion = new THREE.Quaternion();\nquaternion.setFromAxisAngle( new THREE.Vector3( 0, 1, 0 ), Math.PI / 2 );\nconst vector = new THREE.Vector3( 1, 0, 0 );\nvector.applyQuaternion( quaternion );\n\nx coordinate\ny coordinate\nz coordinate\nw coordinate"},"attributes":[{"name":"iterator"},{"name":"[iterator]"},{"name":"length"},{"name":"[length]"},{"name":"normalize"},{"name":"[normalize]"},{"name":"x"},{"name":"[x]"},{"name":"y"},{"name":"[y]"},{"name":"multiply"},{"name":"[multiply]"},{"name":"dot"},{"name":"[dot]"},{"name":"lengthSq"},{"name":"[lengthSq]"},{"name":"angleTo"},{"name":"[angleTo]"},{"name":"equals"},{"name":"[equals]"},{"name":"fromBufferAttribute"},{"name":"[fromBufferAttribute]"},{"name":"random"},{"name":"[random]"},{"name":"z"},{"name":"[z]"},{"name":"w"},{"name":"[w]"},{"name":"identity"},{"name":"[identity]"},{"name":"premultiply"},{"name":"[premultiply]"},{"name":"invert"},{"name":"[invert]"},{"name":"rotateTowards"},{"name":"[rotateTowards]"},{"name":"conjugate"},{"name":"[conjugate]"},{"name":"multiplyQuaternions"},{"name":"[multiplyQuaternions]"},{"name":"slerp"},{"name":"[slerp]"},{"name":"slerpQuaternions"},{"name":"[slerpQuaternions]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-buffer-attribute","description":{"kind":"markdown","value":"This class stores data for an attribute (such as vertex positions, face indices, normals, colors, UVs, and any custom attributes )\nassociated with a \n[object Object] | BufferGeometry\n, which allows for more efficient passing of data to the GPU\nWhen working with _vector-like_ data, the _`.fromBufferAttribute( attribute, index )`_ helper methods on\n\n[object Object] | Vector2\n,\n\n[object Object] | Vector3\n,\n\n[object Object] | Vector4\n, and\n\n[object Object] | Color\n classes may be helpful.\n\n[object Object] | BufferGeometry\n for details and a usage examples.\n: \nhttps ://threejs.org/examples/#webgl_buffergeometry | WebGL / BufferGeometry - Clean up Memory\n\nhttps ://threejs.org/docs/index.html#api/en/core/BufferAttribute | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/core/BufferAttribute.js | Source\n\nThis creates a new \n[object Object] | GLBufferAttribute\n object.\nMust be a `TypedArray`. Used to instantiate the buffer.\nThis array should have `itemSize * numVertices` elements, where numVertices is the number of vertices in the associated \n[object Object] | BufferGeometry\n.\nthe number of values of the \narray \n that should be associated with a particular vertex.\nFor instance, if this attribute is storing a 3-component vector (such as a _position_, _normal_, or _color_),\nthen itemSize should be `3`.\nApplies to integer data only.\nIndicates how the underlying data in the buffer maps to the values in the GLSL code.\nFor instance, if \narray \n is an instance of `UInt16Array`, and \nnormalized \n is true,\nthe values `0` - `+65535` in the array data will be mapped to `0.0f` - `+1.0f` in the GLSL attribute.\nAn `Int16Array` (signed) would map from `-32768` - `+32767` to `-1.0f` - `+1.0f`.\nIf normalized is false, the values will be converted to floats unmodified,\ni.e. `32767` becomes `32767.0f`.\nDefault `false`.\n`TypeError` When the \narray \n is not a `TypedArray`;"},"attributes":[{"name":"name"},{"name":"[name]"},{"name":"version"},{"name":"[version]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"count"},{"name":"[count]"},{"name":"transformDirection"},{"name":"[transformDirection]"},{"name":"array"},{"name":"[array]"},{"name":"itemSize"},{"name":"[itemSize]"},{"name":"usage"},{"name":"[usage]"},{"name":"gpuType"},{"name":"[gpuType]"},{"name":"normalized"},{"name":"[normalized]"},{"name":"onUploadCallback"},{"name":"[onUploadCallback]"},{"name":"onUpload"},{"name":"[onUpload]"},{"name":"clearUpdateRanges"},{"name":"[clearUpdateRanges]"},{"name":"copyAt"},{"name":"[copyAt]"},{"name":"copyArray"},{"name":"[copyArray]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-float16-buffer-attribute","description":{"kind":"markdown","value":"A \n[object Object] | BufferAttribute\n for \nhttps ://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Uint16Array: Uint16Array\n\n\nhttps ://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray#typedarray_objects | TypedArray\n\n[object Object] | BufferAttribute\n for details and for inherited methods and properties.\n\nhttps ://threejs.org/docs/index.html#api/en/core/bufferAttributeTypes/BufferAttributeTypes | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/core/BufferAttribute.js | Source\n\nThis creates a new \n[object Object] | Float16BufferAttribute\n object.\nThis can be a typed or untyped (normal) array or an integer length. An array value will be converted to `Uint16Array`.\nIf a length is given a new `TypedArray` will created, initialized with all elements set to zero.\nthe number of values of the \narray \n that should be associated with a particular vertex.\nFor instance, if this attribute is storing a 3-component vector (such as a _position_, _normal_, or _color_),\nthen itemSize should be `3`.\nApplies to integer data only.\nIndicates how the underlying data in the buffer maps to the values in the GLSL code.\nFor instance, if \narray \n is an instance of `UInt16Array`, and \nnormalized \n is true,\nthe values `0` - `+65535` in the array data will be mapped to `0.0f` - `+1.0f` in the GLSL attribute.\nAn `Int16Array` (signed) would map from `-32768` - `+32767` to `-1.0f` - `+1.0f`.\nIf normalized is false, the values will be converted to floats unmodified,\ni.e. `32767` becomes `32767.0f`.\nDefault `false`.\n\n[object Object] | BufferAttribute"},"attributes":[{"name":"name"},{"name":"[name]"},{"name":"version"},{"name":"[version]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"count"},{"name":"[count]"},{"name":"transformDirection"},{"name":"[transformDirection]"},{"name":"array"},{"name":"[array]"},{"name":"itemSize"},{"name":"[itemSize]"},{"name":"usage"},{"name":"[usage]"},{"name":"gpuType"},{"name":"[gpuType]"},{"name":"normalized"},{"name":"[normalized]"},{"name":"onUploadCallback"},{"name":"[onUploadCallback]"},{"name":"onUpload"},{"name":"[onUpload]"},{"name":"clearUpdateRanges"},{"name":"[clearUpdateRanges]"},{"name":"copyAt"},{"name":"[copyAt]"},{"name":"copyArray"},{"name":"[copyArray]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-float32-buffer-attribute","description":{"kind":"markdown","value":"A \n[object Object] | BufferAttribute\n for \nhttps ://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Float32Array: Float32Array\n\n\nhttps ://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray#typedarray_objects | TypedArray\n\n[object Object] | BufferAttribute\n for details and for inherited methods and properties.\n\nhttps ://threejs.org/docs/index.html#api/en/core/bufferAttributeTypes/BufferAttributeTypes | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/core/BufferAttribute.js | Source\n\nThis creates a new \n[object Object] | Float32BufferAttribute\n object.\nThis can be a typed or untyped (normal) array or an integer length. An array value will be converted to `Float32Array`.\nIf a length is given a new `TypedArray` will created, initialized with all elements set to zero.\nthe number of values of the \narray \n that should be associated with a particular vertex.\nFor instance, if this attribute is storing a 3-component vector (such as a _position_, _normal_, or _color_),\nthen itemSize should be `3`.\nApplies to integer data only.\nIndicates how the underlying data in the buffer maps to the values in the GLSL code.\nFor instance, if \narray \n is an instance of `UInt16Array`, and \nnormalized \n is true,\nthe values `0` - `+65535` in the array data will be mapped to `0.0f` - `+1.0f` in the GLSL attribute.\nAn `Int16Array` (signed) would map from `-32768` - `+32767` to `-1.0f` - `+1.0f`.\nIf normalized is false, the values will be converted to floats unmodified,\ni.e. `32767` becomes `32767.0f`.\nDefault `false`.\n\n[object Object] | BufferAttribute"},"attributes":[{"name":"name"},{"name":"[name]"},{"name":"version"},{"name":"[version]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"count"},{"name":"[count]"},{"name":"transformDirection"},{"name":"[transformDirection]"},{"name":"array"},{"name":"[array]"},{"name":"itemSize"},{"name":"[itemSize]"},{"name":"usage"},{"name":"[usage]"},{"name":"gpuType"},{"name":"[gpuType]"},{"name":"normalized"},{"name":"[normalized]"},{"name":"onUploadCallback"},{"name":"[onUploadCallback]"},{"name":"onUpload"},{"name":"[onUpload]"},{"name":"clearUpdateRanges"},{"name":"[clearUpdateRanges]"},{"name":"copyAt"},{"name":"[copyAt]"},{"name":"copyArray"},{"name":"[copyArray]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-int8-buffer-attribute","description":{"kind":"markdown","value":"A \n[object Object] | BufferAttribute\n for \nhttps ://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Int8Array: Int8Array\n\n\nhttps ://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray#typedarray_objects | TypedArray\n\n[object Object] | BufferAttribute\n for details and for inherited methods and properties.\n\nhttps ://threejs.org/docs/index.html#api/en/core/bufferAttributeTypes/BufferAttributeTypes | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/core/BufferAttribute.js | Source\n\nThis creates a new \n[object Object] | Int8BufferAttribute\n object.\nThis can be a typed or untyped (normal) array or an integer length. An array value will be converted to `Int8Array`.\nIf a length is given a new `TypedArray` will created, initialized with all elements set to zero.\nthe number of values of the \narray \n that should be associated with a particular vertex.\nFor instance, if this attribute is storing a 3-component vector (such as a _position_, _normal_, or _color_),\nthen itemSize should be `3`.\nApplies to integer data only.\nIndicates how the underlying data in the buffer maps to the values in the GLSL code.\nFor instance, if \narray \n is an instance of `UInt16Array`, and \nnormalized \n is true,\nthe values `0` - `+65535` in the array data will be mapped to `0.0f` - `+1.0f` in the GLSL attribute.\nAn `Int16Array` (signed) would map from `-32768` - `+32767` to `-1.0f` - `+1.0f`.\nIf normalized is false, the values will be converted to floats unmodified,\ni.e. `32767` becomes `32767.0f`.\nDefault `false`."},"attributes":[{"name":"name"},{"name":"[name]"},{"name":"version"},{"name":"[version]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"count"},{"name":"[count]"},{"name":"transformDirection"},{"name":"[transformDirection]"},{"name":"array"},{"name":"[array]"},{"name":"itemSize"},{"name":"[itemSize]"},{"name":"usage"},{"name":"[usage]"},{"name":"gpuType"},{"name":"[gpuType]"},{"name":"normalized"},{"name":"[normalized]"},{"name":"onUploadCallback"},{"name":"[onUploadCallback]"},{"name":"onUpload"},{"name":"[onUpload]"},{"name":"clearUpdateRanges"},{"name":"[clearUpdateRanges]"},{"name":"copyAt"},{"name":"[copyAt]"},{"name":"copyArray"},{"name":"[copyArray]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-int16-buffer-attribute","description":{"kind":"markdown","value":"A \n[object Object] | BufferAttribute\n for \nhttps ://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Int16Array: Int16Array\n\n\nhttps ://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray#typedarray_objects | TypedArray\n\n[object Object] | BufferAttribute\n for details and for inherited methods and properties.\n\nhttps ://threejs.org/docs/index.html#api/en/core/bufferAttributeTypes/BufferAttributeTypes | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/core/BufferAttribute.js | Source\n\nThis creates a new \n[object Object] | Int16BufferAttribute\n object.\nThis can be a typed or untyped (normal) array or an integer length. An array value will be converted to `Int16Array`.\nIf a length is given a new `TypedArray` will created, initialized with all elements set to zero.\nthe number of values of the \narray \n that should be associated with a particular vertex.\nFor instance, if this attribute is storing a 3-component vector (such as a _position_, _normal_, or _color_),\nthen itemSize should be `3`.\nApplies to integer data only.\nIndicates how the underlying data in the buffer maps to the values in the GLSL code.\nFor instance, if \narray \n is an instance of `UInt16Array`, and \nnormalized \n is true,\nthe values `0` - `+65535` in the array data will be mapped to `0.0f` - `+1.0f` in the GLSL attribute.\nAn `Int16Array` (signed) would map from `-32768` - `+32767` to `-1.0f` - `+1.0f`.\nIf normalized is false, the values will be converted to floats unmodified,\ni.e. `32767` becomes `32767.0f`.\nDefault `false`.\n\n[object Object] | BufferAttribute"},"attributes":[{"name":"name"},{"name":"[name]"},{"name":"version"},{"name":"[version]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"count"},{"name":"[count]"},{"name":"transformDirection"},{"name":"[transformDirection]"},{"name":"array"},{"name":"[array]"},{"name":"itemSize"},{"name":"[itemSize]"},{"name":"usage"},{"name":"[usage]"},{"name":"gpuType"},{"name":"[gpuType]"},{"name":"normalized"},{"name":"[normalized]"},{"name":"onUploadCallback"},{"name":"[onUploadCallback]"},{"name":"onUpload"},{"name":"[onUpload]"},{"name":"clearUpdateRanges"},{"name":"[clearUpdateRanges]"},{"name":"copyAt"},{"name":"[copyAt]"},{"name":"copyArray"},{"name":"[copyArray]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-int32-buffer-attribute","description":{"kind":"markdown","value":"A \n[object Object] | BufferAttribute\n for \nhttps ://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Int32Array: Int32Array\n\n\nhttps ://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray#typedarray_objects | TypedArray\n\n[object Object] | BufferAttribute\n for details and for inherited methods and properties.\n\nhttps ://threejs.org/docs/index.html#api/en/core/bufferAttributeTypes/BufferAttributeTypes | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/core/BufferAttribute.js | Source\n\nThis creates a new \n[object Object] | Int32BufferAttribute\n object.\nThis can be a typed or untyped (normal) array or an integer length. An array value will be converted to `Int32Array`.\nIf a length is given a new `TypedArray` will created, initialized with all elements set to zero.\nthe number of values of the \narray \n that should be associated with a particular vertex.\nFor instance, if this attribute is storing a 3-component vector (such as a _position_, _normal_, or _color_),\nthen itemSize should be `3`.\nApplies to integer data only.\nIndicates how the underlying data in the buffer maps to the values in the GLSL code.\nFor instance, if \narray \n is an instance of `UInt16Array`, and \nnormalized \n is true,\nthe values `0` - `+65535` in the array data will be mapped to `0.0f` - `+1.0f` in the GLSL attribute.\nAn `Int16Array` (signed) would map from `-32768` - `+32767` to `-1.0f` - `+1.0f`.\nIf normalized is false, the values will be converted to floats unmodified,\ni.e. `32767` becomes `32767.0f`.\nDefault `false`.\n\n[object Object] | BufferAttribute"},"attributes":[{"name":"name"},{"name":"[name]"},{"name":"version"},{"name":"[version]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"count"},{"name":"[count]"},{"name":"transformDirection"},{"name":"[transformDirection]"},{"name":"array"},{"name":"[array]"},{"name":"itemSize"},{"name":"[itemSize]"},{"name":"usage"},{"name":"[usage]"},{"name":"gpuType"},{"name":"[gpuType]"},{"name":"normalized"},{"name":"[normalized]"},{"name":"onUploadCallback"},{"name":"[onUploadCallback]"},{"name":"onUpload"},{"name":"[onUpload]"},{"name":"clearUpdateRanges"},{"name":"[clearUpdateRanges]"},{"name":"copyAt"},{"name":"[copyAt]"},{"name":"copyArray"},{"name":"[copyArray]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-unit8-buffer-attribute","description":{"kind":"markdown","value":"A \n[object Object] | BufferAttribute\n for \nhttps ://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Uint8Array: Uint8Array\n\n\nhttps ://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray#typedarray_objects | TypedArray\n\n[object Object] | BufferAttribute\n for details and for inherited methods and properties.\n\nhttps ://threejs.org/docs/index.html#api/en/core/bufferAttributeTypes/BufferAttributeTypes | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/core/BufferAttribute.js | Source\n\nThis creates a new \n[object Object] | Uint8BufferAttribute\n object.\nThis can be a typed or untyped (normal) array or an integer length. An array value will be converted to `Uint8Array`.\nIf a length is given a new `TypedArray` will created, initialized with all elements set to zero.\nthe number of values of the \narray \n that should be associated with a particular vertex.\nFor instance, if this attribute is storing a 3-component vector (such as a _position_, _normal_, or _color_),\nthen itemSize should be `3`.\nApplies to integer data only.\nIndicates how the underlying data in the buffer maps to the values in the GLSL code.\nFor instance, if \narray \n is an instance of `UInt16Array`, and \nnormalized \n is true,\nthe values `0` - `+65535` in the array data will be mapped to `0.0f` - `+1.0f` in the GLSL attribute.\nAn `Int16Array` (signed) would map from `-32768` - `+32767` to `-1.0f` - `+1.0f`.\nIf normalized is false, the values will be converted to floats unmodified,\ni.e. `32767` becomes `32767.0f`.\nDefault `false`.\n\n[object Object] | BufferAttribute"},"attributes":[{"name":"name"},{"name":"[name]"},{"name":"version"},{"name":"[version]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"count"},{"name":"[count]"},{"name":"transformDirection"},{"name":"[transformDirection]"},{"name":"array"},{"name":"[array]"},{"name":"itemSize"},{"name":"[itemSize]"},{"name":"usage"},{"name":"[usage]"},{"name":"gpuType"},{"name":"[gpuType]"},{"name":"normalized"},{"name":"[normalized]"},{"name":"onUploadCallback"},{"name":"[onUploadCallback]"},{"name":"onUpload"},{"name":"[onUpload]"},{"name":"clearUpdateRanges"},{"name":"[clearUpdateRanges]"},{"name":"copyAt"},{"name":"[copyAt]"},{"name":"copyArray"},{"name":"[copyArray]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-unit16-buffer-attribute","description":{"kind":"markdown","value":"A \n[object Object] | BufferAttribute\n for \nhttps ://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Uint16Array: Uint16Array\n\n\nhttps ://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray#typedarray_objects | TypedArray\n\n[object Object] | BufferAttribute\n for details and for inherited methods and properties.\n\nhttps ://threejs.org/docs/index.html#api/en/core/bufferAttributeTypes/BufferAttributeTypes | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/core/BufferAttribute.js | Source\n\nThis creates a new \n[object Object] | Uint16BufferAttribute\n object.\nThis can be a typed or untyped (normal) array or an integer length. An array value will be converted to `Uint16Array`.\nIf a length is given a new `TypedArray` will created, initialized with all elements set to zero.\nthe number of values of the \narray \n that should be associated with a particular vertex.\nFor instance, if this attribute is storing a 3-component vector (such as a _position_, _normal_, or _color_),\nthen itemSize should be `3`.\nApplies to integer data only.\nIndicates how the underlying data in the buffer maps to the values in the GLSL code.\nFor instance, if \narray \n is an instance of `UInt16Array`, and \nnormalized \n is true,\nthe values `0` - `+65535` in the array data will be mapped to `0.0f` - `+1.0f` in the GLSL attribute.\nAn `Int16Array` (signed) would map from `-32768` - `+32767` to `-1.0f` - `+1.0f`.\nIf normalized is false, the values will be converted to floats unmodified,\ni.e. `32767` becomes `32767.0f`.\nDefault `false`.\n\n[object Object] | BufferAttribute"},"attributes":[{"name":"name"},{"name":"[name]"},{"name":"version"},{"name":"[version]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"count"},{"name":"[count]"},{"name":"transformDirection"},{"name":"[transformDirection]"},{"name":"array"},{"name":"[array]"},{"name":"itemSize"},{"name":"[itemSize]"},{"name":"usage"},{"name":"[usage]"},{"name":"gpuType"},{"name":"[gpuType]"},{"name":"normalized"},{"name":"[normalized]"},{"name":"onUploadCallback"},{"name":"[onUploadCallback]"},{"name":"onUpload"},{"name":"[onUpload]"},{"name":"clearUpdateRanges"},{"name":"[clearUpdateRanges]"},{"name":"copyAt"},{"name":"[copyAt]"},{"name":"copyArray"},{"name":"[copyArray]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-unit32-buffer-attribute","description":{"kind":"markdown","value":"A \n[object Object] | BufferAttribute\n for \nhttps ://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Uint32Array: Uint32Array\n\n\nhttps ://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray#typedarray_objects | TypedArray\n\n[object Object] | BufferAttribute\n for details and for inherited methods and properties.\n\nhttps ://threejs.org/docs/index.html#api/en/core/bufferAttributeTypes/BufferAttributeTypes | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/core/BufferAttribute.js | Source\n\nThis creates a new \n[object Object] | Uint32BufferAttribute\n object.\nThis can be a typed or untyped (normal) array or an integer length. An array value will be converted to `Uint32Array`.\nIf a length is given a new `TypedArray` will created, initialized with all elements set to zero.\nthe number of values of the \narray \n that should be associated with a particular vertex.\nFor instance, if this attribute is storing a 3-component vector (such as a _position_, _normal_, or _color_),\nthen itemSize should be `3`.\nApplies to integer data only.\nIndicates how the underlying data in the buffer maps to the values in the GLSL code.\nFor instance, if \narray \n is an instance of `UInt16Array`, and \nnormalized \n is true,\nthe values `0` - `+65535` in the array data will be mapped to `0.0f` - `+1.0f` in the GLSL attribute.\nAn `Int16Array` (signed) would map from `-32768` - `+32767` to `-1.0f` - `+1.0f`.\nIf normalized is false, the values will be converted to floats unmodified,\ni.e. `32767` becomes `32767.0f`.\nDefault `false`.\n\n[object Object] | BufferAttribute"},"attributes":[{"name":"name"},{"name":"[name]"},{"name":"version"},{"name":"[version]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"count"},{"name":"[count]"},{"name":"transformDirection"},{"name":"[transformDirection]"},{"name":"array"},{"name":"[array]"},{"name":"itemSize"},{"name":"[itemSize]"},{"name":"usage"},{"name":"[usage]"},{"name":"gpuType"},{"name":"[gpuType]"},{"name":"normalized"},{"name":"[normalized]"},{"name":"onUploadCallback"},{"name":"[onUploadCallback]"},{"name":"onUpload"},{"name":"[onUpload]"},{"name":"clearUpdateRanges"},{"name":"[clearUpdateRanges]"},{"name":"copyAt"},{"name":"[copyAt]"},{"name":"copyArray"},{"name":"[copyArray]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-instanced-buffer-attribute","description":{"kind":"markdown","value":"An instanced version of \n[object Object] | BufferAttribute\n.\n\nhttps ://threejs.org/docs/index.html#api/en/core/InstancedBufferAttribute | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/core/InstancedBufferAttribute.js | Source\n\nCreate a new instance of \n[object Object] | InstancedBufferAttribute"},"attributes":[{"name":"name"},{"name":"[name]"},{"name":"version"},{"name":"[version]"},{"name":"needsUpdate"},{"name":"[needsUpdate]"},{"name":"count"},{"name":"[count]"},{"name":"transformDirection"},{"name":"[transformDirection]"},{"name":"array"},{"name":"[array]"},{"name":"itemSize"},{"name":"[itemSize]"},{"name":"usage"},{"name":"[usage]"},{"name":"gpuType"},{"name":"[gpuType]"},{"name":"normalized"},{"name":"[normalized]"},{"name":"onUploadCallback"},{"name":"[onUploadCallback]"},{"name":"onUpload"},{"name":"[onUpload]"},{"name":"clearUpdateRanges"},{"name":"[clearUpdateRanges]"},{"name":"copyAt"},{"name":"[copyAt]"},{"name":"copyArray"},{"name":"[copyArray]"},{"name":"meshPerAttribute"},{"name":"[meshPerAttribute]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-color","description":{"kind":"markdown","value":"Class representing a color.\n\nA Color instance is represented by RGB components in the linear <i>working color space</i>, which defaults to\n`LinearSRGBColorSpace`. Inputs conventionally using `SRGBColorSpace` (such as hexadecimals and CSS strings) are\nconverted to the working color space automatically.\n\n```\n// converted automatically from SRGBColorSpace to LinearSRGBColorSpace\nconst color = new THREE.Color().setHex( 0x112233 );\n```\n\nSource color spaces may be specified explicitly, to ensure correct conversions.\n\n```\n// assumed already LinearSRGBColorSpace; no conversion\nconst color = new THREE.Color().setRGB( 0.5, 0.5, 0.5 );\n\n// converted explicitly from SRGBColorSpace to LinearSRGBColorSpace\nconst color = new THREE.Color().setRGB( 0.5, 0.5, 0.5, SRGBColorSpace );\n```\n\nIf THREE.ColorManagement is disabled, no conversions occur. For details, see <i>Color management</i>.\n\nIterating through a Color instance will yield its components (r, g, b) in the corresponding order.\n\nundefined"},"attributes":[{"name":"iterator"},{"name":"[iterator]"},{"name":"sub"},{"name":"[sub]"},{"name":"multiply"},{"name":"[multiply]"},{"name":"multiplyScalar"},{"name":"[multiplyScalar]"},{"name":"lerp"},{"name":"[lerp]"},{"name":"equals"},{"name":"[equals]"},{"name":"fromBufferAttribute"},{"name":"[fromBufferAttribute]"},{"name":"r"},{"name":"[r]"},{"name":"g"},{"name":"[g]"},{"name":"b"},{"name":"[b]"},{"name":"copySRGBToLinear"},{"name":"[copySRGBToLinear]"},{"name":"copyLinearToSRGB"},{"name":"[copyLinearToSRGB]"},{"name":"convertSRGBToLinear"},{"name":"[convertSRGBToLinear]"},{"name":"convertLinearToSRGB"},{"name":"[convertLinearToSRGB]"},{"name":"offsetHSL"},{"name":"[offsetHSL]"},{"name":"lerpColors"},{"name":"[lerpColors]"},{"name":"lerpHSL"},{"name":"[lerpHSL]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-fog","description":{"kind":"markdown","value":"This class contains the parameters that define linear fog, i.e., that grows linearly denser with the distance.\n```typescript\nconst scene = new THREE.Scene();\nscene.fog = new THREE.Fog(0xcccccc, 10, 15);\n```\n\nhttps ://threejs.org/docs/index.html#api/en/scenes/Fog | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/scenes/Fog.js | Source\n\nThe color parameter is passed to the \n[object Object] | Color\n constructor to set the color property\nColor can be a hexadecimal integer or a CSS-style string.\nExpects a `Float`\nExpects a `Float`"},"attributes":[{"name":"near"},{"name":"[near]"},{"name":"far"},{"name":"[far]"},{"name":"name"},{"name":"[name]"},{"name":"color"},{"name":"[color]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-fog-exp2","description":{"kind":"markdown","value":"This class contains the parameters that define exponential squared fog, which gives a clear view near the camera and a faster than exponentially densening fog farther from the camera.\n```typescript\nconst scene = new THREE.Scene();\nscene.fog = new THREE.FogExp2(0xcccccc, 0.002);\n```\n: \nhttps ://threejs.org/examples/#webgl_geometry_terrain | webgl geometry terrain\n\nhttps ://threejs.org/docs/index.html#api/en/scenes/FogExp2 | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/scenes/FogExp2.js | Source\n\nThe color parameter is passed to the \n[object Object] | Color\n constructor to set the color property\nColor can be a hexadecimal integer or a CSS-style string.\nExpects a `Float`"},"attributes":[{"name":"name"},{"name":"[name]"},{"name":"color"},{"name":"[color]"},{"name":"density"},{"name":"[density]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]},{"name":"ngt-shape","description":{"kind":"markdown","value":"Defines an arbitrary 2d \nShape \n plane using paths with optional holes\nIt can be used with \n[object Object] | ExtrudeGeometry\n, \n[object Object] | ShapeGeometry\n, to get points, or to get triangulated faces.\n```typescript\nconst heartShape = new THREE.Shape();\nheartShape.moveTo(25, 25);\nheartShape.bezierCurveTo(25, 25, 20, 0, 0, 0);\nheartShape.bezierCurveTo(-30, 0, -30, 35, -30, 35);\nheartShape.bezierCurveTo(-30, 55, -10, 77, 25, 95);\nheartShape.bezierCurveTo(60, 77, 80, 55, 80, 35);\nheartShape.bezierCurveTo(80, 35, 80, 0, 50, 0);\nheartShape.bezierCurveTo(35, 0, 25, 25, 25, 25);\nconst extrudeSettings = {\n depth: 8,\n bevelEnabled: true,\n bevelSegments: 2,\n steps: 2,\n bevelSize: 1,\n bevelThickness: 1\n};\nconst geometry = new THREE.ExtrudeGeometry(heartShape, extrudeSettings);\nconst mesh = new THREE.Mesh(geometry, new THREE.MeshPhongMaterial());\n```\n: \nhttps ://threejs.org/examples/#webgl_geometry_shapes | geometry / shapes \n: \nhttps ://threejs.org/examples/#webgl_geometry_extrude_shapes | geometry / extrude / shapes \n: \nhttps ://threejs.org/examples/#webgl_geometry_extrude_shapes2 | geometry / extrude / shapes2 \n\nhttps ://threejs.org/docs/index.html#api/en/extras/core/Shape | Official Documentation\n\nhttps ://github.com/mrdoob/three.js/blob/master/src/extras/core/Shape.js | Source\n\nCreates a \nShape \n from the points\nThe first point defines the offset, then successive points are added to the \n[object Object] | curves\n array as \n[object Object] | LineCurves\n.\nIf no points are specified, an empty \nShape \n is created and the \n.currentPoint\n is set to the origin.\nArray of \nVector2 | Vector2s\n."},"attributes":[{"name":"fromJSON"},{"name":"[fromJSON]"},{"name":"holes"},{"name":"[holes]"},{"name":"extractPoints"},{"name":"[extractPoints]"},{"name":"currentPoint"},{"name":"[currentPoint]"},{"name":"absarc"},{"name":"[absarc]"},{"name":"absellipse"},{"name":"[absellipse]"},{"name":"arc"},{"name":"[arc]"},{"name":"bezierCurveTo"},{"name":"[bezierCurveTo]"},{"name":"ellipse"},{"name":"[ellipse]"},{"name":"lineTo"},{"name":"[lineTo]"},{"name":"moveTo"},{"name":"[moveTo]"},{"name":"quadraticCurveTo"},{"name":"[quadraticCurveTo]"},{"name":"splineThru"},{"name":"[splineThru]"},{"name":"curves"},{"name":"[curves]"},{"name":"autoClose"},{"name":"[autoClose]"},{"name":"closePath"},{"name":"[closePath]"},{"name":"arcLengthDivisions"},{"name":"[arcLengthDivisions]"},{"name":"computeFrenetFrames"},{"name":"[computeFrenetFrames]"},{"name":"attach","description":"Property to attach to parent. Can be dotted path"},{"name":"[attach]","description":"An array of paths to attach to parent. Can also be an NgtAttachFunction"},{"name":"[parameters]","description":"An object of options to pass to the instance"},{"name":"(beforeRender)","description":"Register an event to be run in animation loop"},{"name":"(attached)","description":"Register an event to be invoked after this node is attached to the parent"},{"name":"(updated)","description":"Register an event to be invoked after this node's properties are updated"}]}]}
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