angular-three 1.9.3 → 1.9.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/esm2020/lib/canvas.mjs +2 -4
- package/esm2020/lib/renderer/renderer.mjs +6 -11
- package/esm2020/lib/stores/rx-store.mjs +5 -3
- package/fesm2015/angular-three.mjs +11 -15
- package/fesm2015/angular-three.mjs.map +1 -1
- package/fesm2020/angular-three.mjs +10 -15
- package/fesm2020/angular-three.mjs.map +1 -1
- package/lib/renderer/renderer.d.ts +0 -5
- package/package.json +3 -3
- package/plugin/package.json +2 -3
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@@ -546,8 +546,10 @@ class NgtRxStore extends RxState {
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Object.defineProperty(this, 'get', {
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get: () => {
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return (...args) => {
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-
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-
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if (args.length === 0) {
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return originalGet() ?? {};
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}
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return originalGet(...args);
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};
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},
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});
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@@ -2000,20 +2002,15 @@ class NgtRendererStore {
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class NgtRendererFactory {
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constructor() {
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this.delegateRendererFactory = inject(RendererFactory2, { skipSelf: true });
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2003
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this.cdr = inject(ChangeDetectorRef);
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this.store = inject(NgtStore);
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this.catalogue = inject(NGT_CATALOGUE);
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this.compoundPrefixes = inject(NGT_COMPOUND_PREFIXES);
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this.document = inject(DOCUMENT);
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this.rendererMap = new Map();
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this.routedSet = new Set();
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this.portals = [];
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this.rendererStore = new NgtRendererStore({
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store:
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cdr:
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portals:
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compoundPrefixes:
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document:
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store: inject(NgtStore),
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cdr: inject(ChangeDetectorRef),
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portals: [],
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compoundPrefixes: inject(NGT_COMPOUND_PREFIXES),
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document: inject(DOCUMENT),
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});
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}
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createRenderer(hostElement, type) {
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@@ -2568,9 +2565,7 @@ class NgtCanvas extends NgtRxStore {
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compoundPrefixes: this.compoundPrefixes,
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}),
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], this.envInjector);
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this.glRef = this.glAnchor.createComponent(this.sceneGraph, {
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environmentInjector: this.glEnvInjector,
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});
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this.glRef = this.glAnchor.createComponent(this.sceneGraph, { environmentInjector: this.glEnvInjector });
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this.glRef.changeDetectorRef.detach();
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this.setSceneGraphInputs();
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// here, we override the detectChanges to also call detectChanges on the ComponentRef
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