angular-three 0.0.7 → 1.0.0-beta.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (441) hide show
  1. package/esm2020/angular-three.mjs +1 -1
  2. package/esm2020/index.mjs +2 -35
  3. package/esm2020/lib/canvas.mjs +141 -128
  4. package/esm2020/lib/di/catalogue.mjs +7 -0
  5. package/esm2020/lib/directives/args.mjs +37 -17
  6. package/esm2020/lib/directives/repeat.mjs +5 -8
  7. package/esm2020/lib/events.mjs +341 -52
  8. package/esm2020/lib/loader.mjs +55 -0
  9. package/esm2020/lib/loop.mjs +137 -0
  10. package/esm2020/lib/renderer/di.mjs +3 -0
  11. package/esm2020/lib/renderer/enums.mjs +2 -0
  12. package/esm2020/lib/renderer/provider.mjs +19 -0
  13. package/esm2020/lib/renderer/renderer.mjs +293 -0
  14. package/esm2020/lib/renderer/state.mjs +350 -0
  15. package/esm2020/lib/renderer/utils.mjs +177 -0
  16. package/esm2020/lib/stores/rx-store.mjs +99 -0
  17. package/esm2020/lib/stores/store.mjs +190 -239
  18. package/esm2020/lib/types.mjs +1 -1
  19. package/esm2020/lib/utils/apply-props.mjs +37 -80
  20. package/esm2020/lib/utils/attach.mjs +29 -0
  21. package/esm2020/lib/utils/instance.mjs +43 -28
  22. package/esm2020/lib/utils/is.mjs +7 -11
  23. package/esm2020/lib/utils/make.mjs +30 -10
  24. package/esm2020/lib/utils/update.mjs +37 -0
  25. package/esm2020/lib/web/events.mjs +68 -0
  26. package/fesm2015/angular-three.mjs +2053 -2046
  27. package/fesm2015/angular-three.mjs.map +1 -1
  28. package/fesm2020/angular-three.mjs +2003 -1990
  29. package/fesm2020/angular-three.mjs.map +1 -1
  30. package/index.d.ts +1 -34
  31. package/lib/canvas.d.ts +29 -28
  32. package/lib/di/catalogue.d.ts +3 -0
  33. package/lib/directives/args.d.ts +8 -12
  34. package/lib/events.d.ts +7 -2
  35. package/lib/loader.d.ts +15 -0
  36. package/lib/{utils/loop.d.ts → loop.d.ts} +7 -6
  37. package/lib/renderer/di.d.ts +2 -0
  38. package/lib/renderer/enums.d.ts +25 -0
  39. package/lib/renderer/provider.d.ts +25 -0
  40. package/lib/renderer/renderer.d.ts +49 -0
  41. package/lib/renderer/state.d.ts +59 -0
  42. package/lib/renderer/utils.d.ts +20 -0
  43. package/lib/stores/rx-store.d.ts +17 -0
  44. package/lib/stores/store.d.ts +6 -23
  45. package/lib/types.d.ts +182 -191
  46. package/lib/utils/apply-props.d.ts +2 -6
  47. package/lib/utils/attach.d.ts +3 -0
  48. package/lib/utils/instance.d.ts +3 -3
  49. package/lib/utils/is.d.ts +6 -10
  50. package/lib/utils/make.d.ts +5 -2
  51. package/lib/utils/update.d.ts +4 -0
  52. package/lib/web/events.d.ts +4 -0
  53. package/package.json +30 -99
  54. package/attributes/README.md +0 -3
  55. package/attributes/index.d.ts +0 -22
  56. package/attributes/lib/buffer-attribute/buffer-attribute.d.ts +0 -8
  57. package/attributes/lib/color-attribute/color-attribute.d.ts +0 -8
  58. package/attributes/lib/common.d.ts +0 -1
  59. package/attributes/lib/float16-buffer-attribute/float16-buffer-attribute.d.ts +0 -8
  60. package/attributes/lib/float32-buffer-attribute/float32-buffer-attribute.d.ts +0 -8
  61. package/attributes/lib/float64-buffer-attribute/float64-buffer-attribute.d.ts +0 -8
  62. package/attributes/lib/fog-attribute/fog-attribute.d.ts +0 -8
  63. package/attributes/lib/fog-exp2-attribute/fog-exp2-attribute.d.ts +0 -8
  64. package/attributes/lib/instanced-buffer-attribute/instanced-buffer-attribute.d.ts +0 -8
  65. package/attributes/lib/int16-buffer-attribute/int16-buffer-attribute.d.ts +0 -8
  66. package/attributes/lib/int32-buffer-attribute/int32-buffer-attribute.d.ts +0 -8
  67. package/attributes/lib/int8-buffer-attribute/int8-buffer-attribute.d.ts +0 -8
  68. package/attributes/lib/interleaved-buffer-attribute/interleaved-buffer-attribute.d.ts +0 -8
  69. package/attributes/lib/matrix3-attribute/matrix3-attribute.d.ts +0 -8
  70. package/attributes/lib/matrix4-attribute/matrix4-attribute.d.ts +0 -8
  71. package/attributes/lib/uint16-buffer-attribute/uint16-buffer-attribute.d.ts +0 -8
  72. package/attributes/lib/uint32-buffer-attribute/uint32-buffer-attribute.d.ts +0 -8
  73. package/attributes/lib/uint8-buffer-attribute/uint8-buffer-attribute.d.ts +0 -8
  74. package/attributes/lib/uint8-clamped-buffer-attribute/uint8-clamped-buffer-attribute.d.ts +0 -8
  75. package/attributes/lib/value-attribute/value-attribute.d.ts +0 -8
  76. package/attributes/lib/vector2-attribute/vector2-attribute.d.ts +0 -8
  77. package/attributes/lib/vector3-attribute/vector3-attribute.d.ts +0 -8
  78. package/attributes/lib/vector4-attribute/vector4-attribute.d.ts +0 -8
  79. package/audios/README.md +0 -3
  80. package/audios/index.d.ts +0 -3
  81. package/audios/lib/audio/audio.d.ts +0 -49
  82. package/audios/lib/audio-listener/audio-listener.d.ts +0 -35
  83. package/audios/lib/common.d.ts +0 -3
  84. package/audios/lib/positional-audio/positional-audio.d.ts +0 -49
  85. package/cameras/README.md +0 -3
  86. package/cameras/index.d.ts +0 -5
  87. package/cameras/lib/array-camera/array-camera.d.ts +0 -56
  88. package/cameras/lib/common.d.ts +0 -3
  89. package/cameras/lib/cube-camera/cube-camera.d.ts +0 -36
  90. package/cameras/lib/orthographic-camera/orthographic-camera.d.ts +0 -54
  91. package/cameras/lib/perspective-camera/perspective-camera.d.ts +0 -55
  92. package/cameras/lib/stereo-camera/stereo-camera.d.ts +0 -42
  93. package/esm2020/attributes/angular-three-attributes.mjs +0 -5
  94. package/esm2020/attributes/index.mjs +0 -24
  95. package/esm2020/attributes/lib/buffer-attribute/buffer-attribute.mjs +0 -26
  96. package/esm2020/attributes/lib/color-attribute/color-attribute.mjs +0 -26
  97. package/esm2020/attributes/lib/common.mjs +0 -13
  98. package/esm2020/attributes/lib/float16-buffer-attribute/float16-buffer-attribute.mjs +0 -26
  99. package/esm2020/attributes/lib/float32-buffer-attribute/float32-buffer-attribute.mjs +0 -26
  100. package/esm2020/attributes/lib/float64-buffer-attribute/float64-buffer-attribute.mjs +0 -26
  101. package/esm2020/attributes/lib/fog-attribute/fog-attribute.mjs +0 -26
  102. package/esm2020/attributes/lib/fog-exp2-attribute/fog-exp2-attribute.mjs +0 -26
  103. package/esm2020/attributes/lib/instanced-buffer-attribute/instanced-buffer-attribute.mjs +0 -26
  104. package/esm2020/attributes/lib/int16-buffer-attribute/int16-buffer-attribute.mjs +0 -26
  105. package/esm2020/attributes/lib/int32-buffer-attribute/int32-buffer-attribute.mjs +0 -26
  106. package/esm2020/attributes/lib/int8-buffer-attribute/int8-buffer-attribute.mjs +0 -26
  107. package/esm2020/attributes/lib/interleaved-buffer-attribute/interleaved-buffer-attribute.mjs +0 -30
  108. package/esm2020/attributes/lib/matrix3-attribute/matrix3-attribute.mjs +0 -26
  109. package/esm2020/attributes/lib/matrix4-attribute/matrix4-attribute.mjs +0 -26
  110. package/esm2020/attributes/lib/uint16-buffer-attribute/uint16-buffer-attribute.mjs +0 -26
  111. package/esm2020/attributes/lib/uint32-buffer-attribute/uint32-buffer-attribute.mjs +0 -26
  112. package/esm2020/attributes/lib/uint8-buffer-attribute/uint8-buffer-attribute.mjs +0 -26
  113. package/esm2020/attributes/lib/uint8-clamped-buffer-attribute/uint8-clamped-buffer-attribute.mjs +0 -26
  114. package/esm2020/attributes/lib/value-attribute/value-attribute.mjs +0 -28
  115. package/esm2020/attributes/lib/vector2-attribute/vector2-attribute.mjs +0 -26
  116. package/esm2020/attributes/lib/vector3-attribute/vector3-attribute.mjs +0 -26
  117. package/esm2020/attributes/lib/vector4-attribute/vector4-attribute.mjs +0 -26
  118. package/esm2020/audios/angular-three-audios.mjs +0 -5
  119. package/esm2020/audios/index.mjs +0 -5
  120. package/esm2020/audios/lib/audio/audio.mjs +0 -45
  121. package/esm2020/audios/lib/audio-listener/audio-listener.mjs +0 -38
  122. package/esm2020/audios/lib/common.mjs +0 -54
  123. package/esm2020/audios/lib/positional-audio/positional-audio.mjs +0 -45
  124. package/esm2020/cameras/angular-three-cameras.mjs +0 -5
  125. package/esm2020/cameras/index.mjs +0 -7
  126. package/esm2020/cameras/lib/array-camera/array-camera.mjs +0 -44
  127. package/esm2020/cameras/lib/common.mjs +0 -54
  128. package/esm2020/cameras/lib/cube-camera/cube-camera.mjs +0 -30
  129. package/esm2020/cameras/lib/orthographic-camera/orthographic-camera.mjs +0 -42
  130. package/esm2020/cameras/lib/perspective-camera/perspective-camera.mjs +0 -43
  131. package/esm2020/cameras/lib/stereo-camera/stereo-camera.mjs +0 -38
  132. package/esm2020/geometries/angular-three-geometries.mjs +0 -5
  133. package/esm2020/geometries/index.mjs +0 -25
  134. package/esm2020/geometries/lib/box-geometry/box-geometry.mjs +0 -26
  135. package/esm2020/geometries/lib/buffer-geometry/buffer-geometry.mjs +0 -26
  136. package/esm2020/geometries/lib/capsule-geometry/capsule-geometry.mjs +0 -26
  137. package/esm2020/geometries/lib/circle-geometry/circle-geometry.mjs +0 -26
  138. package/esm2020/geometries/lib/common.mjs +0 -13
  139. package/esm2020/geometries/lib/cone-geometry/cone-geometry.mjs +0 -26
  140. package/esm2020/geometries/lib/cylinder-geometry/cylinder-geometry.mjs +0 -26
  141. package/esm2020/geometries/lib/dodecahedron-geometry/dodecahedron-geometry.mjs +0 -26
  142. package/esm2020/geometries/lib/edges-geometry/edges-geometry.mjs +0 -26
  143. package/esm2020/geometries/lib/extrude-geometry/extrude-geometry.mjs +0 -26
  144. package/esm2020/geometries/lib/icosahedron-geometry/icosahedron-geometry.mjs +0 -26
  145. package/esm2020/geometries/lib/instanced-buffer-geometry/instanced-buffer-geometry.mjs +0 -26
  146. package/esm2020/geometries/lib/lathe-geometry/lathe-geometry.mjs +0 -26
  147. package/esm2020/geometries/lib/octahedron-geometry/octahedron-geometry.mjs +0 -26
  148. package/esm2020/geometries/lib/plane-geometry/plane-geometry.mjs +0 -26
  149. package/esm2020/geometries/lib/polyhedron-geometry/polyhedron-geometry.mjs +0 -26
  150. package/esm2020/geometries/lib/ring-geometry/ring-geometry.mjs +0 -26
  151. package/esm2020/geometries/lib/shape-geometry/shape-geometry.mjs +0 -26
  152. package/esm2020/geometries/lib/sphere-geometry/sphere-geometry.mjs +0 -26
  153. package/esm2020/geometries/lib/tetrahedron-geometry/tetrahedron-geometry.mjs +0 -26
  154. package/esm2020/geometries/lib/torus-geometry/torus-geometry.mjs +0 -26
  155. package/esm2020/geometries/lib/torus-knot-geometry/torus-knot-geometry.mjs +0 -26
  156. package/esm2020/geometries/lib/tube-geometry/tube-geometry.mjs +0 -26
  157. package/esm2020/geometries/lib/wireframe-geometry/wireframe-geometry.mjs +0 -26
  158. package/esm2020/helpers/angular-three-helpers.mjs +0 -5
  159. package/esm2020/helpers/index.mjs +0 -15
  160. package/esm2020/helpers/lib/arrow-helper/arrow-helper.mjs +0 -26
  161. package/esm2020/helpers/lib/axes-helper/axes-helper.mjs +0 -26
  162. package/esm2020/helpers/lib/box-helper/box-helper.mjs +0 -36
  163. package/esm2020/helpers/lib/box3-helper/box3-helper.mjs +0 -36
  164. package/esm2020/helpers/lib/camera-helper/camera-helper.mjs +0 -36
  165. package/esm2020/helpers/lib/common.mjs +0 -13
  166. package/esm2020/helpers/lib/directional-light-helper/directional-light-helper.mjs +0 -36
  167. package/esm2020/helpers/lib/grid-helper/grid-helper.mjs +0 -26
  168. package/esm2020/helpers/lib/hemisphere-light-helper/hemisphere-light-helper.mjs +0 -36
  169. package/esm2020/helpers/lib/plane-helper/plane-helper.mjs +0 -36
  170. package/esm2020/helpers/lib/point-light-helper/point-light-helper.mjs +0 -36
  171. package/esm2020/helpers/lib/polar-grid-helper/polar-grid-helper.mjs +0 -26
  172. package/esm2020/helpers/lib/skeleton-helper/skeleton-helper.mjs +0 -36
  173. package/esm2020/helpers/lib/spot-light-helper/spot-light-helper.mjs +0 -36
  174. package/esm2020/lib/di/resize.mjs +0 -19
  175. package/esm2020/lib/di/window.mjs +0 -13
  176. package/esm2020/lib/directives/cursor.mjs +0 -35
  177. package/esm2020/lib/instance.mjs +0 -368
  178. package/esm2020/lib/pipes/math.mjs +0 -15
  179. package/esm2020/lib/pipes/pi.mjs +0 -14
  180. package/esm2020/lib/pipes/radian.mjs +0 -14
  181. package/esm2020/lib/pipes/side.mjs +0 -22
  182. package/esm2020/lib/ref.mjs +0 -15
  183. package/esm2020/lib/services/loader.mjs +0 -45
  184. package/esm2020/lib/services/resize.mjs +0 -127
  185. package/esm2020/lib/stores/component-store.mjs +0 -137
  186. package/esm2020/lib/utils/build-graph.mjs +0 -15
  187. package/esm2020/lib/utils/camera.mjs +0 -28
  188. package/esm2020/lib/utils/capitalize.mjs +0 -4
  189. package/esm2020/lib/utils/check-update.mjs +0 -22
  190. package/esm2020/lib/utils/events.mjs +0 -353
  191. package/esm2020/lib/utils/get-instance-local-state.mjs +0 -6
  192. package/esm2020/lib/utils/inject.mjs +0 -18
  193. package/esm2020/lib/utils/loop.mjs +0 -139
  194. package/esm2020/lib/utils/mutate.mjs +0 -24
  195. package/esm2020/lib/utils/proxy.mjs +0 -99
  196. package/esm2020/lib/utils/renderer.mjs +0 -15
  197. package/esm2020/lights/angular-three-lights.mjs +0 -5
  198. package/esm2020/lights/index.mjs +0 -11
  199. package/esm2020/lights/lib/ambient-light/ambient-light.mjs +0 -30
  200. package/esm2020/lights/lib/ambient-light-probe/ambient-light-probe.mjs +0 -30
  201. package/esm2020/lights/lib/common.mjs +0 -54
  202. package/esm2020/lights/lib/directional-light/directional-light.mjs +0 -30
  203. package/esm2020/lights/lib/hemisphere-light/hemisphere-light.mjs +0 -30
  204. package/esm2020/lights/lib/hemisphere-light-probe/hemisphere-light-probe.mjs +0 -30
  205. package/esm2020/lights/lib/light-probe/light-probe.mjs +0 -30
  206. package/esm2020/lights/lib/point-light/point-light.mjs +0 -30
  207. package/esm2020/lights/lib/rect-area-light/rect-area-light.mjs +0 -30
  208. package/esm2020/lights/lib/spot-light/spot-light.mjs +0 -42
  209. package/esm2020/materials/angular-three-materials.mjs +0 -5
  210. package/esm2020/materials/index.mjs +0 -19
  211. package/esm2020/materials/lib/common.mjs +0 -13
  212. package/esm2020/materials/lib/line-basic-material/line-basic-material.mjs +0 -77
  213. package/esm2020/materials/lib/line-dashed-material/line-dashed-material.mjs +0 -80
  214. package/esm2020/materials/lib/mesh-basic-material/mesh-basic-material.mjs +0 -89
  215. package/esm2020/materials/lib/mesh-depth-material/mesh-depth-material.mjs +0 -80
  216. package/esm2020/materials/lib/mesh-distance-material/mesh-distance-material.mjs +0 -80
  217. package/esm2020/materials/lib/mesh-lambert-material/mesh-lambert-material.mjs +0 -100
  218. package/esm2020/materials/lib/mesh-matcap-material/mesh-matcap-material.mjs +0 -86
  219. package/esm2020/materials/lib/mesh-normal-material/mesh-normal-material.mjs +0 -83
  220. package/esm2020/materials/lib/mesh-phong-material/mesh-phong-material.mjs +0 -103
  221. package/esm2020/materials/lib/mesh-physical-material/mesh-physical-material.mjs +0 -119
  222. package/esm2020/materials/lib/mesh-standard-material/mesh-standard-material.mjs +0 -100
  223. package/esm2020/materials/lib/mesh-toon-material/mesh-toon-material.mjs +0 -96
  224. package/esm2020/materials/lib/points-material/points-material.mjs +0 -78
  225. package/esm2020/materials/lib/raw-shader-material/raw-shader-material.mjs +0 -83
  226. package/esm2020/materials/lib/shader-material/shader-material.mjs +0 -83
  227. package/esm2020/materials/lib/shadow-material/shadow-material.mjs +0 -74
  228. package/esm2020/materials/lib/sprite-material/sprite-material.mjs +0 -78
  229. package/esm2020/objects/angular-three-objects.mjs +0 -5
  230. package/esm2020/objects/index.mjs +0 -14
  231. package/esm2020/objects/lib/bone/bone.mjs +0 -27
  232. package/esm2020/objects/lib/common.mjs +0 -54
  233. package/esm2020/objects/lib/group/group.mjs +0 -27
  234. package/esm2020/objects/lib/instanced-mesh/instanced-mesh.mjs +0 -40
  235. package/esm2020/objects/lib/line/line.mjs +0 -30
  236. package/esm2020/objects/lib/line-loop/line-loop.mjs +0 -30
  237. package/esm2020/objects/lib/line-segments/line-segments.mjs +0 -30
  238. package/esm2020/objects/lib/lod/lod.mjs +0 -30
  239. package/esm2020/objects/lib/mesh/mesh.mjs +0 -30
  240. package/esm2020/objects/lib/points/points.mjs +0 -30
  241. package/esm2020/objects/lib/skeleton/skeleton.mjs +0 -41
  242. package/esm2020/objects/lib/skinned-mesh/skinned-mesh.mjs +0 -39
  243. package/esm2020/objects/lib/sprite/sprite.mjs +0 -30
  244. package/esm2020/primitives/angular-three-primitives.mjs +0 -5
  245. package/esm2020/primitives/index.mjs +0 -3
  246. package/esm2020/primitives/lib/common.mjs +0 -54
  247. package/esm2020/primitives/lib/object-primitive/object-primitive.mjs +0 -27
  248. package/esm2020/primitives/lib/primitive/primitive.mjs +0 -38
  249. package/esm2020/stats/angular-three-stats.mjs +0 -5
  250. package/esm2020/stats/index.mjs +0 -2
  251. package/esm2020/stats/lib/stats/stats.mjs +0 -54
  252. package/esm2020/textures/angular-three-textures.mjs +0 -5
  253. package/esm2020/textures/index.mjs +0 -12
  254. package/esm2020/textures/lib/canvas-texture/canvas-texture.mjs +0 -26
  255. package/esm2020/textures/lib/common.mjs +0 -13
  256. package/esm2020/textures/lib/compressed-array-texture/compressed-array-texture.mjs +0 -26
  257. package/esm2020/textures/lib/compressed-texture/compressed-texture.mjs +0 -26
  258. package/esm2020/textures/lib/cube-texture/cube-texture.mjs +0 -26
  259. package/esm2020/textures/lib/data-array-texture/data-array-texture.mjs +0 -26
  260. package/esm2020/textures/lib/data-texture/data-texture.mjs +0 -26
  261. package/esm2020/textures/lib/data3-dtexture/data3-dtexture.mjs +0 -26
  262. package/esm2020/textures/lib/depth-texture/depth-texture.mjs +0 -26
  263. package/esm2020/textures/lib/framebuffer-texture/framebuffer-texture.mjs +0 -26
  264. package/esm2020/textures/lib/video-texture/video-texture.mjs +0 -26
  265. package/fesm2015/angular-three-attributes.mjs +0 -475
  266. package/fesm2015/angular-three-attributes.mjs.map +0 -1
  267. package/fesm2015/angular-three-audios.mjs +0 -179
  268. package/fesm2015/angular-three-audios.mjs.map +0 -1
  269. package/fesm2015/angular-three-cameras.mjs +0 -236
  270. package/fesm2015/angular-three-cameras.mjs.map +0 -1
  271. package/fesm2015/angular-three-geometries.mjs +0 -488
  272. package/fesm2015/angular-three-geometries.mjs.map +0 -1
  273. package/fesm2015/angular-three-helpers.mjs +0 -378
  274. package/fesm2015/angular-three-helpers.mjs.map +0 -1
  275. package/fesm2015/angular-three-lights.mjs +0 -297
  276. package/fesm2015/angular-three-lights.mjs.map +0 -1
  277. package/fesm2015/angular-three-materials.mjs +0 -1415
  278. package/fesm2015/angular-three-materials.mjs.map +0 -1
  279. package/fesm2015/angular-three-objects.mjs +0 -381
  280. package/fesm2015/angular-three-objects.mjs.map +0 -1
  281. package/fesm2015/angular-three-primitives.mjs +0 -120
  282. package/fesm2015/angular-three-primitives.mjs.map +0 -1
  283. package/fesm2015/angular-three-stats.mjs +0 -62
  284. package/fesm2015/angular-three-stats.mjs.map +0 -1
  285. package/fesm2015/angular-three-textures.mjs +0 -228
  286. package/fesm2015/angular-three-textures.mjs.map +0 -1
  287. package/fesm2020/angular-three-attributes.mjs +0 -475
  288. package/fesm2020/angular-three-attributes.mjs.map +0 -1
  289. package/fesm2020/angular-three-audios.mjs +0 -179
  290. package/fesm2020/angular-three-audios.mjs.map +0 -1
  291. package/fesm2020/angular-three-cameras.mjs +0 -236
  292. package/fesm2020/angular-three-cameras.mjs.map +0 -1
  293. package/fesm2020/angular-three-geometries.mjs +0 -488
  294. package/fesm2020/angular-three-geometries.mjs.map +0 -1
  295. package/fesm2020/angular-three-helpers.mjs +0 -378
  296. package/fesm2020/angular-three-helpers.mjs.map +0 -1
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  347. package/helpers/lib/point-light-helper/point-light-helper.d.ts +0 -8
  348. package/helpers/lib/polar-grid-helper/polar-grid-helper.d.ts +0 -8
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  426. package/stats/README.md +0 -3
  427. package/stats/index.d.ts +0 -1
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  429. package/textures/README.md +0 -3
  430. package/textures/index.d.ts +0 -10
  431. package/textures/lib/canvas-texture/canvas-texture.d.ts +0 -8
  432. package/textures/lib/common.d.ts +0 -1
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@@ -1,9 +0,0 @@
1
- import { InjectionToken, InjectOptions, Provider } from '@angular/core';
2
- export declare function createInjection<TTokenValue, TProvideValue = TTokenValue extends object ? Partial<TTokenValue> : TTokenValue>(description: string, { defaultValueOrFactory, provideValueFactory, }?: {
3
- defaultValueOrFactory?: TTokenValue | (() => TTokenValue);
4
- provideValueFactory?: (value: TProvideValue) => TTokenValue;
5
- }): [
6
- injectFn: (options?: InjectOptions) => TTokenValue,
7
- provideFn: (value: TProvideValue) => Provider,
8
- token: InjectionToken<TTokenValue>
9
- ];
@@ -1,2 +0,0 @@
1
- import type { NgtAnyRecord } from '../types';
2
- export declare function mutate<T extends NgtAnyRecord>(object: T, value: unknown, paths?: string[]): void;
@@ -1,7 +0,0 @@
1
- import { NgtInstance } from '../instance';
2
- import { NgtAttachFunction, NgtStateFactory } from '../types';
3
- export declare function proxify<T extends object>(instance: T, proxifyOptions?: {
4
- attach?: string | string[] | NgtAttachFunction<T>;
5
- created?: (instance: T, stateFactory: NgtStateFactory, ngtInstance: NgtInstance) => void;
6
- primitive?: boolean;
7
- }): T;
@@ -1,3 +0,0 @@
1
- import * as THREE from 'three';
2
- import type { NgtGLOptions } from '../types';
3
- export declare function createRenderer(glOptions: NgtGLOptions, canvasElement: HTMLCanvasElement): THREE.WebGLRenderer;
package/lights/README.md DELETED
@@ -1,3 +0,0 @@
1
- # angular-three/lights
2
-
3
- Secondary entry point of `angular-three`. It can be used by importing from `angular-three/lights`.
package/lights/index.d.ts DELETED
@@ -1,9 +0,0 @@
1
- export * from './lib/light-probe/light-probe';
2
- export * from './lib/ambient-light/ambient-light';
3
- export * from './lib/ambient-light-probe/ambient-light-probe';
4
- export * from './lib/hemisphere-light/hemisphere-light';
5
- export * from './lib/hemisphere-light-probe/hemisphere-light-probe';
6
- export * from './lib/directional-light/directional-light';
7
- export * from './lib/point-light/point-light';
8
- export * from './lib/spot-light/spot-light';
9
- export * from './lib/rect-area-light/rect-area-light';
@@ -1,39 +0,0 @@
1
- import * as THREE from 'three';
2
- import { NgtVector3, NgtEuler, NgtQuaternion, NgtMatrix4, NgtLayers, NgtObservableInput } from 'angular-three';
3
- import * as i0 from "@angular/core";
4
- import * as i1 from "angular-three";
5
- export declare class NgtAmbientLight extends THREE.AmbientLight {
6
- constructor();
7
- static ngAcceptInputType_color: NgtObservableInput<THREE.ColorRepresentation> | undefined;
8
- static ngAcceptInputType_intensity: NgtObservableInput<number> | undefined;
9
- static ngAcceptInputType_hex: NgtObservableInput<number | string> | undefined;
10
- static ngAcceptInputType_shadow: NgtObservableInput<THREE.LightShadow>;
11
- static ngAcceptInputType_name: NgtObservableInput<string>;
12
- static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;
13
- static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;
14
- static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;
15
- static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;
16
- static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;
17
- static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;
18
- static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;
19
- static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;
20
- static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;
21
- static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;
22
- static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;
23
- static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;
24
- static ngAcceptInputType_visible: NgtObservableInput<boolean>;
25
- static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;
26
- static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;
27
- static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;
28
- static ngAcceptInputType_renderOrder: NgtObservableInput<number>;
29
- static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;
30
- static ngAcceptInputType_userData: NgtObservableInput<{
31
- [key: string]: any;
32
- }>;
33
- static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;
34
- static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;
35
- static ngAcceptInputType_onBeforeRender: NgtObservableInput<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>;
36
- static ngAcceptInputType_onAfterRender: NgtObservableInput<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>;
37
- static ɵfac: i0.ɵɵFactoryDeclaration<NgtAmbientLight, never>;
38
- static ɵcmp: i0.ɵɵComponentDeclaration<NgtAmbientLight, "ngt-ambient-light", never, { "color": "color"; "intensity": "intensity"; "hex": "hex"; "shadow": "shadow"; "name": "name"; "position": "position"; "rotation": "rotation"; "quaternion": "quaternion"; "scale": "scale"; "modelViewMatrix": "modelViewMatrix"; "normalMatrix": "normalMatrix"; "matrix": "matrix"; "matrixWorld": "matrixWorld"; "matrixAutoUpdate": "matrixAutoUpdate"; "matrixWorldAutoUpdate": "matrixWorldAutoUpdate"; "matrixWorldNeedsUpdate": "matrixWorldNeedsUpdate"; "layers": "layers"; "visible": "visible"; "castShadow": "castShadow"; "receiveShadow": "receiveShadow"; "frustumCulled": "frustumCulled"; "renderOrder": "renderOrder"; "animations": "animations"; "userData": "userData"; "customDepthMaterial": "customDepthMaterial"; "customDistanceMaterial": "customDistanceMaterial"; "onBeforeRender": "onBeforeRender"; "onAfterRender": "onAfterRender"; }, {}, never, ["*"], true, [{ directive: typeof i1.NgtInstance; inputs: { "ref": "ref"; "attach": "attach"; "skipWrapper": "skipWrapper"; "skipInit": "skipInit"; "noAttach": "noAttach"; "beforeRender": "beforeRender"; "priority": "priority"; "updateCallback": "updateCallback"; "readyCallback": "readyCallback"; }; outputs: { "click": "click"; "contextmenu": "contextmenu"; "dblclick": "dblclick"; "pointerup": "pointerup"; "pointerdown": "pointerdown"; "pointerover": "pointerover"; "pointerout": "pointerout"; "pointerenter": "pointerenter"; "pointerleave": "pointerleave"; "pointermove": "pointermove"; "pointermissed": "pointermissed"; "pointercancel": "pointercancel"; "wheel": "wheel"; }; }]>;
39
- }
@@ -1,40 +0,0 @@
1
- import * as THREE from 'three';
2
- import { NgtVector3, NgtEuler, NgtQuaternion, NgtMatrix4, NgtLayers, NgtObservableInput } from 'angular-three';
3
- import * as i0 from "@angular/core";
4
- import * as i1 from "angular-three";
5
- export declare class NgtAmbientLightProbe extends THREE.AmbientLightProbe {
6
- constructor();
7
- static ngAcceptInputType_color: NgtObservableInput<THREE.ColorRepresentation> | undefined;
8
- static ngAcceptInputType_intensity: NgtObservableInput<number> | undefined;
9
- static ngAcceptInputType_sh: NgtObservableInput<THREE.SphericalHarmonics3>;
10
- static ngAcceptInputType_hex: NgtObservableInput<number | string> | undefined;
11
- static ngAcceptInputType_shadow: NgtObservableInput<THREE.LightShadow>;
12
- static ngAcceptInputType_name: NgtObservableInput<string>;
13
- static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;
14
- static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;
15
- static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;
16
- static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;
17
- static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;
18
- static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;
19
- static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;
20
- static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;
21
- static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;
22
- static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;
23
- static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;
24
- static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;
25
- static ngAcceptInputType_visible: NgtObservableInput<boolean>;
26
- static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;
27
- static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;
28
- static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;
29
- static ngAcceptInputType_renderOrder: NgtObservableInput<number>;
30
- static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;
31
- static ngAcceptInputType_userData: NgtObservableInput<{
32
- [key: string]: any;
33
- }>;
34
- static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;
35
- static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;
36
- static ngAcceptInputType_onBeforeRender: NgtObservableInput<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>;
37
- static ngAcceptInputType_onAfterRender: NgtObservableInput<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>;
38
- static ɵfac: i0.ɵɵFactoryDeclaration<NgtAmbientLightProbe, never>;
39
- static ɵcmp: i0.ɵɵComponentDeclaration<NgtAmbientLightProbe, "ngt-ambient-light-probe", never, { "color": "color"; "intensity": "intensity"; "sh": "sh"; "hex": "hex"; "shadow": "shadow"; "name": "name"; "position": "position"; "rotation": "rotation"; "quaternion": "quaternion"; "scale": "scale"; "modelViewMatrix": "modelViewMatrix"; "normalMatrix": "normalMatrix"; "matrix": "matrix"; "matrixWorld": "matrixWorld"; "matrixAutoUpdate": "matrixAutoUpdate"; "matrixWorldAutoUpdate": "matrixWorldAutoUpdate"; "matrixWorldNeedsUpdate": "matrixWorldNeedsUpdate"; "layers": "layers"; "visible": "visible"; "castShadow": "castShadow"; "receiveShadow": "receiveShadow"; "frustumCulled": "frustumCulled"; "renderOrder": "renderOrder"; "animations": "animations"; "userData": "userData"; "customDepthMaterial": "customDepthMaterial"; "customDistanceMaterial": "customDistanceMaterial"; "onBeforeRender": "onBeforeRender"; "onAfterRender": "onAfterRender"; }, {}, never, ["*"], true, [{ directive: typeof i1.NgtInstance; inputs: { "ref": "ref"; "attach": "attach"; "skipWrapper": "skipWrapper"; "skipInit": "skipInit"; "noAttach": "noAttach"; "beforeRender": "beforeRender"; "priority": "priority"; "updateCallback": "updateCallback"; "readyCallback": "readyCallback"; }; outputs: { "click": "click"; "contextmenu": "contextmenu"; "dblclick": "dblclick"; "pointerup": "pointerup"; "pointerdown": "pointerdown"; "pointerover": "pointerover"; "pointerout": "pointerout"; "pointerenter": "pointerenter"; "pointerleave": "pointerleave"; "pointermove": "pointermove"; "pointermissed": "pointermissed"; "pointercancel": "pointercancel"; "wheel": "wheel"; }; }]>;
40
- }
@@ -1,3 +0,0 @@
1
- export declare const NGT_INSTANCE_INPUTS: string[];
2
- export declare const NGT_INSTANCE_OUTPUTS: string[];
3
- export declare const NGT_OBJECT3D_INPUTS: string[];
@@ -1,40 +0,0 @@
1
- import * as THREE from 'three';
2
- import { NgtVector3, NgtEuler, NgtQuaternion, NgtMatrix4, NgtLayers, NgtObservableInput } from 'angular-three';
3
- import * as i0 from "@angular/core";
4
- import * as i1 from "angular-three";
5
- export declare class NgtDirectionalLight extends THREE.DirectionalLight {
6
- constructor();
7
- static ngAcceptInputType_color: NgtObservableInput<THREE.ColorRepresentation> | undefined;
8
- static ngAcceptInputType_intensity: NgtObservableInput<number>;
9
- static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;
10
- static ngAcceptInputType_target: NgtObservableInput<THREE.Object3D>;
11
- static ngAcceptInputType_shadow: NgtObservableInput<THREE.DirectionalLightShadow>;
12
- static ngAcceptInputType_hex: NgtObservableInput<number | string> | undefined;
13
- static ngAcceptInputType_name: NgtObservableInput<string>;
14
- static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;
15
- static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;
16
- static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;
17
- static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;
18
- static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;
19
- static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;
20
- static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;
21
- static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;
22
- static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;
23
- static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;
24
- static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;
25
- static ngAcceptInputType_visible: NgtObservableInput<boolean>;
26
- static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;
27
- static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;
28
- static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;
29
- static ngAcceptInputType_renderOrder: NgtObservableInput<number>;
30
- static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;
31
- static ngAcceptInputType_userData: NgtObservableInput<{
32
- [key: string]: any;
33
- }>;
34
- static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;
35
- static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;
36
- static ngAcceptInputType_onBeforeRender: NgtObservableInput<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>;
37
- static ngAcceptInputType_onAfterRender: NgtObservableInput<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>;
38
- static ɵfac: i0.ɵɵFactoryDeclaration<NgtDirectionalLight, never>;
39
- static ɵcmp: i0.ɵɵComponentDeclaration<NgtDirectionalLight, "ngt-directional-light", never, { "color": "color"; "intensity": "intensity"; "position": "position"; "target": "target"; "shadow": "shadow"; "hex": "hex"; "name": "name"; "rotation": "rotation"; "quaternion": "quaternion"; "scale": "scale"; "modelViewMatrix": "modelViewMatrix"; "normalMatrix": "normalMatrix"; "matrix": "matrix"; "matrixWorld": "matrixWorld"; "matrixAutoUpdate": "matrixAutoUpdate"; "matrixWorldAutoUpdate": "matrixWorldAutoUpdate"; "matrixWorldNeedsUpdate": "matrixWorldNeedsUpdate"; "layers": "layers"; "visible": "visible"; "castShadow": "castShadow"; "receiveShadow": "receiveShadow"; "frustumCulled": "frustumCulled"; "renderOrder": "renderOrder"; "animations": "animations"; "userData": "userData"; "customDepthMaterial": "customDepthMaterial"; "customDistanceMaterial": "customDistanceMaterial"; "onBeforeRender": "onBeforeRender"; "onAfterRender": "onAfterRender"; }, {}, never, ["*"], true, [{ directive: typeof i1.NgtInstance; inputs: { "ref": "ref"; "attach": "attach"; "skipWrapper": "skipWrapper"; "skipInit": "skipInit"; "noAttach": "noAttach"; "beforeRender": "beforeRender"; "priority": "priority"; "updateCallback": "updateCallback"; "readyCallback": "readyCallback"; }; outputs: { "click": "click"; "contextmenu": "contextmenu"; "dblclick": "dblclick"; "pointerup": "pointerup"; "pointerdown": "pointerdown"; "pointerover": "pointerover"; "pointerout": "pointerout"; "pointerenter": "pointerenter"; "pointerleave": "pointerleave"; "pointermove": "pointermove"; "pointermissed": "pointermissed"; "pointercancel": "pointercancel"; "wheel": "wheel"; }; }]>;
40
- }
@@ -1,41 +0,0 @@
1
- import * as THREE from 'three';
2
- import { NgtVector3, NgtEuler, NgtQuaternion, NgtMatrix4, NgtLayers, NgtObservableInput } from 'angular-three';
3
- import * as i0 from "@angular/core";
4
- import * as i1 from "angular-three";
5
- export declare class NgtHemisphereLight extends THREE.HemisphereLight {
6
- constructor();
7
- static ngAcceptInputType_skyColor: NgtObservableInput<THREE.ColorRepresentation> | undefined;
8
- static ngAcceptInputType_groundColor: NgtObservableInput<THREE.Color>;
9
- static ngAcceptInputType_intensity: NgtObservableInput<number> | undefined;
10
- static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;
11
- static ngAcceptInputType_hex: NgtObservableInput<number | string> | undefined;
12
- static ngAcceptInputType_color: NgtObservableInput<THREE.Color>;
13
- static ngAcceptInputType_shadow: NgtObservableInput<THREE.LightShadow>;
14
- static ngAcceptInputType_name: NgtObservableInput<string>;
15
- static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;
16
- static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;
17
- static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;
18
- static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;
19
- static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;
20
- static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;
21
- static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;
22
- static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;
23
- static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;
24
- static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;
25
- static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;
26
- static ngAcceptInputType_visible: NgtObservableInput<boolean>;
27
- static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;
28
- static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;
29
- static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;
30
- static ngAcceptInputType_renderOrder: NgtObservableInput<number>;
31
- static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;
32
- static ngAcceptInputType_userData: NgtObservableInput<{
33
- [key: string]: any;
34
- }>;
35
- static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;
36
- static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;
37
- static ngAcceptInputType_onBeforeRender: NgtObservableInput<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>;
38
- static ngAcceptInputType_onAfterRender: NgtObservableInput<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>;
39
- static ɵfac: i0.ɵɵFactoryDeclaration<NgtHemisphereLight, never>;
40
- static ɵcmp: i0.ɵɵComponentDeclaration<NgtHemisphereLight, "ngt-hemisphere-light", never, { "skyColor": "skyColor"; "groundColor": "groundColor"; "intensity": "intensity"; "position": "position"; "hex": "hex"; "color": "color"; "shadow": "shadow"; "name": "name"; "rotation": "rotation"; "quaternion": "quaternion"; "scale": "scale"; "modelViewMatrix": "modelViewMatrix"; "normalMatrix": "normalMatrix"; "matrix": "matrix"; "matrixWorld": "matrixWorld"; "matrixAutoUpdate": "matrixAutoUpdate"; "matrixWorldAutoUpdate": "matrixWorldAutoUpdate"; "matrixWorldNeedsUpdate": "matrixWorldNeedsUpdate"; "layers": "layers"; "visible": "visible"; "castShadow": "castShadow"; "receiveShadow": "receiveShadow"; "frustumCulled": "frustumCulled"; "renderOrder": "renderOrder"; "animations": "animations"; "userData": "userData"; "customDepthMaterial": "customDepthMaterial"; "customDistanceMaterial": "customDistanceMaterial"; "onBeforeRender": "onBeforeRender"; "onAfterRender": "onAfterRender"; }, {}, never, ["*"], true, [{ directive: typeof i1.NgtInstance; inputs: { "ref": "ref"; "attach": "attach"; "skipWrapper": "skipWrapper"; "skipInit": "skipInit"; "noAttach": "noAttach"; "beforeRender": "beforeRender"; "priority": "priority"; "updateCallback": "updateCallback"; "readyCallback": "readyCallback"; }; outputs: { "click": "click"; "contextmenu": "contextmenu"; "dblclick": "dblclick"; "pointerup": "pointerup"; "pointerdown": "pointerdown"; "pointerover": "pointerover"; "pointerout": "pointerout"; "pointerenter": "pointerenter"; "pointerleave": "pointerleave"; "pointermove": "pointermove"; "pointermissed": "pointermissed"; "pointercancel": "pointercancel"; "wheel": "wheel"; }; }]>;
41
- }
@@ -1,42 +0,0 @@
1
- import * as THREE from 'three';
2
- import { NgtVector3, NgtEuler, NgtQuaternion, NgtMatrix4, NgtLayers, NgtObservableInput } from 'angular-three';
3
- import * as i0 from "@angular/core";
4
- import * as i1 from "angular-three";
5
- export declare class NgtHemisphereLightProbe extends THREE.HemisphereLightProbe {
6
- constructor();
7
- static ngAcceptInputType_skyColor: NgtObservableInput<THREE.ColorRepresentation> | undefined;
8
- static ngAcceptInputType_groundColor: NgtObservableInput<THREE.ColorRepresentation> | undefined;
9
- static ngAcceptInputType_intensity: NgtObservableInput<number> | undefined;
10
- static ngAcceptInputType_sh: NgtObservableInput<THREE.SphericalHarmonics3>;
11
- static ngAcceptInputType_hex: NgtObservableInput<number | string> | undefined;
12
- static ngAcceptInputType_color: NgtObservableInput<THREE.Color>;
13
- static ngAcceptInputType_shadow: NgtObservableInput<THREE.LightShadow>;
14
- static ngAcceptInputType_name: NgtObservableInput<string>;
15
- static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;
16
- static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;
17
- static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;
18
- static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;
19
- static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;
20
- static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;
21
- static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;
22
- static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;
23
- static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;
24
- static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;
25
- static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;
26
- static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;
27
- static ngAcceptInputType_visible: NgtObservableInput<boolean>;
28
- static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;
29
- static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;
30
- static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;
31
- static ngAcceptInputType_renderOrder: NgtObservableInput<number>;
32
- static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;
33
- static ngAcceptInputType_userData: NgtObservableInput<{
34
- [key: string]: any;
35
- }>;
36
- static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;
37
- static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;
38
- static ngAcceptInputType_onBeforeRender: NgtObservableInput<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>;
39
- static ngAcceptInputType_onAfterRender: NgtObservableInput<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>;
40
- static ɵfac: i0.ɵɵFactoryDeclaration<NgtHemisphereLightProbe, never>;
41
- static ɵcmp: i0.ɵɵComponentDeclaration<NgtHemisphereLightProbe, "ngt-hemisphere-light-probe", never, { "skyColor": "skyColor"; "groundColor": "groundColor"; "intensity": "intensity"; "sh": "sh"; "hex": "hex"; "color": "color"; "shadow": "shadow"; "name": "name"; "position": "position"; "rotation": "rotation"; "quaternion": "quaternion"; "scale": "scale"; "modelViewMatrix": "modelViewMatrix"; "normalMatrix": "normalMatrix"; "matrix": "matrix"; "matrixWorld": "matrixWorld"; "matrixAutoUpdate": "matrixAutoUpdate"; "matrixWorldAutoUpdate": "matrixWorldAutoUpdate"; "matrixWorldNeedsUpdate": "matrixWorldNeedsUpdate"; "layers": "layers"; "visible": "visible"; "castShadow": "castShadow"; "receiveShadow": "receiveShadow"; "frustumCulled": "frustumCulled"; "renderOrder": "renderOrder"; "animations": "animations"; "userData": "userData"; "customDepthMaterial": "customDepthMaterial"; "customDistanceMaterial": "customDistanceMaterial"; "onBeforeRender": "onBeforeRender"; "onAfterRender": "onAfterRender"; }, {}, never, ["*"], true, [{ directive: typeof i1.NgtInstance; inputs: { "ref": "ref"; "attach": "attach"; "skipWrapper": "skipWrapper"; "skipInit": "skipInit"; "noAttach": "noAttach"; "beforeRender": "beforeRender"; "priority": "priority"; "updateCallback": "updateCallback"; "readyCallback": "readyCallback"; }; outputs: { "click": "click"; "contextmenu": "contextmenu"; "dblclick": "dblclick"; "pointerup": "pointerup"; "pointerdown": "pointerdown"; "pointerover": "pointerover"; "pointerout": "pointerout"; "pointerenter": "pointerenter"; "pointerleave": "pointerleave"; "pointermove": "pointermove"; "pointermissed": "pointermissed"; "pointercancel": "pointercancel"; "wheel": "wheel"; }; }]>;
42
- }
@@ -1,40 +0,0 @@
1
- import * as THREE from 'three';
2
- import { NgtVector3, NgtEuler, NgtQuaternion, NgtMatrix4, NgtLayers, NgtObservableInput } from 'angular-three';
3
- import * as i0 from "@angular/core";
4
- import * as i1 from "angular-three";
5
- export declare class NgtLightProbe extends THREE.LightProbe {
6
- constructor();
7
- static ngAcceptInputType_sh: NgtObservableInput<THREE.SphericalHarmonics3>;
8
- static ngAcceptInputType_intensity: NgtObservableInput<number> | undefined;
9
- static ngAcceptInputType_hex: NgtObservableInput<number | string> | undefined;
10
- static ngAcceptInputType_color: NgtObservableInput<THREE.Color>;
11
- static ngAcceptInputType_shadow: NgtObservableInput<THREE.LightShadow>;
12
- static ngAcceptInputType_name: NgtObservableInput<string>;
13
- static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;
14
- static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;
15
- static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;
16
- static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;
17
- static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;
18
- static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;
19
- static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;
20
- static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;
21
- static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;
22
- static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;
23
- static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;
24
- static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;
25
- static ngAcceptInputType_visible: NgtObservableInput<boolean>;
26
- static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;
27
- static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;
28
- static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;
29
- static ngAcceptInputType_renderOrder: NgtObservableInput<number>;
30
- static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;
31
- static ngAcceptInputType_userData: NgtObservableInput<{
32
- [key: string]: any;
33
- }>;
34
- static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;
35
- static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;
36
- static ngAcceptInputType_onBeforeRender: NgtObservableInput<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>;
37
- static ngAcceptInputType_onAfterRender: NgtObservableInput<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>;
38
- static ɵfac: i0.ɵɵFactoryDeclaration<NgtLightProbe, never>;
39
- static ɵcmp: i0.ɵɵComponentDeclaration<NgtLightProbe, "ngt-light-probe", never, { "sh": "sh"; "intensity": "intensity"; "hex": "hex"; "color": "color"; "shadow": "shadow"; "name": "name"; "position": "position"; "rotation": "rotation"; "quaternion": "quaternion"; "scale": "scale"; "modelViewMatrix": "modelViewMatrix"; "normalMatrix": "normalMatrix"; "matrix": "matrix"; "matrixWorld": "matrixWorld"; "matrixAutoUpdate": "matrixAutoUpdate"; "matrixWorldAutoUpdate": "matrixWorldAutoUpdate"; "matrixWorldNeedsUpdate": "matrixWorldNeedsUpdate"; "layers": "layers"; "visible": "visible"; "castShadow": "castShadow"; "receiveShadow": "receiveShadow"; "frustumCulled": "frustumCulled"; "renderOrder": "renderOrder"; "animations": "animations"; "userData": "userData"; "customDepthMaterial": "customDepthMaterial"; "customDistanceMaterial": "customDistanceMaterial"; "onBeforeRender": "onBeforeRender"; "onAfterRender": "onAfterRender"; }, {}, never, ["*"], true, [{ directive: typeof i1.NgtInstance; inputs: { "ref": "ref"; "attach": "attach"; "skipWrapper": "skipWrapper"; "skipInit": "skipInit"; "noAttach": "noAttach"; "beforeRender": "beforeRender"; "priority": "priority"; "updateCallback": "updateCallback"; "readyCallback": "readyCallback"; }; outputs: { "click": "click"; "contextmenu": "contextmenu"; "dblclick": "dblclick"; "pointerup": "pointerup"; "pointerdown": "pointerdown"; "pointerover": "pointerover"; "pointerout": "pointerout"; "pointerenter": "pointerenter"; "pointerleave": "pointerleave"; "pointermove": "pointermove"; "pointermissed": "pointermissed"; "pointercancel": "pointercancel"; "wheel": "wheel"; }; }]>;
40
- }
@@ -1,42 +0,0 @@
1
- import * as THREE from 'three';
2
- import { NgtVector3, NgtEuler, NgtQuaternion, NgtMatrix4, NgtLayers, NgtObservableInput } from 'angular-three';
3
- import * as i0 from "@angular/core";
4
- import * as i1 from "angular-three";
5
- export declare class NgtPointLight extends THREE.PointLight {
6
- constructor();
7
- static ngAcceptInputType_color: NgtObservableInput<THREE.ColorRepresentation> | undefined;
8
- static ngAcceptInputType_intensity: NgtObservableInput<number>;
9
- static ngAcceptInputType_distance: NgtObservableInput<number>;
10
- static ngAcceptInputType_decay: NgtObservableInput<number>;
11
- static ngAcceptInputType_shadow: NgtObservableInput<THREE.PointLightShadow>;
12
- static ngAcceptInputType_power: NgtObservableInput<number>;
13
- static ngAcceptInputType_hex: NgtObservableInput<number | string> | undefined;
14
- static ngAcceptInputType_name: NgtObservableInput<string>;
15
- static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;
16
- static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;
17
- static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;
18
- static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;
19
- static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;
20
- static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;
21
- static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;
22
- static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;
23
- static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;
24
- static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;
25
- static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;
26
- static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;
27
- static ngAcceptInputType_visible: NgtObservableInput<boolean>;
28
- static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;
29
- static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;
30
- static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;
31
- static ngAcceptInputType_renderOrder: NgtObservableInput<number>;
32
- static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;
33
- static ngAcceptInputType_userData: NgtObservableInput<{
34
- [key: string]: any;
35
- }>;
36
- static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;
37
- static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;
38
- static ngAcceptInputType_onBeforeRender: NgtObservableInput<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>;
39
- static ngAcceptInputType_onAfterRender: NgtObservableInput<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>;
40
- static ɵfac: i0.ɵɵFactoryDeclaration<NgtPointLight, never>;
41
- static ɵcmp: i0.ɵɵComponentDeclaration<NgtPointLight, "ngt-point-light", never, { "color": "color"; "intensity": "intensity"; "distance": "distance"; "decay": "decay"; "shadow": "shadow"; "power": "power"; "hex": "hex"; "name": "name"; "position": "position"; "rotation": "rotation"; "quaternion": "quaternion"; "scale": "scale"; "modelViewMatrix": "modelViewMatrix"; "normalMatrix": "normalMatrix"; "matrix": "matrix"; "matrixWorld": "matrixWorld"; "matrixAutoUpdate": "matrixAutoUpdate"; "matrixWorldAutoUpdate": "matrixWorldAutoUpdate"; "matrixWorldNeedsUpdate": "matrixWorldNeedsUpdate"; "layers": "layers"; "visible": "visible"; "castShadow": "castShadow"; "receiveShadow": "receiveShadow"; "frustumCulled": "frustumCulled"; "renderOrder": "renderOrder"; "animations": "animations"; "userData": "userData"; "customDepthMaterial": "customDepthMaterial"; "customDistanceMaterial": "customDistanceMaterial"; "onBeforeRender": "onBeforeRender"; "onAfterRender": "onAfterRender"; }, {}, never, ["*"], true, [{ directive: typeof i1.NgtInstance; inputs: { "ref": "ref"; "attach": "attach"; "skipWrapper": "skipWrapper"; "skipInit": "skipInit"; "noAttach": "noAttach"; "beforeRender": "beforeRender"; "priority": "priority"; "updateCallback": "updateCallback"; "readyCallback": "readyCallback"; }; outputs: { "click": "click"; "contextmenu": "contextmenu"; "dblclick": "dblclick"; "pointerup": "pointerup"; "pointerdown": "pointerdown"; "pointerover": "pointerover"; "pointerout": "pointerout"; "pointerenter": "pointerenter"; "pointerleave": "pointerleave"; "pointermove": "pointermove"; "pointermissed": "pointermissed"; "pointercancel": "pointercancel"; "wheel": "wheel"; }; }]>;
42
- }
@@ -1,42 +0,0 @@
1
- import * as THREE from 'three';
2
- import { NgtVector3, NgtEuler, NgtQuaternion, NgtMatrix4, NgtLayers, NgtObservableInput } from 'angular-three';
3
- import * as i0 from "@angular/core";
4
- import * as i1 from "angular-three";
5
- export declare class NgtRectAreaLight extends THREE.RectAreaLight {
6
- constructor();
7
- static ngAcceptInputType_color: NgtObservableInput<THREE.ColorRepresentation> | undefined;
8
- static ngAcceptInputType_intensity: NgtObservableInput<number>;
9
- static ngAcceptInputType_width: NgtObservableInput<number>;
10
- static ngAcceptInputType_height: NgtObservableInput<number>;
11
- static ngAcceptInputType_power: NgtObservableInput<number>;
12
- static ngAcceptInputType_hex: NgtObservableInput<number | string> | undefined;
13
- static ngAcceptInputType_shadow: NgtObservableInput<THREE.LightShadow>;
14
- static ngAcceptInputType_name: NgtObservableInput<string>;
15
- static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;
16
- static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;
17
- static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;
18
- static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;
19
- static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;
20
- static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;
21
- static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;
22
- static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;
23
- static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;
24
- static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;
25
- static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;
26
- static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;
27
- static ngAcceptInputType_visible: NgtObservableInput<boolean>;
28
- static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;
29
- static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;
30
- static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;
31
- static ngAcceptInputType_renderOrder: NgtObservableInput<number>;
32
- static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;
33
- static ngAcceptInputType_userData: NgtObservableInput<{
34
- [key: string]: any;
35
- }>;
36
- static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;
37
- static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;
38
- static ngAcceptInputType_onBeforeRender: NgtObservableInput<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>;
39
- static ngAcceptInputType_onAfterRender: NgtObservableInput<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>;
40
- static ɵfac: i0.ɵɵFactoryDeclaration<NgtRectAreaLight, never>;
41
- static ɵcmp: i0.ɵɵComponentDeclaration<NgtRectAreaLight, "ngt-rect-area-light", never, { "color": "color"; "intensity": "intensity"; "width": "width"; "height": "height"; "power": "power"; "hex": "hex"; "shadow": "shadow"; "name": "name"; "position": "position"; "rotation": "rotation"; "quaternion": "quaternion"; "scale": "scale"; "modelViewMatrix": "modelViewMatrix"; "normalMatrix": "normalMatrix"; "matrix": "matrix"; "matrixWorld": "matrixWorld"; "matrixAutoUpdate": "matrixAutoUpdate"; "matrixWorldAutoUpdate": "matrixWorldAutoUpdate"; "matrixWorldNeedsUpdate": "matrixWorldNeedsUpdate"; "layers": "layers"; "visible": "visible"; "castShadow": "castShadow"; "receiveShadow": "receiveShadow"; "frustumCulled": "frustumCulled"; "renderOrder": "renderOrder"; "animations": "animations"; "userData": "userData"; "customDepthMaterial": "customDepthMaterial"; "customDistanceMaterial": "customDistanceMaterial"; "onBeforeRender": "onBeforeRender"; "onAfterRender": "onAfterRender"; }, {}, never, ["*"], true, [{ directive: typeof i1.NgtInstance; inputs: { "ref": "ref"; "attach": "attach"; "skipWrapper": "skipWrapper"; "skipInit": "skipInit"; "noAttach": "noAttach"; "beforeRender": "beforeRender"; "priority": "priority"; "updateCallback": "updateCallback"; "readyCallback": "readyCallback"; }; outputs: { "click": "click"; "contextmenu": "contextmenu"; "dblclick": "dblclick"; "pointerup": "pointerup"; "pointerdown": "pointerdown"; "pointerover": "pointerover"; "pointerout": "pointerout"; "pointerenter": "pointerenter"; "pointerleave": "pointerleave"; "pointermove": "pointermove"; "pointermissed": "pointermissed"; "pointercancel": "pointercancel"; "wheel": "wheel"; }; }]>;
42
- }
@@ -1,45 +0,0 @@
1
- import * as THREE from 'three';
2
- import { NgtVector3, NgtEuler, NgtQuaternion, NgtMatrix4, NgtLayers, NgtObservableInput } from 'angular-three';
3
- import * as i0 from "@angular/core";
4
- import * as i1 from "angular-three";
5
- export declare class NgtSpotLight extends THREE.SpotLight {
6
- constructor();
7
- static ngAcceptInputType_color: NgtObservableInput<THREE.ColorRepresentation> | undefined;
8
- static ngAcceptInputType_intensity: NgtObservableInput<number>;
9
- static ngAcceptInputType_distance: NgtObservableInput<number>;
10
- static ngAcceptInputType_angle: NgtObservableInput<number>;
11
- static ngAcceptInputType_penumbra: NgtObservableInput<number>;
12
- static ngAcceptInputType_decay: NgtObservableInput<number>;
13
- static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;
14
- static ngAcceptInputType_target: NgtObservableInput<THREE.Object3D>;
15
- static ngAcceptInputType_shadow: NgtObservableInput<THREE.SpotLightShadow>;
16
- static ngAcceptInputType_power: NgtObservableInput<number>;
17
- static ngAcceptInputType_hex: NgtObservableInput<number | string> | undefined;
18
- static ngAcceptInputType_name: NgtObservableInput<string>;
19
- static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;
20
- static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;
21
- static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;
22
- static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;
23
- static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;
24
- static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;
25
- static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;
26
- static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;
27
- static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;
28
- static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;
29
- static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;
30
- static ngAcceptInputType_visible: NgtObservableInput<boolean>;
31
- static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;
32
- static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;
33
- static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;
34
- static ngAcceptInputType_renderOrder: NgtObservableInput<number>;
35
- static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;
36
- static ngAcceptInputType_userData: NgtObservableInput<{
37
- [key: string]: any;
38
- }>;
39
- static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;
40
- static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;
41
- static ngAcceptInputType_onBeforeRender: NgtObservableInput<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>;
42
- static ngAcceptInputType_onAfterRender: NgtObservableInput<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>;
43
- static ɵfac: i0.ɵɵFactoryDeclaration<NgtSpotLight, never>;
44
- static ɵcmp: i0.ɵɵComponentDeclaration<NgtSpotLight, "ngt-spot-light", never, { "color": "color"; "intensity": "intensity"; "distance": "distance"; "angle": "angle"; "penumbra": "penumbra"; "decay": "decay"; "position": "position"; "target": "target"; "shadow": "shadow"; "power": "power"; "hex": "hex"; "name": "name"; "rotation": "rotation"; "quaternion": "quaternion"; "scale": "scale"; "modelViewMatrix": "modelViewMatrix"; "normalMatrix": "normalMatrix"; "matrix": "matrix"; "matrixWorld": "matrixWorld"; "matrixAutoUpdate": "matrixAutoUpdate"; "matrixWorldAutoUpdate": "matrixWorldAutoUpdate"; "matrixWorldNeedsUpdate": "matrixWorldNeedsUpdate"; "layers": "layers"; "visible": "visible"; "castShadow": "castShadow"; "receiveShadow": "receiveShadow"; "frustumCulled": "frustumCulled"; "renderOrder": "renderOrder"; "animations": "animations"; "userData": "userData"; "customDepthMaterial": "customDepthMaterial"; "customDistanceMaterial": "customDistanceMaterial"; "onBeforeRender": "onBeforeRender"; "onAfterRender": "onAfterRender"; }, {}, never, ["*"], true, [{ directive: typeof i1.NgtInstance; inputs: { "ref": "ref"; "attach": "attach"; "skipWrapper": "skipWrapper"; "skipInit": "skipInit"; "noAttach": "noAttach"; "beforeRender": "beforeRender"; "priority": "priority"; "updateCallback": "updateCallback"; "readyCallback": "readyCallback"; }; outputs: { "click": "click"; "contextmenu": "contextmenu"; "dblclick": "dblclick"; "pointerup": "pointerup"; "pointerdown": "pointerdown"; "pointerover": "pointerover"; "pointerout": "pointerout"; "pointerenter": "pointerenter"; "pointerleave": "pointerleave"; "pointermove": "pointermove"; "pointermissed": "pointermissed"; "pointercancel": "pointercancel"; "wheel": "wheel"; }; }]>;
45
- }
@@ -1,3 +0,0 @@
1
- # angular-three/materials
2
-
3
- Secondary entry point of `angular-three`. It can be used by importing from `angular-three/materials`.
@@ -1,17 +0,0 @@
1
- export * from './lib/line-basic-material/line-basic-material';
2
- export * from './lib/line-dashed-material/line-dashed-material';
3
- export * from './lib/mesh-basic-material/mesh-basic-material';
4
- export * from './lib/mesh-depth-material/mesh-depth-material';
5
- export * from './lib/mesh-distance-material/mesh-distance-material';
6
- export * from './lib/mesh-lambert-material/mesh-lambert-material';
7
- export * from './lib/mesh-matcap-material/mesh-matcap-material';
8
- export * from './lib/mesh-normal-material/mesh-normal-material';
9
- export * from './lib/mesh-phong-material/mesh-phong-material';
10
- export * from './lib/mesh-physical-material/mesh-physical-material';
11
- export * from './lib/mesh-standard-material/mesh-standard-material';
12
- export * from './lib/mesh-toon-material/mesh-toon-material';
13
- export * from './lib/points-material/points-material';
14
- export * from './lib/raw-shader-material/raw-shader-material';
15
- export * from './lib/shader-material/shader-material';
16
- export * from './lib/shadow-material/shadow-material';
17
- export * from './lib/sprite-material/sprite-material';
@@ -1 +0,0 @@
1
- export declare const NGT_INSTANCE_INPUTS: string[];
@@ -1,55 +0,0 @@
1
- import { NgtObservableInput } from 'angular-three';
2
- import * as THREE from 'three';
3
- import * as i0 from "@angular/core";
4
- import * as i1 from "angular-three";
5
- export declare class NgtLineBasicMaterial extends THREE.LineBasicMaterial {
6
- constructor();
7
- static ngAcceptInputType_color: NgtObservableInput<THREE.ColorRepresentation> | undefined;
8
- static ngAcceptInputType_fog: NgtObservableInput<boolean> | undefined;
9
- static ngAcceptInputType_linewidth: NgtObservableInput<number> | undefined;
10
- static ngAcceptInputType_linecap: NgtObservableInput<string> | undefined;
11
- static ngAcceptInputType_linejoin: NgtObservableInput<string> | undefined;
12
- static ngAcceptInputType_alphaTest: NgtObservableInput<number> | undefined;
13
- static ngAcceptInputType_alphaToCoverage: NgtObservableInput<boolean> | undefined;
14
- static ngAcceptInputType_blendDst: NgtObservableInput<THREE.BlendingDstFactor> | undefined;
15
- static ngAcceptInputType_blendDstAlpha: NgtObservableInput<number> | undefined;
16
- static ngAcceptInputType_blendEquation: NgtObservableInput<THREE.BlendingEquation> | undefined;
17
- static ngAcceptInputType_blendEquationAlpha: NgtObservableInput<number> | undefined;
18
- static ngAcceptInputType_blending: NgtObservableInput<THREE.Blending> | undefined;
19
- static ngAcceptInputType_blendSrc: NgtObservableInput<THREE.BlendingSrcFactor | THREE.BlendingDstFactor> | undefined;
20
- static ngAcceptInputType_blendSrcAlpha: NgtObservableInput<number> | undefined;
21
- static ngAcceptInputType_clipIntersection: NgtObservableInput<boolean> | undefined;
22
- static ngAcceptInputType_clippingPlanes: NgtObservableInput<THREE.Plane[]> | undefined;
23
- static ngAcceptInputType_clipShadows: NgtObservableInput<boolean> | undefined;
24
- static ngAcceptInputType_colorWrite: NgtObservableInput<boolean> | undefined;
25
- static ngAcceptInputType_defines: NgtObservableInput<any> | undefined;
26
- static ngAcceptInputType_depthFunc: NgtObservableInput<THREE.DepthModes> | undefined;
27
- static ngAcceptInputType_depthTest: NgtObservableInput<boolean> | undefined;
28
- static ngAcceptInputType_depthWrite: NgtObservableInput<boolean> | undefined;
29
- static ngAcceptInputType_name: NgtObservableInput<string> | undefined;
30
- static ngAcceptInputType_opacity: NgtObservableInput<number> | undefined;
31
- static ngAcceptInputType_polygonOffset: NgtObservableInput<boolean> | undefined;
32
- static ngAcceptInputType_polygonOffsetFactor: NgtObservableInput<number> | undefined;
33
- static ngAcceptInputType_polygonOffsetUnits: NgtObservableInput<number> | undefined;
34
- static ngAcceptInputType_precision: NgtObservableInput<null> | undefined;
35
- static ngAcceptInputType_premultipliedAlpha: NgtObservableInput<boolean> | undefined;
36
- static ngAcceptInputType_dithering: NgtObservableInput<boolean> | undefined;
37
- static ngAcceptInputType_side: NgtObservableInput<THREE.Side> | undefined;
38
- static ngAcceptInputType_shadowSide: NgtObservableInput<THREE.Side> | undefined;
39
- static ngAcceptInputType_toneMapped: NgtObservableInput<boolean> | undefined;
40
- static ngAcceptInputType_transparent: NgtObservableInput<boolean> | undefined;
41
- static ngAcceptInputType_vertexColors: NgtObservableInput<boolean> | undefined;
42
- static ngAcceptInputType_visible: NgtObservableInput<boolean> | undefined;
43
- static ngAcceptInputType_format: NgtObservableInput<THREE.PixelFormat> | undefined;
44
- static ngAcceptInputType_stencilWrite: NgtObservableInput<boolean> | undefined;
45
- static ngAcceptInputType_stencilFunc: NgtObservableInput<THREE.StencilFunc> | undefined;
46
- static ngAcceptInputType_stencilRef: NgtObservableInput<number> | undefined;
47
- static ngAcceptInputType_stencilWriteMask: NgtObservableInput<number> | undefined;
48
- static ngAcceptInputType_stencilFuncMask: NgtObservableInput<number> | undefined;
49
- static ngAcceptInputType_stencilFail: NgtObservableInput<THREE.StencilOp> | undefined;
50
- static ngAcceptInputType_stencilZFail: NgtObservableInput<THREE.StencilOp> | undefined;
51
- static ngAcceptInputType_stencilZPass: NgtObservableInput<THREE.StencilOp> | undefined;
52
- static ngAcceptInputType_userData: NgtObservableInput<any> | undefined;
53
- static ɵfac: i0.ɵɵFactoryDeclaration<NgtLineBasicMaterial, never>;
54
- static ɵcmp: i0.ɵɵComponentDeclaration<NgtLineBasicMaterial, "ngt-line-basic-material", never, { "color": "color"; "fog": "fog"; "linewidth": "linewidth"; "linecap": "linecap"; "linejoin": "linejoin"; "alphaTest": "alphaTest"; "alphaToCoverage": "alphaToCoverage"; "blendDst": "blendDst"; "blendDstAlpha": "blendDstAlpha"; "blendEquation": "blendEquation"; "blendEquationAlpha": "blendEquationAlpha"; "blending": "blending"; "blendSrc": "blendSrc"; "blendSrcAlpha": "blendSrcAlpha"; "clipIntersection": "clipIntersection"; "clippingPlanes": "clippingPlanes"; "clipShadows": "clipShadows"; "colorWrite": "colorWrite"; "defines": "defines"; "depthFunc": "depthFunc"; "depthTest": "depthTest"; "depthWrite": "depthWrite"; "name": "name"; "opacity": "opacity"; "polygonOffset": "polygonOffset"; "polygonOffsetFactor": "polygonOffsetFactor"; "polygonOffsetUnits": "polygonOffsetUnits"; "precision": "precision"; "premultipliedAlpha": "premultipliedAlpha"; "dithering": "dithering"; "side": "side"; "shadowSide": "shadowSide"; "toneMapped": "toneMapped"; "transparent": "transparent"; "vertexColors": "vertexColors"; "visible": "visible"; "format": "format"; "stencilWrite": "stencilWrite"; "stencilFunc": "stencilFunc"; "stencilRef": "stencilRef"; "stencilWriteMask": "stencilWriteMask"; "stencilFuncMask": "stencilFuncMask"; "stencilFail": "stencilFail"; "stencilZFail": "stencilZFail"; "stencilZPass": "stencilZPass"; "userData": "userData"; }, {}, never, ["*"], true, [{ directive: typeof i1.NgtInstance; inputs: { "ref": "ref"; "attach": "attach"; "skipWrapper": "skipWrapper"; "skipInit": "skipInit"; "noAttach": "noAttach"; "beforeRender": "beforeRender"; "priority": "priority"; "updateCallback": "updateCallback"; "readyCallback": "readyCallback"; }; outputs: {}; }]>;
55
- }