angular-three 0.0.5 → 0.0.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes/lib/buffer-attribute/buffer-attribute.d.ts +1 -1
- package/attributes/lib/color-attribute/color-attribute.d.ts +1 -1
- package/attributes/lib/common.d.ts +0 -1
- package/attributes/lib/float16-buffer-attribute/float16-buffer-attribute.d.ts +1 -1
- package/attributes/lib/float32-buffer-attribute/float32-buffer-attribute.d.ts +1 -1
- package/attributes/lib/float64-buffer-attribute/float64-buffer-attribute.d.ts +1 -1
- package/attributes/lib/fog-attribute/fog-attribute.d.ts +1 -1
- package/attributes/lib/fog-exp2-attribute/fog-exp2-attribute.d.ts +1 -1
- package/attributes/lib/instanced-buffer-attribute/instanced-buffer-attribute.d.ts +1 -1
- package/attributes/lib/int16-buffer-attribute/int16-buffer-attribute.d.ts +1 -1
- package/attributes/lib/int32-buffer-attribute/int32-buffer-attribute.d.ts +1 -1
- package/attributes/lib/int8-buffer-attribute/int8-buffer-attribute.d.ts +1 -1
- package/attributes/lib/interleaved-buffer-attribute/interleaved-buffer-attribute.d.ts +1 -1
- package/attributes/lib/matrix3-attribute/matrix3-attribute.d.ts +1 -1
- package/attributes/lib/matrix4-attribute/matrix4-attribute.d.ts +1 -1
- package/attributes/lib/uint16-buffer-attribute/uint16-buffer-attribute.d.ts +1 -1
- package/attributes/lib/uint32-buffer-attribute/uint32-buffer-attribute.d.ts +1 -1
- package/attributes/lib/uint8-buffer-attribute/uint8-buffer-attribute.d.ts +1 -1
- package/attributes/lib/uint8-clamped-buffer-attribute/uint8-clamped-buffer-attribute.d.ts +1 -1
- package/attributes/lib/value-attribute/value-attribute.d.ts +1 -1
- package/attributes/lib/vector2-attribute/vector2-attribute.d.ts +1 -1
- package/attributes/lib/vector3-attribute/vector3-attribute.d.ts +1 -1
- package/attributes/lib/vector4-attribute/vector4-attribute.d.ts +1 -1
- package/esm2020/attributes/lib/buffer-attribute/buffer-attribute.mjs +4 -4
- package/esm2020/attributes/lib/color-attribute/color-attribute.mjs +4 -4
- package/esm2020/attributes/lib/common.mjs +1 -16
- package/esm2020/attributes/lib/float16-buffer-attribute/float16-buffer-attribute.mjs +4 -4
- package/esm2020/attributes/lib/float32-buffer-attribute/float32-buffer-attribute.mjs +4 -4
- package/esm2020/attributes/lib/float64-buffer-attribute/float64-buffer-attribute.mjs +4 -4
- package/esm2020/attributes/lib/fog-attribute/fog-attribute.mjs +4 -4
- package/esm2020/attributes/lib/fog-exp2-attribute/fog-exp2-attribute.mjs +4 -4
- package/esm2020/attributes/lib/instanced-buffer-attribute/instanced-buffer-attribute.mjs +4 -4
- package/esm2020/attributes/lib/int16-buffer-attribute/int16-buffer-attribute.mjs +4 -4
- package/esm2020/attributes/lib/int32-buffer-attribute/int32-buffer-attribute.mjs +4 -4
- package/esm2020/attributes/lib/int8-buffer-attribute/int8-buffer-attribute.mjs +4 -4
- package/esm2020/attributes/lib/interleaved-buffer-attribute/interleaved-buffer-attribute.mjs +4 -4
- package/esm2020/attributes/lib/matrix3-attribute/matrix3-attribute.mjs +4 -4
- package/esm2020/attributes/lib/matrix4-attribute/matrix4-attribute.mjs +4 -4
- package/esm2020/attributes/lib/uint16-buffer-attribute/uint16-buffer-attribute.mjs +4 -4
- package/esm2020/attributes/lib/uint32-buffer-attribute/uint32-buffer-attribute.mjs +4 -4
- package/esm2020/attributes/lib/uint8-buffer-attribute/uint8-buffer-attribute.mjs +4 -4
- package/esm2020/attributes/lib/uint8-clamped-buffer-attribute/uint8-clamped-buffer-attribute.mjs +4 -4
- package/esm2020/attributes/lib/value-attribute/value-attribute.mjs +4 -4
- package/esm2020/attributes/lib/vector2-attribute/vector2-attribute.mjs +4 -4
- package/esm2020/attributes/lib/vector3-attribute/vector3-attribute.mjs +4 -4
- package/esm2020/attributes/lib/vector4-attribute/vector4-attribute.mjs +4 -4
- package/esm2020/geometries/lib/box-geometry/box-geometry.mjs +4 -4
- package/esm2020/geometries/lib/buffer-geometry/buffer-geometry.mjs +4 -4
- package/esm2020/geometries/lib/capsule-geometry/capsule-geometry.mjs +4 -4
- package/esm2020/geometries/lib/circle-geometry/circle-geometry.mjs +4 -4
- package/esm2020/geometries/lib/common.mjs +1 -16
- package/esm2020/geometries/lib/cone-geometry/cone-geometry.mjs +4 -4
- package/esm2020/geometries/lib/cylinder-geometry/cylinder-geometry.mjs +4 -4
- package/esm2020/geometries/lib/dodecahedron-geometry/dodecahedron-geometry.mjs +4 -4
- package/esm2020/geometries/lib/edges-geometry/edges-geometry.mjs +4 -4
- package/esm2020/geometries/lib/extrude-geometry/extrude-geometry.mjs +4 -4
- package/esm2020/geometries/lib/icosahedron-geometry/icosahedron-geometry.mjs +4 -4
- package/esm2020/geometries/lib/instanced-buffer-geometry/instanced-buffer-geometry.mjs +4 -4
- package/esm2020/geometries/lib/lathe-geometry/lathe-geometry.mjs +4 -4
- package/esm2020/geometries/lib/octahedron-geometry/octahedron-geometry.mjs +4 -4
- package/esm2020/geometries/lib/plane-geometry/plane-geometry.mjs +4 -4
- package/esm2020/geometries/lib/polyhedron-geometry/polyhedron-geometry.mjs +4 -4
- package/esm2020/geometries/lib/ring-geometry/ring-geometry.mjs +4 -4
- package/esm2020/geometries/lib/shape-geometry/shape-geometry.mjs +4 -4
- package/esm2020/geometries/lib/sphere-geometry/sphere-geometry.mjs +4 -4
- package/esm2020/geometries/lib/tetrahedron-geometry/tetrahedron-geometry.mjs +4 -4
- package/esm2020/geometries/lib/torus-geometry/torus-geometry.mjs +4 -4
- package/esm2020/geometries/lib/torus-knot-geometry/torus-knot-geometry.mjs +4 -4
- package/esm2020/geometries/lib/tube-geometry/tube-geometry.mjs +4 -4
- package/esm2020/geometries/lib/wireframe-geometry/wireframe-geometry.mjs +4 -4
- package/esm2020/helpers/lib/arrow-helper/arrow-helper.mjs +4 -4
- package/esm2020/helpers/lib/axes-helper/axes-helper.mjs +4 -4
- package/esm2020/helpers/lib/box-helper/box-helper.mjs +4 -4
- package/esm2020/helpers/lib/box3-helper/box3-helper.mjs +4 -4
- package/esm2020/helpers/lib/camera-helper/camera-helper.mjs +4 -4
- package/esm2020/helpers/lib/common.mjs +1 -16
- package/esm2020/helpers/lib/directional-light-helper/directional-light-helper.mjs +4 -4
- package/esm2020/helpers/lib/grid-helper/grid-helper.mjs +4 -4
- package/esm2020/helpers/lib/hemisphere-light-helper/hemisphere-light-helper.mjs +4 -4
- package/esm2020/helpers/lib/plane-helper/plane-helper.mjs +4 -4
- package/esm2020/helpers/lib/point-light-helper/point-light-helper.mjs +4 -4
- package/esm2020/helpers/lib/polar-grid-helper/polar-grid-helper.mjs +4 -4
- package/esm2020/helpers/lib/skeleton-helper/skeleton-helper.mjs +4 -4
- package/esm2020/helpers/lib/spot-light-helper/spot-light-helper.mjs +4 -4
- package/esm2020/materials/lib/common.mjs +1 -16
- package/esm2020/materials/lib/line-basic-material/line-basic-material.mjs +4 -4
- package/esm2020/materials/lib/line-dashed-material/line-dashed-material.mjs +4 -4
- package/esm2020/materials/lib/mesh-basic-material/mesh-basic-material.mjs +4 -4
- package/esm2020/materials/lib/mesh-depth-material/mesh-depth-material.mjs +4 -4
- package/esm2020/materials/lib/mesh-distance-material/mesh-distance-material.mjs +4 -4
- package/esm2020/materials/lib/mesh-lambert-material/mesh-lambert-material.mjs +4 -4
- package/esm2020/materials/lib/mesh-matcap-material/mesh-matcap-material.mjs +4 -4
- package/esm2020/materials/lib/mesh-normal-material/mesh-normal-material.mjs +4 -4
- package/esm2020/materials/lib/mesh-phong-material/mesh-phong-material.mjs +4 -4
- package/esm2020/materials/lib/mesh-physical-material/mesh-physical-material.mjs +4 -4
- package/esm2020/materials/lib/mesh-standard-material/mesh-standard-material.mjs +4 -4
- package/esm2020/materials/lib/mesh-toon-material/mesh-toon-material.mjs +4 -4
- package/esm2020/materials/lib/points-material/points-material.mjs +4 -4
- package/esm2020/materials/lib/raw-shader-material/raw-shader-material.mjs +4 -4
- package/esm2020/materials/lib/shader-material/shader-material.mjs +4 -4
- package/esm2020/materials/lib/shadow-material/shadow-material.mjs +4 -4
- package/esm2020/materials/lib/sprite-material/sprite-material.mjs +4 -4
- package/esm2020/objects/lib/skeleton/skeleton.mjs +4 -4
- package/esm2020/primitives/lib/primitive/primitive.mjs +4 -4
- package/esm2020/textures/lib/canvas-texture/canvas-texture.mjs +4 -4
- package/esm2020/textures/lib/common.mjs +1 -16
- package/esm2020/textures/lib/compressed-array-texture/compressed-array-texture.mjs +4 -4
- package/esm2020/textures/lib/compressed-texture/compressed-texture.mjs +4 -4
- package/esm2020/textures/lib/cube-texture/cube-texture.mjs +4 -4
- package/esm2020/textures/lib/data-array-texture/data-array-texture.mjs +4 -4
- package/esm2020/textures/lib/data-texture/data-texture.mjs +4 -4
- package/esm2020/textures/lib/data3-dtexture/data3-dtexture.mjs +4 -4
- package/esm2020/textures/lib/depth-texture/depth-texture.mjs +4 -4
- package/esm2020/textures/lib/framebuffer-texture/framebuffer-texture.mjs +4 -4
- package/esm2020/textures/lib/video-texture/video-texture.mjs +4 -4
- package/fesm2015/angular-three-attributes.mjs +44 -59
- package/fesm2015/angular-three-attributes.mjs.map +1 -1
- package/fesm2015/angular-three-geometries.mjs +46 -61
- package/fesm2015/angular-three-geometries.mjs.map +1 -1
- package/fesm2015/angular-three-helpers.mjs +26 -41
- package/fesm2015/angular-three-helpers.mjs.map +1 -1
- package/fesm2015/angular-three-materials.mjs +34 -49
- package/fesm2015/angular-three-materials.mjs.map +1 -1
- package/fesm2015/angular-three-objects.mjs +3 -2
- package/fesm2015/angular-three-objects.mjs.map +1 -1
- package/fesm2015/angular-three-primitives.mjs +2 -2
- package/fesm2015/angular-three-primitives.mjs.map +1 -1
- package/fesm2015/angular-three-textures.mjs +21 -35
- package/fesm2015/angular-three-textures.mjs.map +1 -1
- package/fesm2020/angular-three-attributes.mjs +44 -59
- package/fesm2020/angular-three-attributes.mjs.map +1 -1
- package/fesm2020/angular-three-geometries.mjs +46 -61
- package/fesm2020/angular-three-geometries.mjs.map +1 -1
- package/fesm2020/angular-three-helpers.mjs +26 -41
- package/fesm2020/angular-three-helpers.mjs.map +1 -1
- package/fesm2020/angular-three-materials.mjs +34 -49
- package/fesm2020/angular-three-materials.mjs.map +1 -1
- package/fesm2020/angular-three-objects.mjs +3 -2
- package/fesm2020/angular-three-objects.mjs.map +1 -1
- package/fesm2020/angular-three-primitives.mjs +2 -2
- package/fesm2020/angular-three-primitives.mjs.map +1 -1
- package/fesm2020/angular-three-textures.mjs +21 -35
- package/fesm2020/angular-three-textures.mjs.map +1 -1
- package/geometries/lib/box-geometry/box-geometry.d.ts +1 -1
- package/geometries/lib/buffer-geometry/buffer-geometry.d.ts +1 -1
- package/geometries/lib/capsule-geometry/capsule-geometry.d.ts +1 -1
- package/geometries/lib/circle-geometry/circle-geometry.d.ts +1 -1
- package/geometries/lib/common.d.ts +0 -1
- package/geometries/lib/cone-geometry/cone-geometry.d.ts +1 -1
- package/geometries/lib/cylinder-geometry/cylinder-geometry.d.ts +1 -1
- package/geometries/lib/dodecahedron-geometry/dodecahedron-geometry.d.ts +1 -1
- package/geometries/lib/edges-geometry/edges-geometry.d.ts +1 -1
- package/geometries/lib/extrude-geometry/extrude-geometry.d.ts +1 -1
- package/geometries/lib/icosahedron-geometry/icosahedron-geometry.d.ts +1 -1
- package/geometries/lib/instanced-buffer-geometry/instanced-buffer-geometry.d.ts +1 -1
- package/geometries/lib/lathe-geometry/lathe-geometry.d.ts +1 -1
- package/geometries/lib/octahedron-geometry/octahedron-geometry.d.ts +1 -1
- package/geometries/lib/plane-geometry/plane-geometry.d.ts +1 -1
- package/geometries/lib/polyhedron-geometry/polyhedron-geometry.d.ts +1 -1
- package/geometries/lib/ring-geometry/ring-geometry.d.ts +1 -1
- package/geometries/lib/shape-geometry/shape-geometry.d.ts +1 -1
- package/geometries/lib/sphere-geometry/sphere-geometry.d.ts +1 -1
- package/geometries/lib/tetrahedron-geometry/tetrahedron-geometry.d.ts +1 -1
- package/geometries/lib/torus-geometry/torus-geometry.d.ts +1 -1
- package/geometries/lib/torus-knot-geometry/torus-knot-geometry.d.ts +1 -1
- package/geometries/lib/tube-geometry/tube-geometry.d.ts +1 -1
- package/geometries/lib/wireframe-geometry/wireframe-geometry.d.ts +1 -1
- package/helpers/lib/arrow-helper/arrow-helper.d.ts +1 -1
- package/helpers/lib/axes-helper/axes-helper.d.ts +1 -1
- package/helpers/lib/box-helper/box-helper.d.ts +1 -1
- package/helpers/lib/box3-helper/box3-helper.d.ts +1 -1
- package/helpers/lib/camera-helper/camera-helper.d.ts +1 -1
- package/helpers/lib/common.d.ts +0 -1
- package/helpers/lib/directional-light-helper/directional-light-helper.d.ts +1 -1
- package/helpers/lib/grid-helper/grid-helper.d.ts +1 -1
- package/helpers/lib/hemisphere-light-helper/hemisphere-light-helper.d.ts +1 -1
- package/helpers/lib/plane-helper/plane-helper.d.ts +1 -1
- package/helpers/lib/point-light-helper/point-light-helper.d.ts +1 -1
- package/helpers/lib/polar-grid-helper/polar-grid-helper.d.ts +1 -1
- package/helpers/lib/skeleton-helper/skeleton-helper.d.ts +1 -1
- package/helpers/lib/spot-light-helper/spot-light-helper.d.ts +1 -1
- package/materials/lib/common.d.ts +0 -1
- package/materials/lib/line-basic-material/line-basic-material.d.ts +1 -1
- package/materials/lib/line-dashed-material/line-dashed-material.d.ts +1 -1
- package/materials/lib/mesh-basic-material/mesh-basic-material.d.ts +1 -1
- package/materials/lib/mesh-depth-material/mesh-depth-material.d.ts +1 -1
- package/materials/lib/mesh-distance-material/mesh-distance-material.d.ts +1 -1
- package/materials/lib/mesh-lambert-material/mesh-lambert-material.d.ts +1 -1
- package/materials/lib/mesh-matcap-material/mesh-matcap-material.d.ts +1 -1
- package/materials/lib/mesh-normal-material/mesh-normal-material.d.ts +1 -1
- package/materials/lib/mesh-phong-material/mesh-phong-material.d.ts +1 -1
- package/materials/lib/mesh-physical-material/mesh-physical-material.d.ts +1 -1
- package/materials/lib/mesh-standard-material/mesh-standard-material.d.ts +1 -1
- package/materials/lib/mesh-toon-material/mesh-toon-material.d.ts +1 -1
- package/materials/lib/points-material/points-material.d.ts +1 -1
- package/materials/lib/raw-shader-material/raw-shader-material.d.ts +1 -1
- package/materials/lib/shader-material/shader-material.d.ts +1 -1
- package/materials/lib/shadow-material/shadow-material.d.ts +1 -1
- package/materials/lib/sprite-material/sprite-material.d.ts +1 -1
- package/objects/lib/skeleton/skeleton.d.ts +1 -1
- package/package.json +1 -1
- package/primitives/lib/primitive/primitive.d.ts +1 -1
- package/textures/lib/canvas-texture/canvas-texture.d.ts +1 -1
- package/textures/lib/common.d.ts +0 -1
- package/textures/lib/compressed-array-texture/compressed-array-texture.d.ts +1 -1
- package/textures/lib/compressed-texture/compressed-texture.d.ts +1 -1
- package/textures/lib/cube-texture/cube-texture.d.ts +1 -1
- package/textures/lib/data-array-texture/data-array-texture.d.ts +1 -1
- package/textures/lib/data-texture/data-texture.d.ts +1 -1
- package/textures/lib/data3-dtexture/data3-dtexture.d.ts +1 -1
- package/textures/lib/depth-texture/depth-texture.d.ts +1 -1
- package/textures/lib/framebuffer-texture/framebuffer-texture.d.ts +1 -1
- package/textures/lib/video-texture/video-texture.d.ts +1 -1
- package/schematics/executors.json +0 -4
- package/schematics/generators.json +0 -19
- package/schematics/package.json +0 -9
- package/schematics/src/generators/init/compat.d.ts +0 -2
- package/schematics/src/generators/init/compat.js +0 -6
- package/schematics/src/generators/init/compat.js.map +0 -1
- package/schematics/src/generators/init/generator.d.ts +0 -5
- package/schematics/src/generators/init/generator.js +0 -39
- package/schematics/src/generators/init/generator.js.map +0 -1
- package/schematics/src/generators/init/schema.json +0 -6
- package/schematics/src/index.d.ts +0 -1
- package/schematics/src/index.js +0 -6
- package/schematics/src/index.js.map +0 -1
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@@ -297,14 +297,14 @@ class NgtSkeleton extends THREE.Skeleton {
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}
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}
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NgtSkeleton.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtSkeleton, deps: [], target: i0.ɵɵFactoryTarget.Component });
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NgtSkeleton.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtSkeleton, isStandalone: true, selector: "ngt-skeleton", inputs: { uuid: "uuid", bones: "bones", boneInverses: "boneInverses", boneMatrices: "boneMatrices", boneTexture: "boneTexture", boneTextureSize: "boneTextureSize", frame: "frame" }, providers: [provideInstanceRef(NgtSkeleton)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance, inputs: ["ref", "ref", "attach", "attach", "skipWrapper", "skipWrapper", "skipInit", "skipInit", "noAttach", "noAttach", "beforeRender", "beforeRender", "priority", "priority", "updateCallback", "updateCallback", "readyCallback", "readyCallback"]
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NgtSkeleton.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtSkeleton, isStandalone: true, selector: "ngt-skeleton", inputs: { uuid: "uuid", bones: "bones", boneInverses: "boneInverses", boneMatrices: "boneMatrices", boneTexture: "boneTexture", boneTextureSize: "boneTextureSize", frame: "frame" }, providers: [provideInstanceRef(NgtSkeleton)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance, inputs: ["ref", "ref", "attach", "attach", "skipWrapper", "skipWrapper", "skipInit", "skipInit", "noAttach", "noAttach", "beforeRender", "beforeRender", "priority", "priority", "updateCallback", "updateCallback", "readyCallback", "readyCallback"] }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
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i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtSkeleton, decorators: [{
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type: Component,
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args: [{
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selector: 'ngt-skeleton',
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template: '<ng-content></ng-content>',
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hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS
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hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS }],
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providers: [provideInstanceRef(NgtSkeleton)],
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inputs: [...getInputs$2()],
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}]
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export { NgtBone, NgtGroup, NgtInstancedMesh, NgtLOD, NgtLine, NgtLineLoop, NgtLineSegments, NgtMesh, NgtPoints, NgtSkeleton, NgtSkinnedMesh, NgtSprite };
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//# sourceMappingURL=angular-three-objects.mjs.map
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//# sourceMappingURL=angular-three-objects.mjs.map
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-
{"version":3,"file":"angular-three-objects.mjs","sources":["../../../../packages/angular-three/objects/src/lib/common.ts","../../../../packages/angular-three/objects/src/lib/bone/bone.ts","../../../../packages/angular-three/objects/src/lib/group/group.ts","../../../../packages/angular-three/objects/src/lib/instanced-mesh/instanced-mesh.ts","../../../../packages/angular-three/objects/src/lib/line/line.ts","../../../../packages/angular-three/objects/src/lib/line-loop/line-loop.ts","../../../../packages/angular-three/objects/src/lib/line-segments/line-segments.ts","../../../../packages/angular-three/objects/src/lib/lod/lod.ts","../../../../packages/angular-three/objects/src/lib/mesh/mesh.ts","../../../../packages/angular-three/objects/src/lib/points/points.ts","../../../../packages/angular-three/objects/src/lib/skeleton/skeleton.ts","../../../../packages/angular-three/objects/src/lib/skinned-mesh/skinned-mesh.ts","../../../../packages/angular-three/objects/src/lib/sprite/sprite.ts","../../../../packages/angular-three/objects/src/index.ts","../../../../packages/angular-three/objects/src/angular-three-objects.ts"],"sourcesContent":["// GENERATED - AngularThree v1.0.0\nexport const NGT_INSTANCE_INPUTS = [\n 'ref',\n 'attach',\n 'skipWrapper',\n 'skipInit',\n 'noAttach',\n 'beforeRender',\n 'priority',\n 'updateCallback',\n 'readyCallback',\n];\n\nexport const NGT_INSTANCE_OUTPUTS = [\n 'click',\n 'contextmenu',\n 'dblclick',\n 'pointerup',\n 'pointerdown',\n 'pointerover',\n 'pointerout',\n 'pointerenter',\n 'pointerleave',\n 'pointermove',\n 'pointermissed',\n 'pointercancel',\n 'wheel',\n];\n\nexport const NGT_OBJECT3D_INPUTS = [\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n];\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-bone',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtBone)],\n inputs: NGT_OBJECT3D_INPUTS,\n})\nexport class NgtBone extends THREE.Bone {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-group',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtGroup)],\n inputs: NGT_OBJECT3D_INPUTS,\n})\nexport class NgtGroup extends THREE.Group {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n injectArgs,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-instanced-mesh',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtInstancedMesh)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtInstancedMesh extends THREE.InstancedMesh {\n constructor() {\n super(...(injectArgs<typeof THREE.InstancedMesh>({ optional: true }) || [undefined, undefined, 0]));\n return proxify(this, {\n created: (instance) => instance.instanceMatrix.setUsage(THREE.DynamicDrawUsage),\n });\n }\n\n static ngAcceptInputType_count: NgtObservableInput<number>;\n static ngAcceptInputType_instanceColor: NgtObservableInput<null | THREE.InstancedBufferAttribute>;\n static ngAcceptInputType_instanceMatrix: NgtObservableInput<THREE.InstancedBufferAttribute>;\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'count',\n 'instanceColor',\n 'instanceMatrix',\n 'geometry',\n 'material',\n 'morphTargetInfluences',\n 'morphTargetDictionary',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-line',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtLine)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtLine extends THREE.Line {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return ['geometry', 'material', 'morphTargetInfluences', 'morphTargetDictionary'];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-line-loop',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtLineLoop)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtLineLoop extends THREE.LineLoop {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return ['geometry', 'material', 'morphTargetInfluences', 'morphTargetDictionary'];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-line-segments',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtLineSegments)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtLineSegments extends THREE.LineSegments {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return ['geometry', 'material', 'morphTargetInfluences', 'morphTargetDictionary'];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-lod',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtLOD)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtLOD extends THREE.LOD {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_levels: NgtObservableInput<{ distance: number; object: THREE.Object3D }[]>;\n static ngAcceptInputType_autoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return ['levels', 'autoUpdate'];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-mesh',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtMesh)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtMesh extends THREE.Mesh {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return ['geometry', 'material', 'morphTargetInfluences', 'morphTargetDictionary'];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-points',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtPoints)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtPoints extends THREE.Points {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return ['morphTargetInfluences', 'morphTargetDictionary', 'geometry', 'material'];\n}\n","// GENERATED - AngularThree v1.0.0\nimport { NgtInstance, provideInstanceRef, proxify, NgtMatrix4, NgtObservableInput, injectArgs } from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS } from '../common';\n\n@Component({\n selector: 'ngt-skeleton',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtSkeleton)],\n inputs: [...getInputs()],\n})\nexport class NgtSkeleton extends THREE.Skeleton {\n constructor() {\n super(...injectArgs<typeof THREE.Skeleton>());\n return proxify(this, {\n attach: (parent, child) => {\n if (!(parent.value instanceof THREE.SkinnedMesh)) {\n console.error('<ngt-skeleton> can only be used as a child of <ngt-skinned-mesh>');\n return;\n }\n\n parent.value.bind(child.value);\n\n return () => {\n child.value.dispose();\n };\n },\n });\n }\n\n static ngAcceptInputType_uuid: NgtObservableInput<string>;\n static ngAcceptInputType_bones: NgtObservableInput<THREE.Bone[]>;\n static ngAcceptInputType_boneInverses: NgtObservableInput<NgtMatrix4[]>;\n static ngAcceptInputType_boneMatrices: NgtObservableInput<Float32Array>;\n static ngAcceptInputType_boneTexture: NgtObservableInput<null | THREE.DataTexture>;\n static ngAcceptInputType_boneTextureSize: NgtObservableInput<number>;\n static ngAcceptInputType_frame: NgtObservableInput<number>;\n}\n\nfunction getInputs() {\n return ['uuid', 'bones', 'boneInverses', 'boneMatrices', 'boneTexture', 'boneTextureSize', 'frame'];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtMatrix4,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-skinned-mesh',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtSkinnedMesh)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtSkinnedMesh extends THREE.SkinnedMesh {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_bindMode: NgtObservableInput<string>;\n static ngAcceptInputType_bindMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_bindMatrixInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_skeleton: NgtObservableInput<THREE.Skeleton>;\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'bindMode',\n 'bindMatrix',\n 'bindMatrixInverse',\n 'skeleton',\n 'geometry',\n 'material',\n 'morphTargetInfluences',\n 'morphTargetDictionary',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector2,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-sprite',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtSprite)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtSprite extends THREE.Sprite {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.SpriteMaterial>;\n static ngAcceptInputType_center: NgtObservableInput<NgtVector2>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return ['geometry', 'material', 'center'];\n}\n","// GENERATED - AngularThree v1.0.0\nexport * from './lib/bone/bone';\nexport * from './lib/group/group';\nexport * from './lib/instanced-mesh/instanced-mesh';\nexport * from './lib/line/line';\nexport * from './lib/line-loop/line-loop';\nexport * from './lib/line-segments/line-segments';\nexport * from './lib/lod/lod';\nexport * from './lib/mesh/mesh';\nexport * from './lib/points/points';\nexport * from './lib/skeleton/skeleton';\nexport * from './lib/skinned-mesh/skinned-mesh';\nexport * from './lib/sprite/sprite';\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from 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{"version":3,"file":"angular-three-objects.mjs","sources":["../../../../packages/angular-three/objects/src/lib/common.ts","../../../../packages/angular-three/objects/src/lib/bone/bone.ts","../../../../packages/angular-three/objects/src/lib/group/group.ts","../../../../packages/angular-three/objects/src/lib/instanced-mesh/instanced-mesh.ts","../../../../packages/angular-three/objects/src/lib/line/line.ts","../../../../packages/angular-three/objects/src/lib/line-loop/line-loop.ts","../../../../packages/angular-three/objects/src/lib/line-segments/line-segments.ts","../../../../packages/angular-three/objects/src/lib/lod/lod.ts","../../../../packages/angular-three/objects/src/lib/mesh/mesh.ts","../../../../packages/angular-three/objects/src/lib/points/points.ts","../../../../packages/angular-three/objects/src/lib/skeleton/skeleton.ts","../../../../packages/angular-three/objects/src/lib/skinned-mesh/skinned-mesh.ts","../../../../packages/angular-three/objects/src/lib/sprite/sprite.ts","../../../../packages/angular-three/objects/src/index.ts","../../../../packages/angular-three/objects/src/angular-three-objects.ts"],"sourcesContent":["// GENERATED - AngularThree v1.0.0\nexport const NGT_INSTANCE_INPUTS = [\n 'ref',\n 'attach',\n 'skipWrapper',\n 'skipInit',\n 'noAttach',\n 'beforeRender',\n 'priority',\n 'updateCallback',\n 'readyCallback',\n];\n\nexport const NGT_INSTANCE_OUTPUTS = [\n 'click',\n 'contextmenu',\n 'dblclick',\n 'pointerup',\n 'pointerdown',\n 'pointerover',\n 'pointerout',\n 'pointerenter',\n 'pointerleave',\n 'pointermove',\n 'pointermissed',\n 'pointercancel',\n 'wheel',\n];\n\nexport const NGT_OBJECT3D_INPUTS = [\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n];\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-bone',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtBone)],\n inputs: NGT_OBJECT3D_INPUTS,\n})\nexport class NgtBone extends THREE.Bone {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-group',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtGroup)],\n inputs: NGT_OBJECT3D_INPUTS,\n})\nexport class NgtGroup extends THREE.Group {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n injectArgs,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-instanced-mesh',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtInstancedMesh)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtInstancedMesh extends THREE.InstancedMesh {\n constructor() {\n super(...(injectArgs<typeof THREE.InstancedMesh>({ optional: true }) || [undefined, undefined, 0]));\n return proxify(this, {\n created: (instance) => instance.instanceMatrix.setUsage(THREE.DynamicDrawUsage),\n });\n }\n\n static ngAcceptInputType_count: NgtObservableInput<number>;\n static ngAcceptInputType_instanceColor: NgtObservableInput<null | THREE.InstancedBufferAttribute>;\n static ngAcceptInputType_instanceMatrix: NgtObservableInput<THREE.InstancedBufferAttribute>;\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'count',\n 'instanceColor',\n 'instanceMatrix',\n 'geometry',\n 'material',\n 'morphTargetInfluences',\n 'morphTargetDictionary',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-line',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtLine)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtLine extends THREE.Line {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return ['geometry', 'material', 'morphTargetInfluences', 'morphTargetDictionary'];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-line-loop',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtLineLoop)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtLineLoop extends THREE.LineLoop {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return ['geometry', 'material', 'morphTargetInfluences', 'morphTargetDictionary'];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-line-segments',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtLineSegments)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtLineSegments extends THREE.LineSegments {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return ['geometry', 'material', 'morphTargetInfluences', 'morphTargetDictionary'];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-lod',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtLOD)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtLOD extends THREE.LOD {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_levels: NgtObservableInput<{ distance: number; object: THREE.Object3D }[]>;\n static ngAcceptInputType_autoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return ['levels', 'autoUpdate'];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-mesh',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtMesh)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtMesh extends THREE.Mesh {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return ['geometry', 'material', 'morphTargetInfluences', 'morphTargetDictionary'];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-points',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtPoints)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtPoints extends THREE.Points {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return ['morphTargetInfluences', 'morphTargetDictionary', 'geometry', 'material'];\n}\n","// GENERATED - AngularThree v1.0.0\nimport { NgtInstance, provideInstanceRef, proxify, NgtMatrix4, NgtObservableInput, injectArgs } from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-skeleton',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS }],\n providers: [provideInstanceRef(NgtSkeleton)],\n inputs: [...getInputs()],\n})\nexport class NgtSkeleton extends THREE.Skeleton {\n constructor() {\n super(...injectArgs<typeof THREE.Skeleton>());\n return proxify(this, {\n attach: (parent, child) => {\n if (!(parent.value instanceof THREE.SkinnedMesh)) {\n console.error('<ngt-skeleton> can only be used as a child of <ngt-skinned-mesh>');\n return;\n }\n\n parent.value.bind(child.value);\n\n return () => {\n child.value.dispose();\n };\n },\n });\n }\n\n static ngAcceptInputType_uuid: NgtObservableInput<string>;\n static ngAcceptInputType_bones: NgtObservableInput<THREE.Bone[]>;\n static ngAcceptInputType_boneInverses: NgtObservableInput<NgtMatrix4[]>;\n static ngAcceptInputType_boneMatrices: NgtObservableInput<Float32Array>;\n static ngAcceptInputType_boneTexture: NgtObservableInput<null | THREE.DataTexture>;\n static ngAcceptInputType_boneTextureSize: NgtObservableInput<number>;\n static ngAcceptInputType_frame: NgtObservableInput<number>;\n}\n\nfunction getInputs() {\n return ['uuid', 'bones', 'boneInverses', 'boneMatrices', 'boneTexture', 'boneTextureSize', 'frame'];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtMatrix4,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-skinned-mesh',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtSkinnedMesh)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtSkinnedMesh extends THREE.SkinnedMesh {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_bindMode: NgtObservableInput<string>;\n static ngAcceptInputType_bindMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_bindMatrixInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_skeleton: NgtObservableInput<THREE.Skeleton>;\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'bindMode',\n 'bindMatrix',\n 'bindMatrixInverse',\n 'skeleton',\n 'geometry',\n 'material',\n 'morphTargetInfluences',\n 'morphTargetDictionary',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector2,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-sprite',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtSprite)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtSprite extends THREE.Sprite {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.SpriteMaterial>;\n static ngAcceptInputType_center: NgtObservableInput<NgtVector2>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return ['geometry', 'material', 'center'];\n}\n","// GENERATED - AngularThree v1.0.0\nexport * from './lib/bone/bone';\nexport * from './lib/group/group';\nexport * from './lib/instanced-mesh/instanced-mesh';\nexport * from './lib/line/line';\nexport * from './lib/line-loop/line-loop';\nexport * from './lib/line-segments/line-segments';\nexport * from './lib/lod/lod';\nexport * from './lib/mesh/mesh';\nexport * from './lib/points/points';\nexport * from './lib/skeleton/skeleton';\nexport * from './lib/skinned-mesh/skinned-mesh';\nexport * from './lib/sprite/sprite';\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from 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NgtPrimitive.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtPrimitive, deps: [], target: i0.ɵɵFactoryTarget.Component });
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NgtPrimitive.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtPrimitive, isStandalone: true, selector: "ngt-primitive", inputs: { props: "props" }, providers: [provideInstanceRef(NgtPrimitive)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance, inputs: ["ref", "ref", "attach", "attach", "skipWrapper", "skipWrapper", "skipInit", "skipInit", "noAttach", "noAttach", "beforeRender", "beforeRender", "priority", "priority", "updateCallback", "updateCallback", "readyCallback", "readyCallback"]
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NgtPrimitive.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtPrimitive, isStandalone: true, selector: "ngt-primitive", inputs: { props: "props" }, providers: [provideInstanceRef(NgtPrimitive)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance, inputs: ["ref", "ref", "attach", "attach", "skipWrapper", "skipWrapper", "skipInit", "skipInit", "noAttach", "noAttach", "beforeRender", "beforeRender", "priority", "priority", "updateCallback", "updateCallback", "readyCallback", "readyCallback"] }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
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i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtPrimitive, decorators: [{
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hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS
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hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS }],
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}], ctorParameters: function () { return []; }, propDecorators: { props: [{
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{"version":3,"file":"angular-three-primitives.mjs","sources":["../../../../packages/angular-three/primitives/src/lib/common.ts","../../../../packages/angular-three/primitives/src/lib/object-primitive/object-primitive.ts","../../../../packages/angular-three/primitives/src/lib/primitive/primitive.ts","../../../../packages/angular-three/primitives/src/angular-three-primitives.ts"],"sourcesContent":["// GENERATED - AngularThree v1.0.0\nexport const NGT_INSTANCE_INPUTS = [\n 'ref',\n 'attach',\n 'skipWrapper',\n 'skipInit',\n 'noAttach',\n 'beforeRender',\n 'priority',\n 'updateCallback',\n 'readyCallback',\n];\n\nexport const NGT_INSTANCE_OUTPUTS = [\n 'click',\n 'contextmenu',\n 'dblclick',\n 'pointerup',\n 'pointerdown',\n 'pointerover',\n 'pointerout',\n 'pointerenter',\n 'pointerleave',\n 'pointermove',\n 'pointermissed',\n 'pointercancel',\n 'wheel',\n];\n\nexport const NGT_OBJECT3D_INPUTS = [\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n];\n","import * as THREE from 'three';\nimport { Component } from '@angular/core';\nimport {\n injectArgs,\n NgtEuler,\n NgtInstance,\n NgtLayers,\n NgtMatrix4,\n NgtObservableInput,\n NgtQuaternion,\n NgtVector3,\n provideInstanceRef,\n proxify,\n} from 'angular-three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-object-primitive',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtObjectPrimitive)],\n inputs: NGT_OBJECT3D_INPUTS,\n})\nexport class NgtObjectPrimitive extends THREE.Object3D {\n constructor() {\n super();\n const [object] = injectArgs();\n return proxify<THREE.Object3D>(object, { primitive: true });\n }\n\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n","import { Component, Input } from '@angular/core';\nimport {\n injectArgs,\n NgtAnyRecord,\n NgtComponentStore,\n NgtInstance,\n NgtObservableInput,\n provideInstanceRef,\n proxify,\n} from 'angular-three';\nimport { Subscription, tap } from 'rxjs';\nimport { NGT_INSTANCE_INPUTS
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+
{"version":3,"file":"angular-three-primitives.mjs","sources":["../../../../packages/angular-three/primitives/src/lib/common.ts","../../../../packages/angular-three/primitives/src/lib/object-primitive/object-primitive.ts","../../../../packages/angular-three/primitives/src/lib/primitive/primitive.ts","../../../../packages/angular-three/primitives/src/angular-three-primitives.ts"],"sourcesContent":["// GENERATED - AngularThree v1.0.0\nexport const NGT_INSTANCE_INPUTS = [\n 'ref',\n 'attach',\n 'skipWrapper',\n 'skipInit',\n 'noAttach',\n 'beforeRender',\n 'priority',\n 'updateCallback',\n 'readyCallback',\n];\n\nexport const NGT_INSTANCE_OUTPUTS = [\n 'click',\n 'contextmenu',\n 'dblclick',\n 'pointerup',\n 'pointerdown',\n 'pointerover',\n 'pointerout',\n 'pointerenter',\n 'pointerleave',\n 'pointermove',\n 'pointermissed',\n 'pointercancel',\n 'wheel',\n];\n\nexport const NGT_OBJECT3D_INPUTS = [\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n];\n","import * as THREE from 'three';\nimport { Component } from '@angular/core';\nimport {\n injectArgs,\n NgtEuler,\n NgtInstance,\n NgtLayers,\n NgtMatrix4,\n NgtObservableInput,\n NgtQuaternion,\n NgtVector3,\n provideInstanceRef,\n proxify,\n} from 'angular-three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-object-primitive',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtObjectPrimitive)],\n inputs: NGT_OBJECT3D_INPUTS,\n})\nexport class NgtObjectPrimitive extends THREE.Object3D {\n constructor() {\n super();\n const [object] = injectArgs();\n return proxify<THREE.Object3D>(object, { primitive: true });\n }\n\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n","import { Component, Input } from '@angular/core';\nimport {\n injectArgs,\n NgtAnyRecord,\n NgtComponentStore,\n NgtInstance,\n NgtObservableInput,\n provideInstanceRef,\n proxify,\n} from 'angular-three';\nimport { Subscription, tap } from 'rxjs';\nimport { NGT_INSTANCE_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-primitive',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS }],\n providers: [provideInstanceRef(NgtPrimitive)],\n})\nexport class NgtPrimitive extends NgtComponentStore {\n private propsSubscription?: Subscription;\n @Input() set 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