angular-three 0.0.5 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (222) hide show
  1. package/attributes/lib/buffer-attribute/buffer-attribute.d.ts +1 -1
  2. package/attributes/lib/color-attribute/color-attribute.d.ts +1 -1
  3. package/attributes/lib/common.d.ts +0 -1
  4. package/attributes/lib/float16-buffer-attribute/float16-buffer-attribute.d.ts +1 -1
  5. package/attributes/lib/float32-buffer-attribute/float32-buffer-attribute.d.ts +1 -1
  6. package/attributes/lib/float64-buffer-attribute/float64-buffer-attribute.d.ts +1 -1
  7. package/attributes/lib/fog-attribute/fog-attribute.d.ts +1 -1
  8. package/attributes/lib/fog-exp2-attribute/fog-exp2-attribute.d.ts +1 -1
  9. package/attributes/lib/instanced-buffer-attribute/instanced-buffer-attribute.d.ts +1 -1
  10. package/attributes/lib/int16-buffer-attribute/int16-buffer-attribute.d.ts +1 -1
  11. package/attributes/lib/int32-buffer-attribute/int32-buffer-attribute.d.ts +1 -1
  12. package/attributes/lib/int8-buffer-attribute/int8-buffer-attribute.d.ts +1 -1
  13. package/attributes/lib/interleaved-buffer-attribute/interleaved-buffer-attribute.d.ts +1 -1
  14. package/attributes/lib/matrix3-attribute/matrix3-attribute.d.ts +1 -1
  15. package/attributes/lib/matrix4-attribute/matrix4-attribute.d.ts +1 -1
  16. package/attributes/lib/uint16-buffer-attribute/uint16-buffer-attribute.d.ts +1 -1
  17. package/attributes/lib/uint32-buffer-attribute/uint32-buffer-attribute.d.ts +1 -1
  18. package/attributes/lib/uint8-buffer-attribute/uint8-buffer-attribute.d.ts +1 -1
  19. package/attributes/lib/uint8-clamped-buffer-attribute/uint8-clamped-buffer-attribute.d.ts +1 -1
  20. package/attributes/lib/value-attribute/value-attribute.d.ts +1 -1
  21. package/attributes/lib/vector2-attribute/vector2-attribute.d.ts +1 -1
  22. package/attributes/lib/vector3-attribute/vector3-attribute.d.ts +1 -1
  23. package/attributes/lib/vector4-attribute/vector4-attribute.d.ts +1 -1
  24. package/esm2020/attributes/lib/buffer-attribute/buffer-attribute.mjs +4 -4
  25. package/esm2020/attributes/lib/color-attribute/color-attribute.mjs +4 -4
  26. package/esm2020/attributes/lib/common.mjs +1 -16
  27. package/esm2020/attributes/lib/float16-buffer-attribute/float16-buffer-attribute.mjs +4 -4
  28. package/esm2020/attributes/lib/float32-buffer-attribute/float32-buffer-attribute.mjs +4 -4
  29. package/esm2020/attributes/lib/float64-buffer-attribute/float64-buffer-attribute.mjs +4 -4
  30. package/esm2020/attributes/lib/fog-attribute/fog-attribute.mjs +4 -4
  31. package/esm2020/attributes/lib/fog-exp2-attribute/fog-exp2-attribute.mjs +4 -4
  32. package/esm2020/attributes/lib/instanced-buffer-attribute/instanced-buffer-attribute.mjs +4 -4
  33. package/esm2020/attributes/lib/int16-buffer-attribute/int16-buffer-attribute.mjs +4 -4
  34. package/esm2020/attributes/lib/int32-buffer-attribute/int32-buffer-attribute.mjs +4 -4
  35. package/esm2020/attributes/lib/int8-buffer-attribute/int8-buffer-attribute.mjs +4 -4
  36. package/esm2020/attributes/lib/interleaved-buffer-attribute/interleaved-buffer-attribute.mjs +4 -4
  37. package/esm2020/attributes/lib/matrix3-attribute/matrix3-attribute.mjs +4 -4
  38. package/esm2020/attributes/lib/matrix4-attribute/matrix4-attribute.mjs +4 -4
  39. package/esm2020/attributes/lib/uint16-buffer-attribute/uint16-buffer-attribute.mjs +4 -4
  40. package/esm2020/attributes/lib/uint32-buffer-attribute/uint32-buffer-attribute.mjs +4 -4
  41. package/esm2020/attributes/lib/uint8-buffer-attribute/uint8-buffer-attribute.mjs +4 -4
  42. package/esm2020/attributes/lib/uint8-clamped-buffer-attribute/uint8-clamped-buffer-attribute.mjs +4 -4
  43. package/esm2020/attributes/lib/value-attribute/value-attribute.mjs +4 -4
  44. package/esm2020/attributes/lib/vector2-attribute/vector2-attribute.mjs +4 -4
  45. package/esm2020/attributes/lib/vector3-attribute/vector3-attribute.mjs +4 -4
  46. package/esm2020/attributes/lib/vector4-attribute/vector4-attribute.mjs +4 -4
  47. package/esm2020/geometries/lib/box-geometry/box-geometry.mjs +4 -4
  48. package/esm2020/geometries/lib/buffer-geometry/buffer-geometry.mjs +4 -4
  49. package/esm2020/geometries/lib/capsule-geometry/capsule-geometry.mjs +4 -4
  50. package/esm2020/geometries/lib/circle-geometry/circle-geometry.mjs +4 -4
  51. package/esm2020/geometries/lib/common.mjs +1 -16
  52. package/esm2020/geometries/lib/cone-geometry/cone-geometry.mjs +4 -4
  53. package/esm2020/geometries/lib/cylinder-geometry/cylinder-geometry.mjs +4 -4
  54. package/esm2020/geometries/lib/dodecahedron-geometry/dodecahedron-geometry.mjs +4 -4
  55. package/esm2020/geometries/lib/edges-geometry/edges-geometry.mjs +4 -4
  56. package/esm2020/geometries/lib/extrude-geometry/extrude-geometry.mjs +4 -4
  57. package/esm2020/geometries/lib/icosahedron-geometry/icosahedron-geometry.mjs +4 -4
  58. package/esm2020/geometries/lib/instanced-buffer-geometry/instanced-buffer-geometry.mjs +4 -4
  59. package/esm2020/geometries/lib/lathe-geometry/lathe-geometry.mjs +4 -4
  60. package/esm2020/geometries/lib/octahedron-geometry/octahedron-geometry.mjs +4 -4
  61. package/esm2020/geometries/lib/plane-geometry/plane-geometry.mjs +4 -4
  62. package/esm2020/geometries/lib/polyhedron-geometry/polyhedron-geometry.mjs +4 -4
  63. package/esm2020/geometries/lib/ring-geometry/ring-geometry.mjs +4 -4
  64. package/esm2020/geometries/lib/shape-geometry/shape-geometry.mjs +4 -4
  65. package/esm2020/geometries/lib/sphere-geometry/sphere-geometry.mjs +4 -4
  66. package/esm2020/geometries/lib/tetrahedron-geometry/tetrahedron-geometry.mjs +4 -4
  67. package/esm2020/geometries/lib/torus-geometry/torus-geometry.mjs +4 -4
  68. package/esm2020/geometries/lib/torus-knot-geometry/torus-knot-geometry.mjs +4 -4
  69. package/esm2020/geometries/lib/tube-geometry/tube-geometry.mjs +4 -4
  70. package/esm2020/geometries/lib/wireframe-geometry/wireframe-geometry.mjs +4 -4
  71. package/esm2020/helpers/lib/arrow-helper/arrow-helper.mjs +4 -4
  72. package/esm2020/helpers/lib/axes-helper/axes-helper.mjs +4 -4
  73. package/esm2020/helpers/lib/box-helper/box-helper.mjs +4 -4
  74. package/esm2020/helpers/lib/box3-helper/box3-helper.mjs +4 -4
  75. package/esm2020/helpers/lib/camera-helper/camera-helper.mjs +4 -4
  76. package/esm2020/helpers/lib/common.mjs +1 -16
  77. package/esm2020/helpers/lib/directional-light-helper/directional-light-helper.mjs +4 -4
  78. package/esm2020/helpers/lib/grid-helper/grid-helper.mjs +4 -4
  79. package/esm2020/helpers/lib/hemisphere-light-helper/hemisphere-light-helper.mjs +4 -4
  80. package/esm2020/helpers/lib/plane-helper/plane-helper.mjs +4 -4
  81. package/esm2020/helpers/lib/point-light-helper/point-light-helper.mjs +4 -4
  82. package/esm2020/helpers/lib/polar-grid-helper/polar-grid-helper.mjs +4 -4
  83. package/esm2020/helpers/lib/skeleton-helper/skeleton-helper.mjs +4 -4
  84. package/esm2020/helpers/lib/spot-light-helper/spot-light-helper.mjs +4 -4
  85. package/esm2020/materials/lib/common.mjs +1 -16
  86. package/esm2020/materials/lib/line-basic-material/line-basic-material.mjs +4 -4
  87. package/esm2020/materials/lib/line-dashed-material/line-dashed-material.mjs +4 -4
  88. package/esm2020/materials/lib/mesh-basic-material/mesh-basic-material.mjs +4 -4
  89. package/esm2020/materials/lib/mesh-depth-material/mesh-depth-material.mjs +4 -4
  90. package/esm2020/materials/lib/mesh-distance-material/mesh-distance-material.mjs +4 -4
  91. package/esm2020/materials/lib/mesh-lambert-material/mesh-lambert-material.mjs +4 -4
  92. package/esm2020/materials/lib/mesh-matcap-material/mesh-matcap-material.mjs +4 -4
  93. package/esm2020/materials/lib/mesh-normal-material/mesh-normal-material.mjs +4 -4
  94. package/esm2020/materials/lib/mesh-phong-material/mesh-phong-material.mjs +4 -4
  95. package/esm2020/materials/lib/mesh-physical-material/mesh-physical-material.mjs +4 -4
  96. package/esm2020/materials/lib/mesh-standard-material/mesh-standard-material.mjs +4 -4
  97. package/esm2020/materials/lib/mesh-toon-material/mesh-toon-material.mjs +4 -4
  98. package/esm2020/materials/lib/points-material/points-material.mjs +4 -4
  99. package/esm2020/materials/lib/raw-shader-material/raw-shader-material.mjs +4 -4
  100. package/esm2020/materials/lib/shader-material/shader-material.mjs +4 -4
  101. package/esm2020/materials/lib/shadow-material/shadow-material.mjs +4 -4
  102. package/esm2020/materials/lib/sprite-material/sprite-material.mjs +4 -4
  103. package/esm2020/objects/lib/skeleton/skeleton.mjs +4 -4
  104. package/esm2020/textures/lib/canvas-texture/canvas-texture.mjs +4 -4
  105. package/esm2020/textures/lib/common.mjs +1 -16
  106. package/esm2020/textures/lib/compressed-array-texture/compressed-array-texture.mjs +4 -4
  107. package/esm2020/textures/lib/compressed-texture/compressed-texture.mjs +4 -4
  108. package/esm2020/textures/lib/cube-texture/cube-texture.mjs +4 -4
  109. package/esm2020/textures/lib/data-array-texture/data-array-texture.mjs +4 -4
  110. package/esm2020/textures/lib/data-texture/data-texture.mjs +4 -4
  111. package/esm2020/textures/lib/data3-dtexture/data3-dtexture.mjs +4 -4
  112. package/esm2020/textures/lib/depth-texture/depth-texture.mjs +4 -4
  113. package/esm2020/textures/lib/framebuffer-texture/framebuffer-texture.mjs +4 -4
  114. package/esm2020/textures/lib/video-texture/video-texture.mjs +4 -4
  115. package/fesm2015/angular-three-attributes.mjs +44 -60
  116. package/fesm2015/angular-three-attributes.mjs.map +1 -1
  117. package/fesm2015/angular-three-geometries.mjs +46 -62
  118. package/fesm2015/angular-three-geometries.mjs.map +1 -1
  119. package/fesm2015/angular-three-helpers.mjs +26 -42
  120. package/fesm2015/angular-three-helpers.mjs.map +1 -1
  121. package/fesm2015/angular-three-materials.mjs +34 -50
  122. package/fesm2015/angular-three-materials.mjs.map +1 -1
  123. package/fesm2015/angular-three-objects.mjs +2 -2
  124. package/fesm2015/angular-three-objects.mjs.map +1 -1
  125. package/fesm2015/angular-three-primitives.mjs +1 -0
  126. package/fesm2015/angular-three-textures.mjs +20 -35
  127. package/fesm2015/angular-three-textures.mjs.map +1 -1
  128. package/fesm2020/angular-three-attributes.mjs +44 -60
  129. package/fesm2020/angular-three-attributes.mjs.map +1 -1
  130. package/fesm2020/angular-three-geometries.mjs +46 -62
  131. package/fesm2020/angular-three-geometries.mjs.map +1 -1
  132. package/fesm2020/angular-three-helpers.mjs +26 -42
  133. package/fesm2020/angular-three-helpers.mjs.map +1 -1
  134. package/fesm2020/angular-three-materials.mjs +34 -50
  135. package/fesm2020/angular-three-materials.mjs.map +1 -1
  136. package/fesm2020/angular-three-objects.mjs +2 -2
  137. package/fesm2020/angular-three-objects.mjs.map +1 -1
  138. package/fesm2020/angular-three-primitives.mjs +1 -0
  139. package/fesm2020/angular-three-textures.mjs +20 -35
  140. package/fesm2020/angular-three-textures.mjs.map +1 -1
  141. package/geometries/lib/box-geometry/box-geometry.d.ts +1 -1
  142. package/geometries/lib/buffer-geometry/buffer-geometry.d.ts +1 -1
  143. package/geometries/lib/capsule-geometry/capsule-geometry.d.ts +1 -1
  144. package/geometries/lib/circle-geometry/circle-geometry.d.ts +1 -1
  145. package/geometries/lib/common.d.ts +0 -1
  146. package/geometries/lib/cone-geometry/cone-geometry.d.ts +1 -1
  147. package/geometries/lib/cylinder-geometry/cylinder-geometry.d.ts +1 -1
  148. package/geometries/lib/dodecahedron-geometry/dodecahedron-geometry.d.ts +1 -1
  149. package/geometries/lib/edges-geometry/edges-geometry.d.ts +1 -1
  150. package/geometries/lib/extrude-geometry/extrude-geometry.d.ts +1 -1
  151. package/geometries/lib/icosahedron-geometry/icosahedron-geometry.d.ts +1 -1
  152. package/geometries/lib/instanced-buffer-geometry/instanced-buffer-geometry.d.ts +1 -1
  153. package/geometries/lib/lathe-geometry/lathe-geometry.d.ts +1 -1
  154. package/geometries/lib/octahedron-geometry/octahedron-geometry.d.ts +1 -1
  155. package/geometries/lib/plane-geometry/plane-geometry.d.ts +1 -1
  156. package/geometries/lib/polyhedron-geometry/polyhedron-geometry.d.ts +1 -1
  157. package/geometries/lib/ring-geometry/ring-geometry.d.ts +1 -1
  158. package/geometries/lib/shape-geometry/shape-geometry.d.ts +1 -1
  159. package/geometries/lib/sphere-geometry/sphere-geometry.d.ts +1 -1
  160. package/geometries/lib/tetrahedron-geometry/tetrahedron-geometry.d.ts +1 -1
  161. package/geometries/lib/torus-geometry/torus-geometry.d.ts +1 -1
  162. package/geometries/lib/torus-knot-geometry/torus-knot-geometry.d.ts +1 -1
  163. package/geometries/lib/tube-geometry/tube-geometry.d.ts +1 -1
  164. package/geometries/lib/wireframe-geometry/wireframe-geometry.d.ts +1 -1
  165. package/helpers/lib/arrow-helper/arrow-helper.d.ts +1 -1
  166. package/helpers/lib/axes-helper/axes-helper.d.ts +1 -1
  167. package/helpers/lib/box-helper/box-helper.d.ts +1 -1
  168. package/helpers/lib/box3-helper/box3-helper.d.ts +1 -1
  169. package/helpers/lib/camera-helper/camera-helper.d.ts +1 -1
  170. package/helpers/lib/common.d.ts +0 -1
  171. package/helpers/lib/directional-light-helper/directional-light-helper.d.ts +1 -1
  172. package/helpers/lib/grid-helper/grid-helper.d.ts +1 -1
  173. package/helpers/lib/hemisphere-light-helper/hemisphere-light-helper.d.ts +1 -1
  174. package/helpers/lib/plane-helper/plane-helper.d.ts +1 -1
  175. package/helpers/lib/point-light-helper/point-light-helper.d.ts +1 -1
  176. package/helpers/lib/polar-grid-helper/polar-grid-helper.d.ts +1 -1
  177. package/helpers/lib/skeleton-helper/skeleton-helper.d.ts +1 -1
  178. package/helpers/lib/spot-light-helper/spot-light-helper.d.ts +1 -1
  179. package/materials/lib/common.d.ts +0 -1
  180. package/materials/lib/line-basic-material/line-basic-material.d.ts +1 -1
  181. package/materials/lib/line-dashed-material/line-dashed-material.d.ts +1 -1
  182. package/materials/lib/mesh-basic-material/mesh-basic-material.d.ts +1 -1
  183. package/materials/lib/mesh-depth-material/mesh-depth-material.d.ts +1 -1
  184. package/materials/lib/mesh-distance-material/mesh-distance-material.d.ts +1 -1
  185. package/materials/lib/mesh-lambert-material/mesh-lambert-material.d.ts +1 -1
  186. package/materials/lib/mesh-matcap-material/mesh-matcap-material.d.ts +1 -1
  187. package/materials/lib/mesh-normal-material/mesh-normal-material.d.ts +1 -1
  188. package/materials/lib/mesh-phong-material/mesh-phong-material.d.ts +1 -1
  189. package/materials/lib/mesh-physical-material/mesh-physical-material.d.ts +1 -1
  190. package/materials/lib/mesh-standard-material/mesh-standard-material.d.ts +1 -1
  191. package/materials/lib/mesh-toon-material/mesh-toon-material.d.ts +1 -1
  192. package/materials/lib/points-material/points-material.d.ts +1 -1
  193. package/materials/lib/raw-shader-material/raw-shader-material.d.ts +1 -1
  194. package/materials/lib/shader-material/shader-material.d.ts +1 -1
  195. package/materials/lib/shadow-material/shadow-material.d.ts +1 -1
  196. package/materials/lib/sprite-material/sprite-material.d.ts +1 -1
  197. package/objects/lib/skeleton/skeleton.d.ts +1 -1
  198. package/package.json +1 -1
  199. package/textures/lib/canvas-texture/canvas-texture.d.ts +1 -1
  200. package/textures/lib/common.d.ts +0 -1
  201. package/textures/lib/compressed-array-texture/compressed-array-texture.d.ts +1 -1
  202. package/textures/lib/compressed-texture/compressed-texture.d.ts +1 -1
  203. package/textures/lib/cube-texture/cube-texture.d.ts +1 -1
  204. package/textures/lib/data-array-texture/data-array-texture.d.ts +1 -1
  205. package/textures/lib/data-texture/data-texture.d.ts +1 -1
  206. package/textures/lib/data3-dtexture/data3-dtexture.d.ts +1 -1
  207. package/textures/lib/depth-texture/depth-texture.d.ts +1 -1
  208. package/textures/lib/framebuffer-texture/framebuffer-texture.d.ts +1 -1
  209. package/textures/lib/video-texture/video-texture.d.ts +1 -1
  210. package/schematics/executors.json +0 -4
  211. package/schematics/generators.json +0 -19
  212. package/schematics/package.json +0 -9
  213. package/schematics/src/generators/init/compat.d.ts +0 -2
  214. package/schematics/src/generators/init/compat.js +0 -6
  215. package/schematics/src/generators/init/compat.js.map +0 -1
  216. package/schematics/src/generators/init/generator.d.ts +0 -5
  217. package/schematics/src/generators/init/generator.js +0 -39
  218. package/schematics/src/generators/init/generator.js.map +0 -1
  219. package/schematics/src/generators/init/schema.json +0 -6
  220. package/schematics/src/index.d.ts +0 -1
  221. package/schematics/src/index.js +0 -6
  222. package/schematics/src/index.js.map +0 -1
@@ -297,14 +297,14 @@ class NgtSkeleton extends THREE.Skeleton {
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  }
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  }
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  NgtSkeleton.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtSkeleton, deps: [], target: i0.ɵɵFactoryTarget.Component });
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- NgtSkeleton.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtSkeleton, isStandalone: true, selector: "ngt-skeleton", inputs: { uuid: "uuid", bones: "bones", boneInverses: "boneInverses", boneMatrices: "boneMatrices", boneTexture: "boneTexture", boneTextureSize: "boneTextureSize", frame: "frame" }, providers: [provideInstanceRef(NgtSkeleton)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance, inputs: ["ref", "ref", "attach", "attach", "skipWrapper", "skipWrapper", "skipInit", "skipInit", "noAttach", "noAttach", "beforeRender", "beforeRender", "priority", "priority", "updateCallback", "updateCallback", "readyCallback", "readyCallback"], outputs: ["click", "click", "contextmenu", "contextmenu", "dblclick", "dblclick", "pointerup", "pointerup", "pointerdown", "pointerdown", "pointerover", "pointerover", "pointerout", "pointerout", "pointerenter", "pointerenter", "pointerleave", "pointerleave", "pointermove", "pointermove", "pointermissed", "pointermissed", "pointercancel", "pointercancel", "wheel", "wheel"] }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
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+ NgtSkeleton.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtSkeleton, isStandalone: true, selector: "ngt-skeleton", inputs: { uuid: "uuid", bones: "bones", boneInverses: "boneInverses", boneMatrices: "boneMatrices", boneTexture: "boneTexture", boneTextureSize: "boneTextureSize", frame: "frame" }, providers: [provideInstanceRef(NgtSkeleton)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance, inputs: ["ref", "ref", "attach", "attach", "skipWrapper", "skipWrapper", "skipInit", "skipInit", "noAttach", "noAttach", "beforeRender", "beforeRender", "priority", "priority", "updateCallback", "updateCallback", "readyCallback", "readyCallback"] }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
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  i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtSkeleton, decorators: [{
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  type: Component,
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  args: [{
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  selector: 'ngt-skeleton',
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  standalone: true,
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  template: '<ng-content></ng-content>',
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- hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],
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+ hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS }],
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  providers: [provideInstanceRef(NgtSkeleton)],
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  inputs: [...getInputs$2()],
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  }]
@@ -1 +1 @@
1
- {"version":3,"file":"angular-three-objects.mjs","sources":["../../../../packages/angular-three/objects/src/lib/common.ts","../../../../packages/angular-three/objects/src/lib/bone/bone.ts","../../../../packages/angular-three/objects/src/lib/group/group.ts","../../../../packages/angular-three/objects/src/lib/instanced-mesh/instanced-mesh.ts","../../../../packages/angular-three/objects/src/lib/line/line.ts","../../../../packages/angular-three/objects/src/lib/line-loop/line-loop.ts","../../../../packages/angular-three/objects/src/lib/line-segments/line-segments.ts","../../../../packages/angular-three/objects/src/lib/lod/lod.ts","../../../../packages/angular-three/objects/src/lib/mesh/mesh.ts","../../../../packages/angular-three/objects/src/lib/points/points.ts","../../../../packages/angular-three/objects/src/lib/skeleton/skeleton.ts","../../../../packages/angular-three/objects/src/lib/skinned-mesh/skinned-mesh.ts","../../../../packages/angular-three/objects/src/lib/sprite/sprite.ts","../../../../packages/angular-three/objects/src/index.ts","../../../../packages/angular-three/objects/src/angular-three-objects.ts"],"sourcesContent":["// GENERATED - AngularThree v1.0.0\nexport const NGT_INSTANCE_INPUTS = [\n 'ref',\n 'attach',\n 'skipWrapper',\n 'skipInit',\n 'noAttach',\n 'beforeRender',\n 'priority',\n 'updateCallback',\n 'readyCallback',\n];\n\nexport const NGT_INSTANCE_OUTPUTS = [\n 'click',\n 'contextmenu',\n 'dblclick',\n 'pointerup',\n 'pointerdown',\n 'pointerover',\n 'pointerout',\n 'pointerenter',\n 'pointerleave',\n 'pointermove',\n 'pointermissed',\n 'pointercancel',\n 'wheel',\n];\n\nexport const NGT_OBJECT3D_INPUTS = [\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n];\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-bone',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtBone)],\n inputs: NGT_OBJECT3D_INPUTS,\n})\nexport class NgtBone extends THREE.Bone {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-group',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtGroup)],\n inputs: NGT_OBJECT3D_INPUTS,\n})\nexport class NgtGroup extends THREE.Group {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n injectArgs,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-instanced-mesh',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtInstancedMesh)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtInstancedMesh extends THREE.InstancedMesh {\n constructor() {\n super(...(injectArgs<typeof THREE.InstancedMesh>({ optional: true }) || [undefined, undefined, 0]));\n return proxify(this, {\n created: (instance) => instance.instanceMatrix.setUsage(THREE.DynamicDrawUsage),\n });\n }\n\n static ngAcceptInputType_count: NgtObservableInput<number>;\n static ngAcceptInputType_instanceColor: NgtObservableInput<null | THREE.InstancedBufferAttribute>;\n static ngAcceptInputType_instanceMatrix: NgtObservableInput<THREE.InstancedBufferAttribute>;\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'count',\n 'instanceColor',\n 'instanceMatrix',\n 'geometry',\n 'material',\n 'morphTargetInfluences',\n 'morphTargetDictionary',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-line',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtLine)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtLine extends THREE.Line {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return ['geometry', 'material', 'morphTargetInfluences', 'morphTargetDictionary'];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-line-loop',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtLineLoop)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtLineLoop extends THREE.LineLoop {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return ['geometry', 'material', 'morphTargetInfluences', 'morphTargetDictionary'];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-line-segments',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtLineSegments)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtLineSegments extends THREE.LineSegments {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return ['geometry', 'material', 'morphTargetInfluences', 'morphTargetDictionary'];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-lod',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtLOD)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtLOD extends THREE.LOD {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_levels: NgtObservableInput<{ distance: number; object: THREE.Object3D }[]>;\n static ngAcceptInputType_autoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return ['levels', 'autoUpdate'];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-mesh',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtMesh)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtMesh extends THREE.Mesh {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return ['geometry', 'material', 'morphTargetInfluences', 'morphTargetDictionary'];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-points',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtPoints)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtPoints extends THREE.Points {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return ['morphTargetInfluences', 'morphTargetDictionary', 'geometry', 'material'];\n}\n","// GENERATED - AngularThree v1.0.0\nimport { NgtInstance, provideInstanceRef, proxify, NgtMatrix4, NgtObservableInput, injectArgs } from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS } from '../common';\n\n@Component({\n selector: 'ngt-skeleton',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtSkeleton)],\n inputs: [...getInputs()],\n})\nexport class NgtSkeleton extends THREE.Skeleton {\n constructor() {\n super(...injectArgs<typeof THREE.Skeleton>());\n return proxify(this, {\n attach: (parent, child) => {\n if (!(parent.value instanceof THREE.SkinnedMesh)) {\n console.error('<ngt-skeleton> can only be used as a child of <ngt-skinned-mesh>');\n return;\n }\n\n parent.value.bind(child.value);\n\n return () => {\n child.value.dispose();\n };\n },\n });\n }\n\n static ngAcceptInputType_uuid: NgtObservableInput<string>;\n static ngAcceptInputType_bones: NgtObservableInput<THREE.Bone[]>;\n static ngAcceptInputType_boneInverses: NgtObservableInput<NgtMatrix4[]>;\n static ngAcceptInputType_boneMatrices: NgtObservableInput<Float32Array>;\n static ngAcceptInputType_boneTexture: NgtObservableInput<null | THREE.DataTexture>;\n static ngAcceptInputType_boneTextureSize: NgtObservableInput<number>;\n static ngAcceptInputType_frame: NgtObservableInput<number>;\n}\n\nfunction getInputs() {\n return ['uuid', 'bones', 'boneInverses', 'boneMatrices', 'boneTexture', 'boneTextureSize', 'frame'];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtMatrix4,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-skinned-mesh',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtSkinnedMesh)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtSkinnedMesh extends THREE.SkinnedMesh {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_bindMode: NgtObservableInput<string>;\n static ngAcceptInputType_bindMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_bindMatrixInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_skeleton: NgtObservableInput<THREE.Skeleton>;\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'bindMode',\n 'bindMatrix',\n 'bindMatrixInverse',\n 'skeleton',\n 'geometry',\n 'material',\n 'morphTargetInfluences',\n 'morphTargetDictionary',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector2,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-sprite',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtSprite)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtSprite extends THREE.Sprite {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.SpriteMaterial>;\n static ngAcceptInputType_center: NgtObservableInput<NgtVector2>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return ['geometry', 'material', 'center'];\n}\n","// GENERATED - AngularThree v1.0.0\nexport * from './lib/bone/bone';\nexport * from './lib/group/group';\nexport * from './lib/instanced-mesh/instanced-mesh';\nexport * from './lib/line/line';\nexport * from './lib/line-loop/line-loop';\nexport * from './lib/line-segments/line-segments';\nexport * from './lib/lod/lod';\nexport * from './lib/mesh/mesh';\nexport * from './lib/points/points';\nexport * from './lib/skeleton/skeleton';\nexport * from './lib/skinned-mesh/skinned-mesh';\nexport * from './lib/sprite/sprite';\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from 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1
+ {"version":3,"file":"angular-three-objects.mjs","sources":["../../../../packages/angular-three/objects/src/lib/common.ts","../../../../packages/angular-three/objects/src/lib/bone/bone.ts","../../../../packages/angular-three/objects/src/lib/group/group.ts","../../../../packages/angular-three/objects/src/lib/instanced-mesh/instanced-mesh.ts","../../../../packages/angular-three/objects/src/lib/line/line.ts","../../../../packages/angular-three/objects/src/lib/line-loop/line-loop.ts","../../../../packages/angular-three/objects/src/lib/line-segments/line-segments.ts","../../../../packages/angular-three/objects/src/lib/lod/lod.ts","../../../../packages/angular-three/objects/src/lib/mesh/mesh.ts","../../../../packages/angular-three/objects/src/lib/points/points.ts","../../../../packages/angular-three/objects/src/lib/skeleton/skeleton.ts","../../../../packages/angular-three/objects/src/lib/skinned-mesh/skinned-mesh.ts","../../../../packages/angular-three/objects/src/lib/sprite/sprite.ts","../../../../packages/angular-three/objects/src/index.ts","../../../../packages/angular-three/objects/src/angular-three-objects.ts"],"sourcesContent":["// GENERATED - AngularThree v1.0.0\nexport const NGT_INSTANCE_INPUTS = [\n 'ref',\n 'attach',\n 'skipWrapper',\n 'skipInit',\n 'noAttach',\n 'beforeRender',\n 'priority',\n 'updateCallback',\n 'readyCallback',\n];\n\nexport const NGT_INSTANCE_OUTPUTS = [\n 'click',\n 'contextmenu',\n 'dblclick',\n 'pointerup',\n 'pointerdown',\n 'pointerover',\n 'pointerout',\n 'pointerenter',\n 'pointerleave',\n 'pointermove',\n 'pointermissed',\n 'pointercancel',\n 'wheel',\n];\n\nexport const NGT_OBJECT3D_INPUTS = [\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n];\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-bone',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtBone)],\n inputs: NGT_OBJECT3D_INPUTS,\n})\nexport class NgtBone extends THREE.Bone {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-group',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtGroup)],\n inputs: NGT_OBJECT3D_INPUTS,\n})\nexport class NgtGroup extends THREE.Group {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n injectArgs,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-instanced-mesh',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtInstancedMesh)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtInstancedMesh extends THREE.InstancedMesh {\n constructor() {\n super(...(injectArgs<typeof THREE.InstancedMesh>({ optional: true }) || [undefined, undefined, 0]));\n return proxify(this, {\n created: (instance) => instance.instanceMatrix.setUsage(THREE.DynamicDrawUsage),\n });\n }\n\n static ngAcceptInputType_count: NgtObservableInput<number>;\n static ngAcceptInputType_instanceColor: NgtObservableInput<null | THREE.InstancedBufferAttribute>;\n static ngAcceptInputType_instanceMatrix: NgtObservableInput<THREE.InstancedBufferAttribute>;\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'count',\n 'instanceColor',\n 'instanceMatrix',\n 'geometry',\n 'material',\n 'morphTargetInfluences',\n 'morphTargetDictionary',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-line',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtLine)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtLine extends THREE.Line {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return ['geometry', 'material', 'morphTargetInfluences', 'morphTargetDictionary'];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-line-loop',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtLineLoop)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtLineLoop extends THREE.LineLoop {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return ['geometry', 'material', 'morphTargetInfluences', 'morphTargetDictionary'];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-line-segments',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtLineSegments)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtLineSegments extends THREE.LineSegments {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return ['geometry', 'material', 'morphTargetInfluences', 'morphTargetDictionary'];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-lod',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtLOD)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtLOD extends THREE.LOD {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_levels: NgtObservableInput<{ distance: number; object: THREE.Object3D }[]>;\n static ngAcceptInputType_autoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return ['levels', 'autoUpdate'];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-mesh',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtMesh)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtMesh extends THREE.Mesh {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return ['geometry', 'material', 'morphTargetInfluences', 'morphTargetDictionary'];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-points',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtPoints)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtPoints extends THREE.Points {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return ['morphTargetInfluences', 'morphTargetDictionary', 'geometry', 'material'];\n}\n","// GENERATED - AngularThree v1.0.0\nimport { NgtInstance, provideInstanceRef, proxify, NgtMatrix4, NgtObservableInput, injectArgs } from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-skeleton',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS }],\n providers: [provideInstanceRef(NgtSkeleton)],\n inputs: [...getInputs()],\n})\nexport class NgtSkeleton extends THREE.Skeleton {\n constructor() {\n super(...injectArgs<typeof THREE.Skeleton>());\n return proxify(this, {\n attach: (parent, child) => {\n if (!(parent.value instanceof THREE.SkinnedMesh)) {\n console.error('<ngt-skeleton> can only be used as a child of <ngt-skinned-mesh>');\n return;\n }\n\n parent.value.bind(child.value);\n\n return () => {\n child.value.dispose();\n };\n },\n });\n }\n\n static ngAcceptInputType_uuid: NgtObservableInput<string>;\n static ngAcceptInputType_bones: NgtObservableInput<THREE.Bone[]>;\n static ngAcceptInputType_boneInverses: NgtObservableInput<NgtMatrix4[]>;\n static ngAcceptInputType_boneMatrices: NgtObservableInput<Float32Array>;\n static ngAcceptInputType_boneTexture: NgtObservableInput<null | THREE.DataTexture>;\n static ngAcceptInputType_boneTextureSize: NgtObservableInput<number>;\n static ngAcceptInputType_frame: NgtObservableInput<number>;\n}\n\nfunction getInputs() {\n return ['uuid', 'bones', 'boneInverses', 'boneMatrices', 'boneTexture', 'boneTextureSize', 'frame'];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtMatrix4,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-skinned-mesh',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtSkinnedMesh)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtSkinnedMesh extends THREE.SkinnedMesh {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_bindMode: NgtObservableInput<string>;\n static ngAcceptInputType_bindMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_bindMatrixInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_skeleton: NgtObservableInput<THREE.Skeleton>;\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'bindMode',\n 'bindMatrix',\n 'bindMatrixInverse',\n 'skeleton',\n 'geometry',\n 'material',\n 'morphTargetInfluences',\n 'morphTargetDictionary',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector2,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-sprite',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtSprite)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtSprite extends THREE.Sprite {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.SpriteMaterial>;\n static ngAcceptInputType_center: NgtObservableInput<NgtVector2>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return ['geometry', 'material', 'center'];\n}\n","// GENERATED - AngularThree v1.0.0\nexport * from './lib/bone/bone';\nexport * from './lib/group/group';\nexport * from './lib/instanced-mesh/instanced-mesh';\nexport * from './lib/line/line';\nexport * from './lib/line-loop/line-loop';\nexport * from './lib/line-segments/line-segments';\nexport * from './lib/lod/lod';\nexport * from './lib/mesh/mesh';\nexport * from './lib/points/points';\nexport * from './lib/skeleton/skeleton';\nexport * from './lib/skinned-mesh/skinned-mesh';\nexport * from './lib/sprite/sprite';\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from 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@@ -118,3 +118,4 @@ i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImpor
118
118
 
119
119
  export { NgtObjectPrimitive, NgtPrimitive };
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  //# sourceMappingURL=angular-three-primitives.mjs.map
121
+ //# sourceMappingURL=angular-three-primitives.mjs.map
@@ -16,21 +16,6 @@ const NGT_INSTANCE_INPUTS = [
16
16
  'updateCallback',
17
17
  'readyCallback',
18
18
  ];
19
- const NGT_INSTANCE_OUTPUTS = [
20
- 'click',
21
- 'contextmenu',
22
- 'dblclick',
23
- 'pointerup',
24
- 'pointerdown',
25
- 'pointerover',
26
- 'pointerout',
27
- 'pointerenter',
28
- 'pointerleave',
29
- 'pointermove',
30
- 'pointermissed',
31
- 'pointercancel',
32
- 'wheel',
33
- ];
34
19
 
35
20
  // GENERATED - AngularThree v1.0.0
36
21
  class NgtCanvasTexture extends THREE.CanvasTexture {
@@ -40,14 +25,14 @@ class NgtCanvasTexture extends THREE.CanvasTexture {
40
25
  }
41
26
  }
42
27
  NgtCanvasTexture.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtCanvasTexture, deps: [], target: i0.ɵɵFactoryTarget.Component });
43
- NgtCanvasTexture.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtCanvasTexture, isStandalone: true, selector: "ngt-canvas-texture", providers: [provideInstanceRef(NgtCanvasTexture)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance, inputs: ["ref", "ref", "attach", "attach", "skipWrapper", "skipWrapper", "skipInit", "skipInit", "noAttach", "noAttach", "beforeRender", "beforeRender", "priority", "priority", "updateCallback", "updateCallback", "readyCallback", "readyCallback"], outputs: ["click", "click", "contextmenu", "contextmenu", "dblclick", "dblclick", "pointerup", "pointerup", "pointerdown", "pointerdown", "pointerover", "pointerover", "pointerout", "pointerout", "pointerenter", "pointerenter", "pointerleave", "pointerleave", "pointermove", "pointermove", "pointermissed", "pointermissed", "pointercancel", "pointercancel", "wheel", "wheel"] }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
28
+ NgtCanvasTexture.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtCanvasTexture, isStandalone: true, selector: "ngt-canvas-texture", providers: [provideInstanceRef(NgtCanvasTexture)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance, inputs: ["ref", "ref", "attach", "attach", "skipWrapper", "skipWrapper", "skipInit", "skipInit", "noAttach", "noAttach", "beforeRender", "beforeRender", "priority", "priority", "updateCallback", "updateCallback", "readyCallback", "readyCallback"] }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
44
29
  i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtCanvasTexture, decorators: [{
45
30
  type: Component,
46
31
  args: [{
47
32
  selector: 'ngt-canvas-texture',
48
33
  standalone: true,
49
34
  template: '<ng-content></ng-content>',
50
- hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],
35
+ hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS }],
51
36
  providers: [provideInstanceRef(NgtCanvasTexture)],
52
37
  }]
53
38
  }], ctorParameters: function () { return []; } });
@@ -60,14 +45,14 @@ class NgtCompressedArrayTexture extends THREE.CompressedArrayTexture {
60
45
  }
61
46
  }
62
47
  NgtCompressedArrayTexture.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtCompressedArrayTexture, deps: [], target: i0.ɵɵFactoryTarget.Component });
63
- NgtCompressedArrayTexture.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtCompressedArrayTexture, isStandalone: true, selector: "ngt-compressed-array-texture", providers: [provideInstanceRef(NgtCompressedArrayTexture)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance, inputs: ["ref", "ref", "attach", "attach", "skipWrapper", "skipWrapper", "skipInit", "skipInit", "noAttach", "noAttach", "beforeRender", "beforeRender", "priority", "priority", "updateCallback", "updateCallback", "readyCallback", "readyCallback"], outputs: ["click", "click", "contextmenu", "contextmenu", "dblclick", "dblclick", "pointerup", "pointerup", "pointerdown", "pointerdown", "pointerover", "pointerover", "pointerout", "pointerout", "pointerenter", "pointerenter", "pointerleave", "pointerleave", "pointermove", "pointermove", "pointermissed", "pointermissed", "pointercancel", "pointercancel", "wheel", "wheel"] }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
48
+ NgtCompressedArrayTexture.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtCompressedArrayTexture, isStandalone: true, selector: "ngt-compressed-array-texture", providers: [provideInstanceRef(NgtCompressedArrayTexture)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance, inputs: ["ref", "ref", "attach", "attach", "skipWrapper", "skipWrapper", "skipInit", "skipInit", "noAttach", "noAttach", "beforeRender", "beforeRender", "priority", "priority", "updateCallback", "updateCallback", "readyCallback", "readyCallback"] }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
64
49
  i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtCompressedArrayTexture, decorators: [{
65
50
  type: Component,
66
51
  args: [{
67
52
  selector: 'ngt-compressed-array-texture',
68
53
  standalone: true,
69
54
  template: '<ng-content></ng-content>',
70
- hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],
55
+ hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS }],
71
56
  providers: [provideInstanceRef(NgtCompressedArrayTexture)],
72
57
  }]
73
58
  }], ctorParameters: function () { return []; } });
@@ -80,14 +65,14 @@ class NgtCompressedTexture extends THREE.CompressedTexture {
80
65
  }
81
66
  }
82
67
  NgtCompressedTexture.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtCompressedTexture, deps: [], target: i0.ɵɵFactoryTarget.Component });
83
- NgtCompressedTexture.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtCompressedTexture, isStandalone: true, selector: "ngt-compressed-texture", providers: [provideInstanceRef(NgtCompressedTexture)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance, inputs: ["ref", "ref", "attach", "attach", "skipWrapper", "skipWrapper", "skipInit", "skipInit", "noAttach", "noAttach", "beforeRender", "beforeRender", "priority", "priority", "updateCallback", "updateCallback", "readyCallback", "readyCallback"], outputs: ["click", "click", "contextmenu", "contextmenu", "dblclick", "dblclick", "pointerup", "pointerup", "pointerdown", "pointerdown", "pointerover", "pointerover", "pointerout", "pointerout", "pointerenter", "pointerenter", "pointerleave", "pointerleave", "pointermove", "pointermove", "pointermissed", "pointermissed", "pointercancel", "pointercancel", "wheel", "wheel"] }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
68
+ NgtCompressedTexture.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtCompressedTexture, isStandalone: true, selector: "ngt-compressed-texture", providers: [provideInstanceRef(NgtCompressedTexture)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance, inputs: ["ref", "ref", "attach", "attach", "skipWrapper", "skipWrapper", "skipInit", "skipInit", "noAttach", "noAttach", "beforeRender", "beforeRender", "priority", "priority", "updateCallback", "updateCallback", "readyCallback", "readyCallback"] }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
84
69
  i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtCompressedTexture, decorators: [{
85
70
  type: Component,
86
71
  args: [{
87
72
  selector: 'ngt-compressed-texture',
88
73
  standalone: true,
89
74
  template: '<ng-content></ng-content>',
90
- hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],
75
+ hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS }],
91
76
  providers: [provideInstanceRef(NgtCompressedTexture)],
92
77
  }]
93
78
  }], ctorParameters: function () { return []; } });
@@ -100,14 +85,14 @@ class NgtCubeTexture extends THREE.CubeTexture {
100
85
  }
101
86
  }
102
87
  NgtCubeTexture.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtCubeTexture, deps: [], target: i0.ɵɵFactoryTarget.Component });
103
- NgtCubeTexture.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtCubeTexture, isStandalone: true, selector: "ngt-cube-texture", providers: [provideInstanceRef(NgtCubeTexture)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance, inputs: ["ref", "ref", "attach", "attach", "skipWrapper", "skipWrapper", "skipInit", "skipInit", "noAttach", "noAttach", "beforeRender", "beforeRender", "priority", "priority", "updateCallback", "updateCallback", "readyCallback", "readyCallback"], outputs: ["click", "click", "contextmenu", "contextmenu", "dblclick", "dblclick", "pointerup", "pointerup", "pointerdown", "pointerdown", "pointerover", "pointerover", "pointerout", "pointerout", "pointerenter", "pointerenter", "pointerleave", "pointerleave", "pointermove", "pointermove", "pointermissed", "pointermissed", "pointercancel", "pointercancel", "wheel", "wheel"] }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
88
+ NgtCubeTexture.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtCubeTexture, isStandalone: true, selector: "ngt-cube-texture", providers: [provideInstanceRef(NgtCubeTexture)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance, inputs: ["ref", "ref", "attach", "attach", "skipWrapper", "skipWrapper", "skipInit", "skipInit", "noAttach", "noAttach", "beforeRender", "beforeRender", "priority", "priority", "updateCallback", "updateCallback", "readyCallback", "readyCallback"] }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
104
89
  i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtCubeTexture, decorators: [{
105
90
  type: Component,
106
91
  args: [{
107
92
  selector: 'ngt-cube-texture',
108
93
  standalone: true,
109
94
  template: '<ng-content></ng-content>',
110
- hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],
95
+ hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS }],
111
96
  providers: [provideInstanceRef(NgtCubeTexture)],
112
97
  }]
113
98
  }], ctorParameters: function () { return []; } });
@@ -120,14 +105,14 @@ class NgtData3DTexture extends THREE.Data3DTexture {
120
105
  }
121
106
  }
122
107
  NgtData3DTexture.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtData3DTexture, deps: [], target: i0.ɵɵFactoryTarget.Component });
123
- NgtData3DTexture.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtData3DTexture, isStandalone: true, selector: "ngt-data3-dtexture", providers: [provideInstanceRef(NgtData3DTexture)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance, inputs: ["ref", "ref", "attach", "attach", "skipWrapper", "skipWrapper", "skipInit", "skipInit", "noAttach", "noAttach", "beforeRender", "beforeRender", "priority", "priority", "updateCallback", "updateCallback", "readyCallback", "readyCallback"], outputs: ["click", "click", "contextmenu", "contextmenu", "dblclick", "dblclick", "pointerup", "pointerup", "pointerdown", "pointerdown", "pointerover", "pointerover", "pointerout", "pointerout", "pointerenter", "pointerenter", "pointerleave", "pointerleave", "pointermove", "pointermove", "pointermissed", "pointermissed", "pointercancel", "pointercancel", "wheel", "wheel"] }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
108
+ NgtData3DTexture.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtData3DTexture, isStandalone: true, selector: "ngt-data3-dtexture", providers: [provideInstanceRef(NgtData3DTexture)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance, inputs: ["ref", "ref", "attach", "attach", "skipWrapper", "skipWrapper", "skipInit", "skipInit", "noAttach", "noAttach", "beforeRender", "beforeRender", "priority", "priority", "updateCallback", "updateCallback", "readyCallback", "readyCallback"] }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
124
109
  i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtData3DTexture, decorators: [{
125
110
  type: Component,
126
111
  args: [{
127
112
  selector: 'ngt-data3-dtexture',
128
113
  standalone: true,
129
114
  template: '<ng-content></ng-content>',
130
- hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],
115
+ hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS }],
131
116
  providers: [provideInstanceRef(NgtData3DTexture)],
132
117
  }]
133
118
  }], ctorParameters: function () { return []; } });
@@ -140,14 +125,14 @@ class NgtDataArrayTexture extends THREE.DataArrayTexture {
140
125
  }
141
126
  }
142
127
  NgtDataArrayTexture.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtDataArrayTexture, deps: [], target: i0.ɵɵFactoryTarget.Component });
143
- NgtDataArrayTexture.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtDataArrayTexture, isStandalone: true, selector: "ngt-data-array-texture", providers: [provideInstanceRef(NgtDataArrayTexture)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance, inputs: ["ref", "ref", "attach", "attach", "skipWrapper", "skipWrapper", "skipInit", "skipInit", "noAttach", "noAttach", "beforeRender", "beforeRender", "priority", "priority", "updateCallback", "updateCallback", "readyCallback", "readyCallback"], outputs: ["click", "click", "contextmenu", "contextmenu", "dblclick", "dblclick", "pointerup", "pointerup", "pointerdown", "pointerdown", "pointerover", "pointerover", "pointerout", "pointerout", "pointerenter", "pointerenter", "pointerleave", "pointerleave", "pointermove", "pointermove", "pointermissed", "pointermissed", "pointercancel", "pointercancel", "wheel", "wheel"] }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
128
+ NgtDataArrayTexture.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtDataArrayTexture, isStandalone: true, selector: "ngt-data-array-texture", providers: [provideInstanceRef(NgtDataArrayTexture)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance, inputs: ["ref", "ref", "attach", "attach", "skipWrapper", "skipWrapper", "skipInit", "skipInit", "noAttach", "noAttach", "beforeRender", "beforeRender", "priority", "priority", "updateCallback", "updateCallback", "readyCallback", "readyCallback"] }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
144
129
  i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtDataArrayTexture, decorators: [{
145
130
  type: Component,
146
131
  args: [{
147
132
  selector: 'ngt-data-array-texture',
148
133
  standalone: true,
149
134
  template: '<ng-content></ng-content>',
150
- hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],
135
+ hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS }],
151
136
  providers: [provideInstanceRef(NgtDataArrayTexture)],
152
137
  }]
153
138
  }], ctorParameters: function () { return []; } });
@@ -160,14 +145,14 @@ class NgtDataTexture extends THREE.DataTexture {
160
145
  }
161
146
  }
162
147
  NgtDataTexture.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtDataTexture, deps: [], target: i0.ɵɵFactoryTarget.Component });
163
- NgtDataTexture.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtDataTexture, isStandalone: true, selector: "ngt-data-texture", providers: [provideInstanceRef(NgtDataTexture)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance, inputs: ["ref", "ref", "attach", "attach", "skipWrapper", "skipWrapper", "skipInit", "skipInit", "noAttach", "noAttach", "beforeRender", "beforeRender", "priority", "priority", "updateCallback", "updateCallback", "readyCallback", "readyCallback"], outputs: ["click", "click", "contextmenu", "contextmenu", "dblclick", "dblclick", "pointerup", "pointerup", "pointerdown", "pointerdown", "pointerover", "pointerover", "pointerout", "pointerout", "pointerenter", "pointerenter", "pointerleave", "pointerleave", "pointermove", "pointermove", "pointermissed", "pointermissed", "pointercancel", "pointercancel", "wheel", "wheel"] }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
148
+ NgtDataTexture.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtDataTexture, isStandalone: true, selector: "ngt-data-texture", providers: [provideInstanceRef(NgtDataTexture)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance, inputs: ["ref", "ref", "attach", "attach", "skipWrapper", "skipWrapper", "skipInit", "skipInit", "noAttach", "noAttach", "beforeRender", "beforeRender", "priority", "priority", "updateCallback", "updateCallback", "readyCallback", "readyCallback"] }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
164
149
  i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtDataTexture, decorators: [{
165
150
  type: Component,
166
151
  args: [{
167
152
  selector: 'ngt-data-texture',
168
153
  standalone: true,
169
154
  template: '<ng-content></ng-content>',
170
- hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],
155
+ hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS }],
171
156
  providers: [provideInstanceRef(NgtDataTexture)],
172
157
  }]
173
158
  }], ctorParameters: function () { return []; } });
@@ -180,14 +165,14 @@ class NgtDepthTexture extends THREE.DepthTexture {
180
165
  }
181
166
  }
182
167
  NgtDepthTexture.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtDepthTexture, deps: [], target: i0.ɵɵFactoryTarget.Component });
183
- NgtDepthTexture.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtDepthTexture, isStandalone: true, selector: "ngt-depth-texture", providers: [provideInstanceRef(NgtDepthTexture)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance, inputs: ["ref", "ref", "attach", "attach", "skipWrapper", "skipWrapper", "skipInit", "skipInit", "noAttach", "noAttach", "beforeRender", "beforeRender", "priority", "priority", "updateCallback", "updateCallback", "readyCallback", "readyCallback"], outputs: ["click", "click", "contextmenu", "contextmenu", "dblclick", "dblclick", "pointerup", "pointerup", "pointerdown", "pointerdown", "pointerover", "pointerover", "pointerout", "pointerout", "pointerenter", "pointerenter", "pointerleave", "pointerleave", "pointermove", "pointermove", "pointermissed", "pointermissed", "pointercancel", "pointercancel", "wheel", "wheel"] }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
168
+ NgtDepthTexture.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtDepthTexture, isStandalone: true, selector: "ngt-depth-texture", providers: [provideInstanceRef(NgtDepthTexture)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance, inputs: ["ref", "ref", "attach", "attach", "skipWrapper", "skipWrapper", "skipInit", "skipInit", "noAttach", "noAttach", "beforeRender", "beforeRender", "priority", "priority", "updateCallback", "updateCallback", "readyCallback", "readyCallback"] }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
184
169
  i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtDepthTexture, decorators: [{
185
170
  type: Component,
186
171
  args: [{
187
172
  selector: 'ngt-depth-texture',
188
173
  standalone: true,
189
174
  template: '<ng-content></ng-content>',
190
- hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],
175
+ hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS }],
191
176
  providers: [provideInstanceRef(NgtDepthTexture)],
192
177
  }]
193
178
  }], ctorParameters: function () { return []; } });
@@ -200,14 +185,14 @@ class NgtFramebufferTexture extends THREE.FramebufferTexture {
200
185
  }
201
186
  }
202
187
  NgtFramebufferTexture.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtFramebufferTexture, deps: [], target: i0.ɵɵFactoryTarget.Component });
203
- NgtFramebufferTexture.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtFramebufferTexture, isStandalone: true, selector: "ngt-framebuffer-texture", providers: [provideInstanceRef(NgtFramebufferTexture)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance, inputs: ["ref", "ref", "attach", "attach", "skipWrapper", "skipWrapper", "skipInit", "skipInit", "noAttach", "noAttach", "beforeRender", "beforeRender", "priority", "priority", "updateCallback", "updateCallback", "readyCallback", "readyCallback"], outputs: ["click", "click", "contextmenu", "contextmenu", "dblclick", "dblclick", "pointerup", "pointerup", "pointerdown", "pointerdown", "pointerover", "pointerover", "pointerout", "pointerout", "pointerenter", "pointerenter", "pointerleave", "pointerleave", "pointermove", "pointermove", "pointermissed", "pointermissed", "pointercancel", "pointercancel", "wheel", "wheel"] }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
188
+ NgtFramebufferTexture.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtFramebufferTexture, isStandalone: true, selector: "ngt-framebuffer-texture", providers: [provideInstanceRef(NgtFramebufferTexture)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance, inputs: ["ref", "ref", "attach", "attach", "skipWrapper", "skipWrapper", "skipInit", "skipInit", "noAttach", "noAttach", "beforeRender", "beforeRender", "priority", "priority", "updateCallback", "updateCallback", "readyCallback", "readyCallback"] }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
204
189
  i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtFramebufferTexture, decorators: [{
205
190
  type: Component,
206
191
  args: [{
207
192
  selector: 'ngt-framebuffer-texture',
208
193
  standalone: true,
209
194
  template: '<ng-content></ng-content>',
210
- hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],
195
+ hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS }],
211
196
  providers: [provideInstanceRef(NgtFramebufferTexture)],
212
197
  }]
213
198
  }], ctorParameters: function () { return []; } });
@@ -220,14 +205,14 @@ class NgtVideoTexture extends THREE.VideoTexture {
220
205
  }
221
206
  }
222
207
  NgtVideoTexture.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtVideoTexture, deps: [], target: i0.ɵɵFactoryTarget.Component });
223
- NgtVideoTexture.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtVideoTexture, isStandalone: true, selector: "ngt-video-texture", providers: [provideInstanceRef(NgtVideoTexture)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance, inputs: ["ref", "ref", "attach", "attach", "skipWrapper", "skipWrapper", "skipInit", "skipInit", "noAttach", "noAttach", "beforeRender", "beforeRender", "priority", "priority", "updateCallback", "updateCallback", "readyCallback", "readyCallback"], outputs: ["click", "click", "contextmenu", "contextmenu", "dblclick", "dblclick", "pointerup", "pointerup", "pointerdown", "pointerdown", "pointerover", "pointerover", "pointerout", "pointerout", "pointerenter", "pointerenter", "pointerleave", "pointerleave", "pointermove", "pointermove", "pointermissed", "pointermissed", "pointercancel", "pointercancel", "wheel", "wheel"] }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
208
+ NgtVideoTexture.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtVideoTexture, isStandalone: true, selector: "ngt-video-texture", providers: [provideInstanceRef(NgtVideoTexture)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance, inputs: ["ref", "ref", "attach", "attach", "skipWrapper", "skipWrapper", "skipInit", "skipInit", "noAttach", "noAttach", "beforeRender", "beforeRender", "priority", "priority", "updateCallback", "updateCallback", "readyCallback", "readyCallback"] }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
224
209
  i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtVideoTexture, decorators: [{
225
210
  type: Component,
226
211
  args: [{
227
212
  selector: 'ngt-video-texture',
228
213
  standalone: true,
229
214
  template: '<ng-content></ng-content>',
230
- hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],
215
+ hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS }],
231
216
  providers: [provideInstanceRef(NgtVideoTexture)],
232
217
  }]
233
218
  }], ctorParameters: function () { return []; } });