angular-three-soba 4.0.9 → 4.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -72,10 +72,10 @@ class NgtsStats {
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  });
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  });
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  }
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- static { this.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "21.0.6", ngImport: i0, type: NgtsStats, deps: [], target: i0.ɵɵFactoryTarget.Directive }); }
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- static { this.ɵdir = i0.ɵɵngDeclareDirective({ minVersion: "17.1.0", version: "21.0.6", type: NgtsStats, isStandalone: true, selector: "ngt-canvas[stats]", inputs: { options: { classPropertyName: "options", publicName: "stats", isSignal: true, isRequired: false, transformFunction: null } }, ngImport: i0 }); }
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+ static { this.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "21.1.6", ngImport: i0, type: NgtsStats, deps: [], target: i0.ɵɵFactoryTarget.Directive }); }
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+ static { this.ɵdir = i0.ɵɵngDeclareDirective({ minVersion: "17.1.0", version: "21.1.6", type: NgtsStats, isStandalone: true, selector: "ngt-canvas[stats]", inputs: { options: { classPropertyName: "options", publicName: "stats", isSignal: true, isRequired: false, transformFunction: null } }, ngImport: i0 }); }
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  }
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- i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "21.0.6", ngImport: i0, type: NgtsStats, decorators: [{
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+ i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "21.1.6", ngImport: i0, type: NgtsStats, decorators: [{
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  type: Directive,
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  args: [{ selector: 'ngt-canvas[stats]' }]
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  }], ctorParameters: () => [], propDecorators: { options: [{ type: i0.Input, args: [{ isSignal: true, alias: "stats", required: false }] }] } });
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "angular-three-soba",
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- "version": "4.0.9",
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+ "version": "4.1.0",
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  "publishConfig": {
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  "access": "public"
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  },
@@ -90,7 +90,7 @@
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  "maath": ">=0.10.0 <0.11.0",
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  "meshline": "^3.1.0",
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  "stats-gl": ">=2.0.0",
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- "three": ">=0.157.0 <0.183.0",
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+ "three": ">=0.157.0 <0.184.0",
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  "three-custom-shader-material": ">=5.5.0 <6.5.0",
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  "three-mesh-bvh": ">=0.5.0 <0.10.0",
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  "three-stdlib": "^2.0.0",
@@ -238,9 +238,11 @@ declare class NgtsCatmullRomLine {
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  frustumCulled?: Readonly<boolean | undefined>;
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  renderOrder?: Readonly<number | undefined>;
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  animations?: THREE.AnimationClip[] | Readonly<THREE.AnimationClip[] | undefined>;
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- userData?: Record<string, any> | (Record<string, any> & Readonly<Record<string, any>>) | undefined;
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  customDepthMaterial?: THREE.Material | Readonly<THREE.Material | undefined>;
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  customDistanceMaterial?: THREE.Material | Readonly<THREE.Material | undefined>;
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+ static?: Readonly<boolean | undefined>;
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+ userData?: Record<string, any> | (Record<string, any> & Readonly<Record<string, any>>) | undefined;
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+ pivot?: THREE.Vector3 | Readonly<THREE.Vector3 | null | undefined>;
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  onBeforeShadow?: ((renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, shadowCamera: THREE.Camera, geometry: THREE.BufferGeometry, depthMaterial: THREE.Material, group: THREE.Group) => void) | Readonly<((renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, shadowCamera: THREE.Camera, geometry: THREE.BufferGeometry, depthMaterial: THREE.Material, group: THREE.Group) => void) | undefined>;
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  onAfterShadow?: ((renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, shadowCamera: THREE.Camera, geometry: THREE.BufferGeometry, depthMaterial: THREE.Material, group: THREE.Group) => void) | Readonly<((renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, shadowCamera: THREE.Camera, geometry: THREE.BufferGeometry, depthMaterial: THREE.Material, group: THREE.Group) => void) | undefined>;
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  onBeforeRender?: ((((renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void) | Readonly<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>) & (((renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, object: THREE.Object3D, group: THREE.Group) => void) | Readonly<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, object: THREE.Object3D, group: THREE.Group) => void>)) | undefined;
@@ -291,6 +293,8 @@ declare class NgtsCatmullRomLine {
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  toJSON?: ((((meta?: THREE.JSONMeta) => THREE.MeshJSON) | Readonly<(meta?: THREE.JSONMeta) => THREE.MeshJSON>) & (((meta?: THREE.JSONMeta) => THREE.ShaderMaterialJSON) | Readonly<(meta?: THREE.JSONMeta) => THREE.ShaderMaterialJSON>)) | undefined;
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  clone?: ((((recursive?: boolean) => three_stdlib.Line2) | Readonly<(recursive?: boolean) => three_stdlib.Line2>) & ((() => three_stdlib.LineMaterial) | Readonly<() => three_stdlib.LineMaterial>)) | undefined;
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  copy?: ((((object: THREE.Object3D, recursive?: boolean) => three_stdlib.Line2) | Readonly<(object: THREE.Object3D, recursive?: boolean) => three_stdlib.Line2>) & (((source: THREE.Material) => three_stdlib.LineMaterial) | Readonly<(source: THREE.Material) => three_stdlib.LineMaterial>)) | undefined;
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+ count?: Readonly<number | undefined>;
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+ occlusionTest?: Readonly<boolean | undefined>;
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  addEventListener?: ((((<T extends keyof THREE.Object3DEventMap>(type: T, listener: THREE.EventListener<THREE.Object3DEventMap[T], T, three_stdlib.Line2>) => void) | Readonly<(<T extends keyof THREE.Object3DEventMap>(type: T, listener: THREE.EventListener<THREE.Object3DEventMap[T], T, three_stdlib.Line2>) => void) | undefined>) & (<TEventKey extends keyof angular_three.NgtEventHandlers | "added" | "removed" | "childadded" | "childremoved" | "change" | keyof angular_three.NgtNodeEventMap<three_stdlib.Line2>>(type: TEventKey, listener: (this: angular_three.NgtNodeElement<typeof three_stdlib.Line2, three_stdlib.Line2>, ev: angular_three.NgtAllObject3DEventsMap<three_stdlib.Line2>[TEventKey]) => any) => void)) & (((<T extends "dispose">(type: T, listener: THREE.EventListener<{
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  dispose: {};
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  }[T], T, three_stdlib.LineMaterial>) => void) | Readonly<(<T extends "dispose">(type: T, listener: THREE.EventListener<{
@@ -314,7 +318,7 @@ declare class NgtsCatmullRomLine {
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  dispose?: (((() => void) | Readonly<() => void> | null) & (((() => void) & (() => void)) | Readonly<(() => void) & (() => void)>)) | undefined;
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  parameters?: ((Partial<three_stdlib.Line2> | Readonly<Partial<three_stdlib.Line2>>) & (Partial<three_stdlib.LineMaterial> | Readonly<Partial<three_stdlib.LineMaterial>>)) | undefined;
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  color?: THREE.ColorRepresentation | undefined;
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- blending?: 0 | 1 | 2 | 3 | 4 | 5 | undefined;
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+ blending?: 0 | 1 | 2 | 3 | 4 | 5 | 6 | undefined;
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  side?: 0 | 1 | 2 | undefined;
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  opacity?: number | undefined;
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  transparent?: boolean | undefined;
@@ -375,7 +379,6 @@ declare class NgtsCatmullRomLine {
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  } | Readonly<{
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  [key: string]: number;
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  } | undefined>;
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- count?: Readonly<number | undefined>;
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  updateMorphTargets?: (() => void) | Readonly<(() => void) | undefined>;
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  getVertexPosition?: ((index: number, target: THREE.Vector3) => THREE.Vector3) | Readonly<((index: number, target: THREE.Vector3) => THREE.Vector3) | undefined>;
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  isLineMaterial?: true | undefined;
@@ -534,19 +537,21 @@ declare class NgtsEdges {
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  frustumCulled?: Readonly<boolean | undefined>;
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  renderOrder?: Readonly<number | undefined>;
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  animations?: THREE.AnimationClip[] | Readonly<THREE.AnimationClip[] | undefined>;
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- userData?: Record<string, any> | (Readonly<Record<string, any>> & Record<string, any>) | undefined;
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  customDepthMaterial?: THREE.Material | Readonly<THREE.Material | undefined>;
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  customDistanceMaterial?: THREE.Material | Readonly<THREE.Material | undefined>;
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- onBeforeShadow?: ((renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, shadowCamera: THREE.Camera, geometry: THREE.BufferGeometry, depthMaterial: THREE.Material, group: THREE.Group) => void) | Readonly<((renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, shadowCamera: THREE.Camera, geometry: THREE.BufferGeometry, depthMaterial: THREE.Material, group: THREE.Group) => void) | undefined>;
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- onAfterShadow?: ((renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, shadowCamera: THREE.Camera, geometry: THREE.BufferGeometry, depthMaterial: THREE.Material, group: THREE.Group) => void) | Readonly<((renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, shadowCamera: THREE.Camera, geometry: THREE.BufferGeometry, depthMaterial: THREE.Material, group: THREE.Group) => void) | undefined>;
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- onBeforeRender?: ((((renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void) | Readonly<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>) & (((renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, object: THREE.Object3D, group: THREE.Group) => void) | Readonly<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, object: THREE.Object3D, group: THREE.Group) => void>)) | undefined;
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- onAfterRender?: ((renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void) | Readonly<((renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void) | undefined>;
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- applyMatrix4?: ((matrix: THREE.Matrix4) => void) | Readonly<((matrix: THREE.Matrix4) => void) | undefined>;
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+ static?: Readonly<boolean | undefined>;
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+ userData?: Record<string, any> | (Readonly<Record<string, any>> & Record<string, any>) | undefined;
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+ pivot?: THREE.Vector3 | Readonly<THREE.Vector3 | null | undefined>;
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+ onBeforeShadow?: ((((renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, shadowCamera: THREE.Camera, geometry: THREE.BufferGeometry, depthMaterial: THREE.Material, group: THREE.Group) => void) | Readonly<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, shadowCamera: THREE.Camera, geometry: THREE.BufferGeometry, depthMaterial: THREE.Material, group: THREE.Group) => void>) & (((renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, shadowCamera: THREE.Camera, geometry: THREE.BufferGeometry, depthMaterial: THREE.Material, group: THREE.Group) => void) | Readonly<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, shadowCamera: THREE.Camera, geometry: THREE.BufferGeometry, depthMaterial: THREE.Material, group: THREE.Group) => void>)) | undefined;
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+ onAfterShadow?: ((((renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, shadowCamera: THREE.Camera, geometry: THREE.BufferGeometry, depthMaterial: THREE.Material, group: THREE.Group) => void) | Readonly<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, shadowCamera: THREE.Camera, geometry: THREE.BufferGeometry, depthMaterial: THREE.Material, group: THREE.Group) => void>) & (((renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, shadowCamera: THREE.Camera, geometry: THREE.BufferGeometry, depthMaterial: THREE.Material, group: THREE.Group) => void) | Readonly<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, shadowCamera: THREE.Camera, geometry: THREE.BufferGeometry, depthMaterial: THREE.Material, group: THREE.Group) => void>)) | undefined;
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+ onBeforeRender?: ((((renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void) | Readonly<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>) & ((((renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void) | Readonly<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>) & (((renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, object: THREE.Object3D, group: THREE.Group) => void) | Readonly<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, object: THREE.Object3D, group: THREE.Group) => void>))) | undefined;
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+ onAfterRender?: ((((renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void) | Readonly<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>) & (((renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void) | Readonly<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>)) | undefined;
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+ applyMatrix4?: ((((matrix: THREE.Matrix4) => void) | Readonly<(matrix: THREE.Matrix4) => void>) & (((matrix: THREE.Matrix4) => void) | Readonly<(matrix: THREE.Matrix4) => void>)) | undefined;
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  applyQuaternion?: ((((quaternion: THREE.Quaternion) => THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>) | Readonly<(quaternion: THREE.Quaternion) => THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>>) & (((quaternion: THREE.Quaternion) => three_stdlib.Line2) | Readonly<(quaternion: THREE.Quaternion) => three_stdlib.Line2>)) | undefined;
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- setRotationFromAxisAngle?: ((axis: THREE.Vector3, angle: number) => void) | Readonly<((axis: THREE.Vector3, angle: number) => void) | undefined>;
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- setRotationFromEuler?: ((euler: THREE.Euler) => void) | Readonly<((euler: THREE.Euler) => void) | undefined>;
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- setRotationFromMatrix?: ((m: THREE.Matrix4) => void) | Readonly<((m: THREE.Matrix4) => void) | undefined>;
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- setRotationFromQuaternion?: ((q: THREE.Quaternion) => void) | Readonly<((q: THREE.Quaternion) => void) | undefined>;
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+ setRotationFromAxisAngle?: ((((axis: THREE.Vector3, angle: number) => void) | Readonly<(axis: THREE.Vector3, angle: number) => void>) & (((axis: THREE.Vector3, angle: number) => void) | Readonly<(axis: THREE.Vector3, angle: number) => void>)) | undefined;
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+ setRotationFromEuler?: ((((euler: THREE.Euler) => void) | Readonly<(euler: THREE.Euler) => void>) & (((euler: THREE.Euler) => void) | Readonly<(euler: THREE.Euler) => void>)) | undefined;
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+ setRotationFromMatrix?: ((((m: THREE.Matrix4) => void) | Readonly<(m: THREE.Matrix4) => void>) & (((m: THREE.Matrix4) => void) | Readonly<(m: THREE.Matrix4) => void>)) | undefined;
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+ setRotationFromQuaternion?: ((((q: THREE.Quaternion) => void) | Readonly<(q: THREE.Quaternion) => void>) & (((q: THREE.Quaternion) => void) | Readonly<(q: THREE.Quaternion) => void>)) | undefined;
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  rotateOnAxis?: ((((axis: THREE.Vector3, angle: number) => THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>) | Readonly<(axis: THREE.Vector3, angle: number) => THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>>) & (((axis: THREE.Vector3, angle: number) => three_stdlib.Line2) | Readonly<(axis: THREE.Vector3, angle: number) => three_stdlib.Line2>)) | undefined;
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  rotateOnWorldAxis?: ((((axis: THREE.Vector3, angle: number) => THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>) | Readonly<(axis: THREE.Vector3, angle: number) => THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>>) & (((axis: THREE.Vector3, angle: number) => three_stdlib.Line2) | Readonly<(axis: THREE.Vector3, angle: number) => three_stdlib.Line2>)) | undefined;
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  rotateX?: ((((angle: number) => THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>) | Readonly<(angle: number) => THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>>) & (((angle: number) => three_stdlib.Line2) | Readonly<(angle: number) => three_stdlib.Line2>)) | undefined;
@@ -556,37 +561,45 @@ declare class NgtsEdges {
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  translateX?: ((((distance: number) => THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>) | Readonly<(distance: number) => THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>>) & (((distance: number) => three_stdlib.Line2) | Readonly<(distance: number) => three_stdlib.Line2>)) | undefined;
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  translateY?: ((((distance: number) => THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>) | Readonly<(distance: number) => THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>>) & (((distance: number) => three_stdlib.Line2) | Readonly<(distance: number) => three_stdlib.Line2>)) | undefined;
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  translateZ?: ((((distance: number) => THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>) | Readonly<(distance: number) => THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>>) & (((distance: number) => three_stdlib.Line2) | Readonly<(distance: number) => three_stdlib.Line2>)) | undefined;
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- localToWorld?: ((vector: THREE.Vector3) => THREE.Vector3) | Readonly<((vector: THREE.Vector3) => THREE.Vector3) | undefined>;
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- worldToLocal?: ((vector: THREE.Vector3) => THREE.Vector3) | Readonly<((vector: THREE.Vector3) => THREE.Vector3) | undefined>;
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- lookAt?: {
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+ localToWorld?: ((((vector: THREE.Vector3) => THREE.Vector3) | Readonly<(vector: THREE.Vector3) => THREE.Vector3>) & (((vector: THREE.Vector3) => THREE.Vector3) | Readonly<(vector: THREE.Vector3) => THREE.Vector3>)) | undefined;
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+ worldToLocal?: ((((vector: THREE.Vector3) => THREE.Vector3) | Readonly<(vector: THREE.Vector3) => THREE.Vector3>) & (((vector: THREE.Vector3) => THREE.Vector3) | Readonly<(vector: THREE.Vector3) => THREE.Vector3>)) | undefined;
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+ lookAt?: (({
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  (vector: THREE.Vector3): void;
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  (x: number, y: number, z: number): void;
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  } | Readonly<{
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  (vector: THREE.Vector3): void;
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  (x: number, y: number, z: number): void;
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- } | undefined>;
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+ }>) & ({
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+ (vector: THREE.Vector3): void;
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+ (x: number, y: number, z: number): void;
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+ } | Readonly<{
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+ (vector: THREE.Vector3): void;
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+ (x: number, y: number, z: number): void;
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+ }>)) | undefined;
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  add?: ((((...object: THREE.Object3D[]) => THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>) | Readonly<(...object: THREE.Object3D[]) => THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>>) & (((...object: THREE.Object3D[]) => three_stdlib.Line2) | Readonly<(...object: THREE.Object3D[]) => three_stdlib.Line2>)) | undefined;
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  remove?: ((((...object: THREE.Object3D[]) => THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>) | Readonly<(...object: THREE.Object3D[]) => THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>>) & (((...object: THREE.Object3D[]) => three_stdlib.Line2) | Readonly<(...object: THREE.Object3D[]) => three_stdlib.Line2>)) | undefined;
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  removeFromParent?: (((() => THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>) | Readonly<() => THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>>) & ((() => three_stdlib.Line2) | Readonly<() => three_stdlib.Line2>)) | undefined;
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  clear?: (((() => THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>) | Readonly<() => THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>>) & ((() => three_stdlib.Line2) | Readonly<() => three_stdlib.Line2>)) | undefined;
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  attach?: ((((((object: THREE.Object3D) => THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>) | undefined) & (string | string[] | angular_three.NgtAttachFunction<any, any>)) | Readonly<(((object: THREE.Object3D) => THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>) | undefined) & (string | string[] | angular_three.NgtAttachFunction<any, any>)>) & ((((((object: THREE.Object3D) => three_stdlib.Line2) | undefined) & (string | string[] | angular_three.NgtAttachFunction<any, any>)) | Readonly<(((object: THREE.Object3D) => three_stdlib.Line2) | undefined) & (string | string[] | angular_three.NgtAttachFunction<any, any>)>) & (string[] | angular_three.NgtAttachFunction<any, any> | Readonly<string | string[] | angular_three.NgtAttachFunction<any, any>>))) | undefined;
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- getObjectById?: ((id: number) => THREE.Object3D | undefined) | Readonly<((id: number) => THREE.Object3D | undefined) | undefined>;
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- getObjectByName?: ((name: string) => THREE.Object3D | undefined) | Readonly<((name: string) => THREE.Object3D | undefined) | undefined>;
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- getObjectByProperty?: ((name: string, value: any) => THREE.Object3D | undefined) | Readonly<((name: string, value: any) => THREE.Object3D | undefined) | undefined>;
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- getObjectsByProperty?: ((name: string, value: any, optionalTarget?: THREE.Object3D[]) => THREE.Object3D[]) | Readonly<((name: string, value: any, optionalTarget?: THREE.Object3D[]) => THREE.Object3D[]) | undefined>;
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- getWorldPosition?: ((target: THREE.Vector3) => THREE.Vector3) | Readonly<((target: THREE.Vector3) => THREE.Vector3) | undefined>;
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- getWorldQuaternion?: ((target: THREE.Quaternion) => THREE.Quaternion) | Readonly<((target: THREE.Quaternion) => THREE.Quaternion) | undefined>;
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- getWorldScale?: ((target: THREE.Vector3) => THREE.Vector3) | Readonly<((target: THREE.Vector3) => THREE.Vector3) | undefined>;
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- getWorldDirection?: ((target: THREE.Vector3) => THREE.Vector3) | Readonly<((target: THREE.Vector3) => THREE.Vector3) | undefined>;
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- traverse?: ((callback: (object: THREE.Object3D) => any) => void) | Readonly<((callback: (object: THREE.Object3D) => any) => void) | undefined>;
582
- traverseVisible?: ((callback: (object: THREE.Object3D) => any) => void) | Readonly<((callback: (object: THREE.Object3D) => any) => void) | undefined>;
583
- traverseAncestors?: ((callback: (object: THREE.Object3D) => any) => void) | Readonly<((callback: (object: THREE.Object3D) => any) => void) | undefined>;
584
- updateMatrix?: (() => void) | Readonly<(() => void) | undefined>;
585
- updateMatrixWorld?: ((force?: boolean) => void) | Readonly<((force?: boolean) => void) | undefined>;
586
- updateWorldMatrix?: ((updateParents: boolean, updateChildren: boolean) => void) | Readonly<((updateParents: boolean, updateChildren: boolean) => void) | undefined>;
584
+ getObjectById?: ((((id: number) => THREE.Object3D | undefined) | Readonly<(id: number) => THREE.Object3D | undefined>) & (((id: number) => THREE.Object3D | undefined) | Readonly<(id: number) => THREE.Object3D | undefined>)) | undefined;
585
+ getObjectByName?: ((((name: string) => THREE.Object3D | undefined) | Readonly<(name: string) => THREE.Object3D | undefined>) & (((name: string) => THREE.Object3D | undefined) | Readonly<(name: string) => THREE.Object3D | undefined>)) | undefined;
586
+ getObjectByProperty?: ((((name: string, value: any) => THREE.Object3D | undefined) | Readonly<(name: string, value: any) => THREE.Object3D | undefined>) & (((name: string, value: any) => THREE.Object3D | undefined) | Readonly<(name: string, value: any) => THREE.Object3D | undefined>)) | undefined;
587
+ getObjectsByProperty?: ((((name: string, value: any, optionalTarget?: THREE.Object3D[]) => THREE.Object3D[]) | Readonly<(name: string, value: any, optionalTarget?: THREE.Object3D[]) => THREE.Object3D[]>) & (((name: string, value: any, optionalTarget?: THREE.Object3D[]) => THREE.Object3D[]) | Readonly<(name: string, value: any, optionalTarget?: THREE.Object3D[]) => THREE.Object3D[]>)) | undefined;
588
+ getWorldPosition?: ((((target: THREE.Vector3) => THREE.Vector3) | Readonly<(target: THREE.Vector3) => THREE.Vector3>) & (((target: THREE.Vector3) => THREE.Vector3) | Readonly<(target: THREE.Vector3) => THREE.Vector3>)) | undefined;
589
+ getWorldQuaternion?: ((((target: THREE.Quaternion) => THREE.Quaternion) | Readonly<(target: THREE.Quaternion) => THREE.Quaternion>) & (((target: THREE.Quaternion) => THREE.Quaternion) | Readonly<(target: THREE.Quaternion) => THREE.Quaternion>)) | undefined;
590
+ getWorldScale?: ((((target: THREE.Vector3) => THREE.Vector3) | Readonly<(target: THREE.Vector3) => THREE.Vector3>) & (((target: THREE.Vector3) => THREE.Vector3) | Readonly<(target: THREE.Vector3) => THREE.Vector3>)) | undefined;
591
+ getWorldDirection?: ((((target: THREE.Vector3) => THREE.Vector3) | Readonly<(target: THREE.Vector3) => THREE.Vector3>) & (((target: THREE.Vector3) => THREE.Vector3) | Readonly<(target: THREE.Vector3) => THREE.Vector3>)) | undefined;
592
+ traverse?: ((((callback: (object: THREE.Object3D) => any) => void) | Readonly<(callback: (object: THREE.Object3D) => any) => void>) & (((callback: (object: THREE.Object3D) => any) => void) | Readonly<(callback: (object: THREE.Object3D) => any) => void>)) | undefined;
593
+ traverseVisible?: ((((callback: (object: THREE.Object3D) => any) => void) | Readonly<(callback: (object: THREE.Object3D) => any) => void>) & (((callback: (object: THREE.Object3D) => any) => void) | Readonly<(callback: (object: THREE.Object3D) => any) => void>)) | undefined;
594
+ traverseAncestors?: ((((callback: (object: THREE.Object3D) => any) => void) | Readonly<(callback: (object: THREE.Object3D) => any) => void>) & (((callback: (object: THREE.Object3D) => any) => void) | Readonly<(callback: (object: THREE.Object3D) => any) => void>)) | undefined;
595
+ updateMatrix?: (((() => void) | Readonly<() => void>) & ((() => void) | Readonly<() => void>)) | undefined;
596
+ updateMatrixWorld?: ((((force?: boolean) => void) | Readonly<(force?: boolean) => void>) & (((force?: boolean) => void) | Readonly<(force?: boolean) => void>)) | undefined;
597
+ updateWorldMatrix?: ((((updateParents: boolean, updateChildren: boolean) => void) | Readonly<(updateParents: boolean, updateChildren: boolean) => void>) & (((updateParents: boolean, updateChildren: boolean) => void) | Readonly<(updateParents: boolean, updateChildren: boolean) => void>)) | undefined;
587
598
  toJSON?: ((((meta?: THREE.JSONMeta) => THREE.MeshJSON) | Readonly<(meta?: THREE.JSONMeta) => THREE.MeshJSON>) & (((meta?: THREE.JSONMeta) => THREE.ShaderMaterialJSON) | Readonly<(meta?: THREE.JSONMeta) => THREE.ShaderMaterialJSON>)) | undefined;
588
599
  clone?: ((((recursive?: boolean) => THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>) | Readonly<(recursive?: boolean) => THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>>) & ((((recursive?: boolean) => three_stdlib.Line2) | Readonly<(recursive?: boolean) => three_stdlib.Line2>) & ((() => three_stdlib.LineMaterial) | Readonly<() => three_stdlib.LineMaterial>))) | undefined;
589
600
  copy?: ((((object: THREE.Object3D, recursive?: boolean) => THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>) | Readonly<(object: THREE.Object3D, recursive?: boolean) => THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>>) & ((((object: THREE.Object3D, recursive?: boolean) => three_stdlib.Line2) | Readonly<(object: THREE.Object3D, recursive?: boolean) => three_stdlib.Line2>) & (((source: THREE.Material) => three_stdlib.LineMaterial) | Readonly<(source: THREE.Material) => three_stdlib.LineMaterial>))) | undefined;
601
+ count?: Readonly<number | undefined>;
602
+ occlusionTest?: Readonly<boolean | undefined>;
590
603
  addEventListener?: ((((<T extends keyof THREE.Object3DEventMap>(type: T, listener: THREE.EventListener<THREE.Object3DEventMap[T], T, THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>>) => void) | Readonly<(<T extends keyof THREE.Object3DEventMap>(type: T, listener: THREE.EventListener<THREE.Object3DEventMap[T], T, THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>>) => void) | undefined>) & (<TEventKey extends keyof angular_three.NgtEventHandlers | "added" | "removed" | "childadded" | "childremoved" | "change" | keyof angular_three.NgtNodeEventMap<THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>>>(type: TEventKey, listener: (this: angular_three.NgtNodeElement<typeof THREE.Mesh, THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>>, ev: angular_three.NgtAllObject3DEventsMap<THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>>[TEventKey]) => any) => void)) & ((((<T extends keyof THREE.Object3DEventMap>(type: T, listener: THREE.EventListener<THREE.Object3DEventMap[T], T, three_stdlib.Line2>) => void) | Readonly<(<T extends keyof THREE.Object3DEventMap>(type: T, listener: THREE.EventListener<THREE.Object3DEventMap[T], T, three_stdlib.Line2>) => void) | undefined>) & (<TEventKey extends keyof angular_three.NgtEventHandlers | "added" | "removed" | "childadded" | "childremoved" | "change" | keyof angular_three.NgtNodeEventMap<three_stdlib.Line2>>(type: TEventKey, listener: (this: angular_three.NgtNodeElement<typeof three_stdlib.Line2, three_stdlib.Line2>, ev: angular_three.NgtAllObject3DEventsMap<three_stdlib.Line2>[TEventKey]) => any) => void)) & (((<T extends "dispose">(type: T, listener: THREE.EventListener<{
591
604
  dispose: {};
592
605
  }[T], T, three_stdlib.LineMaterial>) => void) | Readonly<(<T extends "dispose">(type: T, listener: THREE.EventListener<{
@@ -611,7 +624,7 @@ declare class NgtsEdges {
611
624
  parameters?: ((Partial<THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>> | Readonly<Partial<THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>>>) & ((Partial<three_stdlib.Line2> | Readonly<Partial<three_stdlib.Line2>>) & (Partial<three_stdlib.LineMaterial> | Readonly<Partial<three_stdlib.LineMaterial>>))) | undefined;
612
625
  __ngt_args__?: (([geometry?: THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap> | undefined, material?: THREE.Material | THREE.Material[] | undefined] | readonly [geometry?: THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap> | undefined, material?: THREE.Material | THREE.Material[] | undefined]) & (([geometry?: three_stdlib.LineGeometry | undefined, material?: three_stdlib.LineMaterial | undefined] | readonly [geometry?: three_stdlib.LineGeometry | undefined, material?: three_stdlib.LineMaterial | undefined]) & ([parameters?: LineMaterialParameters | undefined] | readonly [parameters?: LineMaterialParameters | undefined]))) | undefined;
613
626
  color?: THREE.ColorRepresentation | undefined;
614
- blending?: 0 | 1 | 2 | 3 | 4 | 5 | undefined;
627
+ blending?: 0 | 1 | 2 | 3 | 4 | 5 | 6 | undefined;
615
628
  side?: 0 | 1 | 2 | undefined;
616
629
  opacity?: number | undefined;
617
630
  transparent?: boolean | undefined;
@@ -671,7 +684,6 @@ declare class NgtsEdges {
671
684
  } | Readonly<{
672
685
  [key: string]: number;
673
686
  } | undefined>;
674
- count?: Readonly<number | undefined>;
675
687
  updateMorphTargets?: (() => void) | Readonly<(() => void) | undefined>;
676
688
  getVertexPosition?: ((index: number, target: THREE.Vector3) => THREE.Vector3) | Readonly<((index: number, target: THREE.Vector3) => THREE.Vector3) | undefined>;
677
689
  isLineMaterial?: true | undefined;
@@ -92,7 +92,7 @@ declare class NgtsGizmoHelperImpl {
92
92
  protected renderPriority: _angular_core.Signal<number>;
93
93
  protected margin: _angular_core.Signal<[number, number]>;
94
94
  protected alignment: _angular_core.Signal<"top-left" | "top-right" | "bottom-right" | "bottom-left" | "bottom-center" | "center-right" | "center-left" | "center-center" | "top-center">;
95
- protected scene: THREE.Scene<THREE.Object3DEventMap>;
95
+ protected scene: THREE.Scene;
96
96
  protected content: _angular_core.Signal<TemplateRef<any>>;
97
97
  private gizmoRef;
98
98
  private virtualCameraRef;
@@ -111,7 +111,7 @@ declare class ManagePortalScene {
111
111
  /** Whether events should be enabled inside the portal. */
112
112
  events: _angular_core.InputSignal<boolean | undefined>;
113
113
  /** Reference to the root/world scene for blending. */
114
- rootScene: _angular_core.InputSignal<THREE.Scene<THREE.Object3DEventMap>>;
114
+ rootScene: _angular_core.InputSignal<THREE.Scene>;
115
115
  /** Reference to the portal material for accessing blend values. */
116
116
  material: _angular_core.InputSignal<NgtMeshPortalMaterial>;
117
117
  /** Render priority for the portal scene. */
@@ -206,7 +206,7 @@ declare class NgtsMeshPortalMaterial {
206
206
  /** The content template to render inside the portal. */
207
207
  protected content: _angular_core.Signal<TemplateRef<any>>;
208
208
  private store;
209
- protected rootScene: angular_three.DeepSignal<THREE.Scene<THREE.Object3DEventMap>>;
209
+ protected rootScene: angular_three.DeepSignal<THREE.Scene>;
210
210
  protected materialResolution: _angular_core.Signal<number[]>;
211
211
  private resolution;
212
212
  private parent;
@@ -340,7 +340,7 @@ declare class NgtsInstances {
340
340
  */
341
341
  options: _angular_core.InputSignalWithTransform<NgtsInstancesOptions, "" | Partial<NgtsInstancesOptions>>;
342
342
  /** @internal */
343
- protected parameters: _angular_core.Signal<Omit<NgtsInstancesOptions, "range" | "limit" | "frames">>;
343
+ protected parameters: _angular_core.Signal<Omit<NgtsInstancesOptions, "limit" | "frames" | "range">>;
344
344
  /**
345
345
  * Reference to the underlying THREE.InstancedMesh element.
346
346
  */
@@ -544,7 +544,7 @@ declare class NgtsPointsInstances {
544
544
  /**
545
545
  * Computed parameters passed to the underlying Points object.
546
546
  */
547
- parameters: _angular_core.Signal<Omit<NgtsPointsInstancesOptions, "range" | "limit">>;
547
+ parameters: _angular_core.Signal<Omit<NgtsPointsInstancesOptions, "limit" | "range">>;
548
548
  /**
549
549
  * Reference to the underlying THREE.Points element.
550
550
  */
@@ -209,9 +209,9 @@ interface MeshRefractionMaterialOptions {
209
209
  * ```
210
210
  */
211
211
  declare const MeshRefractionMaterial: (new (parameters?: (THREE.ShaderMaterialParameters & Partial<{
212
- [name: string]: number | boolean | any[] | THREE.Color | THREE.CubeTexture<unknown> | THREE.Texture<unknown> | Int32Array<ArrayBufferLike> | Float32Array<ArrayBufferLike> | THREE.Matrix4 | THREE.Matrix3 | THREE.Quaternion | THREE.Vector4 | THREE.Vector3 | THREE.Vector2 | null;
212
+ [name: string]: number | boolean | any[] | THREE.CubeTexture<unknown> | THREE.Texture<unknown> | Int32Array<ArrayBufferLike> | Float32Array<ArrayBufferLike> | THREE.Matrix4 | THREE.Matrix3 | THREE.Quaternion | THREE.Vector4 | THREE.Vector3 | THREE.Vector2 | THREE.Color | null;
213
213
  }>) | undefined) => THREE.ShaderMaterial & {
214
- [name: string]: number | boolean | any[] | THREE.Color | THREE.CubeTexture<unknown> | THREE.Texture<unknown> | Int32Array<ArrayBufferLike> | Float32Array<ArrayBufferLike> | THREE.Matrix4 | THREE.Matrix3 | THREE.Quaternion | THREE.Vector4 | THREE.Vector3 | THREE.Vector2 | null;
214
+ [name: string]: number | boolean | any[] | THREE.CubeTexture<unknown> | THREE.Texture<unknown> | Int32Array<ArrayBufferLike> | Float32Array<ArrayBufferLike> | THREE.Matrix4 | THREE.Matrix3 | THREE.Quaternion | THREE.Vector4 | THREE.Vector3 | THREE.Vector2 | THREE.Color | null;
215
215
  }) & {
216
216
  key: string;
217
217
  };
@@ -1390,7 +1390,7 @@ declare class NgtsEnvironmentPortal {
1390
1390
  private resolution;
1391
1391
  private fbo;
1392
1392
  protected cameraArgs: _angular_core.Signal<(number | three.WebGLCubeRenderTarget | undefined)[]>;
1393
- protected virtualScene: three.Scene<three.Object3DEventMap>;
1393
+ protected virtualScene: three.Scene;
1394
1394
  private setEnvEffectRef?;
1395
1395
  constructor();
1396
1396
  onEnvSet(): void;
@@ -2146,7 +2146,7 @@ declare class NgtsRenderTextureImpl {
2146
2146
  protected renderPriority: _angular_core.Signal<number>;
2147
2147
  protected frames: _angular_core.Signal<number>;
2148
2148
  protected fbo: three.WebGLRenderTarget<three.Texture<unknown>>;
2149
- protected virtualScene: three.Scene<three.Object3DEventMap>;
2149
+ protected virtualScene: three.Scene;
2150
2150
  protected eventPriority: _angular_core.Signal<number>;
2151
2151
  protected compute: _angular_core.Signal<NgtComputeFunction>;
2152
2152
  private uvCompute;
@@ -2328,7 +2328,7 @@ type NgtsSparklesOptions = Partial<NgtThreeElements['ngt-points']> & SparklesPro
2328
2328
  declare class NgtsSparkles {
2329
2329
  /** Configuration options for the sparkles effect. */
2330
2330
  options: _angular_core.InputSignalWithTransform<NgtsSparklesOptions, "" | Partial<NgtsSparklesOptions>>;
2331
- protected parameters: _angular_core.Signal<Omit<NgtsSparklesOptions, "scale" | "opacity" | "color" | "size" | "speed" | "count" | "noise">>;
2331
+ protected parameters: _angular_core.Signal<Omit<NgtsSparklesOptions, "scale" | "count" | "opacity" | "color" | "size" | "speed" | "noise">>;
2332
2332
  private sparklesOptions;
2333
2333
  private store;
2334
2334
  /**
@@ -2666,9 +2666,11 @@ declare class NgtsStage {
2666
2666
  frustumCulled?: Readonly<boolean | undefined>;
2667
2667
  renderOrder?: Readonly<number | undefined>;
2668
2668
  animations?: three.AnimationClip[] | Readonly<three.AnimationClip[] | undefined>;
2669
- userData?: Record<string, any> | Readonly<Record<string, any> | undefined>;
2670
2669
  customDepthMaterial?: three.Material | Readonly<three.Material | undefined>;
2671
2670
  customDistanceMaterial?: three.Material | Readonly<three.Material | undefined>;
2671
+ static?: Readonly<boolean | undefined>;
2672
+ userData?: Record<string, any> | Readonly<Record<string, any> | undefined>;
2673
+ pivot?: three.Vector3 | Readonly<three.Vector3 | null | undefined>;
2672
2674
  onBeforeShadow?: ((renderer: three.WebGLRenderer, scene: three.Scene, camera: three.Camera, shadowCamera: three.Camera, geometry: three.BufferGeometry, depthMaterial: three.Material, group: Group) => void) | Readonly<((renderer: three.WebGLRenderer, scene: three.Scene, camera: three.Camera, shadowCamera: three.Camera, geometry: three.BufferGeometry, depthMaterial: three.Material, group: Group) => void) | undefined>;
2673
2675
  onAfterShadow?: ((renderer: three.WebGLRenderer, scene: three.Scene, camera: three.Camera, shadowCamera: three.Camera, geometry: three.BufferGeometry, depthMaterial: three.Material, group: Group) => void) | Readonly<((renderer: three.WebGLRenderer, scene: three.Scene, camera: three.Camera, shadowCamera: three.Camera, geometry: three.BufferGeometry, depthMaterial: three.Material, group: Group) => void) | undefined>;
2674
2676
  onBeforeRender?: ((renderer: three.WebGLRenderer, scene: three.Scene, camera: three.Camera, geometry: three.BufferGeometry, material: three.Material, group: Group) => void) | Readonly<((renderer: three.WebGLRenderer, scene: three.Scene, camera: three.Camera, geometry: three.BufferGeometry, material: three.Material, group: Group) => void) | undefined>;
@@ -2719,6 +2721,8 @@ declare class NgtsStage {
2719
2721
  toJSON?: ((meta?: three.JSONMeta) => three.Object3DJSON) | Readonly<((meta?: three.JSONMeta) => three.Object3DJSON) | undefined>;
2720
2722
  clone?: ((recursive?: boolean) => Group<three.Object3DEventMap>) | Readonly<((recursive?: boolean) => Group<three.Object3DEventMap>) | undefined>;
2721
2723
  copy?: ((object: three.Object3D, recursive?: boolean) => Group<three.Object3DEventMap>) | Readonly<((object: three.Object3D, recursive?: boolean) => Group<three.Object3DEventMap>) | undefined>;
2724
+ count?: Readonly<number | undefined>;
2725
+ occlusionTest?: Readonly<boolean | undefined>;
2722
2726
  addEventListener?: (((<T extends keyof three.Object3DEventMap>(type: T, listener: three.EventListener<three.Object3DEventMap[T], T, Group<three.Object3DEventMap>>) => void) | Readonly<(<T extends keyof three.Object3DEventMap>(type: T, listener: three.EventListener<three.Object3DEventMap[T], T, Group<three.Object3DEventMap>>) => void) | undefined>) & (<TEventKey extends keyof angular_three.NgtEventHandlers | "change" | "added" | "removed" | "childadded" | "childremoved" | keyof angular_three.NgtNodeEventMap<Group<three.Object3DEventMap>>>(type: TEventKey, listener: (this: angular_three.NgtNodeElement<typeof Group, Group<three.Object3DEventMap>>, ev: angular_three.NgtAllObject3DEventsMap<Group<three.Object3DEventMap>>[TEventKey]) => any) => void)) | undefined;
2723
2727
  hasEventListener?: (<T extends keyof three.Object3DEventMap>(type: T, listener: three.EventListener<three.Object3DEventMap[T], T, Group<three.Object3DEventMap>>) => boolean) | Readonly<(<T extends keyof three.Object3DEventMap>(type: T, listener: three.EventListener<three.Object3DEventMap[T], T, Group<three.Object3DEventMap>>) => boolean) | undefined>;
2724
2728
  removeEventListener?: (((<T extends keyof three.Object3DEventMap>(type: T, listener: three.EventListener<three.Object3DEventMap[T], T, Group<three.Object3DEventMap>>) => void) | Readonly<(<T extends keyof three.Object3DEventMap>(type: T, listener: three.EventListener<three.Object3DEventMap[T], T, Group<three.Object3DEventMap>>) => void) | undefined>) & (<TEventKey extends keyof angular_three.NgtEventHandlers | "change" | "added" | "removed" | "childadded" | "childremoved" | keyof angular_three.NgtNodeEventMap<Group<three.Object3DEventMap>>>(type: TEventKey, listener: (this: angular_three.NgtNodeElement<typeof Group, Group<three.Object3DEventMap>>, ev: angular_three.NgtAllObject3DEventsMap<Group<three.Object3DEventMap>>[TEventKey]) => any) => void)) | undefined;