angular-three-soba 4.0.0-next.97 → 4.0.0-next.98

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Files changed (69) hide show
  1. package/abstractions/lib/catmull-rom-line.d.ts +55 -55
  2. package/abstractions/lib/edges.d.ts +55 -55
  3. package/abstractions/lib/helper.d.ts +6 -1
  4. package/abstractions/lib/line.d.ts +1 -1
  5. package/abstractions/lib/text-3d.d.ts +1 -1
  6. package/cameras/lib/cube-camera.d.ts +7 -2
  7. package/cameras/lib/orthographic-camera.d.ts +1 -1
  8. package/cameras/lib/perspective-camera.d.ts +1 -1
  9. package/fesm2022/angular-three-soba-abstractions.mjs +16 -11
  10. package/fesm2022/angular-three-soba-abstractions.mjs.map +1 -1
  11. package/fesm2022/angular-three-soba-cameras.mjs +16 -11
  12. package/fesm2022/angular-three-soba-cameras.mjs.map +1 -1
  13. package/fesm2022/angular-three-soba-controls.mjs +7 -7
  14. package/fesm2022/angular-three-soba-controls.mjs.map +1 -1
  15. package/fesm2022/angular-three-soba-gizmos.mjs +10 -10
  16. package/fesm2022/angular-three-soba-gizmos.mjs.map +1 -1
  17. package/fesm2022/angular-three-soba-loaders.mjs +186 -49
  18. package/fesm2022/angular-three-soba-loaders.mjs.map +1 -1
  19. package/fesm2022/angular-three-soba-materials.mjs +14 -14
  20. package/fesm2022/angular-three-soba-materials.mjs.map +1 -1
  21. package/fesm2022/angular-three-soba-misc.mjs +38 -18
  22. package/fesm2022/angular-three-soba-misc.mjs.map +1 -1
  23. package/fesm2022/angular-three-soba-performances.mjs +6 -6
  24. package/fesm2022/angular-three-soba-performances.mjs.map +1 -1
  25. package/fesm2022/angular-three-soba-staging.mjs +142 -54
  26. package/fesm2022/angular-three-soba-staging.mjs.map +1 -1
  27. package/gizmos/lib/pivot-controls/axis-arrow.d.ts +1 -1
  28. package/gizmos/lib/pivot-controls/axis-rotator.d.ts +1 -1
  29. package/gizmos/lib/pivot-controls/pivot-controls.d.ts +1 -1
  30. package/gizmos/lib/pivot-controls/plane-slider.d.ts +1 -1
  31. package/gizmos/lib/pivot-controls/scaling-sphere.d.ts +1 -1
  32. package/loaders/index.d.ts +4 -0
  33. package/loaders/lib/fbx-loader.d.ts +9 -1
  34. package/loaders/lib/fbx-resource.d.ts +7 -0
  35. package/loaders/lib/font-loader.d.ts +6 -20
  36. package/loaders/lib/font-resource.d.ts +28 -0
  37. package/loaders/lib/gltf-loader.d.ts +8 -0
  38. package/loaders/lib/gltf-resource.d.ts +32 -0
  39. package/loaders/lib/loader.d.ts +2 -2
  40. package/loaders/lib/progress.d.ts +6 -1
  41. package/loaders/lib/texture-loader.d.ts +8 -0
  42. package/loaders/lib/texture-resource.d.ts +10 -0
  43. package/materials/lib/custom-shader-material.d.ts +2 -2
  44. package/materials/lib/mesh-portal-material.d.ts +1 -1
  45. package/materials/lib/mesh-refraction-material.d.ts +1 -1
  46. package/materials/lib/mesh-transmission-material.d.ts +1 -1
  47. package/misc/lib/animations.d.ts +6 -1
  48. package/misc/lib/decal.d.ts +1 -1
  49. package/misc/lib/depth-buffer.d.ts +6 -1
  50. package/misc/lib/fbo.d.ts +7 -2
  51. package/misc/lib/intersect.d.ts +6 -1
  52. package/package.json +5 -5
  53. package/performances/lib/bvh.d.ts +1 -1
  54. package/performances/lib/instances/instances.d.ts +1 -1
  55. package/performances/lib/points/points.d.ts +1 -1
  56. package/performances/lib/segments/segments.d.ts +23 -23
  57. package/staging/index.d.ts +1 -0
  58. package/staging/lib/accumulative-shadows.d.ts +1 -1
  59. package/staging/lib/caustics.d.ts +1 -1
  60. package/staging/lib/contact-shadows.d.ts +1 -1
  61. package/staging/lib/environment/environment-resource.d.ts +35 -0
  62. package/staging/lib/environment/environment.d.ts +3 -3
  63. package/staging/lib/environment/inject-environment.d.ts +8 -24
  64. package/staging/lib/lightformer.d.ts +1 -1
  65. package/staging/lib/matcap-texture.d.ts +17 -4
  66. package/staging/lib/normal-texture.d.ts +20 -7
  67. package/staging/lib/render-texture.d.ts +1 -1
  68. package/staging/lib/spot-light.d.ts +4 -4
  69. package/staging/lib/stage.d.ts +1 -1
@@ -1 +1 @@
1
- {"version":3,"file":"angular-three-soba-performances.mjs","sources":["../../../../libs/soba/performances/src/lib/adaptive-dpr.ts","../../../../libs/soba/performances/src/lib/adaptive-events.ts","../../../../libs/soba/performances/src/lib/bvh.ts","../../../../libs/soba/performances/src/lib/detailed.ts","../../../../libs/soba/performances/src/lib/instances/position-mesh.ts","../../../../libs/soba/performances/src/lib/instances/instances.ts","../../../../libs/soba/performances/src/lib/points/position-point.ts","../../../../libs/soba/performances/src/lib/points/points.ts","../../../../libs/soba/performances/src/lib/segments/segment-object.ts","../../../../libs/soba/performances/src/lib/segments/segments.ts","../../../../libs/soba/performances/src/angular-three-soba-performances.ts"],"sourcesContent":["import { booleanAttribute, DestroyRef, Directive, effect, inject, input, untracked } from '@angular/core';\nimport { injectStore } from 'angular-three';\n\n@Directive({ selector: 'ngts-adaptive-dpr' })\nexport class NgtsAdaptiveDpr {\n\tpixelated = input(false, { transform: booleanAttribute });\n\n\tconstructor() {\n\t\tconst store = injectStore();\n\n\t\teffect(() => {\n\t\t\tconst [current, pixelated, domElement, setDpr, initialDpr] = [\n\t\t\t\tstore.performance.current(),\n\t\t\t\tuntracked(this.pixelated),\n\t\t\t\tstore.snapshot.gl.domElement,\n\t\t\t\tstore.snapshot.setDpr,\n\t\t\t\tstore.snapshot.viewport.initialDpr,\n\t\t\t];\n\n\t\t\tsetDpr(current * initialDpr);\n\t\t\tif (pixelated && domElement) domElement.style.imageRendering = current === 1 ? 'auto' : 'pixelated';\n\t\t});\n\n\t\tinject(DestroyRef).onDestroy(() => {\n\t\t\tconst [domElement, active, setDpr, initialDpr, pixelated] = [\n\t\t\t\tstore.snapshot.gl.domElement,\n\t\t\t\tstore.snapshot.internal.active,\n\t\t\t\tstore.snapshot.setDpr,\n\t\t\t\tstore.snapshot.viewport.initialDpr,\n\t\t\t\tuntracked(this.pixelated),\n\t\t\t];\n\n\t\t\tif (active) setDpr(initialDpr);\n\t\t\tif (pixelated && domElement) domElement.style.imageRendering = 'auto';\n\t\t});\n\t}\n}\n","import { DestroyRef, Directive, effect, inject } from '@angular/core';\nimport { injectStore } from 'angular-three';\n\n@Directive({ selector: 'ngts-adaptive-events' })\nexport class NgtsAdaptiveEvents {\n\tconstructor() {\n\t\tconst store = injectStore();\n\t\tconst currentEnabled = store.snapshot.events.enabled;\n\n\t\teffect((onCleanup) => {\n\t\t\tconst current = store.performance.current();\n\t\t\tonCleanup(() => store.snapshot.setEvents({ enabled: current === 1 }));\n\t\t});\n\n\t\tinject(DestroyRef).onDestroy(() => {\n\t\t\tstore.snapshot.setEvents({ enabled: currentEnabled });\n\t\t});\n\t}\n}\n","import {\n\tChangeDetectionStrategy,\n\tComponent,\n\tCUSTOM_ELEMENTS_SCHEMA,\n\tDestroyRef,\n\teffect,\n\tElementRef,\n\tinject,\n\tinput,\n\tsignal,\n\tuntracked,\n\tviewChild,\n} from '@angular/core';\nimport { extend, injectStore, is, NgtThreeElements, omit, pick } from 'angular-three';\nimport { mergeInputs } from 'ngxtension/inject-inputs';\nimport * as THREE from 'three';\nimport { Group } from 'three';\nimport { acceleratedRaycast, computeBoundsTree, disposeBoundsTree, SAH, SplitStrategy } from 'three-mesh-bvh';\n\nexport type NgtsBVHOptions = Partial<NgtThreeElements['ngt-group']> & {\n\t/**Enabled, default: true */\n\tenabled: boolean;\n\t/** Use .raycastFirst to retrieve hits which is generally faster, default: false */\n\tfirstHitOnly: boolean;\n\t/** Split strategy, default: SAH (slowest to construct, fastest runtime, least memory) */\n\tstrategy: SplitStrategy;\n\t/** Print out warnings encountered during tree construction, default: false */\n\tverbose: boolean;\n\t/** If true then the bounding box for the geometry is set once the BVH has been constructed, default: true */\n\tsetBoundingBox: boolean;\n\t/** The maximum depth to allow the tree to build to, default: 40 */\n\tmaxDepth: number;\n\t/** The number of triangles to aim for in a leaf node, default: 10 */\n\tmaxLeafTris: number;\n\n\t/** If false then an index buffer is created if it does not exist and is rearranged */\n\t/** to hold the bvh structure. If false then a separate buffer is created to store the */\n\t/** structure and the index buffer (or lack thereof) is retained. This can be used */\n\t/** when the existing index layout is important or groups are being used so a */\n\t/** single BVH hierarchy can be created to improve performance. */\n\t/** default: false */\n\t/** Note: This setting is experimental */\n\tindirect?: boolean;\n};\n\nconst defaultOptions: NgtsBVHOptions = {\n\tenabled: true,\n\tfirstHitOnly: false,\n\tstrategy: SAH,\n\tverbose: false,\n\tsetBoundingBox: true,\n\tmaxDepth: 40,\n\tmaxLeafTris: 10,\n\tindirect: false,\n};\n\n@Component({\n\tselector: 'ngts-bvh',\n\ttemplate: `\n\t\t<ngt-group #group [parameters]=\"parameters()\">\n\t\t\t<ng-content />\n\t\t</ngt-group>\n\t`,\n\tschemas: [CUSTOM_ELEMENTS_SCHEMA],\n\tchangeDetection: ChangeDetectionStrategy.OnPush,\n})\nexport class NgtsBVH {\n\toptions = input(defaultOptions, { transform: mergeInputs(defaultOptions) });\n\tprotected parameters = omit(this.options, [\n\t\t'enabled',\n\t\t'firstHitOnly',\n\t\t'strategy',\n\t\t'verbose',\n\t\t'setBoundingBox',\n\t\t'maxDepth',\n\t\t'maxLeafTris',\n\t\t'indirect',\n\t]);\n\n\tgroupRef = viewChild.required<ElementRef<THREE.Group>>('group');\n\n\tprivate store = injectStore();\n\n\tprivate enabled = pick(this.options, 'enabled');\n\tprivate firstHitOnly = pick(this.options, 'firstHitOnly');\n\tprivate strategy = pick(this.options, 'strategy');\n\tprivate verbose = pick(this.options, 'verbose');\n\tprivate setBoundingBox = pick(this.options, 'setBoundingBox');\n\tprivate maxDepth = pick(this.options, 'maxDepth');\n\tprivate maxLeafTris = pick(this.options, 'maxLeafTris');\n\tprivate indirect = pick(this.options, 'indirect');\n\n\tprivate reset = signal(Math.random());\n\tprivate retryMap = new Map();\n\tprivate MAX_RETRIES = 3;\n\n\tconstructor() {\n\t\textend({ Group });\n\n\t\teffect((onCleanup) => {\n\t\t\tconst enabled = this.enabled();\n\t\t\tif (!enabled) return;\n\n\t\t\tconst group = this.groupRef().nativeElement;\n\n\t\t\t// track reset\n\t\t\tthis.reset();\n\n\t\t\t// Hijacking the raycast method to do it for individual meshes is not an option as it would\n\t\t\t// This can only safely work if the component is used once, but there is no alternative.\n\t\t\t// cost too much memory ...\n\t\t\tconst [firstHitOnly, strategy, verbose, setBoundingBox, maxDepth, maxLeafTris, indirect, raycaster] = [\n\t\t\t\tuntracked(this.firstHitOnly),\n\t\t\t\tuntracked(this.strategy),\n\t\t\t\tuntracked(this.verbose),\n\t\t\t\tuntracked(this.setBoundingBox),\n\t\t\t\tuntracked(this.maxDepth),\n\t\t\t\tuntracked(this.maxLeafTris),\n\t\t\t\tuntracked(this.indirect),\n\t\t\t\tthis.store.snapshot.raycaster,\n\t\t\t];\n\n\t\t\tconst options = { strategy, verbose, setBoundingBox, maxDepth, maxLeafTris, indirect };\n\t\t\traycaster.firstHitOnly = firstHitOnly;\n\n\t\t\tlet timeoutId: ReturnType<typeof setTimeout> | undefined;\n\t\t\tgroup.visible = false;\n\t\t\tgroup.traverse((child) => {\n\t\t\t\tif (\n\t\t\t\t\tis.three<THREE.Mesh>(child, 'isMesh') &&\n\t\t\t\t\t!child.geometry.boundsTree &&\n\t\t\t\t\tchild.raycast === THREE.Mesh.prototype.raycast\n\t\t\t\t) {\n\t\t\t\t\tconst geometry = child.geometry;\n\t\t\t\t\tconst retryCount = this.retryMap.get(child) ?? 0;\n\t\t\t\t\t// retry 3 times\n\t\t\t\t\tif (!Object.keys(geometry.attributes).length && retryCount <= this.MAX_RETRIES) {\n\t\t\t\t\t\tthis.retryMap.set(child, retryCount + 1);\n\t\t\t\t\t\ttimeoutId = setTimeout(() => {\n\t\t\t\t\t\t\tthis.reset.set(Math.random());\n\t\t\t\t\t\t});\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\n\t\t\t\t\tif (!group.visible) group.visible = true;\n\n\t\t\t\t\tchild.raycast = acceleratedRaycast;\n\t\t\t\t\tchild.geometry.computeBoundsTree = computeBoundsTree;\n\t\t\t\t\tchild.geometry.disposeBoundsTree = disposeBoundsTree;\n\t\t\t\t\tchild.geometry.computeBoundsTree(options);\n\t\t\t\t}\n\t\t\t});\n\n\t\t\tonCleanup(() => {\n\t\t\t\ttimeoutId && clearTimeout(timeoutId);\n\n\t\t\t\tdelete raycaster.firstHitOnly;\n\t\t\t\tgroup.traverse((child) => {\n\t\t\t\t\tif (is.three<THREE.Mesh>(child, 'isMesh') && child.geometry.boundsTree) {\n\t\t\t\t\t\tchild.geometry.disposeBoundsTree();\n\t\t\t\t\t\tchild.raycast = THREE.Mesh.prototype.raycast;\n\t\t\t\t\t}\n\t\t\t\t});\n\n\t\t\t\tif (!group.visible) group.visible = true;\n\t\t\t});\n\t\t});\n\n\t\tinject(DestroyRef).onDestroy(() => {\n\t\t\tthis.retryMap.clear();\n\t\t});\n\t}\n}\n","import {\n\tChangeDetectionStrategy,\n\tComponent,\n\tCUSTOM_ELEMENTS_SCHEMA,\n\teffect,\n\tElementRef,\n\tinput,\n\tviewChild,\n} from '@angular/core';\nimport { extend, getInstanceState, injectBeforeRender, NgtThreeElements, omit, pick } from 'angular-three';\nimport { mergeInputs } from 'ngxtension/inject-inputs';\nimport * as THREE from 'three';\nimport { LOD } from 'three';\n\nexport interface NgtsDetailedOptions extends Partial<NgtThreeElements['ngt-lOD']> {\n\thysteresis: number;\n}\n\nconst defaultOptions: NgtsDetailedOptions = {\n\thysteresis: 0,\n};\n\n@Component({\n\tselector: 'ngts-detailed',\n\ttemplate: `\n\t\t<ngt-lOD #lod [parameters]=\"parameters()\">\n\t\t\t<ng-content />\n\t\t</ngt-lOD>\n\t`,\n\tschemas: [CUSTOM_ELEMENTS_SCHEMA],\n\tchangeDetection: ChangeDetectionStrategy.OnPush,\n})\nexport class NgtsDetailed {\n\tdistances = input.required<number[]>();\n\toptions = input(defaultOptions, { transform: mergeInputs(defaultOptions) });\n\tprotected parameters = omit(this.options, ['hysteresis']);\n\n\tlodRef = viewChild.required<ElementRef<THREE.LOD>>('lod');\n\tprivate hysteresis = pick(this.options, 'hysteresis');\n\n\tconstructor() {\n\t\textend({ LOD });\n\n\t\teffect(() => {\n\t\t\tconst lod = this.lodRef().nativeElement;\n\t\t\tconst instanceState = getInstanceState(lod);\n\t\t\tif (!instanceState) return;\n\t\t\tconst [, distances, hysteresis] = [instanceState.objects(), this.distances(), this.hysteresis()];\n\t\t\tlod.levels.length = 0;\n\t\t\tlod.children.forEach((object, index) => {\n\t\t\t\tlod.levels.push({ object, distance: distances[index], hysteresis });\n\t\t\t});\n\t\t});\n\n\t\tinjectBeforeRender(({ camera }) => {\n\t\t\tthis.lodRef().nativeElement.update(camera);\n\t\t});\n\t}\n}\n","import { ElementRef } from '@angular/core';\nimport { NgtThreeElement, resolveRef } from 'angular-three';\nimport * as THREE from 'three';\n\nexport type NgtPositionMesh = NgtThreeElement<typeof PositionMesh>;\n\nconst _instanceLocalMatrix = new THREE.Matrix4();\nconst _instanceWorldMatrix = new THREE.Matrix4();\nconst _instanceIntersects: THREE.Intersection[] = [];\nconst _mesh = new THREE.Mesh<THREE.BufferGeometry, THREE.MeshBasicMaterial>();\n\nexport class PositionMesh extends THREE.Group {\n\tcolor: THREE.Color;\n\tinstance: ElementRef<THREE.InstancedMesh> | THREE.InstancedMesh | null | undefined;\n\n\tconstructor() {\n\t\tsuper();\n\t\tthis.color = new THREE.Color('white');\n\t\tthis.instance = undefined;\n\t}\n\n\t// This will allow the virtual instance have bounds\n\tget geometry() {\n\t\treturn resolveRef(this.instance)?.geometry;\n\t}\n\n\t// And this will allow the virtual instance to receive events\n\toverride raycast(raycaster: THREE.Raycaster, intersects: THREE.Intersection[]) {\n\t\tconst parent = resolveRef(this.instance);\n\t\tif (!parent) return;\n\t\tif (!parent.geometry || !parent.material) return;\n\t\t_mesh.geometry = parent.geometry;\n\t\tconst matrixWorld = parent.matrixWorld;\n\t\tconst instanceId = parent.userData['instances'].indexOf(this);\n\t\t// If the instance wasn't found or exceeds the parents draw range, bail out\n\t\tif (instanceId === -1 || instanceId > parent.count) return;\n\t\t// calculate the world matrix for each instance\n\t\tparent.getMatrixAt(instanceId, _instanceLocalMatrix);\n\t\t_instanceWorldMatrix.multiplyMatrices(matrixWorld, _instanceLocalMatrix);\n\t\t// the mesh represents this single instance\n\t\t_mesh.matrixWorld = _instanceWorldMatrix;\n\t\t// raycast side according to instance material\n\t\tif (parent.material instanceof THREE.Material) _mesh.material.side = parent.material.side;\n\t\telse _mesh.material.side = parent.material[0].side;\n\t\t_mesh.raycast(raycaster, _instanceIntersects);\n\t\t// process the result of raycast\n\t\tfor (let i = 0, l = _instanceIntersects.length; i < l; i++) {\n\t\t\tconst intersect = _instanceIntersects[i];\n\t\t\tintersect.instanceId = instanceId;\n\t\t\tintersect.object = this;\n\t\t\tintersects.push(intersect);\n\t\t}\n\t\t_instanceIntersects.length = 0;\n\t}\n}\n\ndeclare global {\n\tinterface HTMLElementTagNameMap {\n\t\t/**\n\t\t * @extends ngt-group\n\t\t * @rawOptions instance|color\n\t\t */\n\t\t'ngt-position-mesh': NgtPositionMesh;\n\t}\n}\n","import {\n\tChangeDetectionStrategy,\n\tComponent,\n\tcomputed,\n\tCUSTOM_ELEMENTS_SCHEMA,\n\teffect,\n\tElementRef,\n\tinject,\n\tinput,\n\tviewChild,\n} from '@angular/core';\nimport { checkUpdate, extend, injectBeforeRender, NgtThreeElements, omit, pick, resolveRef } from 'angular-three';\nimport { setUpdateRange } from 'angular-three-soba/misc';\nimport { mergeInputs } from 'ngxtension/inject-inputs';\nimport * as THREE from 'three';\nimport { InstancedBufferAttribute, InstancedMesh } from 'three';\nimport { NgtPositionMesh, PositionMesh } from './position-mesh';\n\nconst parentMatrix = new THREE.Matrix4();\nconst instanceMatrix = new THREE.Matrix4();\nconst tempMatrix = new THREE.Matrix4();\nconst translation = new THREE.Vector3();\nconst rotation = new THREE.Quaternion();\nconst scale = new THREE.Vector3();\n\n@Component({\n\tselector: 'ngts-instance',\n\ttemplate: `\n\t\t<ngt-position-mesh #positionMesh [instance]=\"instances.instancedMeshRef()\" [parameters]=\"options()\">\n\t\t\t<ng-content />\n\t\t</ngt-position-mesh>\n\t`,\n\tschemas: [CUSTOM_ELEMENTS_SCHEMA],\n\tchangeDetection: ChangeDetectionStrategy.OnPush,\n})\nexport class NgtsInstance {\n\toptions = input({} as Partial<NgtPositionMesh>);\n\n\tprotected instances = inject(NgtsInstances);\n\n\tpositionMeshRef = viewChild.required<ElementRef<PositionMesh>>('positionMesh');\n\n\tconstructor() {\n\t\textend({ PositionMesh });\n\n\t\teffect((onCleanup) => {\n\t\t\tconst cleanup = this.instances.subscribe(this.positionMeshRef().nativeElement);\n\t\t\tonCleanup(() => cleanup());\n\t\t});\n\t}\n}\n\nexport interface NgtsInstancesOptions extends Partial<NgtThreeElements['ngt-instanced-mesh']> {\n\trange?: number;\n\tlimit: number;\n\tframes: number;\n}\n\nconst defaultOptions: NgtsInstancesOptions = {\n\tlimit: 1000,\n\tframes: Infinity,\n};\n\n@Component({\n\tselector: 'ngts-instances',\n\ttemplate: `\n\t\t<ngt-instanced-mesh\n\t\t\t#instancedMesh\n\t\t\t[userData]=\"{ instances }\"\n\t\t\t[matrixAutoUpdate]=\"false\"\n\t\t\t[raycast]=\"null\"\n\t\t\t[parameters]=\"parameters()\"\n\t\t>\n\t\t\t<ngt-instanced-buffer-attribute\n\t\t\t\tattach=\"instanceMatrix\"\n\t\t\t\t[usage]=\"DynamicDrawUsage\"\n\t\t\t\t[count]=\"buffers().matrices.length / 16\"\n\t\t\t\t[array]=\"buffers().matrices\"\n\t\t\t\t[itemSize]=\"16\"\n\t\t\t/>\n\t\t\t<ngt-instanced-buffer-attribute\n\t\t\t\tattach=\"instanceColor\"\n\t\t\t\t[usage]=\"DynamicDrawUsage\"\n\t\t\t\t[count]=\"buffers().colors.length / 3\"\n\t\t\t\t[array]=\"buffers().colors\"\n\t\t\t\t[itemSize]=\"3\"\n\t\t\t/>\n\t\t\t<ng-content />\n\t\t</ngt-instanced-mesh>\n\t`,\n\tschemas: [CUSTOM_ELEMENTS_SCHEMA],\n\tchangeDetection: ChangeDetectionStrategy.OnPush,\n})\nexport class NgtsInstances {\n\tprotected readonly DynamicDrawUsage = THREE.DynamicDrawUsage;\n\n\toptions = input(defaultOptions, { transform: mergeInputs(defaultOptions) });\n\tprotected parameters = omit(this.options, ['limit', 'frames', 'range']);\n\n\tinstancedMeshRef = viewChild.required<ElementRef<THREE.InstancedMesh>>('instancedMesh');\n\n\tprivate limit = pick(this.options, 'limit');\n\n\tprotected buffers = computed(() => {\n\t\tconst limit = this.limit();\n\t\tconst matrices = new Float32Array(limit * 16);\n\n\t\tfor (let i = 0; i < limit; i++) {\n\t\t\ttempMatrix.identity().toArray(matrices, i * 16);\n\t\t}\n\n\t\tconst colors = new Float32Array([...Array.from({ length: limit * 3 }, () => 1)]);\n\t\treturn { matrices, colors };\n\t});\n\n\tinstances: Array<ElementRef<PositionMesh> | PositionMesh> = [];\n\n\tconstructor() {\n\t\textend({ InstancedMesh, InstancedBufferAttribute });\n\n\t\teffect(() => {\n\t\t\tconst instancedMesh = this.instancedMeshRef()?.nativeElement;\n\t\t\tif (!instancedMesh) return;\n\t\t\tcheckUpdate(instancedMesh.instanceMatrix);\n\t\t});\n\n\t\tlet iterations = 0;\n\t\tlet count = 0;\n\n\t\tinjectBeforeRender(() => {\n\t\t\tconst instancedMesh = this.instancedMeshRef()?.nativeElement;\n\t\t\tif (!instancedMesh) return;\n\t\t\tconst { frames, limit, range } = this.options();\n\t\t\tconst { matrices, colors } = this.buffers();\n\t\t\tif (frames === Infinity || iterations < frames) {\n\t\t\t\tinstancedMesh.updateMatrix();\n\t\t\t\tinstancedMesh.updateMatrixWorld();\n\t\t\t\tparentMatrix.copy(instancedMesh.matrixWorld).invert();\n\n\t\t\t\tcount = Math.min(limit, range !== undefined ? range : limit, this.instances.length);\n\t\t\t\tinstancedMesh.count = count;\n\t\t\t\tsetUpdateRange(instancedMesh.instanceMatrix, { offset: 0, count: count * 16 });\n\t\t\t\tif (instancedMesh.instanceColor) {\n\t\t\t\t\tsetUpdateRange(instancedMesh.instanceColor, { offset: 0, count: count * 3 });\n\t\t\t\t}\n\n\t\t\t\tfor (let i = 0; i < this.instances.length; i++) {\n\t\t\t\t\tconst instance = resolveRef(this.instances[i]);\n\t\t\t\t\tif (instance) {\n\t\t\t\t\t\t// Multiply the inverse of the InstancedMesh world matrix or else\n\t\t\t\t\t\t// Instances will be double-transformed if <Instances> isn't at identity\n\t\t\t\t\t\tinstance.matrixWorld.decompose(translation, rotation, scale);\n\t\t\t\t\t\tinstanceMatrix.compose(translation, rotation, scale).premultiply(parentMatrix);\n\t\t\t\t\t\tinstanceMatrix.toArray(matrices, i * 16);\n\t\t\t\t\t\tcheckUpdate(instancedMesh.instanceMatrix);\n\t\t\t\t\t\tinstance.color.toArray(colors, i * 3);\n\t\t\t\t\t\tcheckUpdate(instancedMesh.instanceColor);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\titerations++;\n\t\t\t}\n\t\t});\n\t}\n\n\tsubscribe(ref: ElementRef<PositionMesh> | PositionMesh) {\n\t\tthis.instances.push(ref);\n\t\treturn () => {\n\t\t\tthis.instances = this.instances.filter((i) => i !== ref);\n\t\t};\n\t}\n}\n","import { ElementRef } from '@angular/core';\nimport { NgtThreeElement, resolveRef } from 'angular-three';\nimport * as THREE from 'three';\n\nexport type NgtPositionPoint = NgtThreeElement<typeof PositionPoint>;\n\nconst _inverseMatrix = new THREE.Matrix4();\nconst _ray = new THREE.Ray();\nconst _sphere = new THREE.Sphere();\nconst _position = new THREE.Vector3();\n\nexport class PositionPoint extends THREE.Group {\n\tsize: number;\n\tcolor: THREE.Color;\n\tinstance: ElementRef<THREE.Points> | THREE.Points | null | undefined;\n\n\tconstructor() {\n\t\tsuper();\n\t\tthis.size = 0;\n\t\tthis.color = new THREE.Color('white');\n\t\tthis.instance = undefined;\n\t}\n\n\t// This will allow the virtual instance have bounds\n\tget geometry() {\n\t\treturn resolveRef(this.instance)?.geometry;\n\t}\n\n\toverride raycast(raycaster: THREE.Raycaster, intersects: THREE.Intersection[]) {\n\t\tconst parent = resolveRef(this.instance);\n\t\tif (!parent || !parent.geometry) return;\n\t\tconst instanceId = parent.userData['instances'].indexOf(this);\n\t\t// If the instance wasn't found or exceeds the parents draw range, bail out\n\t\tif (instanceId === -1 || instanceId > parent.geometry.drawRange.count) return;\n\n\t\tconst threshold = raycaster.params.Points?.threshold ?? 1;\n\t\t_sphere.set(this.getWorldPosition(_position), threshold);\n\t\tif (raycaster.ray.intersectsSphere(_sphere) === false) return;\n\n\t\t_inverseMatrix.copy(parent.matrixWorld).invert();\n\t\t_ray.copy(raycaster.ray).applyMatrix4(_inverseMatrix);\n\n\t\tconst localThreshold = threshold / ((this.scale.x + this.scale.y + this.scale.z) / 3);\n\t\tconst localThresholdSq = localThreshold * localThreshold;\n\t\tconst rayPointDistanceSq = _ray.distanceSqToPoint(this.position);\n\n\t\tif (rayPointDistanceSq < localThresholdSq) {\n\t\t\tconst intersectPoint = new THREE.Vector3();\n\t\t\t_ray.closestPointToPoint(this.position, intersectPoint);\n\t\t\tintersectPoint.applyMatrix4(this.matrixWorld);\n\t\t\tconst distance = raycaster.ray.origin.distanceTo(intersectPoint);\n\t\t\tif (distance < raycaster.near || distance > raycaster.far) return;\n\t\t\tintersects.push({\n\t\t\t\tdistance,\n\t\t\t\tdistanceToRay: Math.sqrt(rayPointDistanceSq),\n\t\t\t\tpoint: intersectPoint,\n\t\t\t\tindex: instanceId,\n\t\t\t\tface: null,\n\t\t\t\tobject: this,\n\t\t\t});\n\t\t}\n\t}\n}\n\ndeclare global {\n\tinterface HTMLElementTagNameMap {\n\t\t/**\n\t\t * @extends ngt-group\n\t\t * @rawOptions instance|color|size\n\t\t */\n\t\t'ngt-position-point': NgtPositionPoint;\n\t}\n}\n","import {\n\tChangeDetectionStrategy,\n\tComponent,\n\tcomputed,\n\tCUSTOM_ELEMENTS_SCHEMA,\n\teffect,\n\tElementRef,\n\tinject,\n\tinput,\n\tviewChild,\n} from '@angular/core';\nimport { checkUpdate, extend, injectBeforeRender, NgtThreeElements, omit, pick, resolveRef } from 'angular-three';\nimport { mergeInputs } from 'ngxtension/inject-inputs';\nimport * as THREE from 'three';\nimport { BufferAttribute, BufferGeometry, Points } from 'three';\nimport { NgtPositionPoint, PositionPoint } from './position-point';\n\n@Component({\n\tselector: 'ngts-point',\n\ttemplate: `\n\t\t<ngt-position-point #positionPoint [parameters]=\"options()\" [instance]=\"points.pointsRef()\">\n\t\t\t<ng-content />\n\t\t</ngt-position-point>\n\t`,\n\tschemas: [CUSTOM_ELEMENTS_SCHEMA],\n\tchangeDetection: ChangeDetectionStrategy.OnPush,\n})\nexport class NgtsPoint {\n\toptions = input({} as Partial<NgtPositionPoint>);\n\n\tpositionPointRef = viewChild.required<ElementRef<PositionPoint>>('positionPoint');\n\n\tprotected points = inject(NgtsPointsInstances);\n\n\tconstructor() {\n\t\textend({ PositionPoint });\n\n\t\teffect((onCleanup) => {\n\t\t\tconst cleanUp = this.points.subscribe(this.positionPointRef().nativeElement);\n\t\t\tonCleanup(() => cleanUp());\n\t\t});\n\t}\n}\n\n@Component({\n\tselector: 'ngts-points-buffer',\n\ttemplate: `\n\t\t<ngt-points #points [parameters]=\"options()\">\n\t\t\t<ngt-buffer-geometry>\n\t\t\t\t<ngt-buffer-attribute\n\t\t\t\t\tattach=\"attributes.position\"\n\t\t\t\t\t[count]=\"positions().length / stride()\"\n\t\t\t\t\t[array]=\"positions()\"\n\t\t\t\t\t[itemSize]=\"stride()\"\n\t\t\t\t\t[usage]=\"DynamicDrawUsage\"\n\t\t\t\t/>\n\t\t\t\t@if (colors(); as colors) {\n\t\t\t\t\t<ngt-buffer-attribute\n\t\t\t\t\t\tattach=\"attributes.color\"\n\t\t\t\t\t\t[count]=\"colors.length / stride()\"\n\t\t\t\t\t\t[array]=\"colors\"\n\t\t\t\t\t\t[itemSize]=\"3\"\n\t\t\t\t\t\t[usage]=\"DynamicDrawUsage\"\n\t\t\t\t\t/>\n\t\t\t\t}\n\t\t\t\t@if (sizes(); as sizes) {\n\t\t\t\t\t<ngt-buffer-attribute\n\t\t\t\t\t\tattach=\"attributes.size\"\n\t\t\t\t\t\t[count]=\"sizes.length / stride()\"\n\t\t\t\t\t\t[array]=\"sizes\"\n\t\t\t\t\t\t[itemSize]=\"1\"\n\t\t\t\t\t\t[usage]=\"DynamicDrawUsage\"\n\t\t\t\t\t/>\n\t\t\t\t}\n\t\t\t</ngt-buffer-geometry>\n\t\t\t<ng-content />\n\t\t</ngt-points>\n\t`,\n\tschemas: [CUSTOM_ELEMENTS_SCHEMA],\n\tchangeDetection: ChangeDetectionStrategy.OnPush,\n})\nexport class NgtsPointsBuffer {\n\tpositions = input.required<Float32Array>();\n\tcolors = input<Float32Array>();\n\tsizes = input<Float32Array>();\n\tstride = input<2 | 3>(3);\n\toptions = input({} as Partial<NgtPositionPoint>);\n\n\tpointsRef = viewChild.required<ElementRef<THREE.Points>>('points');\n\n\tconstructor() {\n\t\textend({ Points, BufferAttribute, BufferGeometry });\n\n\t\tinjectBeforeRender(() => {\n\t\t\tconst points = this.pointsRef()?.nativeElement;\n\t\t\tif (!points) return;\n\n\t\t\tconst attributes = points.geometry.attributes;\n\t\t\tcheckUpdate(attributes['position']);\n\t\t\tif (this.colors()) checkUpdate(attributes['color']);\n\t\t\tif (this.sizes()) checkUpdate(attributes['size']);\n\t\t});\n\t}\n\n\tprotected readonly DynamicDrawUsage = THREE.DynamicDrawUsage;\n}\n\nconst parentMatrix = new THREE.Matrix4();\nconst position = new THREE.Vector3();\n\nexport interface NgtsPointsInstancesOptions extends Partial<NgtThreeElements['ngt-points']> {\n\trange?: number;\n\tlimit: number;\n}\n\nconst defaultInstancesOptions: NgtsPointsInstancesOptions = { limit: 1000 };\n\n@Component({\n\tselector: 'ngts-points-instances',\n\ttemplate: `\n\t\t<ngt-points\n\t\t\t#points\n\t\t\t[userData]=\"{ instances: positionPoints }\"\n\t\t\t[matrixAutoUpdate]=\"false\"\n\t\t\t[raycast]=\"null\"\n\t\t\t[parameters]=\"parameters()\"\n\t\t>\n\t\t\t<ngt-buffer-geometry>\n\t\t\t\t<ngt-buffer-attribute\n\t\t\t\t\tattach=\"attributes.position\"\n\t\t\t\t\t[count]=\"buffers().positions.length / 3\"\n\t\t\t\t\t[array]=\"buffers().positions\"\n\t\t\t\t\t[itemSize]=\"3\"\n\t\t\t\t\t[usage]=\"DynamicDrawUsage\"\n\t\t\t\t/>\n\t\t\t\t<ngt-buffer-attribute\n\t\t\t\t\tattach=\"attributes.color\"\n\t\t\t\t\t[count]=\"buffers().colors.length / 3\"\n\t\t\t\t\t[array]=\"buffers().colors\"\n\t\t\t\t\t[itemSize]=\"3\"\n\t\t\t\t\t[usage]=\"DynamicDrawUsage\"\n\t\t\t\t/>\n\t\t\t\t<ngt-buffer-attribute\n\t\t\t\t\tattach=\"attributes.size\"\n\t\t\t\t\t[count]=\"buffers().sizes.length\"\n\t\t\t\t\t[array]=\"buffers().sizes\"\n\t\t\t\t\t[itemSize]=\"1\"\n\t\t\t\t\t[usage]=\"DynamicDrawUsage\"\n\t\t\t\t/>\n\t\t\t</ngt-buffer-geometry>\n\t\t\t<ng-content />\n\t\t</ngt-points>\n\t`,\n\tschemas: [CUSTOM_ELEMENTS_SCHEMA],\n\tchangeDetection: ChangeDetectionStrategy.OnPush,\n})\nexport class NgtsPointsInstances {\n\toptions = input(defaultInstancesOptions, { transform: mergeInputs(defaultInstancesOptions) });\n\tparameters = omit(this.options, ['limit', 'range']);\n\n\tpointsRef = viewChild.required<ElementRef<THREE.Points>>('points');\n\n\tprivate limit = pick(this.options, 'limit');\n\n\tbuffers = computed(() => {\n\t\tconst limit = this.limit();\n\n\t\treturn {\n\t\t\tpositions: new Float32Array(limit * 3),\n\t\t\tcolors: Float32Array.from({ length: limit * 3 }, () => 1),\n\t\t\tsizes: Float32Array.from({ length: limit }, () => 1),\n\t\t};\n\t});\n\n\tpositionPoints: Array<ElementRef<PositionPoint> | PositionPoint> = [];\n\n\tconstructor() {\n\t\textend({ Points, BufferAttribute, BufferGeometry });\n\n\t\teffect(() => {\n\t\t\tconst points = this.pointsRef()?.nativeElement;\n\t\t\tif (!points) return;\n\t\t\tcheckUpdate(points.geometry.attributes['position']);\n\t\t});\n\n\t\tinjectBeforeRender(() => {\n\t\t\tconst points = this.pointsRef()?.nativeElement;\n\t\t\tif (!points) return;\n\n\t\t\tconst { limit, range } = this.options();\n\t\t\tconst { positions, sizes, colors } = this.buffers();\n\n\t\t\tpoints.updateMatrix();\n\t\t\tpoints.updateMatrixWorld();\n\t\t\tparentMatrix.copy(points.matrixWorld).invert();\n\n\t\t\tpoints.geometry.drawRange.count = Math.min(\n\t\t\t\tlimit,\n\t\t\t\trange !== undefined ? range : limit,\n\t\t\t\tthis.positionPoints.length,\n\t\t\t);\n\n\t\t\tfor (let i = 0; i < this.positionPoints.length; i++) {\n\t\t\t\tconst positionPoint = resolveRef(this.positionPoints[i]);\n\t\t\t\tif (positionPoint) {\n\t\t\t\t\tpositionPoint.getWorldPosition(position).applyMatrix4(parentMatrix);\n\t\t\t\t\tposition.toArray(positions, i * 3);\n\t\t\t\t\tcheckUpdate(points.geometry.attributes['position']);\n\n\t\t\t\t\tpositionPoint.matrixWorldNeedsUpdate = true;\n\t\t\t\t\tpositionPoint.color.toArray(colors, i * 3);\n\t\t\t\t\tcheckUpdate(points.geometry.attributes['color']);\n\n\t\t\t\t\tsizes.set([positionPoint.size], i);\n\t\t\t\t\tcheckUpdate(points.geometry.attributes['size']);\n\t\t\t\t}\n\t\t\t}\n\t\t});\n\t}\n\n\tsubscribe(ref: ElementRef<PositionPoint> | PositionPoint) {\n\t\tthis.positionPoints.push(ref);\n\t\treturn () => {\n\t\t\tthis.positionPoints = this.positionPoints.filter((p) => p !== ref);\n\t\t};\n\t}\n\n\tprotected readonly DynamicDrawUsage = THREE.DynamicDrawUsage;\n}\n","import { NgtThreeElement } from 'angular-three';\nimport * as THREE from 'three';\n\nexport type NgtSegmentObject = NgtThreeElement<typeof SegmentObject>;\n\nexport class SegmentObject {\n\tcolor: THREE.Color;\n\tstart: THREE.Vector3;\n\tend: THREE.Vector3;\n\n\tconstructor() {\n\t\tthis.color = new THREE.Color('white');\n\t\tthis.start = new THREE.Vector3(0, 0, 0);\n\t\tthis.end = new THREE.Vector3(0, 0, 0);\n\t}\n}\n\ndeclare global {\n\tinterface HTMLElementTagNameMap {\n\t\t/**\n\t\t * @rawOptions start|color|end\n\t\t */\n\t\t'ngt-segment-object': NgtSegmentObject;\n\t}\n}\n","import {\n\tChangeDetectionStrategy,\n\tComponent,\n\tcomputed,\n\tCUSTOM_ELEMENTS_SCHEMA,\n\teffect,\n\tElementRef,\n\tinject,\n\tinput,\n\tviewChild,\n} from '@angular/core';\nimport { extend, injectBeforeRender, NgtArgs, NgtVector3, omit, pick, resolveRef, vector3 } from 'angular-three';\nimport { mergeInputs } from 'ngxtension/inject-inputs';\nimport * as THREE from 'three';\nimport { Line2, LineMaterial, LineMaterialParameters, LineSegmentsGeometry } from 'three-stdlib';\nimport { SegmentObject } from './segment-object';\n\n@Component({\n\tselector: 'ngts-segment',\n\ttemplate: `\n\t\t<ngt-segment-object #segment [color]=\"color()\" [start]=\"normalizedStart()\" [end]=\"normalizedEnd()\" />\n\t`,\n\tschemas: [CUSTOM_ELEMENTS_SCHEMA],\n\tchangeDetection: ChangeDetectionStrategy.OnPush,\n})\nexport class NgtsSegment {\n\tstart = input.required<NgtVector3>();\n\tend = input.required<NgtVector3>();\n\tcolor = input<THREE.ColorRepresentation>();\n\n\tprotected normalizedStart = vector3(this.start);\n\tprotected normalizedEnd = vector3(this.end);\n\n\tsegmentRef = viewChild.required<ElementRef<SegmentObject>>('segment');\n\n\tprivate segments = inject(NgtsSegments);\n\n\tconstructor() {\n\t\textend({ SegmentObject });\n\n\t\teffect((onCleanup) => {\n\t\t\tconst cleanUp = this.segments.subscribe(this.segmentRef());\n\t\t\tonCleanup(() => cleanUp());\n\t\t});\n\t}\n}\n\nexport interface NgtsSegmentsOptions extends LineMaterialParameters {\n\tlimit: number;\n\tlineWidth: number;\n}\n\nconst defaultSegmentsOptions: NgtsSegmentsOptions = {\n\tlimit: 1000,\n\tlineWidth: 1.0,\n};\n\n@Component({\n\tselector: 'ngts-segments',\n\ttemplate: `\n\t\t<ngt-primitive #line *args=\"[line]\">\n\t\t\t<ngt-primitive *args=\"[geometry]\" attach=\"geometry\" />\n\t\t\t<ngt-primitive *args=\"[material]\" attach=\"material\" [parameters]=\"materialParameters()\" />\n\t\t\t<ng-content />\n\t\t</ngt-primitive>\n\t`,\n\tschemas: [CUSTOM_ELEMENTS_SCHEMA],\n\tchangeDetection: ChangeDetectionStrategy.OnPush,\n\timports: [NgtArgs],\n})\nexport class NgtsSegments {\n\toptions = input(defaultSegmentsOptions, { transform: mergeInputs(defaultSegmentsOptions) });\n\tprivate parameters = omit(this.options, ['limit', 'lineWidth']);\n\n\tprivate lineWidth = pick(this.options, 'lineWidth');\n\tprivate limit = pick(this.options, 'limit');\n\n\tlineRef = viewChild<ElementRef<Line2>>('line');\n\n\tsegments: Array<ElementRef<SegmentObject> | SegmentObject> = [];\n\n\tprotected line = new Line2();\n\tprotected material = new LineMaterial();\n\tprotected geometry = new LineSegmentsGeometry();\n\tprivate resolution = new THREE.Vector2(512, 512);\n\n\tprotected materialParameters = computed(() => ({\n\t\tvertexColors: true,\n\t\tresolution: this.resolution,\n\t\tlinewidth: this.lineWidth(),\n\t\t...this.parameters(),\n\t}));\n\n\tprivate positions = computed(() => {\n\t\tconst limit = this.limit();\n\t\treturn Array.from({ length: limit * 6 }, () => 0);\n\t});\n\n\tprivate colors = computed(() => {\n\t\tconst limit = this.limit();\n\t\treturn Array.from({ length: limit * 6 }, () => 0);\n\t});\n\n\tconstructor() {\n\t\tinjectBeforeRender(() => {\n\t\t\tconst [limit, positions, colors] = [this.limit(), this.positions(), this.colors()];\n\n\t\t\tfor (let i = 0; i < limit; i++) {\n\t\t\t\tconst segment = resolveRef(this.segments[i]);\n\t\t\t\tif (segment) {\n\t\t\t\t\tpositions[i * 6 + 0] = segment.start.x;\n\t\t\t\t\tpositions[i * 6 + 1] = segment.start.y;\n\t\t\t\t\tpositions[i * 6 + 2] = segment.start.z;\n\n\t\t\t\t\tpositions[i * 6 + 3] = segment.end.x;\n\t\t\t\t\tpositions[i * 6 + 4] = segment.end.y;\n\t\t\t\t\tpositions[i * 6 + 5] = segment.end.z;\n\n\t\t\t\t\tcolors[i * 6 + 0] = segment.color.r;\n\t\t\t\t\tcolors[i * 6 + 1] = segment.color.g;\n\t\t\t\t\tcolors[i * 6 + 2] = segment.color.b;\n\n\t\t\t\t\tcolors[i * 6 + 3] = segment.color.r;\n\t\t\t\t\tcolors[i * 6 + 4] = segment.color.g;\n\t\t\t\t\tcolors[i * 6 + 5] = segment.color.b;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tthis.geometry.setColors(colors);\n\t\t\tthis.geometry.setPositions(positions);\n\t\t\tthis.line.computeLineDistances();\n\t\t});\n\t}\n\n\tsubscribe(ref: ElementRef<SegmentObject> | SegmentObject) {\n\t\tthis.segments.push(ref);\n\t\treturn () => {\n\t\t\tthis.segments = this.segments.filter((i) => i !== ref);\n\t\t};\n\t}\n}\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from 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1
+ {"version":3,"file":"angular-three-soba-performances.mjs","sources":["../../../../libs/soba/performances/src/lib/adaptive-dpr.ts","../../../../libs/soba/performances/src/lib/adaptive-events.ts","../../../../libs/soba/performances/src/lib/bvh.ts","../../../../libs/soba/performances/src/lib/detailed.ts","../../../../libs/soba/performances/src/lib/instances/position-mesh.ts","../../../../libs/soba/performances/src/lib/instances/instances.ts","../../../../libs/soba/performances/src/lib/points/position-point.ts","../../../../libs/soba/performances/src/lib/points/points.ts","../../../../libs/soba/performances/src/lib/segments/segment-object.ts","../../../../libs/soba/performances/src/lib/segments/segments.ts","../../../../libs/soba/performances/src/angular-three-soba-performances.ts"],"sourcesContent":["import { booleanAttribute, DestroyRef, Directive, effect, inject, input, untracked } from '@angular/core';\nimport { injectStore } from 'angular-three';\n\n@Directive({ selector: 'ngts-adaptive-dpr' })\nexport class NgtsAdaptiveDpr {\n\tpixelated = input(false, { transform: booleanAttribute });\n\n\tconstructor() {\n\t\tconst store = injectStore();\n\n\t\teffect(() => {\n\t\t\tconst [current, pixelated, domElement, setDpr, initialDpr] = [\n\t\t\t\tstore.performance.current(),\n\t\t\t\tuntracked(this.pixelated),\n\t\t\t\tstore.snapshot.gl.domElement,\n\t\t\t\tstore.snapshot.setDpr,\n\t\t\t\tstore.snapshot.viewport.initialDpr,\n\t\t\t];\n\n\t\t\tsetDpr(current * initialDpr);\n\t\t\tif (pixelated && domElement) domElement.style.imageRendering = current === 1 ? 'auto' : 'pixelated';\n\t\t});\n\n\t\tinject(DestroyRef).onDestroy(() => {\n\t\t\tconst [domElement, active, setDpr, initialDpr, pixelated] = [\n\t\t\t\tstore.snapshot.gl.domElement,\n\t\t\t\tstore.snapshot.internal.active,\n\t\t\t\tstore.snapshot.setDpr,\n\t\t\t\tstore.snapshot.viewport.initialDpr,\n\t\t\t\tuntracked(this.pixelated),\n\t\t\t];\n\n\t\t\tif (active) setDpr(initialDpr);\n\t\t\tif (pixelated && domElement) domElement.style.imageRendering = 'auto';\n\t\t});\n\t}\n}\n","import { DestroyRef, Directive, effect, inject } from '@angular/core';\nimport { injectStore } from 'angular-three';\n\n@Directive({ selector: 'ngts-adaptive-events' })\nexport class NgtsAdaptiveEvents {\n\tconstructor() {\n\t\tconst store = injectStore();\n\t\tconst currentEnabled = store.snapshot.events.enabled;\n\n\t\teffect((onCleanup) => {\n\t\t\tconst current = store.performance.current();\n\t\t\tonCleanup(() => store.snapshot.setEvents({ enabled: current === 1 }));\n\t\t});\n\n\t\tinject(DestroyRef).onDestroy(() => {\n\t\t\tstore.snapshot.setEvents({ enabled: currentEnabled });\n\t\t});\n\t}\n}\n","import {\n\tChangeDetectionStrategy,\n\tComponent,\n\tCUSTOM_ELEMENTS_SCHEMA,\n\tDestroyRef,\n\teffect,\n\tElementRef,\n\tinject,\n\tinput,\n\tsignal,\n\tuntracked,\n\tviewChild,\n} from '@angular/core';\nimport { extend, injectStore, is, NgtThreeElements, omit, pick } from 'angular-three';\nimport { mergeInputs } from 'ngxtension/inject-inputs';\nimport * as THREE from 'three';\nimport { Group } from 'three';\nimport { acceleratedRaycast, computeBoundsTree, disposeBoundsTree, SAH, SplitStrategy } from 'three-mesh-bvh';\n\nexport type NgtsBVHOptions = Partial<NgtThreeElements['ngt-group']> & {\n\t/**Enabled, default: true */\n\tenabled: boolean;\n\t/** Use .raycastFirst to retrieve hits which is generally faster, default: false */\n\tfirstHitOnly: boolean;\n\t/** Split strategy, default: SAH (slowest to construct, fastest runtime, least memory) */\n\tstrategy: SplitStrategy;\n\t/** Print out warnings encountered during tree construction, default: false */\n\tverbose: boolean;\n\t/** If true then the bounding box for the geometry is set once the BVH has been constructed, default: true */\n\tsetBoundingBox: boolean;\n\t/** The maximum depth to allow the tree to build to, default: 40 */\n\tmaxDepth: number;\n\t/** The number of triangles to aim for in a leaf node, default: 10 */\n\tmaxLeafTris: number;\n\n\t/** If false then an index buffer is created if it does not exist and is rearranged */\n\t/** to hold the bvh structure. If false then a separate buffer is created to store the */\n\t/** structure and the index buffer (or lack thereof) is retained. This can be used */\n\t/** when the existing index layout is important or groups are being used so a */\n\t/** single BVH hierarchy can be created to improve performance. */\n\t/** default: false */\n\t/** Note: This setting is experimental */\n\tindirect?: boolean;\n};\n\nconst defaultOptions: NgtsBVHOptions = {\n\tenabled: true,\n\tfirstHitOnly: false,\n\tstrategy: SAH,\n\tverbose: false,\n\tsetBoundingBox: true,\n\tmaxDepth: 40,\n\tmaxLeafTris: 10,\n\tindirect: false,\n};\n\n@Component({\n\tselector: 'ngts-bvh',\n\ttemplate: `\n\t\t<ngt-group #group [parameters]=\"parameters()\">\n\t\t\t<ng-content />\n\t\t</ngt-group>\n\t`,\n\tschemas: [CUSTOM_ELEMENTS_SCHEMA],\n\tchangeDetection: ChangeDetectionStrategy.OnPush,\n})\nexport class NgtsBVH {\n\toptions = input(defaultOptions, { transform: mergeInputs(defaultOptions) });\n\tprotected parameters = omit(this.options, [\n\t\t'enabled',\n\t\t'firstHitOnly',\n\t\t'strategy',\n\t\t'verbose',\n\t\t'setBoundingBox',\n\t\t'maxDepth',\n\t\t'maxLeafTris',\n\t\t'indirect',\n\t]);\n\n\tgroupRef = viewChild.required<ElementRef<THREE.Group>>('group');\n\n\tprivate store = injectStore();\n\n\tprivate enabled = pick(this.options, 'enabled');\n\tprivate firstHitOnly = pick(this.options, 'firstHitOnly');\n\tprivate strategy = pick(this.options, 'strategy');\n\tprivate verbose = pick(this.options, 'verbose');\n\tprivate setBoundingBox = pick(this.options, 'setBoundingBox');\n\tprivate maxDepth = pick(this.options, 'maxDepth');\n\tprivate maxLeafTris = pick(this.options, 'maxLeafTris');\n\tprivate indirect = pick(this.options, 'indirect');\n\n\tprivate reset = signal(Math.random());\n\tprivate retryMap = new Map();\n\tprivate MAX_RETRIES = 3;\n\n\tconstructor() {\n\t\textend({ Group });\n\n\t\teffect((onCleanup) => {\n\t\t\tconst enabled = this.enabled();\n\t\t\tif (!enabled) return;\n\n\t\t\tconst group = this.groupRef().nativeElement;\n\n\t\t\t// track reset\n\t\t\tthis.reset();\n\n\t\t\t// Hijacking the raycast method to do it for individual meshes is not an option as it would\n\t\t\t// This can only safely work if the component is used once, but there is no alternative.\n\t\t\t// cost too much memory ...\n\t\t\tconst [firstHitOnly, strategy, verbose, setBoundingBox, maxDepth, maxLeafTris, indirect, raycaster] = [\n\t\t\t\tuntracked(this.firstHitOnly),\n\t\t\t\tuntracked(this.strategy),\n\t\t\t\tuntracked(this.verbose),\n\t\t\t\tuntracked(this.setBoundingBox),\n\t\t\t\tuntracked(this.maxDepth),\n\t\t\t\tuntracked(this.maxLeafTris),\n\t\t\t\tuntracked(this.indirect),\n\t\t\t\tthis.store.snapshot.raycaster,\n\t\t\t];\n\n\t\t\tconst options = { strategy, verbose, setBoundingBox, maxDepth, maxLeafTris, indirect };\n\t\t\traycaster.firstHitOnly = firstHitOnly;\n\n\t\t\tlet timeoutId: ReturnType<typeof setTimeout> | undefined;\n\t\t\tgroup.visible = false;\n\t\t\tgroup.traverse((child) => {\n\t\t\t\tif (\n\t\t\t\t\tis.three<THREE.Mesh>(child, 'isMesh') &&\n\t\t\t\t\t!child.geometry.boundsTree &&\n\t\t\t\t\tchild.raycast === THREE.Mesh.prototype.raycast\n\t\t\t\t) {\n\t\t\t\t\tconst geometry = child.geometry;\n\t\t\t\t\tconst retryCount = this.retryMap.get(child) ?? 0;\n\t\t\t\t\t// retry 3 times\n\t\t\t\t\tif (!Object.keys(geometry.attributes).length && retryCount <= this.MAX_RETRIES) {\n\t\t\t\t\t\tthis.retryMap.set(child, retryCount + 1);\n\t\t\t\t\t\ttimeoutId = setTimeout(() => {\n\t\t\t\t\t\t\tthis.reset.set(Math.random());\n\t\t\t\t\t\t});\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\n\t\t\t\t\tif (!group.visible) group.visible = true;\n\n\t\t\t\t\tchild.raycast = acceleratedRaycast;\n\t\t\t\t\tchild.geometry.computeBoundsTree = computeBoundsTree;\n\t\t\t\t\tchild.geometry.disposeBoundsTree = disposeBoundsTree;\n\t\t\t\t\tchild.geometry.computeBoundsTree(options);\n\t\t\t\t}\n\t\t\t});\n\n\t\t\tonCleanup(() => {\n\t\t\t\ttimeoutId && clearTimeout(timeoutId);\n\n\t\t\t\tdelete raycaster.firstHitOnly;\n\t\t\t\tgroup.traverse((child) => {\n\t\t\t\t\tif (is.three<THREE.Mesh>(child, 'isMesh') && child.geometry.boundsTree) {\n\t\t\t\t\t\tchild.geometry.disposeBoundsTree();\n\t\t\t\t\t\tchild.raycast = THREE.Mesh.prototype.raycast;\n\t\t\t\t\t}\n\t\t\t\t});\n\n\t\t\t\tif (!group.visible) group.visible = true;\n\t\t\t});\n\t\t});\n\n\t\tinject(DestroyRef).onDestroy(() => {\n\t\t\tthis.retryMap.clear();\n\t\t});\n\t}\n}\n","import {\n\tChangeDetectionStrategy,\n\tComponent,\n\tCUSTOM_ELEMENTS_SCHEMA,\n\teffect,\n\tElementRef,\n\tinput,\n\tviewChild,\n} from '@angular/core';\nimport { beforeRender, extend, getInstanceState, NgtThreeElements, omit, pick } from 'angular-three';\nimport { mergeInputs } from 'ngxtension/inject-inputs';\nimport * as THREE from 'three';\nimport { LOD } from 'three';\n\nexport interface NgtsDetailedOptions extends Partial<NgtThreeElements['ngt-lOD']> {\n\thysteresis: number;\n}\n\nconst defaultOptions: NgtsDetailedOptions = {\n\thysteresis: 0,\n};\n\n@Component({\n\tselector: 'ngts-detailed',\n\ttemplate: `\n\t\t<ngt-lOD #lod [parameters]=\"parameters()\">\n\t\t\t<ng-content />\n\t\t</ngt-lOD>\n\t`,\n\tschemas: [CUSTOM_ELEMENTS_SCHEMA],\n\tchangeDetection: ChangeDetectionStrategy.OnPush,\n})\nexport class NgtsDetailed {\n\tdistances = input.required<number[]>();\n\toptions = input(defaultOptions, { transform: mergeInputs(defaultOptions) });\n\tprotected parameters = omit(this.options, ['hysteresis']);\n\n\tlodRef = viewChild.required<ElementRef<THREE.LOD>>('lod');\n\tprivate hysteresis = pick(this.options, 'hysteresis');\n\n\tconstructor() {\n\t\textend({ LOD });\n\n\t\teffect(() => {\n\t\t\tconst lod = this.lodRef().nativeElement;\n\t\t\tconst instanceState = getInstanceState(lod);\n\t\t\tif (!instanceState) return;\n\t\t\tconst [, distances, hysteresis] = [instanceState.objects(), this.distances(), this.hysteresis()];\n\t\t\tlod.levels.length = 0;\n\t\t\tlod.children.forEach((object, index) => {\n\t\t\t\tlod.levels.push({ object, distance: distances[index], hysteresis });\n\t\t\t});\n\t\t});\n\n\t\tbeforeRender(({ camera }) => {\n\t\t\tthis.lodRef().nativeElement.update(camera);\n\t\t});\n\t}\n}\n","import { ElementRef } from '@angular/core';\nimport { NgtThreeElement, resolveRef } from 'angular-three';\nimport * as THREE from 'three';\n\nexport type NgtPositionMesh = NgtThreeElement<typeof PositionMesh>;\n\nconst _instanceLocalMatrix = new THREE.Matrix4();\nconst _instanceWorldMatrix = new THREE.Matrix4();\nconst _instanceIntersects: THREE.Intersection[] = [];\nconst _mesh = new THREE.Mesh<THREE.BufferGeometry, THREE.MeshBasicMaterial>();\n\nexport class PositionMesh extends THREE.Group {\n\tcolor: THREE.Color;\n\tinstance: ElementRef<THREE.InstancedMesh> | THREE.InstancedMesh | null | undefined;\n\n\tconstructor() {\n\t\tsuper();\n\t\tthis.color = new THREE.Color('white');\n\t\tthis.instance = undefined;\n\t}\n\n\t// This will allow the virtual instance have bounds\n\tget geometry() {\n\t\treturn resolveRef(this.instance)?.geometry;\n\t}\n\n\t// And this will allow the virtual instance to receive events\n\toverride raycast(raycaster: THREE.Raycaster, intersects: THREE.Intersection[]) {\n\t\tconst parent = resolveRef(this.instance);\n\t\tif (!parent) return;\n\t\tif (!parent.geometry || !parent.material) return;\n\t\t_mesh.geometry = parent.geometry;\n\t\tconst matrixWorld = parent.matrixWorld;\n\t\tconst instanceId = parent.userData['instances'].indexOf(this);\n\t\t// If the instance wasn't found or exceeds the parents draw range, bail out\n\t\tif (instanceId === -1 || instanceId > parent.count) return;\n\t\t// calculate the world matrix for each instance\n\t\tparent.getMatrixAt(instanceId, _instanceLocalMatrix);\n\t\t_instanceWorldMatrix.multiplyMatrices(matrixWorld, _instanceLocalMatrix);\n\t\t// the mesh represents this single instance\n\t\t_mesh.matrixWorld = _instanceWorldMatrix;\n\t\t// raycast side according to instance material\n\t\tif (parent.material instanceof THREE.Material) _mesh.material.side = parent.material.side;\n\t\telse _mesh.material.side = parent.material[0].side;\n\t\t_mesh.raycast(raycaster, _instanceIntersects);\n\t\t// process the result of raycast\n\t\tfor (let i = 0, l = _instanceIntersects.length; i < l; i++) {\n\t\t\tconst intersect = _instanceIntersects[i];\n\t\t\tintersect.instanceId = instanceId;\n\t\t\tintersect.object = this;\n\t\t\tintersects.push(intersect);\n\t\t}\n\t\t_instanceIntersects.length = 0;\n\t}\n}\n\ndeclare global {\n\tinterface HTMLElementTagNameMap {\n\t\t/**\n\t\t * @extends ngt-group\n\t\t * @rawOptions instance|color\n\t\t */\n\t\t'ngt-position-mesh': NgtPositionMesh;\n\t}\n}\n","import {\n\tChangeDetectionStrategy,\n\tComponent,\n\tcomputed,\n\tCUSTOM_ELEMENTS_SCHEMA,\n\teffect,\n\tElementRef,\n\tinject,\n\tinput,\n\tviewChild,\n} from '@angular/core';\nimport { beforeRender, checkUpdate, extend, NgtThreeElements, omit, pick, resolveRef } from 'angular-three';\nimport { setUpdateRange } from 'angular-three-soba/misc';\nimport { mergeInputs } from 'ngxtension/inject-inputs';\nimport * as THREE from 'three';\nimport { InstancedBufferAttribute, InstancedMesh } from 'three';\nimport { NgtPositionMesh, PositionMesh } from './position-mesh';\n\nconst parentMatrix = new THREE.Matrix4();\nconst instanceMatrix = new THREE.Matrix4();\nconst tempMatrix = new THREE.Matrix4();\nconst translation = new THREE.Vector3();\nconst rotation = new THREE.Quaternion();\nconst scale = new THREE.Vector3();\n\n@Component({\n\tselector: 'ngts-instance',\n\ttemplate: `\n\t\t<ngt-position-mesh #positionMesh [instance]=\"instances.instancedMeshRef()\" [parameters]=\"options()\">\n\t\t\t<ng-content />\n\t\t</ngt-position-mesh>\n\t`,\n\tschemas: [CUSTOM_ELEMENTS_SCHEMA],\n\tchangeDetection: ChangeDetectionStrategy.OnPush,\n})\nexport class NgtsInstance {\n\toptions = input({} as Partial<NgtPositionMesh>);\n\n\tprotected instances = inject(NgtsInstances);\n\n\tpositionMeshRef = viewChild.required<ElementRef<PositionMesh>>('positionMesh');\n\n\tconstructor() {\n\t\textend({ PositionMesh });\n\n\t\teffect((onCleanup) => {\n\t\t\tconst cleanup = this.instances.subscribe(this.positionMeshRef().nativeElement);\n\t\t\tonCleanup(() => cleanup());\n\t\t});\n\t}\n}\n\nexport interface NgtsInstancesOptions extends Partial<NgtThreeElements['ngt-instanced-mesh']> {\n\trange?: number;\n\tlimit: number;\n\tframes: number;\n}\n\nconst defaultOptions: NgtsInstancesOptions = {\n\tlimit: 1000,\n\tframes: Infinity,\n};\n\n@Component({\n\tselector: 'ngts-instances',\n\ttemplate: `\n\t\t<ngt-instanced-mesh\n\t\t\t#instancedMesh\n\t\t\t[userData]=\"{ instances }\"\n\t\t\t[matrixAutoUpdate]=\"false\"\n\t\t\t[raycast]=\"null\"\n\t\t\t[parameters]=\"parameters()\"\n\t\t>\n\t\t\t<ngt-instanced-buffer-attribute\n\t\t\t\tattach=\"instanceMatrix\"\n\t\t\t\t[usage]=\"DynamicDrawUsage\"\n\t\t\t\t[count]=\"buffers().matrices.length / 16\"\n\t\t\t\t[array]=\"buffers().matrices\"\n\t\t\t\t[itemSize]=\"16\"\n\t\t\t/>\n\t\t\t<ngt-instanced-buffer-attribute\n\t\t\t\tattach=\"instanceColor\"\n\t\t\t\t[usage]=\"DynamicDrawUsage\"\n\t\t\t\t[count]=\"buffers().colors.length / 3\"\n\t\t\t\t[array]=\"buffers().colors\"\n\t\t\t\t[itemSize]=\"3\"\n\t\t\t/>\n\t\t\t<ng-content />\n\t\t</ngt-instanced-mesh>\n\t`,\n\tschemas: [CUSTOM_ELEMENTS_SCHEMA],\n\tchangeDetection: ChangeDetectionStrategy.OnPush,\n})\nexport class NgtsInstances {\n\tprotected readonly DynamicDrawUsage = THREE.DynamicDrawUsage;\n\n\toptions = input(defaultOptions, { transform: mergeInputs(defaultOptions) });\n\tprotected parameters = omit(this.options, ['limit', 'frames', 'range']);\n\n\tinstancedMeshRef = viewChild.required<ElementRef<THREE.InstancedMesh>>('instancedMesh');\n\n\tprivate limit = pick(this.options, 'limit');\n\n\tprotected buffers = computed(() => {\n\t\tconst limit = this.limit();\n\t\tconst matrices = new Float32Array(limit * 16);\n\n\t\tfor (let i = 0; i < limit; i++) {\n\t\t\ttempMatrix.identity().toArray(matrices, i * 16);\n\t\t}\n\n\t\tconst colors = new Float32Array([...Array.from({ length: limit * 3 }, () => 1)]);\n\t\treturn { matrices, colors };\n\t});\n\n\tinstances: Array<ElementRef<PositionMesh> | PositionMesh> = [];\n\n\tconstructor() {\n\t\textend({ InstancedMesh, InstancedBufferAttribute });\n\n\t\teffect(() => {\n\t\t\tconst instancedMesh = this.instancedMeshRef()?.nativeElement;\n\t\t\tif (!instancedMesh) return;\n\t\t\tcheckUpdate(instancedMesh.instanceMatrix);\n\t\t});\n\n\t\tlet iterations = 0;\n\t\tlet count = 0;\n\n\t\tbeforeRender(() => {\n\t\t\tconst instancedMesh = this.instancedMeshRef()?.nativeElement;\n\t\t\tif (!instancedMesh) return;\n\t\t\tconst { frames, limit, range } = this.options();\n\t\t\tconst { matrices, colors } = this.buffers();\n\t\t\tif (frames === Infinity || iterations < frames) {\n\t\t\t\tinstancedMesh.updateMatrix();\n\t\t\t\tinstancedMesh.updateMatrixWorld();\n\t\t\t\tparentMatrix.copy(instancedMesh.matrixWorld).invert();\n\n\t\t\t\tcount = Math.min(limit, range !== undefined ? range : limit, this.instances.length);\n\t\t\t\tinstancedMesh.count = count;\n\t\t\t\tsetUpdateRange(instancedMesh.instanceMatrix, { offset: 0, count: count * 16 });\n\t\t\t\tif (instancedMesh.instanceColor) {\n\t\t\t\t\tsetUpdateRange(instancedMesh.instanceColor, { offset: 0, count: count * 3 });\n\t\t\t\t}\n\n\t\t\t\tfor (let i = 0; i < this.instances.length; i++) {\n\t\t\t\t\tconst instance = resolveRef(this.instances[i]);\n\t\t\t\t\tif (instance) {\n\t\t\t\t\t\t// Multiply the inverse of the InstancedMesh world matrix or else\n\t\t\t\t\t\t// Instances will be double-transformed if <Instances> isn't at identity\n\t\t\t\t\t\tinstance.matrixWorld.decompose(translation, rotation, scale);\n\t\t\t\t\t\tinstanceMatrix.compose(translation, rotation, scale).premultiply(parentMatrix);\n\t\t\t\t\t\tinstanceMatrix.toArray(matrices, i * 16);\n\t\t\t\t\t\tcheckUpdate(instancedMesh.instanceMatrix);\n\t\t\t\t\t\tinstance.color.toArray(colors, i * 3);\n\t\t\t\t\t\tcheckUpdate(instancedMesh.instanceColor);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\titerations++;\n\t\t\t}\n\t\t});\n\t}\n\n\tsubscribe(ref: ElementRef<PositionMesh> | PositionMesh) {\n\t\tthis.instances.push(ref);\n\t\treturn () => {\n\t\t\tthis.instances = this.instances.filter((i) => i !== ref);\n\t\t};\n\t}\n}\n","import { ElementRef } from '@angular/core';\nimport { NgtThreeElement, resolveRef } from 'angular-three';\nimport * as THREE from 'three';\n\nexport type NgtPositionPoint = NgtThreeElement<typeof PositionPoint>;\n\nconst _inverseMatrix = new THREE.Matrix4();\nconst _ray = new THREE.Ray();\nconst _sphere = new THREE.Sphere();\nconst _position = new THREE.Vector3();\n\nexport class PositionPoint extends THREE.Group {\n\tsize: number;\n\tcolor: THREE.Color;\n\tinstance: ElementRef<THREE.Points> | THREE.Points | null | undefined;\n\n\tconstructor() {\n\t\tsuper();\n\t\tthis.size = 0;\n\t\tthis.color = new THREE.Color('white');\n\t\tthis.instance = undefined;\n\t}\n\n\t// This will allow the virtual instance have bounds\n\tget geometry() {\n\t\treturn resolveRef(this.instance)?.geometry;\n\t}\n\n\toverride raycast(raycaster: THREE.Raycaster, intersects: THREE.Intersection[]) {\n\t\tconst parent = resolveRef(this.instance);\n\t\tif (!parent || !parent.geometry) return;\n\t\tconst instanceId = parent.userData['instances'].indexOf(this);\n\t\t// If the instance wasn't found or exceeds the parents draw range, bail out\n\t\tif (instanceId === -1 || instanceId > parent.geometry.drawRange.count) return;\n\n\t\tconst threshold = raycaster.params.Points?.threshold ?? 1;\n\t\t_sphere.set(this.getWorldPosition(_position), threshold);\n\t\tif (raycaster.ray.intersectsSphere(_sphere) === false) return;\n\n\t\t_inverseMatrix.copy(parent.matrixWorld).invert();\n\t\t_ray.copy(raycaster.ray).applyMatrix4(_inverseMatrix);\n\n\t\tconst localThreshold = threshold / ((this.scale.x + this.scale.y + this.scale.z) / 3);\n\t\tconst localThresholdSq = localThreshold * localThreshold;\n\t\tconst rayPointDistanceSq = _ray.distanceSqToPoint(this.position);\n\n\t\tif (rayPointDistanceSq < localThresholdSq) {\n\t\t\tconst intersectPoint = new THREE.Vector3();\n\t\t\t_ray.closestPointToPoint(this.position, intersectPoint);\n\t\t\tintersectPoint.applyMatrix4(this.matrixWorld);\n\t\t\tconst distance = raycaster.ray.origin.distanceTo(intersectPoint);\n\t\t\tif (distance < raycaster.near || distance > raycaster.far) return;\n\t\t\tintersects.push({\n\t\t\t\tdistance,\n\t\t\t\tdistanceToRay: Math.sqrt(rayPointDistanceSq),\n\t\t\t\tpoint: intersectPoint,\n\t\t\t\tindex: instanceId,\n\t\t\t\tface: null,\n\t\t\t\tobject: this,\n\t\t\t});\n\t\t}\n\t}\n}\n\ndeclare global {\n\tinterface HTMLElementTagNameMap {\n\t\t/**\n\t\t * @extends ngt-group\n\t\t * @rawOptions instance|color|size\n\t\t */\n\t\t'ngt-position-point': NgtPositionPoint;\n\t}\n}\n","import {\n\tChangeDetectionStrategy,\n\tComponent,\n\tcomputed,\n\tCUSTOM_ELEMENTS_SCHEMA,\n\teffect,\n\tElementRef,\n\tinject,\n\tinput,\n\tviewChild,\n} from '@angular/core';\nimport { beforeRender, checkUpdate, extend, NgtThreeElements, omit, pick, resolveRef } from 'angular-three';\nimport { mergeInputs } from 'ngxtension/inject-inputs';\nimport * as THREE from 'three';\nimport { BufferAttribute, BufferGeometry, Points } from 'three';\nimport { NgtPositionPoint, PositionPoint } from './position-point';\n\n@Component({\n\tselector: 'ngts-point',\n\ttemplate: `\n\t\t<ngt-position-point #positionPoint [parameters]=\"options()\" [instance]=\"points.pointsRef()\">\n\t\t\t<ng-content />\n\t\t</ngt-position-point>\n\t`,\n\tschemas: [CUSTOM_ELEMENTS_SCHEMA],\n\tchangeDetection: ChangeDetectionStrategy.OnPush,\n})\nexport class NgtsPoint {\n\toptions = input({} as Partial<NgtPositionPoint>);\n\n\tpositionPointRef = viewChild.required<ElementRef<PositionPoint>>('positionPoint');\n\n\tprotected points = inject(NgtsPointsInstances);\n\n\tconstructor() {\n\t\textend({ PositionPoint });\n\n\t\teffect((onCleanup) => {\n\t\t\tconst cleanUp = this.points.subscribe(this.positionPointRef().nativeElement);\n\t\t\tonCleanup(() => cleanUp());\n\t\t});\n\t}\n}\n\n@Component({\n\tselector: 'ngts-points-buffer',\n\ttemplate: `\n\t\t<ngt-points #points [parameters]=\"options()\">\n\t\t\t<ngt-buffer-geometry>\n\t\t\t\t<ngt-buffer-attribute\n\t\t\t\t\tattach=\"attributes.position\"\n\t\t\t\t\t[count]=\"positions().length / stride()\"\n\t\t\t\t\t[array]=\"positions()\"\n\t\t\t\t\t[itemSize]=\"stride()\"\n\t\t\t\t\t[usage]=\"DynamicDrawUsage\"\n\t\t\t\t/>\n\t\t\t\t@if (colors(); as colors) {\n\t\t\t\t\t<ngt-buffer-attribute\n\t\t\t\t\t\tattach=\"attributes.color\"\n\t\t\t\t\t\t[count]=\"colors.length / stride()\"\n\t\t\t\t\t\t[array]=\"colors\"\n\t\t\t\t\t\t[itemSize]=\"3\"\n\t\t\t\t\t\t[usage]=\"DynamicDrawUsage\"\n\t\t\t\t\t/>\n\t\t\t\t}\n\t\t\t\t@if (sizes(); as sizes) {\n\t\t\t\t\t<ngt-buffer-attribute\n\t\t\t\t\t\tattach=\"attributes.size\"\n\t\t\t\t\t\t[count]=\"sizes.length / stride()\"\n\t\t\t\t\t\t[array]=\"sizes\"\n\t\t\t\t\t\t[itemSize]=\"1\"\n\t\t\t\t\t\t[usage]=\"DynamicDrawUsage\"\n\t\t\t\t\t/>\n\t\t\t\t}\n\t\t\t</ngt-buffer-geometry>\n\t\t\t<ng-content />\n\t\t</ngt-points>\n\t`,\n\tschemas: [CUSTOM_ELEMENTS_SCHEMA],\n\tchangeDetection: ChangeDetectionStrategy.OnPush,\n})\nexport class NgtsPointsBuffer {\n\tpositions = input.required<Float32Array>();\n\tcolors = input<Float32Array>();\n\tsizes = input<Float32Array>();\n\tstride = input<2 | 3>(3);\n\toptions = input({} as Partial<NgtPositionPoint>);\n\n\tpointsRef = viewChild.required<ElementRef<THREE.Points>>('points');\n\n\tconstructor() {\n\t\textend({ Points, BufferAttribute, BufferGeometry });\n\n\t\tbeforeRender(() => {\n\t\t\tconst points = this.pointsRef()?.nativeElement;\n\t\t\tif (!points) return;\n\n\t\t\tconst attributes = points.geometry.attributes;\n\t\t\tcheckUpdate(attributes['position']);\n\t\t\tif (this.colors()) checkUpdate(attributes['color']);\n\t\t\tif (this.sizes()) checkUpdate(attributes['size']);\n\t\t});\n\t}\n\n\tprotected readonly DynamicDrawUsage = THREE.DynamicDrawUsage;\n}\n\nconst parentMatrix = new THREE.Matrix4();\nconst position = new THREE.Vector3();\n\nexport interface NgtsPointsInstancesOptions extends Partial<NgtThreeElements['ngt-points']> {\n\trange?: number;\n\tlimit: number;\n}\n\nconst defaultInstancesOptions: NgtsPointsInstancesOptions = { limit: 1000 };\n\n@Component({\n\tselector: 'ngts-points-instances',\n\ttemplate: `\n\t\t<ngt-points\n\t\t\t#points\n\t\t\t[userData]=\"{ instances: positionPoints }\"\n\t\t\t[matrixAutoUpdate]=\"false\"\n\t\t\t[raycast]=\"null\"\n\t\t\t[parameters]=\"parameters()\"\n\t\t>\n\t\t\t<ngt-buffer-geometry>\n\t\t\t\t<ngt-buffer-attribute\n\t\t\t\t\tattach=\"attributes.position\"\n\t\t\t\t\t[count]=\"buffers().positions.length / 3\"\n\t\t\t\t\t[array]=\"buffers().positions\"\n\t\t\t\t\t[itemSize]=\"3\"\n\t\t\t\t\t[usage]=\"DynamicDrawUsage\"\n\t\t\t\t/>\n\t\t\t\t<ngt-buffer-attribute\n\t\t\t\t\tattach=\"attributes.color\"\n\t\t\t\t\t[count]=\"buffers().colors.length / 3\"\n\t\t\t\t\t[array]=\"buffers().colors\"\n\t\t\t\t\t[itemSize]=\"3\"\n\t\t\t\t\t[usage]=\"DynamicDrawUsage\"\n\t\t\t\t/>\n\t\t\t\t<ngt-buffer-attribute\n\t\t\t\t\tattach=\"attributes.size\"\n\t\t\t\t\t[count]=\"buffers().sizes.length\"\n\t\t\t\t\t[array]=\"buffers().sizes\"\n\t\t\t\t\t[itemSize]=\"1\"\n\t\t\t\t\t[usage]=\"DynamicDrawUsage\"\n\t\t\t\t/>\n\t\t\t</ngt-buffer-geometry>\n\t\t\t<ng-content />\n\t\t</ngt-points>\n\t`,\n\tschemas: [CUSTOM_ELEMENTS_SCHEMA],\n\tchangeDetection: ChangeDetectionStrategy.OnPush,\n})\nexport class NgtsPointsInstances {\n\toptions = input(defaultInstancesOptions, { transform: mergeInputs(defaultInstancesOptions) });\n\tparameters = omit(this.options, ['limit', 'range']);\n\n\tpointsRef = viewChild.required<ElementRef<THREE.Points>>('points');\n\n\tprivate limit = pick(this.options, 'limit');\n\n\tbuffers = computed(() => {\n\t\tconst limit = this.limit();\n\n\t\treturn {\n\t\t\tpositions: new Float32Array(limit * 3),\n\t\t\tcolors: Float32Array.from({ length: limit * 3 }, () => 1),\n\t\t\tsizes: Float32Array.from({ length: limit }, () => 1),\n\t\t};\n\t});\n\n\tpositionPoints: Array<ElementRef<PositionPoint> | PositionPoint> = [];\n\n\tconstructor() {\n\t\textend({ Points, BufferAttribute, BufferGeometry });\n\n\t\teffect(() => {\n\t\t\tconst points = this.pointsRef()?.nativeElement;\n\t\t\tif (!points) return;\n\t\t\tcheckUpdate(points.geometry.attributes['position']);\n\t\t});\n\n\t\tbeforeRender(() => {\n\t\t\tconst points = this.pointsRef()?.nativeElement;\n\t\t\tif (!points) return;\n\n\t\t\tconst { limit, range } = this.options();\n\t\t\tconst { positions, sizes, colors } = this.buffers();\n\n\t\t\tpoints.updateMatrix();\n\t\t\tpoints.updateMatrixWorld();\n\t\t\tparentMatrix.copy(points.matrixWorld).invert();\n\n\t\t\tpoints.geometry.drawRange.count = Math.min(\n\t\t\t\tlimit,\n\t\t\t\trange !== undefined ? range : limit,\n\t\t\t\tthis.positionPoints.length,\n\t\t\t);\n\n\t\t\tfor (let i = 0; i < this.positionPoints.length; i++) {\n\t\t\t\tconst positionPoint = resolveRef(this.positionPoints[i]);\n\t\t\t\tif (positionPoint) {\n\t\t\t\t\tpositionPoint.getWorldPosition(position).applyMatrix4(parentMatrix);\n\t\t\t\t\tposition.toArray(positions, i * 3);\n\t\t\t\t\tcheckUpdate(points.geometry.attributes['position']);\n\n\t\t\t\t\tpositionPoint.matrixWorldNeedsUpdate = true;\n\t\t\t\t\tpositionPoint.color.toArray(colors, i * 3);\n\t\t\t\t\tcheckUpdate(points.geometry.attributes['color']);\n\n\t\t\t\t\tsizes.set([positionPoint.size], i);\n\t\t\t\t\tcheckUpdate(points.geometry.attributes['size']);\n\t\t\t\t}\n\t\t\t}\n\t\t});\n\t}\n\n\tsubscribe(ref: ElementRef<PositionPoint> | PositionPoint) {\n\t\tthis.positionPoints.push(ref);\n\t\treturn () => {\n\t\t\tthis.positionPoints = this.positionPoints.filter((p) => p !== ref);\n\t\t};\n\t}\n\n\tprotected readonly DynamicDrawUsage = THREE.DynamicDrawUsage;\n}\n","import { NgtThreeElement } from 'angular-three';\nimport * as THREE from 'three';\n\nexport type NgtSegmentObject = NgtThreeElement<typeof SegmentObject>;\n\nexport class SegmentObject {\n\tcolor: THREE.Color;\n\tstart: THREE.Vector3;\n\tend: THREE.Vector3;\n\n\tconstructor() {\n\t\tthis.color = new THREE.Color('white');\n\t\tthis.start = new THREE.Vector3(0, 0, 0);\n\t\tthis.end = new THREE.Vector3(0, 0, 0);\n\t}\n}\n\ndeclare global {\n\tinterface HTMLElementTagNameMap {\n\t\t/**\n\t\t * @rawOptions start|color|end\n\t\t */\n\t\t'ngt-segment-object': NgtSegmentObject;\n\t}\n}\n","import {\n\tChangeDetectionStrategy,\n\tComponent,\n\tcomputed,\n\tCUSTOM_ELEMENTS_SCHEMA,\n\teffect,\n\tElementRef,\n\tinject,\n\tinput,\n\tviewChild,\n} from '@angular/core';\nimport { beforeRender, extend, NgtArgs, NgtVector3, omit, pick, resolveRef, vector3 } from 'angular-three';\nimport { mergeInputs } from 'ngxtension/inject-inputs';\nimport * as THREE from 'three';\nimport { Line2, LineMaterial, LineMaterialParameters, LineSegmentsGeometry } from 'three-stdlib';\nimport { SegmentObject } from './segment-object';\n\n@Component({\n\tselector: 'ngts-segment',\n\ttemplate: `\n\t\t<ngt-segment-object #segment [color]=\"color()\" [start]=\"normalizedStart()\" [end]=\"normalizedEnd()\" />\n\t`,\n\tschemas: [CUSTOM_ELEMENTS_SCHEMA],\n\tchangeDetection: ChangeDetectionStrategy.OnPush,\n})\nexport class NgtsSegment {\n\tstart = input.required<NgtVector3>();\n\tend = input.required<NgtVector3>();\n\tcolor = input<THREE.ColorRepresentation>();\n\n\tprotected normalizedStart = vector3(this.start);\n\tprotected normalizedEnd = vector3(this.end);\n\n\tsegmentRef = viewChild.required<ElementRef<SegmentObject>>('segment');\n\n\tprivate segments = inject(NgtsSegments);\n\n\tconstructor() {\n\t\textend({ SegmentObject });\n\n\t\teffect((onCleanup) => {\n\t\t\tconst cleanUp = this.segments.subscribe(this.segmentRef());\n\t\t\tonCleanup(() => cleanUp());\n\t\t});\n\t}\n}\n\nexport interface NgtsSegmentsOptions extends LineMaterialParameters {\n\tlimit: number;\n\tlineWidth: number;\n}\n\nconst defaultSegmentsOptions: NgtsSegmentsOptions = {\n\tlimit: 1000,\n\tlineWidth: 1.0,\n};\n\n@Component({\n\tselector: 'ngts-segments',\n\ttemplate: `\n\t\t<ngt-primitive #line *args=\"[line]\">\n\t\t\t<ngt-primitive *args=\"[geometry]\" attach=\"geometry\" />\n\t\t\t<ngt-primitive *args=\"[material]\" attach=\"material\" [parameters]=\"materialParameters()\" />\n\t\t\t<ng-content />\n\t\t</ngt-primitive>\n\t`,\n\tschemas: [CUSTOM_ELEMENTS_SCHEMA],\n\tchangeDetection: ChangeDetectionStrategy.OnPush,\n\timports: [NgtArgs],\n})\nexport class NgtsSegments {\n\toptions = input(defaultSegmentsOptions, { transform: mergeInputs(defaultSegmentsOptions) });\n\tprivate parameters = omit(this.options, ['limit', 'lineWidth']);\n\n\tprivate lineWidth = pick(this.options, 'lineWidth');\n\tprivate limit = pick(this.options, 'limit');\n\n\tlineRef = viewChild<ElementRef<Line2>>('line');\n\n\tsegments: Array<ElementRef<SegmentObject> | SegmentObject> = [];\n\n\tprotected line = new Line2();\n\tprotected material = new LineMaterial();\n\tprotected geometry = new LineSegmentsGeometry();\n\tprivate resolution = new THREE.Vector2(512, 512);\n\n\tprotected materialParameters = computed(() => ({\n\t\tvertexColors: true,\n\t\tresolution: this.resolution,\n\t\tlinewidth: this.lineWidth(),\n\t\t...this.parameters(),\n\t}));\n\n\tprivate positions = computed(() => {\n\t\tconst limit = this.limit();\n\t\treturn Array.from({ length: limit * 6 }, () => 0);\n\t});\n\n\tprivate colors = computed(() => {\n\t\tconst limit = this.limit();\n\t\treturn Array.from({ length: limit * 6 }, () => 0);\n\t});\n\n\tconstructor() {\n\t\tbeforeRender(() => {\n\t\t\tconst [limit, positions, colors] = [this.limit(), this.positions(), this.colors()];\n\n\t\t\tfor (let i = 0; i < limit; i++) {\n\t\t\t\tconst segment = resolveRef(this.segments[i]);\n\t\t\t\tif (segment) {\n\t\t\t\t\tpositions[i * 6 + 0] = segment.start.x;\n\t\t\t\t\tpositions[i * 6 + 1] = segment.start.y;\n\t\t\t\t\tpositions[i * 6 + 2] = segment.start.z;\n\n\t\t\t\t\tpositions[i * 6 + 3] = segment.end.x;\n\t\t\t\t\tpositions[i * 6 + 4] = segment.end.y;\n\t\t\t\t\tpositions[i * 6 + 5] = segment.end.z;\n\n\t\t\t\t\tcolors[i * 6 + 0] = segment.color.r;\n\t\t\t\t\tcolors[i * 6 + 1] = segment.color.g;\n\t\t\t\t\tcolors[i * 6 + 2] = segment.color.b;\n\n\t\t\t\t\tcolors[i * 6 + 3] = segment.color.r;\n\t\t\t\t\tcolors[i * 6 + 4] = segment.color.g;\n\t\t\t\t\tcolors[i * 6 + 5] = segment.color.b;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tthis.geometry.setColors(colors);\n\t\t\tthis.geometry.setPositions(positions);\n\t\t\tthis.line.computeLineDistances();\n\t\t});\n\t}\n\n\tsubscribe(ref: ElementRef<SegmentObject> | SegmentObject) {\n\t\tthis.segments.push(ref);\n\t\treturn () => {\n\t\t\tthis.segments = this.segments.filter((i) => i !== ref);\n\t\t};\n\t}\n}\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from 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