angular-three-soba 3.7.0 → 4.0.0-next.2

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Files changed (107) hide show
  1. package/abstractions/lib/billboard.d.ts +6 -6
  2. package/abstractions/lib/catmull-rom-line.d.ts +155 -545
  3. package/abstractions/lib/cubic-bezier-line.d.ts +7 -7
  4. package/abstractions/lib/edges.d.ts +153 -729
  5. package/abstractions/lib/gradient-texture.d.ts +8 -8
  6. package/abstractions/lib/grid.d.ts +24 -292
  7. package/abstractions/lib/helper.d.ts +5 -5
  8. package/abstractions/lib/line.d.ts +11 -12
  9. package/abstractions/lib/prism-geometry.d.ts +8 -8
  10. package/abstractions/lib/quadratic-bezier-line.d.ts +7 -7
  11. package/abstractions/lib/rounded-box.d.ts +8 -8
  12. package/abstractions/lib/text-3d.d.ts +8 -287
  13. package/abstractions/lib/text.d.ts +12 -13
  14. package/cameras/lib/camera-content.d.ts +2 -2
  15. package/cameras/lib/cube-camera.d.ts +12 -12
  16. package/cameras/lib/orthographic-camera.d.ts +10 -10
  17. package/cameras/lib/perspective-camera.d.ts +9 -9
  18. package/controls/lib/camera-controls.d.ts +1 -6
  19. package/controls/lib/orbit-controls.d.ts +6 -10
  20. package/controls/lib/scroll-controls.d.ts +8 -14
  21. package/fesm2022/angular-three-soba-abstractions.mjs +75 -52
  22. package/fesm2022/angular-three-soba-abstractions.mjs.map +1 -1
  23. package/fesm2022/angular-three-soba-cameras.mjs +18 -20
  24. package/fesm2022/angular-three-soba-cameras.mjs.map +1 -1
  25. package/fesm2022/angular-three-soba-controls.mjs +65 -65
  26. package/fesm2022/angular-three-soba-controls.mjs.map +1 -1
  27. package/fesm2022/angular-three-soba-gizmos.mjs +185 -194
  28. package/fesm2022/angular-three-soba-gizmos.mjs.map +1 -1
  29. package/fesm2022/angular-three-soba-loaders.mjs +21 -16
  30. package/fesm2022/angular-three-soba-loaders.mjs.map +1 -1
  31. package/fesm2022/angular-three-soba-materials.mjs +90 -93
  32. package/fesm2022/angular-three-soba-materials.mjs.map +1 -1
  33. package/fesm2022/angular-three-soba-misc.mjs +282 -279
  34. package/fesm2022/angular-three-soba-misc.mjs.map +1 -1
  35. package/fesm2022/angular-three-soba-performances.mjs +51 -56
  36. package/fesm2022/angular-three-soba-performances.mjs.map +1 -1
  37. package/fesm2022/angular-three-soba-shaders.mjs +5 -6
  38. package/fesm2022/angular-three-soba-shaders.mjs.map +1 -1
  39. package/fesm2022/angular-three-soba-staging.mjs +253 -277
  40. package/fesm2022/angular-three-soba-staging.mjs.map +1 -1
  41. package/fesm2022/angular-three-soba-stats.mjs +3 -4
  42. package/fesm2022/angular-three-soba-stats.mjs.map +1 -1
  43. package/gizmos/lib/gizmo-helper/gizmo-helper.d.ts +12 -15
  44. package/gizmos/lib/gizmo-helper/gizmo-viewcube.d.ts +5 -6
  45. package/gizmos/lib/gizmo-helper/gizmo-viewport.d.ts +8 -9
  46. package/gizmos/lib/pivot-controls/axis-arrow.d.ts +11 -13
  47. package/gizmos/lib/pivot-controls/axis-rotator.d.ts +11 -12
  48. package/gizmos/lib/pivot-controls/pivot-controls.d.ts +28 -29
  49. package/gizmos/lib/pivot-controls/plane-slider.d.ts +12 -13
  50. package/gizmos/lib/pivot-controls/scaling-sphere.d.ts +12 -14
  51. package/gizmos/lib/transform-controls.d.ts +15 -20
  52. package/loaders/lib/loader.d.ts +10 -11
  53. package/loaders/lib/texture-loader.d.ts +3 -3
  54. package/materials/lib/custom-shader-material.d.ts +2 -2
  55. package/materials/lib/mesh-distort-material.d.ts +3 -3
  56. package/materials/lib/mesh-portal-material.d.ts +19 -118
  57. package/materials/lib/mesh-reflector-material.d.ts +4 -5
  58. package/materials/lib/mesh-refraction-material.d.ts +13 -14
  59. package/materials/lib/mesh-transmission-material.d.ts +14 -14
  60. package/materials/lib/mesh-wobble-material.d.ts +4 -4
  61. package/materials/lib/point-material.d.ts +3 -3
  62. package/misc/lib/animations.d.ts +12 -12
  63. package/misc/lib/computed-attribute.d.ts +5 -48
  64. package/misc/lib/decal.d.ts +9 -9
  65. package/misc/lib/deprecated.d.ts +2 -2
  66. package/misc/lib/depth-buffer.d.ts +2 -2
  67. package/misc/lib/fbo.d.ts +9 -9
  68. package/misc/lib/html/html-content.d.ts +5 -7
  69. package/misc/lib/html/html.d.ts +15 -14
  70. package/misc/lib/html/utils.d.ts +9 -9
  71. package/misc/lib/intersect.d.ts +2 -2
  72. package/misc/lib/preload.d.ts +3 -6
  73. package/misc/lib/sampler.d.ts +22 -21
  74. package/misc/lib/scale-factor.d.ts +2 -2
  75. package/package.json +23 -23
  76. package/performances/lib/detailed.d.ts +5 -5
  77. package/performances/lib/instances/instances.d.ts +8 -96
  78. package/performances/lib/instances/position-mesh.d.ts +8 -8
  79. package/performances/lib/points/points.d.ts +9 -187
  80. package/performances/lib/points/position-point.d.ts +8 -8
  81. package/performances/lib/segments/segment-object.d.ts +6 -6
  82. package/performances/lib/segments/segments.d.ts +44 -45
  83. package/shaders/lib/grid-material.d.ts +16 -16
  84. package/shaders/lib/point-material.d.ts +5 -5
  85. package/staging/lib/accumulative-shadows.d.ts +21 -25
  86. package/staging/lib/backdrop.d.ts +8 -8
  87. package/staging/lib/bb-anchor.d.ts +5 -5
  88. package/staging/lib/bounds.d.ts +13 -17
  89. package/staging/lib/camera-shake.d.ts +0 -2
  90. package/staging/lib/caustics.d.ts +11 -11
  91. package/staging/lib/center.d.ts +10 -350
  92. package/staging/lib/contact-shadows.d.ts +17 -16
  93. package/staging/lib/environment/environment.d.ts +13 -15
  94. package/staging/lib/environment/inject-environment.d.ts +3 -3
  95. package/staging/lib/float.d.ts +5 -5
  96. package/staging/lib/lightformer.d.ts +11 -290
  97. package/staging/lib/mask.d.ts +8 -10
  98. package/staging/lib/matcap-texture.d.ts +5 -5
  99. package/staging/lib/normal-texture.d.ts +5 -5
  100. package/staging/lib/randomized-lights.d.ts +13 -13
  101. package/staging/lib/render-texture.d.ts +21 -17
  102. package/staging/lib/sky.d.ts +13 -13
  103. package/staging/lib/spot-light.d.ts +39 -39
  104. package/staging/lib/stage.d.ts +107 -277
  105. package/vanilla-exports/index.d.ts +6 -7
  106. package/metadata.json +0 -1
  107. package/web-types.json +0 -1
@@ -1,117 +1,22 @@
1
1
  import { ElementRef, TemplateRef } from '@angular/core';
2
- import { NgtAttachable, NgtShaderMaterial } from 'angular-three';
3
- import { Scene, ShaderMaterial } from 'three';
2
+ import { NgtAttachable, NgtThreeElements } from 'angular-three';
3
+ import { NgtMeshPortalMaterial } from 'angular-three-soba/vanilla-exports';
4
+ import * as THREE from 'three';
4
5
  import * as i0 from "@angular/core";
5
6
  /**
6
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  * This directive is used inside of the render texture, hence has access to the render texture store (a portal store)
7
8
  */
8
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  export declare class ManagePortalScene {
9
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  events: import("@angular/core").InputSignal<boolean | undefined>;
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- rootScene: import("@angular/core").InputSignal<Scene>;
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- material: import("@angular/core").InputSignal<import("angular-three").NgtExtendedColors<import("angular-three").NgtOverwrite<Partial<{
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- fragmentShader: string;
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- vertexShader: string;
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- uniforms: {
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- [uniform: string]: import("three").IUniform;
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- };
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- defines: {
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- [key: string]: any;
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- };
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- map?: (import("three").Texture | null) | undefined;
21
- wireframe: boolean;
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- wireframeLinewidth: number;
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- fog: boolean;
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- setValues: (parameters: import("three").ShaderMaterialParameters) => void;
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- readonly isMaterial: true;
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- type: string;
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- alphaHash: boolean;
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- alphaToCoverage: boolean;
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- blendAlpha: number;
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- blendColor: import("three").Color;
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- blendDst: import("three").BlendingDstFactor;
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- blendDstAlpha: number | null;
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- blendEquation: import("three").BlendingEquation;
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- blendEquationAlpha: number | null;
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- blending: import("three").Blending;
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- blendSrc: import("three").BlendingSrcFactor | import("three").BlendingDstFactor;
37
- blendSrcAlpha: number | null;
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- clipIntersection: boolean;
39
- clippingPlanes: import("three").Plane[] | null;
40
- clipShadows: boolean;
41
- colorWrite: boolean;
42
- depthFunc: import("three").DepthModes;
43
- depthTest: boolean;
44
- depthWrite: boolean;
45
- id: number;
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- stencilWrite: boolean;
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- stencilFunc: import("three").StencilFunc;
48
- stencilRef: number;
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- stencilWriteMask: number;
50
- stencilFuncMask: number;
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- stencilFail: import("three").StencilOp;
52
- stencilZFail: import("three").StencilOp;
53
- stencilZPass: import("three").StencilOp;
54
- name: string;
55
- opacity: number;
56
- polygonOffset: boolean;
57
- polygonOffsetFactor: number;
58
- polygonOffsetUnits: number;
59
- precision: "highp" | "mediump" | "lowp" | null;
60
- premultipliedAlpha: boolean;
61
- forceSinglePass: boolean;
62
- dithering: boolean;
63
- side: import("three").Side;
64
- shadowSide: import("three").Side | null;
65
- toneMapped: boolean;
66
- transparent: boolean;
67
- uuid: string;
68
- vertexColors: boolean;
69
- visible: boolean;
70
- userData: Record<string, any>;
71
- version: number;
72
- alphaTest: number;
73
- onBeforeRender: (renderer: import("three").WebGLRenderer, scene: Scene, camera: import("three").Camera, geometry: import("three").BufferGeometry, object: import("three").Object3D, group: import("three").Group) => void;
74
- onBeforeCompile: (parameters: import("three").WebGLProgramParametersWithUniforms, renderer: import("three").WebGLRenderer) => void;
75
- customProgramCacheKey: () => string;
76
- toJSON: (meta?: import("three").JSONMeta) => import("three").ShaderMaterialJSON;
77
- clone: () => ShaderMaterial & import("@pmndrs/vanilla").PortalMaterialType;
78
- copy: (material: import("three").Material) => ShaderMaterial & import("@pmndrs/vanilla").PortalMaterialType;
79
- dispose: () => void;
80
- needsUpdate: boolean;
81
- onBuild: (object: import("three").Object3D, parameters: import("three").WebGLProgramParametersWithUniforms, renderer: import("three").WebGLRenderer) => void;
82
- hasEventListener: <T extends "dispose">(type: T, listener: import("three").EventListener<{
83
- dispose: {};
84
- }[T], T, ShaderMaterial & import("@pmndrs/vanilla").PortalMaterialType>) => boolean;
85
- dispatchEvent: <T extends "dispose">(event: import("three").BaseEvent<T> & {
86
- dispose: {};
87
- }[T]) => void;
88
- resolution: import("three").Vector2;
89
- blur: number;
90
- size?: number | undefined;
91
- sdf?: (import("three").Texture | null) | undefined;
92
- readonly isShaderMaterial: true;
93
- uniformsGroups: import("three").UniformsGroup[];
94
- linewidth: number;
95
- lights: boolean;
96
- clipping: boolean;
97
- extensions: {
98
- clipCullDistance: boolean;
99
- multiDraw: boolean;
100
- };
101
- defaultAttributeValues: any;
102
- index0AttributeName: string | undefined;
103
- uniformsNeedUpdate: boolean;
104
- glslVersion: import("three").GLSLVersion | null;
105
- }>, import("angular-three").NgtNodeElement<ShaderMaterial & import("@pmndrs/vanilla").PortalMaterialType, (new (parameters?: (import("three").ShaderMaterialParameters & Partial<import("@pmndrs/vanilla").PortalMaterialType>) | undefined) => ShaderMaterial & import("@pmndrs/vanilla").PortalMaterialType) & {
106
- key: string;
107
- }>>>>;
11
+ rootScene: import("@angular/core").InputSignal<THREE.Scene>;
12
+ material: import("@angular/core").InputSignal<NgtMeshPortalMaterial>;
108
13
  priority: import("@angular/core").InputSignal<number>;
109
14
  worldUnits: import("@angular/core").InputSignal<boolean>;
110
15
  constructor();
111
16
  static ɵfac: i0.ɵɵFactoryDeclaration<ManagePortalScene, never>;
112
17
  static ɵdir: i0.ɵɵDirectiveDeclaration<ManagePortalScene, "ngts-manage-portal-scene", never, { "events": { "alias": "events"; "required": false; "isSignal": true; }; "rootScene": { "alias": "rootScene"; "required": true; "isSignal": true; }; "material": { "alias": "material"; "required": true; "isSignal": true; }; "priority": { "alias": "priority"; "required": true; "isSignal": true; }; "worldUnits": { "alias": "worldUnits"; "required": true; "isSignal": true; }; }, {}, never, never, true, never>;
113
18
  }
114
- export interface NgtsMeshPortalMaterialOptions extends Partial<NgtShaderMaterial> {
19
+ export interface NgtsMeshPortalMaterialOptions extends Partial<NgtThreeElements['ngt-shader-material']> {
115
20
  /** Mix the portals own scene with the world scene, 0 = world scene render,
116
21
  * 0.5 = both scenes render, 1 = portal scene renders, defaults to 0. */
117
22
  blend: number;
@@ -131,27 +36,23 @@ export interface NgtsMeshPortalMaterialOptions extends Partial<NgtShaderMaterial
131
36
  export declare class NgtsMeshPortalMaterial {
132
37
  attach: import("@angular/core").InputSignal<NgtAttachable>;
133
38
  options: import("@angular/core").InputSignalWithTransform<NgtsMeshPortalMaterialOptions, "" | Partial<NgtsMeshPortalMaterialOptions>>;
134
- parameters: import("@angular/core").Signal<Omit<NgtsMeshPortalMaterialOptions, "resolution" | "blur" | "events" | "worldUnits" | "eventPriority" | "renderPriority">>;
135
- blur: import("@angular/core").Signal<number>;
136
- eventPriority: import("@angular/core").Signal<number>;
137
- renderPriority: import("@angular/core").Signal<number>;
138
- events: import("@angular/core").Signal<boolean>;
139
- worldUnits: import("@angular/core").Signal<boolean>;
140
- materialRef: import("@angular/core").Signal<ElementRef<ShaderMaterial & import("@pmndrs/vanilla").PortalMaterialType>>;
141
- content: import("@angular/core").Signal<TemplateRef<any>>;
39
+ protected parameters: import("@angular/core").Signal<Omit<NgtsMeshPortalMaterialOptions, "resolution" | "blur" | "events" | "worldUnits" | "eventPriority" | "renderPriority">>;
40
+ protected blur: import("@angular/core").Signal<number>;
41
+ protected eventPriority: import("@angular/core").Signal<number>;
42
+ protected renderPriority: import("@angular/core").Signal<number>;
43
+ protected events: import("@angular/core").Signal<boolean>;
44
+ protected worldUnits: import("@angular/core").Signal<boolean>;
45
+ materialRef: import("@angular/core").Signal<ElementRef<THREE.ShaderMaterial & import("@pmndrs/vanilla").PortalMaterialType>>;
46
+ protected content: import("@angular/core").Signal<TemplateRef<any>>;
142
47
  private store;
143
- private size;
144
- private viewport;
145
- private gl;
146
- private setEvents;
147
- rootScene: import("@angular/core").Signal<Scene>;
148
- materialResolution: import("@angular/core").Signal<number[]>;
48
+ protected rootScene: import("angular-three").DeepSignal<THREE.Scene>;
49
+ protected materialResolution: import("@angular/core").Signal<number[]>;
149
50
  private resolution;
150
51
  private parent;
151
52
  private visible;
152
- renderTextureFrames: import("@angular/core").Signal<number>;
153
- renderTextureCompute: import("@angular/core").Signal<(event: import("angular-three").NgtDomEvent, root: import("angular-three").NgtSignalStore<import("angular-three").NgtState>, previous: import("angular-three").NgtSignalStore<import("angular-three").NgtState> | null) => false | undefined>;
154
- priority: import("@angular/core").WritableSignal<number>;
53
+ protected renderTextureFrames: import("@angular/core").Signal<number>;
54
+ protected renderTextureCompute: (event: import("angular-three").NgtDomEvent, root: import("angular-three").SignalState<import("angular-three").NgtState>, previous: import("angular-three").SignalState<import("angular-three").NgtState> | null) => false | undefined;
55
+ protected priority: import("@angular/core").WritableSignal<number>;
155
56
  constructor();
156
57
  static ɵfac: i0.ɵɵFactoryDeclaration<NgtsMeshPortalMaterial, never>;
157
58
  static ɵcmp: i0.ɵɵComponentDeclaration<NgtsMeshPortalMaterial, "ngts-mesh-portal-material", never, { "attach": { "alias": "attach"; "required": false; "isSignal": true; }; "options": { "alias": "options"; "required": false; "isSignal": true; }; }, {}, ["content"], never, true, never>;
@@ -1,9 +1,9 @@
1
1
  import { ElementRef } from '@angular/core';
2
- import { NgtAttachable, NgtMeshStandardMaterial } from 'angular-three';
2
+ import { NgtAttachable, NgtThreeElements } from 'angular-three';
3
3
  import { MeshReflectorMaterial } from 'angular-three-soba/vanilla-exports';
4
- import { Texture } from 'three';
4
+ import * as THREE from 'three';
5
5
  import * as i0 from "@angular/core";
6
- export interface NgtsMeshReflectorMaterialOptions extends Partial<NgtMeshStandardMaterial> {
6
+ export interface NgtsMeshReflectorMaterialOptions extends Partial<NgtThreeElements['ngt-mesh-standard-material']> {
7
7
  resolution: number;
8
8
  mixBlur: number;
9
9
  mixStrength: number;
@@ -16,14 +16,13 @@ export interface NgtsMeshReflectorMaterialOptions extends Partial<NgtMeshStandar
16
16
  distortion: number;
17
17
  mixContrast: number;
18
18
  reflectorOffset: number;
19
- distortionMap?: Texture;
19
+ distortionMap?: THREE.Texture;
20
20
  }
21
21
  export declare class NgtsMeshReflectorMaterial {
22
22
  attach: import("@angular/core").InputSignal<NgtAttachable>;
23
23
  options: import("@angular/core").InputSignalWithTransform<NgtsMeshReflectorMaterialOptions, "" | Partial<NgtsMeshReflectorMaterialOptions>>;
24
24
  private parameters;
25
25
  private store;
26
- private gl;
27
26
  materialRef: import("@angular/core").Signal<ElementRef<MeshReflectorMaterial> | undefined>;
28
27
  private reflectOptions;
29
28
  private blur;
@@ -1,8 +1,8 @@
1
1
  import { ElementRef } from '@angular/core';
2
- import { NgtAttachable, NgtShaderMaterial } from 'angular-three';
3
- import { ColorRepresentation, CubeTexture, Texture } from 'three';
2
+ import { NgtAttachable, NgtThreeElements } from 'angular-three';
3
+ import * as THREE from 'three';
4
4
  import * as i0 from "@angular/core";
5
- export interface NgtsMeshRefractionMaterialOptions extends Partial<NgtShaderMaterial> {
5
+ export interface NgtsMeshRefractionMaterialOptions extends Partial<NgtThreeElements['ngt-shader-material']> {
6
6
  /** Number of ray-cast bounces, it can be expensive to have too many, 2 */
7
7
  bounces: number;
8
8
  /** Refraction index, 2.4 */
@@ -12,29 +12,28 @@ export interface NgtsMeshRefractionMaterialOptions extends Partial<NgtShaderMate
12
12
  /** RGB shift intensity, can be expensive, 0 */
13
13
  aberrationStrength: number;
14
14
  /** Color, white */
15
- color: ColorRepresentation;
15
+ color: THREE.ColorRepresentation;
16
16
  /** If this is on it uses fewer ray casts for the RGB shift sacrificing physical accuracy, true */
17
17
  fastChroma: boolean;
18
18
  }
19
19
  export declare class NgtsMeshRefractionMaterial {
20
- envMap: import("@angular/core").InputSignal<Texture | CubeTexture>;
20
+ envMap: import("@angular/core").InputSignal<THREE.Texture | THREE.CubeTexture>;
21
21
  attach: import("@angular/core").InputSignal<NgtAttachable>;
22
22
  options: import("@angular/core").InputSignalWithTransform<NgtsMeshRefractionMaterialOptions, "" | Partial<NgtsMeshRefractionMaterialOptions>>;
23
- parameters: import("@angular/core").Signal<Omit<NgtsMeshRefractionMaterialOptions, "aberrationStrength" | "fastChroma">>;
23
+ protected parameters: import("@angular/core").Signal<Omit<NgtsMeshRefractionMaterialOptions, "aberrationStrength" | "fastChroma">>;
24
24
  private fastChroma;
25
- aberrationStrength: import("@angular/core").Signal<number>;
26
- materialRef: import("@angular/core").Signal<ElementRef<import("three").ShaderMaterial & {
27
- [name: string]: number | boolean | any[] | import("three").Color | Texture | import("three").Vector3 | import("three").Quaternion | import("three").Matrix4 | import("three").Matrix3 | import("three").Vector2 | import("three").Vector4 | CubeTexture | Int32Array | Float32Array | null;
25
+ protected aberrationStrength: import("@angular/core").Signal<number>;
26
+ materialRef: import("@angular/core").Signal<ElementRef<THREE.ShaderMaterial & {
27
+ [name: string]: number | boolean | any[] | THREE.Color | THREE.Matrix3 | THREE.Matrix4 | THREE.Quaternion | THREE.Vector2 | THREE.Vector3 | THREE.Vector4 | THREE.Texture | THREE.CubeTexture | Int32Array | Float32Array | null;
28
28
  }> | undefined>;
29
29
  private store;
30
- private size;
31
- resolution: import("@angular/core").Signal<number[]>;
32
- defines: import("@angular/core").Signal<{
30
+ protected resolution: import("@angular/core").Signal<number[]>;
31
+ protected defines: import("@angular/core").Signal<{
33
32
  [key: string]: string;
34
33
  }>;
35
34
  private defineKeys;
36
- material: import("@angular/core").Signal<import("three").ShaderMaterial & {
37
- [name: string]: number | boolean | any[] | import("three").Color | Texture | import("three").Vector3 | import("three").Quaternion | import("three").Matrix4 | import("three").Matrix3 | import("three").Vector2 | import("three").Vector4 | CubeTexture | Int32Array | Float32Array | null;
35
+ protected material: import("@angular/core").Signal<THREE.ShaderMaterial & {
36
+ [name: string]: number | boolean | any[] | THREE.Color | THREE.Matrix3 | THREE.Matrix4 | THREE.Quaternion | THREE.Vector2 | THREE.Vector3 | THREE.Vector4 | THREE.Texture | THREE.CubeTexture | Int32Array | Float32Array | null;
38
37
  }>;
39
38
  constructor();
40
39
  static ɵfac: i0.ɵɵFactoryDeclaration<NgtsMeshRefractionMaterial, never>;
@@ -1,12 +1,12 @@
1
1
  import { ElementRef } from '@angular/core';
2
- import { NgtAttachable, NgtMeshPhysicalMaterial } from 'angular-three';
2
+ import { NgtAttachable, NgtThreeElements } from 'angular-three';
3
3
  import { MeshTransmissionMaterial } from 'angular-three-soba/vanilla-exports';
4
- import { Color, Texture } from 'three';
4
+ import * as THREE from 'three';
5
5
  import * as i0 from "@angular/core";
6
6
  export type MeshTransmissionMaterialOptions = ConstructorParameters<typeof MeshTransmissionMaterial>[0];
7
- export type NgtsMeshTransmissionMaterialOptions = Partial<NgtMeshPhysicalMaterial> & Omit<MeshTransmissionMaterialOptions, 'buffer' | 'anisotropicBlur' | 'samples' | 'transmissionSampler'> & {
7
+ export type NgtsMeshTransmissionMaterialOptions = Partial<NgtThreeElements['ngt-mesh-physical-material']> & Omit<MeshTransmissionMaterialOptions, 'buffer' | 'anisotropicBlur' | 'samples' | 'transmissionSampler'> & {
8
8
  anisotropicBlur?: number;
9
- buffer?: Texture;
9
+ buffer?: THREE.Texture;
10
10
  /** transmissionSampler, you can use the threejs transmission sampler texture that is
11
11
  * generated once for all transmissive materials. The upside is that it can be faster if you
12
12
  * use multiple MeshPhysical and Transmission materials, the downside is that transmissive materials
@@ -24,12 +24,12 @@ export type NgtsMeshTransmissionMaterialOptions = Partial<NgtMeshPhysicalMateria
24
24
  /** Refraction samples, default: 6 */
25
25
  samples: number;
26
26
  /** Buffer scene background (can be a texture, a cubetexture or a color), default: null */
27
- background?: Texture | Color;
27
+ background?: THREE.Texture | THREE.Color;
28
28
  };
29
29
  export declare class NgtsMeshTransmissionMaterial {
30
30
  attach: import("@angular/core").InputSignal<NgtAttachable>;
31
31
  options: import("@angular/core").InputSignalWithTransform<NgtsMeshTransmissionMaterialOptions, "" | Partial<NgtsMeshTransmissionMaterialOptions>>;
32
- parameters: import("@angular/core").Signal<Omit<NgtsMeshTransmissionMaterialOptions, "thickness" | "anisotropy" | "transmission" | "side" | "resolution" | "buffer" | "anisotropicBlur" | "samples" | "transmissionSampler" | "backside" | "backsideThickness" | "backsideEnvMapIntensity" | "backsideResolution" | "background">>;
32
+ protected parameters: import("@angular/core").Signal<Omit<NgtsMeshTransmissionMaterialOptions, "thickness" | "anisotropy" | "transmission" | "side" | "resolution" | "background" | "buffer" | "anisotropicBlur" | "samples" | "transmissionSampler" | "backside" | "backsideThickness" | "backsideEnvMapIntensity" | "backsideResolution">>;
33
33
  private resolution;
34
34
  private backsideResolution;
35
35
  private samples;
@@ -40,10 +40,10 @@ export declare class NgtsMeshTransmissionMaterial {
40
40
  private backside;
41
41
  private backsideThickness;
42
42
  private backsideEnvMapIntensity;
43
- transmissionSampler: import("@angular/core").Signal<boolean>;
44
- transmission: import("@angular/core").Signal<number | undefined>;
45
- thickness: import("@angular/core").Signal<number | undefined>;
46
- side: import("@angular/core").Signal<import("three").Side | undefined>;
43
+ protected transmissionSampler: import("@angular/core").Signal<boolean>;
44
+ protected transmission: import("@angular/core").Signal<Readonly<number | undefined>>;
45
+ protected thickness: import("@angular/core").Signal<Readonly<number | undefined>>;
46
+ protected side: import("@angular/core").Signal<0 | 1 | 2 | undefined>;
47
47
  materialRef: import("@angular/core").Signal<ElementRef<MeshTransmissionMaterial & {
48
48
  samples?: number | undefined;
49
49
  transmissionSampler?: boolean | undefined;
@@ -55,7 +55,7 @@ export declare class NgtsMeshTransmissionMaterial {
55
55
  thickness?: number | undefined;
56
56
  thicknessMap?: null | undefined;
57
57
  attenuationDistance?: number | undefined;
58
- attenuationColor?: Color | undefined;
58
+ attenuationColor?: THREE.Color | undefined;
59
59
  anisotropicBlur?: number | undefined;
60
60
  time?: number | undefined;
61
61
  distortion?: number | undefined;
@@ -66,10 +66,10 @@ export declare class NgtsMeshTransmissionMaterial {
66
66
  private backResolution;
67
67
  private fboBack;
68
68
  private fboMain;
69
- bufferTexture: import("@angular/core").Signal<Texture>;
70
- anisotropicBlurOption: import("@angular/core").Signal<number | undefined>;
69
+ protected bufferTexture: import("@angular/core").Signal<THREE.Texture>;
70
+ protected anisotropicBlurOption: import("@angular/core").Signal<Readonly<number | undefined>>;
71
71
  private discardMaterial;
72
- material: import("@angular/core").Signal<MeshTransmissionMaterial>;
72
+ protected material: import("@angular/core").Signal<MeshTransmissionMaterial>;
73
73
  constructor();
74
74
  static ɵfac: i0.ɵɵFactoryDeclaration<NgtsMeshTransmissionMaterial, never>;
75
75
  static ɵcmp: i0.ɵɵComponentDeclaration<NgtsMeshTransmissionMaterial, "ngts-mesh-transmission-material", never, { "attach": { "alias": "attach"; "required": false; "isSignal": true; }; "options": { "alias": "options"; "required": false; "isSignal": true; }; }, {}, never, ["*"], true, never>;
@@ -1,14 +1,14 @@
1
- import { NgtAttachable, NgtMeshStandardMaterial } from 'angular-three';
1
+ import { NgtAttachable, NgtThreeElements } from 'angular-three';
2
2
  import { MeshWobbleMaterial, MeshWobbleMaterialParameters } from 'angular-three-soba/vanilla-exports';
3
3
  import * as i0 from "@angular/core";
4
- export interface NgtsMeshWobbleMaterialOptions extends MeshWobbleMaterialParameters, Partial<NgtMeshStandardMaterial> {
4
+ export interface NgtsMeshWobbleMaterialOptions extends MeshWobbleMaterialParameters, Partial<NgtThreeElements['ngt-mesh-standard-material']> {
5
5
  speed: number;
6
6
  }
7
7
  export declare class NgtsMeshWobbleMaterial {
8
8
  attach: import("@angular/core").InputSignal<NgtAttachable>;
9
9
  options: import("@angular/core").InputSignalWithTransform<NgtsMeshWobbleMaterialOptions, "" | Partial<NgtsMeshWobbleMaterialOptions>>;
10
- parameters: import("@angular/core").Signal<Omit<NgtsMeshWobbleMaterialOptions, "speed">>;
11
- material: MeshWobbleMaterial;
10
+ protected parameters: import("@angular/core").Signal<Omit<NgtsMeshWobbleMaterialOptions, "speed">>;
11
+ protected material: MeshWobbleMaterial;
12
12
  constructor();
13
13
  static ɵfac: i0.ɵɵFactoryDeclaration<NgtsMeshWobbleMaterial, never>;
14
14
  static ɵcmp: i0.ɵɵComponentDeclaration<NgtsMeshWobbleMaterial, "ngts-mesh-wobble-material", never, { "attach": { "alias": "attach"; "required": false; "isSignal": true; }; "options": { "alias": "options"; "required": false; "isSignal": true; }; }, {}, never, ["*"], true, never>;
@@ -1,11 +1,11 @@
1
1
  import { NgtAttachable } from 'angular-three';
2
2
  import { PointMaterial } from 'angular-three-soba/shaders';
3
- import { PointsMaterialParameters } from 'three';
3
+ import * as THREE from 'three';
4
4
  import * as i0 from "@angular/core";
5
5
  export declare class NgtsPointMaterial {
6
6
  attach: import("@angular/core").InputSignal<NgtAttachable>;
7
- options: import("@angular/core").InputSignal<PointsMaterialParameters>;
8
- material: PointMaterial;
7
+ options: import("@angular/core").InputSignal<THREE.PointsMaterialParameters>;
8
+ protected material: PointMaterial;
9
9
  constructor();
10
10
  static ɵfac: i0.ɵɵFactoryDeclaration<NgtsPointMaterial, never>;
11
11
  static ɵcmp: i0.ɵɵComponentDeclaration<NgtsPointMaterial, "ngts-point-material", never, { "attach": { "alias": "attach"; "required": false; "isSignal": true; }; "options": { "alias": "options"; "required": false; "isSignal": true; }; }, {}, never, ["*"], true, never>;
@@ -1,9 +1,9 @@
1
- import { ElementRef, Injector, Signal } from '@angular/core';
2
- import { AnimationAction, AnimationClip, AnimationMixer, Object3D } from 'three';
1
+ import { ElementRef, Injector } from '@angular/core';
2
+ import * as THREE from 'three';
3
3
  /**
4
4
  * name: any to allow consumers to pass in type-safe animation clips
5
5
  */
6
- type NgtsAnimationClipWithoutName = Omit<AnimationClip, 'name'> & {
6
+ type NgtsAnimationClipWithoutName = Omit<THREE.AnimationClip, 'name'> & {
7
7
  name: any;
8
8
  };
9
9
  export type NgtsAnimationClip = Omit<NgtsAnimationClipWithoutName, 'clone'> & {
@@ -15,21 +15,21 @@ export type NgtsAnimationClips<TAnimationNames extends string> = {
15
15
  };
16
16
  }[TAnimationNames];
17
17
  export type NgtsAnimationApi<T extends NgtsAnimationClip> = {
18
- /**
19
- * Whether or not the animations finishes initialized
20
- *
21
- * @deprecated 3.5.0 - use `isReady` getter for better type-narrow instead. Will be removed in 4.0.0
22
- */
23
- ready: Signal<boolean>;
24
18
  clips: T[];
25
- mixer: AnimationMixer;
19
+ mixer: THREE.AnimationMixer;
26
20
  names: T['name'][];
27
21
  } & ({
22
+ /**
23
+ * Whether or not the animations finishes initialized
24
+ */
28
25
  get isReady(): true;
29
26
  actions: {
30
- [key in T['name']]: AnimationAction;
27
+ [key in T['name']]: THREE.AnimationAction;
31
28
  };
32
29
  } | {
30
+ /**
31
+ * Whether or not the animations finishes initialized
32
+ */
33
33
  get isReady(): false;
34
34
  });
35
35
  export type NgtsAnimation<TAnimation extends NgtsAnimationClip = NgtsAnimationClip> = TAnimation[] | {
@@ -38,7 +38,7 @@ export type NgtsAnimation<TAnimation extends NgtsAnimationClip = NgtsAnimationCl
38
38
  /**
39
39
  * Use afterNextRender
40
40
  */
41
- export declare function injectAnimations<TAnimation extends NgtsAnimationClip>(animations: () => NgtsAnimation<TAnimation> | undefined | null, object: ElementRef<Object3D> | Object3D | (() => ElementRef<Object3D> | Object3D | undefined | null), { injector }?: {
41
+ export declare function injectAnimations<TAnimation extends NgtsAnimationClip>(animations: () => NgtsAnimation<TAnimation> | undefined | null, object: ElementRef<THREE.Object3D> | THREE.Object3D | (() => ElementRef<THREE.Object3D> | THREE.Object3D | undefined | null), { injector }?: {
42
42
  injector?: Injector;
43
43
  }): NgtsAnimationApi<TAnimation>;
44
44
  export {};
@@ -1,55 +1,12 @@
1
1
  import { ElementRef } from '@angular/core';
2
- import { BufferAttribute, BufferGeometry } from 'three';
2
+ import * as THREE from 'three';
3
3
  import * as i0 from "@angular/core";
4
4
  export declare class NgtsComputedAttribute {
5
- compute: import("@angular/core").InputSignal<(geometry: BufferGeometry) => BufferAttribute>;
5
+ compute: import("@angular/core").InputSignal<(geometry: THREE.BufferGeometry) => THREE.BufferAttribute>;
6
6
  name: import("@angular/core").InputSignal<string>;
7
- options: import("@angular/core").InputSignal<Partial<import("angular-three").NgtExtendedColors<import("angular-three").NgtOverwrite<Partial<{
8
- name: string;
9
- clone: () => BufferAttribute;
10
- toJSON: () => import("three").BufferAttributeJSON;
11
- array: import("three").TypedArray;
12
- itemSize: number;
13
- usage: import("three").Usage;
14
- gpuType: import("three").AttributeGPUType;
15
- updateRanges: Array<{
16
- start: number;
17
- count: number;
18
- }>;
19
- version: number;
20
- normalized: boolean;
21
- readonly count: number;
22
- needsUpdate: boolean;
23
- readonly isBufferAttribute: true;
24
- onUploadCallback: () => void;
25
- onUpload: (callback: () => void) => BufferAttribute;
26
- setUsage: (usage: import("three").Usage) => BufferAttribute;
27
- addUpdateRange: (start: number, count: number) => void;
28
- clearUpdateRanges: () => void;
29
- copy: (source: BufferAttribute) => BufferAttribute;
30
- copyAt: (index1: number, attribute: BufferAttribute, index2: number) => BufferAttribute;
31
- copyArray: (array: ArrayLike<number>) => BufferAttribute;
32
- applyMatrix3: (m: import("three").Matrix3) => BufferAttribute;
33
- applyMatrix4: (m: import("three").Matrix4) => BufferAttribute;
34
- applyNormalMatrix: (m: import("three").Matrix3) => BufferAttribute;
35
- transformDirection: (m: import("three").Matrix4) => BufferAttribute;
36
- set: (value: ArrayLike<number> | ArrayBufferView, offset?: number) => BufferAttribute;
37
- getComponent: (index: number, component: number) => number;
38
- setComponent: (index: number, component: number, value: number) => void;
39
- getX: (index: number) => number;
40
- setX: (index: number, x: number) => BufferAttribute;
41
- getY: (index: number) => number;
42
- setY: (index: number, y: number) => BufferAttribute;
43
- getZ: (index: number) => number;
44
- setZ: (index: number, z: number) => BufferAttribute;
45
- getW: (index: number) => number;
46
- setW: (index: number, z: number) => BufferAttribute;
47
- setXY: (index: number, x: number, y: number) => BufferAttribute;
48
- setXYZ: (index: number, x: number, y: number, z: number) => BufferAttribute;
49
- setXYZW: (index: number, x: number, y: number, z: number, w: number) => BufferAttribute;
50
- }>, import("angular-three").NgtNodeElement<BufferAttribute, typeof BufferAttribute>>>>>;
51
- bufferAttribute: BufferAttribute;
52
- attributeRef: import("@angular/core").Signal<ElementRef<BufferAttribute> | undefined>;
7
+ options: import("@angular/core").InputSignal<Partial<import("angular-three").NgtThreeElement<typeof THREE.BufferGeometry>>>;
8
+ protected bufferAttribute: THREE.BufferAttribute;
9
+ attributeRef: import("@angular/core").Signal<ElementRef<THREE.BufferAttribute> | undefined>;
53
10
  constructor();
54
11
  static ɵfac: i0.ɵɵFactoryDeclaration<NgtsComputedAttribute, never>;
55
12
  static ɵcmp: i0.ɵɵComponentDeclaration<NgtsComputedAttribute, "ngts-computed-attribute", never, { "compute": { "alias": "compute"; "required": true; "isSignal": true; }; "name": { "alias": "name"; "required": true; "isSignal": true; }; "options": { "alias": "options"; "required": false; "isSignal": true; }; }, {}, never, ["*"], true, never>;
@@ -1,20 +1,20 @@
1
1
  import { ElementRef } from '@angular/core';
2
- import { NgtMesh } from 'angular-three';
3
- import { Mesh, Texture } from 'three';
2
+ import { NgtThreeElements } from 'angular-three';
3
+ import * as THREE from 'three';
4
4
  import * as i0 from "@angular/core";
5
- export interface NgtsDecalOptions extends Partial<NgtMesh> {
5
+ export interface NgtsDecalOptions extends Partial<NgtThreeElements['ngt-mesh']> {
6
6
  polygonOffsetFactor: number;
7
7
  depthTest: boolean;
8
8
  debug: boolean;
9
- map?: Texture | null;
9
+ map?: THREE.Texture | null;
10
10
  }
11
11
  export declare class NgtsDecal {
12
- mesh: import("@angular/core").InputSignal<Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap> | ElementRef<Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap>> | null | undefined>;
12
+ mesh: import("@angular/core").InputSignal<THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes>, THREE.Material | THREE.Material[], THREE.Object3DEventMap> | ElementRef<THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>> | null | undefined>;
13
13
  options: import("@angular/core").InputSignalWithTransform<NgtsDecalOptions, "" | Partial<NgtsDecalOptions>>;
14
- parameters: import("@angular/core").Signal<Omit<NgtsDecalOptions, "position" | "scale" | "rotation" | "polygonOffsetFactor" | "depthTest" | "debug" | "map">>;
15
- meshRef: import("@angular/core").Signal<ElementRef<Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap>>>;
16
- helperRef: import("@angular/core").Signal<ElementRef<Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap>> | undefined>;
17
- protected map: import("@angular/core").Signal<Texture | null | undefined>;
14
+ protected parameters: import("@angular/core").Signal<Omit<NgtsDecalOptions, "debug" | "scale" | "map" | "position" | "rotation" | "depthTest" | "polygonOffsetFactor">>;
15
+ meshRef: import("@angular/core").Signal<ElementRef<THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>>>;
16
+ private helperRef;
17
+ protected map: import("@angular/core").Signal<THREE.Texture | null | undefined>;
18
18
  protected depthTest: import("@angular/core").Signal<boolean>;
19
19
  protected polygonOffsetFactor: import("@angular/core").Signal<number>;
20
20
  protected debug: import("@angular/core").Signal<boolean>;
@@ -1,8 +1,8 @@
1
- import { BufferAttribute } from 'three';
1
+ import type * as THREE from 'three';
2
2
  /**
3
3
  * NOTE: Sets `BufferAttribute.updateRange` since r159.
4
4
  */
5
- export declare const setUpdateRange: (attribute: BufferAttribute, updateRange: {
5
+ export declare const setUpdateRange: (attribute: THREE.BufferAttribute, updateRange: {
6
6
  offset: number;
7
7
  count: number;
8
8
  }) => void;
@@ -1,8 +1,8 @@
1
1
  import { Injector } from '@angular/core';
2
- import { DepthTexture } from 'three';
2
+ import * as THREE from 'three';
3
3
  export declare function injectDepthBuffer(params?: () => {
4
4
  size?: number;
5
5
  frames?: number;
6
6
  }, { injector }?: {
7
7
  injector?: Injector;
8
- }): import("@angular/core").Signal<DepthTexture | null>;
8
+ }): import("@angular/core").Signal<THREE.DepthTexture | null>;
package/misc/lib/fbo.d.ts CHANGED
@@ -1,5 +1,5 @@
1
1
  import { Injector } from '@angular/core';
2
- import { ColorSpace, DepthTexture, MagnificationTextureFilter, MinificationTextureFilter, TextureDataType, WebGLRenderTarget, Wrapping } from 'three';
2
+ import * as THREE from 'three';
3
3
  import { TextureEncoding } from './deprecated';
4
4
  import * as i0 from "@angular/core";
5
5
  interface FBOSettings {
@@ -7,19 +7,19 @@ interface FBOSettings {
7
7
  samples?: number;
8
8
  /** If set, the scene depth will be rendered into buffer.depthTexture. Default: false */
9
9
  depth?: boolean;
10
- wrapS?: Wrapping | undefined;
11
- wrapT?: Wrapping | undefined;
12
- magFilter?: MagnificationTextureFilter | undefined;
13
- minFilter?: MinificationTextureFilter | undefined;
10
+ wrapS?: THREE.Wrapping | undefined;
11
+ wrapT?: THREE.Wrapping | undefined;
12
+ magFilter?: THREE.MagnificationTextureFilter | undefined;
13
+ minFilter?: THREE.MinificationTextureFilter | undefined;
14
14
  format?: number | undefined;
15
- type?: TextureDataType | undefined;
15
+ type?: THREE.TextureDataType | undefined;
16
16
  anisotropy?: number | undefined;
17
17
  depthBuffer?: boolean | undefined;
18
18
  stencilBuffer?: boolean | undefined;
19
19
  generateMipmaps?: boolean | undefined;
20
- depthTexture?: DepthTexture | undefined;
20
+ depthTexture?: THREE.DepthTexture | undefined;
21
21
  encoding?: TextureEncoding | undefined;
22
- colorSpace?: ColorSpace | undefined;
22
+ colorSpace?: THREE.ColorSpace | undefined;
23
23
  }
24
24
  export interface NgtsFBOParams {
25
25
  width?: number | FBOSettings;
@@ -28,7 +28,7 @@ export interface NgtsFBOParams {
28
28
  }
29
29
  export declare function injectFBO(params?: () => NgtsFBOParams, { injector }?: {
30
30
  injector?: Injector;
31
- }): import("@angular/core").Signal<WebGLRenderTarget<import("three").Texture>>;
31
+ }): import("@angular/core").Signal<THREE.WebGLRenderTarget<THREE.Texture>>;
32
32
  export declare class NgtsFBO {
33
33
  fbo: import("@angular/core").InputSignal<{
34
34
  width: NgtsFBOParams["width"];
@@ -21,15 +21,13 @@ export interface NgtsHTMLContentOptions {
21
21
  export declare class NgtsHTMLContent extends NgtHTML {
22
22
  options: import("@angular/core").InputSignalWithTransform<NgtsHTMLContentOptions, "" | Partial<NgtsHTMLContentOptions>>;
23
23
  occluded: import("@angular/core").OutputEmitterRef<boolean>;
24
- html: NgtsHTML;
25
24
  transformOuterRef: import("@angular/core").Signal<ElementRef<HTMLDivElement> | undefined>;
26
25
  transformInnerRef: import("@angular/core").Signal<ElementRef<HTMLDivElement> | undefined>;
27
26
  containerRef: import("@angular/core").Signal<ElementRef<HTMLDivElement> | undefined>;
28
- private gl;
29
- private events;
30
- private camera;
31
- private scene;
32
- protected size: import("@angular/core").Signal<import("angular-three").NgtSize>;
27
+ protected html: NgtsHTML;
28
+ private host;
29
+ private store;
30
+ protected size: import("angular-three").DeepSignal<import("angular-three").NgtSize>;
33
31
  private parent;
34
32
  private zIndexRange;
35
33
  private calculatePosition;
@@ -42,6 +40,6 @@ export declare class NgtsHTMLContent extends NgtHTML {
42
40
  private target;
43
41
  constructor();
44
42
  static ɵfac: i0.ɵɵFactoryDeclaration<NgtsHTMLContent, never>;
45
- static ɵcmp: i0.ɵɵComponentDeclaration<NgtsHTMLContent, "[ngtsHTMLContent]", never, { "options": { "alias": "ngtsHTMLContent"; "required": false; "isSignal": true; }; }, { "occluded": "occluded"; }, never, ["*"], true, never>;
43
+ static ɵcmp: i0.ɵɵComponentDeclaration<NgtsHTMLContent, "div[htmlContent]", never, { "options": { "alias": "htmlContent"; "required": false; "isSignal": true; }; }, { "occluded": "occluded"; }, never, ["*"], true, never>;
46
44
  }
47
45
  export {};