angular-three-soba 3.6.1 → 4.0.0-next.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (109) hide show
  1. package/abstractions/lib/billboard.d.ts +6 -6
  2. package/abstractions/lib/catmull-rom-line.d.ts +173 -563
  3. package/abstractions/lib/cubic-bezier-line.d.ts +7 -7
  4. package/abstractions/lib/edges.d.ts +171 -747
  5. package/abstractions/lib/gradient-texture.d.ts +8 -8
  6. package/abstractions/lib/grid.d.ts +24 -292
  7. package/abstractions/lib/helper.d.ts +5 -5
  8. package/abstractions/lib/line.d.ts +11 -12
  9. package/abstractions/lib/prism-geometry.d.ts +12 -12
  10. package/abstractions/lib/quadratic-bezier-line.d.ts +7 -7
  11. package/abstractions/lib/rounded-box.d.ts +8 -8
  12. package/abstractions/lib/text-3d.d.ts +14 -293
  13. package/abstractions/lib/text.d.ts +12 -13
  14. package/cameras/lib/camera-content.d.ts +2 -2
  15. package/cameras/lib/cube-camera.d.ts +12 -12
  16. package/cameras/lib/orthographic-camera.d.ts +11 -11
  17. package/cameras/lib/perspective-camera.d.ts +10 -10
  18. package/controls/lib/camera-controls.d.ts +1 -6
  19. package/controls/lib/orbit-controls.d.ts +6 -10
  20. package/controls/lib/scroll-controls.d.ts +8 -14
  21. package/fesm2022/angular-three-soba-abstractions.mjs +75 -52
  22. package/fesm2022/angular-three-soba-abstractions.mjs.map +1 -1
  23. package/fesm2022/angular-three-soba-cameras.mjs +18 -20
  24. package/fesm2022/angular-three-soba-cameras.mjs.map +1 -1
  25. package/fesm2022/angular-three-soba-controls.mjs +65 -65
  26. package/fesm2022/angular-three-soba-controls.mjs.map +1 -1
  27. package/fesm2022/angular-three-soba-gizmos.mjs +185 -194
  28. package/fesm2022/angular-three-soba-gizmos.mjs.map +1 -1
  29. package/fesm2022/angular-three-soba-loaders.mjs +21 -16
  30. package/fesm2022/angular-three-soba-loaders.mjs.map +1 -1
  31. package/fesm2022/angular-three-soba-materials.mjs +90 -93
  32. package/fesm2022/angular-three-soba-materials.mjs.map +1 -1
  33. package/fesm2022/angular-three-soba-misc.mjs +282 -279
  34. package/fesm2022/angular-three-soba-misc.mjs.map +1 -1
  35. package/fesm2022/angular-three-soba-performances.mjs +51 -56
  36. package/fesm2022/angular-three-soba-performances.mjs.map +1 -1
  37. package/fesm2022/angular-three-soba-shaders.mjs +5 -6
  38. package/fesm2022/angular-three-soba-shaders.mjs.map +1 -1
  39. package/fesm2022/angular-three-soba-staging.mjs +253 -277
  40. package/fesm2022/angular-three-soba-staging.mjs.map +1 -1
  41. package/fesm2022/angular-three-soba-stats.mjs +3 -4
  42. package/fesm2022/angular-three-soba-stats.mjs.map +1 -1
  43. package/gizmos/lib/gizmo-helper/gizmo-helper.d.ts +12 -15
  44. package/gizmos/lib/gizmo-helper/gizmo-viewcube.d.ts +5 -6
  45. package/gizmos/lib/gizmo-helper/gizmo-viewport.d.ts +8 -9
  46. package/gizmos/lib/pivot-controls/axis-arrow.d.ts +11 -13
  47. package/gizmos/lib/pivot-controls/axis-rotator.d.ts +11 -12
  48. package/gizmos/lib/pivot-controls/pivot-controls.d.ts +28 -29
  49. package/gizmos/lib/pivot-controls/plane-slider.d.ts +12 -13
  50. package/gizmos/lib/pivot-controls/scaling-sphere.d.ts +12 -14
  51. package/gizmos/lib/transform-controls.d.ts +15 -20
  52. package/loaders/lib/loader.d.ts +10 -11
  53. package/loaders/lib/texture-loader.d.ts +3 -3
  54. package/materials/lib/custom-shader-material.d.ts +3 -3
  55. package/materials/lib/mesh-distort-material.d.ts +3 -3
  56. package/materials/lib/mesh-portal-material.d.ts +19 -118
  57. package/materials/lib/mesh-reflector-material.d.ts +4 -5
  58. package/materials/lib/mesh-refraction-material.d.ts +13 -14
  59. package/materials/lib/mesh-transmission-material.d.ts +14 -14
  60. package/materials/lib/mesh-wobble-material.d.ts +4 -4
  61. package/materials/lib/point-material.d.ts +3 -3
  62. package/misc/lib/animations.d.ts +12 -12
  63. package/misc/lib/computed-attribute.d.ts +5 -48
  64. package/misc/lib/decal.d.ts +9 -9
  65. package/misc/lib/deprecated.d.ts +2 -2
  66. package/misc/lib/depth-buffer.d.ts +2 -2
  67. package/misc/lib/fbo.d.ts +9 -9
  68. package/misc/lib/html/html-content.d.ts +5 -7
  69. package/misc/lib/html/html.d.ts +15 -14
  70. package/misc/lib/html/utils.d.ts +9 -9
  71. package/misc/lib/intersect.d.ts +2 -2
  72. package/misc/lib/preload.d.ts +3 -6
  73. package/misc/lib/sampler.d.ts +22 -21
  74. package/misc/lib/scale-factor.d.ts +2 -2
  75. package/package.json +141 -141
  76. package/performances/lib/detailed.d.ts +5 -5
  77. package/performances/lib/instances/instances.d.ts +8 -96
  78. package/performances/lib/instances/position-mesh.d.ts +8 -8
  79. package/performances/lib/points/points.d.ts +10 -188
  80. package/performances/lib/points/position-point.d.ts +8 -8
  81. package/performances/lib/segments/segment-object.d.ts +6 -6
  82. package/performances/lib/segments/segments.d.ts +34 -35
  83. package/shaders/lib/grid-material.d.ts +16 -16
  84. package/shaders/lib/mesh-refraction-material.d.ts +2 -2
  85. package/shaders/lib/point-material.d.ts +5 -5
  86. package/staging/lib/accumulative-shadows.d.ts +21 -25
  87. package/staging/lib/backdrop.d.ts +8 -8
  88. package/staging/lib/bb-anchor.d.ts +5 -5
  89. package/staging/lib/bounds.d.ts +13 -17
  90. package/staging/lib/camera-shake.d.ts +0 -2
  91. package/staging/lib/caustics.d.ts +11 -11
  92. package/staging/lib/center.d.ts +10 -350
  93. package/staging/lib/contact-shadows.d.ts +17 -16
  94. package/staging/lib/environment/environment.d.ts +13 -15
  95. package/staging/lib/environment/inject-environment.d.ts +3 -3
  96. package/staging/lib/float.d.ts +5 -5
  97. package/staging/lib/lightformer.d.ts +11 -290
  98. package/staging/lib/mask.d.ts +8 -10
  99. package/staging/lib/matcap-texture.d.ts +5 -5
  100. package/staging/lib/normal-texture.d.ts +5 -5
  101. package/staging/lib/randomized-lights.d.ts +13 -13
  102. package/staging/lib/render-texture.d.ts +21 -17
  103. package/staging/lib/sky.d.ts +13 -13
  104. package/staging/lib/spot-light.d.ts +39 -39
  105. package/staging/lib/stage.d.ts +108 -278
  106. package/vanilla-exports/index.d.ts +6 -7
  107. package/LICENSE +0 -21
  108. package/metadata.json +0 -1
  109. package/web-types.json +0 -1
@@ -1,8 +1,8 @@
1
1
  import { ElementRef } from '@angular/core';
2
- import { NgtGroup } from 'angular-three';
3
- import { Group } from 'three';
2
+ import { NgtThreeElements } from 'angular-three';
3
+ import * as THREE from 'three';
4
4
  import * as i0 from "@angular/core";
5
- export interface NgtsRandomizedLightsOptions extends Partial<NgtGroup> {
5
+ export interface NgtsRandomizedLightsOptions extends Partial<NgtThreeElements['ngt-group']> {
6
6
  /** How many frames it will jiggle the lights, 1.
7
7
  * Frames is context aware, if a provider like AccumulativeShadows exists, frames will be taken from there! */
8
8
  frames: number;
@@ -31,22 +31,22 @@ export interface NgtsRandomizedLightsOptions extends Partial<NgtGroup> {
31
31
  }
32
32
  export declare class NgtsRandomizedLights {
33
33
  options: import("@angular/core").InputSignalWithTransform<NgtsRandomizedLightsOptions, "" | Partial<NgtsRandomizedLightsOptions>>;
34
- parameters: import("@angular/core").Signal<Omit<NgtsRandomizedLightsOptions, keyof NgtsRandomizedLightsOptions>>;
35
- lightsRef: import("@angular/core").Signal<ElementRef<Group<import("three").Object3DEventMap>>>;
34
+ protected parameters: import("@angular/core").Signal<Omit<NgtsRandomizedLightsOptions, keyof NgtsRandomizedLightsOptions>>;
35
+ lightsRef: import("@angular/core").Signal<ElementRef<THREE.Group<THREE.Object3DEventMap>>>;
36
36
  private accumulativeShadows;
37
- castShadow: import("@angular/core").Signal<boolean>;
38
- bias: import("@angular/core").Signal<number>;
39
- intensity: import("@angular/core").Signal<number>;
40
- amount: import("@angular/core").Signal<number>;
37
+ protected castShadow: import("@angular/core").Signal<boolean>;
38
+ protected bias: import("@angular/core").Signal<number>;
39
+ protected intensity: import("@angular/core").Signal<number>;
40
+ protected amount: import("@angular/core").Signal<number>;
41
41
  private mapSize;
42
- shadowMapSize: import("@angular/core").Signal<number[]>;
42
+ protected shadowMapSize: import("@angular/core").Signal<number[]>;
43
43
  private position;
44
- length: import("@angular/core").Signal<number>;
45
- count: import("@angular/core").Signal<number[]>;
44
+ private length;
45
+ protected count: import("@angular/core").Signal<number[]>;
46
46
  private size;
47
47
  private near;
48
48
  private far;
49
- cameraArgs: import("@angular/core").Signal<number[]>;
49
+ protected cameraArgs: import("@angular/core").Signal<number[]>;
50
50
  constructor();
51
51
  update(): void;
52
52
  static ɵfac: i0.ɵɵFactoryDeclaration<NgtsRandomizedLights, never>;
@@ -1,8 +1,8 @@
1
1
  import { Injector, TemplateRef } from '@angular/core';
2
- import { NgtAttachable, NgtComputeFunction, NgtTexture } from 'angular-three';
3
- import { Object3D, Scene, WebGLRenderTarget } from 'three';
2
+ import { NgtAttachable, NgtComputeFunction, NgtThreeElements } from 'angular-three';
3
+ import * as THREE from 'three';
4
4
  import * as i0 from "@angular/core";
5
- export interface NgtsRenderTextureOptions extends Partial<Omit<NgtTexture, 'attach'>> {
5
+ export interface NgtsRenderTextureOptions extends Partial<Omit<NgtThreeElements['ngt-texture'], 'attach'>> {
6
6
  /** Optional width of the texture, defaults to viewport bounds */
7
7
  width?: number;
8
8
  /** Optional height of the texture, defaults to viewport bounds */
@@ -25,18 +25,17 @@ export interface NgtsRenderTextureOptions extends Partial<Omit<NgtTexture, 'atta
25
25
  compute?: (event: any, state: any, previous: any) => false | undefined;
26
26
  }
27
27
  export declare class NgtsRenderTextureContainer {
28
- fbo: import("@angular/core").InputSignal<WebGLRenderTarget<import("three").Texture>>;
28
+ fbo: import("@angular/core").InputSignal<THREE.WebGLRenderTarget<THREE.Texture>>;
29
29
  renderPriority: import("@angular/core").InputSignal<number>;
30
30
  frames: import("@angular/core").InputSignal<number>;
31
- injector: import("@angular/core").InputSignal<Injector>;
32
31
  private store;
33
32
  constructor();
34
33
  static ɵfac: i0.ɵɵFactoryDeclaration<NgtsRenderTextureContainer, never>;
35
- static ɵdir: i0.ɵɵDirectiveDeclaration<NgtsRenderTextureContainer, "[ngtsRenderTextureContainer]", never, { "fbo": { "alias": "fbo"; "required": true; "isSignal": true; }; "renderPriority": { "alias": "renderPriority"; "required": true; "isSignal": true; }; "frames": { "alias": "frames"; "required": true; "isSignal": true; }; "injector": { "alias": "injector"; "required": true; "isSignal": true; }; }, {}, never, never, true, never>;
34
+ static ɵdir: i0.ɵɵDirectiveDeclaration<NgtsRenderTextureContainer, "[renderTextureContainer]", never, { "fbo": { "alias": "fbo"; "required": true; "isSignal": true; }; "renderPriority": { "alias": "renderPriority"; "required": true; "isSignal": true; }; "frames": { "alias": "frames"; "required": true; "isSignal": true; }; }, {}, never, never, true, never>;
36
35
  }
37
36
  export declare class NgtsRenderTextureContent {
38
37
  static ngTemplateContextGuard(_: NgtsRenderTextureContent, ctx: unknown): ctx is {
39
- container: Object3D;
38
+ container: THREE.Object3D;
40
39
  injector: Injector;
41
40
  };
42
41
  static ɵfac: i0.ɵɵFactoryDeclaration<NgtsRenderTextureContent, never>;
@@ -45,20 +44,25 @@ export declare class NgtsRenderTextureContent {
45
44
  export declare class NgtsRenderTexture {
46
45
  attach: import("@angular/core").InputSignal<NgtAttachable>;
47
46
  options: import("@angular/core").InputSignalWithTransform<NgtsRenderTextureOptions, "" | Partial<NgtsRenderTextureOptions>>;
48
- parameters: import("@angular/core").Signal<Omit<NgtsRenderTextureOptions, "frames" | "width" | "height" | "depthBuffer" | "stencilBuffer" | "samples" | "generateMipmaps" | "renderPriority" | "eventPriority" | "compute">>;
47
+ protected parameters: import("@angular/core").Signal<Omit<NgtsRenderTextureOptions, "width" | "height" | "frames" | "depthBuffer" | "stencilBuffer" | "generateMipmaps" | "samples" | "renderPriority" | "eventPriority" | "compute">>;
49
48
  content: import("@angular/core").Signal<TemplateRef<any>>;
50
49
  private store;
51
- private size;
52
- private viewport;
50
+ private width;
51
+ private height;
52
+ private samples;
53
+ private stencilBuffer;
54
+ private depthBuffer;
55
+ private generateMipmaps;
56
+ private computeFn;
53
57
  private fboParams;
54
- renderPriority: import("@angular/core").Signal<number>;
55
- frames: import("@angular/core").Signal<number>;
56
- fbo: import("@angular/core").Signal<WebGLRenderTarget<import("three").Texture>>;
57
- virtualScene: import("@angular/core").Signal<import("angular-three").NgtInstanceNode<Scene>>;
58
- eventPriority: import("@angular/core").Signal<number>;
59
- compute: import("@angular/core").Signal<NgtComputeFunction>;
58
+ protected renderPriority: import("@angular/core").Signal<number>;
59
+ protected frames: import("@angular/core").Signal<number>;
60
+ protected fbo: import("@angular/core").Signal<THREE.WebGLRenderTarget<THREE.Texture>>;
61
+ protected virtualScene: THREE.Scene;
62
+ protected eventPriority: import("@angular/core").Signal<number>;
63
+ protected compute: import("@angular/core").Signal<NgtComputeFunction>;
60
64
  private uvCompute;
61
- onPointerOver(): void;
65
+ constructor();
62
66
  static ɵfac: i0.ɵɵFactoryDeclaration<NgtsRenderTexture, never>;
63
67
  static ɵcmp: i0.ɵɵComponentDeclaration<NgtsRenderTexture, "ngts-render-texture", never, { "attach": { "alias": "attach"; "required": false; "isSignal": true; }; "options": { "alias": "options"; "required": false; "isSignal": true; }; }, {}, ["content"], never, true, never>;
64
68
  }
@@ -1,9 +1,9 @@
1
- import { NgtMesh, NgtVector3 } from 'angular-three';
2
- import { Vector3 } from 'three';
1
+ import { NgtThreeElements, NgtVector3 } from 'angular-three';
2
+ import * as THREE from 'three';
3
3
  import { Sky } from 'three-stdlib';
4
4
  import * as i0 from "@angular/core";
5
- export declare function calcPosFromAngles(inclination: number, azimuth: number, vector?: Vector3): Vector3;
6
- export interface NgtsSkyOptions extends Partial<Omit<NgtMesh, 'scale'>> {
5
+ export declare function calcPosFromAngles(inclination: number, azimuth: number, vector?: THREE.Vector3): THREE.Vector3;
6
+ export interface NgtsSkyOptions extends Partial<Omit<NgtThreeElements['ngt-mesh'], 'scale'>> {
7
7
  distance: number;
8
8
  inclination: number;
9
9
  azimuth: number;
@@ -15,18 +15,18 @@ export interface NgtsSkyOptions extends Partial<Omit<NgtMesh, 'scale'>> {
15
15
  }
16
16
  export declare class NgtsSky {
17
17
  options: import("@angular/core").InputSignalWithTransform<NgtsSkyOptions, "" | Partial<NgtsSkyOptions>>;
18
- parameters: import("@angular/core").Signal<Omit<NgtsSkyOptions, "distance" | "inclination" | "azimuth" | "mieCoefficient" | "mieDirectionalG" | "turbidity" | "sunPosition">>;
19
- distance: import("@angular/core").Signal<number>;
20
- turbidity: import("@angular/core").Signal<number>;
21
- mieCoefficient: import("@angular/core").Signal<number>;
22
- mieDirectionalG: import("@angular/core").Signal<number>;
23
- rayleigh: import("@angular/core").Signal<number>;
24
- scale: import("@angular/core").Signal<Vector3>;
18
+ protected parameters: import("@angular/core").Signal<Omit<NgtsSkyOptions, "distance" | "inclination" | "azimuth" | "sunPosition" | "turbidity" | "mieCoefficient" | "mieDirectionalG">>;
19
+ private distance;
20
+ protected turbidity: import("@angular/core").Signal<number>;
21
+ protected mieCoefficient: import("@angular/core").Signal<number>;
22
+ protected mieDirectionalG: import("@angular/core").Signal<number>;
23
+ protected rayleigh: import("@angular/core").Signal<number>;
24
+ protected scale: import("@angular/core").Signal<THREE.Vector3>;
25
25
  private inclination;
26
26
  private azimuth;
27
27
  private sunPosition;
28
- calculatedSunPosition: import("@angular/core").Signal<Vector3>;
29
- sky: Sky;
28
+ protected calculatedSunPosition: import("@angular/core").Signal<THREE.Vector3>;
29
+ protected sky: Sky;
30
30
  static ɵfac: i0.ɵɵFactoryDeclaration<NgtsSky, never>;
31
31
  static ɵcmp: i0.ɵɵComponentDeclaration<NgtsSky, "ngts-sky", never, { "options": { "alias": "options"; "required": false; "isSignal": true; }; }, {}, never, ["*"], true, never>;
32
32
  }
@@ -1,51 +1,51 @@
1
1
  import { ElementRef } from '@angular/core';
2
- import { NgtSpotLight } from 'angular-three';
3
- import { ColorRepresentation, CylinderGeometry, DepthTexture, Mesh, ShaderMaterial, SpotLight, SpotLightHelper, Texture, Vector3 } from 'three';
2
+ import { NgtThreeElements } from 'angular-three';
3
+ import * as THREE from 'three';
4
4
  import * as i0 from "@angular/core";
5
- export interface NgtsSpotLightOptions extends Partial<NgtSpotLight> {
6
- depthBuffer?: DepthTexture;
5
+ export interface NgtsSpotLightOptions extends Partial<NgtThreeElements['ngt-spot-light']> {
6
+ depthBuffer?: THREE.DepthTexture;
7
7
  attenuation?: number;
8
8
  anglePower?: number;
9
9
  radiusTop?: number;
10
10
  radiusBottom?: number;
11
11
  opacity?: number;
12
- color?: ColorRepresentation;
12
+ color?: THREE.ColorRepresentation;
13
13
  volumetric?: boolean;
14
14
  debug?: boolean;
15
15
  }
16
16
  export type NgtsVolumetricMeshOptions = Omit<NgtsSpotLightOptions, 'volumetric'>;
17
17
  export declare class NgtsVolumetricMesh {
18
18
  options: import("@angular/core").InputSignalWithTransform<NgtsVolumetricMeshOptions, "" | Partial<NgtsVolumetricMeshOptions>>;
19
- meshRef: import("@angular/core").Signal<ElementRef<Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap>>>;
19
+ meshRef: import("@angular/core").Signal<ElementRef<THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>>>;
20
20
  private store;
21
- size: import("@angular/core").Signal<import("angular-three").NgtSize>;
22
- dpr: import("@angular/core").Signal<number>;
23
- camera: import("@angular/core").Signal<import("angular-three").NgtCameraManual>;
21
+ protected size: import("angular-three").DeepSignal<import("angular-three").NgtSize>;
22
+ protected dpr: import("angular-three").Signal<number>;
23
+ protected camera: import("angular-three").DeepSignal<import("angular-three").NgtCamera>;
24
24
  private radiusTop;
25
25
  private radiusBottom;
26
26
  private angle;
27
27
  private distance;
28
28
  private normalizedRadiusTop;
29
29
  private normalizedRadiusBottom;
30
- material: ShaderMaterial & {
31
- depth: Texture | null;
30
+ protected material: THREE.ShaderMaterial & {
31
+ depth: THREE.Texture | null;
32
32
  opacity: number;
33
33
  attenuation: number;
34
34
  anglePower: number;
35
- spotPosition: Vector3;
36
- lightColor: import("three").Color;
35
+ spotPosition: THREE.Vector3;
36
+ lightColor: THREE.Color;
37
37
  cameraNear: number;
38
38
  cameraFar: number;
39
- resolution: import("three").Vector2;
39
+ resolution: THREE.Vector2;
40
40
  transparent: boolean;
41
41
  depthWrite: boolean;
42
42
  };
43
- opacity: import("@angular/core").Signal<number | undefined>;
44
- color: import("@angular/core").Signal<ColorRepresentation | undefined>;
45
- attenuation: import("@angular/core").Signal<number | undefined>;
46
- anglePower: import("@angular/core").Signal<number | undefined>;
47
- depthBuffer: import("@angular/core").Signal<DepthTexture | undefined>;
48
- geometry: import("@angular/core").Signal<CylinderGeometry>;
43
+ protected opacity: import("@angular/core").Signal<number | undefined>;
44
+ protected color: import("@angular/core").Signal<THREE.ColorRepresentation | undefined>;
45
+ protected attenuation: import("@angular/core").Signal<number | undefined>;
46
+ protected anglePower: import("@angular/core").Signal<number | undefined>;
47
+ protected depthBuffer: import("@angular/core").Signal<THREE.DepthTexture | undefined>;
48
+ protected geometry: import("@angular/core").Signal<THREE.CylinderGeometry>;
49
49
  constructor();
50
50
  static ɵfac: i0.ɵɵFactoryDeclaration<NgtsVolumetricMesh, never>;
51
51
  static ɵcmp: i0.ɵɵComponentDeclaration<NgtsVolumetricMesh, "ngts-volumetric-mesh", never, { "options": { "alias": "options"; "required": false; "isSignal": true; }; }, {}, never, never, true, never>;
@@ -56,23 +56,23 @@ interface NgtsShadowMeshOptions {
56
56
  scale: number;
57
57
  width: number;
58
58
  height: number;
59
- map?: Texture;
59
+ map?: THREE.Texture;
60
60
  }
61
61
  export declare class NgtsSpotLightShadowShader {
62
62
  protected readonly DoubleSide: 2;
63
63
  shader: import("@angular/core").InputSignal<string>;
64
64
  options: import("@angular/core").InputSignalWithTransform<NgtsShadowMeshOptions, "" | Partial<NgtsShadowMeshOptions>>;
65
- mesh: import("@angular/core").Signal<ElementRef<Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap>>>;
65
+ meshRef: import("@angular/core").Signal<ElementRef<THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>>>;
66
66
  private spotLight;
67
- debug: import("@angular/core").Signal<boolean | undefined>;
68
- scale: import("@angular/core").Signal<number>;
69
- alphaTest: import("@angular/core").Signal<number>;
67
+ protected debug: import("@angular/core").Signal<boolean | undefined>;
68
+ protected scale: import("@angular/core").Signal<number>;
69
+ protected alphaTest: import("@angular/core").Signal<number>;
70
70
  private width;
71
71
  private height;
72
72
  private map;
73
73
  private distance;
74
74
  private renderTarget;
75
- texture: import("@angular/core").Signal<Texture>;
75
+ protected texture: import("@angular/core").Signal<THREE.Texture>;
76
76
  private fsQuad;
77
77
  private uniforms;
78
78
  constructor();
@@ -82,12 +82,12 @@ export declare class NgtsSpotLightShadowShader {
82
82
  export declare class NgtsSpotLightShadowNoShader {
83
83
  protected readonly DoubleSide: 2;
84
84
  options: import("@angular/core").InputSignalWithTransform<NgtsShadowMeshOptions, "" | Partial<NgtsShadowMeshOptions>>;
85
- mesh: import("@angular/core").Signal<ElementRef<Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap>>>;
85
+ meshRef: import("@angular/core").Signal<ElementRef<THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>>>;
86
86
  private spotLight;
87
- debug: import("@angular/core").Signal<boolean | undefined>;
88
- alphaTest: import("@angular/core").Signal<number>;
89
- scale: import("@angular/core").Signal<number>;
90
- map: import("@angular/core").Signal<Texture | undefined>;
87
+ protected debug: import("@angular/core").Signal<boolean | undefined>;
88
+ protected alphaTest: import("@angular/core").Signal<number>;
89
+ protected scale: import("@angular/core").Signal<number>;
90
+ protected map: import("@angular/core").Signal<THREE.Texture | undefined>;
91
91
  private width;
92
92
  private height;
93
93
  private distance;
@@ -102,16 +102,16 @@ export declare class NgtsSpotLightShadow {
102
102
  static ɵcmp: i0.ɵɵComponentDeclaration<NgtsSpotLightShadow, "ngts-spot-light-shadow", never, { "shader": { "alias": "shader"; "required": false; "isSignal": true; }; "options": { "alias": "options"; "required": false; "isSignal": true; }; }, {}, never, never, true, never>;
103
103
  }
104
104
  export declare class NgtsSpotLight {
105
- protected readonly SpotLightHelper: typeof SpotLightHelper;
105
+ protected readonly SpotLightHelper: typeof THREE.SpotLightHelper;
106
106
  options: import("@angular/core").InputSignalWithTransform<NgtsSpotLightOptions, "" | Partial<NgtsSpotLightOptions>>;
107
- parameters: import("@angular/core").Signal<Omit<NgtsSpotLightOptions, "opacity" | "color" | "distance" | "debug" | "depthBuffer" | "angle" | "attenuation" | "anglePower" | "radiusTop" | "radiusBottom" | "volumetric">>;
108
- volumetricOptions: import("@angular/core").Signal<Pick<NgtsSpotLightOptions, "opacity" | "color" | "distance" | "debug" | "depthBuffer" | "angle" | "attenuation" | "anglePower" | "radiusTop" | "radiusBottom">>;
109
- spotLight: import("@angular/core").Signal<ElementRef<SpotLight>>;
107
+ protected parameters: import("@angular/core").Signal<Omit<NgtsSpotLightOptions, "opacity" | "color" | "volumetric" | "distance" | "angle" | "depthBuffer" | "attenuation" | "anglePower" | "radiusTop" | "radiusBottom" | "debug">>;
108
+ protected volumetricOptions: import("@angular/core").Signal<Pick<NgtsSpotLightOptions, "opacity" | "color" | "distance" | "angle" | "depthBuffer" | "attenuation" | "anglePower" | "radiusTop" | "radiusBottom" | "debug">>;
109
+ spotLightRef: import("@angular/core").Signal<ElementRef<THREE.SpotLight>>;
110
110
  debug: import("@angular/core").Signal<boolean | undefined>;
111
- angle: import("@angular/core").Signal<number | undefined>;
112
- color: import("@angular/core").Signal<ColorRepresentation | undefined>;
113
- distance: import("@angular/core").Signal<number | undefined>;
114
- volumetric: import("@angular/core").Signal<boolean | undefined>;
111
+ protected angle: import("@angular/core").Signal<Readonly<number | undefined>>;
112
+ protected color: import("@angular/core").Signal<THREE.ColorRepresentation | undefined>;
113
+ protected distance: import("@angular/core").Signal<Readonly<number | undefined>>;
114
+ protected volumetric: import("@angular/core").Signal<boolean | undefined>;
115
115
  constructor();
116
116
  static ɵfac: i0.ɵɵFactoryDeclaration<NgtsSpotLight, never>;
117
117
  static ɵcmp: i0.ɵɵComponentDeclaration<NgtsSpotLight, "ngts-spot-light", never, { "options": { "alias": "options"; "required": false; "isSignal": true; }; }, {}, never, ["*"], true, never>;