angular-three-soba 2.0.0-beta.261 → 2.0.0-beta.262
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/abstractions/lib/catmull-rom-line.d.ts +128 -128
- package/abstractions/lib/edges.d.ts +130 -130
- package/abstractions/lib/gradient-texture.d.ts +1 -1
- package/abstractions/lib/grid.d.ts +6 -6
- package/abstractions/lib/line.d.ts +3 -3
- package/abstractions/lib/prism-geometry.d.ts +4 -4
- package/abstractions/lib/text-3d.d.ts +13 -13
- package/abstractions/lib/text.d.ts +2 -2
- package/cameras/lib/cube-camera.d.ts +1 -1
- package/cameras/lib/orthographic-camera.d.ts +1 -1
- package/cameras/lib/perspective-camera.d.ts +1 -1
- package/controls/index.d.ts +1 -0
- package/controls/lib/camera-controls.d.ts +1 -1
- package/controls/lib/orbit-controls.d.ts +1 -1
- package/controls/lib/scroll-controls.d.ts +78 -0
- package/esm2022/controls/index.mjs +2 -1
- package/esm2022/controls/lib/scroll-controls.mjs +268 -0
- package/fesm2022/angular-three-soba-controls.mjs +271 -7
- package/fesm2022/angular-three-soba-controls.mjs.map +1 -1
- package/materials/lib/custom-shader-material.d.ts +1 -1
- package/materials/lib/mesh-refraction-material.d.ts +2 -2
- package/materials/lib/mesh-transmission-material.d.ts +1 -1
- package/misc/lib/computed-attribute.d.ts +5 -5
- package/misc/lib/sampler.d.ts +1 -1
- package/package.json +12 -12
- package/staging/README.md +4 -4
- package/staging/lib/caustics.d.ts +1 -1
- package/staging/lib/center.d.ts +2 -2
- package/staging/lib/contact-shadows.d.ts +1 -1
- package/staging/lib/lightformer.d.ts +1 -1
- package/staging/lib/render-texture.d.ts +1 -1
- package/staging/lib/spot-light.d.ts +2 -2
- package/staging/lib/stage.d.ts +1 -1
package/staging/README.md
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@@ -1,11 +1,11 @@
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# `angular-three-soba/staging`
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This secondary entry point includes miscellaneous utilities and components for animations, shadows, frame buffer objects (FBOs), and more. It requires `@pmndrs/vanilla` and `@monogrid/gainmap-js` as additional dependencies.
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This secondary entry point includes miscellaneous utilities and components for animations, shadows, frame buffer objects (FBOs), and more. It requires `@pmndrs/vanilla`, `three-mesh-bvh`, and `@monogrid/gainmap-js` as additional dependencies.
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```bash
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npm install @pmndrs/vanilla @monogrid/gainmap-js
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# yarn add @pmndrs/vanilla @monogrid/gainmap-js
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# pnpm add @pmndrs/vanilla @monogrid/gainmap-js
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npm install @pmndrs/vanilla three-mesh-bvh @monogrid/gainmap-js
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# yarn add @pmndrs/vanilla three-mesh-bvh @monogrid/gainmap-js
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# pnpm add @pmndrs/vanilla three-mesh-bvh @monogrid/gainmap-js
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```
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## TOC
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@@ -32,7 +32,7 @@ export declare class NgtsCaustics {
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protected readonly OneFactor: 201;
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protected readonly SrcAlphaFactor: 204;
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options: import("@angular/core").InputSignalWithTransform<NgtsCausticsOptions, "" | Partial<NgtsCausticsOptions>>;
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parameters: import("@angular/core").Signal<Omit<NgtsCausticsOptions, "frames" | "color" | "resolution" | "debug" | "causticsOnly" | "backside" | "ior" | "backsideIOR" | "worldRadius" | "
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parameters: import("@angular/core").Signal<Omit<NgtsCausticsOptions, "intensity" | "frames" | "color" | "resolution" | "debug" | "causticsOnly" | "backside" | "ior" | "backsideIOR" | "worldRadius" | "lightSource">>;
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debug: import("@angular/core").Signal<boolean>;
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color: import("@angular/core").Signal<ColorRepresentation>;
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private resolution;
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package/staging/lib/center.d.ts
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@@ -317,7 +317,7 @@ export declare class NgtsCenter {
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quaternion: import("angular-three").NgtQuaternion;
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layers: import("angular-three").NgtLayers;
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dispose: (() => void) | null;
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}> & NgtsCenterOptions, "
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}> & NgtsCenterOptions, "top" | "right" | "bottom" | "left" | "front" | "back" | "disable" | "disableX" | "disableY" | "disableZ" | "precise" | "cacheKey">>;
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centered: import("@angular/core").OutputEmitterRef<NgtsCenterState>;
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group: import("@angular/core").Signal<ElementRef<Group<import("three").Object3DEventMap>>>;
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outer: import("@angular/core").Signal<ElementRef<Group<import("three").Object3DEventMap>>>;
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@@ -415,7 +415,7 @@ export declare class NgtsCenter {
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quaternion: import("angular-three").NgtQuaternion;
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layers: import("angular-three").NgtLayers;
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dispose: (() => void) | null;
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}> & NgtsCenterOptions, "
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}> & NgtsCenterOptions, "top" | "right" | "bottom" | "left" | "front" | "back" | "disable" | "disableX" | "disableY" | "disableZ" | "precise" | "cacheKey">>;
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constructor();
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static ɵfac: i0.ɵɵFactoryDeclaration<NgtsCenter, never>;
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static ɵcmp: i0.ɵɵComponentDeclaration<NgtsCenter, "ngts-center", never, { "options": { "alias": "options"; "required": false; "isSignal": true; }; }, { "centered": "centered"; }, never, ["*"], true, never>;
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@@ -19,7 +19,7 @@ export interface NgtsContactShadowsOptions extends Partial<Omit<NgtGroup, 'scale
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export declare class NgtsContactShadows {
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Math: Math;
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options: import("@angular/core").InputSignalWithTransform<NgtsContactShadowsOptions, "" | Partial<NgtsContactShadowsOptions>>;
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parameters: import("@angular/core").Signal<Omit<NgtsContactShadowsOptions, "scale" | "renderOrder" | "frames" | "opacity" | "color" | "resolution" | "
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parameters: import("@angular/core").Signal<Omit<NgtsContactShadowsOptions, "scale" | "renderOrder" | "frames" | "opacity" | "color" | "resolution" | "near" | "far" | "width" | "height" | "blur" | "smooth" | "depthWrite">>;
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contactShadowsRef: import("@angular/core").Signal<ElementRef<Group<import("three").Object3DEventMap>>>;
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shadowsCameraRef: import("@angular/core").Signal<ElementRef<OrthographicCamera> | undefined>;
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private store;
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@@ -317,7 +317,7 @@ export declare class NgtsLightformer {
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quaternion: import("angular-three").NgtQuaternion;
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layers: import("angular-three").NgtLayers;
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dispose: (() => void) | null;
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}, "scale">> & NgtsLightformerOptions, "scale" | "
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}, "scale">> & NgtsLightformerOptions, "scale" | "intensity" | "color" | "toneMapped" | "map" | "target" | "form">>;
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private intensity;
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private color;
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private target;
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export declare class NgtsRenderTexture {
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attach: import("@angular/core").InputSignal<string | string[]>;
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options: import("@angular/core").InputSignalWithTransform<NgtsRenderTextureOptions, "" | Partial<NgtsRenderTextureOptions>>;
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parameters: import("@angular/core").Signal<Omit<NgtsRenderTextureOptions, "frames" | "width" | "height" | "
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parameters: import("@angular/core").Signal<Omit<NgtsRenderTextureOptions, "frames" | "width" | "height" | "depthBuffer" | "stencilBuffer" | "generateMipmaps" | "samples" | "renderPriority" | "eventPriority" | "compute">>;
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content: import("@angular/core").Signal<TemplateRef<any>>;
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private store;
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private size;
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export declare class NgtsSpotLight {
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protected readonly SpotLightHelper: typeof SpotLightHelper;
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options: import("@angular/core").InputSignalWithTransform<NgtsSpotLightOptions, "" | Partial<NgtsSpotLightOptions>>;
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parameters: import("@angular/core").Signal<Omit<NgtsSpotLightOptions, "opacity" | "color" | "distance" | "
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volumetricOptions: import("@angular/core").Signal<Pick<NgtsSpotLightOptions, "opacity" | "color" | "distance" | "
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parameters: import("@angular/core").Signal<Omit<NgtsSpotLightOptions, "opacity" | "color" | "distance" | "angle" | "depthBuffer" | "attenuation" | "anglePower" | "radiusTop" | "radiusBottom" | "volumetric" | "debug">>;
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volumetricOptions: import("@angular/core").Signal<Pick<NgtsSpotLightOptions, "opacity" | "color" | "distance" | "angle" | "depthBuffer" | "attenuation" | "anglePower" | "radiusTop" | "radiusBottom" | "debug">>;
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spotLight: import("@angular/core").Signal<ElementRef<SpotLight>>;
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debug: import("@angular/core").Signal<boolean | undefined>;
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angle: import("@angular/core").Signal<number | undefined>;
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package/staging/lib/stage.d.ts
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margin: import("@angular/core").Signal<number>;
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intensity: import("@angular/core").Signal<number>;
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shadows: import("@angular/core").Signal<boolean | "contact" | "accumulative" | NgtsStageShadowsOptions>;
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environment: import("@angular/core").Signal<
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environment: import("@angular/core").Signal<"apartment" | "city" | "dawn" | "forest" | "lobby" | "night" | "park" | "studio" | "sunset" | "warehouse" | Partial<NgtsEnvironmentOptions> | null>;
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preset: import("@angular/core").Signal<{
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main: [x: number, y: number, z: number];
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fill: [x: number, y: number, z: number];
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