angular-three-soba 1.9.2 → 1.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/esm2020/abstractions/lib/billboard/billboard.mjs +3 -3
- package/esm2020/abstractions/lib/catmull-rom-line/catmull-rom-line.mjs +3 -3
- package/esm2020/abstractions/lib/cubic-bezier-line/cubic-bezier-line.mjs +3 -3
- package/esm2020/abstractions/lib/gizmo-helper/gizmo-helper.mjs +6 -6
- package/esm2020/abstractions/lib/gizmo-helper/gizmo-viewcube/gizmo-viewcube-edge.mjs +3 -3
- package/esm2020/abstractions/lib/gizmo-helper/gizmo-viewcube/gizmo-viewcube-face.mjs +6 -6
- package/esm2020/abstractions/lib/gizmo-helper/gizmo-viewcube/gizmo-viewcube-inputs.mjs +3 -3
- package/esm2020/abstractions/lib/gizmo-helper/gizmo-viewcube/gizmo-viewcube.mjs +3 -3
- package/esm2020/abstractions/lib/gizmo-helper/gizmo-viewport/gizmo-viewport-axis.mjs +6 -6
- package/esm2020/abstractions/lib/gizmo-helper/gizmo-viewport/gizmo-viewport.mjs +3 -3
- package/esm2020/abstractions/lib/line/line-input.mjs +3 -3
- package/esm2020/abstractions/lib/line/line.mjs +3 -3
- package/esm2020/abstractions/lib/quadratic-bezier-line/quadratic-bezier-line.mjs +3 -3
- package/esm2020/abstractions/lib/text/text.mjs +3 -3
- package/esm2020/abstractions/lib/text-3d/text-3d.mjs +3 -3
- package/esm2020/cameras/lib/camera/camera-content.mjs +3 -3
- package/esm2020/cameras/lib/camera/camera.mjs +3 -3
- package/esm2020/cameras/lib/orthographic-camera/orthographic-camera.mjs +3 -3
- package/esm2020/cameras/lib/perspective-camera/perspective-camera.mjs +3 -3
- package/esm2020/controls/lib/orbit-controls/orbit-controls.mjs +3 -3
- package/esm2020/loaders/lib/loader/loader.mjs +3 -3
- package/esm2020/materials/lib/mesh-distort-material/mesh-distort-material.mjs +3 -3
- package/esm2020/materials/lib/mesh-reflector-material/mesh-reflector-material.mjs +4 -5
- package/esm2020/materials/lib/mesh-wobble-material/mesh-wobble-material.mjs +3 -3
- package/esm2020/misc/lib/bake-shadows/bake-shadows.mjs +3 -3
- package/esm2020/performance/lib/adaptive/adaptive-dpr.mjs +3 -3
- package/esm2020/performance/lib/adaptive/adaptive-events.mjs +3 -3
- package/esm2020/performance/lib/detailed/detailed.mjs +3 -3
- package/esm2020/performance/lib/stats/stats.mjs +3 -3
- package/esm2020/shaders/index.mjs +2 -1
- package/esm2020/shaders/lib/mesh-refraction-material/mesh-refraction-material.mjs +169 -0
- package/esm2020/staging/lib/accumulative-shadows/accumulative-shadows.mjs +6 -6
- package/esm2020/staging/lib/accumulative-shadows/randomized-lights.mjs +6 -6
- package/esm2020/staging/lib/bounds/bounds.mjs +3 -3
- package/esm2020/staging/lib/camera-shake/camera-shake.mjs +3 -3
- package/esm2020/staging/lib/center/center.mjs +3 -3
- package/esm2020/staging/lib/cloud/cloud.mjs +3 -3
- package/esm2020/staging/lib/contact-shadows/contact-shadows.mjs +3 -3
- package/esm2020/staging/lib/environment/environment-cube.mjs +3 -3
- package/esm2020/staging/lib/environment/environment-ground.mjs +3 -3
- package/esm2020/staging/lib/environment/environment-inputs.mjs +3 -3
- package/esm2020/staging/lib/environment/environment-map.mjs +3 -3
- package/esm2020/staging/lib/environment/environment-portal.mjs +3 -3
- package/esm2020/staging/lib/environment/environment.mjs +6 -6
- package/esm2020/staging/lib/float/float.mjs +3 -3
- package/esm2020/staging/lib/sky/sky.mjs +3 -3
- package/esm2020/staging/lib/sparkles/sparkles.mjs +3 -3
- package/esm2020/staging/lib/spot-light/shadow-mesh-input.mjs +3 -3
- package/esm2020/staging/lib/spot-light/spot-light-input.mjs +3 -3
- package/esm2020/staging/lib/spot-light/spot-light-shadow-no-shader.mjs +3 -3
- package/esm2020/staging/lib/spot-light/spot-light-shadow-shader.mjs +3 -3
- package/esm2020/staging/lib/spot-light/spot-light-shadow.mjs +3 -3
- package/esm2020/staging/lib/spot-light/spot-light.mjs +3 -3
- package/esm2020/staging/lib/spot-light/volumetric-mesh.mjs +3 -3
- package/esm2020/staging/lib/stage/stage.mjs +6 -6
- package/esm2020/staging/lib/stars/stars.mjs +3 -3
- package/fesm2015/angular-three-soba-abstractions.mjs +54 -54
- package/fesm2015/angular-three-soba-cameras.mjs +12 -12
- package/fesm2015/angular-three-soba-controls.mjs +3 -3
- package/fesm2015/angular-three-soba-loaders.mjs +3 -3
- package/fesm2015/angular-three-soba-materials.mjs +9 -10
- package/fesm2015/angular-three-soba-materials.mjs.map +1 -1
- package/fesm2015/angular-three-soba-misc.mjs +3 -3
- package/fesm2015/angular-three-soba-performance.mjs +12 -12
- package/fesm2015/angular-three-soba-shaders.mjs +196 -31
- package/fesm2015/angular-three-soba-shaders.mjs.map +1 -1
- package/fesm2015/angular-three-soba-staging.mjs +87 -87
- package/fesm2020/angular-three-soba-abstractions.mjs +54 -54
- package/fesm2020/angular-three-soba-cameras.mjs +12 -12
- package/fesm2020/angular-three-soba-controls.mjs +3 -3
- package/fesm2020/angular-three-soba-loaders.mjs +3 -3
- package/fesm2020/angular-three-soba-materials.mjs +9 -10
- package/fesm2020/angular-three-soba-materials.mjs.map +1 -1
- package/fesm2020/angular-three-soba-misc.mjs +3 -3
- package/fesm2020/angular-three-soba-performance.mjs +12 -12
- package/fesm2020/angular-three-soba-shaders.mjs +199 -34
- package/fesm2020/angular-three-soba-shaders.mjs.map +1 -1
- package/fesm2020/angular-three-soba-staging.mjs +87 -87
- package/package.json +3 -2
- package/plugin/package.json +1 -1
- package/shaders/index.d.ts +1 -0
- package/shaders/lib/mesh-refraction-material/mesh-refraction-material.d.ts +4 -0
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{"version":3,"file":"angular-three-soba-materials.mjs","sources":["../../../../libs/angular-three-soba/materials/src/lib/mesh-distort-material/mesh-distort-material.ts","../../../../libs/angular-three-soba/materials/src/lib/mesh-reflector-material/mesh-reflector-material.ts","../../../../libs/angular-three-soba/materials/src/lib/mesh-wobble-material/mesh-wobble-material.ts","../../../../libs/angular-three-soba/materials/src/angular-three-soba-materials.ts"],"sourcesContent":["import { Component, CUSTOM_ELEMENTS_SCHEMA, inject, Input } from '@angular/core';\nimport { injectBeforeRender, injectNgtRef, NgtArgs, NgtRxStore } from 'angular-three';\nimport { NGTS_DISTORT_MATERIAL_SHADER } from 'angular-three-soba/shaders';\n\n@Component({\n selector: 'ngts-mesh-distort-material',\n standalone: true,\n template: `\n <ngt-primitive\n *args=\"[material]\"\n [ref]=\"materialRef\"\n [time]=\"get('time')\"\n [distort]=\"get('distort')\"\n [radius]=\"get('radius')\"\n ngtCompound\n attach=\"material\"\n />\n `,\n imports: [NgtArgs],\n schemas: [CUSTOM_ELEMENTS_SCHEMA],\n})\nexport class NgtsMeshDistortMaterial extends NgtRxStore {\n readonly MeshDistortMaterial = inject(NGTS_DISTORT_MATERIAL_SHADER);\n\n readonly material = new this.MeshDistortMaterial();\n\n @Input() materialRef = injectNgtRef<typeof this.MeshDistortMaterial>();\n\n @Input() set time(time: number) {\n this.set({ time });\n }\n\n @Input() set distort(distort: number) {\n this.set({ distort });\n }\n\n @Input() set radius(radius: number) {\n this.set({ radius });\n }\n\n @Input() set speed(speed: number) {\n this.set({ speed });\n }\n\n override initialize(): void {\n super.initialize();\n this.set({ speed: 1, time: 0, distort: 0.4, radius: 1 });\n }\n\n constructor() {\n super();\n injectBeforeRender(({ clock }) => {\n this.material.time = clock.getElapsedTime() * this.get('speed');\n });\n }\n}\n","import { NgIf } from '@angular/common';\nimport { Component, CUSTOM_ELEMENTS_SCHEMA, inject, Input } from '@angular/core';\nimport {\n extend,\n getLocalState,\n injectBeforeRender,\n injectNgtRef,\n NgtArgs,\n NgtPush,\n NgtRenderState,\n NgtRxStore,\n NgtStore,\n startWithUndefined,\n} from 'angular-three';\nimport { BlurPass, MeshReflectorMaterial } from 'angular-three-soba/shaders';\nimport { combineLatest, debounceTime, map } from 'rxjs';\nimport * as THREE from 'three';\n\nextend({ MeshReflectorMaterial });\n\n@Component({\n selector: 'ngts-mesh-reflector-material',\n standalone: true,\n template: `\n <ngt-mesh-reflector-material\n ngtCompound\n attach=\"material\"\n *ngIf=\"defines$ | ngtPush as defines\"\n [ref]=\"materialRef\"\n [defines]=\"defines\"\n [mirror]=\"reflectorProps.mirror\"\n [textureMatrix]=\"reflectorProps.textureMatrix\"\n [mixBlur]=\"reflectorProps.mixBlur\"\n [tDiffuse]=\"reflectorProps.tDiffuse\"\n [tDepth]=\"reflectorProps.tDepth\"\n [tDiffuseBlur]=\"reflectorProps.tDiffuseBlur\"\n [hasBlur]=\"reflectorProps.hasBlur\"\n [mixStrength]=\"reflectorProps.mixStrength\"\n [minDepthThreshold]=\"reflectorProps.minDepthThreshold\"\n [maxDepthThreshold]=\"reflectorProps.maxDepthThreshold\"\n [depthScale]=\"reflectorProps.depthScale\"\n [depthToBlurRatioBias]=\"reflectorProps.depthToBlurRatioBias\"\n [distortion]=\"reflectorProps.distortion\"\n [distortionMap]=\"reflectorProps.distortionMap\"\n [mixContrast]=\"reflectorProps.mixContrast\"\n >\n <ng-content />\n </ngt-mesh-reflector-material>\n `,\n imports: [NgtArgs, NgtPush, NgIf],\n schemas: [CUSTOM_ELEMENTS_SCHEMA],\n})\nexport class NgtsMeshReflectorMaterial extends NgtRxStore {\n @Input() materialRef = injectNgtRef<MeshReflectorMaterial>();\n\n @Input() set resolution(resolution: number) {\n this.set({ resolution });\n }\n\n @Input() set mixBlur(mixBlur: number) {\n this.set({ mixBlur });\n }\n\n @Input() set mixStrength(mixStrength: number) {\n this.set({ mixStrength });\n }\n\n @Input() set blur(blur: [number, number] | number) {\n this.set({ blur });\n }\n\n @Input() set mirror(mirror: number) {\n this.set({ mirror });\n }\n\n @Input() set minDepthThreshold(minDepthThreshold: number) {\n this.set({ minDepthThreshold });\n }\n\n @Input() set maxDepthThreshold(maxDepthThreshold: number) {\n this.set({ maxDepthThreshold });\n }\n\n @Input() set depthScale(depthScale: number) {\n this.set({ depthScale });\n }\n\n @Input() set depthToBlurRatioBias(depthToBlurRatioBias: number) {\n this.set({ depthToBlurRatioBias });\n }\n\n @Input() set distortionMap(distortionMap: THREE.Texture) {\n this.set({ distortionMap });\n }\n\n @Input() set distortion(distortion: number) {\n this.set({ distortion });\n }\n\n @Input() set mixContrast(mixContrast: number) {\n this.set({ mixContrast });\n }\n\n @Input() set reflectorOffset(reflectorOffset: number) {\n this.set({ reflectorOffset });\n }\n\n readonly defines$ = this.select('reflectorEntities', 'reflectorProps', 'defines').pipe(debounceTime(0));\n\n get reflectorProps() {\n return this.get('reflectorEntities', 'reflectorProps');\n }\n\n private readonly store = inject(NgtStore);\n\n private readonly reflectorPlane = new THREE.Plane();\n private readonly normal = new THREE.Vector3();\n private readonly reflectorWorldPosition = new THREE.Vector3();\n private readonly cameraWorldPosition = new THREE.Vector3();\n private readonly rotationMatrix = new THREE.Matrix4();\n private readonly lookAtPosition = new THREE.Vector3(0, 0, -1);\n private readonly clipPlane = new THREE.Vector4();\n private readonly view = new THREE.Vector3();\n private readonly target = new THREE.Vector3();\n private readonly q = new THREE.Vector4();\n private readonly textureMatrix = new THREE.Matrix4();\n private readonly virtualCamera = new THREE.PerspectiveCamera();\n\n override initialize(): void {\n super.initialize();\n this.set({\n mixBlur: 0,\n mixStrength: 1,\n resolution: 256,\n blur: [0, 0],\n minDepthThreshold: 0.9,\n maxDepthThreshold: 1,\n depthScale: 0,\n depthToBlurRatioBias: 0.25,\n mirror: 0,\n distortion: 1,\n mixContrast: 1,\n reflectorOffset: 0,\n });\n }\n\n constructor() {\n super();\n\n this.connect(\n 'normalizedBlur',\n this.select('blur').pipe(map((blur) => (Array.isArray(blur) ? blur : [blur, blur])))\n );\n this.connect('hasBlur', this.select('normalizedBlur').pipe(map(([x, y]) => x + y > 0)));\n this.connect(\n 'reflectorEntities',\n combineLatest([\n this.store.select('gl'),\n this.select('normalizedBlur'),\n this.select('resolution'),\n this.select('mirror'),\n this.select('hasBlur'),\n this.select('mixBlur'),\n this.select('mixStrength'),\n this.select('minDepthThreshold'),\n this.select('maxDepthThreshold'),\n this.select('depthScale'),\n this.select('depthToBlurRatioBias'),\n this.select('distortion'),\n this.select('distortionMap').pipe(startWithUndefined()),\n this.select('mixContrast'),\n ]).pipe(\n map(\n ([\n gl,\n blur,\n resolution,\n mirror,\n hasBlur,\n mixBlur,\n mixStrength,\n minDepthThreshold,\n maxDepthThreshold,\n depthScale,\n depthToBlurRatioBias,\n distortion,\n distortionMap,\n mixContrast,\n ]) => {\n const parameters = {\n minFilter: THREE.LinearFilter,\n magFilter: THREE.LinearFilter,\n encoding: gl.outputEncoding,\n type: THREE.HalfFloatType,\n };\n const fbo1 = new THREE.WebGLRenderTarget(resolution, resolution, parameters);\n fbo1.depthBuffer = true;\n fbo1.depthTexture = new THREE.DepthTexture(resolution, resolution);\n fbo1.depthTexture.format = THREE.DepthFormat;\n fbo1.depthTexture.type = THREE.UnsignedShortType;\n\n const fbo2 = new THREE.WebGLRenderTarget(resolution, resolution, parameters);\n const blurPass = new BlurPass({\n gl,\n resolution,\n width: blur[0],\n height: blur[1],\n minDepthThreshold,\n maxDepthThreshold,\n depthScale,\n depthToBlurRatioBias,\n });\n const reflectorProps = {\n mirror,\n textureMatrix: this.textureMatrix,\n mixBlur,\n tDiffuse: fbo1.texture,\n tDepth: fbo1.depthTexture,\n tDiffuseBlur: fbo2.texture,\n hasBlur,\n mixStrength,\n minDepthThreshold,\n maxDepthThreshold,\n depthScale,\n depthToBlurRatioBias,\n distortion,\n distortionMap,\n mixContrast,\n defines: {\n USE_BLUR: hasBlur ? '' : undefined,\n USE_DEPTH: depthScale > 0 ? '' : undefined,\n USE_DISTORTION: distortionMap ? '' : undefined,\n },\n };\n\n return { fbo1, fbo2, blurPass, reflectorProps };\n }\n )\n )\n );\n\n injectBeforeRender(this.onBeforeRender.bind(this));\n console.log(this.materialRef);\n }\n\n private beforeRender(state: NgtRenderState) {\n const parent = getLocalState(this.materialRef.nativeElement).parent;\n if (!parent) return;\n\n const { camera } = state;\n\n this.reflectorWorldPosition.setFromMatrixPosition(parent.matrixWorld);\n this.cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);\n this.rotationMatrix.extractRotation(parent.matrixWorld);\n this.normal.set(0, 0, 1);\n this.normal.applyMatrix4(this.rotationMatrix);\n this.reflectorWorldPosition.addScaledVector(this.normal, this.get('reflectorOffset'));\n this.view.subVectors(this.reflectorWorldPosition, this.cameraWorldPosition);\n // Avoid rendering when reflector is facing away\n if (this.view.dot(this.normal) > 0) return;\n this.view.reflect(this.normal).negate();\n this.view.add(this.reflectorWorldPosition);\n this.rotationMatrix.extractRotation(camera.matrixWorld);\n this.lookAtPosition.set(0, 0, -1);\n this.lookAtPosition.applyMatrix4(this.rotationMatrix);\n this.lookAtPosition.add(this.cameraWorldPosition);\n this.target.subVectors(this.reflectorWorldPosition, this.lookAtPosition);\n this.target.reflect(this.normal).negate();\n this.target.add(this.reflectorWorldPosition);\n this.virtualCamera.position.copy(this.view);\n this.virtualCamera.up.set(0, 1, 0);\n this.virtualCamera.up.applyMatrix4(this.rotationMatrix);\n this.virtualCamera.up.reflect(this.normal);\n this.virtualCamera.lookAt(this.target);\n this.virtualCamera.far = camera.far; // Used in WebGLBackground\n this.virtualCamera.updateMatrixWorld();\n this.virtualCamera.projectionMatrix.copy(camera.projectionMatrix);\n // Update the texture matrix\n this.textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0);\n this.textureMatrix.multiply(this.virtualCamera.projectionMatrix);\n this.textureMatrix.multiply(this.virtualCamera.matrixWorldInverse);\n this.textureMatrix.multiply(parent.matrixWorld);\n // Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html\n // Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf\n this.reflectorPlane.setFromNormalAndCoplanarPoint(this.normal, this.reflectorWorldPosition);\n this.reflectorPlane.applyMatrix4(this.virtualCamera.matrixWorldInverse);\n this.clipPlane.set(\n this.reflectorPlane.normal.x,\n this.reflectorPlane.normal.y,\n this.reflectorPlane.normal.z,\n this.reflectorPlane.constant\n );\n const projectionMatrix = this.virtualCamera.projectionMatrix;\n this.q.x = (Math.sign(this.clipPlane.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];\n this.q.y = (Math.sign(this.clipPlane.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];\n this.q.z = -1.0;\n this.q.w = (1.0 + projectionMatrix.elements[10]) / projectionMatrix.elements[14];\n // Calculate the scaled plane vector\n this.clipPlane.multiplyScalar(2.0 / this.clipPlane.dot(this.q));\n // Replacing the third row of the projection matrix\n projectionMatrix.elements[2] = this.clipPlane.x;\n projectionMatrix.elements[6] = this.clipPlane.y;\n projectionMatrix.elements[10] = this.clipPlane.z + 1.0;\n projectionMatrix.elements[14] = this.clipPlane.w;\n }\n\n private onBeforeRender(state: NgtRenderState) {\n if (!this.materialRef.nativeElement) return;\n const parent = getLocalState(this.materialRef.nativeElement).parent;\n if (!parent) return;\n\n const { gl, scene } = state;\n const { hasBlur } = this.get();\n const { fbo1, fbo2, blurPass } = this.get('reflectorEntities');\n\n if (fbo1 && fbo2 && blurPass) {\n parent.visible = false;\n const currentXrEnabled = gl.xr.enabled;\n const currentShadowAutoUpdate = gl.shadowMap.autoUpdate;\n this.beforeRender(state);\n gl.xr.enabled = false;\n gl.shadowMap.autoUpdate = false;\n gl.setRenderTarget(fbo1);\n gl.state.buffers.depth.setMask(true);\n if (!gl.autoClear) gl.clear();\n gl.render(scene, this.virtualCamera);\n if (hasBlur) blurPass.render(gl, fbo1, fbo2);\n gl.xr.enabled = currentXrEnabled;\n gl.shadowMap.autoUpdate = currentShadowAutoUpdate;\n parent.visible = true;\n gl.setRenderTarget(null);\n }\n }\n}\n","import { Component, CUSTOM_ELEMENTS_SCHEMA, Input } from '@angular/core';\nimport { extend, injectBeforeRender, injectNgtRef, NgtArgs, NgtRxStore } from 'angular-three';\nimport { MeshWobbleMaterial } from 'angular-three-soba/shaders';\n\nextend({ MeshWobbleMaterial });\n\n@Component({\n selector: 'ngts-mesh-wobble-material',\n standalone: true,\n template: `\n <ngt-primitive\n *args=\"[material]\"\n [ref]=\"materialRef\"\n [time]=\"get('time')\"\n [factor]=\"get('factor')\"\n attach=\"material\"\n ngtCompound\n />\n `,\n imports: [NgtArgs],\n schemas: [CUSTOM_ELEMENTS_SCHEMA],\n})\nexport class NgtsMeshWobbleMaterial extends NgtRxStore {\n readonly material = new MeshWobbleMaterial();\n\n @Input() materialRef = injectNgtRef<MeshWobbleMaterial>();\n\n @Input() set time(time: number) {\n this.set({ time });\n }\n\n @Input() set factor(factor: number) {\n this.set({ factor });\n }\n\n @Input() set speed(speed: number) {\n this.set({ speed });\n }\n\n override initialize(): void {\n super.initialize();\n this.set({ speed: 1, time: 0, factor: 1 });\n }\n\n constructor() {\n super();\n injectBeforeRender(({ clock }) => {\n this.material.time = clock.getElapsedTime() * this.get('speed');\n });\n }\n}\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from 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1
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{"version":3,"file":"angular-three-soba-materials.mjs","sources":["../../../../libs/angular-three-soba/materials/src/lib/mesh-distort-material/mesh-distort-material.ts","../../../../libs/angular-three-soba/materials/src/lib/mesh-reflector-material/mesh-reflector-material.ts","../../../../libs/angular-three-soba/materials/src/lib/mesh-wobble-material/mesh-wobble-material.ts","../../../../libs/angular-three-soba/materials/src/angular-three-soba-materials.ts"],"sourcesContent":["import { Component, CUSTOM_ELEMENTS_SCHEMA, inject, Input } from '@angular/core';\nimport { injectBeforeRender, injectNgtRef, NgtArgs, NgtRxStore } from 'angular-three';\nimport { NGTS_DISTORT_MATERIAL_SHADER } from 'angular-three-soba/shaders';\n\n@Component({\n selector: 'ngts-mesh-distort-material',\n standalone: true,\n template: `\n <ngt-primitive\n *args=\"[material]\"\n [ref]=\"materialRef\"\n [time]=\"get('time')\"\n [distort]=\"get('distort')\"\n [radius]=\"get('radius')\"\n ngtCompound\n attach=\"material\"\n />\n `,\n imports: [NgtArgs],\n schemas: [CUSTOM_ELEMENTS_SCHEMA],\n})\nexport class NgtsMeshDistortMaterial extends NgtRxStore {\n readonly MeshDistortMaterial = inject(NGTS_DISTORT_MATERIAL_SHADER);\n\n readonly material = new this.MeshDistortMaterial();\n\n @Input() materialRef = injectNgtRef<typeof this.MeshDistortMaterial>();\n\n @Input() set time(time: number) {\n this.set({ time });\n }\n\n @Input() set distort(distort: number) {\n this.set({ distort });\n }\n\n @Input() set radius(radius: number) {\n this.set({ radius });\n }\n\n @Input() set speed(speed: number) {\n this.set({ speed });\n }\n\n override initialize(): void {\n super.initialize();\n this.set({ speed: 1, time: 0, distort: 0.4, radius: 1 });\n }\n\n constructor() {\n super();\n injectBeforeRender(({ clock }) => {\n this.material.time = clock.getElapsedTime() * this.get('speed');\n });\n }\n}\n","import { NgIf } from '@angular/common';\nimport { Component, CUSTOM_ELEMENTS_SCHEMA, inject, Input } from '@angular/core';\nimport {\n extend,\n getLocalState,\n injectBeforeRender,\n injectNgtRef,\n NgtArgs,\n NgtPush,\n NgtRenderState,\n NgtRxStore,\n NgtStore,\n startWithUndefined,\n} from 'angular-three';\nimport { BlurPass, MeshReflectorMaterial } from 'angular-three-soba/shaders';\nimport { combineLatest, debounceTime, map } from 'rxjs';\nimport * as THREE from 'three';\n\nextend({ MeshReflectorMaterial });\n\n@Component({\n selector: 'ngts-mesh-reflector-material',\n standalone: true,\n template: `\n <ngt-mesh-reflector-material\n ngtCompound\n attach=\"material\"\n *ngIf=\"defines$ | ngtPush as defines\"\n [ref]=\"materialRef\"\n [defines]=\"defines\"\n [mirror]=\"reflectorProps.mirror\"\n [textureMatrix]=\"reflectorProps.textureMatrix\"\n [mixBlur]=\"reflectorProps.mixBlur\"\n [tDiffuse]=\"reflectorProps.tDiffuse\"\n [tDepth]=\"reflectorProps.tDepth\"\n [tDiffuseBlur]=\"reflectorProps.tDiffuseBlur\"\n [hasBlur]=\"reflectorProps.hasBlur\"\n [mixStrength]=\"reflectorProps.mixStrength\"\n [minDepthThreshold]=\"reflectorProps.minDepthThreshold\"\n [maxDepthThreshold]=\"reflectorProps.maxDepthThreshold\"\n [depthScale]=\"reflectorProps.depthScale\"\n [depthToBlurRatioBias]=\"reflectorProps.depthToBlurRatioBias\"\n [distortion]=\"reflectorProps.distortion\"\n [distortionMap]=\"reflectorProps.distortionMap\"\n [mixContrast]=\"reflectorProps.mixContrast\"\n >\n <ng-content />\n </ngt-mesh-reflector-material>\n `,\n imports: [NgtArgs, NgtPush, NgIf],\n schemas: [CUSTOM_ELEMENTS_SCHEMA],\n})\nexport class NgtsMeshReflectorMaterial extends NgtRxStore {\n @Input() materialRef = injectNgtRef<MeshReflectorMaterial>();\n\n @Input() set resolution(resolution: number) {\n this.set({ resolution });\n }\n\n @Input() set mixBlur(mixBlur: number) {\n this.set({ mixBlur });\n }\n\n @Input() set mixStrength(mixStrength: number) {\n this.set({ mixStrength });\n }\n\n @Input() set blur(blur: [number, number] | number) {\n this.set({ blur });\n }\n\n @Input() set mirror(mirror: number) {\n this.set({ mirror });\n }\n\n @Input() set minDepthThreshold(minDepthThreshold: number) {\n this.set({ minDepthThreshold });\n }\n\n @Input() set maxDepthThreshold(maxDepthThreshold: number) {\n this.set({ maxDepthThreshold });\n }\n\n @Input() set depthScale(depthScale: number) {\n this.set({ depthScale });\n }\n\n @Input() set depthToBlurRatioBias(depthToBlurRatioBias: number) {\n this.set({ depthToBlurRatioBias });\n }\n\n @Input() set distortionMap(distortionMap: THREE.Texture) {\n this.set({ distortionMap });\n }\n\n @Input() set distortion(distortion: number) {\n this.set({ distortion });\n }\n\n @Input() set mixContrast(mixContrast: number) {\n this.set({ mixContrast });\n }\n\n @Input() set reflectorOffset(reflectorOffset: number) {\n this.set({ reflectorOffset });\n }\n\n readonly defines$ = this.select('reflectorEntities', 'reflectorProps', 'defines').pipe(debounceTime(0));\n\n get reflectorProps() {\n return this.get('reflectorEntities', 'reflectorProps');\n }\n\n private readonly store = inject(NgtStore);\n\n private readonly reflectorPlane = new THREE.Plane();\n private readonly normal = new THREE.Vector3();\n private readonly reflectorWorldPosition = new THREE.Vector3();\n private readonly cameraWorldPosition = new THREE.Vector3();\n private readonly rotationMatrix = new THREE.Matrix4();\n private readonly lookAtPosition = new THREE.Vector3(0, 0, -1);\n private readonly clipPlane = new THREE.Vector4();\n private readonly view = new THREE.Vector3();\n private readonly target = new THREE.Vector3();\n private readonly q = new THREE.Vector4();\n private readonly textureMatrix = new THREE.Matrix4();\n private readonly virtualCamera = new THREE.PerspectiveCamera();\n\n override initialize(): void {\n super.initialize();\n this.set({\n mixBlur: 0,\n mixStrength: 1,\n resolution: 256,\n blur: [0, 0],\n minDepthThreshold: 0.9,\n maxDepthThreshold: 1,\n depthScale: 0,\n depthToBlurRatioBias: 0.25,\n mirror: 0,\n distortion: 1,\n mixContrast: 1,\n reflectorOffset: 0,\n });\n }\n\n constructor() {\n super();\n\n this.connect(\n 'normalizedBlur',\n this.select('blur').pipe(map((blur) => (Array.isArray(blur) ? blur : [blur, blur])))\n );\n this.connect('hasBlur', this.select('normalizedBlur').pipe(map(([x, y]) => x + y > 0)));\n this.connect(\n 'reflectorEntities',\n combineLatest([\n this.store.select('gl'),\n this.select('normalizedBlur'),\n this.select('resolution'),\n this.select('mirror'),\n this.select('hasBlur'),\n this.select('mixBlur'),\n this.select('mixStrength'),\n this.select('minDepthThreshold'),\n this.select('maxDepthThreshold'),\n this.select('depthScale'),\n this.select('depthToBlurRatioBias'),\n this.select('distortion'),\n this.select('distortionMap').pipe(startWithUndefined()),\n this.select('mixContrast'),\n ]).pipe(\n map(\n ([\n gl,\n blur,\n resolution,\n mirror,\n hasBlur,\n mixBlur,\n mixStrength,\n minDepthThreshold,\n maxDepthThreshold,\n depthScale,\n depthToBlurRatioBias,\n distortion,\n distortionMap,\n mixContrast,\n ]) => {\n const parameters = {\n minFilter: THREE.LinearFilter,\n magFilter: THREE.LinearFilter,\n encoding: gl.outputEncoding,\n type: THREE.HalfFloatType,\n };\n const fbo1 = new THREE.WebGLRenderTarget(resolution, resolution, parameters);\n fbo1.depthBuffer = true;\n fbo1.depthTexture = new THREE.DepthTexture(resolution, resolution);\n fbo1.depthTexture.format = THREE.DepthFormat;\n fbo1.depthTexture.type = THREE.UnsignedShortType;\n\n const fbo2 = new THREE.WebGLRenderTarget(resolution, resolution, parameters);\n const blurPass = new BlurPass({\n gl,\n resolution,\n width: blur[0],\n height: blur[1],\n minDepthThreshold,\n maxDepthThreshold,\n depthScale,\n depthToBlurRatioBias,\n });\n const reflectorProps = {\n mirror,\n textureMatrix: this.textureMatrix,\n mixBlur,\n tDiffuse: fbo1.texture,\n tDepth: fbo1.depthTexture,\n tDiffuseBlur: fbo2.texture,\n hasBlur,\n mixStrength,\n minDepthThreshold,\n maxDepthThreshold,\n depthScale,\n depthToBlurRatioBias,\n distortion,\n distortionMap,\n mixContrast,\n defines: {\n USE_BLUR: hasBlur ? '' : undefined,\n USE_DEPTH: depthScale > 0 ? '' : undefined,\n USE_DISTORTION: distortionMap ? '' : undefined,\n },\n };\n\n return { fbo1, fbo2, blurPass, reflectorProps };\n }\n )\n )\n );\n\n injectBeforeRender(this.onBeforeRender.bind(this));\n }\n\n private beforeRender(state: NgtRenderState) {\n const parent = getLocalState(this.materialRef.nativeElement).parent;\n if (!parent) return;\n\n const { camera } = state;\n\n this.reflectorWorldPosition.setFromMatrixPosition(parent.matrixWorld);\n this.cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);\n this.rotationMatrix.extractRotation(parent.matrixWorld);\n this.normal.set(0, 0, 1);\n this.normal.applyMatrix4(this.rotationMatrix);\n this.reflectorWorldPosition.addScaledVector(this.normal, this.get('reflectorOffset'));\n this.view.subVectors(this.reflectorWorldPosition, this.cameraWorldPosition);\n // Avoid rendering when reflector is facing away\n if (this.view.dot(this.normal) > 0) return;\n this.view.reflect(this.normal).negate();\n this.view.add(this.reflectorWorldPosition);\n this.rotationMatrix.extractRotation(camera.matrixWorld);\n this.lookAtPosition.set(0, 0, -1);\n this.lookAtPosition.applyMatrix4(this.rotationMatrix);\n this.lookAtPosition.add(this.cameraWorldPosition);\n this.target.subVectors(this.reflectorWorldPosition, this.lookAtPosition);\n this.target.reflect(this.normal).negate();\n this.target.add(this.reflectorWorldPosition);\n this.virtualCamera.position.copy(this.view);\n this.virtualCamera.up.set(0, 1, 0);\n this.virtualCamera.up.applyMatrix4(this.rotationMatrix);\n this.virtualCamera.up.reflect(this.normal);\n this.virtualCamera.lookAt(this.target);\n this.virtualCamera.far = camera.far; // Used in WebGLBackground\n this.virtualCamera.updateMatrixWorld();\n this.virtualCamera.projectionMatrix.copy(camera.projectionMatrix);\n // Update the texture matrix\n this.textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0);\n this.textureMatrix.multiply(this.virtualCamera.projectionMatrix);\n this.textureMatrix.multiply(this.virtualCamera.matrixWorldInverse);\n this.textureMatrix.multiply(parent.matrixWorld);\n // Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html\n // Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf\n this.reflectorPlane.setFromNormalAndCoplanarPoint(this.normal, this.reflectorWorldPosition);\n this.reflectorPlane.applyMatrix4(this.virtualCamera.matrixWorldInverse);\n this.clipPlane.set(\n this.reflectorPlane.normal.x,\n this.reflectorPlane.normal.y,\n this.reflectorPlane.normal.z,\n this.reflectorPlane.constant\n );\n const projectionMatrix = this.virtualCamera.projectionMatrix;\n this.q.x = (Math.sign(this.clipPlane.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];\n this.q.y = (Math.sign(this.clipPlane.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];\n this.q.z = -1.0;\n this.q.w = (1.0 + projectionMatrix.elements[10]) / projectionMatrix.elements[14];\n // Calculate the scaled plane vector\n this.clipPlane.multiplyScalar(2.0 / this.clipPlane.dot(this.q));\n // Replacing the third row of the projection matrix\n projectionMatrix.elements[2] = this.clipPlane.x;\n projectionMatrix.elements[6] = this.clipPlane.y;\n projectionMatrix.elements[10] = this.clipPlane.z + 1.0;\n projectionMatrix.elements[14] = this.clipPlane.w;\n }\n\n private onBeforeRender(state: NgtRenderState) {\n if (!this.materialRef.nativeElement) return;\n const parent = getLocalState(this.materialRef.nativeElement).parent;\n if (!parent) return;\n\n const { gl, scene } = state;\n const { hasBlur } = this.get();\n const { fbo1, fbo2, blurPass } = this.get('reflectorEntities');\n\n if (fbo1 && fbo2 && blurPass) {\n parent.visible = false;\n const currentXrEnabled = gl.xr.enabled;\n const currentShadowAutoUpdate = gl.shadowMap.autoUpdate;\n this.beforeRender(state);\n gl.xr.enabled = false;\n gl.shadowMap.autoUpdate = false;\n gl.setRenderTarget(fbo1);\n gl.state.buffers.depth.setMask(true);\n if (!gl.autoClear) gl.clear();\n gl.render(scene, this.virtualCamera);\n if (hasBlur) blurPass.render(gl, fbo1, fbo2);\n gl.xr.enabled = currentXrEnabled;\n gl.shadowMap.autoUpdate = currentShadowAutoUpdate;\n parent.visible = true;\n gl.setRenderTarget(null);\n }\n }\n}\n","import { Component, CUSTOM_ELEMENTS_SCHEMA, Input } from '@angular/core';\nimport { extend, injectBeforeRender, injectNgtRef, NgtArgs, NgtRxStore } from 'angular-three';\nimport { MeshWobbleMaterial } from 'angular-three-soba/shaders';\n\nextend({ MeshWobbleMaterial });\n\n@Component({\n selector: 'ngts-mesh-wobble-material',\n standalone: true,\n template: `\n <ngt-primitive\n *args=\"[material]\"\n [ref]=\"materialRef\"\n [time]=\"get('time')\"\n [factor]=\"get('factor')\"\n attach=\"material\"\n ngtCompound\n />\n `,\n imports: [NgtArgs],\n schemas: [CUSTOM_ELEMENTS_SCHEMA],\n})\nexport class NgtsMeshWobbleMaterial extends NgtRxStore {\n readonly material = new MeshWobbleMaterial();\n\n @Input() materialRef = injectNgtRef<MeshWobbleMaterial>();\n\n @Input() set time(time: number) {\n this.set({ time });\n }\n\n @Input() set factor(factor: number) {\n this.set({ factor });\n }\n\n @Input() set speed(speed: number) {\n this.set({ speed });\n }\n\n override initialize(): void {\n super.initialize();\n this.set({ speed: 1, time: 0, factor: 1 });\n }\n\n constructor() {\n super();\n injectBeforeRender(({ clock }) => {\n this.material.time = clock.getElapsedTime() * this.get('speed');\n });\n }\n}\n","/**\n * Generated bundle index. 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@@ -19,9 +19,9 @@ class NgtsBakeShadows extends NgtRxStore {
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});
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}
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}
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-
NgtsBakeShadows.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.
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-
NgtsBakeShadows.ɵdir = i0.ɵɵngDeclareDirective({ minVersion: "14.0.0", version: "15.
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-
i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.
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+
NgtsBakeShadows.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.2.0", ngImport: i0, type: NgtsBakeShadows, deps: null, target: i0.ɵɵFactoryTarget.Directive });
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NgtsBakeShadows.ɵdir = i0.ɵɵngDeclareDirective({ minVersion: "14.0.0", version: "15.2.0", type: NgtsBakeShadows, isStandalone: true, selector: "ngts-bake-shadows", usesInheritance: true, ngImport: i0 });
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i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.2.0", ngImport: i0, type: NgtsBakeShadows, decorators: [{
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type: Directive,
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args: [{ selector: 'ngts-bake-shadows', standalone: true }]
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}] });
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@@ -36,9 +36,9 @@ class NgtsAdaptiveDpr extends NgtRxStore {
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});
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}
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}
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-
NgtsAdaptiveDpr.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.
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NgtsAdaptiveDpr.ɵdir = i0.ɵɵngDeclareDirective({ minVersion: "14.0.0", version: "15.
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i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.
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NgtsAdaptiveDpr.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.2.0", ngImport: i0, type: NgtsAdaptiveDpr, deps: null, target: i0.ɵɵFactoryTarget.Directive });
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NgtsAdaptiveDpr.ɵdir = i0.ɵɵngDeclareDirective({ minVersion: "14.0.0", version: "15.2.0", type: NgtsAdaptiveDpr, isStandalone: true, selector: "ngts-adaptive-dpr", inputs: { pixelated: "pixelated" }, providers: [RxActionFactory], usesInheritance: true, ngImport: i0 });
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i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.2.0", ngImport: i0, type: NgtsAdaptiveDpr, decorators: [{
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type: Directive,
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args: [{
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selector: 'ngts-adaptive-dpr',
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@@ -70,9 +70,9 @@ class NgtsAdaptiveEvents extends NgtRxStore {
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});
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}
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}
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NgtsAdaptiveEvents.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.
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NgtsAdaptiveEvents.ɵdir = i0.ɵɵngDeclareDirective({ minVersion: "14.0.0", version: "15.
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i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.
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NgtsAdaptiveEvents.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.2.0", ngImport: i0, type: NgtsAdaptiveEvents, deps: null, target: i0.ɵɵFactoryTarget.Directive });
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NgtsAdaptiveEvents.ɵdir = i0.ɵɵngDeclareDirective({ minVersion: "14.0.0", version: "15.2.0", type: NgtsAdaptiveEvents, isStandalone: true, selector: "ngts-adaptive-events", providers: [RxActionFactory], usesInheritance: true, ngImport: i0 });
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i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.2.0", ngImport: i0, type: NgtsAdaptiveEvents, decorators: [{
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type: Directive,
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args: [{
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selector: 'ngts-adaptive-events',
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@@ -102,13 +102,13 @@ class NgtsDetailed extends NgtRxStore {
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});
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}
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}
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NgtsDetailed.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.
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NgtsDetailed.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.
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NgtsDetailed.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.2.0", ngImport: i0, type: NgtsDetailed, deps: null, target: i0.ɵɵFactoryTarget.Component });
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NgtsDetailed.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.2.0", type: NgtsDetailed, isStandalone: true, selector: "ngts-detailed[distances]", inputs: { lodRef: "lodRef", distances: "distances" }, usesInheritance: true, ngImport: i0, template: `
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<ngt-lOD [ref]="lodRef" ngtCompound (beforeRender)="$any($event).object.update($any($event).state.camera)">
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<ng-content />
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</ngt-lOD>
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`, isInline: true });
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i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.
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i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.2.0", ngImport: i0, type: NgtsDetailed, decorators: [{
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type: Component,
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args: [{
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selector: 'ngts-detailed[distances]',
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@@ -181,9 +181,9 @@ class NgtsStats extends NgtRxStore {
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});
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}
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}
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NgtsStats.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.
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NgtsStats.ɵdir = i0.ɵɵngDeclareDirective({ minVersion: "14.0.0", version: "15.
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i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.
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NgtsStats.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.2.0", ngImport: i0, type: NgtsStats, deps: null, target: i0.ɵɵFactoryTarget.Directive });
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NgtsStats.ɵdir = i0.ɵɵngDeclareDirective({ minVersion: "14.0.0", version: "15.2.0", type: NgtsStats, isStandalone: true, selector: "ngts-stats", inputs: { showPanel: "showPanel", parent: "parent", classes: "classes", right: "right" }, usesInheritance: true, ngImport: i0 });
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i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.2.0", ngImport: i0, type: NgtsStats, decorators: [{
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type: Directive,
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args: [{
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189
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selector: 'ngts-stats',
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@@ -1,6 +1,7 @@
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1
1
|
import * as THREE from 'three';
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2
2
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import { ShaderMaterial, Uniform, Vector2, NoBlending, WebGLRenderTarget, LinearFilter, Scene, Camera, BufferGeometry, BufferAttribute, Mesh, MeshStandardMaterial, Vector3, Color } from 'three';
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3
3
|
import { InjectionToken } from '@angular/core';
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4
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+
import { MeshBVHUniformStruct, shaderStructs, shaderIntersectFunction } from 'three-mesh-bvh';
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4
5
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5
6
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class ConvolutionMaterial extends ShaderMaterial {
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6
7
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constructor(texelSize = new Vector2()) {
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@@ -429,6 +430,203 @@ class MeshReflectorMaterial extends MeshStandardMaterial {
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429
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}
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430
431
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}
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431
432
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433
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+
function shaderMaterial(uniforms, vertexShader, fragmentShader, onInit) {
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434
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+
const material = class extends THREE.ShaderMaterial {
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435
|
+
constructor(parameters = {}) {
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436
|
+
const entries = Object.entries(uniforms);
|
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437
|
+
// Create unforms and shaders
|
|
438
|
+
super({
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|
439
|
+
uniforms: entries.reduce((acc, [name, value]) => {
|
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440
|
+
const uniform = THREE.UniformsUtils.clone({ [name]: { value } });
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441
|
+
return {
|
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442
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+
...acc,
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443
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+
...uniform,
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444
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+
};
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445
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+
}, {}),
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446
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+
vertexShader,
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447
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+
fragmentShader,
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448
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+
});
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449
|
+
this.key = '';
|
|
450
|
+
// Create getter/setters
|
|
451
|
+
entries.forEach(([name]) => Object.defineProperty(this, name, {
|
|
452
|
+
get: () => this.uniforms[name].value,
|
|
453
|
+
set: (v) => (this.uniforms[name].value = v),
|
|
454
|
+
}));
|
|
455
|
+
// Assign parameters, this might include uniforms
|
|
456
|
+
Object.assign(this, parameters);
|
|
457
|
+
// Call onInit
|
|
458
|
+
if (onInit)
|
|
459
|
+
onInit(this);
|
|
460
|
+
}
|
|
461
|
+
};
|
|
462
|
+
material.key = THREE.MathUtils.generateUUID();
|
|
463
|
+
return material;
|
|
464
|
+
}
|
|
465
|
+
|
|
466
|
+
// Author: N8Programs
|
|
467
|
+
const MeshRefractionMaterial = shaderMaterial({
|
|
468
|
+
envMap: null,
|
|
469
|
+
bounces: 3,
|
|
470
|
+
ior: 2.4,
|
|
471
|
+
correctMips: true,
|
|
472
|
+
aberrationStrength: 0.01,
|
|
473
|
+
fresnel: 0,
|
|
474
|
+
bvh: new MeshBVHUniformStruct(),
|
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475
|
+
color: new THREE.Color('white'),
|
|
476
|
+
resolution: new THREE.Vector2(),
|
|
477
|
+
viewMatrixInverse: new THREE.Matrix4(),
|
|
478
|
+
projectionMatrixInverse: new THREE.Matrix4(),
|
|
479
|
+
},
|
|
480
|
+
/*glsl*/ `
|
|
481
|
+
uniform mat4 viewMatrixInverse;
|
|
482
|
+
|
|
483
|
+
varying vec3 vWorldPosition;
|
|
484
|
+
varying vec3 vNormal;
|
|
485
|
+
varying mat4 vModelMatrixInverse;
|
|
486
|
+
|
|
487
|
+
#ifdef USE_INSTANCING_COLOR
|
|
488
|
+
varying vec3 vInstanceColor;
|
|
489
|
+
#endif
|
|
490
|
+
|
|
491
|
+
void main() {
|
|
492
|
+
vec4 transformedNormal = vec4(normal, 0.0);
|
|
493
|
+
vec4 transformedPosition = vec4(position, 1.0);
|
|
494
|
+
#ifdef USE_INSTANCING
|
|
495
|
+
transformedNormal = instanceMatrix * transformedNormal;
|
|
496
|
+
transformedPosition = instanceMatrix * transformedPosition;
|
|
497
|
+
#endif
|
|
498
|
+
|
|
499
|
+
#ifdef USE_INSTANCING
|
|
500
|
+
vModelMatrixInverse = inverse(modelMatrix * instanceMatrix);
|
|
501
|
+
#else
|
|
502
|
+
vModelMatrixInverse = inverse(modelMatrix);
|
|
503
|
+
#endif
|
|
504
|
+
|
|
505
|
+
#ifdef USE_INSTANCING_COLOR
|
|
506
|
+
vInstanceColor = instanceColor.rgb;
|
|
507
|
+
#endif
|
|
508
|
+
|
|
509
|
+
vWorldPosition = (modelMatrix * transformedPosition).xyz;
|
|
510
|
+
vNormal = normalize((viewMatrixInverse * vec4(normalMatrix * transformedNormal.xyz, 0.0)).xyz);
|
|
511
|
+
gl_Position = projectionMatrix * viewMatrix * modelMatrix * transformedPosition;
|
|
512
|
+
}`,
|
|
513
|
+
/*glsl*/ `
|
|
514
|
+
#define ENVMAP_TYPE_CUBE_UV
|
|
515
|
+
precision highp isampler2D;
|
|
516
|
+
precision highp usampler2D;
|
|
517
|
+
varying vec3 vWorldPosition;
|
|
518
|
+
varying vec3 vNormal;
|
|
519
|
+
varying mat4 vModelMatrixInverse;
|
|
520
|
+
|
|
521
|
+
#ifdef USE_INSTANCING_COLOR
|
|
522
|
+
varying vec3 vInstanceColor;
|
|
523
|
+
#endif
|
|
524
|
+
|
|
525
|
+
#ifdef ENVMAP_TYPE_CUBEM
|
|
526
|
+
uniform samplerCube envMap;
|
|
527
|
+
#else
|
|
528
|
+
uniform sampler2D envMap;
|
|
529
|
+
#endif
|
|
530
|
+
|
|
531
|
+
uniform float bounces;
|
|
532
|
+
${shaderStructs}
|
|
533
|
+
${shaderIntersectFunction}
|
|
534
|
+
uniform BVH bvh;
|
|
535
|
+
uniform float ior;
|
|
536
|
+
uniform bool correctMips;
|
|
537
|
+
uniform vec2 resolution;
|
|
538
|
+
uniform float fresnel;
|
|
539
|
+
uniform mat4 modelMatrix;
|
|
540
|
+
uniform mat4 projectionMatrixInverse;
|
|
541
|
+
uniform mat4 viewMatrixInverse;
|
|
542
|
+
uniform float aberrationStrength;
|
|
543
|
+
uniform vec3 color;
|
|
544
|
+
|
|
545
|
+
float fresnelFunc(vec3 viewDirection, vec3 worldNormal) {
|
|
546
|
+
return pow( 1.0 + dot( viewDirection, worldNormal), 10.0 );
|
|
547
|
+
}
|
|
548
|
+
|
|
549
|
+
vec3 totalInternalReflection(vec3 ro, vec3 rd, vec3 normal, float ior, mat4 modelMatrixInverse) {
|
|
550
|
+
vec3 rayOrigin = ro;
|
|
551
|
+
vec3 rayDirection = rd;
|
|
552
|
+
rayDirection = refract(rayDirection, normal, 1.0 / ior);
|
|
553
|
+
rayOrigin = vWorldPosition + rayDirection * 0.001;
|
|
554
|
+
rayOrigin = (modelMatrixInverse * vec4(rayOrigin, 1.0)).xyz;
|
|
555
|
+
rayDirection = normalize((modelMatrixInverse * vec4(rayDirection, 0.0)).xyz);
|
|
556
|
+
for(float i = 0.0; i < bounces; i++) {
|
|
557
|
+
uvec4 faceIndices = uvec4( 0u );
|
|
558
|
+
vec3 faceNormal = vec3( 0.0, 0.0, 1.0 );
|
|
559
|
+
vec3 barycoord = vec3( 0.0 );
|
|
560
|
+
float side = 1.0;
|
|
561
|
+
float dist = 0.0;
|
|
562
|
+
bvhIntersectFirstHit( bvh, rayOrigin, rayDirection, faceIndices, faceNormal, barycoord, side, dist );
|
|
563
|
+
vec3 hitPos = rayOrigin + rayDirection * max(dist - 0.001, 0.0);
|
|
564
|
+
vec3 tempDir = refract(rayDirection, faceNormal, ior);
|
|
565
|
+
if (length(tempDir) != 0.0) {
|
|
566
|
+
rayDirection = tempDir;
|
|
567
|
+
break;
|
|
568
|
+
}
|
|
569
|
+
rayDirection = reflect(rayDirection, faceNormal);
|
|
570
|
+
rayOrigin = hitPos + rayDirection * 0.01;
|
|
571
|
+
}
|
|
572
|
+
rayDirection = normalize((modelMatrix * vec4(rayDirection, 0.0)).xyz);
|
|
573
|
+
return rayDirection;
|
|
574
|
+
}
|
|
575
|
+
|
|
576
|
+
#include <common>
|
|
577
|
+
#include <cube_uv_reflection_fragment>
|
|
578
|
+
|
|
579
|
+
#ifdef ENVMAP_TYPE_CUBEM
|
|
580
|
+
vec4 textureGradient(samplerCube envMap, vec3 rayDirection, vec3 directionCamPerfect) {
|
|
581
|
+
return textureGrad(envMap, rayDirection, dFdx(correctMips ? directionCamPerfect: rayDirection), dFdy(correctMips ? directionCamPerfect: rayDirection));
|
|
582
|
+
}
|
|
583
|
+
#else
|
|
584
|
+
vec4 textureGradient(sampler2D envMap, vec3 rayDirection, vec3 directionCamPerfect) {
|
|
585
|
+
vec2 uvv = equirectUv( rayDirection );
|
|
586
|
+
vec2 smoothUv = equirectUv( directionCamPerfect );
|
|
587
|
+
return textureGrad(envMap, uvv, dFdx(correctMips ? smoothUv : uvv), dFdy(correctMips ? smoothUv : uvv));
|
|
588
|
+
}
|
|
589
|
+
#endif
|
|
590
|
+
|
|
591
|
+
void main() {
|
|
592
|
+
vec2 uv = gl_FragCoord.xy / resolution;
|
|
593
|
+
vec3 directionCamPerfect = (projectionMatrixInverse * vec4(uv * 2.0 - 1.0, 0.0, 1.0)).xyz;
|
|
594
|
+
directionCamPerfect = (viewMatrixInverse * vec4(directionCamPerfect, 0.0)).xyz;
|
|
595
|
+
directionCamPerfect = normalize(directionCamPerfect);
|
|
596
|
+
vec3 normal = vNormal;
|
|
597
|
+
vec3 rayOrigin = cameraPosition;
|
|
598
|
+
vec3 rayDirection = normalize(vWorldPosition - cameraPosition);
|
|
599
|
+
vec3 finalColor;
|
|
600
|
+
#ifdef CHROMATIC_ABERRATIONS
|
|
601
|
+
vec3 rayDirectionG = totalInternalReflection(rayOrigin, rayDirection, normal, max(ior, 1.0), vModelMatrixInverse);
|
|
602
|
+
#ifdef FAST_CHROMA
|
|
603
|
+
vec3 rayDirectionR = normalize(rayDirectionG + 1.0 * vec3(aberrationStrength / 2.0));
|
|
604
|
+
vec3 rayDirectionB = normalize(rayDirectionG - 1.0 * vec3(aberrationStrength / 2.0));
|
|
605
|
+
#else
|
|
606
|
+
vec3 rayDirectionR = totalInternalReflection(rayOrigin, rayDirection, normal, max(ior * (1.0 - aberrationStrength), 1.0), vModelMatrixInverse);
|
|
607
|
+
vec3 rayDirectionB = totalInternalReflection(rayOrigin, rayDirection, normal, max(ior * (1.0 + aberrationStrength), 1.0), vModelMatrixInverse);
|
|
608
|
+
#endif
|
|
609
|
+
float finalColorR = textureGradient(envMap, rayDirectionR, directionCamPerfect).r;
|
|
610
|
+
float finalColorG = textureGradient(envMap, rayDirectionG, directionCamPerfect).g;
|
|
611
|
+
float finalColorB = textureGradient(envMap, rayDirectionB, directionCamPerfect).b;
|
|
612
|
+
finalColor = vec3(finalColorR, finalColorG, finalColorB);
|
|
613
|
+
#else
|
|
614
|
+
rayDirection = totalInternalReflection(rayOrigin, rayDirection, normal, max(ior, 1.0), vModelMatrixInverse);
|
|
615
|
+
finalColor = textureGradient(envMap, rayDirection, directionCamPerfect).rgb;
|
|
616
|
+
#endif
|
|
617
|
+
|
|
618
|
+
finalColor *= color;
|
|
619
|
+
#ifdef USE_INSTANCING_COLOR
|
|
620
|
+
finalColor *= vInstanceColor;
|
|
621
|
+
#endif
|
|
622
|
+
|
|
623
|
+
vec3 viewDirection = normalize(vWorldPosition - cameraPosition);
|
|
624
|
+
float nFresnel = fresnelFunc(viewDirection, normal) * fresnel;
|
|
625
|
+
gl_FragColor = vec4(mix(finalColor, vec3(1.0), nFresnel), 1.0);
|
|
626
|
+
#include <tonemapping_fragment>
|
|
627
|
+
#include <encodings_fragment>
|
|
628
|
+
}`);
|
|
629
|
+
|
|
432
630
|
class MeshWobbleMaterial extends THREE.MeshStandardMaterial {
|
|
433
631
|
constructor(parameters = {}) {
|
|
434
632
|
super(parameters);
|
|
@@ -465,39 +663,6 @@ class MeshWobbleMaterial extends THREE.MeshStandardMaterial {
|
|
|
465
663
|
}
|
|
466
664
|
}
|
|
467
665
|
|
|
468
|
-
function shaderMaterial(uniforms, vertexShader, fragmentShader, onInit) {
|
|
469
|
-
const material = class extends THREE.ShaderMaterial {
|
|
470
|
-
constructor(parameters = {}) {
|
|
471
|
-
const entries = Object.entries(uniforms);
|
|
472
|
-
// Create unforms and shaders
|
|
473
|
-
super({
|
|
474
|
-
uniforms: entries.reduce((acc, [name, value]) => {
|
|
475
|
-
const uniform = THREE.UniformsUtils.clone({ [name]: { value } });
|
|
476
|
-
return {
|
|
477
|
-
...acc,
|
|
478
|
-
...uniform,
|
|
479
|
-
};
|
|
480
|
-
}, {}),
|
|
481
|
-
vertexShader,
|
|
482
|
-
fragmentShader,
|
|
483
|
-
});
|
|
484
|
-
this.key = '';
|
|
485
|
-
// Create getter/setters
|
|
486
|
-
entries.forEach(([name]) => Object.defineProperty(this, name, {
|
|
487
|
-
get: () => this.uniforms[name].value,
|
|
488
|
-
set: (v) => (this.uniforms[name].value = v),
|
|
489
|
-
}));
|
|
490
|
-
// Assign parameters, this might include uniforms
|
|
491
|
-
Object.assign(this, parameters);
|
|
492
|
-
// Call onInit
|
|
493
|
-
if (onInit)
|
|
494
|
-
onInit(this);
|
|
495
|
-
}
|
|
496
|
-
};
|
|
497
|
-
material.key = THREE.MathUtils.generateUUID();
|
|
498
|
-
return material;
|
|
499
|
-
}
|
|
500
|
-
|
|
501
666
|
class SpotLightMaterial extends ShaderMaterial {
|
|
502
667
|
constructor() {
|
|
503
668
|
super({
|
|
@@ -587,5 +752,5 @@ class SpotLightMaterial extends ShaderMaterial {
|
|
|
587
752
|
* Generated bundle index. Do not edit.
|
|
588
753
|
*/
|
|
589
754
|
|
|
590
|
-
export { BlurPass, ConvolutionMaterial, MeshReflectorMaterial, MeshWobbleMaterial, NGTS_DISTORT_MATERIAL_SHADER, SpotLightMaterial, provideNgtsMeshDistortMaterialShader, shaderMaterial };
|
|
755
|
+
export { BlurPass, ConvolutionMaterial, MeshReflectorMaterial, MeshRefractionMaterial, MeshWobbleMaterial, NGTS_DISTORT_MATERIAL_SHADER, SpotLightMaterial, provideNgtsMeshDistortMaterialShader, shaderMaterial };
|
|
591
756
|
//# sourceMappingURL=angular-three-soba-shaders.mjs.map
|