angular-three-soba 1.14.1 → 2.0.0-beta.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (426) hide show
  1. package/README.md +2 -2
  2. package/abstractions/billboard/billboard.d.ts +28 -0
  3. package/abstractions/detailed/detailed.d.ts +26 -0
  4. package/abstractions/edges/edges.d.ts +34 -0
  5. package/abstractions/grid/grid.d.ts +50 -0
  6. package/abstractions/index.d.ts +6 -11
  7. package/abstractions/text/text.d.ts +82 -0
  8. package/abstractions/text-3d/text-3d.d.ts +81 -0
  9. package/cameras/{lib/camera → camera}/camera-content.d.ts +2 -2
  10. package/cameras/camera/camera.d.ts +26 -0
  11. package/cameras/cube-camera/cube-camera.d.ts +69 -0
  12. package/cameras/index.d.ts +4 -4
  13. package/cameras/orthographic-camera/orthographic-camera.d.ts +37 -0
  14. package/cameras/{lib/perspective-camera → perspective-camera}/perspective-camera.d.ts +10 -1
  15. package/controls/index.d.ts +1 -1
  16. package/controls/orbit-controls/orbit-controls.d.ts +54 -0
  17. package/esm2022/abstractions/angular-three-soba-abstractions.mjs +1 -1
  18. package/esm2022/abstractions/billboard/billboard.mjs +74 -0
  19. package/esm2022/abstractions/detailed/detailed.mjs +64 -0
  20. package/esm2022/abstractions/edges/edges.mjs +88 -0
  21. package/esm2022/abstractions/grid/grid.mjs +180 -0
  22. package/esm2022/abstractions/index.mjs +7 -12
  23. package/esm2022/abstractions/text/text.mjs +274 -0
  24. package/esm2022/abstractions/text-3d/text-3d.mjs +165 -0
  25. package/esm2022/angular-three-soba.mjs +1 -1
  26. package/esm2022/cameras/angular-three-soba-cameras.mjs +1 -1
  27. package/esm2022/cameras/camera/camera-content.mjs +20 -0
  28. package/esm2022/cameras/camera/camera.mjs +77 -0
  29. package/esm2022/cameras/cube-camera/cube-camera.mjs +161 -0
  30. package/esm2022/cameras/index.mjs +5 -5
  31. package/esm2022/cameras/orthographic-camera/orthographic-camera.mjs +102 -0
  32. package/esm2022/cameras/perspective-camera/perspective-camera.mjs +46 -0
  33. package/esm2022/controls/angular-three-soba-controls.mjs +1 -1
  34. package/esm2022/controls/index.mjs +2 -2
  35. package/esm2022/controls/orbit-controls/orbit-controls.mjs +181 -0
  36. package/esm2022/index.mjs +1 -1
  37. package/esm2022/loaders/angular-three-soba-loaders.mjs +1 -1
  38. package/esm2022/loaders/gltf-loader/gltf-loader.mjs +30 -0
  39. package/esm2022/loaders/index.mjs +5 -6
  40. package/esm2022/loaders/loader/loader.mjs +138 -0
  41. package/esm2022/loaders/progress/progress.mjs +45 -0
  42. package/esm2022/loaders/texture-loader/texture-loader.mjs +28 -0
  43. package/esm2022/materials/angular-three-soba-materials.mjs +1 -1
  44. package/esm2022/materials/index.mjs +7 -6
  45. package/esm2022/materials/mesh-distort-material/mesh-distort-material.mjs +82 -0
  46. package/esm2022/materials/mesh-reflector-material/mesh-reflector-material.mjs +367 -0
  47. package/esm2022/materials/mesh-refraction-material/mesh-refraction-material.mjs +171 -0
  48. package/esm2022/materials/mesh-transmission-material/mesh-transmission-material.mjs +278 -0
  49. package/esm2022/materials/mesh-wobble-material/mesh-wobble-material.mjs +68 -0
  50. package/esm2022/materials/point-material/point-material.mjs +46 -0
  51. package/esm2022/misc/angular-three-soba-misc.mjs +1 -1
  52. package/esm2022/misc/animations/animations.mjs +59 -0
  53. package/esm2022/misc/bake-shadows/bake-shadows.mjs +24 -0
  54. package/esm2022/misc/caustics/caustics.mjs +387 -0
  55. package/esm2022/misc/decal/decal.mjs +187 -0
  56. package/esm2022/misc/depth-buffer/depth-buffer.mjs +44 -0
  57. package/esm2022/misc/example/example.mjs +160 -0
  58. package/esm2022/misc/fbo/fbo.mjs +47 -0
  59. package/esm2022/misc/html/html-wrapper.mjs +478 -0
  60. package/esm2022/misc/html/html.mjs +304 -0
  61. package/esm2022/misc/index.mjs +14 -5
  62. package/esm2022/misc/sampler/sampler.mjs +142 -0
  63. package/esm2022/misc/shadow/shadow.mjs +111 -0
  64. package/esm2022/misc/stats-gl/stats-gl.mjs +61 -0
  65. package/esm2022/misc/trail/trail.mjs +209 -0
  66. package/esm2022/misc/trail-texture/inject-trail-texture.mjs +17 -0
  67. package/esm2022/misc/trail-texture/trail-texture.mjs +106 -0
  68. package/esm2022/modifiers/angular-three-soba-modifiers.mjs +5 -0
  69. package/esm2022/modifiers/curve-modifier/curve-modifier.mjs +64 -0
  70. package/esm2022/modifiers/index.mjs +2 -0
  71. package/esm2022/performances/adaptive-dpr/adaptive-dpr.mjs +44 -0
  72. package/esm2022/performances/adaptive-events/adaptive-events.mjs +27 -0
  73. package/esm2022/performances/angular-three-soba-performances.mjs +5 -0
  74. package/esm2022/performances/index.mjs +6 -0
  75. package/esm2022/performances/points/points-input.mjs +64 -0
  76. package/esm2022/performances/points/points.mjs +329 -0
  77. package/esm2022/performances/points/position-point.mjs +54 -0
  78. package/esm2022/performances/segments/segment-object.mjs +9 -0
  79. package/esm2022/performances/segments/segments.mjs +182 -0
  80. package/esm2022/shaders/angular-three-soba-shaders.mjs +1 -1
  81. package/esm2022/shaders/blur-pass/blur-pass.mjs +61 -0
  82. package/esm2022/shaders/caustics/caustics-material.mjs +130 -0
  83. package/esm2022/shaders/caustics/caustics-projection-material.mjs +31 -0
  84. package/esm2022/shaders/convolution-material/convolution-material.mjs +94 -0
  85. package/esm2022/shaders/discard-material/discard-material.mjs +3 -0
  86. package/esm2022/shaders/grid-material/grid-material.mjs +77 -0
  87. package/esm2022/shaders/index.mjs +18 -15
  88. package/esm2022/shaders/mesh-distort-material/mesh-distort-material.mjs +56 -0
  89. package/esm2022/shaders/mesh-reflector-material/mesh-reflector-material.mjs +223 -0
  90. package/esm2022/shaders/mesh-refraction-material/mesh-refraction-material.mjs +170 -0
  91. package/esm2022/shaders/mesh-transmission-material/mesh-transmission-material.mjs +268 -0
  92. package/esm2022/shaders/mesh-wobble-material/mesh-wobble-material.mjs +37 -0
  93. package/esm2022/shaders/shader-material/shader-material.mjs +34 -0
  94. package/esm2022/shaders/soft-shadow-material/soft-shadow-material.mjs +25 -0
  95. package/esm2022/shaders/sparkles-material/sparkles-material.mjs +33 -0
  96. package/esm2022/shaders/spot-light-material/spot-light-material.mjs +86 -0
  97. package/esm2022/shaders/star-field-material/star-field-material.mjs +33 -0
  98. package/esm2022/shaders/wireframe-material/wireframe-material.mjs +247 -0
  99. package/esm2022/staging/accumulative-shadows/accumulative-shadows.mjs +267 -0
  100. package/esm2022/staging/accumulative-shadows/progressive-light-map.mjs +108 -0
  101. package/esm2022/staging/accumulative-shadows/randomized-lights.mjs +206 -0
  102. package/esm2022/staging/angular-three-soba-staging.mjs +1 -1
  103. package/esm2022/staging/backdrop/backdrop.mjs +77 -0
  104. package/esm2022/staging/bb-anchor/bb-anchor.mjs +70 -0
  105. package/esm2022/staging/bounds/bounds.mjs +308 -0
  106. package/esm2022/staging/camera-shake/camera-shake.mjs +123 -0
  107. package/esm2022/staging/center/center.mjs +163 -0
  108. package/esm2022/staging/cloud/cloud.mjs +158 -0
  109. package/esm2022/staging/contact-shadows/contact-shadows.mjs +246 -0
  110. package/esm2022/staging/environment/assets.mjs +13 -0
  111. package/esm2022/staging/environment/environment-cube.mjs +47 -0
  112. package/esm2022/staging/environment/environment-ground.mjs +41 -0
  113. package/esm2022/staging/environment/environment-input.mjs +119 -0
  114. package/esm2022/staging/environment/environment-map.mjs +53 -0
  115. package/esm2022/staging/environment/environment-portal.mjs +113 -0
  116. package/esm2022/staging/environment/environment.mjs +61 -0
  117. package/esm2022/staging/environment/utils.mjs +105 -0
  118. package/esm2022/staging/float/float.mjs +94 -0
  119. package/esm2022/staging/index.mjs +22 -18
  120. package/esm2022/staging/matcap-texture/matcap-texture.mjs +64 -0
  121. package/esm2022/staging/normal-texture/normal-texture.mjs +53 -0
  122. package/esm2022/staging/sky/sky.mjs +119 -0
  123. package/esm2022/staging/sparkles/sparkles.mjs +164 -0
  124. package/esm2022/staging/spot-light/shadow-mesh-input.mjs +63 -0
  125. package/esm2022/staging/spot-light/shadow-mesh.mjs +266 -0
  126. package/esm2022/staging/spot-light/spot-light-input.mjs +84 -0
  127. package/esm2022/staging/spot-light/spot-light.mjs +81 -0
  128. package/esm2022/staging/spot-light/volumetric-mesh.mjs +98 -0
  129. package/esm2022/staging/stage/stage.mjs +388 -0
  130. package/esm2022/staging/stars/stars.mjs +147 -0
  131. package/esm2022/staging/wireframe/wireframe-input.mjs +191 -0
  132. package/esm2022/staging/wireframe/wireframe.mjs +224 -0
  133. package/esm2022/utils/angular-three-soba-utils.mjs +5 -0
  134. package/esm2022/utils/content/content.mjs +15 -0
  135. package/esm2022/utils/index.mjs +2 -0
  136. package/fesm2022/angular-three-soba-abstractions.mjs +668 -1882
  137. package/fesm2022/angular-three-soba-abstractions.mjs.map +1 -1
  138. package/fesm2022/angular-three-soba-cameras.mjs +279 -232
  139. package/fesm2022/angular-three-soba-cameras.mjs.map +1 -1
  140. package/fesm2022/angular-three-soba-controls.mjs +104 -69
  141. package/fesm2022/angular-three-soba-controls.mjs.map +1 -1
  142. package/fesm2022/angular-three-soba-loaders.mjs +177 -164
  143. package/fesm2022/angular-three-soba-loaders.mjs.map +1 -1
  144. package/fesm2022/angular-three-soba-materials.mjs +630 -482
  145. package/fesm2022/angular-three-soba-materials.mjs.map +1 -1
  146. package/fesm2022/angular-three-soba-misc.mjs +2248 -122
  147. package/fesm2022/angular-three-soba-misc.mjs.map +1 -1
  148. package/fesm2022/angular-three-soba-modifiers.mjs +71 -0
  149. package/fesm2022/angular-three-soba-modifiers.mjs.map +1 -0
  150. package/fesm2022/angular-three-soba-performances.mjs +697 -0
  151. package/fesm2022/angular-three-soba-performances.mjs.map +1 -0
  152. package/fesm2022/angular-three-soba-shaders.mjs +554 -209
  153. package/fesm2022/angular-three-soba-shaders.mjs.map +1 -1
  154. package/fesm2022/angular-three-soba-staging.mjs +3231 -2852
  155. package/fesm2022/angular-three-soba-staging.mjs.map +1 -1
  156. package/fesm2022/angular-three-soba-utils.mjs +22 -0
  157. package/fesm2022/angular-three-soba-utils.mjs.map +1 -0
  158. package/fesm2022/angular-three-soba.mjs.map +1 -1
  159. package/loaders/gltf-loader/gltf-loader.d.ts +10 -0
  160. package/loaders/index.d.ts +4 -5
  161. package/loaders/loader/loader.d.ts +33 -0
  162. package/loaders/progress/progress.d.ts +9 -0
  163. package/loaders/texture-loader/texture-loader.d.ts +7 -0
  164. package/materials/index.d.ts +6 -5
  165. package/materials/mesh-distort-material/mesh-distort-material.d.ts +40 -0
  166. package/materials/mesh-reflector-material/mesh-reflector-material.d.ts +99 -0
  167. package/materials/mesh-refraction-material/mesh-refraction-material.d.ts +62 -0
  168. package/materials/mesh-transmission-material/mesh-transmission-material.d.ts +107 -0
  169. package/materials/mesh-wobble-material/mesh-wobble-material.d.ts +29 -0
  170. package/materials/point-material/point-material.d.ts +24 -0
  171. package/metadata.json +1 -0
  172. package/misc/animations/animations.d.ts +15 -0
  173. package/misc/{lib/bake-shadows → bake-shadows}/bake-shadows.d.ts +2 -5
  174. package/misc/caustics/caustics.d.ts +87 -0
  175. package/misc/decal/decal.d.ts +49 -0
  176. package/misc/depth-buffer/depth-buffer.d.ts +9 -0
  177. package/misc/example/example.d.ts +81 -0
  178. package/misc/{lib/fbo → fbo}/fbo.d.ts +4 -2
  179. package/misc/html/html-wrapper.d.ts +559 -0
  180. package/misc/html/html.d.ts +214 -0
  181. package/misc/index.d.ts +13 -4
  182. package/misc/sampler/sampler.d.ts +67 -0
  183. package/misc/shadow/shadow.d.ts +37 -0
  184. package/misc/stats-gl/stats-gl.d.ts +24 -0
  185. package/misc/trail/trail.d.ts +57 -0
  186. package/misc/trail-texture/inject-trail-texture.d.ts +9 -0
  187. package/misc/trail-texture/trail-texture.d.ts +50 -0
  188. package/modifiers/README.md +3 -0
  189. package/modifiers/curve-modifier/curve-modifier.d.ts +23 -0
  190. package/modifiers/index.d.ts +1 -0
  191. package/package.json +43 -32
  192. package/performances/README.md +3 -0
  193. package/performances/adaptive-dpr/adaptive-dpr.d.ts +14 -0
  194. package/{performance/lib/adaptive → performances/adaptive-events}/adaptive-events.d.ts +5 -6
  195. package/performances/index.d.ts +5 -0
  196. package/performances/points/points-input.d.ts +32 -0
  197. package/performances/points/points.d.ts +92 -0
  198. package/performances/points/position-point.d.ts +11 -0
  199. package/performances/segments/segment-object.d.ts +7 -0
  200. package/performances/segments/segments.d.ts +124 -0
  201. package/shaders/{lib/blur-pass → blur-pass}/blur-pass.d.ts +2 -2
  202. package/shaders/grid-material/grid-material.d.ts +37 -0
  203. package/shaders/index.d.ts +17 -14
  204. package/shaders/{lib/mesh-distort-material → mesh-distort-material}/mesh-distort-material.d.ts +147 -2
  205. package/shaders/{lib/mesh-transmission-material → mesh-transmission-material}/mesh-transmission-material.d.ts +1 -1
  206. package/shaders/{lib/mesh-wobble-material → mesh-wobble-material}/mesh-wobble-material.d.ts +1 -0
  207. package/shaders/{lib/shader-material → shader-material}/shader-material.d.ts +2 -2
  208. package/shaders/soft-shadow-material/soft-shadow-material.d.ts +19 -0
  209. package/shaders/sparkles-material/sparkles-material.d.ts +17 -0
  210. package/shaders/spot-light-material/spot-light-material.d.ts +13 -0
  211. package/shaders/star-field-material/star-field-material.d.ts +13 -0
  212. package/shaders/wireframe-material/wireframe-material.d.ts +58 -0
  213. package/staging/accumulative-shadows/accumulative-shadows.d.ts +146 -0
  214. package/staging/{lib/accumulative-shadows → accumulative-shadows}/progressive-light-map.d.ts +2 -2
  215. package/staging/accumulative-shadows/randomized-lights.d.ts +90 -0
  216. package/staging/backdrop/backdrop.d.ts +30 -0
  217. package/staging/bb-anchor/bb-anchor.d.ts +27 -0
  218. package/staging/bounds/bounds.d.ts +134 -0
  219. package/staging/camera-shake/camera-shake.d.ts +43 -0
  220. package/staging/center/center.d.ts +70 -0
  221. package/staging/cloud/cloud.d.ts +51 -0
  222. package/staging/contact-shadows/contact-shadows.d.ts +70 -0
  223. package/staging/{lib/environment → environment}/assets.d.ts +9 -9
  224. package/staging/environment/environment-cube.d.ts +15 -0
  225. package/staging/environment/environment-ground.d.ts +13 -0
  226. package/staging/environment/environment-input.d.ts +68 -0
  227. package/staging/environment/environment-map.d.ts +16 -0
  228. package/staging/environment/environment-portal.d.ts +18 -0
  229. package/staging/{lib/environment → environment}/environment.d.ts +2 -6
  230. package/staging/environment/utils.d.ts +7 -0
  231. package/staging/float/float.d.ts +31 -0
  232. package/staging/index.d.ts +21 -17
  233. package/staging/matcap-texture/matcap-texture.d.ts +13 -0
  234. package/staging/normal-texture/normal-texture.d.ts +16 -0
  235. package/staging/sky/sky.d.ts +48 -0
  236. package/staging/sparkles/sparkles.d.ts +63 -0
  237. package/staging/spot-light/shadow-mesh-input.d.ts +29 -0
  238. package/staging/spot-light/shadow-mesh.d.ts +37 -0
  239. package/staging/spot-light/spot-light-input.d.ts +38 -0
  240. package/staging/spot-light/spot-light.d.ts +39 -0
  241. package/staging/spot-light/volumetric-mesh.d.ts +24 -0
  242. package/staging/stage/stage.d.ts +130 -0
  243. package/staging/stars/stars.d.ts +45 -0
  244. package/staging/wireframe/wireframe-input.d.ts +65 -0
  245. package/staging/wireframe/wireframe.d.ts +28 -0
  246. package/utils/README.md +3 -0
  247. package/utils/content/content.d.ts +8 -0
  248. package/utils/index.d.ts +1 -0
  249. package/web-types.json +1 -0
  250. package/abstractions/lib/billboard/billboard.d.ts +0 -14
  251. package/abstractions/lib/catmull-rom-line/catmull-rom-line.d.ts +0 -15
  252. package/abstractions/lib/cubic-bezier-line/cubic-bezier-line.d.ts +0 -15
  253. package/abstractions/lib/edges/edges.d.ts +0 -18
  254. package/abstractions/lib/gizmo-helper/gizmo-helper.d.ts +0 -41
  255. package/abstractions/lib/gizmo-helper/gizmo-viewcube/constants.d.ts +0 -12
  256. package/abstractions/lib/gizmo-helper/gizmo-viewcube/gizmo-viewcube-edge.d.ts +0 -16
  257. package/abstractions/lib/gizmo-helper/gizmo-viewcube/gizmo-viewcube-face.d.ts +0 -24
  258. package/abstractions/lib/gizmo-helper/gizmo-viewcube/gizmo-viewcube-inputs.d.ts +0 -14
  259. package/abstractions/lib/gizmo-helper/gizmo-viewcube/gizmo-viewcube.d.ts +0 -15
  260. package/abstractions/lib/gizmo-helper/gizmo-viewport/gizmo-viewport-axis.d.ts +0 -28
  261. package/abstractions/lib/gizmo-helper/gizmo-viewport/gizmo-viewport.d.ts +0 -21
  262. package/abstractions/lib/line/line-input.d.ts +0 -19
  263. package/abstractions/lib/line/line.d.ts +0 -21
  264. package/abstractions/lib/quadratic-bezier-line/quadratic-bezier-line.d.ts +0 -19
  265. package/abstractions/lib/text/text.d.ts +0 -21
  266. package/abstractions/lib/text-3d/text-3d.d.ts +0 -39
  267. package/assets/default-spot-light-shadow.glsl +0 -10
  268. package/cameras/lib/camera/camera.d.ts +0 -19
  269. package/cameras/lib/cube-camera/cube-camera.d.ts +0 -27
  270. package/cameras/lib/orthographic-camera/orthographic-camera.d.ts +0 -17
  271. package/controls/lib/orbit-controls/orbit-controls.d.ts +0 -27
  272. package/esm2022/abstractions/lib/billboard/billboard.mjs +0 -74
  273. package/esm2022/abstractions/lib/catmull-rom-line/catmull-rom-line.mjs +0 -120
  274. package/esm2022/abstractions/lib/cubic-bezier-line/cubic-bezier-line.mjs +0 -99
  275. package/esm2022/abstractions/lib/edges/edges.mjs +0 -96
  276. package/esm2022/abstractions/lib/gizmo-helper/gizmo-helper.mjs +0 -213
  277. package/esm2022/abstractions/lib/gizmo-helper/gizmo-viewcube/constants.mjs +0 -31
  278. package/esm2022/abstractions/lib/gizmo-helper/gizmo-viewcube/gizmo-viewcube-edge.mjs +0 -92
  279. package/esm2022/abstractions/lib/gizmo-helper/gizmo-viewcube/gizmo-viewcube-face.mjs +0 -184
  280. package/esm2022/abstractions/lib/gizmo-helper/gizmo-viewcube/gizmo-viewcube-inputs.mjs +0 -46
  281. package/esm2022/abstractions/lib/gizmo-helper/gizmo-viewcube/gizmo-viewcube.mjs +0 -134
  282. package/esm2022/abstractions/lib/gizmo-helper/gizmo-viewport/gizmo-viewport-axis.mjs +0 -195
  283. package/esm2022/abstractions/lib/gizmo-helper/gizmo-viewport/gizmo-viewport.mjs +0 -267
  284. package/esm2022/abstractions/lib/line/line-input.mjs +0 -76
  285. package/esm2022/abstractions/lib/line/line.mjs +0 -133
  286. package/esm2022/abstractions/lib/quadratic-bezier-line/quadratic-bezier-line.mjs +0 -128
  287. package/esm2022/abstractions/lib/text/text.mjs +0 -115
  288. package/esm2022/abstractions/lib/text-3d/text-3d.mjs +0 -145
  289. package/esm2022/cameras/lib/camera/camera-content.mjs +0 -21
  290. package/esm2022/cameras/lib/camera/camera.mjs +0 -75
  291. package/esm2022/cameras/lib/cube-camera/cube-camera.mjs +0 -131
  292. package/esm2022/cameras/lib/orthographic-camera/orthographic-camera.mjs +0 -93
  293. package/esm2022/cameras/lib/perspective-camera/perspective-camera.mjs +0 -47
  294. package/esm2022/controls/lib/orbit-controls/orbit-controls.mjs +0 -147
  295. package/esm2022/loaders/lib/cube-texture-loader/cube-texture-loader.mjs +0 -10
  296. package/esm2022/loaders/lib/gltf-loader/gltf-loader.mjs +0 -32
  297. package/esm2022/loaders/lib/loader/loader.mjs +0 -134
  298. package/esm2022/loaders/lib/progress/progress.mjs +0 -39
  299. package/esm2022/loaders/lib/texture-loader/texture-loader.mjs +0 -19
  300. package/esm2022/materials/lib/mesh-distort-material/mesh-distort-material.mjs +0 -75
  301. package/esm2022/materials/lib/mesh-reflector-material/mesh-reflector-material.mjs +0 -328
  302. package/esm2022/materials/lib/mesh-refraction-material/mesh-refraction-material.mjs +0 -158
  303. package/esm2022/materials/lib/mesh-transmission-material/mesh-transmission-material.mjs +0 -238
  304. package/esm2022/materials/lib/mesh-wobble-material/mesh-wobble-material.mjs +0 -68
  305. package/esm2022/misc/lib/animations/animations.mjs +0 -52
  306. package/esm2022/misc/lib/bake-shadows/bake-shadows.mjs +0 -26
  307. package/esm2022/misc/lib/depth-buffer/depth-buffer.mjs +0 -39
  308. package/esm2022/misc/lib/fbo/fbo.mjs +0 -39
  309. package/esm2022/performance/angular-three-soba-performance.mjs +0 -5
  310. package/esm2022/performance/index.mjs +0 -5
  311. package/esm2022/performance/lib/adaptive/adaptive-dpr.mjs +0 -47
  312. package/esm2022/performance/lib/adaptive/adaptive-events.mjs +0 -37
  313. package/esm2022/performance/lib/detailed/detailed.mjs +0 -54
  314. package/esm2022/performance/lib/stats/stats.mjs +0 -80
  315. package/esm2022/shaders/lib/blur-pass/blur-pass.mjs +0 -61
  316. package/esm2022/shaders/lib/caustics-material/caustics-material.mjs +0 -128
  317. package/esm2022/shaders/lib/caustics-projection-material/caustics-projection-material.mjs +0 -33
  318. package/esm2022/shaders/lib/convolution-material/convolution-material.mjs +0 -94
  319. package/esm2022/shaders/lib/discard-material/discard-material.mjs +0 -3
  320. package/esm2022/shaders/lib/mesh-distort-material/mesh-distort-material.mjs +0 -55
  321. package/esm2022/shaders/lib/mesh-reflector-material/mesh-reflector-material.mjs +0 -223
  322. package/esm2022/shaders/lib/mesh-refraction-material/mesh-refraction-material.mjs +0 -169
  323. package/esm2022/shaders/lib/mesh-transmission-material/mesh-transmission-material.mjs +0 -268
  324. package/esm2022/shaders/lib/mesh-wobble-material/mesh-wobble-material.mjs +0 -37
  325. package/esm2022/shaders/lib/shader-material/shader-material.mjs +0 -34
  326. package/esm2022/shaders/lib/soft-shadow-material/soft-shadow-material.mjs +0 -33
  327. package/esm2022/shaders/lib/spot-light-material/spot-light-material.mjs +0 -86
  328. package/esm2022/shaders/lib/star-field-material/star-field-material.mjs +0 -32
  329. package/esm2022/staging/lib/accumulative-shadows/accumulative-shadows.mjs +0 -249
  330. package/esm2022/staging/lib/accumulative-shadows/progressive-light-map.mjs +0 -108
  331. package/esm2022/staging/lib/accumulative-shadows/randomized-lights.mjs +0 -201
  332. package/esm2022/staging/lib/bounds/bounds.mjs +0 -284
  333. package/esm2022/staging/lib/camera-shake/camera-shake.mjs +0 -122
  334. package/esm2022/staging/lib/caustics/caustics.mjs +0 -364
  335. package/esm2022/staging/lib/center/center.mjs +0 -143
  336. package/esm2022/staging/lib/cloud/cloud.mjs +0 -160
  337. package/esm2022/staging/lib/contact-shadows/contact-shadows.mjs +0 -228
  338. package/esm2022/staging/lib/environment/assets.mjs +0 -13
  339. package/esm2022/staging/lib/environment/environment-cube.mjs +0 -41
  340. package/esm2022/staging/lib/environment/environment-ground.mjs +0 -67
  341. package/esm2022/staging/lib/environment/environment-inputs.mjs +0 -87
  342. package/esm2022/staging/lib/environment/environment-map.mjs +0 -39
  343. package/esm2022/staging/lib/environment/environment-portal.mjs +0 -111
  344. package/esm2022/staging/lib/environment/environment.mjs +0 -165
  345. package/esm2022/staging/lib/environment/utils.mjs +0 -70
  346. package/esm2022/staging/lib/float/float.mjs +0 -77
  347. package/esm2022/staging/lib/sky/sky.mjs +0 -109
  348. package/esm2022/staging/lib/sparkles/sparkles.mjs +0 -210
  349. package/esm2022/staging/lib/spot-light/common.mjs +0 -42
  350. package/esm2022/staging/lib/spot-light/shadow-mesh-input.mjs +0 -51
  351. package/esm2022/staging/lib/spot-light/spot-light-input.mjs +0 -62
  352. package/esm2022/staging/lib/spot-light/spot-light-shadow-no-shader.mjs +0 -74
  353. package/esm2022/staging/lib/spot-light/spot-light-shadow-shader.mjs +0 -126
  354. package/esm2022/staging/lib/spot-light/spot-light-shadow.mjs +0 -63
  355. package/esm2022/staging/lib/spot-light/spot-light.mjs +0 -117
  356. package/esm2022/staging/lib/spot-light/volumetric-mesh.mjs +0 -86
  357. package/esm2022/staging/lib/stage/stage.mjs +0 -368
  358. package/esm2022/staging/lib/stars/stars.mjs +0 -140
  359. package/fesm2022/angular-three-soba-performance.mjs +0 -210
  360. package/fesm2022/angular-three-soba-performance.mjs.map +0 -1
  361. package/loaders/lib/cube-texture-loader/cube-texture-loader.d.ts +0 -3
  362. package/loaders/lib/gltf-loader/gltf-loader.d.ts +0 -8
  363. package/loaders/lib/loader/loader.d.ts +0 -26
  364. package/loaders/lib/progress/progress.d.ts +0 -16
  365. package/loaders/lib/texture-loader/texture-loader.d.ts +0 -5
  366. package/materials/lib/mesh-distort-material/mesh-distort-material.d.ts +0 -24
  367. package/materials/lib/mesh-reflector-material/mesh-reflector-material.d.ts +0 -41
  368. package/materials/lib/mesh-refraction-material/mesh-refraction-material.d.ts +0 -28
  369. package/materials/lib/mesh-transmission-material/mesh-transmission-material.d.ts +0 -46
  370. package/materials/lib/mesh-wobble-material/mesh-wobble-material.d.ts +0 -14
  371. package/misc/lib/animations/animations.d.ts +0 -13
  372. package/misc/lib/depth-buffer/depth-buffer.d.ts +0 -7
  373. package/performance/README.md +0 -3
  374. package/performance/index.d.ts +0 -4
  375. package/performance/lib/adaptive/adaptive-dpr.d.ts +0 -11
  376. package/performance/lib/detailed/detailed.d.ts +0 -13
  377. package/performance/lib/stats/stats.d.ts +0 -15
  378. package/plugin/README.md +0 -11
  379. package/plugin/generators.json +0 -19
  380. package/plugin/package.json +0 -9
  381. package/plugin/src/generators/init/compat.d.ts +0 -2
  382. package/plugin/src/generators/init/compat.js +0 -6
  383. package/plugin/src/generators/init/compat.js.map +0 -1
  384. package/plugin/src/generators/init/init.d.ts +0 -4
  385. package/plugin/src/generators/init/init.js +0 -22
  386. package/plugin/src/generators/init/init.js.map +0 -1
  387. package/plugin/src/generators/init/schema.json +0 -6
  388. package/plugin/src/index.d.ts +0 -1
  389. package/plugin/src/index.js +0 -6
  390. package/plugin/src/index.js.map +0 -1
  391. package/shaders/lib/soft-shadow-material/soft-shadow-material.d.ts +0 -10
  392. package/shaders/lib/spot-light-material/spot-light-material.d.ts +0 -4
  393. package/shaders/lib/star-field-material/star-field-material.d.ts +0 -3
  394. package/staging/lib/accumulative-shadows/accumulative-shadows.d.ts +0 -58
  395. package/staging/lib/accumulative-shadows/randomized-lights.d.ts +0 -42
  396. package/staging/lib/bounds/bounds.d.ts +0 -48
  397. package/staging/lib/camera-shake/camera-shake.d.ts +0 -28
  398. package/staging/lib/caustics/caustics.d.ts +0 -47
  399. package/staging/lib/center/center.d.ts +0 -40
  400. package/staging/lib/cloud/cloud.d.ts +0 -23
  401. package/staging/lib/contact-shadows/contact-shadows.d.ts +0 -29
  402. package/staging/lib/environment/environment-cube.d.ts +0 -11
  403. package/staging/lib/environment/environment-ground.d.ts +0 -9
  404. package/staging/lib/environment/environment-inputs.d.ts +0 -28
  405. package/staging/lib/environment/environment-map.d.ts +0 -10
  406. package/staging/lib/environment/environment-portal.d.ts +0 -15
  407. package/staging/lib/environment/utils.d.ts +0 -8
  408. package/staging/lib/float/float.d.ts +0 -16
  409. package/staging/lib/sky/sky.d.ts +0 -20
  410. package/staging/lib/sparkles/sparkles.d.ts +0 -29
  411. package/staging/lib/spot-light/common.d.ts +0 -3
  412. package/staging/lib/spot-light/shadow-mesh-input.d.ts +0 -14
  413. package/staging/lib/spot-light/spot-light-input.d.ts +0 -16
  414. package/staging/lib/spot-light/spot-light-shadow-no-shader.d.ts +0 -14
  415. package/staging/lib/spot-light/spot-light-shadow-shader.d.ts +0 -25
  416. package/staging/lib/spot-light/spot-light-shadow.d.ts +0 -6
  417. package/staging/lib/spot-light/spot-light.d.ts +0 -17
  418. package/staging/lib/spot-light/volumetric-mesh.d.ts +0 -15
  419. package/staging/lib/stage/stage.d.ts +0 -87
  420. package/staging/lib/stars/stars.d.ts +0 -20
  421. /package/shaders/{lib/caustics-material → caustics}/caustics-material.d.ts +0 -0
  422. /package/shaders/{lib/caustics-projection-material → caustics}/caustics-projection-material.d.ts +0 -0
  423. /package/shaders/{lib/convolution-material → convolution-material}/convolution-material.d.ts +0 -0
  424. /package/shaders/{lib/discard-material → discard-material}/discard-material.d.ts +0 -0
  425. /package/shaders/{lib/mesh-reflector-material → mesh-reflector-material}/mesh-reflector-material.d.ts +0 -0
  426. /package/shaders/{lib/mesh-refraction-material → mesh-refraction-material}/mesh-refraction-material.d.ts +0 -0
@@ -4,10 +4,17 @@ interface Uniform<T> {
4
4
  value: T;
5
5
  }
6
6
  /**
7
- * npm i -D raw-loader glslify-loader
7
+ * npm i -D raw-loader glslify-loader glsl-noise
8
8
  * Usage: import distort from 'raw-loader!glslify-loader!angular-three-soba/assets/distort.vert.glsl'
9
9
  *
10
- * provideNgtsMeshDistortMaterialShader(distort)
10
+ * using provider:
11
+ * - provideNgtsMeshDistortMaterialShader(distort)
12
+ * - readonly MeshDistortMaterial = injectNgtsMeshDistortMaterial()
13
+ * - material = new this.MeshDistortMaterial(); // then use this with primitive
14
+ *
15
+ * using createMeshDistortMaterial: createMeshDistortMaterial(distort);
16
+ * - const MeshDistortMaterial = createMeshDistortMaterial(distort);
17
+ * - extend({ MeshDistortMaterial }); // then use as ngt-mesh-distort-material
11
18
  */
12
19
  export type MeshDistortMaterial = Type<{
13
20
  time: number;
@@ -15,6 +22,140 @@ export type MeshDistortMaterial = Type<{
15
22
  radius: number;
16
23
  } & THREE.MeshPhysicalMaterial>;
17
24
  export declare const NGTS_DISTORT_MATERIAL_SHADER: InjectionToken<MeshDistortMaterial>;
25
+ export declare function injectNgtsMeshDistortMaterial(): MeshDistortMaterial;
26
+ export declare function createMeshDistortMaterial(distortShader: string): {
27
+ new (parameters?: THREE.MeshPhysicalMaterialParameters): {
28
+ _time: Uniform<number>;
29
+ _distort: Uniform<number>;
30
+ _radius: Uniform<number>;
31
+ onBeforeCompile(shader: THREE.Shader): void;
32
+ time: number;
33
+ distort: number;
34
+ radius: number;
35
+ type: string;
36
+ defines: {
37
+ [key: string]: any;
38
+ };
39
+ clearcoat: number;
40
+ clearcoatMap: THREE.Texture | null;
41
+ clearcoatRoughness: number;
42
+ clearcoatRoughnessMap: THREE.Texture | null;
43
+ clearcoatNormalScale: THREE.Vector2;
44
+ clearcoatNormalMap: THREE.Texture | null;
45
+ reflectivity: number;
46
+ ior: number;
47
+ sheen: number;
48
+ sheenColor: THREE.Color;
49
+ sheenColorMap: THREE.Texture | null;
50
+ sheenRoughness: number;
51
+ sheenRoughnessMap: THREE.Texture | null;
52
+ transmission: number;
53
+ transmissionMap: THREE.Texture | null;
54
+ thickness: number;
55
+ thicknessMap: THREE.Texture | null;
56
+ attenuationDistance: number;
57
+ attenuationColor: THREE.Color;
58
+ specularIntensity: number;
59
+ specularColor: THREE.Color;
60
+ specularIntensityMap: THREE.Texture | null;
61
+ specularColorMap: THREE.Texture | null;
62
+ iridescenceMap: THREE.Texture | null;
63
+ iridescenceIOR: number;
64
+ iridescence: number;
65
+ iridescenceThicknessRange: [number, number];
66
+ iridescenceThicknessMap: THREE.Texture | null;
67
+ anisotropy?: number | undefined;
68
+ anisotropyRotation?: number | undefined;
69
+ anisotropyMap?: THREE.Texture | null | undefined;
70
+ color: THREE.Color;
71
+ roughness: number;
72
+ metalness: number;
73
+ map: THREE.Texture | null;
74
+ lightMap: THREE.Texture | null;
75
+ lightMapIntensity: number;
76
+ aoMap: THREE.Texture | null;
77
+ aoMapIntensity: number;
78
+ emissive: THREE.Color;
79
+ emissiveIntensity: number;
80
+ emissiveMap: THREE.Texture | null;
81
+ bumpMap: THREE.Texture | null;
82
+ bumpScale: number;
83
+ normalMap: THREE.Texture | null;
84
+ normalMapType: THREE.NormalMapTypes;
85
+ normalScale: THREE.Vector2;
86
+ displacementMap: THREE.Texture | null;
87
+ displacementScale: number;
88
+ displacementBias: number;
89
+ roughnessMap: THREE.Texture | null;
90
+ metalnessMap: THREE.Texture | null;
91
+ alphaMap: THREE.Texture | null;
92
+ envMap: THREE.Texture | null;
93
+ envMapIntensity: number;
94
+ wireframe: boolean;
95
+ wireframeLinewidth: number;
96
+ wireframeLinecap: string;
97
+ wireframeLinejoin: string;
98
+ flatShading: boolean;
99
+ fog: boolean;
100
+ isMeshStandardMaterial: boolean;
101
+ setValues(parameters: THREE.MeshStandardMaterialParameters): void;
102
+ alphaHash: boolean;
103
+ alphaTest: number;
104
+ alphaToCoverage: boolean;
105
+ blendDst: THREE.BlendingDstFactor;
106
+ blendDstAlpha: number | null;
107
+ blendEquation: THREE.BlendingEquation;
108
+ blendEquationAlpha: number | null;
109
+ blending: THREE.Blending;
110
+ blendSrc: 210 | THREE.BlendingDstFactor;
111
+ blendSrcAlpha: number | null;
112
+ clipIntersection: boolean;
113
+ clippingPlanes: any;
114
+ clipShadows: boolean;
115
+ colorWrite: boolean;
116
+ depthFunc: THREE.DepthModes;
117
+ depthTest: boolean;
118
+ depthWrite: boolean;
119
+ id: number;
120
+ stencilWrite: boolean;
121
+ stencilFunc: THREE.StencilFunc;
122
+ stencilRef: number;
123
+ stencilWriteMask: number;
124
+ stencilFuncMask: number;
125
+ stencilFail: THREE.StencilOp;
126
+ stencilZFail: THREE.StencilOp;
127
+ stencilZPass: THREE.StencilOp;
128
+ readonly isMaterial: true;
129
+ name: string;
130
+ needsUpdate: boolean;
131
+ opacity: number;
132
+ polygonOffset: boolean;
133
+ polygonOffsetFactor: number;
134
+ polygonOffsetUnits: number;
135
+ precision: "highp" | "mediump" | "lowp" | null;
136
+ premultipliedAlpha: boolean;
137
+ forceSinglePass: boolean;
138
+ dithering: boolean;
139
+ side: THREE.Side;
140
+ shadowSide: THREE.Side | null;
141
+ toneMapped: boolean;
142
+ transparent: boolean;
143
+ uuid: string;
144
+ vertexColors: boolean;
145
+ visible: boolean;
146
+ userData: any;
147
+ version: number;
148
+ clone(): any;
149
+ copy(material: THREE.Material): any;
150
+ dispose(): void;
151
+ customProgramCacheKey(): string;
152
+ toJSON(meta?: any): any;
153
+ addEventListener<T extends string>(type: T, listener: THREE.EventListener<THREE.Event, T, any>): void;
154
+ hasEventListener<T_1 extends string>(type: T_1, listener: THREE.EventListener<THREE.Event, T_1, any>): boolean;
155
+ removeEventListener<T_2 extends string>(type: T_2, listener: THREE.EventListener<THREE.Event, T_2, any>): void;
156
+ dispatchEvent(event: THREE.Event): void;
157
+ };
158
+ };
18
159
  export declare function provideNgtsMeshDistortMaterialShader(distortShader: string): {
19
160
  provide: InjectionToken<MeshDistortMaterial>;
20
161
  useFactory: () => {
@@ -58,6 +199,9 @@ export declare function provideNgtsMeshDistortMaterialShader(distortShader: stri
58
199
  iridescence: number;
59
200
  iridescenceThicknessRange: [number, number];
60
201
  iridescenceThicknessMap: THREE.Texture | null;
202
+ anisotropy?: number | undefined;
203
+ anisotropyRotation?: number | undefined;
204
+ anisotropyMap?: THREE.Texture | null | undefined;
61
205
  color: THREE.Color;
62
206
  roughness: number;
63
207
  metalness: number;
@@ -90,6 +234,7 @@ export declare function provideNgtsMeshDistortMaterialShader(distortShader: stri
90
234
  fog: boolean;
91
235
  isMeshStandardMaterial: boolean;
92
236
  setValues(parameters: THREE.MeshStandardMaterialParameters): void;
237
+ alphaHash: boolean;
93
238
  alphaTest: number;
94
239
  alphaToCoverage: boolean;
95
240
  blendDst: THREE.BlendingDstFactor;
@@ -13,7 +13,7 @@ export declare class MeshTransmissionMaterial extends THREE.MeshPhysicalMaterial
13
13
  thicknessMap: Uniform<THREE.Texture | null>;
14
14
  attenuationDistance: Uniform<number>;
15
15
  attenuationColor: Uniform<THREE.Color>;
16
- anisotropy: Uniform<number>;
16
+ anisotropicBlur: Uniform<number>;
17
17
  time: Uniform<number>;
18
18
  distortion: Uniform<number>;
19
19
  distortionScale: Uniform<number>;
@@ -11,5 +11,6 @@ export declare class MeshWobbleMaterial extends THREE.MeshStandardMaterial {
11
11
  set time(v: number);
12
12
  get factor(): number;
13
13
  set factor(v: number);
14
+ speed: number;
14
15
  }
15
16
  export {};
@@ -1,6 +1,6 @@
1
1
  import * as THREE from 'three';
2
- export declare function shaderMaterial(uniforms: {
2
+ export declare function shaderMaterial<Uniforms extends {
3
3
  [name: string]: THREE.CubeTexture | THREE.Texture | Int32Array | Float32Array | THREE.Matrix4 | THREE.Matrix3 | THREE.Quaternion | THREE.Vector4 | THREE.Vector3 | THREE.Vector2 | THREE.Color | number | boolean | Array<any> | null;
4
- }, vertexShader: string, fragmentShader: string, onInit?: (material?: THREE.ShaderMaterial) => void): typeof THREE.ShaderMaterial & {
4
+ }>(uniforms: Uniforms, vertexShader: string, fragmentShader: string, onInit?: (material?: THREE.ShaderMaterial) => void): typeof THREE.ShaderMaterial & {
5
5
  key: string;
6
6
  };
@@ -0,0 +1,19 @@
1
+ import type { NgtShaderMaterial } from 'angular-three';
2
+ import * as THREE from 'three';
3
+ export declare const SoftShadowMaterial: typeof THREE.ShaderMaterial & {
4
+ key: string;
5
+ };
6
+ export type NgtSoftShadowMaterialState = {
7
+ map: THREE.Texture;
8
+ color?: THREE.ColorRepresentation;
9
+ alphaTest?: number;
10
+ blend?: number;
11
+ };
12
+ declare global {
13
+ interface HTMLElementTagNameMap {
14
+ /**
15
+ * @extends ngt-shader-material
16
+ */
17
+ 'ngt-soft-shadow-material': NgtSoftShadowMaterialState & NgtShaderMaterial;
18
+ }
19
+ }
@@ -0,0 +1,17 @@
1
+ import type { NgtShaderMaterial } from 'angular-three';
2
+ import * as THREE from 'three';
3
+ export declare const SparklesMaterial: typeof THREE.ShaderMaterial & {
4
+ key: string;
5
+ };
6
+ export type NgtSparklesMaterialState = {
7
+ time?: number;
8
+ pixelRatio?: number;
9
+ };
10
+ declare global {
11
+ interface HTMLElementTagNameMap {
12
+ /**
13
+ * @extends ngt-shader-material
14
+ */
15
+ 'ngt-sparkles-material': NgtSparklesMaterialState & NgtShaderMaterial;
16
+ }
17
+ }
@@ -0,0 +1,13 @@
1
+ import type { NgtShaderMaterial } from 'angular-three';
2
+ import * as THREE from 'three';
3
+ export declare class SpotLightMaterial extends THREE.ShaderMaterial {
4
+ constructor();
5
+ }
6
+ declare global {
7
+ interface HTMLElementTagNameMap {
8
+ /**
9
+ * @extends ngt-shader-material
10
+ */
11
+ 'ngt-spot-light-material': NgtShaderMaterial;
12
+ }
13
+ }
@@ -0,0 +1,13 @@
1
+ import type { NgtShaderMaterial } from 'angular-three';
2
+ import * as THREE from 'three';
3
+ export declare const StarFieldMaterial: typeof THREE.ShaderMaterial & {
4
+ key: string;
5
+ };
6
+ declare global {
7
+ interface HTMLElementTagNameMap {
8
+ /**
9
+ * @extends ngt-shader-material
10
+ */
11
+ 'ngt-star-field-material': NgtShaderMaterial;
12
+ }
13
+ }
@@ -0,0 +1,58 @@
1
+ import { type Injector } from '@angular/core';
2
+ import { type NgtShaderMaterial } from 'angular-three';
3
+ import * as THREE from 'three';
4
+ export type WireframeMaterialState = {
5
+ fillOpacity?: number;
6
+ fillMix?: number;
7
+ strokeOpacity?: number;
8
+ thickness?: number;
9
+ colorBackfaces?: boolean;
10
+ dashInvert?: boolean;
11
+ dash?: boolean;
12
+ dashRepeats?: number;
13
+ dashLength?: number;
14
+ squeeze?: boolean;
15
+ squeezeMin?: number;
16
+ squeezeMax?: number;
17
+ stroke?: THREE.ColorRepresentation;
18
+ backfaceStroke?: THREE.ColorRepresentation;
19
+ fill?: THREE.ColorRepresentation;
20
+ };
21
+ export declare const WireframeMaterialShaders: {
22
+ uniforms: {
23
+ strokeOpacity: number;
24
+ fillOpacity: number;
25
+ fillMix: number;
26
+ thickness: number;
27
+ colorBackfaces: boolean;
28
+ dashInvert: boolean;
29
+ dash: boolean;
30
+ dashRepeats: number;
31
+ dashLength: number;
32
+ squeeze: boolean;
33
+ squeezeMin: number;
34
+ squeezeMax: number;
35
+ stroke: THREE.Color;
36
+ backfaceStroke: THREE.Color;
37
+ fill: THREE.Color;
38
+ };
39
+ vertex: string;
40
+ fragment: string;
41
+ };
42
+ export declare const WireframeMaterial: typeof THREE.ShaderMaterial & {
43
+ key: string;
44
+ };
45
+ declare global {
46
+ interface HTMLElementTagNameMap {
47
+ /**
48
+ * @extends ngt-shader-material
49
+ */
50
+ 'ngt-wireframe-material': WireframeMaterialState & NgtShaderMaterial;
51
+ }
52
+ }
53
+ export declare function setWireframeOverride(material: THREE.Material, uniforms: {
54
+ [key: string]: THREE.IUniform<any>;
55
+ }): void;
56
+ export declare function injectNgtsWireframeUniforms(uniformsFactory: () => Record<string, THREE.IUniform<any>>, stateFactory: () => Partial<WireframeMaterialState>, { injector }?: {
57
+ injector?: Injector;
58
+ }): void;
@@ -0,0 +1,146 @@
1
+ import { Signal } from '@angular/core';
2
+ import { type NgtGroup } from 'angular-three';
3
+ import { type NgtSoftShadowMaterialState } from 'angular-three-soba/shaders';
4
+ import { Group, Mesh, PlaneGeometry } from 'three';
5
+ import { ProgressiveLightMap } from './progressive-light-map';
6
+ import * as i0 from "@angular/core";
7
+ export type NgtsAccumulativeShadowsState = {
8
+ /** How many frames it can render, more yields cleaner results but takes more time, 40 */
9
+ frames: number;
10
+ /** If frames === Infinity blend controls the refresh ratio, 100 */
11
+ blend: number;
12
+ /** Can limit the amount of frames rendered if frames === Infinity, usually to get some performance back once a movable scene has settled, Infinity */
13
+ limit: number;
14
+ /** Scale of the plane, */
15
+ scale: number;
16
+ /** Temporal accumulates shadows over time which is more performant but has a visual regression over instant results, false */
17
+ temporal: boolean;
18
+ /** Opacity of the plane, 1 */
19
+ opacity: number;
20
+ /** Discards alpha pixels, 0.65 */
21
+ alphaTest: number;
22
+ /** Shadow color, black */
23
+ color: string;
24
+ /** Colorblend, how much colors turn to black, 0 is black, 2 */
25
+ colorBlend: number;
26
+ /** Buffer resolution, 1024 */
27
+ resolution: number;
28
+ /** Texture tonemapping */
29
+ toneMapped: boolean;
30
+ };
31
+ declare global {
32
+ interface HTMLElementTagNameMap {
33
+ /**
34
+ * @extends ngt-group
35
+ */
36
+ 'ngts-accumulative-shadows': NgtsAccumulativeShadowsState & NgtGroup;
37
+ }
38
+ }
39
+ export type NgtsAccumulativeShadowsLightApi = {
40
+ update: () => void;
41
+ };
42
+ export declare const injectNgtsAccumulativeShadowsApi: {
43
+ (): Signal<{
44
+ lights: Map<string, Signal<NgtsAccumulativeShadowsLightApi>>;
45
+ temporal: boolean;
46
+ frames: number;
47
+ blend: number;
48
+ count: number;
49
+ getMesh: () => Mesh<PlaneGeometry, NgtSoftShadowMaterialState & import("three").ShaderMaterial>;
50
+ reset: () => void;
51
+ update: (frames?: number) => void;
52
+ }>;
53
+ (injectOptions: import("@angular/core").InjectOptions & {
54
+ optional?: false | undefined;
55
+ }): Signal<{
56
+ lights: Map<string, Signal<NgtsAccumulativeShadowsLightApi>>;
57
+ temporal: boolean;
58
+ frames: number;
59
+ blend: number;
60
+ count: number;
61
+ getMesh: () => Mesh<PlaneGeometry, NgtSoftShadowMaterialState & import("three").ShaderMaterial>;
62
+ reset: () => void;
63
+ update: (frames?: number) => void;
64
+ }>;
65
+ (injectOptions: import("@angular/core").InjectOptions): Signal<{
66
+ lights: Map<string, Signal<NgtsAccumulativeShadowsLightApi>>;
67
+ temporal: boolean;
68
+ frames: number;
69
+ blend: number;
70
+ count: number;
71
+ getMesh: () => Mesh<PlaneGeometry, NgtSoftShadowMaterialState & import("three").ShaderMaterial>;
72
+ reset: () => void;
73
+ update: (frames?: number) => void;
74
+ }> | null;
75
+ }, provideNgtsAccumulativeShadowsApi: (value?: Signal<{
76
+ lights: Map<string, Signal<NgtsAccumulativeShadowsLightApi>>;
77
+ temporal: boolean;
78
+ frames: number;
79
+ blend: number;
80
+ count: number;
81
+ getMesh: () => Mesh<PlaneGeometry, NgtSoftShadowMaterialState & import("three").ShaderMaterial>;
82
+ reset: () => void;
83
+ update: (frames?: number) => void;
84
+ }> | undefined) => import("@angular/core").Provider;
85
+ export declare class NgtsAccumulativeShadows {
86
+ private inputs;
87
+ nullTraverse: () => null;
88
+ Math: Math;
89
+ accumulativeShadowsRef: import("angular-three").NgtInjectedRef<Group>;
90
+ /** How many frames it can render, more yields cleaner results but takes more time, 40 */
91
+ set _frames(frames: number);
92
+ /** If frames === Infinity blend controls the refresh ratio, 100 */
93
+ set _blend(blend: number);
94
+ /** Can limit the amount of frames rendered if frames === Infinity, usually to get some performance back once a movable scene has settled, Infinity */
95
+ set _limit(limit: number);
96
+ /** Scale of the plane, */
97
+ set _scale(scale: number);
98
+ /** Temporal accumulates shadows over time which is more performant but has a visual regression over instant results, false */
99
+ set _temporal(temporal: boolean);
100
+ /** Opacity of the plane, 1 */
101
+ set _opacity(opacity: number);
102
+ /** Discards alpha pixels, 0.65 */
103
+ set _alphaTest(alphaTest: number);
104
+ /** Shadow color, black */
105
+ set _color(color: string);
106
+ /** Colorblend, how much colors turn to black, 0 is black, 2 */
107
+ set _colorBlend(colorBlend: number);
108
+ /** Buffer resolution, 1024 */
109
+ set _resolution(resolution: number);
110
+ /** Texture tonemapping */
111
+ set _toneMapped(toneMapped: boolean);
112
+ meshRef: import("angular-three").NgtInjectedRef<Mesh<PlaneGeometry, NgtSoftShadowMaterialState & import("three").ShaderMaterial>>;
113
+ private store;
114
+ private gl;
115
+ private scene;
116
+ private camera;
117
+ private invalidate;
118
+ private resolution;
119
+ private alphaTest;
120
+ private opacity;
121
+ private temporal;
122
+ private blend;
123
+ private frames;
124
+ pLM: Signal<ProgressiveLightMap>;
125
+ scale: Signal<number>;
126
+ toneMapped: Signal<boolean>;
127
+ color: Signal<string>;
128
+ colorBlend: Signal<number>;
129
+ map: Signal<import("three").Texture>;
130
+ api: Signal<{
131
+ lights: Map<string, Signal<NgtsAccumulativeShadowsLightApi>>;
132
+ temporal: boolean;
133
+ frames: number;
134
+ blend: number;
135
+ count: number;
136
+ getMesh: () => Mesh<PlaneGeometry, NgtSoftShadowMaterialState & import("three").ShaderMaterial>;
137
+ reset: () => void;
138
+ update: (frames?: number) => void;
139
+ }>;
140
+ constructor();
141
+ private configure;
142
+ private resetAndUpdate;
143
+ private beforeRender;
144
+ static ɵfac: i0.ɵɵFactoryDeclaration<NgtsAccumulativeShadows, never>;
145
+ static ɵcmp: i0.ɵɵComponentDeclaration<NgtsAccumulativeShadows, "ngts-accumulative-shadows", never, { "accumulativeShadowsRef": { "alias": "accumulativeShadowsRef"; "required": false; }; "_frames": { "alias": "frames"; "required": false; }; "_blend": { "alias": "blend"; "required": false; }; "_limit": { "alias": "limit"; "required": false; }; "_scale": { "alias": "scale"; "required": false; }; "_temporal": { "alias": "temporal"; "required": false; }; "_opacity": { "alias": "opacity"; "required": false; }; "_alphaTest": { "alias": "alphaTest"; "required": false; }; "_color": { "alias": "color"; "required": false; }; "_colorBlend": { "alias": "colorBlend"; "required": false; }; "_resolution": { "alias": "resolution"; "required": false; }; "_toneMapped": { "alias": "toneMapped"; "required": false; }; }, {}, never, ["*"], true, never>;
146
+ }
@@ -29,6 +29,6 @@ export declare class ProgressiveLightMap {
29
29
  clear(): void;
30
30
  prepare(): void;
31
31
  finish(): void;
32
- configure(object: any): void;
33
- update(camera: any, blendWindow?: number): void;
32
+ configure(object: THREE.Mesh): void;
33
+ update(camera: THREE.Camera, blendWindow?: number): void;
34
34
  }
@@ -0,0 +1,90 @@
1
+ import { type NgtGroup } from 'angular-three';
2
+ import * as THREE from 'three';
3
+ import * as i0 from "@angular/core";
4
+ export type NgtsRandomizedLightsState = {
5
+ /** How many frames it will jiggle the lights, 1.
6
+ * Frames is context aware, if a provider like AccumulativeShadows exists, frames will be taken from there! */
7
+ frames: number;
8
+ /** Light position, [0, 0, 0] */
9
+ position: [x: number, y: number, z: number];
10
+ /** Radius of the jiggle, higher values make softer light, 5 */
11
+ radius: number;
12
+ /** Amount of lights, 8 */
13
+ amount: number;
14
+ /** Light intensity, 1 */
15
+ intensity: number;
16
+ /** Ambient occlusion, lower values mean less AO, hight more, you can mix AO and directional light, 0.5 */
17
+ ambient: number;
18
+ /** If the lights cast shadows, this is true by default */
19
+ castShadow: boolean;
20
+ /** Default shadow bias, 0 */
21
+ bias: number;
22
+ /** Default map size, 512 */
23
+ mapSize: number;
24
+ /** Default size of the shadow camera, 10 */
25
+ size: number;
26
+ /** Default shadow camera near, 0.5 */
27
+ near: number;
28
+ /** Default shadow camera far, 500 */
29
+ far: number;
30
+ };
31
+ declare global {
32
+ interface HTMLElementTagNameMap {
33
+ /**
34
+ * @extends ngt-group
35
+ */
36
+ 'ngts-randomized-lights': NgtsRandomizedLightsState & NgtGroup;
37
+ }
38
+ }
39
+ export declare class NgtsRandomizedLights {
40
+ private inputs;
41
+ Math: Math;
42
+ lightsRef: import("angular-three").NgtInjectedRef<THREE.Group>;
43
+ /** How many frames it will jiggle the lights, 1.
44
+ * Frames is context aware, if a provider like AccumulativeShadows exists, frames will be taken from there! */
45
+ set _frames(frames: number);
46
+ /** Light position, [0, 0, 0] */
47
+ set _position(position: [x: number, y: number, z: number]);
48
+ /** Radius of the jiggle, higher values make softer light, 5 */
49
+ set _radius(radius: number);
50
+ /** Amount of lights, 8 */
51
+ set _amount(amount: number);
52
+ /** Light intensity, 1 */
53
+ set _intensity(intensity: number);
54
+ /** Ambient occlusion, lower values mean less AO, hight more, you can mix AO and directional light, 0.5 */
55
+ set _ambient(ambient: number);
56
+ /** If the lights cast shadows, this is true by default */
57
+ set _castShadow(castShadow: boolean);
58
+ /** Default shadow bias, 0 */
59
+ set _bias(bias: number);
60
+ /** Default map size, 512 */
61
+ set _mapSize(mapSize: number);
62
+ /** Default size of the shadow camera, 10 */
63
+ set _size(size: number);
64
+ /** Default shadow camera near, 0.5 */
65
+ set _near(near: number);
66
+ /** Default shadow camera far, 500 */
67
+ set _far(far: number);
68
+ private position;
69
+ private ambient;
70
+ private radius;
71
+ private mapSize;
72
+ private size;
73
+ private near;
74
+ private far;
75
+ private length;
76
+ private shadowsApi;
77
+ amount: import("@angular/core").Signal<number>;
78
+ castShadow: import("@angular/core").Signal<boolean>;
79
+ intensity: import("@angular/core").Signal<number>;
80
+ bias: import("@angular/core").Signal<number>;
81
+ shadowsMapSize: import("@angular/core").Signal<number[]>;
82
+ cameraArgs: import("@angular/core").Signal<number[]>;
83
+ api: import("@angular/core").Signal<{
84
+ update: () => void;
85
+ }>;
86
+ constructor();
87
+ private updateLightMap;
88
+ static ɵfac: i0.ɵɵFactoryDeclaration<NgtsRandomizedLights, never>;
89
+ static ɵcmp: i0.ɵɵComponentDeclaration<NgtsRandomizedLights, "ngts-randomized-lights", never, { "lightsRef": { "alias": "lightsRef"; "required": false; }; "_frames": { "alias": "frames"; "required": false; }; "_position": { "alias": "position"; "required": false; }; "_radius": { "alias": "radius"; "required": false; }; "_amount": { "alias": "amount"; "required": false; }; "_intensity": { "alias": "intensity"; "required": false; }; "_ambient": { "alias": "ambient"; "required": false; }; "_castShadow": { "alias": "castShadow"; "required": false; }; "_bias": { "alias": "bias"; "required": false; }; "_mapSize": { "alias": "mapSize"; "required": false; }; "_size": { "alias": "size"; "required": false; }; "_near": { "alias": "near"; "required": false; }; "_far": { "alias": "far"; "required": false; }; }, {}, never, ["*"], true, never>;
90
+ }
@@ -0,0 +1,30 @@
1
+ import { type NgtGroup } from 'angular-three';
2
+ import { PlaneGeometry } from 'three';
3
+ import * as i0 from "@angular/core";
4
+ export type NgtsBackdropState = {
5
+ floor: number;
6
+ segments: number;
7
+ receiveShadow: boolean;
8
+ };
9
+ declare global {
10
+ interface HTMLElementTagNameMap {
11
+ /**
12
+ * @extends ngt-group
13
+ */
14
+ 'ngts-backdrop': NgtsBackdropState & NgtGroup;
15
+ }
16
+ }
17
+ export declare class NgtsBackdrop {
18
+ Math: Math;
19
+ private inputs;
20
+ set _floor(floor: number);
21
+ set _segments(segments: number);
22
+ set _receiveShadow(receiveShadow: boolean);
23
+ private floor;
24
+ planeRef: import("angular-three").NgtInjectedRef<PlaneGeometry>;
25
+ segments: import("@angular/core").Signal<number>;
26
+ receiveShadow: import("@angular/core").Signal<boolean>;
27
+ constructor();
28
+ static ɵfac: i0.ɵɵFactoryDeclaration<NgtsBackdrop, never>;
29
+ static ɵcmp: i0.ɵɵComponentDeclaration<NgtsBackdrop, "ngts-backdrop", never, { "_floor": { "alias": "floor"; "required": false; }; "_segments": { "alias": "segments"; "required": false; }; "_receiveShadow": { "alias": "receiveShadow"; "required": false; }; }, {}, never, ["*"], true, never>;
30
+ }
@@ -0,0 +1,27 @@
1
+ import { type NgtGroup } from 'angular-three';
2
+ import * as THREE from 'three';
3
+ import * as i0 from "@angular/core";
4
+ export type NgtsBBAnchorState = {
5
+ anchor: THREE.Vector3 | [number, number, number];
6
+ };
7
+ declare global {
8
+ interface HTMLElementTagNameMap {
9
+ /**
10
+ * @extends ngt-group
11
+ */
12
+ 'ngts-bb-anchor': NgtsBBAnchorState & NgtGroup;
13
+ }
14
+ }
15
+ export declare class NgtsBBAnchor {
16
+ private inputs;
17
+ set _anchor(anchor: NgtsBBAnchorState['anchor']);
18
+ groupRef: import("angular-three").NgtInjectedRef<THREE.Group>;
19
+ private parentRef;
20
+ private anchor;
21
+ private xyz;
22
+ constructor();
23
+ private reattachParent;
24
+ private beforeRender;
25
+ static ɵfac: i0.ɵɵFactoryDeclaration<NgtsBBAnchor, never>;
26
+ static ɵcmp: i0.ɵɵComponentDeclaration<NgtsBBAnchor, "ngts-bb-anchor", never, { "_anchor": { "alias": "anchor"; "required": true; }; }, {}, never, ["*"], true, never>;
27
+ }