angular-three-soba 1.14.1 → 2.0.0-beta.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -2
- package/abstractions/billboard/billboard.d.ts +28 -0
- package/abstractions/detailed/detailed.d.ts +26 -0
- package/abstractions/edges/edges.d.ts +34 -0
- package/abstractions/grid/grid.d.ts +50 -0
- package/abstractions/index.d.ts +6 -11
- package/abstractions/text/text.d.ts +82 -0
- package/abstractions/text-3d/text-3d.d.ts +81 -0
- package/cameras/{lib/camera → camera}/camera-content.d.ts +2 -2
- package/cameras/camera/camera.d.ts +26 -0
- package/cameras/cube-camera/cube-camera.d.ts +69 -0
- package/cameras/index.d.ts +4 -4
- package/cameras/orthographic-camera/orthographic-camera.d.ts +37 -0
- package/cameras/{lib/perspective-camera → perspective-camera}/perspective-camera.d.ts +10 -1
- package/controls/index.d.ts +1 -1
- package/controls/orbit-controls/orbit-controls.d.ts +54 -0
- package/esm2022/abstractions/angular-three-soba-abstractions.mjs +1 -1
- package/esm2022/abstractions/billboard/billboard.mjs +74 -0
- package/esm2022/abstractions/detailed/detailed.mjs +64 -0
- package/esm2022/abstractions/edges/edges.mjs +88 -0
- package/esm2022/abstractions/grid/grid.mjs +180 -0
- package/esm2022/abstractions/index.mjs +7 -12
- package/esm2022/abstractions/text/text.mjs +274 -0
- package/esm2022/abstractions/text-3d/text-3d.mjs +165 -0
- package/esm2022/angular-three-soba.mjs +1 -1
- package/esm2022/cameras/angular-three-soba-cameras.mjs +1 -1
- package/esm2022/cameras/camera/camera-content.mjs +20 -0
- package/esm2022/cameras/camera/camera.mjs +77 -0
- package/esm2022/cameras/cube-camera/cube-camera.mjs +161 -0
- package/esm2022/cameras/index.mjs +5 -5
- package/esm2022/cameras/orthographic-camera/orthographic-camera.mjs +102 -0
- package/esm2022/cameras/perspective-camera/perspective-camera.mjs +46 -0
- package/esm2022/controls/angular-three-soba-controls.mjs +1 -1
- package/esm2022/controls/index.mjs +2 -2
- package/esm2022/controls/orbit-controls/orbit-controls.mjs +181 -0
- package/esm2022/index.mjs +1 -1
- package/esm2022/loaders/angular-three-soba-loaders.mjs +1 -1
- package/esm2022/loaders/gltf-loader/gltf-loader.mjs +30 -0
- package/esm2022/loaders/index.mjs +5 -6
- package/esm2022/loaders/loader/loader.mjs +138 -0
- package/esm2022/loaders/progress/progress.mjs +45 -0
- package/esm2022/loaders/texture-loader/texture-loader.mjs +28 -0
- package/esm2022/materials/angular-three-soba-materials.mjs +1 -1
- package/esm2022/materials/index.mjs +7 -6
- package/esm2022/materials/mesh-distort-material/mesh-distort-material.mjs +82 -0
- package/esm2022/materials/mesh-reflector-material/mesh-reflector-material.mjs +367 -0
- package/esm2022/materials/mesh-refraction-material/mesh-refraction-material.mjs +171 -0
- package/esm2022/materials/mesh-transmission-material/mesh-transmission-material.mjs +278 -0
- package/esm2022/materials/mesh-wobble-material/mesh-wobble-material.mjs +68 -0
- package/esm2022/materials/point-material/point-material.mjs +46 -0
- package/esm2022/misc/angular-three-soba-misc.mjs +1 -1
- package/esm2022/misc/animations/animations.mjs +59 -0
- package/esm2022/misc/bake-shadows/bake-shadows.mjs +24 -0
- package/esm2022/misc/caustics/caustics.mjs +387 -0
- package/esm2022/misc/decal/decal.mjs +187 -0
- package/esm2022/misc/depth-buffer/depth-buffer.mjs +44 -0
- package/esm2022/misc/example/example.mjs +160 -0
- package/esm2022/misc/fbo/fbo.mjs +47 -0
- package/esm2022/misc/html/html-wrapper.mjs +478 -0
- package/esm2022/misc/html/html.mjs +304 -0
- package/esm2022/misc/index.mjs +14 -5
- package/esm2022/misc/sampler/sampler.mjs +142 -0
- package/esm2022/misc/shadow/shadow.mjs +111 -0
- package/esm2022/misc/stats-gl/stats-gl.mjs +61 -0
- package/esm2022/misc/trail/trail.mjs +209 -0
- package/esm2022/misc/trail-texture/inject-trail-texture.mjs +17 -0
- package/esm2022/misc/trail-texture/trail-texture.mjs +106 -0
- package/esm2022/modifiers/angular-three-soba-modifiers.mjs +5 -0
- package/esm2022/modifiers/curve-modifier/curve-modifier.mjs +64 -0
- package/esm2022/modifiers/index.mjs +2 -0
- package/esm2022/performances/adaptive-dpr/adaptive-dpr.mjs +44 -0
- package/esm2022/performances/adaptive-events/adaptive-events.mjs +27 -0
- package/esm2022/performances/angular-three-soba-performances.mjs +5 -0
- package/esm2022/performances/index.mjs +6 -0
- package/esm2022/performances/points/points-input.mjs +64 -0
- package/esm2022/performances/points/points.mjs +329 -0
- package/esm2022/performances/points/position-point.mjs +54 -0
- package/esm2022/performances/segments/segment-object.mjs +9 -0
- package/esm2022/performances/segments/segments.mjs +182 -0
- package/esm2022/shaders/angular-three-soba-shaders.mjs +1 -1
- package/esm2022/shaders/blur-pass/blur-pass.mjs +61 -0
- package/esm2022/shaders/caustics/caustics-material.mjs +130 -0
- package/esm2022/shaders/caustics/caustics-projection-material.mjs +31 -0
- package/esm2022/shaders/convolution-material/convolution-material.mjs +94 -0
- package/esm2022/shaders/discard-material/discard-material.mjs +3 -0
- package/esm2022/shaders/grid-material/grid-material.mjs +77 -0
- package/esm2022/shaders/index.mjs +18 -15
- package/esm2022/shaders/mesh-distort-material/mesh-distort-material.mjs +56 -0
- package/esm2022/shaders/mesh-reflector-material/mesh-reflector-material.mjs +223 -0
- package/esm2022/shaders/mesh-refraction-material/mesh-refraction-material.mjs +170 -0
- package/esm2022/shaders/mesh-transmission-material/mesh-transmission-material.mjs +268 -0
- package/esm2022/shaders/mesh-wobble-material/mesh-wobble-material.mjs +37 -0
- package/esm2022/shaders/shader-material/shader-material.mjs +34 -0
- package/esm2022/shaders/soft-shadow-material/soft-shadow-material.mjs +25 -0
- package/esm2022/shaders/sparkles-material/sparkles-material.mjs +33 -0
- package/esm2022/shaders/spot-light-material/spot-light-material.mjs +86 -0
- package/esm2022/shaders/star-field-material/star-field-material.mjs +33 -0
- package/esm2022/shaders/wireframe-material/wireframe-material.mjs +247 -0
- package/esm2022/staging/accumulative-shadows/accumulative-shadows.mjs +267 -0
- package/esm2022/staging/accumulative-shadows/progressive-light-map.mjs +108 -0
- package/esm2022/staging/accumulative-shadows/randomized-lights.mjs +206 -0
- package/esm2022/staging/angular-three-soba-staging.mjs +1 -1
- package/esm2022/staging/backdrop/backdrop.mjs +77 -0
- package/esm2022/staging/bb-anchor/bb-anchor.mjs +70 -0
- package/esm2022/staging/bounds/bounds.mjs +308 -0
- package/esm2022/staging/camera-shake/camera-shake.mjs +123 -0
- package/esm2022/staging/center/center.mjs +163 -0
- package/esm2022/staging/cloud/cloud.mjs +158 -0
- package/esm2022/staging/contact-shadows/contact-shadows.mjs +246 -0
- package/esm2022/staging/environment/assets.mjs +13 -0
- package/esm2022/staging/environment/environment-cube.mjs +47 -0
- package/esm2022/staging/environment/environment-ground.mjs +41 -0
- package/esm2022/staging/environment/environment-input.mjs +119 -0
- package/esm2022/staging/environment/environment-map.mjs +53 -0
- package/esm2022/staging/environment/environment-portal.mjs +113 -0
- package/esm2022/staging/environment/environment.mjs +61 -0
- package/esm2022/staging/environment/utils.mjs +105 -0
- package/esm2022/staging/float/float.mjs +94 -0
- package/esm2022/staging/index.mjs +22 -18
- package/esm2022/staging/matcap-texture/matcap-texture.mjs +64 -0
- package/esm2022/staging/normal-texture/normal-texture.mjs +53 -0
- package/esm2022/staging/sky/sky.mjs +119 -0
- package/esm2022/staging/sparkles/sparkles.mjs +164 -0
- package/esm2022/staging/spot-light/shadow-mesh-input.mjs +63 -0
- package/esm2022/staging/spot-light/shadow-mesh.mjs +266 -0
- package/esm2022/staging/spot-light/spot-light-input.mjs +84 -0
- package/esm2022/staging/spot-light/spot-light.mjs +81 -0
- package/esm2022/staging/spot-light/volumetric-mesh.mjs +98 -0
- package/esm2022/staging/stage/stage.mjs +388 -0
- package/esm2022/staging/stars/stars.mjs +147 -0
- package/esm2022/staging/wireframe/wireframe-input.mjs +191 -0
- package/esm2022/staging/wireframe/wireframe.mjs +224 -0
- package/esm2022/utils/angular-three-soba-utils.mjs +5 -0
- package/esm2022/utils/content/content.mjs +15 -0
- package/esm2022/utils/index.mjs +2 -0
- package/fesm2022/angular-three-soba-abstractions.mjs +668 -1882
- package/fesm2022/angular-three-soba-abstractions.mjs.map +1 -1
- package/fesm2022/angular-three-soba-cameras.mjs +279 -232
- package/fesm2022/angular-three-soba-cameras.mjs.map +1 -1
- package/fesm2022/angular-three-soba-controls.mjs +104 -69
- package/fesm2022/angular-three-soba-controls.mjs.map +1 -1
- package/fesm2022/angular-three-soba-loaders.mjs +177 -164
- package/fesm2022/angular-three-soba-loaders.mjs.map +1 -1
- package/fesm2022/angular-three-soba-materials.mjs +630 -482
- package/fesm2022/angular-three-soba-materials.mjs.map +1 -1
- package/fesm2022/angular-three-soba-misc.mjs +2248 -122
- package/fesm2022/angular-three-soba-misc.mjs.map +1 -1
- package/fesm2022/angular-three-soba-modifiers.mjs +71 -0
- package/fesm2022/angular-three-soba-modifiers.mjs.map +1 -0
- package/fesm2022/angular-three-soba-performances.mjs +697 -0
- package/fesm2022/angular-three-soba-performances.mjs.map +1 -0
- package/fesm2022/angular-three-soba-shaders.mjs +554 -209
- package/fesm2022/angular-three-soba-shaders.mjs.map +1 -1
- package/fesm2022/angular-three-soba-staging.mjs +3231 -2852
- package/fesm2022/angular-three-soba-staging.mjs.map +1 -1
- package/fesm2022/angular-three-soba-utils.mjs +22 -0
- package/fesm2022/angular-three-soba-utils.mjs.map +1 -0
- package/fesm2022/angular-three-soba.mjs.map +1 -1
- package/loaders/gltf-loader/gltf-loader.d.ts +10 -0
- package/loaders/index.d.ts +4 -5
- package/loaders/loader/loader.d.ts +33 -0
- package/loaders/progress/progress.d.ts +9 -0
- package/loaders/texture-loader/texture-loader.d.ts +7 -0
- package/materials/index.d.ts +6 -5
- package/materials/mesh-distort-material/mesh-distort-material.d.ts +40 -0
- package/materials/mesh-reflector-material/mesh-reflector-material.d.ts +99 -0
- package/materials/mesh-refraction-material/mesh-refraction-material.d.ts +62 -0
- package/materials/mesh-transmission-material/mesh-transmission-material.d.ts +107 -0
- package/materials/mesh-wobble-material/mesh-wobble-material.d.ts +29 -0
- package/materials/point-material/point-material.d.ts +24 -0
- package/metadata.json +1 -0
- package/misc/animations/animations.d.ts +15 -0
- package/misc/{lib/bake-shadows → bake-shadows}/bake-shadows.d.ts +2 -5
- package/misc/caustics/caustics.d.ts +87 -0
- package/misc/decal/decal.d.ts +49 -0
- package/misc/depth-buffer/depth-buffer.d.ts +9 -0
- package/misc/example/example.d.ts +81 -0
- package/misc/{lib/fbo → fbo}/fbo.d.ts +4 -2
- package/misc/html/html-wrapper.d.ts +559 -0
- package/misc/html/html.d.ts +214 -0
- package/misc/index.d.ts +13 -4
- package/misc/sampler/sampler.d.ts +67 -0
- package/misc/shadow/shadow.d.ts +37 -0
- package/misc/stats-gl/stats-gl.d.ts +24 -0
- package/misc/trail/trail.d.ts +57 -0
- package/misc/trail-texture/inject-trail-texture.d.ts +9 -0
- package/misc/trail-texture/trail-texture.d.ts +50 -0
- package/modifiers/README.md +3 -0
- package/modifiers/curve-modifier/curve-modifier.d.ts +23 -0
- package/modifiers/index.d.ts +1 -0
- package/package.json +43 -32
- package/performances/README.md +3 -0
- package/performances/adaptive-dpr/adaptive-dpr.d.ts +14 -0
- package/{performance/lib/adaptive → performances/adaptive-events}/adaptive-events.d.ts +5 -6
- package/performances/index.d.ts +5 -0
- package/performances/points/points-input.d.ts +32 -0
- package/performances/points/points.d.ts +92 -0
- package/performances/points/position-point.d.ts +11 -0
- package/performances/segments/segment-object.d.ts +7 -0
- package/performances/segments/segments.d.ts +124 -0
- package/shaders/{lib/blur-pass → blur-pass}/blur-pass.d.ts +2 -2
- package/shaders/grid-material/grid-material.d.ts +37 -0
- package/shaders/index.d.ts +17 -14
- package/shaders/{lib/mesh-distort-material → mesh-distort-material}/mesh-distort-material.d.ts +147 -2
- package/shaders/{lib/mesh-transmission-material → mesh-transmission-material}/mesh-transmission-material.d.ts +1 -1
- package/shaders/{lib/mesh-wobble-material → mesh-wobble-material}/mesh-wobble-material.d.ts +1 -0
- package/shaders/{lib/shader-material → shader-material}/shader-material.d.ts +2 -2
- package/shaders/soft-shadow-material/soft-shadow-material.d.ts +19 -0
- package/shaders/sparkles-material/sparkles-material.d.ts +17 -0
- package/shaders/spot-light-material/spot-light-material.d.ts +13 -0
- package/shaders/star-field-material/star-field-material.d.ts +13 -0
- package/shaders/wireframe-material/wireframe-material.d.ts +58 -0
- package/staging/accumulative-shadows/accumulative-shadows.d.ts +146 -0
- package/staging/{lib/accumulative-shadows → accumulative-shadows}/progressive-light-map.d.ts +2 -2
- package/staging/accumulative-shadows/randomized-lights.d.ts +90 -0
- package/staging/backdrop/backdrop.d.ts +30 -0
- package/staging/bb-anchor/bb-anchor.d.ts +27 -0
- package/staging/bounds/bounds.d.ts +134 -0
- package/staging/camera-shake/camera-shake.d.ts +43 -0
- package/staging/center/center.d.ts +70 -0
- package/staging/cloud/cloud.d.ts +51 -0
- package/staging/contact-shadows/contact-shadows.d.ts +70 -0
- package/staging/{lib/environment → environment}/assets.d.ts +9 -9
- package/staging/environment/environment-cube.d.ts +15 -0
- package/staging/environment/environment-ground.d.ts +13 -0
- package/staging/environment/environment-input.d.ts +68 -0
- package/staging/environment/environment-map.d.ts +16 -0
- package/staging/environment/environment-portal.d.ts +18 -0
- package/staging/{lib/environment → environment}/environment.d.ts +2 -6
- package/staging/environment/utils.d.ts +7 -0
- package/staging/float/float.d.ts +31 -0
- package/staging/index.d.ts +21 -17
- package/staging/matcap-texture/matcap-texture.d.ts +13 -0
- package/staging/normal-texture/normal-texture.d.ts +16 -0
- package/staging/sky/sky.d.ts +48 -0
- package/staging/sparkles/sparkles.d.ts +63 -0
- package/staging/spot-light/shadow-mesh-input.d.ts +29 -0
- package/staging/spot-light/shadow-mesh.d.ts +37 -0
- package/staging/spot-light/spot-light-input.d.ts +38 -0
- package/staging/spot-light/spot-light.d.ts +39 -0
- package/staging/spot-light/volumetric-mesh.d.ts +24 -0
- package/staging/stage/stage.d.ts +130 -0
- package/staging/stars/stars.d.ts +45 -0
- package/staging/wireframe/wireframe-input.d.ts +65 -0
- package/staging/wireframe/wireframe.d.ts +28 -0
- package/utils/README.md +3 -0
- package/utils/content/content.d.ts +8 -0
- package/utils/index.d.ts +1 -0
- package/web-types.json +1 -0
- package/abstractions/lib/billboard/billboard.d.ts +0 -14
- package/abstractions/lib/catmull-rom-line/catmull-rom-line.d.ts +0 -15
- package/abstractions/lib/cubic-bezier-line/cubic-bezier-line.d.ts +0 -15
- package/abstractions/lib/edges/edges.d.ts +0 -18
- package/abstractions/lib/gizmo-helper/gizmo-helper.d.ts +0 -41
- package/abstractions/lib/gizmo-helper/gizmo-viewcube/constants.d.ts +0 -12
- package/abstractions/lib/gizmo-helper/gizmo-viewcube/gizmo-viewcube-edge.d.ts +0 -16
- package/abstractions/lib/gizmo-helper/gizmo-viewcube/gizmo-viewcube-face.d.ts +0 -24
- package/abstractions/lib/gizmo-helper/gizmo-viewcube/gizmo-viewcube-inputs.d.ts +0 -14
- package/abstractions/lib/gizmo-helper/gizmo-viewcube/gizmo-viewcube.d.ts +0 -15
- package/abstractions/lib/gizmo-helper/gizmo-viewport/gizmo-viewport-axis.d.ts +0 -28
- package/abstractions/lib/gizmo-helper/gizmo-viewport/gizmo-viewport.d.ts +0 -21
- package/abstractions/lib/line/line-input.d.ts +0 -19
- package/abstractions/lib/line/line.d.ts +0 -21
- package/abstractions/lib/quadratic-bezier-line/quadratic-bezier-line.d.ts +0 -19
- package/abstractions/lib/text/text.d.ts +0 -21
- package/abstractions/lib/text-3d/text-3d.d.ts +0 -39
- package/assets/default-spot-light-shadow.glsl +0 -10
- package/cameras/lib/camera/camera.d.ts +0 -19
- package/cameras/lib/cube-camera/cube-camera.d.ts +0 -27
- package/cameras/lib/orthographic-camera/orthographic-camera.d.ts +0 -17
- package/controls/lib/orbit-controls/orbit-controls.d.ts +0 -27
- package/esm2022/abstractions/lib/billboard/billboard.mjs +0 -74
- package/esm2022/abstractions/lib/catmull-rom-line/catmull-rom-line.mjs +0 -120
- package/esm2022/abstractions/lib/cubic-bezier-line/cubic-bezier-line.mjs +0 -99
- package/esm2022/abstractions/lib/edges/edges.mjs +0 -96
- package/esm2022/abstractions/lib/gizmo-helper/gizmo-helper.mjs +0 -213
- package/esm2022/abstractions/lib/gizmo-helper/gizmo-viewcube/constants.mjs +0 -31
- package/esm2022/abstractions/lib/gizmo-helper/gizmo-viewcube/gizmo-viewcube-edge.mjs +0 -92
- package/esm2022/abstractions/lib/gizmo-helper/gizmo-viewcube/gizmo-viewcube-face.mjs +0 -184
- package/esm2022/abstractions/lib/gizmo-helper/gizmo-viewcube/gizmo-viewcube-inputs.mjs +0 -46
- package/esm2022/abstractions/lib/gizmo-helper/gizmo-viewcube/gizmo-viewcube.mjs +0 -134
- package/esm2022/abstractions/lib/gizmo-helper/gizmo-viewport/gizmo-viewport-axis.mjs +0 -195
- package/esm2022/abstractions/lib/gizmo-helper/gizmo-viewport/gizmo-viewport.mjs +0 -267
- package/esm2022/abstractions/lib/line/line-input.mjs +0 -76
- package/esm2022/abstractions/lib/line/line.mjs +0 -133
- package/esm2022/abstractions/lib/quadratic-bezier-line/quadratic-bezier-line.mjs +0 -128
- package/esm2022/abstractions/lib/text/text.mjs +0 -115
- package/esm2022/abstractions/lib/text-3d/text-3d.mjs +0 -145
- package/esm2022/cameras/lib/camera/camera-content.mjs +0 -21
- package/esm2022/cameras/lib/camera/camera.mjs +0 -75
- package/esm2022/cameras/lib/cube-camera/cube-camera.mjs +0 -131
- package/esm2022/cameras/lib/orthographic-camera/orthographic-camera.mjs +0 -93
- package/esm2022/cameras/lib/perspective-camera/perspective-camera.mjs +0 -47
- package/esm2022/controls/lib/orbit-controls/orbit-controls.mjs +0 -147
- package/esm2022/loaders/lib/cube-texture-loader/cube-texture-loader.mjs +0 -10
- package/esm2022/loaders/lib/gltf-loader/gltf-loader.mjs +0 -32
- package/esm2022/loaders/lib/loader/loader.mjs +0 -134
- package/esm2022/loaders/lib/progress/progress.mjs +0 -39
- package/esm2022/loaders/lib/texture-loader/texture-loader.mjs +0 -19
- package/esm2022/materials/lib/mesh-distort-material/mesh-distort-material.mjs +0 -75
- package/esm2022/materials/lib/mesh-reflector-material/mesh-reflector-material.mjs +0 -328
- package/esm2022/materials/lib/mesh-refraction-material/mesh-refraction-material.mjs +0 -158
- package/esm2022/materials/lib/mesh-transmission-material/mesh-transmission-material.mjs +0 -238
- package/esm2022/materials/lib/mesh-wobble-material/mesh-wobble-material.mjs +0 -68
- package/esm2022/misc/lib/animations/animations.mjs +0 -52
- package/esm2022/misc/lib/bake-shadows/bake-shadows.mjs +0 -26
- package/esm2022/misc/lib/depth-buffer/depth-buffer.mjs +0 -39
- package/esm2022/misc/lib/fbo/fbo.mjs +0 -39
- package/esm2022/performance/angular-three-soba-performance.mjs +0 -5
- package/esm2022/performance/index.mjs +0 -5
- package/esm2022/performance/lib/adaptive/adaptive-dpr.mjs +0 -47
- package/esm2022/performance/lib/adaptive/adaptive-events.mjs +0 -37
- package/esm2022/performance/lib/detailed/detailed.mjs +0 -54
- package/esm2022/performance/lib/stats/stats.mjs +0 -80
- package/esm2022/shaders/lib/blur-pass/blur-pass.mjs +0 -61
- package/esm2022/shaders/lib/caustics-material/caustics-material.mjs +0 -128
- package/esm2022/shaders/lib/caustics-projection-material/caustics-projection-material.mjs +0 -33
- package/esm2022/shaders/lib/convolution-material/convolution-material.mjs +0 -94
- package/esm2022/shaders/lib/discard-material/discard-material.mjs +0 -3
- package/esm2022/shaders/lib/mesh-distort-material/mesh-distort-material.mjs +0 -55
- package/esm2022/shaders/lib/mesh-reflector-material/mesh-reflector-material.mjs +0 -223
- package/esm2022/shaders/lib/mesh-refraction-material/mesh-refraction-material.mjs +0 -169
- package/esm2022/shaders/lib/mesh-transmission-material/mesh-transmission-material.mjs +0 -268
- package/esm2022/shaders/lib/mesh-wobble-material/mesh-wobble-material.mjs +0 -37
- package/esm2022/shaders/lib/shader-material/shader-material.mjs +0 -34
- package/esm2022/shaders/lib/soft-shadow-material/soft-shadow-material.mjs +0 -33
- package/esm2022/shaders/lib/spot-light-material/spot-light-material.mjs +0 -86
- package/esm2022/shaders/lib/star-field-material/star-field-material.mjs +0 -32
- package/esm2022/staging/lib/accumulative-shadows/accumulative-shadows.mjs +0 -249
- package/esm2022/staging/lib/accumulative-shadows/progressive-light-map.mjs +0 -108
- package/esm2022/staging/lib/accumulative-shadows/randomized-lights.mjs +0 -201
- package/esm2022/staging/lib/bounds/bounds.mjs +0 -284
- package/esm2022/staging/lib/camera-shake/camera-shake.mjs +0 -122
- package/esm2022/staging/lib/caustics/caustics.mjs +0 -364
- package/esm2022/staging/lib/center/center.mjs +0 -143
- package/esm2022/staging/lib/cloud/cloud.mjs +0 -160
- package/esm2022/staging/lib/contact-shadows/contact-shadows.mjs +0 -228
- package/esm2022/staging/lib/environment/assets.mjs +0 -13
- package/esm2022/staging/lib/environment/environment-cube.mjs +0 -41
- package/esm2022/staging/lib/environment/environment-ground.mjs +0 -67
- package/esm2022/staging/lib/environment/environment-inputs.mjs +0 -87
- package/esm2022/staging/lib/environment/environment-map.mjs +0 -39
- package/esm2022/staging/lib/environment/environment-portal.mjs +0 -111
- package/esm2022/staging/lib/environment/environment.mjs +0 -165
- package/esm2022/staging/lib/environment/utils.mjs +0 -70
- package/esm2022/staging/lib/float/float.mjs +0 -77
- package/esm2022/staging/lib/sky/sky.mjs +0 -109
- package/esm2022/staging/lib/sparkles/sparkles.mjs +0 -210
- package/esm2022/staging/lib/spot-light/common.mjs +0 -42
- package/esm2022/staging/lib/spot-light/shadow-mesh-input.mjs +0 -51
- package/esm2022/staging/lib/spot-light/spot-light-input.mjs +0 -62
- package/esm2022/staging/lib/spot-light/spot-light-shadow-no-shader.mjs +0 -74
- package/esm2022/staging/lib/spot-light/spot-light-shadow-shader.mjs +0 -126
- package/esm2022/staging/lib/spot-light/spot-light-shadow.mjs +0 -63
- package/esm2022/staging/lib/spot-light/spot-light.mjs +0 -117
- package/esm2022/staging/lib/spot-light/volumetric-mesh.mjs +0 -86
- package/esm2022/staging/lib/stage/stage.mjs +0 -368
- package/esm2022/staging/lib/stars/stars.mjs +0 -140
- package/fesm2022/angular-three-soba-performance.mjs +0 -210
- package/fesm2022/angular-three-soba-performance.mjs.map +0 -1
- package/loaders/lib/cube-texture-loader/cube-texture-loader.d.ts +0 -3
- package/loaders/lib/gltf-loader/gltf-loader.d.ts +0 -8
- package/loaders/lib/loader/loader.d.ts +0 -26
- package/loaders/lib/progress/progress.d.ts +0 -16
- package/loaders/lib/texture-loader/texture-loader.d.ts +0 -5
- package/materials/lib/mesh-distort-material/mesh-distort-material.d.ts +0 -24
- package/materials/lib/mesh-reflector-material/mesh-reflector-material.d.ts +0 -41
- package/materials/lib/mesh-refraction-material/mesh-refraction-material.d.ts +0 -28
- package/materials/lib/mesh-transmission-material/mesh-transmission-material.d.ts +0 -46
- package/materials/lib/mesh-wobble-material/mesh-wobble-material.d.ts +0 -14
- package/misc/lib/animations/animations.d.ts +0 -13
- package/misc/lib/depth-buffer/depth-buffer.d.ts +0 -7
- package/performance/README.md +0 -3
- package/performance/index.d.ts +0 -4
- package/performance/lib/adaptive/adaptive-dpr.d.ts +0 -11
- package/performance/lib/detailed/detailed.d.ts +0 -13
- package/performance/lib/stats/stats.d.ts +0 -15
- package/plugin/README.md +0 -11
- package/plugin/generators.json +0 -19
- package/plugin/package.json +0 -9
- package/plugin/src/generators/init/compat.d.ts +0 -2
- package/plugin/src/generators/init/compat.js +0 -6
- package/plugin/src/generators/init/compat.js.map +0 -1
- package/plugin/src/generators/init/init.d.ts +0 -4
- package/plugin/src/generators/init/init.js +0 -22
- package/plugin/src/generators/init/init.js.map +0 -1
- package/plugin/src/generators/init/schema.json +0 -6
- package/plugin/src/index.d.ts +0 -1
- package/plugin/src/index.js +0 -6
- package/plugin/src/index.js.map +0 -1
- package/shaders/lib/soft-shadow-material/soft-shadow-material.d.ts +0 -10
- package/shaders/lib/spot-light-material/spot-light-material.d.ts +0 -4
- package/shaders/lib/star-field-material/star-field-material.d.ts +0 -3
- package/staging/lib/accumulative-shadows/accumulative-shadows.d.ts +0 -58
- package/staging/lib/accumulative-shadows/randomized-lights.d.ts +0 -42
- package/staging/lib/bounds/bounds.d.ts +0 -48
- package/staging/lib/camera-shake/camera-shake.d.ts +0 -28
- package/staging/lib/caustics/caustics.d.ts +0 -47
- package/staging/lib/center/center.d.ts +0 -40
- package/staging/lib/cloud/cloud.d.ts +0 -23
- package/staging/lib/contact-shadows/contact-shadows.d.ts +0 -29
- package/staging/lib/environment/environment-cube.d.ts +0 -11
- package/staging/lib/environment/environment-ground.d.ts +0 -9
- package/staging/lib/environment/environment-inputs.d.ts +0 -28
- package/staging/lib/environment/environment-map.d.ts +0 -10
- package/staging/lib/environment/environment-portal.d.ts +0 -15
- package/staging/lib/environment/utils.d.ts +0 -8
- package/staging/lib/float/float.d.ts +0 -16
- package/staging/lib/sky/sky.d.ts +0 -20
- package/staging/lib/sparkles/sparkles.d.ts +0 -29
- package/staging/lib/spot-light/common.d.ts +0 -3
- package/staging/lib/spot-light/shadow-mesh-input.d.ts +0 -14
- package/staging/lib/spot-light/spot-light-input.d.ts +0 -16
- package/staging/lib/spot-light/spot-light-shadow-no-shader.d.ts +0 -14
- package/staging/lib/spot-light/spot-light-shadow-shader.d.ts +0 -25
- package/staging/lib/spot-light/spot-light-shadow.d.ts +0 -6
- package/staging/lib/spot-light/spot-light.d.ts +0 -17
- package/staging/lib/spot-light/volumetric-mesh.d.ts +0 -15
- package/staging/lib/stage/stage.d.ts +0 -87
- package/staging/lib/stars/stars.d.ts +0 -20
- /package/shaders/{lib/caustics-material → caustics}/caustics-material.d.ts +0 -0
- /package/shaders/{lib/caustics-projection-material → caustics}/caustics-projection-material.d.ts +0 -0
- /package/shaders/{lib/convolution-material → convolution-material}/convolution-material.d.ts +0 -0
- /package/shaders/{lib/discard-material → discard-material}/discard-material.d.ts +0 -0
- /package/shaders/{lib/mesh-reflector-material → mesh-reflector-material}/mesh-reflector-material.d.ts +0 -0
- /package/shaders/{lib/mesh-refraction-material → mesh-refraction-material}/mesh-refraction-material.d.ts +0 -0
package/shaders/{lib/mesh-distort-material → mesh-distort-material}/mesh-distort-material.d.ts
RENAMED
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@@ -4,10 +4,17 @@ interface Uniform<T> {
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value: T;
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}
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/**
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* npm i -D raw-loader glslify-loader
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* npm i -D raw-loader glslify-loader glsl-noise
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* Usage: import distort from 'raw-loader!glslify-loader!angular-three-soba/assets/distort.vert.glsl'
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*
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*
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* using provider:
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* - provideNgtsMeshDistortMaterialShader(distort)
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* - readonly MeshDistortMaterial = injectNgtsMeshDistortMaterial()
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* - material = new this.MeshDistortMaterial(); // then use this with primitive
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*
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* using createMeshDistortMaterial: createMeshDistortMaterial(distort);
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* - const MeshDistortMaterial = createMeshDistortMaterial(distort);
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* - extend({ MeshDistortMaterial }); // then use as ngt-mesh-distort-material
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*/
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export type MeshDistortMaterial = Type<{
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time: number;
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radius: number;
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} & THREE.MeshPhysicalMaterial>;
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export declare const NGTS_DISTORT_MATERIAL_SHADER: InjectionToken<MeshDistortMaterial>;
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export declare function injectNgtsMeshDistortMaterial(): MeshDistortMaterial;
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export declare function createMeshDistortMaterial(distortShader: string): {
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new (parameters?: THREE.MeshPhysicalMaterialParameters): {
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_time: Uniform<number>;
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_distort: Uniform<number>;
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_radius: Uniform<number>;
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onBeforeCompile(shader: THREE.Shader): void;
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time: number;
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distort: number;
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radius: number;
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type: string;
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defines: {
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[key: string]: any;
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};
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clearcoat: number;
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clearcoatMap: THREE.Texture | null;
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clearcoatRoughness: number;
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clearcoatRoughnessMap: THREE.Texture | null;
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clearcoatNormalScale: THREE.Vector2;
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clearcoatNormalMap: THREE.Texture | null;
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reflectivity: number;
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ior: number;
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sheen: number;
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sheenColor: THREE.Color;
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sheenColorMap: THREE.Texture | null;
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sheenRoughness: number;
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sheenRoughnessMap: THREE.Texture | null;
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transmission: number;
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transmissionMap: THREE.Texture | null;
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thickness: number;
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thicknessMap: THREE.Texture | null;
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attenuationDistance: number;
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attenuationColor: THREE.Color;
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specularIntensity: number;
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specularColor: THREE.Color;
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specularIntensityMap: THREE.Texture | null;
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specularColorMap: THREE.Texture | null;
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iridescenceMap: THREE.Texture | null;
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iridescenceIOR: number;
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iridescence: number;
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iridescenceThicknessRange: [number, number];
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iridescenceThicknessMap: THREE.Texture | null;
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anisotropy?: number | undefined;
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anisotropyRotation?: number | undefined;
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anisotropyMap?: THREE.Texture | null | undefined;
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color: THREE.Color;
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roughness: number;
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metalness: number;
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map: THREE.Texture | null;
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lightMap: THREE.Texture | null;
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lightMapIntensity: number;
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aoMap: THREE.Texture | null;
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aoMapIntensity: number;
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emissive: THREE.Color;
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emissiveIntensity: number;
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emissiveMap: THREE.Texture | null;
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bumpMap: THREE.Texture | null;
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bumpScale: number;
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normalMap: THREE.Texture | null;
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normalMapType: THREE.NormalMapTypes;
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normalScale: THREE.Vector2;
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displacementMap: THREE.Texture | null;
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displacementScale: number;
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displacementBias: number;
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roughnessMap: THREE.Texture | null;
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metalnessMap: THREE.Texture | null;
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alphaMap: THREE.Texture | null;
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envMap: THREE.Texture | null;
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envMapIntensity: number;
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wireframe: boolean;
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wireframeLinewidth: number;
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wireframeLinecap: string;
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wireframeLinejoin: string;
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flatShading: boolean;
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fog: boolean;
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isMeshStandardMaterial: boolean;
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setValues(parameters: THREE.MeshStandardMaterialParameters): void;
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alphaHash: boolean;
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alphaTest: number;
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alphaToCoverage: boolean;
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blendDst: THREE.BlendingDstFactor;
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blendDstAlpha: number | null;
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blendEquation: THREE.BlendingEquation;
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blendEquationAlpha: number | null;
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blending: THREE.Blending;
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blendSrc: 210 | THREE.BlendingDstFactor;
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blendSrcAlpha: number | null;
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clipIntersection: boolean;
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clippingPlanes: any;
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clipShadows: boolean;
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colorWrite: boolean;
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depthFunc: THREE.DepthModes;
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depthTest: boolean;
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depthWrite: boolean;
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id: number;
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stencilWrite: boolean;
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stencilFunc: THREE.StencilFunc;
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stencilRef: number;
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stencilWriteMask: number;
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stencilFuncMask: number;
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stencilFail: THREE.StencilOp;
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stencilZFail: THREE.StencilOp;
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stencilZPass: THREE.StencilOp;
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readonly isMaterial: true;
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name: string;
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needsUpdate: boolean;
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opacity: number;
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polygonOffset: boolean;
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polygonOffsetFactor: number;
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polygonOffsetUnits: number;
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precision: "highp" | "mediump" | "lowp" | null;
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premultipliedAlpha: boolean;
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forceSinglePass: boolean;
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dithering: boolean;
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side: THREE.Side;
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shadowSide: THREE.Side | null;
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toneMapped: boolean;
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transparent: boolean;
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uuid: string;
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vertexColors: boolean;
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visible: boolean;
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userData: any;
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version: number;
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clone(): any;
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copy(material: THREE.Material): any;
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dispose(): void;
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customProgramCacheKey(): string;
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toJSON(meta?: any): any;
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addEventListener<T extends string>(type: T, listener: THREE.EventListener<THREE.Event, T, any>): void;
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hasEventListener<T_1 extends string>(type: T_1, listener: THREE.EventListener<THREE.Event, T_1, any>): boolean;
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removeEventListener<T_2 extends string>(type: T_2, listener: THREE.EventListener<THREE.Event, T_2, any>): void;
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dispatchEvent(event: THREE.Event): void;
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};
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};
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export declare function provideNgtsMeshDistortMaterialShader(distortShader: string): {
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160
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provide: InjectionToken<MeshDistortMaterial>;
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useFactory: () => {
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@@ -58,6 +199,9 @@ export declare function provideNgtsMeshDistortMaterialShader(distortShader: stri
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iridescence: number;
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iridescenceThicknessRange: [number, number];
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iridescenceThicknessMap: THREE.Texture | null;
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anisotropy?: number | undefined;
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anisotropyRotation?: number | undefined;
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anisotropyMap?: THREE.Texture | null | undefined;
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color: THREE.Color;
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roughness: number;
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metalness: number;
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@@ -90,6 +234,7 @@ export declare function provideNgtsMeshDistortMaterialShader(distortShader: stri
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fog: boolean;
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isMeshStandardMaterial: boolean;
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setValues(parameters: THREE.MeshStandardMaterialParameters): void;
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alphaHash: boolean;
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alphaTest: number;
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alphaToCoverage: boolean;
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blendDst: THREE.BlendingDstFactor;
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@@ -13,7 +13,7 @@ export declare class MeshTransmissionMaterial extends THREE.MeshPhysicalMaterial
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thicknessMap: Uniform<THREE.Texture | null>;
|
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attenuationDistance: Uniform<number>;
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attenuationColor: Uniform<THREE.Color>;
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anisotropicBlur: Uniform<number>;
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time: Uniform<number>;
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distortion: Uniform<number>;
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distortionScale: Uniform<number>;
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@@ -1,6 +1,6 @@
|
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1
1
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import * as THREE from 'three';
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2
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-
export declare function shaderMaterial
|
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2
|
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export declare function shaderMaterial<Uniforms extends {
|
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3
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[name: string]: THREE.CubeTexture | THREE.Texture | Int32Array | Float32Array | THREE.Matrix4 | THREE.Matrix3 | THREE.Quaternion | THREE.Vector4 | THREE.Vector3 | THREE.Vector2 | THREE.Color | number | boolean | Array<any> | null;
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}, vertexShader: string, fragmentShader: string, onInit?: (material?: THREE.ShaderMaterial) => void): typeof THREE.ShaderMaterial & {
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}>(uniforms: Uniforms, vertexShader: string, fragmentShader: string, onInit?: (material?: THREE.ShaderMaterial) => void): typeof THREE.ShaderMaterial & {
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key: string;
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};
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@@ -0,0 +1,19 @@
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import type { NgtShaderMaterial } from 'angular-three';
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import * as THREE from 'three';
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export declare const SoftShadowMaterial: typeof THREE.ShaderMaterial & {
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key: string;
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};
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export type NgtSoftShadowMaterialState = {
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map: THREE.Texture;
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color?: THREE.ColorRepresentation;
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alphaTest?: number;
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blend?: number;
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};
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declare global {
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interface HTMLElementTagNameMap {
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/**
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* @extends ngt-shader-material
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*/
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'ngt-soft-shadow-material': NgtSoftShadowMaterialState & NgtShaderMaterial;
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}
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}
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import type { NgtShaderMaterial } from 'angular-three';
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import * as THREE from 'three';
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export declare const SparklesMaterial: typeof THREE.ShaderMaterial & {
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key: string;
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};
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export type NgtSparklesMaterialState = {
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time?: number;
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pixelRatio?: number;
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};
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declare global {
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interface HTMLElementTagNameMap {
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/**
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* @extends ngt-shader-material
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*/
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'ngt-sparkles-material': NgtSparklesMaterialState & NgtShaderMaterial;
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}
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}
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import type { NgtShaderMaterial } from 'angular-three';
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import * as THREE from 'three';
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export declare class SpotLightMaterial extends THREE.ShaderMaterial {
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constructor();
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}
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declare global {
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interface HTMLElementTagNameMap {
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/**
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* @extends ngt-shader-material
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*/
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'ngt-spot-light-material': NgtShaderMaterial;
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}
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}
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import type { NgtShaderMaterial } from 'angular-three';
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import * as THREE from 'three';
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export declare const StarFieldMaterial: typeof THREE.ShaderMaterial & {
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key: string;
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};
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declare global {
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interface HTMLElementTagNameMap {
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/**
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* @extends ngt-shader-material
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*/
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'ngt-star-field-material': NgtShaderMaterial;
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}
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}
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import { type Injector } from '@angular/core';
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import { type NgtShaderMaterial } from 'angular-three';
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import * as THREE from 'three';
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export type WireframeMaterialState = {
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fillOpacity?: number;
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fillMix?: number;
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strokeOpacity?: number;
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thickness?: number;
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colorBackfaces?: boolean;
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dashInvert?: boolean;
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dash?: boolean;
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dashRepeats?: number;
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dashLength?: number;
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squeeze?: boolean;
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squeezeMin?: number;
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squeezeMax?: number;
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stroke?: THREE.ColorRepresentation;
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backfaceStroke?: THREE.ColorRepresentation;
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fill?: THREE.ColorRepresentation;
|
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};
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|
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export declare const WireframeMaterialShaders: {
|
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|
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uniforms: {
|
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|
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strokeOpacity: number;
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fillOpacity: number;
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fillMix: number;
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thickness: number;
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colorBackfaces: boolean;
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dashInvert: boolean;
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dash: boolean;
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dashRepeats: number;
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dashLength: number;
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squeeze: boolean;
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squeezeMin: number;
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squeezeMax: number;
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|
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stroke: THREE.Color;
|
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backfaceStroke: THREE.Color;
|
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fill: THREE.Color;
|
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+
};
|
|
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|
+
vertex: string;
|
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|
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fragment: string;
|
|
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|
+
};
|
|
42
|
+
export declare const WireframeMaterial: typeof THREE.ShaderMaterial & {
|
|
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|
+
key: string;
|
|
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|
+
};
|
|
45
|
+
declare global {
|
|
46
|
+
interface HTMLElementTagNameMap {
|
|
47
|
+
/**
|
|
48
|
+
* @extends ngt-shader-material
|
|
49
|
+
*/
|
|
50
|
+
'ngt-wireframe-material': WireframeMaterialState & NgtShaderMaterial;
|
|
51
|
+
}
|
|
52
|
+
}
|
|
53
|
+
export declare function setWireframeOverride(material: THREE.Material, uniforms: {
|
|
54
|
+
[key: string]: THREE.IUniform<any>;
|
|
55
|
+
}): void;
|
|
56
|
+
export declare function injectNgtsWireframeUniforms(uniformsFactory: () => Record<string, THREE.IUniform<any>>, stateFactory: () => Partial<WireframeMaterialState>, { injector }?: {
|
|
57
|
+
injector?: Injector;
|
|
58
|
+
}): void;
|
|
@@ -0,0 +1,146 @@
|
|
|
1
|
+
import { Signal } from '@angular/core';
|
|
2
|
+
import { type NgtGroup } from 'angular-three';
|
|
3
|
+
import { type NgtSoftShadowMaterialState } from 'angular-three-soba/shaders';
|
|
4
|
+
import { Group, Mesh, PlaneGeometry } from 'three';
|
|
5
|
+
import { ProgressiveLightMap } from './progressive-light-map';
|
|
6
|
+
import * as i0 from "@angular/core";
|
|
7
|
+
export type NgtsAccumulativeShadowsState = {
|
|
8
|
+
/** How many frames it can render, more yields cleaner results but takes more time, 40 */
|
|
9
|
+
frames: number;
|
|
10
|
+
/** If frames === Infinity blend controls the refresh ratio, 100 */
|
|
11
|
+
blend: number;
|
|
12
|
+
/** Can limit the amount of frames rendered if frames === Infinity, usually to get some performance back once a movable scene has settled, Infinity */
|
|
13
|
+
limit: number;
|
|
14
|
+
/** Scale of the plane, */
|
|
15
|
+
scale: number;
|
|
16
|
+
/** Temporal accumulates shadows over time which is more performant but has a visual regression over instant results, false */
|
|
17
|
+
temporal: boolean;
|
|
18
|
+
/** Opacity of the plane, 1 */
|
|
19
|
+
opacity: number;
|
|
20
|
+
/** Discards alpha pixels, 0.65 */
|
|
21
|
+
alphaTest: number;
|
|
22
|
+
/** Shadow color, black */
|
|
23
|
+
color: string;
|
|
24
|
+
/** Colorblend, how much colors turn to black, 0 is black, 2 */
|
|
25
|
+
colorBlend: number;
|
|
26
|
+
/** Buffer resolution, 1024 */
|
|
27
|
+
resolution: number;
|
|
28
|
+
/** Texture tonemapping */
|
|
29
|
+
toneMapped: boolean;
|
|
30
|
+
};
|
|
31
|
+
declare global {
|
|
32
|
+
interface HTMLElementTagNameMap {
|
|
33
|
+
/**
|
|
34
|
+
* @extends ngt-group
|
|
35
|
+
*/
|
|
36
|
+
'ngts-accumulative-shadows': NgtsAccumulativeShadowsState & NgtGroup;
|
|
37
|
+
}
|
|
38
|
+
}
|
|
39
|
+
export type NgtsAccumulativeShadowsLightApi = {
|
|
40
|
+
update: () => void;
|
|
41
|
+
};
|
|
42
|
+
export declare const injectNgtsAccumulativeShadowsApi: {
|
|
43
|
+
(): Signal<{
|
|
44
|
+
lights: Map<string, Signal<NgtsAccumulativeShadowsLightApi>>;
|
|
45
|
+
temporal: boolean;
|
|
46
|
+
frames: number;
|
|
47
|
+
blend: number;
|
|
48
|
+
count: number;
|
|
49
|
+
getMesh: () => Mesh<PlaneGeometry, NgtSoftShadowMaterialState & import("three").ShaderMaterial>;
|
|
50
|
+
reset: () => void;
|
|
51
|
+
update: (frames?: number) => void;
|
|
52
|
+
}>;
|
|
53
|
+
(injectOptions: import("@angular/core").InjectOptions & {
|
|
54
|
+
optional?: false | undefined;
|
|
55
|
+
}): Signal<{
|
|
56
|
+
lights: Map<string, Signal<NgtsAccumulativeShadowsLightApi>>;
|
|
57
|
+
temporal: boolean;
|
|
58
|
+
frames: number;
|
|
59
|
+
blend: number;
|
|
60
|
+
count: number;
|
|
61
|
+
getMesh: () => Mesh<PlaneGeometry, NgtSoftShadowMaterialState & import("three").ShaderMaterial>;
|
|
62
|
+
reset: () => void;
|
|
63
|
+
update: (frames?: number) => void;
|
|
64
|
+
}>;
|
|
65
|
+
(injectOptions: import("@angular/core").InjectOptions): Signal<{
|
|
66
|
+
lights: Map<string, Signal<NgtsAccumulativeShadowsLightApi>>;
|
|
67
|
+
temporal: boolean;
|
|
68
|
+
frames: number;
|
|
69
|
+
blend: number;
|
|
70
|
+
count: number;
|
|
71
|
+
getMesh: () => Mesh<PlaneGeometry, NgtSoftShadowMaterialState & import("three").ShaderMaterial>;
|
|
72
|
+
reset: () => void;
|
|
73
|
+
update: (frames?: number) => void;
|
|
74
|
+
}> | null;
|
|
75
|
+
}, provideNgtsAccumulativeShadowsApi: (value?: Signal<{
|
|
76
|
+
lights: Map<string, Signal<NgtsAccumulativeShadowsLightApi>>;
|
|
77
|
+
temporal: boolean;
|
|
78
|
+
frames: number;
|
|
79
|
+
blend: number;
|
|
80
|
+
count: number;
|
|
81
|
+
getMesh: () => Mesh<PlaneGeometry, NgtSoftShadowMaterialState & import("three").ShaderMaterial>;
|
|
82
|
+
reset: () => void;
|
|
83
|
+
update: (frames?: number) => void;
|
|
84
|
+
}> | undefined) => import("@angular/core").Provider;
|
|
85
|
+
export declare class NgtsAccumulativeShadows {
|
|
86
|
+
private inputs;
|
|
87
|
+
nullTraverse: () => null;
|
|
88
|
+
Math: Math;
|
|
89
|
+
accumulativeShadowsRef: import("angular-three").NgtInjectedRef<Group>;
|
|
90
|
+
/** How many frames it can render, more yields cleaner results but takes more time, 40 */
|
|
91
|
+
set _frames(frames: number);
|
|
92
|
+
/** If frames === Infinity blend controls the refresh ratio, 100 */
|
|
93
|
+
set _blend(blend: number);
|
|
94
|
+
/** Can limit the amount of frames rendered if frames === Infinity, usually to get some performance back once a movable scene has settled, Infinity */
|
|
95
|
+
set _limit(limit: number);
|
|
96
|
+
/** Scale of the plane, */
|
|
97
|
+
set _scale(scale: number);
|
|
98
|
+
/** Temporal accumulates shadows over time which is more performant but has a visual regression over instant results, false */
|
|
99
|
+
set _temporal(temporal: boolean);
|
|
100
|
+
/** Opacity of the plane, 1 */
|
|
101
|
+
set _opacity(opacity: number);
|
|
102
|
+
/** Discards alpha pixels, 0.65 */
|
|
103
|
+
set _alphaTest(alphaTest: number);
|
|
104
|
+
/** Shadow color, black */
|
|
105
|
+
set _color(color: string);
|
|
106
|
+
/** Colorblend, how much colors turn to black, 0 is black, 2 */
|
|
107
|
+
set _colorBlend(colorBlend: number);
|
|
108
|
+
/** Buffer resolution, 1024 */
|
|
109
|
+
set _resolution(resolution: number);
|
|
110
|
+
/** Texture tonemapping */
|
|
111
|
+
set _toneMapped(toneMapped: boolean);
|
|
112
|
+
meshRef: import("angular-three").NgtInjectedRef<Mesh<PlaneGeometry, NgtSoftShadowMaterialState & import("three").ShaderMaterial>>;
|
|
113
|
+
private store;
|
|
114
|
+
private gl;
|
|
115
|
+
private scene;
|
|
116
|
+
private camera;
|
|
117
|
+
private invalidate;
|
|
118
|
+
private resolution;
|
|
119
|
+
private alphaTest;
|
|
120
|
+
private opacity;
|
|
121
|
+
private temporal;
|
|
122
|
+
private blend;
|
|
123
|
+
private frames;
|
|
124
|
+
pLM: Signal<ProgressiveLightMap>;
|
|
125
|
+
scale: Signal<number>;
|
|
126
|
+
toneMapped: Signal<boolean>;
|
|
127
|
+
color: Signal<string>;
|
|
128
|
+
colorBlend: Signal<number>;
|
|
129
|
+
map: Signal<import("three").Texture>;
|
|
130
|
+
api: Signal<{
|
|
131
|
+
lights: Map<string, Signal<NgtsAccumulativeShadowsLightApi>>;
|
|
132
|
+
temporal: boolean;
|
|
133
|
+
frames: number;
|
|
134
|
+
blend: number;
|
|
135
|
+
count: number;
|
|
136
|
+
getMesh: () => Mesh<PlaneGeometry, NgtSoftShadowMaterialState & import("three").ShaderMaterial>;
|
|
137
|
+
reset: () => void;
|
|
138
|
+
update: (frames?: number) => void;
|
|
139
|
+
}>;
|
|
140
|
+
constructor();
|
|
141
|
+
private configure;
|
|
142
|
+
private resetAndUpdate;
|
|
143
|
+
private beforeRender;
|
|
144
|
+
static ɵfac: i0.ɵɵFactoryDeclaration<NgtsAccumulativeShadows, never>;
|
|
145
|
+
static ɵcmp: i0.ɵɵComponentDeclaration<NgtsAccumulativeShadows, "ngts-accumulative-shadows", never, { "accumulativeShadowsRef": { "alias": "accumulativeShadowsRef"; "required": false; }; "_frames": { "alias": "frames"; "required": false; }; "_blend": { "alias": "blend"; "required": false; }; "_limit": { "alias": "limit"; "required": false; }; "_scale": { "alias": "scale"; "required": false; }; "_temporal": { "alias": "temporal"; "required": false; }; "_opacity": { "alias": "opacity"; "required": false; }; "_alphaTest": { "alias": "alphaTest"; "required": false; }; "_color": { "alias": "color"; "required": false; }; "_colorBlend": { "alias": "colorBlend"; "required": false; }; "_resolution": { "alias": "resolution"; "required": false; }; "_toneMapped": { "alias": "toneMapped"; "required": false; }; }, {}, never, ["*"], true, never>;
|
|
146
|
+
}
|
package/staging/{lib/accumulative-shadows → accumulative-shadows}/progressive-light-map.d.ts
RENAMED
|
@@ -29,6 +29,6 @@ export declare class ProgressiveLightMap {
|
|
|
29
29
|
clear(): void;
|
|
30
30
|
prepare(): void;
|
|
31
31
|
finish(): void;
|
|
32
|
-
configure(object:
|
|
33
|
-
update(camera:
|
|
32
|
+
configure(object: THREE.Mesh): void;
|
|
33
|
+
update(camera: THREE.Camera, blendWindow?: number): void;
|
|
34
34
|
}
|
|
@@ -0,0 +1,90 @@
|
|
|
1
|
+
import { type NgtGroup } from 'angular-three';
|
|
2
|
+
import * as THREE from 'three';
|
|
3
|
+
import * as i0 from "@angular/core";
|
|
4
|
+
export type NgtsRandomizedLightsState = {
|
|
5
|
+
/** How many frames it will jiggle the lights, 1.
|
|
6
|
+
* Frames is context aware, if a provider like AccumulativeShadows exists, frames will be taken from there! */
|
|
7
|
+
frames: number;
|
|
8
|
+
/** Light position, [0, 0, 0] */
|
|
9
|
+
position: [x: number, y: number, z: number];
|
|
10
|
+
/** Radius of the jiggle, higher values make softer light, 5 */
|
|
11
|
+
radius: number;
|
|
12
|
+
/** Amount of lights, 8 */
|
|
13
|
+
amount: number;
|
|
14
|
+
/** Light intensity, 1 */
|
|
15
|
+
intensity: number;
|
|
16
|
+
/** Ambient occlusion, lower values mean less AO, hight more, you can mix AO and directional light, 0.5 */
|
|
17
|
+
ambient: number;
|
|
18
|
+
/** If the lights cast shadows, this is true by default */
|
|
19
|
+
castShadow: boolean;
|
|
20
|
+
/** Default shadow bias, 0 */
|
|
21
|
+
bias: number;
|
|
22
|
+
/** Default map size, 512 */
|
|
23
|
+
mapSize: number;
|
|
24
|
+
/** Default size of the shadow camera, 10 */
|
|
25
|
+
size: number;
|
|
26
|
+
/** Default shadow camera near, 0.5 */
|
|
27
|
+
near: number;
|
|
28
|
+
/** Default shadow camera far, 500 */
|
|
29
|
+
far: number;
|
|
30
|
+
};
|
|
31
|
+
declare global {
|
|
32
|
+
interface HTMLElementTagNameMap {
|
|
33
|
+
/**
|
|
34
|
+
* @extends ngt-group
|
|
35
|
+
*/
|
|
36
|
+
'ngts-randomized-lights': NgtsRandomizedLightsState & NgtGroup;
|
|
37
|
+
}
|
|
38
|
+
}
|
|
39
|
+
export declare class NgtsRandomizedLights {
|
|
40
|
+
private inputs;
|
|
41
|
+
Math: Math;
|
|
42
|
+
lightsRef: import("angular-three").NgtInjectedRef<THREE.Group>;
|
|
43
|
+
/** How many frames it will jiggle the lights, 1.
|
|
44
|
+
* Frames is context aware, if a provider like AccumulativeShadows exists, frames will be taken from there! */
|
|
45
|
+
set _frames(frames: number);
|
|
46
|
+
/** Light position, [0, 0, 0] */
|
|
47
|
+
set _position(position: [x: number, y: number, z: number]);
|
|
48
|
+
/** Radius of the jiggle, higher values make softer light, 5 */
|
|
49
|
+
set _radius(radius: number);
|
|
50
|
+
/** Amount of lights, 8 */
|
|
51
|
+
set _amount(amount: number);
|
|
52
|
+
/** Light intensity, 1 */
|
|
53
|
+
set _intensity(intensity: number);
|
|
54
|
+
/** Ambient occlusion, lower values mean less AO, hight more, you can mix AO and directional light, 0.5 */
|
|
55
|
+
set _ambient(ambient: number);
|
|
56
|
+
/** If the lights cast shadows, this is true by default */
|
|
57
|
+
set _castShadow(castShadow: boolean);
|
|
58
|
+
/** Default shadow bias, 0 */
|
|
59
|
+
set _bias(bias: number);
|
|
60
|
+
/** Default map size, 512 */
|
|
61
|
+
set _mapSize(mapSize: number);
|
|
62
|
+
/** Default size of the shadow camera, 10 */
|
|
63
|
+
set _size(size: number);
|
|
64
|
+
/** Default shadow camera near, 0.5 */
|
|
65
|
+
set _near(near: number);
|
|
66
|
+
/** Default shadow camera far, 500 */
|
|
67
|
+
set _far(far: number);
|
|
68
|
+
private position;
|
|
69
|
+
private ambient;
|
|
70
|
+
private radius;
|
|
71
|
+
private mapSize;
|
|
72
|
+
private size;
|
|
73
|
+
private near;
|
|
74
|
+
private far;
|
|
75
|
+
private length;
|
|
76
|
+
private shadowsApi;
|
|
77
|
+
amount: import("@angular/core").Signal<number>;
|
|
78
|
+
castShadow: import("@angular/core").Signal<boolean>;
|
|
79
|
+
intensity: import("@angular/core").Signal<number>;
|
|
80
|
+
bias: import("@angular/core").Signal<number>;
|
|
81
|
+
shadowsMapSize: import("@angular/core").Signal<number[]>;
|
|
82
|
+
cameraArgs: import("@angular/core").Signal<number[]>;
|
|
83
|
+
api: import("@angular/core").Signal<{
|
|
84
|
+
update: () => void;
|
|
85
|
+
}>;
|
|
86
|
+
constructor();
|
|
87
|
+
private updateLightMap;
|
|
88
|
+
static ɵfac: i0.ɵɵFactoryDeclaration<NgtsRandomizedLights, never>;
|
|
89
|
+
static ɵcmp: i0.ɵɵComponentDeclaration<NgtsRandomizedLights, "ngts-randomized-lights", never, { "lightsRef": { "alias": "lightsRef"; "required": false; }; "_frames": { "alias": "frames"; "required": false; }; "_position": { "alias": "position"; "required": false; }; "_radius": { "alias": "radius"; "required": false; }; "_amount": { "alias": "amount"; "required": false; }; "_intensity": { "alias": "intensity"; "required": false; }; "_ambient": { "alias": "ambient"; "required": false; }; "_castShadow": { "alias": "castShadow"; "required": false; }; "_bias": { "alias": "bias"; "required": false; }; "_mapSize": { "alias": "mapSize"; "required": false; }; "_size": { "alias": "size"; "required": false; }; "_near": { "alias": "near"; "required": false; }; "_far": { "alias": "far"; "required": false; }; }, {}, never, ["*"], true, never>;
|
|
90
|
+
}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
import { type NgtGroup } from 'angular-three';
|
|
2
|
+
import { PlaneGeometry } from 'three';
|
|
3
|
+
import * as i0 from "@angular/core";
|
|
4
|
+
export type NgtsBackdropState = {
|
|
5
|
+
floor: number;
|
|
6
|
+
segments: number;
|
|
7
|
+
receiveShadow: boolean;
|
|
8
|
+
};
|
|
9
|
+
declare global {
|
|
10
|
+
interface HTMLElementTagNameMap {
|
|
11
|
+
/**
|
|
12
|
+
* @extends ngt-group
|
|
13
|
+
*/
|
|
14
|
+
'ngts-backdrop': NgtsBackdropState & NgtGroup;
|
|
15
|
+
}
|
|
16
|
+
}
|
|
17
|
+
export declare class NgtsBackdrop {
|
|
18
|
+
Math: Math;
|
|
19
|
+
private inputs;
|
|
20
|
+
set _floor(floor: number);
|
|
21
|
+
set _segments(segments: number);
|
|
22
|
+
set _receiveShadow(receiveShadow: boolean);
|
|
23
|
+
private floor;
|
|
24
|
+
planeRef: import("angular-three").NgtInjectedRef<PlaneGeometry>;
|
|
25
|
+
segments: import("@angular/core").Signal<number>;
|
|
26
|
+
receiveShadow: import("@angular/core").Signal<boolean>;
|
|
27
|
+
constructor();
|
|
28
|
+
static ɵfac: i0.ɵɵFactoryDeclaration<NgtsBackdrop, never>;
|
|
29
|
+
static ɵcmp: i0.ɵɵComponentDeclaration<NgtsBackdrop, "ngts-backdrop", never, { "_floor": { "alias": "floor"; "required": false; }; "_segments": { "alias": "segments"; "required": false; }; "_receiveShadow": { "alias": "receiveShadow"; "required": false; }; }, {}, never, ["*"], true, never>;
|
|
30
|
+
}
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
import { type NgtGroup } from 'angular-three';
|
|
2
|
+
import * as THREE from 'three';
|
|
3
|
+
import * as i0 from "@angular/core";
|
|
4
|
+
export type NgtsBBAnchorState = {
|
|
5
|
+
anchor: THREE.Vector3 | [number, number, number];
|
|
6
|
+
};
|
|
7
|
+
declare global {
|
|
8
|
+
interface HTMLElementTagNameMap {
|
|
9
|
+
/**
|
|
10
|
+
* @extends ngt-group
|
|
11
|
+
*/
|
|
12
|
+
'ngts-bb-anchor': NgtsBBAnchorState & NgtGroup;
|
|
13
|
+
}
|
|
14
|
+
}
|
|
15
|
+
export declare class NgtsBBAnchor {
|
|
16
|
+
private inputs;
|
|
17
|
+
set _anchor(anchor: NgtsBBAnchorState['anchor']);
|
|
18
|
+
groupRef: import("angular-three").NgtInjectedRef<THREE.Group>;
|
|
19
|
+
private parentRef;
|
|
20
|
+
private anchor;
|
|
21
|
+
private xyz;
|
|
22
|
+
constructor();
|
|
23
|
+
private reattachParent;
|
|
24
|
+
private beforeRender;
|
|
25
|
+
static ɵfac: i0.ɵɵFactoryDeclaration<NgtsBBAnchor, never>;
|
|
26
|
+
static ɵcmp: i0.ɵɵComponentDeclaration<NgtsBBAnchor, "ngts-bb-anchor", never, { "_anchor": { "alias": "anchor"; "required": true; }; }, {}, never, ["*"], true, never>;
|
|
27
|
+
}
|