angry-pixel 2.3.7 → 2.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +7 -10
- package/lib/index.cjs.js +1 -1
- package/lib/index.cjs.js.map +1 -1
- package/lib/index.d.ts +91 -82
- package/lib/index.esm.js +1 -1
- package/lib/index.esm.js.map +1 -1
- package/lib/index.js +1 -1
- package/lib/index.js.map +1 -1
- package/package.json +1 -1
package/lib/index.js
CHANGED
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@@ -1,2 +1,2 @@
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1
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!function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?define(["exports"],e):e((t="undefined"!=typeof globalThis?globalThis:t||self)["angry-pixel"]={})}(this,(function(t){"use strict";var e;t.BroadPhaseMethods=void 0,(e=t.BroadPhaseMethods||(t.BroadPhaseMethods={}))[e.QuadTree=0]="QuadTree",e[e.SpatialGrid=1]="SpatialGrid";class i{constructor(t=0,e=0){this._x=t,this._y=e}get x(){return this._x}set x(t){this._x=t}get y(){return this._y}set y(t){this._y=t}get magnitude(){return Math.sqrt(Math.pow(this._x,2)+Math.pow(this._y,2))}get direction(){return this._direction||(this._direction=new i),i.unit(this._direction,this)}set(t,e){this._x=t,this._y=e}copy(t){this.set(t.x,t.y)}equals(t){return this._x===t.x&&this._y===t.y}clone(){return new i(this._x,this._y)}distance(t){return Math.sqrt(Math.pow(this._x-t.x,2)+Math.pow(this._y-t.y,2))}static add(t,e,i){return t.set(e.x+i.x,e.y+i.y),t}static subtract(t,e,i){return t.set(e.x-i.x,e.y-i.y),t}static unit(t,e){const i=e.x*e.x+e.y*e.y;if(0===i)t.set(0,0);else{const s=1/Math.sqrt(i);t.set(e.x*s,e.y*s)}return t}static normal(t,e){return t.set(-e.y,e.x),this.unit(t,t)}static scale(t,e,i){return t.set(e.x*i,e.y*i),t}static dot(t,e){return t.x*e.x+t.y*e.y}static cross(t,e){return t.x*e.y-t.y*e.x}static round(t,e){return t.set(Math.round(e.x),Math.round(e.y)),t}static floor(t,e){return t.set(Math.floor(e.x),Math.floor(e.y)),t}static ceil(t,e){return t.set(Math.ceil(e.x),Math.ceil(e.y)),t}toString(){return`(${this._x}, ${this._y})`}}class s{constructor(t=0,e=0,s=0,r=0){this.width=0,this.height=0,this._position=new i,this._center=new i,this.set(t,e,s,r)}get x(){return this._position.x}set x(t){this._position.set(t,this._position.y)}get y(){return this._position.y}set y(t){this._position.set(this._position.x,t)}get x1(){return this._position.x+this.width}get y1(){return this._position.y+this.height}get position(){return this._position}set 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i=this.coordinates.y0;i<=this.coordinates.y1;i++)this.grid[e][i].push(t);this.rects.set(t,e)}retrieve(t){this.retrieveResult.length=0,2147483647==++this.retrieveSerial&&(this.retrieveSerial=1,this.seenGen.fill(0)),this.updateCoordinates(t);for(let e=this.coordinates.x0;e<=this.coordinates.x1;e++)for(let i=this.coordinates.y0;i<=this.coordinates.y1;i++){const s=this.grid[e][i];for(let e=0,i=s.length;e<i;e++){const i=s[e];this.rects.get(i).intersects(t)&&this.seenGen[i]!==this.retrieveSerial&&(this.seenGen[i]=this.retrieveSerial,this.retrieveResult.push(i))}}return this.retrieveResult}updateCoordinates(t){this.coordinates.x0=y(t.x,this.area.x,this.cellWidth,this.subdivisions),this.coordinates.x1=y(t.x1,this.area.x,this.cellWidth,this.subdivisions),this.coordinates.y0=y(t.y,this.area.y,this.cellHeight,this.subdivisions),this.coordinates.y1=y(t.y1,this.area.y,this.cellHeight,this.subdivisions)}};x=f([c(g.CollisionBroadphaseResolver)],x);class M{get vertexModel(){return 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r,o=arguments.length,n=o<3?e:null===s?s=Object.getOwnPropertyDescriptor(e,i):s;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)n=Reflect.decorate(t,e,i,s);else for(var a=t.length-1;a>=0;a--)(r=t[a])&&(n=(o<3?r(n):o>3?r(e,i,n):r(e,i))||n);return o>3&&n&&Object.defineProperty(e,i,n),n},S=function(t,e){return function(i,s){e(i,s,t)}};let C=class{constructor(t,e,i){this.AABBResolver=t,this.circumferenceAABBResolver=e,this.circumferenceResolver=i}findCollision(t,e){return t instanceof M&&e instanceof M?this.AABBResolver.resolve(t,e):t instanceof v&&e instanceof M?this.circumferenceAABBResolver.resolve(t,e):t instanceof M&&e instanceof v?this.circumferenceAABBResolver.resolve(e,t,!0):t instanceof v&&e instanceof v?this.circumferenceResolver.resolve(t,e):void 0}};var A;C=b([c(g.CollisionResolutionMethod),S(0,d(g.CollisionAABBResolver)),S(1,d(g.CollisionCircumferenceAABBResolver)),S(2,d(g.CollisionCircumferenceResolver))],C),t.CollisionMethods=void 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this.checkOverlapForLines(t,e),this.direction.set(Math.sign(e.center.x-t.center.x),Math.sign(e.center.y-t.center.y)),this.preventContainment(t,e),this.overlapY<this.overlapX?(this.minOverlap=this.overlapY,this.resolutionDirection.set(0,this.direction.y)):(this.minOverlap=this.overlapX,this.resolutionDirection.set(this.direction.x,this.overlapY===this.overlapX?this.direction.y:0)),{direction:i.unit(this.outDirection,this.resolutionDirection),penetration:this.minOverlap}}checkOverlapForLines(t,e){0!==t.width&&0!==e.width||0!==this.overlapX||(this.overlapX=Math.min(Math.abs(t.x-e.x),Math.abs(t.x1-e.x1))),0!==t.height&&0!==e.height||0!==this.overlapY||(this.overlapY=Math.min(Math.abs(t.y-e.y),Math.abs(t.y1-e.y1)))}preventContainment(t,e){if(this.overlapY>0&&(t.y1>e.y1&&t.y<e.y||t.y1<e.y1&&t.y>e.y)){const i=Math.abs(t.y-e.y),s=Math.abs(t.y1-e.y1);this.overlapY+=i<s?i:s}if(this.overlapX>0&&(t.x1>e.x1&&t.x<e.x||t.x1<e.x1&&t.x>e.x)){const i=Math.abs(t.x-e.x),s=Math.abs(t.x1-e.x1);this.overlapX+=i<s?i:s}}};T=E([c(g.CollisionAABBResolver)],T);var P=function(t,e,i,s){var r,o=arguments.length,n=o<3?e:null===s?s=Object.getOwnPropertyDescriptor(e,i):s;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)n=Reflect.decorate(t,e,i,s);else for(var a=t.length-1;a>=0;a--)(r=t[a])&&(n=(o<3?r(n):o>3?r(e,i,n):r(e,i))||n);return o>3&&n&&Object.defineProperty(e,i,n),n};let B=class{constructor(){this.closestPoint=new i,this.distance=new i,this.direction=new i,this.outDirection=new i}resolve(t,e,s=!1){this.closestPoint.set(r(t.position.x,e.boundingBox.x,e.boundingBox.x1),r(t.position.y,e.boundingBox.y,e.boundingBox.y1)),i.subtract(this.distance,this.closestPoint,t.position);const o=this.distance.magnitude;if(!(o>t.radius))return i.unit(this.direction,this.distance),s?i.scale(this.outDirection,this.direction,-1):this.outDirection.copy(this.direction),{direction:this.outDirection,penetration:t.radius-o}}};B=P([c(g.CollisionCircumferenceAABBResolver)],B);var D=function(t,e,i,s){var r,o=arguments.length,n=o<3?e:null===s?s=Object.getOwnPropertyDescriptor(e,i):s;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)n=Reflect.decorate(t,e,i,s);else for(var a=t.length-1;a>=0;a--)(r=t[a])&&(n=(o<3?r(n):o>3?r(e,i,n):r(e,i))||n);return o>3&&n&&Object.defineProperty(e,i,n),n};let F=class{constructor(){this.distance=new i,this.outDirection=new i}resolve(t,e){i.subtract(this.distance,e.position,t.position);const s=this.distance.magnitude,r=t.radius+e.radius;if(!(s>r))return i.unit(this.outDirection,this.distance),{direction:this.outDirection,penetration:r-s}}};F=D([c(g.CollisionCircumferenceResolver)],F);var j=function(t,e,i,s){var r,o=arguments.length,n=o<3?e:null===s?s=Object.getOwnPropertyDescriptor(e,i):s;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)n=Reflect.decorate(t,e,i,s);else for(var a=t.length-1;a>=0;a--)(r=t[a])&&(n=(o<3?r(n):o>3?r(e,i,n):r(e,i))||n);return o>3&&n&&Object.defineProperty(e,i,n),n};let U=class{constructor(){this.mergedAxes=[],this.projA={min:0,max:0},this.projB={min:0,max:0},this.smallestAxis=new i,this.distance=new i(1/0,1/0),this.cache=new i,this.outDirection=new i}resolve(t,e){this.minOverlap=1/0,t instanceof v?this.setCircumferenceAxis(t,e):e instanceof v&&this.setCircumferenceAxis(e,t),this.mergeProjectionAxes(t,e);for(let s=0;s<this.mergedAxes.length;s++){const r=this.mergedAxes[s];if(t instanceof v?this.setCircumferenceVertices(t,r):e instanceof v&&this.setCircumferenceVertices(e,r),this.projectShapeOntoAxis(this.projA,t,r),this.projectShapeOntoAxis(this.projB,e,r),this.currentOverlap=Math.min(this.projA.max,this.projB.max)-Math.max(this.projA.min,this.projB.min),this.currentOverlap<0)return;if(this.invertAxis=!0,this.projA.max>this.projB.max&&this.projA.min<this.projB.min||this.projA.max<this.projB.max&&this.projA.min>this.projB.min){const t=Math.abs(this.projA.min-this.projB.min),e=Math.abs(this.projA.max-this.projB.max);t<e?this.currentOverlap+=t:(this.currentOverlap+=e,i.scale(r,r,-1),this.invertAxis=!1)}this.currentOverlap<this.minOverlap&&(this.minOverlap=this.currentOverlap,this.smallestAxis.copy(r),this.invertAxis&&this.projA.max<this.projB.max&&i.scale(this.smallestAxis,r,-1))}return i.scale(this.outDirection,this.smallestAxis,-1),{direction:this.outDirection,penetration:this.minOverlap}}mergeProjectionAxes(t,e){const i=t.projectionAxes,s=e.projectionAxes;this.mergedAxes.length=0;for(let t=0;t<i.length;t++)this.mergedAxes.push(i[t]);for(let t=0;t<s.length;t++){const e=s[t];let i=!1;for(let t=0;t<this.mergedAxes.length;t++)if(this.mergedAxes[t].equals(e)){i=!0;break}i||this.mergedAxes.push(e)}}projectShapeOntoAxis(t,e,s){t.min=1/0,t.max=-1/0;const r=e.vertices;for(let e=0;e<r.length;e++){const o=i.dot(s,r[e]);o<t.min&&(t.min=o),o>t.max&&(t.max=o)}return t}setCircumferenceAxis(t,e){this.distance.set(1/0,1/0);let s=1/0;const r=e.vertices;for(let e=0;e<r.length;e++){i.subtract(this.cache,r[e],t.position);const o=this.cache.x*this.cache.x+this.cache.y*this.cache.y;o<s&&(s=o,this.distance.copy(this.cache))}i.unit(t.projectionAxes[0],this.distance)}setCircumferenceVertices(t,e){i.add(t.vertices[0],t.position,i.scale(this.cache,i.unit(this.cache,e),-t.radius)),i.add(t.vertices[1],t.position,i.scale(this.cache,i.unit(this.cache,e),t.radius))}};U=j([c(g.CollisionSatResolver)],U);var L=function(t,e,i,s){var r,o=arguments.length,n=o<3?e:null===s?s=Object.getOwnPropertyDescriptor(e,i):s;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)n=Reflect.decorate(t,e,i,s);else for(var a=t.length-1;a>=0;a--)(r=t[a])&&(n=(o<3?r(n):o>3?r(e,i,n):r(e,i))||n);return o>3&&n&&Object.defineProperty(e,i,n),n};t.CollisionRepository=class{constructor(){this.collisions=[]}findCollisionsForCollider(t){return this.collisions.filter((e=>e.localCollider===t))}findCollisionsForColliderAndLayer(t,e){return this.collisions.filter((i=>i.localCollider===t&&i.remoteCollider.layer===e))}findAll(){return this.collisions}persist(t){this.collisions.push(t)}removeAll(){this.collisions=[]}},t.CollisionRepository=L([c(g.CollisionRepository)],t.CollisionRepository);const I=t=>{if(null===t||"object"!=typeof t)return t;if("undefined"!=typeof Node&&t instanceof Node)return t;if("undefined"!=typeof FontFace&&t instanceof FontFace)return t;if(t instanceof Date)return new Date(t.getTime());if(t instanceof Array)return t.map((t=>I(t)));if(t instanceof Map){const e=new Map;for(const[i,s]of t)e.set(I(i),I(s));return e}if(t instanceof Set){const e=new Set;for(const i of t)e.add(I(i));return e}const e=Object.getPrototypeOf(t),i=Object.create(e);for(const e of Object.keys(t))i[e]=I(t[e]);return i},O={EntityManager:Symbol.for("EntityManager"),SystemManager:Symbol.for("SystemManager")};var k=function(t,e,i,s){var r,o=arguments.length,n=o<3?e:null===s?s=Object.getOwnPropertyDescriptor(e,i):s;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)n=Reflect.decorate(t,e,i,s);else for(var a=t.length-1;a>=0;a--)(r=t[a])&&(n=(o<3?r(n):o>3?r(e,i,n):r(e,i))||n);return o>3&&n&&Object.defineProperty(e,i,n),n};const G=Symbol("ecs.componentTypeId");let V=0;t.EntityManager=class{constructor(){this.lastEntityId=0,this.entities=new Set,this.components=new Map,this.entityComponents=new Map,this.componentToEntity=new WeakMap,this.disabledEntities=new Set,this.manuallyDisabledEntities=new Set,this.disabledComponents=new Map,this.parentEntities=new Map,this.childEntities=new Map}createEntity(t,e){if(void 0===t){const t=this.lastEntityId++;return this.entities.add(t),t}return Array.isArray(t)?this.createEntityFromArray(t,e):this.createEntityFromArchetype(t,e)}addArchetype(t,{components:e,disabledComponents:i,children:s,enabled:r}){this.createComponentsForEntity(e,t),i&&this.createComponentsForEntity(i,t,!0),s&&s.forEach((e=>this.createEntityFromArchetype(e,t))),!1===r&&this.disableEntity(t)}createEntityFromArray(t,e){const i=this.createEntity();return this.createComponentsForEntity(t,i),void 0!==e&&this.setParent(i,e),i}createEntityFromArchetype(t,e){const i=this.createEntity();return void 0!==e&&this.setParent(i,e),this.addArchetype(i,t),i}createComponentsForEntity(t,e,i=!1){t.forEach((t=>{let s;if("object"==typeof t)s=this.addComponent(e,I(t));else{if("function"!=typeof t)throw new Error("Invalid component type");s=this.addComponent(e,t)}i&&this.disableComponent(s)}))}removeEntity(t){var e;this.getChildren(t).forEach((t=>this.removeEntity(t)));const i=this.entityComponents.get(t);i&&(i.forEach(((e,i)=>{var s;null===(s=this.components.get(i))||void 0===s||s.delete(t),this.componentToEntity.delete(e)})),this.entityComponents.delete(t)),this.disabledComponents.delete(t),this.disabledEntities.delete(t),this.manuallyDisabledEntities.delete(t);const s=this.getParent(t);void 0!==s&&(null===(e=this.childEntities.get(s))||void 0===e||e.delete(t)),this.parentEntities.delete(t),this.childEntities.delete(t),this.entities.delete(t)}removeAllEntities(t){const e=t?this.search(t):[];if(e.length>0){const t=new Set(e.map((({entity:t})=>t)));for(const e of this.entities)t.has(e)||this.removeEntity(e)}else this.components.clear(),this.entityComponents.clear(),this.componentToEntity=new WeakMap,this.disabledComponents.clear(),this.disabledEntities.clear(),this.manuallyDisabledEntities.clear(),this.lastEntityId=0,this.entities.clear(),this.parentEntities.clear(),this.childEntities.clear()}isEntity(t){return this.entities.has(t)}isEntityEnabled(t){return this.isEntity(t)&&!this.disabledEntities.has(t)}enableEntity(t){this.disabledEntities.has(t)&&(this.disabledEntities.delete(t),this.getChildren(t).forEach((t=>{this.manuallyDisabledEntities.has(t)||this.enableEntity(t)})))}disableEntity(t){this.disabledEntities.has(t)||(this.disabledEntities.add(t),this.getChildren(t).forEach((t=>{this.disabledEntities.has(t)?this.manuallyDisabledEntities.add(t):this.disableEntity(t)})))}disableEntitiesByComponent(t){var e,i;for(const s of null!==(i=null===(e=this.components.get(this.getComponentTypeId(t)))||void 0===e?void 0:e.keys())&&void 0!==i?i:[])this.disableEntity(s)}enableEntitiesByComponent(t){var e,i;for(const s of null!==(i=null===(e=this.components.get(this.getComponentTypeId(t)))||void 0===e?void 0:e.keys())&&void 0!==i?i:[])this.enableEntity(s)}setParent(t,e){if(!this.isEntity(t)||!this.isEntity(e))throw new Error("Both entities must exist to set a parent-child relationship.");if(this.parentEntities.has(t)){const i=this.parentEntities.get(t);if(i===e)return;this.childEntities.get(i).delete(t)}this.parentEntities.set(t,e),this.childEntities.has(e)||this.childEntities.set(e,new Set),this.childEntities.get(e).add(t)}getParent(t){return this.parentEntities.get(t)}getChildren(t){return Array.from(this.childEntities.get(t)||[])}removeParent(t){const e=this.parentEntities.get(t);void 0!==e&&(this.parentEntities.delete(t),this.childEntities.get(e).delete(t))}removeChild(t,e){this.parentEntities.get(e)===t&&(this.parentEntities.delete(e),this.childEntities.get(t).delete(e))}addComponent(t,e){var i;const s=this.getComponentTypeId(e),r="object"==typeof e?e:new e;if(this.components.has(s)||this.components.set(s,new Map),this.components.get(s).has(t)){const e=null!==(i=r.constructor.componentName)&&void 0!==i?i:r.constructor.name;throw new Error(`Entity ${t} already has a component of type ${e}`)}this.components.get(s).set(t,r);let o=this.entityComponents.get(t);return o||(o=new Map,this.entityComponents.set(t,o)),o.set(s,r),this.componentToEntity.set(r,t),r}hasComponent(t,e){var i,s;return null!==(s=null===(i=this.components.get(this.getComponentTypeId(e)))||void 0===i?void 0:i.has(t))&&void 0!==s&&s}getComponent(t,e){var i;return null===(i=this.components.get(this.getComponentTypeId(e)))||void 0===i?void 0:i.get(t)}getComponents(t){const e=this.entityComponents.get(t);return e?Array.from(e.values()):[]}updateComponentData(t,e,i){const s=this.getComponent(t,e);s&&i(s)}getEntityForComponent(t){return this.componentToEntity.get(t)}removeComponent(t,e){const i=this.getComponentTypeId("object"==typeof t?t:e),s="number"==typeof t?t:this.getEntityForComponent(t);if(void 0===s)return;const r=this.components.get(i),o=null==r?void 0:r.get(s);if(void 0===o)return;r.delete(s),this.componentToEntity.delete(o);const n=this.entityComponents.get(s);n&&(n.delete(i),0===n.size&&this.entityComponents.delete(s))}isComponentEnabled(t,e){var i,s;const r=this.getComponentTypeId("object"==typeof t?t:e);if("number"==typeof t&&!(null===(i=this.components.get(r))||void 0===i?void 0:i.has(t)))return!1;const o="number"==typeof t?t:this.getEntityForComponent(t);return!(null===(s=this.disabledComponents.get(o))||void 0===s?void 0:s.has(r))}disableComponent(t,e){const i="number"==typeof t?t:this.getEntityForComponent(t),s=this.getComponentTypeId("object"==typeof t?t:e);null!=i&&(this.disabledComponents.has(i)?this.disabledComponents.get(i).has(s)||this.disabledComponents.get(i).add(s):this.disabledComponents.set(i,new Set([s])))}enableComponent(t,e){var i;const s="number"==typeof t?t:this.getEntityForComponent(t),r=this.getComponentTypeId("object"==typeof t?t:e);void 0!==s&&(null===(i=this.disabledComponents.get(s))||void 0===i?void 0:i.has(r))&&this.disabledComponents.get(s).delete(r)}getComponentFromParent(t,e){let i=t;for(;i;){const t=this.getComponent(i,e);if(t)return t;i=this.getParent(i)}}search(t,e,i=!1){var s,r;const o=this.getComponentTypeId(t),n="function"==typeof e?e:void 0,a="boolean"==typeof e?e:i,h=this.components.get(o);if(!h)return n?void 0:[];if(n){for(const[t,e]of h)(a||!this.disabledEntities.has(t)&&!(null===(s=this.disabledComponents.get(t))||void 0===s?void 0:s.has(o)))&&n(e,t);return}const l=[];for(const[t,e]of h)(a||!this.disabledEntities.has(t)&&!(null===(r=this.disabledComponents.get(t))||void 0===r?void 0:r.has(o)))&&l.push({entity:t,component:e});return l}searchEntitiesByComponents(t){if(0===t.length)return[];const e=[];for(const i of t){const t=this.getComponentTypeId(i),s=this.components.get(t);if(!s||0===s.size)return[];e.push(s)}e.sort(((t,e)=>t.size-e.size));const[i,...s]=e,r=[];for(const t of i.keys()){let e=!0;for(const i of s)if(!i.has(t)){e=!1;break}e&&r.push(t)}return r}searchInChildren(t,e,i=!1){const s=new Set(this.getChildren(t));return this.search(e,i).filter((({entity:t})=>s.has(t)))}getComponentTypeId(t){const e="object"==typeof t?t.constructor:t;return void 0===e[G]&&(e[G]=++V),e[G]}},t.EntityManager=k([c(O.EntityManager)],t.EntityManager);var N,z=function(t,e,i,s){var r,o=arguments.length,n=o<3?e:null===s?s=Object.getOwnPropertyDescriptor(e,i):s;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)n=Reflect.decorate(t,e,i,s);else for(var a=t.length-1;a>=0;a--)(r=t[a])&&(n=(o<3?r(n):o>3?r(e,i,n):r(e,i))||n);return o>3&&n&&Object.defineProperty(e,i,n),n};t.SystemManager=class{constructor(){this.systems=[]}findSystemIndex(t){return this.systems.findIndex((e=>e[0]instanceof t))}addSystem(t,e){if(this.systems.some((t=>t[0]instanceof t.constructor)))throw new Error(`SystemManager already has an instance of ${t.constructor.name}.`);this.systems.push([t,e,!1,!1])}hasSystem(t){return this.systems.some((e=>e[0]instanceof t))}getSystem(t){const e=this.findSystemIndex(t);return-1!==e?this.systems[e][0]:void 0}groupHasSystems(t){return this.systems.filter((e=>e[1]===t)).length>0}enableSystem(t){const e=this.findSystemIndex(t);if(-1===e||!0===this.systems[e][2])return;const i=this.systems[e];!1===i[3]&&(i[3]=!0,i[0].onCreate&&i[0].onCreate()),i[2]=!0,i[0].onEnabled&&i[0].onEnabled()}disableSystem(t){const e=this.findSystemIndex(t);if(-1===e||!1===this.systems[e][2])return;const i=this.systems[e];i[2]=!1,i[0].onDisabled&&i[0].onDisabled()}setExecutionOrder(t,e){const i=this.findSystemIndex(t);if(-1===i)throw new Error(`Cannot set execution order because ${t.name} is not a system.`);this.systems.splice(e,0,this.systems.splice(i,1)[0])}removeSystem(t){const e=this.findSystemIndex(t);if(-1===e)return;const i=this.systems.splice(e,1)[0][0];i.onDestroy&&i.onDestroy()}disableAllSystems(){this.systems.forEach((t=>{t[2]&&this.disableSystem(t[0].constructor)}))}update(t){this.systems.filter((e=>e[1]===t&&!0===e[2])).forEach((t=>t[0].onUpdate()))}},t.SystemManager=z([c(O.SystemManager)],t.SystemManager),function(t){t.LegacyWebGL="webgl",t.WebGL2="webgl2"}(N||(N={}));class W{constructor(t){if(this.canvas=t,this.contextVersion=this.getContextVersion(),!this.contextVersion)throw new Error("Your browser does not support WebGL.");this.gl=this.canvas.getContext(this.contextVersion)}getContextVersion(){return null!==this.canvas.getContext(N.WebGL2)?N.WebGL2:null!==this.canvas.getContext(N.LegacyWebGL)?N.LegacyWebGL:void 0}}class H{constructor(){this.fontAtlas=new Map}hasFontAtlas(t){return this.fontAtlas.has(this.getId(t))}getFontAtlas(t){return this.fontAtlas.get(this.getId(t))}getOrCreate(t){var e;return null!==(e=this.getFontAtlas(t))&&void 0!==e?e:this.create(t)}create(t){const{font:e,charRanges:i,fontSize:s,spacing:r}=t;this.chars=[];for(let t=0;t<i.length;t+=2)for(let e=i[t];e<=i[t+1];e++)this.chars.push(String.fromCharCode(e));this.font=e instanceof FontFace?e.family:e,this.fontSize=s,this.spacing=r,this.id=this.getId(t);const o=this.renderAtlas();return this.fontAtlas.set(this.id,o),o}getId({font:t,charRanges:e,fontSize:i,spacing:s}){return JSON.stringify({font:t instanceof FontFace?t.family:t,charRanges:e,fontSize:i,spacing:s})}renderAtlas(){const t=new Y(this.id,this.fontSize,Math.ceil(Math.sqrt(this.chars.length)),this.spacing),e=t.canvas.getContext("2d");e.clearRect(0,0,t.canvas.width,t.canvas.height),e.textBaseline="top",e.fillStyle="#FFFFFF",e.font=`${this.fontSize}px ${this.font}`;let i=0,s=0;for(let r=0;r<this.chars.length;r++)e.fillText(this.chars[r],i,s),t.glyphs.set(this.chars[r],{id:r,width:e.measureText(this.chars[r]).width}),(i+=this.fontSize+this.spacing)>t.canvas.width-this.fontSize&&(i=0,s+=this.fontSize+this.spacing);return t}}class Y{constructor(t,e,i,s){this.id=t,this.fontSize=e,this.gridSize=i,this.spacing=s,this.canvas=document.createElement("canvas"),this.glyphs=new Map,this.canvas.width=this.gridSize*(this.fontSize+this.spacing),this.canvas.height=this.canvas.width}}class X{constructor(t,e){this.gl=t,this.shaderLoader=e}create(t,e){const i=this.gl.createProgram(),s=this.shaderLoader.load(this.gl.VERTEX_SHADER,t),r=this.shaderLoader.load(this.gl.FRAGMENT_SHADER,e);this.gl.attachShader(i,s),this.gl.attachShader(i,r),this.gl.linkProgram(i);const o=this.gl.LINK_STATUS;if(!this.gl.getProgramParameter(i,o)){const t=this.gl.getProgramInfoLog(i);throw this.gl.deleteProgram(i),new Error(`Unable to initialize the Program: ${t}`)}return i}}class ${constructor(t,e,i){this.gl=t,this.contextVersion=e,this.programFactory=i}loadProgram(){this.program=this.contextVersion===N.WebGL2?this.programFactory.create("#version 300 es\n\nin vec4 positionCoords;\nin vec2 textureCoords;\n\nuniform mat4 projectionMatrix;\nuniform mat4 modelMatrix;\nuniform mat4 textureMatrix;\n\nout vec2 texCoords;\n\nvoid main()\n{\n gl_Position = projectionMatrix * modelMatrix * positionCoords;\n texCoords = (textureMatrix * vec4(textureCoords, 0, 1)).xy;\n}","#version 300 es\nprecision highp float;\n\nin vec2 texCoords;\n\n// texture, mask and darkness\nuniform int u_renderTexture;\nuniform sampler2D u_texImage;\nuniform vec4 u_solidColor;\nuniform int u_useTintColor;\nuniform vec4 u_tintColor;\nuniform int u_useMaskColor;\nuniform vec4 u_maskColor;\nuniform float u_maskColorMix;\nuniform float u_alpha;\n\n// light\nstruct Light {\n vec2 position;\n float radius;\n float smoothMode;\n float intensity;\n};\n\nuniform int u_renderLight;\nuniform Light u_lights[64];\nuniform int u_numLights;\n\nout vec4 fragColor;\n\nvoid main()\n{\n if (u_renderTexture == 1) {\n vec4 texColor = texture(u_texImage, texCoords);\n\n if (texColor.a < 0.0001) {\n discard;\n }\n\n if (u_useTintColor == 1) {\n texColor = u_tintColor * texColor;\n }\n\n if (u_useMaskColor == 1) {\n texColor = mix(texColor, u_maskColor, clamp(u_maskColorMix, 0.0, 1.0));\n }\n\n fragColor = vec4(texColor.rgb, u_alpha * texColor.a); \n } else if (u_renderLight == 1) {\n vec2 fragCoord = gl_FragCoord.xy;\n float alpha = u_alpha;\n\n for (int i = 0; i < u_numLights; i++) {\n Light light = u_lights[i];\n float dist = distance(fragCoord, light.position);\n \n if (dist < light.radius) {\n alpha -= (light.smoothMode > 0.0 ? smoothstep(light.radius, 0.0, dist) : 1.0) * light.intensity;\n }\n }\n\n alpha = clamp(alpha, 0.0, u_alpha);\n\n fragColor = vec4(u_solidColor.rgb, alpha);\n } else {\n fragColor = vec4(u_solidColor.rgb, u_alpha);\n }\n}"):this.programFactory.create("precision mediump float;\n\nattribute vec2 positionCoords;\nattribute vec2 textureCoords;\n\nvarying vec2 texCoords;\n\nuniform mat4 projectionMatrix;\nuniform mat4 modelMatrix;\nuniform mat4 textureMatrix;\n\nvoid main()\n{\n gl_Position = projectionMatrix * modelMatrix * vec4(positionCoords, 0, 1);\n texCoords = (textureMatrix * vec4(textureCoords, 0, 1)).xy;\n}","precision mediump float;\n\nvarying vec2 texCoords;\n\n// texture, mask and darkness\nuniform int u_renderTexture;\nuniform sampler2D u_texImage;\nuniform vec4 u_solidColor;\nuniform int u_useTintColor;\nuniform vec4 u_tintColor;\nuniform int u_useMaskColor;\nuniform vec4 u_maskColor;\nuniform float u_maskColorMix;\nuniform float u_alpha;\n\n// light\nstruct Light {\n vec2 position;\n float radius;\n float smoothMode;\n float intensity;\n};\n\nuniform int u_renderLight;\nuniform Light u_lights[64];\nuniform int u_numLights;\n\nvoid main()\n{\n if (u_renderTexture == 1) {\n vec4 texColor = texture2D(u_texImage, texCoords);\n\n if (texColor.a < 0.0001) {\n discard;\n }\n\n if (u_useTintColor == 1) {\n texColor = u_tintColor * texColor;\n }\n\n if (u_useMaskColor == 1) {\n texColor = mix(texColor, u_maskColor, clamp(u_maskColorMix, 0.0, 1.0));\n }\n\n gl_FragColor = vec4(texColor.rgb, u_alpha * texColor.a);\n } else if (u_renderLight == 1) {\n vec2 fragCoord = gl_FragCoord.xy;\n float alpha = u_alpha;\n\n for (int i = 0; i < 64; i++) {\n if (u_lights[i].intensity == 0.0) continue; \n \n Light light = u_lights[i];\n float dist = distance(fragCoord, light.position);\n \n if (dist < light.radius) {\n alpha -= (light.smoothMode > 0.0 ? smoothstep(light.radius, 0.0, dist) : 1.0) * light.intensity;\n }\n }\n\n alpha = clamp(alpha, 0.0, u_alpha);\n\n gl_FragColor = vec4(u_solidColor.rgb, alpha);\n } else {\n gl_FragColor = vec4(u_solidColor.rgb, u_alpha);\n }\n}"),this.positionCoordsAttr=this.gl.getAttribLocation(this.program,"positionCoords"),this.texCoordsAttr=this.gl.getAttribLocation(this.program,"textureCoords"),this.modelMatrixUniform=this.gl.getUniformLocation(this.program,"modelMatrix"),this.projectionMatrixUniform=this.gl.getUniformLocation(this.program,"projectionMatrix"),this.textureMatrixUniform=this.gl.getUniformLocation(this.program,"textureMatrix"),this.renderTextureUniform=this.gl.getUniformLocation(this.program,"u_renderTexture"),this.textureUniform=this.gl.getUniformLocation(this.program,"u_texImage"),this.solidColorUniform=this.gl.getUniformLocation(this.program,"u_solidColor"),this.useTintColorUniform=this.gl.getUniformLocation(this.program,"u_useTintColor"),this.tintColorUniform=this.gl.getUniformLocation(this.program,"u_tintColor"),this.useMaskColorUniform=this.gl.getUniformLocation(this.program,"u_useMaskColor"),this.maskColorUniform=this.gl.getUniformLocation(this.program,"u_maskColor"),this.maskColorMixUniform=this.gl.getUniformLocation(this.program,"u_maskColorMix"),this.alphaUniform=this.gl.getUniformLocation(this.program,"u_alpha"),this.renderLightUniform=this.gl.getUniformLocation(this.program,"u_renderLight"),this.numLightsUniform=this.gl.getUniformLocation(this.program,"u_numLights"),this.gl.useProgram(this.program),this.gl.blendFunc(this.gl.SRC_ALPHA,this.gl.ONE_MINUS_SRC_ALPHA)}}class K{constructor(t){this.gl=t}load(t,e){const i=this.gl.createShader(t);this.gl.shaderSource(i,e),this.gl.compileShader(i);const s=this.gl.COMPILE_STATUS;if(!this.gl.getShaderParameter(i,s)){const t=this.gl.getShaderInfoLog(i);throw this.gl.deleteShader(i),new Error(`Unable to initialize the shader program: ${t}`)}return i}}var q="undefined"!=typeof Float32Array?Float32Array:Array;function J(){var t=new q(16);return q!=Float32Array&&(t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[6]=0,t[7]=0,t[8]=0,t[9]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0),t[0]=1,t[5]=1,t[10]=1,t[15]=1,t}function Q(t){return t[0]=1,t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=1,t[6]=0,t[7]=0,t[8]=0,t[9]=0,t[10]=1,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,t}function Z(t,e,i){var s,r,o,n,a,h,l,c,d,g,u,m,p=i[0],f=i[1],y=i[2];return e===t?(t[12]=e[0]*p+e[4]*f+e[8]*y+e[12],t[13]=e[1]*p+e[5]*f+e[9]*y+e[13],t[14]=e[2]*p+e[6]*f+e[10]*y+e[14],t[15]=e[3]*p+e[7]*f+e[11]*y+e[15]):(s=e[0],r=e[1],o=e[2],n=e[3],a=e[4],h=e[5],l=e[6],c=e[7],d=e[8],g=e[9],u=e[10],m=e[11],t[0]=s,t[1]=r,t[2]=o,t[3]=n,t[4]=a,t[5]=h,t[6]=l,t[7]=c,t[8]=d,t[9]=g,t[10]=u,t[11]=m,t[12]=s*p+a*f+d*y+e[12],t[13]=r*p+h*f+g*y+e[13],t[14]=o*p+l*f+u*y+e[14],t[15]=n*p+c*f+m*y+e[15]),t}function tt(t,e,i){var s=i[0],r=i[1],o=i[2];return t[0]=e[0]*s,t[1]=e[1]*s,t[2]=e[2]*s,t[3]=e[3]*s,t[4]=e[4]*r,t[5]=e[5]*r,t[6]=e[6]*r,t[7]=e[7]*r,t[8]=e[8]*o,t[9]=e[9]*o,t[10]=e[10]*o,t[11]=e[11]*o,t[12]=e[12],t[13]=e[13],t[14]=e[14],t[15]=e[15],t}function et(t,e,i){var s=Math.sin(i),r=Math.cos(i),o=e[0],n=e[1],a=e[2],h=e[3],l=e[4],c=e[5],d=e[6],g=e[7];return e!==t&&(t[8]=e[8],t[9]=e[9],t[10]=e[10],t[11]=e[11],t[12]=e[12],t[13]=e[13],t[14]=e[14],t[15]=e[15]),t[0]=o*r+l*s,t[1]=n*r+c*s,t[2]=a*r+d*s,t[3]=h*r+g*s,t[4]=l*r-o*s,t[5]=c*r-n*s,t[6]=d*r-a*s,t[7]=g*r-h*s,t}Math.hypot||(Math.hypot=function(){for(var t=0,e=arguments.length;e--;)t+=arguments[e]*arguments[e];return Math.sqrt(t)});var it=function(t,e,i,s,r,o,n){var a=1/(e-i),h=1/(s-r),l=1/(o-n);return t[0]=-2*a,t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=-2*h,t[6]=0,t[7]=0,t[8]=0,t[9]=0,t[10]=2*l,t[11]=0,t[12]=(e+i)*a,t[13]=(r+s)*h,t[14]=(n+o)*l,t[15]=1,t};const st=(t,e,i,s)=>{t=Q(t),it(t,-e.canvas.width/2,e.canvas.width/2,-e.canvas.height/2,e.canvas.height/2,-1,1),tt(t,t,[null!=i?i:1,null!=i?i:1,1]),Z(t,t,[-s.x,-s.y,0])},rt=t=>{const e=/^#?([a-f\d]{2})?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(t);return e?{r:parseInt(e[2],16)/256,g:parseInt(e[3],16)/256,b:parseInt(e[4],16)/256,a:void 0!==e[1]?parseInt(e[1],16)/256:1}:null};class ot{constructor(t){this.gl=t}render(t){const e=rt(t);this.gl.clearColor(e.r,e.g,e.b,e.a),this.gl.clear(this.gl.COLOR_BUFFER_BIT)}}var nt;!function(t){t[t.Sprite=0]="Sprite",t[t.Text=1]="Text",t[t.Tilemap=2]="Tilemap",t[t.Mask=3]="Mask",t[t.Geometric=4]="Geometric",t[t.Video=5]="Video",t[t.Darkness=6]="Darkness"}(nt||(nt={}));var at;t.GeometricShape=void 0,(at=t.GeometricShape||(t.GeometricShape={}))[at.Polygon=0]="Polygon",at[at.Circumference=1]="Circumference",at[at.Line=2]="Line";let ht=class{constructor(t,e){this.gl=t,this.programManager=e,this.projectionMatrix=J(),this.modelMatrix=J(),this.textureMatrix=J(),this.circumferencePositionBuffer=this.gl.createBuffer(),this.linesPositionBuffer=this.gl.createBuffer();const i=2*Math.PI/60,s=new Float32Array(n(1,60,1).reduce(((t,e)=>[...t,Math.cos(e*i),Math.sin(e*i)]),[]));this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.circumferencePositionBuffer),this.gl.bufferData(this.gl.ARRAY_BUFFER,s,this.gl.STATIC_DRAW)}render(e,i,s){switch(this.gl.disableVertexAttribArray(this.programManager.texCoordsAttr),e.shape){case t.GeometricShape.Polygon:this.renderLines(e,i,this.gl.LINE_LOOP);break;case t.GeometricShape.Line:this.renderLines(e,i,this.gl.LINES);break;case t.GeometricShape.Circumference:this.renderCircumference(e,i,s);break;default:return!1}return!0}renderLines(t,e,i){var s;this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.linesPositionBuffer),this.gl.bufferData(this.gl.ARRAY_BUFFER,new Float32Array(t.vertexModel.reduce(((t,e)=>[...t,e.x,e.y]),[])),this.gl.DYNAMIC_DRAW),this.gl.enableVertexAttribArray(this.programManager.positionCoordsAttr),this.gl.vertexAttribPointer(this.programManager.positionCoordsAttr,2,this.gl.FLOAT,!1,0,0),this.modelMatrix=Q(this.modelMatrix),Z(this.modelMatrix,this.modelMatrix,[t.position.x,t.position.y,0]),et(this.modelMatrix,this.modelMatrix,null!==(s=t.rotation)&&void 0!==s?s:0),st(this.projectionMatrix,this.gl,e.zoom,e.position),this.gl.uniformMatrix4fv(this.programManager.projectionMatrixUniform,!1,this.projectionMatrix),this.gl.uniformMatrix4fv(this.programManager.modelMatrixUniform,!1,this.modelMatrix),this.gl.uniformMatrix4fv(this.programManager.textureMatrixUniform,!1,this.textureMatrix),this.gl.uniform1i(this.programManager.renderTextureUniform,0);const{r:r,g:o,b:n,a:a}=rt(t.color);this.gl.uniform4f(this.programManager.solidColorUniform,r,o,n,a),this.gl.uniform1f(this.programManager.alphaUniform,1),this.gl.drawArrays(i,0,t.vertexModel.length),this.lastShape="polygon"}renderCircumference(t,e,i){i===nt.Geometric&&"circumference"===this.lastShape||(this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.circumferencePositionBuffer),this.gl.enableVertexAttribArray(this.programManager.positionCoordsAttr),this.gl.vertexAttribPointer(this.programManager.positionCoordsAttr,2,this.gl.FLOAT,!1,0,0)),this.modelMatrix=Q(this.modelMatrix),Z(this.modelMatrix,this.modelMatrix,[t.position.x,t.position.y,0]),tt(this.modelMatrix,this.modelMatrix,[t.radius,t.radius,1]),st(this.projectionMatrix,this.gl,e.zoom,e.position),this.gl.uniformMatrix4fv(this.programManager.projectionMatrixUniform,!1,this.projectionMatrix),this.gl.uniformMatrix4fv(this.programManager.modelMatrixUniform,!1,this.modelMatrix),this.gl.uniformMatrix4fv(this.programManager.textureMatrixUniform,!1,this.textureMatrix),this.gl.uniform1i(this.programManager.renderTextureUniform,0);const{r:s,g:r,b:o,a:n}=rt(t.color);this.gl.uniform4f(this.programManager.solidColorUniform,s,r,o,n),this.gl.uniform1f(this.programManager.alphaUniform,1),this.gl.drawArrays(this.gl.LINE_LOOP,0,60),this.lastShape="circumference"}};var lt;t.MaskShape=void 0,(lt=t.MaskShape||(t.MaskShape={}))[lt.Rectangle=0]="Rectangle",lt[lt.Circumference=1]="Circumference",lt[lt.Polygon=2]="Polygon";let ct=class{constructor(t,e){this.gl=t,this.programManager=e,this.type=nt.Mask,this.projectionMatrix=J(),this.modelMatrix=J(),this.textureMatrix=J(),this.circumferencePositionBuffer=this.gl.createBuffer(),this.rectanglePositionBuffer=this.gl.createBuffer(),this.polygonPositionBuffer=this.gl.createBuffer();const i=2*Math.PI/60,s=[0,0];for(let t=0;t<=60;t++)s.push(Math.cos(t*i),Math.sin(t*i));this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.circumferencePositionBuffer),this.gl.bufferData(this.gl.ARRAY_BUFFER,new Float32Array(s),this.gl.STATIC_DRAW),this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.rectanglePositionBuffer),this.gl.bufferData(this.gl.ARRAY_BUFFER,new Float32Array([-.5,-.5,-.5,.5,.5,-.5,.5,-.5,-.5,.5,.5,.5]),this.gl.STATIC_DRAW)}render(e,i,s){return this.gl.disableVertexAttribArray(this.programManager.texCoordsAttr),e.shape===t.MaskShape.Rectangle?this.renderRectangle(e,i,s):e.shape===t.MaskShape.Circumference?this.renderCircumference(e,i,s):e.shape===t.MaskShape.Polygon&&this.renderPolygon(e,i,s),this.lastShape=e.shape,!0}renderRectangle(e,i,s){var r,o;s===nt.Mask&&this.lastShape===t.MaskShape.Rectangle||(this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.rectanglePositionBuffer),this.gl.enableVertexAttribArray(this.programManager.positionCoordsAttr),this.gl.vertexAttribPointer(this.programManager.positionCoordsAttr,2,this.gl.FLOAT,!1,0,0)),this.modelMatrix=Q(this.modelMatrix),Z(this.modelMatrix,this.modelMatrix,[e.position.x,e.position.y,0]),et(this.modelMatrix,this.modelMatrix,null!==(r=e.rotation)&&void 0!==r?r:0),tt(this.modelMatrix,this.modelMatrix,[e.width,e.height,1]),st(this.projectionMatrix,this.gl,i.zoom,i.position),this.gl.uniformMatrix4fv(this.programManager.projectionMatrixUniform,!1,this.projectionMatrix),this.gl.uniformMatrix4fv(this.programManager.modelMatrixUniform,!1,this.modelMatrix),this.gl.uniformMatrix4fv(this.programManager.textureMatrixUniform,!1,this.textureMatrix),e.opacity>=0&&e.opacity<1?this.gl.enable(this.gl.BLEND):this.gl.disable(this.gl.BLEND),this.gl.uniform1i(this.programManager.renderTextureUniform,0);const{r:n,g:a,b:h,a:l}=rt(e.color);this.gl.uniform4f(this.programManager.solidColorUniform,n,a,h,l),this.gl.uniform1f(this.programManager.alphaUniform,null!==(o=e.opacity)&&void 0!==o?o:1),this.gl.drawArrays(this.gl.TRIANGLES,0,6)}renderCircumference(e,i,s){var r,o;s===nt.Mask&&this.lastShape===t.MaskShape.Circumference||(this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.circumferencePositionBuffer),this.gl.enableVertexAttribArray(this.programManager.positionCoordsAttr),this.gl.vertexAttribPointer(this.programManager.positionCoordsAttr,2,this.gl.FLOAT,!1,0,0)),this.modelMatrix=Q(this.modelMatrix),Z(this.modelMatrix,this.modelMatrix,[e.position.x,e.position.y,0]),et(this.modelMatrix,this.modelMatrix,null!==(r=e.rotation)&&void 0!==r?r:0),tt(this.modelMatrix,this.modelMatrix,[e.radius,e.radius,1]),st(this.projectionMatrix,this.gl,i.zoom,i.position),this.gl.uniformMatrix4fv(this.programManager.projectionMatrixUniform,!1,this.projectionMatrix),this.gl.uniformMatrix4fv(this.programManager.modelMatrixUniform,!1,this.modelMatrix),this.gl.uniformMatrix4fv(this.programManager.textureMatrixUniform,!1,this.textureMatrix),e.opacity>=0&&e.opacity<1?this.gl.enable(this.gl.BLEND):this.gl.disable(this.gl.BLEND),this.gl.uniform1i(this.programManager.renderTextureUniform,0);const{r:n,g:a,b:h,a:l}=rt(e.color);this.gl.uniform4f(this.programManager.solidColorUniform,n,a,h,l),this.gl.uniform1f(this.programManager.alphaUniform,null!==(o=e.opacity)&&void 0!==o?o:1),this.gl.drawArrays(this.gl.TRIANGLE_FAN,0,62)}renderPolygon(e,i,s){var r,o;s===nt.Mask&&this.lastShape===t.MaskShape.Polygon||(this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.polygonPositionBuffer),this.gl.bufferData(this.gl.ARRAY_BUFFER,new Float32Array(e.vertices.reduce(((t,e)=>[...t,e.x,e.y]),[0,0])),this.gl.DYNAMIC_DRAW),this.gl.enableVertexAttribArray(this.programManager.positionCoordsAttr),this.gl.vertexAttribPointer(this.programManager.positionCoordsAttr,2,this.gl.FLOAT,!1,0,0)),this.modelMatrix=Q(this.modelMatrix),Z(this.modelMatrix,this.modelMatrix,[e.position.x,e.position.y,0]),et(this.modelMatrix,this.modelMatrix,null!==(r=e.rotation)&&void 0!==r?r:0),st(this.projectionMatrix,this.gl,i.zoom,i.position),this.gl.uniformMatrix4fv(this.programManager.projectionMatrixUniform,!1,this.projectionMatrix),this.gl.uniformMatrix4fv(this.programManager.modelMatrixUniform,!1,this.modelMatrix),this.gl.uniformMatrix4fv(this.programManager.textureMatrixUniform,!1,this.textureMatrix),e.opacity>=0&&e.opacity<1?this.gl.enable(this.gl.BLEND):this.gl.disable(this.gl.BLEND),this.gl.uniform1i(this.programManager.renderTextureUniform,0);const{r:n,g:a,b:h,a:l}=rt(e.color);this.gl.uniform4f(this.programManager.solidColorUniform,n,a,h,l),this.gl.uniform1f(this.programManager.alphaUniform,null!==(o=e.opacity)&&void 0!==o?o:1),this.gl.drawArrays(this.gl.TRIANGLE_FAN,0,e.vertices.length+1)}},dt=class{constructor(t,e){this.gl=t,this.programManager=e,this.projectionMatrix=J(),this.modelMatrix=J(),this.textureMatrix=J(),this.positionBuffer=this.gl.createBuffer(),this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.positionBuffer),this.gl.bufferData(this.gl.ARRAY_BUFFER,new Float32Array([-.5,-.5,-.5,.5,.5,-.5,.5,-.5,-.5,.5,.5,.5]),this.gl.STATIC_DRAW)}render(t,e,i){var s,r;i!==nt.Darkness&&(this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.positionBuffer),this.gl.enableVertexAttribArray(this.programManager.positionCoordsAttr),this.gl.vertexAttribPointer(this.programManager.positionCoordsAttr,2,this.gl.FLOAT,!1,0,0),this.gl.disableVertexAttribArray(this.programManager.texCoordsAttr)),this.modelMatrix=Q(this.modelMatrix),Z(this.modelMatrix,this.modelMatrix,[t.position.x,t.position.y,0]),et(this.modelMatrix,this.modelMatrix,null!==(s=t.rotation)&&void 0!==s?s:0),tt(this.modelMatrix,this.modelMatrix,[t.width,t.height,1]),st(this.projectionMatrix,this.gl,e.zoom,e.position),this.gl.uniformMatrix4fv(this.programManager.projectionMatrixUniform,!1,this.projectionMatrix),this.gl.uniformMatrix4fv(this.programManager.modelMatrixUniform,!1,this.modelMatrix),this.gl.uniformMatrix4fv(this.programManager.textureMatrixUniform,!1,this.textureMatrix),this.gl.enable(this.gl.BLEND),this.gl.uniform1i(this.programManager.renderTextureUniform,0),this.gl.uniform1i(this.programManager.renderLightUniform,1);const{r:o,g:n,b:a,a:h}=rt(t.color);this.gl.uniform4f(this.programManager.solidColorUniform,o,n,a,h),this.gl.uniform1f(this.programManager.alphaUniform,null!==(r=t.opacity)&&void 0!==r?r:1),this.gl.uniform1i(this.programManager.numLightsUniform,t.lights.length);for(const[i,s]of t.lights.entries()){if(i>=64)break;this.gl.uniform2f(this.gl.getUniformLocation(this.programManager.program,`u_lights[${i}].position`),this.gl.canvas.width/2+(s.position.x-e.position.x)*e.zoom,this.gl.canvas.height/2+(s.position.y-e.position.y)*e.zoom),this.gl.uniform1f(this.gl.getUniformLocation(this.programManager.program,`u_lights[${i}].radius`),s.radius*e.zoom),this.gl.uniform1f(this.gl.getUniformLocation(this.programManager.program,`u_lights[${i}].smoothMode`),s.smooth?1:0),this.gl.uniform1f(this.gl.getUniformLocation(this.programManager.program,`u_lights[${i}].intensity`),Math.max(0,Math.min(1,s.intensity)))}return this.gl.drawArrays(this.gl.TRIANGLES,0,6),this.gl.uniform1i(this.programManager.renderLightUniform,0),!0}},gt=class{constructor(t,e,i){this.gl=t,this.programManager=e,this.textureManager=i,this.tiledPosVertices=new Map,this.tiledTexVertices=new Map,this.lastTexture=null,this.isTiled=!1,this.projectionMatrix=J(),this.modelMatrix=J(),this.textureMatrix=J(),this.positionBuffer=this.gl.createBuffer(),this.textureBuffer=this.gl.createBuffer(),this.tiledPositionBuffer=this.gl.createBuffer(),this.tiledTextureBuffer=this.gl.createBuffer(),this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.positionBuffer),this.gl.bufferData(this.gl.ARRAY_BUFFER,new Float32Array([-.5,-.5,-.5,.5,.5,-.5,.5,-.5,-.5,.5,.5,.5]),this.gl.STATIC_DRAW),this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.textureBuffer),this.gl.bufferData(this.gl.ARRAY_BUFFER,new Float32Array([0,1,0,0,1,1,1,1,0,0,1,0]),this.gl.STATIC_DRAW),this.lastDrawMode="sprite"}render(t,e,i){var s,r,o,n;this.isTiled=t.tiled&&(t.tiled.x>1||t.tiled.y>1),this.isTiled||i===nt.Sprite&&"sprite"===this.lastDrawMode?this.isTiled&&(this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.tiledPositionBuffer),this.gl.bufferData(this.gl.ARRAY_BUFFER,this.getTiledPositionVertices(t.tiled),this.gl.DYNAMIC_DRAW),this.gl.enableVertexAttribArray(this.programManager.positionCoordsAttr),this.gl.vertexAttribPointer(this.programManager.positionCoordsAttr,2,this.gl.FLOAT,!1,0,0),this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.tiledTextureBuffer),this.gl.bufferData(this.gl.ARRAY_BUFFER,this.getTiledTextureVertices(t.tiled),this.gl.DYNAMIC_DRAW),this.gl.enableVertexAttribArray(this.programManager.texCoordsAttr),this.gl.vertexAttribPointer(this.programManager.texCoordsAttr,2,this.gl.FLOAT,!1,0,0)):(this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.positionBuffer),this.gl.enableVertexAttribArray(this.programManager.positionCoordsAttr),this.gl.vertexAttribPointer(this.programManager.positionCoordsAttr,2,this.gl.FLOAT,!1,0,0),this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.textureBuffer),this.gl.enableVertexAttribArray(this.programManager.texCoordsAttr),this.gl.vertexAttribPointer(this.programManager.texCoordsAttr,2,this.gl.FLOAT,!1,0,0)),this.lastDrawMode=this.isTiled?"tiled":"sprite",this.modelMatrix=Q(this.modelMatrix),Z(this.modelMatrix,this.modelMatrix,[t.position.x,t.position.y,0]),et(this.modelMatrix,this.modelMatrix,null!==(s=t.rotation)&&void 0!==s?s:0),tt(this.modelMatrix,this.modelMatrix,[t.width*(t.flipHorizontally?-1:1),t.height*(t.flipVertically?-1:1),1]),this.textureMatrix=Q(this.textureMatrix),t.slice&&(Z(this.textureMatrix,this.textureMatrix,[t.slice.x/t.image.naturalWidth,t.slice.y/t.image.naturalHeight,0]),tt(this.textureMatrix,this.textureMatrix,[t.slice.width/t.image.naturalWidth,t.slice.height/t.image.naturalHeight,1])),st(this.projectionMatrix,this.gl,e.zoom,e.position),this.gl.uniformMatrix4fv(this.programManager.projectionMatrixUniform,!1,this.projectionMatrix),this.gl.uniformMatrix4fv(this.programManager.modelMatrixUniform,!1,this.modelMatrix),this.gl.uniformMatrix4fv(this.programManager.textureMatrixUniform,!1,this.textureMatrix),this.gl.enable(this.gl.BLEND);const a=this.textureManager.getOrCreateTextureFromImage(t.image,t.smooth);if(this.lastTexture===a&&i===t.type||(this.gl.bindTexture(this.gl.TEXTURE_2D,a),this.gl.uniform1i(this.programManager.textureUniform,0),this.lastTexture=a),this.gl.uniform1i(this.programManager.renderTextureUniform,1),this.gl.uniform1f(this.programManager.alphaUniform,null!==(r=t.opacity)&&void 0!==r?r:1),this.gl.uniform1i(this.programManager.useTintColorUniform,t.tintColor?1:0),t.tintColor){const{r:e,g:i,b:s,a:r}=rt(t.tintColor);this.gl.uniform4f(this.programManager.tintColorUniform,e,i,s,r)}if(this.gl.uniform1i(this.programManager.useMaskColorUniform,t.maskColor?1:0),t.maskColor){const{r:e,g:i,b:s}=rt(t.maskColor);this.gl.uniform4f(this.programManager.maskColorUniform,e,i,s,null!==(o=t.opacity)&&void 0!==o?o:1),this.gl.uniform1f(this.programManager.maskColorMixUniform,null!==(n=t.maskColorMix)&&void 0!==n?n:1)}return this.isTiled?this.gl.drawArrays(this.gl.TRIANGLES,0,t.tiled.x*t.tiled.y*6):this.gl.drawArrays(this.gl.TRIANGLES,0,6),!0}getTiledPositionVertices(t){const e=t.toString();if(!this.tiledPosVertices.has(e)){const i=[];for(let e=-t.x/2;e<t.x/2;e++)for(let s=-t.y/2;s<t.y/2;s++)i.push(e,s,e,s+1,e+1,s,e+1,s,e,s+1,e+1,s+1);this.tiledPosVertices.set(e,new Float32Array(i))}return this.tiledPosVertices.get(e)}getTiledTextureVertices(t){const e=t.toString();if(!this.tiledTexVertices.has(e)){const i=[];for(let e=0;e<t.x*t.y;e++)i.push(0,1,0,0,1,1,1,1,0,0,1,0);this.tiledTexVertices.set(e,new Float32Array(i))}return this.tiledTexVertices.get(e)}};var ut;t.TextAlignment=void 0,(ut=t.TextAlignment||(t.TextAlignment={}))[ut.Center=0]="Center",ut[ut.Right=1]="Right",ut[ut.Left=2]="Left";let mt=class{constructor(t,e,s,r){this.gl=t,this.programManager=e,this.textureManager=s,this.fontAtlasFactory=r,this.type=nt.Text,this.posVertices=[],this.texVertices=[],this.lastTexture=null,this.shadowPosition=new i,this.projectionMatrix=J(),this.modelMatrix=J(),this.textureMatrix=J(),this.positionBuffer=this.gl.createBuffer(),this.textureBuffer=this.gl.createBuffer()}render(t,e,s,r=!1){var o;if(!t.text)return!1;const n=this.fontAtlasFactory.getOrCreate(Object.assign({font:t.font},t.textureAtlas));if(r||(this.generateTextVertices(n,t),this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.positionBuffer),this.gl.bufferData(this.gl.ARRAY_BUFFER,new Float32Array(this.posVertices),this.gl.DYNAMIC_DRAW),this.gl.enableVertexAttribArray(this.programManager.positionCoordsAttr),this.gl.vertexAttribPointer(this.programManager.positionCoordsAttr,2,this.gl.FLOAT,!1,0,0),this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.textureBuffer),this.gl.bufferData(this.gl.ARRAY_BUFFER,new Float32Array(this.texVertices),this.gl.DYNAMIC_DRAW),this.gl.enableVertexAttribArray(this.programManager.texCoordsAttr),this.gl.vertexAttribPointer(this.programManager.texCoordsAttr,2,this.gl.FLOAT,!1,0,0)),t.shadow){const{color:r,offset:o,opacity:n}=t.shadow,a=Object.assign(Object.assign({},t),{color:r,opacity:n,position:i.add(this.shadowPosition,t.position,o)});a.shadow=void 0,this.render(a,e,s,!0),s=nt.Text}this.modelMatrix=Q(this.modelMatrix),Z(this.modelMatrix,this.modelMatrix,[t.position.x,t.position.y,0]),et(this.modelMatrix,this.modelMatrix,null!==(o=t.rotation)&&void 0!==o?o:0),tt(this.modelMatrix,this.modelMatrix,[t.fontSize*(t.flipHorizontally?-1:1),t.fontSize*(t.flipVertically?-1:1),1]),this.textureMatrix=Q(this.textureMatrix),st(this.projectionMatrix,this.gl,e.zoom,e.position),this.gl.uniformMatrix4fv(this.programManager.projectionMatrixUniform,!1,this.projectionMatrix),this.gl.uniformMatrix4fv(this.programManager.modelMatrixUniform,!1,this.modelMatrix),this.gl.uniformMatrix4fv(this.programManager.textureMatrixUniform,!1,this.textureMatrix),this.gl.enable(this.gl.BLEND);const a=this.textureManager.getOrCreateTextureFromCanvas(n.id,n.canvas,t.smooth);this.lastTexture===a&&s===nt.Text||(this.gl.bindTexture(this.gl.TEXTURE_2D,a),this.gl.uniform1i(this.programManager.textureUniform,0),this.lastTexture=a),this.gl.uniform1i(this.programManager.useMaskColorUniform,0),this.gl.uniform1i(this.programManager.renderTextureUniform,1),this.gl.uniform1f(this.programManager.alphaUniform,t.opacity);const{r:h,g:l,b:c,a:d}=rt(t.color);return this.gl.uniform1i(this.programManager.useTintColorUniform,1),this.gl.uniform4f(this.programManager.tintColorUniform,h,l,c,d),this.gl.drawArrays(this.gl.TRIANGLES,0,this.posVertices.length/2),!0}generateTextVertices(e,i){this.posVertices=[],this.texVertices=[];const s=this.preProcessText(e,i),r=i.letterSpacing/i.fontSize,o=i.lineHeight/i.fontSize,n=i.boundingBox.height/i.fontSize,a=i.boundingBox.width/i.fontSize;let h=n/2;for(const n of s){const{text:s,width:l}=n;let c=i.alignment===t.TextAlignment.Center?-l/2:i.alignment===t.TextAlignment.Left?-a/2:a/2-l;for(const t of s){const i=e.glyphs.get(t);if(i){const t=i.width/e.fontSize;this.posVertices.push(c,h-1,c+t,h-1,c,h,c,h,c+t,h-1,c+t,h);const s=i.id%e.gridSize*(e.fontSize+e.spacing),o=(i.id/e.gridSize|0)*(e.fontSize+e.spacing),n=s/e.canvas.width,a=o/e.canvas.height,l=(s+i.width)/e.canvas.width,d=(o+e.fontSize)/e.canvas.height;this.texVertices.push(n,d,l,d,n,a,n,a,l,d,l,a),c+=t+r}}c=-a/2,h-=o}}preProcessText(t,{text:e,fontSize:i,letterSpacing:s,lineHeight:r,boundingBox:{width:o,height:n}}){const a=[];s/=i,r/=i,o/=i,n/=i;const h=t.glyphs.get(" ").width/t.fontSize+s;let l=0;const c=e.split("\n");for(const e of c){let i=[],c=0;l+=r;const d=e.split(" ");for(const e of d){if(l>n)return a;const d=0===i.length;let g=0;for(const i of e){const e=t.glyphs.get(i);e&&(g+=e.width/t.fontSize+s)}g-=s,d||(g+=h),d&&g>=o?(a.push({width:g,text:e}),l+=r):c+g===o?(i.push(e),a.push({width:c+g,text:i.join(" ")}),i=[],c=0,l+=r):c+g>o?(a.push({width:c,text:i.join(" ")}),i=[e],c=g-h,l+=r):(c+=g,i.push(e))}i.length>0&&a.push({width:c,text:i.join(" ")})}return a}};var pt;t.TilemapOrientation=void 0,(pt=t.TilemapOrientation||(t.TilemapOrientation={}))[pt.Center=0]="Center",pt[pt.RightUp=1]="RightUp",pt[pt.RightDown=2]="RightDown",pt[pt.RightCenter=3]="RightCenter";let ft=class{constructor(t,e,i){this.gl=t,this.programManager=e,this.textureManager=i,this.posVertices=[],this.texVertices=[],this.lastTexture=null,this.projectionMatrix=J(),this.modelMatrix=J(),this.textureMatrix=J(),this.positionBuffer=this.gl.createBuffer(),this.textureBuffer=this.gl.createBuffer()}render(t,e,i){var s,r,o,n;if(this.processTileset(t.tileset),this.generateVertices(t),0===this.posVertices.length)return!1;this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.positionBuffer),this.gl.bufferData(this.gl.ARRAY_BUFFER,new Float32Array(this.posVertices),this.gl.DYNAMIC_DRAW),this.gl.enableVertexAttribArray(this.programManager.positionCoordsAttr),this.gl.vertexAttribPointer(this.programManager.positionCoordsAttr,2,this.gl.FLOAT,!1,0,0),this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.textureBuffer),this.gl.bufferData(this.gl.ARRAY_BUFFER,new Float32Array(this.texVertices),this.gl.DYNAMIC_DRAW),this.gl.enableVertexAttribArray(this.programManager.texCoordsAttr),this.gl.vertexAttribPointer(this.programManager.texCoordsAttr,2,this.gl.FLOAT,!1,0,0),this.modelMatrix=Q(this.modelMatrix),Z(this.modelMatrix,this.modelMatrix,[t.position.x,t.position.y,0]),et(this.modelMatrix,this.modelMatrix,null!==(s=t.rotation)&&void 0!==s?s:0),tt(this.modelMatrix,this.modelMatrix,[t.tilemap.tileWidth*(t.flipHorizontal?-1:1),t.tilemap.tileHeight*(t.flipVertical?-1:1),1]),this.textureMatrix=Q(this.textureMatrix),st(this.projectionMatrix,this.gl,e.zoom,e.position),this.gl.uniformMatrix4fv(this.programManager.projectionMatrixUniform,!1,this.projectionMatrix),this.gl.uniformMatrix4fv(this.programManager.modelMatrixUniform,!1,this.modelMatrix),this.gl.uniformMatrix4fv(this.programManager.textureMatrixUniform,!1,this.textureMatrix),this.gl.enable(this.gl.BLEND);const a=this.textureManager.getOrCreateTextureFromImage(t.tileset.image,t.smooth);if(this.lastTexture===a&&i===nt.Tilemap||(this.gl.bindTexture(this.gl.TEXTURE_2D,a),this.gl.uniform1i(this.programManager.textureUniform,0),this.lastTexture=a),this.gl.uniform1i(this.programManager.renderTextureUniform,1),this.gl.uniform1f(this.programManager.alphaUniform,null!==(r=t.opacity)&&void 0!==r?r:1),this.gl.uniform1i(this.programManager.useTintColorUniform,t.tintColor?1:0),t.tintColor){const{r:e,g:i,b:s,a:r}=rt(t.tintColor);this.gl.uniform4f(this.programManager.tintColorUniform,e,i,s,r)}if(this.gl.uniform1i(this.programManager.useMaskColorUniform,t.maskColor?1:0),t.maskColor){const{r:e,g:i,b:s}=rt(t.maskColor);this.gl.uniform4f(this.programManager.maskColorUniform,e,i,s,null!==(o=t.opacity)&&void 0!==o?o:1),this.gl.uniform1f(this.programManager.maskColorMixUniform,null!==(n=t.maskColorMix)&&void 0!==n?n:1)}return this.gl.drawArrays(this.gl.TRIANGLES,0,this.posVertices.length/2),!0}processTileset(t){var e,s,r,o;if(t._texData)return;const{naturalWidth:n,naturalHeight:a}=t.image;if(!n||!a)return;const h=null!==(e=t.margin)&&void 0!==e?e:0,l=null!==(s=t.spacing)&&void 0!==s?s:0,c=Math.floor((n-2*h+l)/(t.tileWidth+l)),d=Math.floor((a-2*h+l)/(t.tileHeight+l));t._texData={columns:c,firstgid:null!==(r=t.firstgid)&&void 0!==r?r:1,tileCount:null!==(o=t.tileCount)&&void 0!==o?o:c*d,margin:new i(h/n,h/a),step:new i((t.tileWidth+l)/n,(t.tileHeight+l)/a),tileSize:new i(t.tileWidth/n,t.tileHeight/a)}}generateVertices({tiles:t,tilemap:e,tileset:i}){if(this.posVertices=[],this.texVertices=[],!i._texData)return;const{columns:s,firstgid:r,tileCount:o,margin:n,step:a,tileSize:h}=i._texData,l=Math.floor(t.length/e.width);t.forEach(((t,c)=>{var d,g;if(t<r||t>=r+o)return;const u=null!==(g=null===(d=i._animationState)||void 0===d?void 0:d.get(t))&&void 0!==g?g:t,m=c%e.width-e.width/2,p=l/2-Math.floor(c/e.width);this.posVertices.push(m,p-1,m+1,p-1,m,p,m,p,m+1,p-1,m+1,p);const f=n.x+(u-r)%s*a.x,y=n.y+Math.floor((u-r)/s)*a.y;this.texVertices.push(f,y+h.y,f+h.x,y+h.y,f,y,f,y,f+h.x,y+h.y,f+h.x,y)}))}},yt=class{constructor(t,e,i){this.gl=t,this.programManager=e,this.textureManager=i,this.lastTexture=null,this.projectionMatrix=J(),this.modelMatrix=J(),this.textureMatrix=J(),this.positionBuffer=this.gl.createBuffer(),this.textureBuffer=this.gl.createBuffer(),this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.positionBuffer),this.gl.bufferData(this.gl.ARRAY_BUFFER,new Float32Array([-.5,-.5,-.5,.5,.5,-.5,.5,-.5,-.5,.5,.5,.5]),this.gl.STATIC_DRAW),this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.textureBuffer),this.gl.bufferData(this.gl.ARRAY_BUFFER,new Float32Array([0,1,0,0,1,1,1,1,0,0,1,0]),this.gl.STATIC_DRAW)}render(t,e,i){var s,r,o,n;i!==nt.Video&&(this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.positionBuffer),this.gl.enableVertexAttribArray(this.programManager.positionCoordsAttr),this.gl.vertexAttribPointer(this.programManager.positionCoordsAttr,2,this.gl.FLOAT,!1,0,0),this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.textureBuffer),this.gl.enableVertexAttribArray(this.programManager.texCoordsAttr),this.gl.vertexAttribPointer(this.programManager.texCoordsAttr,2,this.gl.FLOAT,!1,0,0)),this.modelMatrix=Q(this.modelMatrix),Z(this.modelMatrix,this.modelMatrix,[t.position.x,t.position.y,0]),et(this.modelMatrix,this.modelMatrix,null!==(s=t.rotation)&&void 0!==s?s:0),tt(this.modelMatrix,this.modelMatrix,[t.width*(t.flipHorizontal?-1:1),t.height*(t.flipVertical?-1:1),1]),this.textureMatrix=Q(this.textureMatrix),t.slice&&(Z(this.textureMatrix,this.textureMatrix,[t.slice.x/t.video.videoWidth,t.slice.y/t.video.videoHeight,0]),tt(this.textureMatrix,this.textureMatrix,[t.slice.width/t.video.videoWidth,t.slice.height/t.video.videoHeight,1])),st(this.projectionMatrix,this.gl,e.zoom,e.position),this.gl.uniformMatrix4fv(this.programManager.projectionMatrixUniform,!1,this.projectionMatrix),this.gl.uniformMatrix4fv(this.programManager.modelMatrixUniform,!1,this.modelMatrix),this.gl.uniformMatrix4fv(this.programManager.textureMatrixUniform,!1,this.textureMatrix),this.gl.enable(this.gl.BLEND);const a=this.textureManager.getOrCreateTextureFromVideo(t.video);if(this.lastTexture===a&&i===nt.Video||(this.gl.bindTexture(this.gl.TEXTURE_2D,a),this.gl.uniform1i(this.programManager.textureUniform,0),this.lastTexture=a),t.video.readyState>=HTMLMediaElement.HAVE_CURRENT_DATA&&this.gl.texImage2D(this.gl.TEXTURE_2D,0,this.gl.RGBA,this.gl.RGBA,this.gl.UNSIGNED_BYTE,t.video),this.gl.uniform1i(this.programManager.renderTextureUniform,1),this.gl.uniform1f(this.programManager.alphaUniform,null!==(r=t.opacity)&&void 0!==r?r:1),this.gl.uniform1i(this.programManager.useTintColorUniform,t.tintColor?1:0),t.tintColor){const{r:e,g:i,b:s,a:r}=rt(t.tintColor);this.gl.uniform4f(this.programManager.tintColorUniform,e,i,s,r)}if(this.gl.uniform1i(this.programManager.useMaskColorUniform,t.maskColor?1:0),t.maskColor){const{r:e,g:i,b:s}=rt(t.maskColor);this.gl.uniform4f(this.programManager.maskColorUniform,e,i,s,null!==(o=t.opacity)&&void 0!==o?o:1),this.gl.uniform1f(this.programManager.maskColorMixUniform,null!==(n=t.maskColorMix)&&void 0!==n?n:1)}return this.gl.drawArrays(this.gl.TRIANGLES,0,6),!0}};class xt{constructor(t){this.gl=t}createFromImage(t,e=!1,i=null){return i=null!=i?i:this.gl.createTexture(),t.naturalWidth?this.createFromSource(t,i,e):t.addEventListener("load",(()=>this.createFromSource(t,i,e))),i}createFromCanvas(t,e=!1,i=null){return i=null!=i?i:this.gl.createTexture(),this.createFromSource(t,i,e),i}createPixelTexture(){const t=this.gl.createTexture();return this.gl.bindTexture(this.gl.TEXTURE_2D,t),this.gl.texImage2D(this.gl.TEXTURE_2D,0,this.gl.RGBA,1,1,0,this.gl.RGBA,this.gl.UNSIGNED_BYTE,new Uint8Array([0,0,0,255])),this.gl.texParameteri(this.gl.TEXTURE_2D,this.gl.TEXTURE_WRAP_S,this.gl.CLAMP_TO_EDGE),this.gl.texParameteri(this.gl.TEXTURE_2D,this.gl.TEXTURE_WRAP_T,this.gl.CLAMP_TO_EDGE),this.gl.texParameteri(this.gl.TEXTURE_2D,this.gl.TEXTURE_MIN_FILTER,this.gl.LINEAR),this.gl.texParameteri(this.gl.TEXTURE_2D,this.gl.TEXTURE_MAG_FILTER,this.gl.LINEAR),this.gl.bindTexture(this.gl.TEXTURE_2D,null),t}createFromSource(t,e,i=!1){this.gl.bindTexture(this.gl.TEXTURE_2D,e),this.gl.texImage2D(this.gl.TEXTURE_2D,0,this.gl.RGBA,this.gl.RGBA,this.gl.UNSIGNED_BYTE,t),this.gl.texParameteri(this.gl.TEXTURE_2D,this.gl.TEXTURE_WRAP_S,this.gl.CLAMP_TO_EDGE),this.gl.texParameteri(this.gl.TEXTURE_2D,this.gl.TEXTURE_WRAP_T,this.gl.CLAMP_TO_EDGE),i?(this.gl.texParameteri(this.gl.TEXTURE_2D,this.gl.TEXTURE_MIN_FILTER,this.gl.LINEAR),this.gl.texParameteri(this.gl.TEXTURE_2D,this.gl.TEXTURE_MAG_FILTER,this.gl.LINEAR)):(this.gl.texParameteri(this.gl.TEXTURE_2D,this.gl.TEXTURE_MIN_FILTER,this.gl.NEAREST),this.gl.texParameteri(this.gl.TEXTURE_2D,this.gl.TEXTURE_MAG_FILTER,this.gl.NEAREST)),this.gl.bindTexture(this.gl.TEXTURE_2D,null)}}const Mt=(t,e)=>`${e?"_smooth_":""}${t}`;class vt{constructor(t){this.textureFactory=t,this.textures=new Map}getOrCreateTextureFromImage(t,e=!1){var i;return null!==(i=this.textures.get(Mt(t.src,e)))&&void 0!==i?i:this.createTextureFromImage(t,e)}createTextureFromImage(t,e=!1){const i=this.textureFactory.createFromImage(t,e);return this.textures.set(Mt(t.src,e),i),i}getOrCreateTextureFromCanvas(t,e,i=!1){var s;return null!==(s=this.textures.get(Mt(t,i)))&&void 0!==s?s:this.createTextureFromCanvas(t,e,i)}createTextureFromCanvas(t,e,i=!1){const s=this.textureFactory.createFromCanvas(e,i);return this.textures.set(Mt(t,i),s),s}getOrCreateTextureFromVideo(t){var e;return null!==(e=this.textures.get(t.src))&&void 0!==e?e:this.createTextureFromVideo(t)}createTextureFromVideo(t){const e=this.textureFactory.createPixelTexture();return this.textures.set(t.src,e),e}}const bt={CanvasElement:Symbol.for("CanvasElement"),WebGLManager:Symbol.for("WebGLManager")};var St=function(t,e,i,s){var r,o=arguments.length,n=o<3?e:null===s?s=Object.getOwnPropertyDescriptor(e,i):s;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)n=Reflect.decorate(t,e,i,s);else for(var a=t.length-1;a>=0;a--)(r=t[a])&&(n=(o<3?r(n):o>3?r(e,i,n):r(e,i))||n);return o>3&&n&&Object.defineProperty(e,i,n),n},Ct=function(t,e){return function(i,s){e(i,s,t)}};let At=class{constructor(t){this.renderers=new Map;const e=new W(t),i=e.gl,s=e.contextVersion,r=new $(i,s,new X(i,new K(i))),o=new vt(new xt(i)),n=new H;this.renderers.set(nt.Sprite,new gt(i,r,o)),this.renderers.set(nt.Text,new mt(i,r,o,n)),this.renderers.set(nt.Tilemap,new ft(i,r,o)),this.renderers.set(nt.Geometric,new ht(i,r)),this.renderers.set(nt.Mask,new ct(i,r)),this.renderers.set(nt.Video,new yt(i,r,o)),this.renderers.set(nt.Darkness,new dt(i,r)),this.canvasColorRenderer=new ot(i),r.loadProgram()}render(t,e){this.renderers.get(t.type).render(t,e,this.lastRender)&&(this.lastRender=t.type)}renderCanvasColor(t){this.canvasColorRenderer.render(t)}};At=St([c(bt.WebGLManager),Ct(0,d(bt.CanvasElement))],At);const wt=Object.assign(Object.assign(Object.assign({AssetManager:Symbol.for("AssetManager"),AudioContext:Symbol.for("AudioContext"),CreateSystemService:Symbol.for("CreateSystemService"),GameConfig:Symbol.for("GameConfig"),InputManager:Symbol.for("InputManager"),LoopManager:Symbol.for("LoopManager"),RenderManager:Symbol.for("RenderManager"),SceneManager:Symbol.for("SceneManager"),TimeManager:Symbol.for("TimeManager")},g),O),bt);function Rt(t,e,i,s){var r,o=arguments.length,n=o<3?e:null===s?s=Object.getOwnPropertyDescriptor(e,i):s;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)n=Reflect.decorate(t,e,i,s);else for(var a=t.length-1;a>=0;a--)(r=t[a])&&(n=(o<3?r(n):o>3?r(e,i,n):r(e,i))||n);return o>3&&n&&Object.defineProperty(e,i,n),n}function _t(t,e){return function(i,s){e(i,s,t)}}function Et(t,e,i,s){return new(i||(i=Promise))((function(r,o){function n(t){try{h(s.next(t))}catch(t){o(t)}}function a(t){try{h(s.throw(t))}catch(t){o(t)}}function h(t){var e;t.done?r(t.value):(e=t.value,e instanceof i?e:new i((function(t){t(e)}))).then(n,a)}h((s=s.apply(t,e||[])).next())}))}"function"==typeof SuppressedError&&SuppressedError;class Tt{constructor(){this.buttons=new Map,this.axes=new Map,this._dpadAxes=new i,this._leftStickAxes=new i,this._rightStickAxes=new i}get dpadAxes(){return this._dpadAxes.set(this.dpadRight?1:this.dpadLeft?-1:0,this.dpadUp?1:this.dpadDown?-1:0),this._dpadAxes}get leftStickAxes(){return this._leftStickAxes.set(this.leftStickHorizontal,this.leftStickVertical),this._leftStickAxes}get rightStickAxes(){return this._rightStickAxes.set(this.rightStickHorizontal,this.rightStickVertical),this._rightStickAxes}get dpadUp(){var t;return null!==(t=this.buttons.get(12))&&void 0!==t&&t}get dpadDown(){var t;return null!==(t=this.buttons.get(13))&&void 0!==t&&t}get dpadLeft(){var t;return null!==(t=this.buttons.get(14))&&void 0!==t&&t}get dpadRight(){var t;return null!==(t=this.buttons.get(15))&&void 0!==t&&t}get bottomFace(){var t;return null!==(t=this.buttons.get(0))&&void 0!==t&&t}get rightFace(){var t;return null!==(t=this.buttons.get(1))&&void 0!==t&&t}get leftFace(){var t;return null!==(t=this.buttons.get(2))&&void 0!==t&&t}get topFace(){var t;return null!==(t=this.buttons.get(3))&&void 0!==t&&t}get leftShoulder(){var t;return null!==(t=this.buttons.get(4))&&void 0!==t&&t}get rightShoulder(){var t;return null!==(t=this.buttons.get(5))&&void 0!==t&&t}get leftTrigger(){var t;return null!==(t=this.buttons.get(6))&&void 0!==t&&t}get rightTrigger(){var t;return null!==(t=this.buttons.get(7))&&void 0!==t&&t}get back(){var t;return null!==(t=this.buttons.get(8))&&void 0!==t&&t}get start(){var t;return null!==(t=this.buttons.get(9))&&void 0!==t&&t}get leftStickButton(){var t;return null!==(t=this.buttons.get(10))&&void 0!==t&&t}get rightStickButton(){var t;return null!==(t=this.buttons.get(11))&&void 0!==t&&t}get leftStickHorizontal(){var t;return null!==(t=this.axes.get(0))&&void 0!==t?t:0}get leftStickVertical(){var t;return-(null!==(t=this.axes.get(1))&&void 0!==t?t:0)}get rightStickHorizontal(){var t;return null!==(t=this.axes.get(2))&&void 0!==t?t:0}get rightStickVertical(){var t;return-(null!==(t=this.axes.get(3))&&void 0!==t?t:0)}get anyButtonPressed(){var t;return null!==(t=Array.from(this.buttons.values()).find((t=>t)))&&void 0!==t&&t}vibrate(t=200,e=.2,i=.2,s=0){this.vibrationInput={duration:t,weakMagnitude:e,startDelay:s,strongMagnitude:i}}}class Pt{constructor(){this.pressedKeys=[]}isPressed(t){return this.pressedKeys.includes(t)}orPressed(t){return t.reduce(((t,e)=>t||this.pressedKeys.includes(e)),!1)}andPressed(t){return t.reduce(((t,e)=>t&&this.pressedKeys.includes(e)),!0)}isPressedReturn(t,e,i){return this.pressedKeys.includes(t)?e:i}orPressedReturn(t,e,i){return t.reduce(((t,e)=>t||this.pressedKeys.includes(e)),!1)?e:i}andPressedReturn(t,e,i){return t.reduce(((t,e)=>t&&this.pressedKeys.includes(e)),!0)?e:i}}class Bt{constructor(){this.leftButtonPressed=!1,this.scrollButtonPressed=!1,this.rightButtonPressed=!1,this.positionInViewport=new i,this.hasMoved=!1,this.wheelScroll=new i}}class Dt{constructor(){this.touching=!1,this.interactions=[]}}t.InputManager=class{constructor(){this.keyboard=new Pt,this.mouse=new Bt,this.touchScreen=new Dt,this.gamepads=[]}},t.InputManager=Rt([c(wt.InputManager)],t.InputManager);const Ft=[60,120,180,240];var jt;t.TimeManager=class{get deltaTime(){return this.unscaledDeltaTime*this.timeScale}get physicsDeltaTime(){return this.unscaledPhysicsDeltaTime*this.timeScale}get renderDeltaTime(){return this.browserDeltaTime*this.timeScale}get unscaledRenderDeltaTime(){return this.browserDeltaTime}constructor({physicsFramerate:t},e){if(this.entityManager=e,this.timeScale=1,this.browserDeltaTime=0,this.unscaledDeltaTime=0,this.unscaledPhysicsDeltaTime=0,this.maxDeltaTime=1/30,this.thenForGame=0,this.thenForPhysics=0,this.thenForRender=0,this.lastIntervalId=0,this.intervals=new Map,t&&!Ft.includes(t))throw new Error(`Invalid Physics frame rate. Allowed: [${Ft.join(", ")}]`);this.fixedGameFramerate=60,this.fixedGameDeltaTime=parseFloat((1/this.fixedGameFramerate).toFixed(6)),this.fixedPhysicsFramerate=null!=t?t:180,this.fixedPhysicsDeltaTime=parseFloat((1/this.fixedPhysicsFramerate).toFixed(6))}updateForRender(t){this.browserDeltaTime=Math.min(Math.max(0,t-this.thenForRender),this.maxDeltaTime),this.thenForRender=t}updateForGame(t){this.unscaledDeltaTime=Math.min(Math.max(this.fixedGameDeltaTime,t-this.thenForGame),this.maxDeltaTime),this.thenForGame=t}updateForPhysics(t){this.unscaledPhysicsDeltaTime=Math.min(Math.max(0,t-this.thenForPhysics),this.maxDeltaTime),this.thenForPhysics=t}updateIntervals(){if(0!==this.intervals.size)for(const[t,e]of this.intervals)this.intervalHealthCheck(e)?(e.executeImmediately?(e.timer=e.delay,e.executeImmediately=!1):e.timer+=1e3*(e.useTimeScale?this.deltaTime:this.unscaledDeltaTime),e.timer>=e.delay&&(e.callback(),e.times&&--e.times<=0?this.clearInterval(t):e.timer-=e.delay)):this.clearInterval(t)}intervalHealthCheck(t){return!(t.entityRef&&!this.entityManager.isEntityEnabled(t.entityRef))&&!(t.componentRef&&!this.entityManager.isComponentEnabled(t.componentRef))}setInterval({callback:t,delay:e,times:i,executeImmediately:s,entityRef:r,componentRef:o,useTimeScale:n=!0}){const a=++this.lastIntervalId;return this.intervals.set(a,{callback:t,delay:e,times:i,executeImmediately:s,entityRef:r,componentRef:o,timer:0,useTimeScale:n}),a}clearInterval(t){this.intervals.delete(t)}clearAllIntervals(){this.intervals.clear()}},t.TimeManager=Rt([c(wt.TimeManager),_t(0,d(wt.GameConfig)),_t(1,d(wt.EntityManager))],t.TimeManager),function(t){t[t.Image=0]="Image",t[t.Audio=1]="Audio",t[t.Font=2]="Font",t[t.Video=3]="Video",t[t.Json=4]="Json"}(jt||(jt={})),t.AssetManager=class{constructor(t){this.audioContext=t,this.assets=[]}getAssetsLoaded(){return this.assets.reduce(((t,e)=>t&&e.loaded),!0)}loadImage(t,e){if(this.getImage(t))return this.getImage(t);const i=new Image;i.crossOrigin="",i.src=t;const s=this.createAsset(t,jt.Image,i,e),r=()=>s.loaded=!0;return i.complete?r():i.addEventListener("load",r),i}loadAudio(t,e){const i=this.getAudio(t);if(i)return i;if(!this.audioContext){return this.createAsset(t,jt.Audio,void 0,e).loaded=!0,null}const s=new Audio;s.src=t;const r={element:s},o=this.createAsset(t,jt.Audio,r,e);return this.decodeAudioBuffer(t).then((t=>{r.buffer=t,o.loaded=!0})),r}decodeAudioBuffer(t){return Et(this,void 0,void 0,(function*(){const e=yield fetch(t),i=yield e.arrayBuffer();return this.audioContext.decodeAudioData(i)}))}loadFont(t,e){if(this.getFont(t))return this.getFont(t);const i=new FontFace(t,`url(${e})`),s=this.createAsset(e,jt.Font,i);return s.family=t,document.fonts.add(i),i.load().then((()=>s.loaded=!0)),i}loadVideo(t,e){if(this.getVideo(t))return this.getVideo(t);const i=document.createElement("video");i.playsInline=!0,i.src=t;const s=this.createAsset(t,jt.Video,i,e);return i.duration?s.loaded=!0:i.addEventListener("canplaythrough",(()=>s.loaded=!0)),i}loadJson(t,e){return Et(this,void 0,void 0,(function*(){if(this.getJson(t))return this.getJson(t);const i=this.createAsset(t,jt.Json,null,e),s=yield fetch(t),r=yield s.json();return i.loaded=!0,i.element=r,r}))}getImage(t){var e;return null===(e=this.assets.find((e=>e.type===jt.Image&&(e.url===t||e.name===t))))||void 0===e?void 0:e.element}getAudio(t){var e;return null===(e=this.assets.find((e=>e.type===jt.Audio&&(e.url===t||e.name===t))))||void 0===e?void 0:e.element}getFont(t){var e;return null===(e=this.assets.find((e=>e.type===jt.Font&&e.family===t)))||void 0===e?void 0:e.element}getVideo(t){var e;return null===(e=this.assets.find((e=>e.type===jt.Video&&(e.url===t||e.name===t))))||void 0===e?void 0:e.element}getJson(t){var e;return null===(e=this.assets.find((e=>e.type===jt.Json&&(e.url===t||e.name===t))))||void 0===e?void 0:e.element}createAsset(t,e,i,s){this.deleteAssetIfExists({url:t,name:s});const r={type:e,url:t,element:i,loaded:!1,name:s};return this.assets.push(r),r}deleteAssetIfExists({url:t,name:e}){const i=this.assets.findIndex((i=>i.url===t||void 0!==i.name&&i.name===e));-1!==i&&this.assets.splice(i,1)}},t.AssetManager=Rt([c(wt.AssetManager),_t(0,d(wt.AudioContext))],t.AssetManager);class Ut{get currentTime(){return this._currentTime}get playing(){return"playing"===this.state}get paused(){return"paused"===this.state}get stopped(){return"stopped"===this.state}constructor(t){this.stopOnSceneTransition=!0,this.fixedToTimeScale=!1,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.startAt=0,this.state="stopped",this.volume=1,this._currentAudioSource=void 0,this._sourceNode=void 0,this._gainNode=void 0,this._startedAt=0,this._pauseOffset=0,this._currentTime=0,this._playAfterUserInput=!1,Object.assign(this,t)}play(t){t&&(this.audioSource=t),this.action="play"}pause(){this.action="pause"}stop(){this.action="stop"}}Ut.componentName="AudioPlayer";const Lt={AudioPlayerSystem:Symbol.for("AudioPlayerSystem"),ButtonSystem:Symbol.for("ButtonSystem"),TiledObjectSystem:Symbol.for("TiledObjectSystem"),TiledWrapperSystem:Symbol.for("TiledWrapperSystem"),TilemapPreProcessingSystem:Symbol.for("TilemapPreProcessingSystem"),TransformSystem:Symbol.for("TransformSystem"),GamepadSystem:Symbol.for("GamepadSystem"),KeyboardSystem:Symbol.for("KeyboardSystem"),MouseSystem:Symbol.for("MouseSystem"),TouchScreenSystem:Symbol.for("TouchScreenSystem"),UpdateBallColliderShapeSystem:Symbol.for("UpdateBallColliderShapeSystem"),UpdateBoxColliderShapeSystem:Symbol.for("UpdateBoxColliderShapeSystem"),UpdateEdgeColliderShapeSystem:Symbol.for("UpdateEdgeColliderShapeSystem"),UpdatePolygonColliderShapeSystem:Symbol.for("UpdatePolygonColliderShapeSystem"),UpdateTilemapColliderShapeSystem:Symbol.for("UpdateTilemapColliderShapeSystem"),UpdateCollidersAfterRepositionSystem:Symbol.for("UpdateCollidersAfterRepositionSystem"),ApplyRepositionSystem:Symbol.for("ApplyRepositionSystem"),ApplyVelocitySystem:Symbol.for("ApplyVelocitySystem"),ResolveCollisionSystem:Symbol.for("ResolveCollisionSystem"),AnimatorSystem:Symbol.for("AnimatorSystem"),TilemapAnimationSystem:Symbol.for("TilemapAnimationSystem"),CameraSystem:Symbol.for("CameraSystem"),ClearScreenSystem:Symbol.for("ClearScreenSystem"),CullingSystem:Symbol.for("CullingSystem"),MaskRendererSystem:Symbol.for("MaskRendererSystem"),RenderSystem:Symbol.for("RenderSystem"),DarknessLightRendererSystem:Symbol.for("DarknessLightRendererSystem"),SpriteRendererSystem:Symbol.for("SpriteRendererSystem"),GeometricRendererSystem:Symbol.for("GeometricRendererSystem"),TextRendererSystem:Symbol.for("TextRendererSystem"),TilemapRendererSystem:Symbol.for("TilemapRendererSystem"),VideoRendererSystem:Symbol.for("VideoRendererSystem"),DebugButtonSystem:Symbol.for("DebugButtonSystem"),DebugColliderRenderSystem:Symbol.for("DebugColliderRenderSystem"),DebugMousePositionSystem:Symbol.for("DebugMousePositionSystem"),DebugTextRendererSystem:Symbol.for("DebugTextRendererSystem")},It=["click","contextmenu","auxclick","dblclick","mousedown","mouseup","pointerup","touchend","keydown","keyup"];let Ot=class{constructor(t,e,i,s,r){this.entityManager=t,this.inputManager=e,this.timeManager=i,this.assetManager=s,this.audioContext=r,this.canPlay=!0,this.userInputErrorCatched=!1,this.userInputEventHandler=()=>{It.forEach((t=>window.removeEventListener(t,this.userInputEventHandler))),this.canPlay=!0,"suspended"===this.audioContext.state&&this.audioContext.resume()}}onCreate(){document.addEventListener("visibilitychange",(()=>{document.hidden?(this.canPlay=!1,"running"===this.audioContext.state&&this.audioContext.suspend()):(this.canPlay=!0,"suspended"===this.audioContext.state&&this.audioContext.resume())}))}catchUserInput(){this.canPlay=!1,this.userInputErrorCatched=!0,It.forEach((t=>window.addEventListener(t,this.userInputEventHandler)))}checkGamepad(){return this.canPlay=this.inputManager.gamepads.some((t=>t.anyButtonPressed)),this.canPlay}onUpdate(){(this.canPlay||this.checkGamepad())&&this.entityManager.search(Ut,(t=>{var e;if("string"==typeof t.audioSource){const e=this.assetManager.getAudio(t.audioSource);if(!(null==e?void 0:e.buffer))return;t.audioSource=e}(null===(e=t.audioSource)||void 0===e?void 0:e.buffer)&&(t._playAfterUserInput&&(t._playAfterUserInput=!1,t.action="play"),t.audioSource!==t._currentAudioSource&&(this.disposeSource(t),t._currentAudioSource=t.audioSource,t._pauseOffset=0,t.state="stopped"),t._gainNode&&(t._gainNode.gain.value=t.volume),t._sourceNode&&(t._sourceNode.playbackRate.value=this.computePlaybackRate(t),this.applyLoop(t,t._sourceNode)),"play"===t.action&&"playing"!==t.state?"suspended"===this.audioContext.state?(t._playAfterUserInput=!0,this.userInputErrorCatched||this.catchUserInput()):("stopped"===t.state&&(t._pauseOffset=t.startAt),this.startSource(t),t.state="playing"):"pause"===t.action&&"playing"===t.state?(this.pauseSource(t),t.state="paused"):"stop"===t.action&&"stopped"!==t.state&&(this.disposeSource(t),t._pauseOffset=0,t.state="stopped"),t.action=void 0,this.updateCurrentTime(t))}))}onDisabled(){this.entityManager.search(Ut,(t=>{t.stopOnSceneTransition&&(this.disposeSource(t),t._pauseOffset=0,t.state="stopped")}))}onDestroy(){this.onDisabled()}computePlaybackRate(t){return t.fixedToTimeScale?this.timeManager.timeScale<.0625?0:Math.min(this.timeManager.timeScale,16):1}startSource(t){var e;const i=this.audioContext.createBufferSource();i.buffer=t._currentAudioSource.buffer,this.applyLoop(t,i),i.playbackRate.value=this.computePlaybackRate(t);const s=null!==(e=t._gainNode)&&void 0!==e?e:this.audioContext.createGain();s.gain.value=t.volume,i.connect(s),t._gainNode||s.connect(this.audioContext.destination),i.onended=()=>{t._sourceNode===i&&(t._sourceNode=void 0,t._pauseOffset=0,t.state="stopped")};const r=t._pauseOffset;i.start(0,r),t._sourceNode=i,t._gainNode=s,t._startedAt=this.audioContext.currentTime-r}pauseSource(t){t._sourceNode&&(t._pauseOffset=this.wrapElapsed(t,this.audioContext.currentTime-t._startedAt),this.disposeSource(t))}applyLoop(t,e){e.loop=t.loop,e.loopStart=t.loopStart,e.loopEnd=t.loopEnd}wrapElapsed(t,e){if(t.loop&&t._currentAudioSource){const{loopStart:i,loopEnd:s}=t;s>i?e>s&&(e=i+(e-i)%(s-i)):e%=t._currentAudioSource.buffer.duration}return Math.max(0,e)}updateCurrentTime(t){"playing"===t.state&&t._sourceNode?t._currentTime=this.wrapElapsed(t,this.audioContext.currentTime-t._startedAt):t._currentTime=t._pauseOffset}disposeSource(t){if(t._sourceNode){t._sourceNode.onended=null;try{t._sourceNode.stop()}catch(t){}t._sourceNode=void 0}}};var kt;Ot=Rt([c(Lt.AudioPlayerSystem),_t(0,d(wt.EntityManager)),_t(1,d(wt.InputManager)),_t(2,d(wt.TimeManager)),_t(3,d(wt.AssetManager)),_t(4,d(wt.AudioContext))],Ot),function(t){t[t.GameLogic=0]="GameLogic",t[t.GamePhysics=1]="GamePhysics",t[t.GamePreRender=2]="GamePreRender",t[t.Physics=3]="Physics",t[t.PreGameLogic=4]="PreGameLogic",t[t.Render=5]="Render",t[t.Transform=6]="Transform"}(kt||(kt={}));const Gt=(t,e)=>{t.prototype.__system_group||(t.prototype.__system_group=e)};class Vt{constructor(t){this.position=new i,this.scale=new i(1,1),this.rotation=0,this.ignoreParentPosition=!1,this.ignoreParentScale=!1,this.ignoreParentRotation=!1,this.localPosition=new i,this.localScale=new i(1,1),this.localRotation=0,this._awake=!1,this._parent=void 0,Object.assign(this,t)}}Vt.componentName="Transform";const Nt="Default",zt="Debug";class Wt{constructor(t){this.layers=[Nt],this.zoom=1,this.depth=0,this.debug=!1,this._renderData={position:new i,depth:0,zoom:1,layers:[]},Object.assign(this,t)}}Wt.componentName="Camera";class Ht{constructor(t){this.fixedToTimeScale=!1,this.layer=Nt,this.loop=!1,this.offset=new i,this.playing=!1,this.rotation=0,this.volume=1,this._currentVideoSrc=void 0,this._playPromisePendind=!1,this._renderData={type:nt.Video,height:void 0,layer:void 0,position:new i,video:void 0,width:void 0,flipHorizontal:void 0,flipVertical:void 0,maskColor:void 0,maskColorMix:void 0,opacity:void 0,rotation:void 0,slice:void 0,tintColor:void 0},Object.assign(this,t)}play(t){t&&(this.video=t),this.action="play"}pause(){this.action="pause"}stop(){this.action="stop"}}Ht.componentName="VideoRenderer";const Yt=["click","contextmenu","auxclick","dblclick","mousedown","mouseup","pointerup","touchend","keydown","keyup"];let Xt=class{constructor(t,e,s,r,o){this.entityManager=t,this.renderManager=e,this.timeManager=s,this.assetManager=r,this.inputManager=o,this.scaledOffset=new i,this.canPlay=!0,this.userInputErrorCatched=!1,this.userInputEventHandler=()=>{Yt.forEach((t=>{window.removeEventListener(t,this.userInputEventHandler)})),this.canPlay=!0}}onCreate(){document.addEventListener("visibilitychange",(()=>{this.entityManager.search(Ht,(({video:t,playing:e})=>{t&&"string"!=typeof t&&(document.hidden?t.pause():!document.hidden&&e&&t.play(),this.canPlay=!document.hidden)}))}))}catchUserInput(){this.canPlay=!1,this.userInputErrorCatched=!0,Yt.forEach((t=>window.addEventListener(t,this.userInputEventHandler)))}checkGamepad(){return this.canPlay=this.inputManager.gamepads.some((t=>t.anyButtonPressed)),this.canPlay}onUpdate(){(this.canPlay||this.checkGamepad())&&this.entityManager.search(Ht,((t,e)=>{var s,r;const o=this.entityManager.getComponent(e,Vt);if(!o)throw new Error("VideoRenderer component needs a Transform");if("string"==typeof t.video&&(t.video=this.assetManager.getVideo(t.video),!t.video))throw new Error(`Asset ${t.video} not found`);t.video&&t.video.duration&&(this.checkVideoState(t),this.scaledOffset.set(t.offset.x*o.localScale.x,t.offset.y*o.localScale.y),i.add(t._renderData.position,o.localPosition,this.scaledOffset),t._renderData.layer=t.layer,t._renderData.video=t.video,t._renderData.width=(null!==(s=t.width)&&void 0!==s?s:t.video.videoWidth)*Math.abs(o.localScale.x),t._renderData.height=(null!==(r=t.height)&&void 0!==r?r:t.video.videoHeight)*Math.abs(o.localScale.y),t._renderData.rotation=o.localRotation+t.rotation,t._renderData.slice=t.slice,t._renderData.flipHorizontal=t.flipHorizontally,t._renderData.flipVertical=t.flipVertically,t._renderData.opacity=t.opacity,t._renderData.maskColor=t.maskColor,t._renderData.maskColorMix=t.maskColorMix,t._renderData.tintColor=t.tintColor,0!==o.localRotation&&this.scaledOffset.magnitude>0&&this.translateRenderPosition(t._renderData,o),this.renderManager.addRenderData(t._renderData))}))}translateRenderPosition(t,e){const i=Math.atan2(this.scaledOffset.y,this.scaledOffset.x)+e.localRotation;t.position.set(e.localPosition.x+this.scaledOffset.magnitude*Math.cos(i),e.localPosition.y+this.scaledOffset.magnitude*Math.sin(i))}checkVideoState(t){const{video:e,action:i,loop:s,volume:r}=t;"string"!=typeof e&&(e.src!==t._currentVideoSrc&&(t._currentVideoSrc=e.src,t.playing=!1,e.currentTime=0),e.loop=s,e.volume=r,e.playbackRate=t.fixedToTimeScale?this.timeManager.timeScale<.0625?0:Math.min(this.timeManager.timeScale,16):1,"play"!==i||t.playing||t._playPromisePendind||!this.canPlay||(t._playPromisePendind=!0,e.play().then((()=>{t._playPromisePendind=!1,t.playing=!0})).catch((()=>{t._playPromisePendind=!1,this.userInputErrorCatched||this.catchUserInput()}))),"play"===i&&e.ended&&(t.action="stop",t.playing=!1),"stop"===i&&e.currentTime>0&&(e.pause(),e.currentTime=0,t.playing=!1),"pause"!==i||e.paused||e.pause())}onDisabled(){this.entityManager.search(Ht,(t=>{t.video&&"string"!=typeof t.video&&(t.video.pause(),t.video.currentTime=0)}))}onDestroy(){this.onDisabled()}};Xt=Rt([c(Lt.VideoRendererSystem),_t(0,d(wt.EntityManager)),_t(1,d(wt.RenderManager)),_t(2,d(wt.TimeManager)),_t(3,d(wt.AssetManager)),_t(4,d(wt.InputManager))],Xt),t.SceneManager=class{constructor(t,e,i,s,r){this.systemManager=t,this.systemFactory=e,this.entityManager=i,this.assetManager=s,this.timeManager=r,this.scenes=new Map,this._loadingScene=!1,this._sceneLoadedThisFrame=!1,this.preserveEntitiesWithComponent=void 0}addScene(t,e,i=!1){const s=new t(this.entityManager,this.assetManager);this.scenes.set(e,s),i&&(this.openingSceneName=e)}loadScene(t,e){if(!this.scenes.has(t))throw new Error(`Invalid scene name: '${t}'`);this.sceneNameToBeLoaded=t,this.preserveEntitiesWithComponent=e}loadOpeningScene(){if(!this.openingSceneName)throw new Error("There is no opening scene");this.sceneNameToBeLoaded=this.openingSceneName}get loadingScene(){return this._loadingScene}get sceneLoadedThisFrame(){return this._sceneLoadedThisFrame}update(){this._sceneLoadedThisFrame=!1,this.sceneNameToBeLoaded&&(this.currentSceneName&&this.destroyCurrentScene(),this.currentSceneName=this.sceneNameToBeLoaded,this.sceneNameToBeLoaded=void 0,this.scenes.get(this.currentSceneName).loadAssets(),this.scenes.get(this.currentSceneName).registerSystems(),this._loadingScene=!0),this._loadingScene&&this.assetManager.getAssetsLoaded()&&(this._loadingScene=!1,this._sceneLoadedThisFrame=!0,this.scenes.get(this.currentSceneName).createEntities(),this.systemManager.update(kt.Transform),this.systemManager.update(kt.PreGameLogic),this.scenes.get(this.currentSceneName).systems.forEach(((t,e)=>{this.systemFactory.createSystemIfNotExists(t),this.systemManager.enableSystem(t),this.systemManager.setExecutionOrder(t,e)})))}destroyCurrentScene(){this.systemManager.disableSystem(Ot),this.systemManager.disableSystem(Xt),this.scenes.get(this.currentSceneName).systems.forEach((t=>this.systemManager.disableSystem(t))),this.entityManager.removeAllEntities(this.preserveEntitiesWithComponent),this.timeManager.clearAllIntervals(),this.systemManager.enableSystem(Ot),this.systemManager.enableSystem(Xt)}},t.SceneManager=Rt([c(wt.SceneManager),_t(0,d(wt.SystemManager)),_t(1,d(wt.CreateSystemService)),_t(2,d(wt.EntityManager)),_t(3,d(wt.AssetManager)),_t(4,d(wt.TimeManager))],t.SceneManager);class $t{constructor(t){this.width=0,this.height=0,this.radius=0,this.touchEnabled=!0,this.offset=new i,this.pressed=!1,this.mouseOver=!1,Object.assign(this,t)}}var Kt;$t.componentName="Button",t.ButtonShape=void 0,(Kt=t.ButtonShape||(t.ButtonShape={}))[Kt.Rectangle=0]="Rectangle",Kt[Kt.Circumference=1]="Circumference";let qt=class{constructor(t,e){this.entityManager=t,this.scaled={position:new i,width:0,height:0,radius:0},this.distance=new i,this.pressedLastFrame=!1,this.mouse=e.mouse,this.touchScreen=e.touchScreen}onUpdate(){this.entityManager.search($t,((t,e)=>{const i=this.entityManager.getComponent(e,Vt);if(!i)throw new Error("Button component needs a Transform");this.pressedLastFrame=t.pressed,t.pressed=!1,this.scale(t,i),t.mouseOver=this.isMouseOverButton(t),t.pressed=t.mouseOver&&this.mouse.leftButtonPressed,t.touchEnabled&&this.touchScreen.touching&&(this.resolveTouchAndRectangle(t),this.resolveTouchAndCircumference(t)),t.onClick&&!this.pressedLastFrame&&t.pressed&&t.onClick(),t.onPressed&&t.pressed&&t.onPressed()}))}scale(t,{localPosition:e,localScale:i}){this.scaled.width=t.width*i.x,this.scaled.height=t.height*i.y,this.scaled.position.x=e.x+t.offset.x*i.x,this.scaled.position.y=e.y+t.offset.y*i.y,this.scaled.radius=t.radius*Math.max(Math.abs(i.x),Math.abs(i.y))}isMouseOverButton(t){return this.isMouseOverRectangleButton(t)||this.isMouseOverCircumferenceButton(t)}isMouseOverRectangleButton(e){return e.shape===t.ButtonShape.Rectangle&&(a(this.mouse.positionInViewport.x,this.scaled.position.x-this.scaled.width/2,this.scaled.position.x+this.scaled.width/2)&&a(this.mouse.positionInViewport.y,this.scaled.position.y-this.scaled.height/2,this.scaled.position.y+this.scaled.height/2))}isMouseOverCircumferenceButton(e){return e.shape===t.ButtonShape.Circumference&&(i.subtract(this.distance,this.scaled.position,this.mouse.positionInViewport),this.distance.magnitude<=this.scaled.radius)}resolveTouchAndRectangle(e){if(e.shape===t.ButtonShape.Rectangle)for(const{positionInViewport:t,radius:i}of this.touchScreen.interactions){if(e.pressed)return;e.pressed=this.scaled.position.x+this.scaled.width/2>=t.x-i.x&&this.scaled.position.x-this.scaled.width/2<=t.x+i.x&&this.scaled.position.y+this.scaled.height/2>=t.y-i.y&&this.scaled.position.y-this.scaled.height/2<=t.y+i.y}}resolveTouchAndCircumference(e){if(e.shape===t.ButtonShape.Circumference)for(const{positionInViewport:t,radius:s}of this.touchScreen.interactions){if(e.pressed)return;i.subtract(this.distance,this.scaled.position,t),e.pressed=this.distance.magnitude<=this.scaled.radius+Math.max(s.x,s.y)}}};qt=Rt([c(Lt.ButtonSystem),_t(0,d(wt.EntityManager)),_t(1,d(wt.InputManager))],qt);class Jt{constructor(t){this.objects=new Map,this._processed=!1,this._objectsCreated=!1,this._animationsMapped=!1,this._origin=new i,this._tilemap=void 0,this._tilesetsCreated=!1,Object.assign(this,t)}refresh(){this._processed=!1,this._animationsMapped=!1}}Jt.componentName="TiledWrapper";class Qt{constructor(t){if(this.layer=Nt,this.tilesets=[],this.data=[],this.chunks=[],this.width=0,this.height=0,this.tileWidth=void 0,this.tileHeight=void 0,this.tintColor=void 0,this.opacity=1,this.smooth=!1,this.offset=new i,this._processed=!1,this._dataFromChunks=!1,this._renderData=[],t&&"tileset"in t)throw new Error("TilemapRenderer.tileset was replaced by TilemapRenderer.tilesets, which takes an array");Object.assign(this,t)}refresh(){this._dataFromChunks?this.data=[]:this.chunks=[],this.height=0,this._processed=!1}}Qt.componentName="TilemapRenderer";class Zt{constructor(t){var e,i;this.tiles=[],this.fps=12,this.currentFrame=0,this.currentTime=0,t&&(this.tiles=null!==(e=t.tiles)&&void 0!==e?e:this.tiles,this.fps=null!==(i=t.fps)&&void 0!==i?i:this.fps)}}const te=(t,e,i=0,s=0,r=!0,o=1)=>t.forEach((t=>{var n,a,h;const l=i+(null!==(n=t.offsetx)&&void 0!==n?n:0),c=s+(null!==(a=t.offsety)&&void 0!==a?a:0),d=r&&!1!==t.visible,g=o*(null!==(h=t.opacity)&&void 0!==h?h:1);"group"===t.type?te(t.layers,e,l,c,d,g):e(t,l,c,d,g)})),ee=(t,e)=>{if(!t||e.startsWith("/")||e.includes("://"))return e;const i=[];return`${t.slice(0,t.lastIndexOf("/")+1)}${e}`.split("/").forEach((t=>{"."!==t&&(".."===t&&i.length>0&&".."!==i[i.length-1]?i.pop():i.push(t))})),i.join("/")};let ie=class{constructor(t){this.entityManager=t}onUpdate(){this.entityManager.search(Jt,((t,e)=>{var i;!t._objectsCreated&&(null===(i=t.objects)||void 0===i?void 0:i.size)>0&&t._tilemap&&(this.createObjects(t,t._tilemap,e),t._objectsCreated=!0)}))}createObjects(t,e,s){const r=this.collectObjects(t,e),o=new Map(r.map((({object:t})=>[t.id,this.entityManager.createEntity()]))),n=this.entityManager.getComponent(s,Vt),a=n?n.position:new i,h=this.getBounds(e,s);r.forEach((i=>{var s;const{object:r}=i,n=t.objects.get(se(r)),l=o.get(r.id),c="function"==typeof n?n(this.mapProperties(r,o),r):n;if(!c)throw new Error(`The blueprint for the Tiled object class ${se(r)} returned nothing`);const d=Array.isArray(c)?{components:c}:c;this.entityManager.addArchetype(l,d);const g=null!==(s=this.entityManager.getComponent(l,Vt))&&void 0!==s?s:this.entityManager.addComponent(l,Vt);re(g,e,i,a,t._origin,h)}))}getBounds(t,e){var i;const{width:s,height:r,tileWidth:o,tileHeight:n,_processed:a}=null!==(i=this.entityManager.getComponent(e,Qt))&&void 0!==i?i:{};return a&&s>0&&r>0?{width:s,height:r,tileWidth:o,tileHeight:n}:{width:t.width,height:t.height,tileWidth:t.tilewidth,tileHeight:t.tileheight}}collectObjects(t,e){const i=[];return te(e.layers,((e,s,r,o)=>{"objectgroup"===e.type&&o&&e.objects.forEach((e=>{!1!==e.visible&&t.objects.has(se(e))&&i.push({object:e,offsetX:s,offsetY:r})}))})),i}mapProperties(t,e){const i=new Map;return t.properties&&t.properties.forEach((({name:t,type:s,value:r})=>i.set(t,"object"===s?e.get(r):r))),i}};ie=Rt([c(Lt.TiledObjectSystem),_t(0,d(wt.EntityManager))],ie);const se=t=>{var e;return null!==(e=t.class)&&void 0!==e?e:t.type},re=(t,e,{object:i,offsetX:s,offsetY:r},o,n,{width:a,height:l,tileWidth:c,tileHeight:d})=>{var g;const u=i.width/2,m=void 0!==i.gid?-i.height/2:i.height/2,p=h(null!==(g=i.rotation)&&void 0!==g?g:0),f=Math.cos(p),y=Math.sin(p),x=(i.x+s+u*f-m*y)/e.tilewidth-n.x,M=(i.y+r+u*y+m*f)/e.tileheight-n.y;t.position.set(o.x+(x-a/2)*c,o.y+(l/2-M)*d),0!==p&&(t.rotation=-p)};let oe=class{constructor(t,e){this.entityManager=t,this.assetManager=e,this.requestedTilemaps=new Set}onUpdate(){this.entityManager.search(Jt,((t,e)=>{if(t._processed&&t._animationsMapped)return;const i=this.resolveTilemap(t);if(!i)return;const s=this.entityManager.getComponent(e,Qt);t._processed||(s&&(this.resolveTilesets(t,i,s),this.renderLayer(t,i,s)),t._processed=!0),t._animationsMapped||(i.tilesets&&(null==s?void 0:s.tilesets.length)>0&&this.mapAnimations(i,s.tilesets),t._animationsMapped=!0)}))}resolveTilemap(t){if(!t.tilemapPath)return;const e=this.assetManager.getJson(t.tilemapPath);if(e)return this.requestedTilemaps.delete(t.tilemapPath),t._tilemap=e,e;this.requestedTilemaps.has(t.tilemapPath)||(this.requestedTilemaps.add(t.tilemapPath),this.assetManager.loadJson(t.tilemapPath))}resolveTilesets(t,e,i){var s;if(i.tilesets.length>0&&!t._tilesetsCreated)i.tilesets.forEach(((t,i)=>{var s,r,o,n;t.firstgid=null!==(n=null!==(s=t.firstgid)&&void 0!==s?s:null===(o=null===(r=e.tilesets)||void 0===r?void 0:r[i])||void 0===o?void 0:o.firstgid)&&void 0!==n?n:1}));else{if(!((null===(s=e.tilesets)||void 0===s?void 0:s.length)>0))throw new Error(`The tilemap ${t.tilemapPath} has no embedded tilesets. Export it from Tiled with its tilesets embedded, or declare the tilesets of the TilemapRenderer`);i.tilesets=e.tilesets.map((e=>this.createTileset(e,t.tilemapPath))),t._tilesetsCreated=!0}}createTileset({firstgid:t,name:e,source:i,image:s,tilewidth:r,tileheight:o,margin:n,spacing:a,tilecount:h},l){if(!s)throw new Error(`The tileset ${null!=e?e:i} is not embedded in the tilemap, the engine does not read external tilesets. Export the tilemap with its tilesets embedded, or declare the tilesets of the TilemapRenderer`);return{image:ee(l,s),tileWidth:r,tileHeight:o,margin:n,spacing:a,firstgid:t,tileCount:h}}renderLayer(t,e,i){var s,r,o,n;let a,h,l;if(te(e.layers,((e,s,r,o,n)=>{a||"tilelayer"!==e.type||e.name!==t.layerToRender||(a=e,h=o,l=n,i.offset.set(s,-r))})),a){var c;if(i.opacity=l,a.tintcolor&&(i.tintColor=9===(c=a.tintcolor).length?`#${c.slice(3)}`:c),i.tileWidth=null!==(s=i.tileWidth)&&void 0!==s?s:e.tilewidth,i.tileHeight=null!==(r=i.tileHeight)&&void 0!==r?r:e.tileheight,!h)return i.data=[],i.chunks=[],i.width=0,void(i.height=0);if(e.infinite){const e=null!==(o=a.startx)&&void 0!==o?o:0,s=null!==(n=a.starty)&&void 0!==n?n:0;i.chunks=a.chunks.map((t=>Object.assign(Object.assign({},t),{x:t.x-e,y:t.y-s}))),i.width=a.width,i.height=a.height,t._origin.set(e,s)}else i.data=a.data,i.width=e.width,i.height=e.height,t._origin.set(0,0)}}mapAnimations(t,e){t.tilesets.forEach((({firstgid:t,tiles:i})=>{if(!i)return;const s=e.find((e=>e.firstgid===t));s&&i.forEach((({id:e,animation:i})=>{var r;if(!i||0===i.length)return;const o=t+e;(null===(r=s.animations)||void 0===r?void 0:r.has(o))||(s.animations||(s.animations=new Map),s.animations.set(o,new Zt({tiles:i.map((({tileid:e})=>t+e)),fps:1e3*i.length/i.reduce(((t,{duration:e})=>t+e),0)})))}))}))}};oe=Rt([c(Lt.TiledWrapperSystem),_t(0,d(wt.EntityManager)),_t(1,d(wt.AssetManager))],oe);const ne=16;let ae=class{constructor(t){this.entityManager=t}onUpdate(){this.entityManager.search(Qt,(t=>{var e,i,s,r;t._processed||(t.chunks&&t.chunks.length>0?(t._dataFromChunks=!0,this.chunksToData(t)):t.data&&t.data.length>0&&(t._dataFromChunks=!1,this.dataToChunks(t)),t.tileWidth=null!==(e=t.tileWidth)&&void 0!==e?e:null===(i=t.tilesets[0])||void 0===i?void 0:i.tileWidth,t.tileHeight=null!==(s=t.tileHeight)&&void 0!==s?s:null===(r=t.tilesets[0])||void 0===r?void 0:r.tileHeight,t._processed=!0)}))}dataToChunks(t){t.height=t.height||Math.ceil(t.data.length/t.width);const e=Math.ceil(t.width/ne),i=Math.ceil(t.height/ne);for(let s=0;s<i;s++)for(let i=0;i<e;i++){const e={x:i*ne,y:s*ne,width:ne,height:ne,data:[]};for(let i=0;i<e.width*e.height;i++){const s=e.x+i%e.width,r=t.width*(e.y+Math.floor(i/e.width));e.data[i]=s<t.width&&r<t.height*t.width?t.data[r+s]:0}t.chunks.push(e)}}chunksToData(t){t.data=[],t.chunks.forEach((e=>e.data.forEach(((i,s)=>{t.data[t.width*(e.y+Math.floor(s/e.width))+e.x+s%e.width]=i})))),t.height=t.height||Math.ceil(t.data.length/t.width)}};ae=Rt([c(Lt.TilemapPreProcessingSystem),_t(0,d(wt.EntityManager))],ae);let he=class{constructor(t){this.entityManager=t}onUpdate(){this.entityManager.search(Vt).sort(((t,e)=>this.getBranchLength(t.entity)-this.getBranchLength(e.entity))).forEach((({component:t,entity:e})=>{const s=this.entityManager.getParent(e);s&&this.entityManager.isEntityEnabled(s)&&this.entityManager.isComponentEnabled(s,Vt)?(t._parent||(t._parent=this.entityManager.getComponent(s,Vt),t._awake&&!t.ignoreParentPosition&&i.subtract(t.position,t.localPosition,t._parent.position)),t._parent?this.translateChild(t):this.updateTransform(t)):(t._parent&&this.removeParent(t),this.updateTransform(t)),t._awake=!0}))}getBranchLength(t){const e=this.entityManager.getParent(t);return e?1+this.getBranchLength(e):0}removeParent(t){t._parent=void 0,t.position.copy(t.localPosition),t.rotation=t.localRotation}updateTransform(t){t.localPosition.copy(t.position),t.localScale.copy(t.scale),t.localRotation=t.rotation,t._parent=void 0}translateChild(t){t.localRotation=t.rotation+(t.ignoreParentRotation?0:t._parent.localRotation),t.localScale.x=t.scale.x*(t.ignoreParentScale?1:t._parent.scale.x),t.localScale.y=t.scale.y*(t.ignoreParentScale?1:t._parent.scale.y);const e=t.position.magnitude,i=Math.atan2(t.position.y,t.position.x)+(t.ignoreParentRotation?0:t._parent.localRotation);t.localPosition.set(e*Math.cos(i)+(t.ignoreParentPosition?0:t._parent.localPosition.x),e*Math.sin(i)+(t.ignoreParentPosition?0:t._parent.localPosition.y))}};he=Rt([c(Lt.TransformSystem),_t(0,d(wt.EntityManager))],he);let le=class{constructor(t){this.inputManager=t,this.gamepads=new Map,this.eventHandler=t=>{"gamepadconnected"===t.type?this.gamepadConnected(t.gamepad):"gamepaddisconnected"===t.type&&this.gamepadDisconected(t.gamepad)},window.addEventListener("gamepadconnected",this.eventHandler),window.addEventListener("gamepaddisconnected",this.eventHandler)}gamepadConnected(t){this.gamepads.set(t.index,t),this.inputManager.gamepads[t.index]||(this.inputManager.gamepads[t.index]=new Tt,this.inputManager.gamepads[t.index].index=t.index),this.inputManager.gamepads[t.index].id=t.id,this.inputManager.gamepads[t.index].connected=!0}gamepadDisconected(t){this.gamepads.delete(t.index),this.inputManager.gamepads[t.index].connected=!1}onUpdate(){for(const t of this.getGamepadsFromBrowser())t&&(!1===this.gamepads.has(t.index)?this.gamepadConnected(t):this.gamepads.set(t.index,t));this.gamepads.forEach((t=>{const e=this.inputManager.gamepads[t.index];t.buttons.forEach(((t,i)=>e.buttons.set(i,t.pressed))),t.axes.forEach(((t,i)=>e.axes.set(i,t))),e.vibrationInput&&(t.vibrationActuator.playEffect(t.vibrationActuator.type,{duration:e.vibrationInput.duration,weakMagnitude:e.vibrationInput.weakMagnitude,strongMagnitude:e.vibrationInput.strongMagnitude,startDelay:e.vibrationInput.startDelay}).catch((()=>e.vibrating=!1)).finally((()=>e.vibrating=!1)),e.vibrating=!0,e.vibrationInput=void 0)}))}getGamepadsFromBrowser(){return navigator.getGamepads?navigator.getGamepads():navigator.webkitGetGamepads?navigator.webkitGetGamepads:[]}};le=Rt([c(Lt.GamepadSystem),_t(0,d(wt.InputManager))],le);let ce=class{constructor(t,{keyboard:e}){this.pressedKeys=new Set,this.eventHandler=t=>{"keydown"!==t.type||this.pressedKeys.has(t.code)||this.pressedKeys.add(t.code),"keyup"===t.type&&this.pressedKeys.has(t.code)&&this.pressedKeys.delete(t.code)},this.keyboard=e,t.addEventListener("keydown",this.eventHandler),t.addEventListener("keyup",this.eventHandler),t.addEventListener("focusout",(()=>this.pressedKeys.clear()))}onUpdate(){this.keyboard.pressedKeys=[...this.pressedKeys]}};ce=Rt([c(Lt.KeyboardSystem),_t(0,d(wt.CanvasElement)),_t(1,d(wt.InputManager))],ce);let de=class{constructor(t,{mouse:e}){this.canvas=t,this.leftButtonPressed=!1,this.scrollButtonPressed=!1,this.rightButtonPressed=!1,this.positionInViewport=new i,this.lastPositionInViewport=new i,this.mouse=e,this.canvas.addEventListener("mousemove",(t=>this.updatePosition(t))),this.canvas.addEventListener("mousedown",(t=>this.updateButtonDown(t))),this.canvas.addEventListener("mouseup",(t=>this.updateButtonUp(t))),this.canvas.addEventListener("wheel",(t=>this.handleWheelEvent(t))),this.canvas.addEventListener("focusout",(()=>this.onFocusOut()))}updateButtonDown(t){this.canvas.focus(),t.preventDefault(),t.stopPropagation(),this.leftButtonPressed=0===t.button||this.leftButtonPressed,this.scrollButtonPressed=1===t.button||this.scrollButtonPressed,this.rightButtonPressed=2===t.button||this.rightButtonPressed}updateButtonUp(t){t.preventDefault(),t.stopPropagation(),this.leftButtonPressed=0!==t.button&&this.leftButtonPressed,this.scrollButtonPressed=1!==t.button&&this.scrollButtonPressed,this.rightButtonPressed=2!==t.button&&this.rightButtonPressed}updatePosition(t){t.preventDefault(),t.stopPropagation(),this.positionInViewport.set(t.offsetX/(this.canvas.clientWidth/this.canvas.width)-this.canvas.width/2,-t.offsetY/(this.canvas.clientHeight/this.canvas.height)+this.canvas.height/2)}handleWheelEvent(t){t.preventDefault(),t.stopPropagation(),this.wheelEvent=t}onFocusOut(){this.leftButtonPressed=!1,this.scrollButtonPressed=!1,this.rightButtonPressed=!1}onUpdate(){this.mouse.leftButtonPressed=this.leftButtonPressed,this.mouse.rightButtonPressed=this.rightButtonPressed,this.mouse.scrollButtonPressed=this.scrollButtonPressed,this.mouse.positionInViewport.copy(this.positionInViewport),this.positionInViewport.equals(this.lastPositionInViewport)?this.mouse.hasMoved=!1:(this.mouse.hasMoved=!0,this.lastPositionInViewport.copy(this.positionInViewport)),this.wheelEvent?(this.mouse.wheelScroll.set(this.wheelEvent.deltaX,this.wheelEvent.deltaY),this.wheelEvent=void 0):this.mouse.wheelScroll.set(0,0)}};de=Rt([c(Lt.MouseSystem),_t(0,d(wt.CanvasElement)),_t(1,d(wt.InputManager))],de);let ge=class{constructor(t,{touchScreen:e}){this.canvas=t,this.touching=!1,this.interactions=[],this.eventHandler=t=>{"touchstart"===t.type&&(this.touching=!0,this.updatePosition(t)),"touchmove"===t.type&&this.updatePosition(t),"touchend"!==t.type&&"touchcancel"!==t.type||(this.touching=!1)},this.touchScreen=e,this.canvas.addEventListener("touchstart",this.eventHandler),this.canvas.addEventListener("touchend",this.eventHandler),this.canvas.addEventListener("touchcancel",this.eventHandler),this.canvas.addEventListener("touchmove",this.eventHandler)}updatePosition(t){if(t.preventDefault(),t.stopPropagation(),this.interactions=[],0!==t.targetTouches.length)for(let e=0;e<t.targetTouches.length;e++)this.interactions[e]={positionInViewport:new i((t.targetTouches[e].clientX-this.canvas.offsetLeft)/(this.canvas.clientWidth/this.canvas.width)-this.canvas.width/2,-(t.targetTouches[e].clientY-this.canvas.offsetTop)/(this.canvas.clientHeight/this.canvas.height)+this.canvas.height/2),radius:new i(t.targetTouches[e].radiusX,t.targetTouches[e].radiusY)}}onUpdate(){this.touchScreen.touching=this.touching,this.touchScreen.interactions=this.touching?[...this.interactions]:[]}};ge=Rt([c(Lt.TouchScreenSystem),_t(0,d(wt.CanvasElement)),_t(1,d(wt.InputManager))],ge);class ue{constructor(t){this.animations=new Map,this.speed=1,this.reset=!1,this.playing=!1,this.currentFrame=0,this.currentTime=0,this.ignoreTimeScale=!1,this._currentAnimation=void 0,this._assetsReady=!1,Object.assign(this,t)}play(t){void 0!==t&&t!==this.animation&&(this.animation=t,this.reset=!0),this.playing=!0}pause(){this.playing=!1}stop(){this.playing=!1,this.currentFrame=0,this.currentTime=0}}ue.componentName="Animator";class me{constructor(t){this.layer=Nt,this.smooth=!1,this.offset=new i,this.flipHorizontally=!1,this.flipVertically=!1,this.rotation=0,this.opacity=1,this.scale=new i(1,1),this._renderData={type:nt.Sprite,position:new i,layer:void 0,image:void 0,width:void 0,height:void 0},Object.assign(this,t)}}me.componentName="SpriteRenderer";let pe=class{constructor(t,e,i){this.entityManager=t,this.timeManager=e,this.assetManager=i}onUpdate(){this.entityManager.search(ue,((t,e)=>{if(this.processAssets(t),this.reset(t),this.animation=t.animations.get(t.animation),!this.animation)return;this.play(t),t._currentAnimation=t.animation;const i=this.entityManager.getComponent(e,me);i&&this.renderSprite(t,i)}))}processAssets(t){t._assetsReady||(t.animations.forEach((t=>{if("string"==typeof t.image){if(t.image=this.assetManager.getImage(t.image),!t.image)throw new Error(`Asset ${t.image} not found`)}else Array.isArray(t.image)&&(t.image=t.image.map((t=>{if("string"==typeof t){const e=this.assetManager.getImage(t);if(!e)throw new Error(`Asset ${t} not found`);return e}return t})))})),t._assetsReady=!0)}reset(t){t.reset&&(t.currentFrame=0,t.currentTime=0,t.playing=void 0!==t.animation,t.reset=!1)}play(t){t.animation!==t._currentAnimation&&(t._currentAnimation=t.animation,t.currentFrame=0,t.currentTime=0,t.playing=!0),t.playing&&(t.currentTime>=1/this.animation.fps*(t.currentFrame+1)&&(t.currentFrame===this.animation.frames.length-1?this.animation.loop?(t.currentFrame=0,t.currentTime=0):t.playing=!1:t.currentFrame++),t.currentTime+=(t.ignoreTimeScale?this.timeManager.unscaledRenderDeltaTime:this.timeManager.renderDeltaTime)*t.speed)}renderSprite(t,e){if(Array.isArray(this.animation.image))e.image=this.animation.image[t.currentFrame];else{if("string"==typeof this.animation.image)return;const i=this.animation.frames[t.currentFrame],s=Math.ceil(this.animation.image.naturalWidth/this.animation.slice.size.x);e.image=this.animation.image,e.slice={x:i%s*this.animation.slice.size.x+this.animation.slice.offset.x,y:Math.floor(i/s)*this.animation.slice.size.y+this.animation.slice.offset.y,width:this.animation.slice.size.x-this.animation.slice.padding.y,height:this.animation.slice.size.y-this.animation.slice.padding.y}}}};pe=Rt([c(Lt.AnimatorSystem),_t(0,d(wt.EntityManager)),_t(1,d(wt.TimeManager)),_t(2,d(wt.AssetManager))],pe);let fe=class{constructor(t,e){this.entityManager=t,this.timeManager=e,this.tilesets=new Set}onUpdate(){this.tilesets.clear(),this.entityManager.search(Qt,(t=>{t.tilesets.forEach((t=>this.tilesets.add(t)))})),this.tilesets.forEach((t=>this.updateTileset(t)))}updateTileset(t){var e;t.animations&&0!==t.animations.size?(t._animationState||(t._animationState=new Map),t._animationState.forEach(((e,i)=>{t.animations.has(i)||t._animationState.delete(i)})),t.animations.forEach(((e,i)=>{this.advance(e),t._animationState.set(i,e.tiles[e.currentFrame])}))):null===(e=t._animationState)||void 0===e||e.clear()}advance(t){0!==t.tiles.length&&(t.currentTime>=1/t.fps*(t.currentFrame+1)&&(t.currentFrame===t.tiles.length-1?(t.currentFrame=0,t.currentTime=0):t.currentFrame++),t.currentTime+=this.timeManager.renderDeltaTime)}};fe=Rt([c(Lt.TilemapAnimationSystem),_t(0,d(wt.EntityManager)),_t(1,d(wt.TimeManager))],fe);let ye=class{constructor(t,e){this.entityManager=t,this.renderManager=e}onUpdate(){this.entityManager.search(Wt,((t,e)=>{const i=this.entityManager.getComponent(e,Vt);if(!i)throw new Error("Camera component needs a Transform");t._renderData.position.copy(i.localPosition),t._renderData.layers=[...t.layers],t._renderData.depth=t.depth,t._renderData.zoom=t.zoom,t.debug&&t._renderData.layers.push(zt),this.renderManager.addCameraData(t._renderData)}))}};ye=Rt([c(Lt.CameraSystem),_t(0,d(wt.EntityManager)),_t(1,d(wt.RenderManager))],ye);let xe=class{constructor(t,e){this.webGLManager=t,this.gameConfig=e}onUpdate(){this.webGLManager.renderCanvasColor(this.gameConfig.canvasColor)}};xe=Rt([c(Lt.ClearScreenSystem),_t(0,d(wt.WebGLManager)),_t(1,d(wt.GameConfig))],xe);class Me{constructor(t){this.radius=0,this.offset=new i,this.layer="",this.physics=!0,this.ignoreCollisionsWithLayers=[],this.shapes=[],Object.assign(this,t)}}Me.componentName="BallCollider";class ve{constructor(t){this.layer="",this.physics=!0,this.width=0,this.height=0,this.offset=new i,this.rotation=0,this.ignoreCollisionsWithLayers=[],this.shapes=[],Object.assign(this,t)}}ve.componentName="BoxCollider";class be{constructor(t){this.vertexModel=[],this.offset=new i,this.rotation=0,this.layer="",this.physics=!0,this.ignoreCollisionsWithLayers=[],this.shapes=[],Object.assign(this,t)}}be.componentName="EdgeCollider";class Se{constructor(t){this.vertexModel=[],this.offset=new i,this.rotation=0,this.layer="",this.physics=!0,this.ignoreCollisionsWithLayers=[],this.shapes=[],Object.assign(this,t)}}Se.componentName="PolygonCollider";class Ce{constructor(t){this.composite=!0,this.layer="",this.ignoreCollisionsWithLayers=[],this.offset=new i,this.physics=!0,this.shapes=[],Object.assign(this,t)}refresh(){this.shapes=[]}}Ce.componentName="TilemapCollider";let Ae=class{constructor(t,e,i){this.entityManager=t,this.renderManager=e,this.gameConfig=i}onUpdate(){var e;(null===(e=this.gameConfig.debug)||void 0===e?void 0:e.colliders)&&[Me,ve,Se,be,Ce].forEach((e=>this.entityManager.search(e,(e=>e.shapes.forEach((e=>{const s={type:nt.Geometric,position:new i,layer:zt,color:this.gameConfig.debug.collidersColor,shape:void 0,radius:void 0,rotation:void 0,vertexModel:void 0};e instanceof M?this.gameConfig.collisions.collisionMethod===t.CollisionMethods.SAT?(s.shape=e.vertices.length>2?t.GeometricShape.Polygon:t.GeometricShape.Line,s.vertexModel=e.vertices):this.gameConfig.collisions.collisionMethod===t.CollisionMethods.AABB&&(s.shape=t.GeometricShape.Polygon,s.vertexModel=[new i(e.boundingBox.x,e.boundingBox.y),new i(e.boundingBox.x,e.boundingBox.y1),new i(e.boundingBox.x1,e.boundingBox.y1),new i(e.boundingBox.x1,e.boundingBox.y)]):e instanceof v&&(s.shape=t.GeometricShape.Circumference,s.position.copy(e.position),s.radius=e.radius),this.renderManager.addRenderData(s)}))))))}};Ae=Rt([c(Lt.DebugColliderRenderSystem),_t(0,d(wt.EntityManager)),_t(1,d(wt.RenderManager)),_t(2,d(wt.GameConfig))],Ae);let we=class{constructor(t,e){this.renderManager=t,this.canvas=e,this.viewport={x:0,x1:0,y:0,y1:0},this.object={x:0,x1:0,y:0,y1:0},this.culledRenderData=[]}onUpdate(){this.culledRenderData=[],this.renderManager.getCameraData().forEach((t=>{this.setViewport(t),this.renderManager.getRenderData().filter((e=>t.layers.includes(e.layer))).forEach((t=>{this.isInViewPort(t)&&(t.type===nt.Tilemap&&this.applyCullingInTiles(t),this.culledRenderData.push(t))}))})),this.renderManager.setRenderData(this.culledRenderData)}isInViewPort(t){switch(t.type){case nt.Video:case nt.Darkness:case nt.Sprite:this.setObjectForResizeable(t);break;case nt.Mask:this.setObjectForMask(t);break;case nt.Geometric:this.setObjectForGeometric(t);break;case nt.Text:this.setObjectForText(t);break;case nt.Tilemap:this.setObjectForTilemap(t)}return this.viewport.x1>=this.object.x&&this.viewport.x<=this.object.x1&&this.viewport.y1>=this.object.y&&this.viewport.y<=this.object.y1}setViewport({position:t,zoom:e}){this.viewport.x=t.x-this.canvas.width/e/2,this.viewport.x1=t.x+this.canvas.width/e/2,this.viewport.y=t.y-this.canvas.height/e/2,this.viewport.y1=t.y+this.canvas.height/e/2}setObjectForResizeable({position:t,width:e,height:i,rotation:s=0,tiled:r}){const o=Math.abs(Math.sin(s)),n=Math.abs(Math.cos(s));r&&(e*=r.x,i*=r.y);const a=o*i+n*e,h=o*e+n*i;this.object.x=t.x-a/2,this.object.x1=t.x+a/2,this.object.y=t.y-h/2,this.object.y1=t.y+h/2}setObjectForText({position:t,text:e,fontSize:i,lineHeight:s,letterSpacing:r,rotation:o}){const n=e.split("\n").reduce(((t,e)=>Math.max(t,e.length)),0)*(i+(null!=r?r:0))*2,a=e.split("\n").length*(null!=s?s:i);this.setObjectForResizeable({position:t,width:n,height:a,rotation:o})}setObjectForGeometric({position:e,vertexModel:i,shape:s,radius:r}){s===t.GeometricShape.Circumference?(this.object.x=e.x-r,this.object.y=e.y-r,this.object.x1=e.x+r,this.object.y1=e.y+r):(this.object.x=Number.MAX_SAFE_INTEGER,this.object.y=Number.MAX_SAFE_INTEGER,this.object.x1=Number.MIN_SAFE_INTEGER,this.object.y1=Number.MIN_SAFE_INTEGER,i.forEach((t=>{this.object.x=Math.min(t.x+e.x,this.object.x),this.object.y=Math.min(t.y+e.y,this.object.y),this.object.x1=Math.max(t.x+e.x,this.object.x1),this.object.y1=Math.max(t.y+e.y,this.object.y1)})))}setObjectForMask({position:e,vertices:i,shape:s,radius:r,rotation:o,width:n,height:a}){s===t.MaskShape.Circumference?(this.object.x=e.x-r,this.object.y=e.y-r,this.object.x1=e.x+r,this.object.y1=e.y+r):s===t.MaskShape.Polygon?(this.object.x=Number.MAX_SAFE_INTEGER,this.object.y=Number.MAX_SAFE_INTEGER,this.object.x1=Number.MIN_SAFE_INTEGER,this.object.y1=Number.MIN_SAFE_INTEGER,i.forEach((t=>{this.object.x=Math.min(t.x+e.x,this.object.x),this.object.y=Math.min(t.y+e.y,this.object.y),this.object.x1=Math.max(t.x+e.x,this.object.x1),this.object.y1=Math.max(t.y+e.y,this.object.y1)}))):this.setObjectForResizeable({position:e,width:n,height:a,rotation:o})}setObjectForTilemap(t){this.setObjectForResizeable({position:t.position,width:t.tilemap.realWidth,height:t.tilemap.realHeight,rotation:t.rotation})}applyCullingInTiles(t){const{tiles:e,tilemap:{width:i,tileWidth:s,tileHeight:r}}=t;t.tiles=e.map(((t,e)=>this.viewport.x1>=this.object.x+e%i*s&&this.viewport.x<=this.object.x+e%i*s+s&&this.viewport.y1>=this.object.y1-((e/i|0)*r+r)&&this.viewport.y<=this.object.y1-(e/i|0)*r?t:0))}};we=Rt([c(Lt.CullingSystem),_t(0,d(wt.RenderManager)),_t(1,d(wt.CanvasElement))],we);class Re{constructor(t){this.width=0,this.height=0,this.radius=0,this.vertexModel=[],this.color="#000000",this.offset=new i,this.rotation=0,this.opacity=1,this.layer=Nt,this._renderData={type:nt.Mask,color:void 0,height:void 0,vertices:[],layer:void 0,opacity:void 0,position:new i,radius:void 0,rotation:void 0,shape:void 0,width:void 0},Object.assign(this,t)}}Re.componentName="MaskRenderer";let _e=class{constructor(t,e){this.entityManager=t,this.renderManager=e,this.scaledOffset=new i}onUpdate(){this.entityManager.search(Re,((e,s)=>{const r=this.entityManager.getComponent(s,Vt);if(!r)throw new Error("MaskRenderer component needs a Transform");this.scaledOffset.set(e.offset.x*r.localScale.x,e.offset.y*r.localScale.y),i.add(e._renderData.position,r.localPosition,this.scaledOffset),e._renderData.width=e.width*Math.abs(r.localScale.x),e._renderData.height=e.height*Math.abs(r.localScale.y),e._renderData.rotation=r.localRotation+e.rotation,e._renderData.color=e.color,e._renderData.layer=e.layer,e._renderData.opacity=e.opacity,e._renderData.radius=e.radius*Math.max(Math.abs(r.localScale.x),Math.abs(r.localScale.y)),e._renderData.shape=e.shape,e.shape===t.MaskShape.Polygon&&(e._renderData.vertices.length!==e.vertexModel.length&&(e._renderData.vertices=e.vertexModel.map((()=>new i))),e.vertexModel.forEach(((t,i)=>e._renderData.vertices[i].set(t.x*r.localScale.x,t.y*r.localScale.y))),0!==r.localRotation&&e._renderData.vertices.forEach((t=>t.set(t.x*Math.cos(r.localRotation)-t.y*Math.sin(r.localRotation),t.x*Math.sin(r.localRotation)+t.y*Math.cos(r.localRotation))))),0!==r.localRotation&&this.scaledOffset.magnitude>0&&this.translateRenderPosition(e._renderData,r),this.renderManager.addRenderData(e._renderData)}))}translateRenderPosition(t,e){const i=Math.atan2(this.scaledOffset.y,this.scaledOffset.x)+e.localRotation;t.position.set(e.localPosition.x+this.scaledOffset.magnitude*Math.cos(i),e.localPosition.y+this.scaledOffset.magnitude*Math.sin(i))}};_e=Rt([c(Lt.MaskRendererSystem),_t(0,d(wt.EntityManager)),_t(1,d(wt.RenderManager))],_e);let Ee=class{constructor(t){this.renderManager=t}onUpdate(){this.renderManager.render(),this.renderManager.removeCameraData(),this.renderManager.removeRenderData()}};Ee=Rt([c(Lt.RenderSystem),_t(0,d(wt.RenderManager))],Ee);class Te{constructor(t){this.radius=0,this.smooth=!1,this.layer=Nt,this.intensity=1,this._boundingBox=new s,Object.assign(this,t)}}Te.componentName="LightRenderer";class Pe{constructor(t){this.width=0,this.height=0,this.color="#000000",this.opacity=1,this.layer=Nt,this._boundingBox=new s,this._renderData={type:nt.Darkness,layer:void 0,color:void 0,opacity:void 0,width:void 0,height:void 0,position:void 0,rotation:void 0,lights:[]},Object.assign(this,t)}}Pe.componentName="DarknessRenderer";let Be=class{constructor(t,e){this.entityManager=t,this.renderManager=e}onUpdate(){const t=this.entityManager.search(Te);t.forEach((({entity:t,component:e})=>this.updateLightRendererBoundingBox(t,e))),this.entityManager.search(Pe,((e,i)=>{this.updatDarknessRendererBoundingBox(i,e),e._renderData.layer=e.layer,e._renderData.color=e.color,e._renderData.opacity=e.opacity,e._renderData.width=e._boundingBox.width,e._renderData.height=e._boundingBox.height,e._renderData.position=e._boundingBox.center,e._renderData.rotation=0,e._renderData.lights=[],e._renderData.lights=t.filter((({component:t})=>t.layer===e.layer&&t._boundingBox.intersects(e._boundingBox))).map((({component:{_boundingBox:t,smooth:e,intensity:i}})=>({position:t.center,radius:t.width/2,smooth:e,intensity:i}))),this.renderManager.addRenderData(e._renderData)}))}updateLightRendererBoundingBox(t,e){const i=this.entityManager.getComponent(t,Vt);if(!i)throw new Error("LightRenderer component needs a Transform");const s=e.radius*Math.abs(Math.max(i.localScale.x,i.localScale.y));e._boundingBox.set(i.localPosition.x-s,i.localPosition.y-s,2*s,2*s)}updatDarknessRendererBoundingBox(t,e){const i=this.entityManager.getComponent(t,Vt);if(!i)throw new Error("DarknessRenderer component needs a Transform");const s=e.width*Math.abs(i.localScale.x),r=e.height*Math.abs(i.localScale.y);e._boundingBox.set(i.localPosition.x-s/2,i.localPosition.y-r/2,s,r)}};Be=Rt([c(Lt.DarknessLightRendererSystem),_t(0,d(wt.EntityManager)),_t(1,d(wt.RenderManager))],Be);class De{constructor(e){this.shape=t.GeometricShape.Polygon,this.color="#FFFFFF",this.layer=Nt,this.vertexModel=[],this.radius=0,this.offset=new i,this.rotation=0,this._renderData={type:nt.Geometric,position:new i,layer:Nt,color:"#FFFFFF",shape:t.GeometricShape.Polygon,vertexModel:[],rotation:0,radius:0},Object.assign(this,e)}}De.componentName="GeometricRenderer";let Fe=class{constructor(t,e){this.entityManager=t,this.renderManager=e,this.scaledOffset=new i}onUpdate(){this.entityManager.search(De,((e,s)=>{const r=this.entityManager.getComponent(s,Vt);if(!r)throw new Error("GeometricRenderer component needs a Transform");if(!this.isValidGeometry(e))return;this.scaledOffset.set(e.offset.x*r.localScale.x,e.offset.y*r.localScale.y),i.add(e._renderData.position,r.localPosition,this.scaledOffset),e._renderData.layer=e.layer,e._renderData.color=e.color,e._renderData.shape=e.shape,e._renderData.rotation=r.localRotation+e.rotation,0!==r.localRotation&&this.scaledOffset.magnitude>0&&this.translateRenderPosition(e._renderData,r);const o=r.localScale.x,n=r.localScale.y;e.shape===t.GeometricShape.Circumference?(e._renderData.radius=e.radius*Math.max(Math.abs(o),Math.abs(n)),e._renderData.vertexModel.length=0):(this.ensureVertexModelLength(e,e.vertexModel.length),e.vertexModel.forEach(((t,i)=>e._renderData.vertexModel[i].set(t.x*o,t.y*n)))),this.renderManager.addRenderData(e._renderData)}))}isValidGeometry(e){switch(e.shape){case t.GeometricShape.Circumference:return e.radius>0;case t.GeometricShape.Polygon:return e.vertexModel.length>=3;case t.GeometricShape.Line:return e.vertexModel.length>=2&&e.vertexModel.length%2==0;default:return!1}}ensureVertexModelLength(t,e){const s=t._renderData.vertexModel;for(;s.length<e;)s.push(new i);s.length=e}translateRenderPosition(t,e){const i=Math.atan2(this.scaledOffset.y,this.scaledOffset.x)+e.localRotation;t.position.set(e.localPosition.x+this.scaledOffset.magnitude*Math.cos(i),e.localPosition.y+this.scaledOffset.magnitude*Math.sin(i))}};Fe=Rt([c(Lt.GeometricRendererSystem),_t(0,d(wt.EntityManager)),_t(1,d(wt.RenderManager))],Fe);let je=class{constructor(t,e,s){this.entityManager=t,this.renderManager=e,this.assetManager=s,this.scaledOffset=new i}onUpdate(){this.entityManager.search(me,((t,e)=>{var s,r,o,n,a,h;const l=this.entityManager.getComponent(e,Vt);if(!l)throw new Error("SpriteRenderer component needs a Transform");if("string"==typeof t.image&&(t.image=this.assetManager.getImage(t.image),!t.image))throw new Error(`Asset ${t.image} not found`);t.image&&t.image.complete&&(this.scaledOffset.set(t.offset.x*l.localScale.x,t.offset.y*l.localScale.y),i.add(t._renderData.position,l.localPosition,this.scaledOffset),t._renderData.width=(null!==(o=null!==(s=t.width)&&void 0!==s?s:null===(r=t.slice)||void 0===r?void 0:r.width)&&void 0!==o?o:t.image.naturalWidth)*Math.abs(t.scale.x*l.localScale.x),t._renderData.height=(null!==(h=null!==(n=t.height)&&void 0!==n?n:null===(a=t.slice)||void 0===a?void 0:a.height)&&void 0!==h?h:t.image.naturalHeight)*Math.abs(t.scale.y*l.localScale.y),t._renderData.flipHorizontally=t.flipHorizontally!==l.scale.x<0,t._renderData.flipVertically=t.flipVertically!==l.scale.y<0,t._renderData.rotation=l.localRotation+t.rotation,0!==l.localRotation&&this.scaledOffset.magnitude>0&&this.translateRenderPosition(t._renderData,l),t._renderData.image=t.image,t._renderData.layer=t.layer,t._renderData.maskColor=t.maskColor,t._renderData.maskColorMix=t.maskColorMix,t._renderData.opacity=t.opacity,t._renderData.slice=t.slice,t._renderData.smooth=t.smooth,t._renderData.tintColor=t.tintColor,t._renderData.tiled=t.tiled,this.renderManager.addRenderData(t._renderData))}))}translateRenderPosition(t,e){const i=Math.atan2(this.scaledOffset.y,this.scaledOffset.x)+e.localRotation;t.position.set(e.localPosition.x+this.scaledOffset.magnitude*Math.cos(i),e.localPosition.y+this.scaledOffset.magnitude*Math.sin(i))}};je=Rt([c(Lt.SpriteRendererSystem),_t(0,d(wt.EntityManager)),_t(1,d(wt.RenderManager)),_t(2,d(wt.AssetManager))],je);const Ue={charRanges:[32,132,161,255],fontSize:64,spacing:8};class Le{constructor(e){this.color="#000000",this.flipHorizontally=!1,this.flipVertically=!1,this.font="Arial",this.fontSize=16,this.height=16,this.layer=Nt,this.letterSpacing=0,this.lineHeight=void 0,this.offset=new i,this.opacity=1,this.alignment=t.TextAlignment.Center,this.rotation=0,this.shadow=void 0,this.smooth=!1,this.text="Hello World!",this.textureAtlas=Object.assign({},Ue),this.width=192,this._renderData={color:void 0,flipHorizontally:!1,flipVertically:!1,font:void 0,fontSize:void 0,layer:void 0,letterSpacing:void 0,lineHeight:void 0,opacity:void 0,position:new i,rotation:void 0,shadow:void 0,smooth:void 0,text:void 0,textureAtlas:Object.assign({},Ue),type:nt.Text,boundingBox:{width:0,height:0},alignment:void 0},Object.assign(this,e)}}Le.componentName="TextRenderer";let Ie=class{constructor(t,e,s){this.entityManager=t,this.renderManager=e,this.assetManager=s,this.scaledOffset=new i}onUpdate(){this.entityManager.search(Le,((t,e)=>{var s;const r=this.entityManager.getComponent(e,Vt);if(!r)throw new Error("TextRenderer component needs a Transform");if("string"==typeof t.font){const e=this.assetManager.getFont(t.font);e&&(t.font=e)}if(0===t.text.length||t.font instanceof FontFace&&"loaded"!==t.font.status)return;this.scaledOffset.set(t.offset.x*r.localScale.x,t.offset.y*r.localScale.y),i.add(t._renderData.position,r.localPosition,this.scaledOffset),t._renderData.layer=t.layer,t._renderData.font=t.font,t._renderData.fontSize=t.fontSize,t._renderData.text=t.text,t._renderData.color=t.color,t._renderData.lineHeight=null!==(s=t.lineHeight)&&void 0!==s?s:t.fontSize,t._renderData.letterSpacing=t.letterSpacing,t._renderData.smooth=t.smooth,t._renderData.rotation=r.localRotation+t.rotation,t._renderData.opacity=t.opacity,t._renderData.boundingBox={width:t.width,height:t.height},t._renderData.alignment=t.alignment;const{charRanges:o,fontSize:n,spacing:a}=t.textureAtlas;o&&(t._renderData.textureAtlas.charRanges=t.textureAtlas.charRanges),n&&(t._renderData.textureAtlas.fontSize=t.textureAtlas.fontSize),a&&(t._renderData.textureAtlas.spacing=t.textureAtlas.spacing),t._renderData.flipHorizontally=t.flipHorizontally,t._renderData.flipVertically=t.flipVertically,t._renderData.shadow=t.shadow,0!==r.localRotation&&this.scaledOffset.magnitude>0&&this.translateRenderPosition(t._renderData,r),this.renderManager.addRenderData(t._renderData)}))}translateRenderPosition(t,e){const i=Math.atan2(this.scaledOffset.y,this.scaledOffset.x)+e.localRotation;t.position.set(e.localPosition.x+this.scaledOffset.magnitude*Math.cos(i),e.localPosition.y+this.scaledOffset.magnitude*Math.sin(i))}};Ie=Rt([c(Lt.TextRendererSystem),_t(0,d(wt.EntityManager)),_t(1,d(wt.RenderManager)),_t(2,d(wt.AssetManager))],Ie);let Oe=class{constructor(t,e,i){this.entityManager=t,this.renderManager=e,this.assetManager=i}onUpdate(){this.entityManager.search(Qt,((e,i)=>{const s=this.entityManager.getComponent(i,Vt);if(!s)throw new Error("TilemapRenderer component needs a Transform");e.tilesets.forEach((t=>{if("string"==typeof t.image){const e=this.assetManager.getImage(t.image);if(!e)throw new Error(`Asset ${t.image} not found`);t.image=e}})),e._processed&&e.tilesets.forEach(((i,r)=>{i.image&&i.image.complete&&e.chunks.forEach(((o,n)=>{const a=r*e.chunks.length+n;e._renderData[a]||(e._renderData[a]=ke());const h=e._renderData[a];h.type=nt.Tilemap,h.orientation=t.TilemapOrientation.Center,h.layer=e.layer,h.tilemap.width=o.width,h.tilemap.height=o.height,h.tilemap.tileWidth=e.tileWidth*Math.abs(s.localScale.x),h.tilemap.tileHeight=e.tileHeight*Math.abs(s.localScale.y),h.tilemap.realWidth=h.tilemap.width*h.tilemap.tileWidth,h.tilemap.realHeight=h.tilemap.height*h.tilemap.tileHeight,h.tiles=o.data,h.tileset=i,h.opacity=e.opacity,h.rotation=s.localRotation,h.tintColor=e.tintColor,h.smooth=e.smooth,h.maskColor=e.maskColor,h.maskColorMix=e.maskColorMix,h.position.x=s.localPosition.x+e.offset.x*s.localScale.x+(o.x-e.width/2+o.width/2)*h.tilemap.tileWidth,h.position.y=s.localPosition.y+e.offset.y*s.localScale.y+(e.height/2-o.y-o.height/2)*h.tilemap.tileHeight,this.renderManager.addRenderData(h)}))}))}))}};Oe=Rt([c(Lt.TilemapRendererSystem),_t(0,d(wt.EntityManager)),_t(1,d(wt.RenderManager)),_t(2,d(wt.AssetManager))],Oe);const ke=()=>({type:nt.Tilemap,layer:void 0,position:new i,tilemap:{height:void 0,realHeight:void 0,realWidth:void 0,tileHeight:void 0,tileWidth:void 0,width:void 0},tiles:void 0,tileset:void 0});var Ge;t.RigidBodyType=void 0,(Ge=t.RigidBodyType||(t.RigidBodyType={}))[Ge.Dynamic=0]="Dynamic",Ge[Ge.Kinematic=1]="Kinematic",Ge[Ge.Static=2]="Static";class Ve{constructor(e){this.type=t.RigidBodyType.Dynamic,this.velocity=new i,this.gravity=0,this.acceleration=new i,this.staticForLayers=[],Object.assign(this,e)}}Ve.componentName="RigidBody";let Ne=class{constructor(e,s,r){this.entityManager=e,this.timeManager=s,this.transformSystem=r,this.types=new Set([t.RigidBodyType.Dynamic,t.RigidBodyType.Kinematic]),this.displacement=new i,this.totalAcceleration=new i,this.scaledAcceleration=new i,this.scaledVelocity=new i}onUpdate(){this.timeManager.timeScale<=0||(this.entityManager.search(Ve,(({velocity:e,acceleration:s,gravity:r,type:o},n)=>{if(!this.types.has(o))return;const{position:a}=this.entityManager.getComponent(n,Vt);o===t.RigidBodyType.Dynamic?(this.totalAcceleration.y=s.y-r,this.totalAcceleration.x=s.x):this.totalAcceleration.copy(s),i.add(e,e,i.scale(this.scaledAcceleration,this.totalAcceleration,this.timeManager.physicsDeltaTime)),i.add(a,a,i.add(this.displacement,i.scale(this.scaledVelocity,e,this.timeManager.physicsDeltaTime),i.scale(this.scaledAcceleration,this.totalAcceleration,.5*Math.pow(this.timeManager.physicsDeltaTime,2))))})),this.transformSystem.onUpdate())}};Ne=Rt([c(Lt.ApplyVelocitySystem),_t(0,d(wt.EntityManager)),_t(1,d(wt.TimeManager)),_t(2,d(Lt.TransformSystem))],Ne);class ze{constructor(){this.auxMin=new i,this.auxMax=new i,this.auxScaledOffset=new i}updatePositionAndVertices(t,e,i){this.translatePosition(t,e,i),t instanceof M?(this.auxAngle=t.rotation+i.localRotation,t.vertexModel.forEach(((e,s)=>t.vertices[s].set(e.x*i.localScale.x,e.y*i.localScale.y))),t.vertices.forEach((e=>e.set(e.x*Math.cos(this.auxAngle)-e.y*Math.sin(this.auxAngle)+t.position.x,e.x*Math.sin(this.auxAngle)+e.y*Math.cos(this.auxAngle)+t.position.y)))):t instanceof v&&(t.radius*=Math.max(Math.abs(i.localScale.x),Math.abs(i.localScale.y)))}translatePosition(t,e,{localPosition:s,localScale:r,localRotation:o}){if(this.auxScaledOffset.set(e.x*r.x,e.y*r.y),0!==o){const e=Math.atan2(this.auxScaledOffset.y,this.auxScaledOffset.x)+o,i=this.auxScaledOffset.magnitude;t.position.set(s.x+i*Math.cos(e),s.y+i*Math.sin(e))}else i.add(t.position,s,this.auxScaledOffset)}updateBoundingBox(t){t instanceof v?this.updateCircumferenceBoundingBox(t):t instanceof M&&this.updatePolygonBoundingBox(t)}updateCircumferenceBoundingBox(t){t.boundingBox.set(t.position.x-t.radius,t.position.y-t.radius,2*t.radius,2*t.radius)}updatePolygonBoundingBox(t){this.auxMin.x=t.vertices[0].x,this.auxMin.y=t.vertices[0].y,this.auxMax.x=t.vertices[0].x,this.auxMax.y=t.vertices[0].y,t.vertices.forEach((t=>{this.auxMin.x=Math.min(t.x,this.auxMin.x),this.auxMin.y=Math.min(t.y,this.auxMin.y),this.auxMax.x=Math.max(t.x,this.auxMax.x),this.auxMax.y=Math.max(t.y,this.auxMax.y)})),t.boundingBox.set(this.auxMin.x,this.auxMin.y,this.auxMax.x-this.auxMin.x,this.auxMax.y-this.auxMin.y)}updateProjectionAxes(t){var e;if(t.vertices.length>2)for(let s=0;s<t.vertices.length;s++)i.normal(t.projectionAxes[s],i.subtract(t.projectionAxes[s],null!==(e=t.vertices[s+1])&&void 0!==e?e:t.vertices[0],t.vertices[s]));else i.normal(t.projectionAxes[0],i.subtract(t.projectionAxes[0],t.vertices[1],t.vertices[0]))}}let We=class extends ze{constructor(t){super(),this.entityManager=t}onUpdate(){this.entityManager.search(Me,((t,e)=>{0===t.shapes.length&&(t.shapes[0]=new v(t.radius)),t.shapes[0].radius=t.radius,this.updatePositionAndVertices(t.shapes[0],t.offset,this.entityManager.getComponent(e,Vt)),this.updateBoundingBox(t.shapes[0]),this.updateProjectionAxes(t.shapes[0])}))}};We=Rt([c(Lt.UpdateBallColliderShapeSystem),_t(0,d(wt.EntityManager))],We);let He=class extends ze{constructor(t){super(),this.entityManager=t}onUpdate(){this.entityManager.search(ve,((t,e)=>{0===t.shapes.length&&(t.shapes[0]=new M([new i,new i,new i,new i])),t.shapes[0].rotation=t.rotation,t.shapes[0].vertexModel[0].set(-t.width/2,-t.height/2),t.shapes[0].vertexModel[1].set(-t.width/2,t.height/2),t.shapes[0].vertexModel[2].set(t.width/2,t.height/2),t.shapes[0].vertexModel[3].set(t.width/2,-t.height/2),this.updatePositionAndVertices(t.shapes[0],t.offset,this.entityManager.getComponent(e,Vt)),this.updateBoundingBox(t.shapes[0]),this.updateProjectionAxes(t.shapes[0])}))}};He=Rt([c(Lt.UpdateBoxColliderShapeSystem),_t(0,d(wt.EntityManager))],He);let Ye=class extends ze{constructor(t){super(),this.entityManager=t}onUpdate(){this.entityManager.search(be,((t,e)=>{for(let s=0;s<t.vertexModel.length-1;s++)t.shapes[s]||(t.shapes[s]=new M([new i,new i])),t.shapes[s].rotation=t.rotation,t.shapes[s].vertexModel=[t.vertexModel[s],t.vertexModel[s+1]],this.updatePositionAndVertices(t.shapes[s],t.offset,this.entityManager.getComponent(e,Vt)),this.updateBoundingBox(t.shapes[s]),this.updateProjectionAxes(t.shapes[s])}))}};Ye=Rt([c(Lt.UpdateEdgeColliderShapeSystem),_t(0,d(wt.EntityManager))],Ye);let Xe=class extends ze{constructor(t){super(),this.entityManager=t}onUpdate(){this.entityManager.search(Se,((t,e)=>{0===t.shapes.length&&(t.shapes[0]=new M([])),t.shapes[0].rotation=t.rotation,t.shapes[0].vertexModel=t.vertexModel,this.updatePositionAndVertices(t.shapes[0],t.offset,this.entityManager.getComponent(e,Vt)),this.updateBoundingBox(t.shapes[0]),this.updateProjectionAxes(t.shapes[0])}))}};Xe=Rt([c(Lt.UpdatePolygonColliderShapeSystem),_t(0,d(wt.EntityManager))],Xe);let $e=class extends ze{constructor(t){super(),this.entityManager=t,this.offset=new i}onUpdate(){this.entityManager.search(Ce,((t,e)=>{const s=this.entityManager.getComponent(e,Qt);if(s&&0!==s.data.length){0===t.shapes.length&&(t.composite?this.useEdges(t,s):this.useBoxes(t,s)),i.add(this.offset,t.offset,s.offset);for(const i of t.shapes)this.updatePositionAndVertices(i,this.offset,this.entityManager.getComponent(e,Vt)),this.updateBoundingBox(i),this.updateProjectionAxes(i)}}))}useBoxes(t,e){t.shapes=[],e.data.forEach(((i,s)=>{if(!this.needsCollider(i,s,e))return;const r=new M(this.generateRectangleVertices(s,e));r.updateCollisions=!1,t.shapes.push(r)}))}generateRectangleVertices(t,{width:e,height:s,tileWidth:r,tileHeight:o}){const n=-e*r/2+t%e*r,a=s*o/2-Math.floor(t/e)*o;return[new i(n,a-o),new i(n,a),new i(n+r,a),new i(n+r,a-o)]}needsCollider(t,e,{data:i,width:s,height:r}){return 0!==t&&this.getNeighbors(e,s,r).some((t=>!t||!i[t]||0===i[t]))}useEdges(t,e){t.shapes=[];const s=[],r=[];let o,n;e.data.forEach(((t,i)=>{if(0===t)return;const o=i%e.width,n=Math.floor(i/e.width);s[n]||(s[n]=[]),s[n+1]||(s[n+1]=[]),r[n]||(r[n]=[]),r[n+1]||(r[n+1]=[]);const a=this.getNeighbors(i,e.width,e.height);this.hasTile(a[0],e)||(s[n][o]=!0),this.hasTile(a[2],e)||(s[n+1][o]=!0),this.hasTile(a[1],e)||(r[n][o]=!0),this.hasTile(a[3],e)||(r[n][o+1]=!0)}));for(let r=0;r<s.length;r++)if(s[r])for(let a=0;a<s[r].length;a++)!o||!n||r===n.y&&s[r][a]||(t.shapes.push(this.createEdge(o,n,e)),o=void 0,n=void 0),s[r][a]&&(o||(o=new i(a,r)),n=new i(a+1,r));o&&n&&t.shapes.push(this.createEdge(o,n,e)),o=void 0,n=void 0;for(let s=0;s<=e.width;s++)for(let a=0;a<r.length;a++)r[a]&&(!o||!n||s===n.x&&r[a][s]||(t.shapes.push(this.createEdge(o,n,e)),o=void 0,n=void 0),r[a][s]&&(o||(o=new i(s,a)),n=new i(s,a+1)));o&&n&&t.shapes.push(this.createEdge(o,n,e))}hasTile(t,{data:e}){return void 0!==t&&e[t]&&e[t]>0}createEdge(t,e,{width:s,height:r,tileWidth:o,tileHeight:n}){t.x=-s*o/2+t.x*o,t.y=r*n/2-t.y*n,e.x=-s*o/2+e.x*o,e.y=r*n/2-e.y*n;const a=new M([new i(t.x,t.y),new i(e.x,e.y)]);return a.updateCollisions=!1,a}getNeighbors(t,e,i){return[t-e>=0?t-e:void 0,t%e>0?t-1:void 0,t+e<=e*i?t+e:void 0,t%e<e-1?t+1:void 0]}};$e=Rt([c(Lt.UpdateTilemapColliderShapeSystem),_t(0,d(wt.EntityManager))],$e);let Ke=class{constructor(t,e,i,s,r){if(this.entityManager=t,this.broadPhaseResolver=e,this.collisionResolutionMethod=s,this.collisionRepository=r,this.colliderTypes=[Me,ve,Se,be,Ce],this.colliders=[],this.collisions=new Set,this.shapes=[],null!=i){const t=new Map;for(let e=0;e<i.length;e++){const[s,r]=i[e];t.has(s)||t.set(s,new Set),t.has(r)||t.set(r,new Set),t.get(s).add(r),t.get(r).add(s)}this.layerNeighbors=t}else this.layerNeighbors=null}onUpdate(){this.collisionRepository.removeAll(),this.colliders=[],this.collisions.clear(),this.shapes=[],this.colliderTypes.forEach((t=>this.entityManager.search(t,((t,e)=>{this.colliders.push(t),t.shapes.forEach((i=>{var s;i.entity=e,i.collider=this.colliders.length-1,i.id=this.shapes.length,i.ignoreCollisionsWithLayers=null!==(s=t.ignoreCollisionsWithLayers)&&void 0!==s?s:[],i.layer=t.layer,this.shapes.push(i)}))})))),this.broadPhaseResolver.update(this.shapes),this.shapes.filter((t=>t.updateCollisions)).forEach((t=>this.narrowPhase(t,this.broadPhase(t))))}broadPhase({boundingBox:t,layer:e}){const i=this.broadPhaseResolver.retrieve(t),s=i.length,r=[];if(this.layerNeighbors){const t=this.layerNeighbors.get(e);if(!t)return r;for(let e=0;e<s;e++){const s=this.shapes[i[e]];t.has(s.layer)&&r.push(s)}return r}for(let t=0;t<s;t++)r.push(this.shapes[i[t]]);return r}narrowPhase(t,e){e.filter((e=>t.entity!==e.entity&&t.id!==e.id&&!t.ignoreCollisionsWithLayers.includes(e.layer)&&!e.ignoreCollisionsWithLayers.includes(t.layer)&&!this.isResolved(t,e))).forEach((e=>{const s=this.collisionResolutionMethod.findCollision(t,e);if(s){const r=s.penetration,o=s.direction.clone();this.collisionRepository.persist({localCollider:this.colliders[t.collider],localEntity:t.entity,remoteCollider:this.colliders[e.collider],remoteEntity:e.entity,resolution:{direction:o,penetration:r}});const n=s.direction.clone();i.scale(n,n,-1),this.collisionRepository.persist({localCollider:this.colliders[e.collider],localEntity:e.entity,remoteCollider:this.colliders[t.collider],remoteEntity:t.entity,resolution:{direction:n,penetration:r}}),this.collisions.add(`${t.id}-${e.id}`),this.collisions.add(`${e.id}-${t.id}`)}}))}isResolved(t,e){return this.collisions.has(`${t.id}-${e.id}`)}};Ke=Rt([c(Lt.ResolveCollisionSystem),_t(0,d(wt.EntityManager)),_t(1,d(wt.CollisionBroadphaseResolver)),_t(2,d(wt.CollisionMatrix)),_t(3,d(wt.CollisionResolutionMethod)),_t(4,d(wt.CollisionRepository))],Ke);let qe=class{constructor(t,e,s){this.entityManager=t,this.collisionRepository=e,this.transformSystem=s,this.correction=new i,this.maxCorrection=new i}onUpdate(){const e=this.collisionRepository.findAll().filter((({localCollider:t,remoteCollider:e,remoteEntity:i,localEntity:s})=>t.physics&&e.physics&&this.entityManager.hasComponent(s,Ve)&&this.entityManager.hasComponent(i,Ve)));0!==e.length&&(this.entityManager.search(Ve,((s,r)=>{if(s.type!==t.RigidBodyType.Dynamic)return;if(this.maxCorrection.set(0,0),e.filter((({localEntity:t})=>r===t)).forEach((({remoteEntity:e,localCollider:r,remoteCollider:o,resolution:{direction:n,penetration:a}})=>{const h=this.entityManager.getComponent(e,Ve);if(h.type===t.RigidBodyType.Dynamic&&s.staticForLayers.includes(o.layer))return;h.type!==t.RigidBodyType.Dynamic||h.staticForLayers.includes(r.layer)||(a/=2),i.scale(this.correction,n,-a),this.correction.magnitude>this.maxCorrection.magnitude&&this.maxCorrection.copy(this.correction)})),0===this.maxCorrection.x&&0===this.maxCorrection.y)return;const{position:o}=this.entityManager.getComponent(r,Vt);i.add(o,o,this.maxCorrection),s.gravity>0&&this.maxCorrection.y*s.velocity.y<0&&(s.velocity.y=0)})),this.transformSystem.onUpdate())}};qe=Rt([c(Lt.ApplyRepositionSystem),_t(0,d(wt.EntityManager)),_t(1,d(wt.CollisionRepository)),_t(2,d(Lt.TransformSystem))],qe);const Je=new Set([ve,Me,Se,be,Ce]);let Qe=class extends ze{constructor(t){super(),this.entityManager=t}onUpdate(){this.entityManager.search(Ve,((e,i)=>{if(e.type!==t.RigidBodyType.Dynamic)return;const s=this.entityManager.getComponent(i,Vt);for(const t of Je)if(this.entityManager.hasComponent(i,t)){const e=this.entityManager.getComponent(i,t);e.shapes.forEach((t=>{this.updatePositionAndVertices(t,e.offset,s),this.updateBoundingBox(t)}))}}))}};Qe=Rt([c(Lt.UpdateCollidersAfterRepositionSystem),_t(0,d(wt.EntityManager))],Qe);const Ze=24;let ti=class{constructor(t,e,s,r,o){this.entityManager=t,this.renderManager=e,this.inputManager=s,this.canvas=r,this.gameConfig=o,this.positionInViewport=new i,this.positionInCameraViewport=new i,this.positionInWorldspace=new i,this.renderDataPerCamera=new Map}onUpdate(){var t;if(!(null===(t=this.gameConfig.debug)||void 0===t?void 0:t.mousePosition)||!this.inputManager.mouse)return;const{positionInViewport:e}=this.inputManager.mouse;this.entityManager.search(Wt,((t,s)=>{if(!t.debug)return;const{zoom:r}=t,o=this.entityManager.getComponent(s,Vt).position;this.renderDataPerCamera.has(s)||this.renderDataPerCamera.set(s,ei());const n=this.renderDataPerCamera.get(s);i.floor(this.positionInWorldspace,i.add(this.positionInWorldspace,o,i.scale(this.positionInWorldspace,e,1/r))),i.floor(this.positionInCameraViewport,i.scale(this.positionInCameraViewport,e,1/r)),i.round(this.positionInViewport,e),n.color=this.gameConfig.debug.textColor,n.text=`mouse_position: canvas_viewport=${this.positionInViewport}, camera_viewport=${this.positionInCameraViewport}, world_space=${this.positionInWorldspace}`,n.fontSize=Ze/r,n.lineHeight=n.fontSize,n.shadow.offset.x=2/r,n.shadow.offset.y=-2/r,n.boundingBox={width:this.canvas.width/r,height:n.fontSize},this.updateRenderDataPosition(n,o,r),this.renderManager.addRenderData(n)}))}updateRenderDataPosition(e,i,s){switch(e.position.x=i.x,this.gameConfig.debug.textPosition){case"top-right":e.alignment=t.TextAlignment.Right,e.position.y=i.y+(this.canvas.height/2-Ze)/s;break;case"top-left":e.alignment=t.TextAlignment.Left,e.position.y=i.y+(this.canvas.height/2-Ze)/s;break;case"bottom-left":e.alignment=t.TextAlignment.Left,e.position.y=i.y-(this.canvas.height/2-Ze)/s;break;default:e.alignment=t.TextAlignment.Right,e.position.y=i.y-(this.canvas.height/2-Ze)/s}}};ti=Rt([c(Lt.DebugMousePositionSystem),_t(0,d(wt.EntityManager)),_t(1,d(wt.RenderManager)),_t(2,d(wt.InputManager)),_t(3,d(wt.CanvasElement)),_t(4,d(wt.GameConfig))],ti);const ei=(e=24)=>({type:nt.Text,text:"",position:new i,layer:zt,color:"#00FF00",fontSize:e,font:"Arial",shadow:{color:"#000000",opacity:1,offset:new i(1,-1)},flipHorizontally:!1,flipVertically:!1,letterSpacing:0,lineHeight:e,opacity:1,rotation:0,smooth:!1,textureAtlas:Object.assign({},Ue),boundingBox:{width:0,height:0},alignment:t.TextAlignment.Left});let ii=class{constructor(t,e,i){this.entityManager=t,this.renderManager=e,this.gameConfig=i}onUpdate(){var e;(null===(e=this.gameConfig.debug)||void 0===e?void 0:e.textRendererBoundingBoxes)&&this.entityManager.search(Le,(({width:e,height:s,rotation:r,layer:o,offset:n},a)=>{const h=this.entityManager.getComponent(a,Vt);if(!h)return;const l={type:nt.Geometric,shape:t.GeometricShape.Polygon,position:i.add(new i,h.localPosition,n),layer:o,color:this.gameConfig.debug.textBoxColor,radius:void 0,rotation:r+h.localRotation,vertexModel:[new i(-e/2,-s/2),new i(-e/2,s/2),new i(e/2,s/2),new i(e/2,-s/2)]};this.renderManager.addRenderData(l)}))}};ii=Rt([c(Lt.DebugTextRendererSystem),_t(0,d(wt.EntityManager)),_t(1,d(wt.RenderManager)),_t(2,d(wt.GameConfig))],ii);let si=class{constructor(t,e,i){this.entityManager=t,this.renderManager=e,this.gameConfig=i}onUpdate(){var e;(null===(e=this.gameConfig.debug)||void 0===e?void 0:e.buttons)&&this.entityManager.search($t,(({shape:e,width:s,height:r,radius:o,offset:n},a)=>{if(e!==t.ButtonShape.Rectangle&&e!==t.ButtonShape.Circumference)return;const h=this.entityManager.getComponent(a,Vt);if(!h)return;const{localPosition:l,localScale:c}=h,d={type:nt.Geometric,shape:void 0,position:new i(l.x+n.x*c.x,l.y+n.y*c.y),layer:zt,color:this.gameConfig.debug.buttonColor,radius:void 0,rotation:void 0,vertexModel:void 0};if(e===t.ButtonShape.Rectangle){const e=s*c.x,o=r*c.y;d.shape=t.GeometricShape.Polygon,d.vertexModel=[new i(-e/2,-o/2),new i(-e/2,o/2),new i(e/2,o/2),new i(e/2,-o/2)]}else e===t.ButtonShape.Circumference&&(d.shape=t.GeometricShape.Circumference,d.radius=o*Math.max(Math.abs(c.x),Math.abs(c.y)));this.renderManager.addRenderData(d)}))}};si=Rt([c(Lt.DebugButtonSystem),_t(0,d(wt.EntityManager)),_t(1,d(wt.RenderManager)),_t(2,d(wt.GameConfig))],si);const ri=new Map([[kt.PreGameLogic,[{name:Lt.KeyboardSystem,type:ce},{name:Lt.MouseSystem,type:de},{name:Lt.TouchScreenSystem,type:ge},{name:Lt.GamepadSystem,type:le},{name:Lt.ButtonSystem,type:qt},{name:Lt.AudioPlayerSystem,type:Ot},{name:Lt.TiledWrapperSystem,type:oe},{name:Lt.TilemapPreProcessingSystem,type:ae},{name:Lt.TiledObjectSystem,type:ie}]],[kt.Transform,[{name:Lt.TransformSystem,type:he}]],[kt.Physics,[{name:Lt.ApplyVelocitySystem,type:Ne},{name:Lt.UpdateBallColliderShapeSystem,type:We},{name:Lt.UpdateBoxColliderShapeSystem,type:He},{name:Lt.UpdateEdgeColliderShapeSystem,type:Ye},{name:Lt.UpdatePolygonColliderShapeSystem,type:Xe},{name:Lt.UpdateTilemapColliderShapeSystem,type:$e},{name:Lt.ResolveCollisionSystem,type:Ke},{name:Lt.ApplyRepositionSystem,type:qe},{name:Lt.UpdateCollidersAfterRepositionSystem,type:Qe}]],[kt.Render,[{name:Lt.AnimatorSystem,type:pe},{name:Lt.TilemapAnimationSystem,type:fe},{name:Lt.CameraSystem,type:ye},{name:Lt.TilemapRendererSystem,type:Oe},{name:Lt.SpriteRendererSystem,type:je},{name:Lt.GeometricRendererSystem,type:Fe},{name:Lt.MaskRendererSystem,type:_e},{name:Lt.DarknessLightRendererSystem,type:Be},{name:Lt.TextRendererSystem,type:Ie},{name:Lt.VideoRendererSystem,type:Xt},{name:Lt.DebugColliderRenderSystem,type:Ae},{name:Lt.DebugMousePositionSystem,type:ti},{name:Lt.DebugTextRendererSystem,type:ii},{name:Lt.DebugButtonSystem,type:si},{name:Lt.CullingSystem,type:we},{name:Lt.ClearScreenSystem,type:xe},{name:Lt.RenderSystem,type:Ee}]]]);let oi=class{constructor(t,e,i){this.timeManager=t,this.systemManager=e,this.sceneManager=i,this.running=!1,this.gameLoopAccumulator=0}start(){this.running||(this.running=!0,this.gameLoopAccumulator=0,this.enableSystems(),this.sceneManager.loadOpeningScene(),this.requestAnimationLoop(window.performance.now()),this.asyncPhysicsLoop())}enableSystems(){ri.forEach((t=>{t.forEach((({type:t})=>this.systemManager.enableSystem(t)))}))}stop(){this.running&&(this.systemManager.disableAllSystems(),this.running=!1)}requestAnimationLoop(t){this.running&&(this.timeManager.updateForRender(.001*t),this.sceneManager.update(),this.sceneManager.loadingScene||(this.gameLoopAccumulator+=this.timeManager.browserDeltaTime,this.sceneManager.sceneLoadedThisFrame&&(this.gameLoopAccumulator=this.timeManager.fixedGameDeltaTime),this.gameLoopAccumulator>=this.timeManager.fixedGameDeltaTime&&(this.gameLogicIteration(.001*t),this.gameLoopAccumulator-=this.timeManager.fixedGameDeltaTime),this.renderIteration()),window.requestAnimationFrame((t=>this.requestAnimationLoop(t))))}gameLogicIteration(t){this.timeManager.updateForGame(t),this.systemManager.update(kt.PreGameLogic),this.systemManager.update(kt.GameLogic),this.timeManager.updateIntervals(),this.systemManager.update(kt.Transform)}renderIteration(){this.systemManager.groupHasSystems(kt.GamePreRender)&&(this.systemManager.update(kt.GamePreRender),this.systemManager.update(kt.Transform)),this.systemManager.update(kt.Render)}asyncPhysicsLoop(){this.physicsIntervalId=window.setInterval((()=>{if(!this.running)return window.clearInterval(this.physicsIntervalId);this.timeManager.updateForPhysics(.001*window.performance.now()),document.hidden||this.physicsIteration()}),1e3/this.timeManager.fixedPhysicsFramerate)}physicsIteration(){this.systemManager.groupHasSystems(kt.GamePhysics)&&(this.systemManager.update(kt.GamePhysics),this.systemManager.update(kt.Transform)),this.systemManager.update(kt.Physics)}};oi=Rt([c(wt.LoopManager),_t(0,d(wt.TimeManager)),_t(1,d(wt.SystemManager)),_t(2,d(wt.SceneManager))],oi);class ni{constructor(t,e){this.container=t,this.systemManager=e,this.lastSystemTypeId=0}createSystemIfNotExists(t){if(this.systemManager.hasSystem(t))return;const e="__system_"+this.lastSystemTypeId++;var i;this.container.add(t,e),this.systemManager.addSystem(this.container.get(e),null!==(i=t.prototype.__system_group)&&void 0!==i?i:kt.GameLogic)}}let ai=class{constructor(t){this.webGLManager=t,this.renderData=[],this.cameraData=[]}addCameraData(t){this.cameraData.push(t)}addRenderData(t){this.renderData.push(t)}setRenderData(t){this.renderData=t}getCameraData(){return this.cameraData}getRenderData(){return this.renderData}removeCameraData(){this.cameraData=[]}removeRenderData(){this.renderData=[]}render(){this.cameraData.sort(((t,e)=>t.depth-e.depth)).forEach((t=>this.renderData.filter((e=>t.layers.includes(e.layer))).sort(((e,i)=>t.layers.indexOf(e.layer)-t.layers.indexOf(i.layer))).forEach((e=>this.webGLManager.render(e,t)))))}};ai=Rt([c(wt.RenderManager),_t(0,d(wt.WebGLManager))],ai);const hi=({headless:t})=>{var e;if(t)return null;const i="undefined"!=typeof window?null!==(e=window.AudioContext)&&void 0!==e?e:window.webkitAudioContext:void 0;return i?new i:null},li=e=>{var i,s,r,o,n,a,h,l,c,d,g,u,m;if(!(e.containerNode instanceof HTMLElement))throw new Error("GameConfig Error: Invalid containerNode");if("number"!=typeof e.width)throw new Error("GameConfig Error: Invalid width");if("number"!=typeof e.height)throw new Error("GameConfig Error: Invalid height");e.canvasColor=null!==(i=e.canvasColor)&&void 0!==i?i:"#000000",e.physicsFramerate=null!==(s=e.physicsFramerate)&&void 0!==s?s:180,e.headless=null!==(r=e.headless)&&void 0!==r&&r,e.debug=null!==(o=e.debug)&&void 0!==o?o:{colliders:!1,mousePosition:!1,textRendererBoundingBoxes:!1},e.debug.collidersColor=null!==(n=e.debug.collidersColor)&&void 0!==n?n:"#00FF00",e.debug.textColor=null!==(a=e.debug.textColor)&&void 0!==a?a:"#00FF00",e.debug.textBoxColor=null!==(h=e.debug.textBoxColor)&&void 0!==h?h:"#0000FF",e.debug.buttonColor=null!==(l=e.debug.buttonColor)&&void 0!==l?l:"#FF00FF",e.debug.textPosition=null!==(c=e.debug.textPosition)&&void 0!==c?c:"bottom-left",e.collisions=null!==(d=e.collisions)&&void 0!==d?d:{},e.collisions.collisionBroadPhaseMethod=null!==(g=e.collisions.collisionBroadPhaseMethod)&&void 0!==g?g:t.BroadPhaseMethods.SpatialGrid,e.collisions.collisionMatrix=null!==(u=e.collisions.collisionMatrix)&&void 0!==u?u:void 0,e.collisions.collisionMethod=null!==(m=e.collisions.collisionMethod)&&void 0!==m?m:t.CollisionMethods.SAT},ci=({containerNode:t,width:e,height:i})=>{const s=document.createElement("canvas");return s.id="angryPixelGameCanvas",s.width=Math.floor(e),s.height=Math.floor(i),s.tabIndex=0,s.addEventListener("contextmenu",(t=>t.preventDefault())),t.appendChild(s),s.focus(),s},di=e=>{e.add(t.EntityManager),e.add(t.SystemManager),e.set(wt.CreateSystemService,new ni(e,e.get(wt.SystemManager))),e.add(t.TimeManager),e.add(t.AssetManager),e.add(t.InputManager),e.add(t.SceneManager),e.add(t.InputManager),e.add(oi),e.add(At),e.add(ai)},gi=t=>{t.get(wt.GameConfig).headless&&ui(ri),ri.forEach(((e,i)=>e.forEach((({type:e,name:s})=>{t.add(e),t.get(wt.SystemManager).addSystem(t.get(s),i)}))))},ui=t=>{t.delete(kt.Render),t.set(kt.PreGameLogic,t.get(kt.PreGameLogic).filter((({name:t})=>![Lt.AudioPlayerSystem,Lt.ButtonSystem,Lt.GamepadSystem,Lt.KeyboardSystem,Lt.MouseSystem,Lt.TouchScreenSystem].includes(t))))},mi=e=>{const{collisions:{collisionBroadPhaseMethod:i,collisionMatrix:s,collisionMethod:r}}=e.get(wt.GameConfig);e.add(t.CollisionRepository),e.add(F),r===t.CollisionMethods.AABB?(e.add(T),e.add(B)):e.add(U),e.add(i===t.BroadPhaseMethods.QuadTree?p:x),e.add(r===t.CollisionMethods.AABB?C:_),e.set(wt.CollisionMatrix,s)},pi=t=>{const e=t.get(wt.GameConfig);e.dependencies&&e.dependencies.forEach((([e,i])=>{t.set(e,i)}))};class fi{onUpdate(){}onCreate(){}onEnabled(){}onDisabled(){}onDestroy(){}}Rt([d(wt.EntityManager)],fi.prototype,"entityManager",void 0),Rt([d(wt.AssetManager)],fi.prototype,"assetManager",void 0),Rt([d(wt.SceneManager)],fi.prototype,"sceneManager",void 0),Rt([d(wt.TimeManager)],fi.prototype,"timeManager",void 0),Rt([d(wt.InputManager)],fi.prototype,"inputManager",void 0),Rt([d(wt.CollisionRepository)],fi.prototype,"collisionRepository",void 0),Rt([d(wt.GameConfig)],fi.prototype,"gameConfig",void 0);const yi={AssetManager:wt.AssetManager,CanvasElement:bt.CanvasElement,CollisionRepository:g.CollisionRepository,EntityManager:O.EntityManager,GameConfig:wt.GameConfig,InputManager:wt.InputManager,SceneManager:wt.SceneManager,SystemManager:O.SystemManager,TimeManager:wt.TimeManager};t.Animation=class{constructor(t){var e,s,r;this.slice={size:new i,offset:new i,padding:new i},this.frames=[],this.fps=12,this.loop=!1,t&&(this.image=t.image,this.frames=null!==(e=t.frames)&&void 0!==e?e:this.frames,this.fps=null!==(s=t.fps)&&void 0!==s?s:this.fps,this.loop=null!==(r=t.loop)&&void 0!==r?r:this.loop,t.slice&&(this.slice.size.copy(t.slice.size),t.slice.offset&&this.slice.offset.copy(t.slice.offset),t.slice.padding&&this.slice.padding.copy(t.slice.padding)))}},t.Animator=ue,t.AudioPlayer=Ut,t.BallCollider=Me,t.BoxCollider=ve,t.Button=$t,t.Camera=Wt,t.Circumference=v,t.DarknessRenderer=Pe,t.EdgeCollider=be,t.Game=class{constructor(t){this.container=(t=>{li(t);const e=new l;return e.set(wt.GameConfig,t),e.set(wt.CanvasElement,ci(t)),e.set(wt.AudioContext,hi(t)),mi(e),di(e),gi(e),pi(e),e})(t)}get running(){return this.container.get(wt.LoopManager).running}addScene(t,e,i=!1){this.container.get(wt.SceneManager).addScene(t,e,i)}addDependencyType(t,e){this.container.add(t,e)}addDependencyInstance(t,e){this.container.set(e,t)}start(){this.container.get(wt.LoopManager).start()}stop(){this.container.get(wt.LoopManager).stop()}},t.GameSystem=fi,t.GamepadController=Tt,t.GeometricRenderer=De,t.Keyboard=Pt,t.LightRenderer=Te,t.MaskRenderer=Re,t.Mouse=Bt,t.Polygon=M,t.PolygonCollider=Se,t.Rectangle=s,t.RigidBody=Ve,t.SYMBOLS=yi,t.Scene=class{constructor(t,e){this.entityManager=t,this.assetManager=e,this.systems=[]}registerSystems(){}loadAssets(){}createEntities(){}addSystem(t){this.systems.push(t)}addSystems(t){this.systems.push(...t)}},t.SpriteRenderer=me,t.TextRenderer=Le,t.TileAnimation=Zt,t.TiledWrapper=Jt,t.TilemapCollider=Ce,t.TilemapRenderer=Qt,t.TouchScreen=Dt,t.Transform=Vt,t.Vector2=i,t.VideoRenderer=Ht,t.between=a,t.clamp=r,t.debugRenderLayer=zt,t.decorate=function(t,e,i){"number"==typeof i?t(e.prototype,void 0,i):void 0!==i?t(e.prototype,i):t(e)},t.defaultRenderLayer=Nt,t.defaultTextureAtlasOptions=Ue,t.degreesToRadians=h,t.fixedRound=o,t.gameLogicSystem=function(){return function(t){Gt(t,kt.GameLogic)}},t.gamePhysicsSystem=function(){return function(t){Gt(t,kt.GamePhysics)}},t.gamePreRenderSystem=function(){return function(t){Gt(t,kt.GamePreRender)}},t.inject=d,t.injectable=c,t.playSfx=({audioSource:t,volume:e=1,loop:i=!1})=>{const{element:s}=t;s.volume=e,s.loop=i,s.currentTime=0,s.play().catch((t=>console.warn("playSfx error:",t)))},t.radiansToDegrees=t=>t*(180/Math.PI),t.randomFloat=(t,e,i=2)=>o(Math.random()*(e-t)+t,i),t.randomInt=(t,e)=>Math.round(Math.random()*(e-t))+t,t.range=n,t.rgbToHex=({r:t,g:e,b:i},s="#")=>{const r=t=>t.toString(16).padStart(2,"0");return`${s}${r(t)}${r(e)}${r(i)}`},t.stopSfx=t=>{t.element.pause(),t.element.currentTime=0}}));
|
|
1
|
+
!function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?define(["exports"],e):e((t="undefined"!=typeof globalThis?globalThis:t||self)["angry-pixel"]={})}(this,(function(t){"use strict";var e;t.BroadPhaseMethods=void 0,(e=t.BroadPhaseMethods||(t.BroadPhaseMethods={}))[e.QuadTree=0]="QuadTree",e[e.SpatialGrid=1]="SpatialGrid";class i{constructor(t=0,e=0){this._x=t,this._y=e}get x(){return this._x}set x(t){this._x=t}get y(){return this._y}set y(t){this._y=t}get magnitude(){return Math.sqrt(Math.pow(this._x,2)+Math.pow(this._y,2))}get direction(){return this._direction||(this._direction=new i),i.unit(this._direction,this)}set(t,e){this._x=t,this._y=e}copy(t){this.set(t.x,t.y)}equals(t){return this._x===t.x&&this._y===t.y}clone(){return new i(this._x,this._y)}distance(t){return Math.sqrt(Math.pow(this._x-t.x,2)+Math.pow(this._y-t.y,2))}static add(t,e,i){return t.set(e.x+i.x,e.y+i.y),t}static subtract(t,e,i){return t.set(e.x-i.x,e.y-i.y),t}static unit(t,e){const i=e.x*e.x+e.y*e.y;if(0===i)t.set(0,0);else{const s=1/Math.sqrt(i);t.set(e.x*s,e.y*s)}return t}static normal(t,e){return t.set(-e.y,e.x),this.unit(t,t)}static scale(t,e,i){return t.set(e.x*i,e.y*i),t}static dot(t,e){return t.x*e.x+t.y*e.y}static cross(t,e){return t.x*e.y-t.y*e.x}static round(t,e){return t.set(Math.round(e.x),Math.round(e.y)),t}static floor(t,e){return t.set(Math.floor(e.x),Math.floor(e.y)),t}static ceil(t,e){return t.set(Math.ceil(e.x),Math.ceil(e.y)),t}toString(){return`(${this._x}, ${this._y})`}}class s{constructor(t=0,e=0,s=0,o=0){this.width=0,this.height=0,this._position=new i,this._center=new i,this.set(t,e,s,o)}get x(){return this._position.x}set x(t){this._position.set(t,this._position.y)}get y(){return this._position.y}set y(t){this._position.set(this._position.x,t)}get x1(){return this._position.x+this.width}get y1(){return this._position.y+this.height}get position(){return this._position}set position(t){this._position.set(t.x,t.y)}get center(){return this._center.set(this.x+this.width/2,this.y+this.height/2),this._center}set(t,e,i,s){this._position.set(t,e),this.width=i,this.height=s}equals(t){return this.position.equals(t.position)&&this.width===t.width&&this.height===t.height}copy(t){this.set(t.x,t.y,t.width,t.height)}intersects(t){return!(this.x1<t.x||this.x>t.x1||this.y1<t.y||this.y>t.y1)}contains(t){return t instanceof s?t.x1<=this.x1&&t.x>=this.x&&t.y1<=this.y1&&t.y>=this.y:t instanceof i&&!(t.x<this.x||t.y<this.y||t.x>=this.x1||t.y>=this.y1)}toString(){return`(${this.position.x}, ${this.position.y}, ${this.width}, ${this.height})`}}const o=(t,e,i)=>Math.min(i,Math.max(e,t)),r=(t,e)=>Math.round(t*Math.pow(10,e))/Math.pow(10,e),n=(t,e,i=1)=>{const s=[];for(let o=t;o<=e;o+=i)s.push(o);return s},a=(t,e,i)=>t>=e&&t<=i,h=t=>t*(Math.PI/180);class l{constructor(){this.instances=new Map,this.types=new Map}add(t,e){if(!e&&!t.prototype.__ioc_injectable)throw new Error(`Type ${t.name} is not injectable`);return this.types.set(null!=e?e:t.prototype.__ioc_injectable,t),this}set(t,e){return this.instances.set(t,e),this}get(t){var e,i;if(!this.instances.has(t)){const s=this.types.get(t);if(!s)throw new Error(`${t.toString()} is not a valid type`);const o=new s(...(null!==(e=s.prototype.__ioc_inject_constructor)&&void 0!==e?e:[]).map((t=>this.get(t))));(null!==(i=s.prototype.__ioc_inject_prop)&&void 0!==i?i:[]).forEach((([t,e])=>o[t]=this.get(e))),this.instances.set(t,o)}return this.instances.get(t)}has(t){return this.types.has(t)||this.instances.has(t)}}function c(t){return function(e){e.prototype.__ioc_injectable&&e.prototype.__ioc_injectable===t||(e.prototype.__ioc_injectable=t)}}function d(t){return function(e,i,s){void 0!==s?(e.prototype.__ioc_inject_constructor||(e.prototype.__ioc_inject_constructor=[]),e.prototype.__ioc_inject_constructor[s]=t):void 0!==i&&(e.constructor.prototype.__ioc_inject_prop||(e.constructor.prototype.__ioc_inject_prop=[]),e.constructor.prototype.__ioc_inject_prop.push([i,t]))}}const g={CollisionRepository:Symbol.for("CollisionRepository"),CollisionBroadphaseResolver:Symbol.for("CollisionBroadphaseResolver"),CollisionResolutionMethod:Symbol.for("CollisionResolutionMethod"),CollisionAABBResolver:Symbol.for("CollisionAABBResolver"),CollisionCircumferenceAABBResolver:Symbol.for("CollisionCircumferenceAABBResolver"),CollisionCircumferenceResolver:Symbol.for("CollisionCircumferenceResolver"),CollisionSatResolver:Symbol.for("CollisionSatResolver"),CollisionMatrix:Symbol.for("CollisionMatrix"),CollisionResolutionPool:Symbol.for("CollisionResolutionPool")};var u,p=function(t,e,i,s){var o,r=arguments.length,n=r<3?e:null===s?s=Object.getOwnPropertyDescriptor(e,i):s;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)n=Reflect.decorate(t,e,i,s);else for(var 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s=e*this.rows+i;0===this.cells[s].length&&this.usedCells.push(s),this.cells[s].push(t)}this.boxes[t]=e}retrieve(t){this.retrieveResult.length=0,2147483647==++this.retrieveSerial&&(this.retrieveSerial=1,this.seenGen.fill(0)),this.updateCoordinates(t);for(let e=this.coordinates.x0;e<=this.coordinates.x1;e++)for(let i=this.coordinates.y0;i<=this.coordinates.y1;i++){const s=this.cells[e*this.rows+i];for(let e=0,i=s.length;e<i;e++){const i=s[e];this.seenGen[i]!==this.retrieveSerial&&(this.seenGen[i]=this.retrieveSerial,this.boxes[i].intersects(t)&&this.retrieveResult.push(i))}}return this.retrieveResult}updateCoordinates(t){this.coordinates.x0=y(t.x,this.area.x,this.cellWidth,this.columns),this.coordinates.x1=y(t.x1,this.area.x,this.cellWidth,this.columns),this.coordinates.y0=y(t.y,this.area.y,this.cellHeight,this.rows),this.coordinates.y1=y(t.y1,this.area.y,this.cellHeight,this.rows)}};x=f([c(g.CollisionBroadphaseResolver)],x);const M=(t,e)=>Math.abs(i.cross(t,e))<1e-6;class v{get 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t=0;t<i.length;t++)0===i[t].x&&0===i[t].y||this.mergedAxes.push(i[t]);for(let t=0;t<s.length;t++){const e=s[t];if(0===e.x&&0===e.y)continue;let i=!1;for(let t=0;t<this.mergedAxes.length;t++)if(M(this.mergedAxes[t],e)){i=!0;break}i||this.mergedAxes.push(e)}}projectShapeOntoAxis(t,e,s){t.min=1/0,t.max=-1/0;const o=e.vertices;for(let e=0;e<o.length;e++){const r=i.dot(s,o[e]);r<t.min&&(t.min=r),r>t.max&&(t.max=r)}return t}setCircumferenceAxis(t,e){this.distance.set(1/0,1/0);let s=1/0;const o=e.vertices;for(let e=0;e<o.length;e++){i.subtract(this.cache,o[e],t.position);const r=this.cache.x*this.cache.x+this.cache.y*this.cache.y;r<s&&(s=r,this.distance.copy(this.cache))}i.unit(t.projectionAxes[0],this.distance)}projectCircumferenceOntoAxis(t,{position:e,radius:s},o){const r=i.dot(o,e);t.min=r-s,t.max=r+s}};U([d(g.CollisionResolutionPool)],I.prototype,"collisionResolutionPool",void 0),I=U([c(g.CollisionSatResolver)],I);var L=function(t,e,i,s){var 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this.collisions}persist(t,e,i,s,{direction:o,penetration:r}){if(this.collisionPoolIndex<this.collisionPool.length){const n=this.collisionPool[this.collisionPoolIndex++];n.localCollider=e,n.localEntity=t,n.remoteCollider=s,n.remoteEntity=i,n.resolution.direction.copy(o),n.resolution.penetration=r,this.collisions.push(n)}else{const n={localCollider:e,localEntity:t,remoteCollider:s,remoteEntity:i,resolution:{direction:o.clone(),penetration:r}};this.collisionPool.push(n),this.collisionPoolIndex++,this.collisions.push(n)}}clear(){this.collisions.length=0,this.collisionPoolIndex=0,this.step++}},t.CollisionRepository=k([c(g.CollisionRepository)],t.CollisionRepository);const G=t=>{if(null===t||"object"!=typeof t)return t;if("undefined"!=typeof Node&&t instanceof Node)return t;if("undefined"!=typeof FontFace&&t instanceof FontFace)return t;if(t instanceof Date)return new Date(t.getTime());if(t instanceof Array)return t.map((t=>G(t)));if(t instanceof Map){const e=new Map;for(const[i,s]of t)e.set(G(i),G(s));return e}if(t instanceof Set){const e=new Set;for(const i of t)e.add(G(i));return e}const e=Object.getPrototypeOf(t),i=Object.create(e);for(const e of Object.keys(t))i[e]=G(t[e]);return i},V={EntityManager:Symbol.for("EntityManager"),SystemManager:Symbol.for("SystemManager")};var N=function(t,e,i,s){var o,r=arguments.length,n=r<3?e:null===s?s=Object.getOwnPropertyDescriptor(e,i):s;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)n=Reflect.decorate(t,e,i,s);else for(var a=t.length-1;a>=0;a--)(o=t[a])&&(n=(r<3?o(n):r>3?o(e,i,n):o(e,i))||n);return r>3&&n&&Object.defineProperty(e,i,n),n};const W=Symbol("ecs.componentTypeId");let z=0;t.EntityManager=class{constructor(){this.lastEntityId=0,this.entities=new Set,this.components=new Map,this.entityComponents=new Map,this.componentToEntity=new WeakMap,this.disabledEntities=new Set,this.manuallyDisabledEntities=new Set,this.disabledComponents=new Map,this.parentEntities=new Map,this.childEntities=new Map}createEntity(t,e){if(void 0===t){const t=this.lastEntityId++;return this.entities.add(t),t}return Array.isArray(t)?this.createEntityFromArray(t,e):this.createEntityFromArchetype(t,e)}addArchetype(t,{components:e,disabledComponents:i,children:s,enabled:o}){this.createComponentsForEntity(e,t),i&&this.createComponentsForEntity(i,t,!0),s&&s.forEach((e=>this.createEntityFromArchetype(e,t))),!1===o&&this.disableEntity(t)}createEntityFromArray(t,e){const i=this.createEntity();return this.createComponentsForEntity(t,i),void 0!==e&&this.setParent(i,e),i}createEntityFromArchetype(t,e){const i=this.createEntity();return void 0!==e&&this.setParent(i,e),this.addArchetype(i,t),i}createComponentsForEntity(t,e,i=!1){t.forEach((t=>{let s;if("object"==typeof t)s=this.addComponent(e,G(t));else{if("function"!=typeof t)throw new Error("Invalid component type");s=this.addComponent(e,t)}i&&this.disableComponent(s)}))}removeEntity(t){var e;this.getChildren(t).forEach((t=>this.removeEntity(t)));const i=this.entityComponents.get(t);i&&(i.forEach(((e,i)=>{var s;null===(s=this.components.get(i))||void 0===s||s.delete(t),this.componentToEntity.delete(e)})),this.entityComponents.delete(t)),this.disabledComponents.delete(t),this.disabledEntities.delete(t),this.manuallyDisabledEntities.delete(t);const s=this.getParent(t);void 0!==s&&(null===(e=this.childEntities.get(s))||void 0===e||e.delete(t)),this.parentEntities.delete(t),this.childEntities.delete(t),this.entities.delete(t)}removeAllEntities(t){const e=(null==t?void 0:t.preserveEntitiesWithComponent)?this.search(t.preserveEntitiesWithComponent):[];if(e.length>0){const t=new Set(e.map((({entity:t})=>t)));for(const e of this.entities)t.has(e)||this.removeEntity(e)}else this.components.clear(),this.entityComponents.clear(),this.componentToEntity=new WeakMap,this.disabledComponents.clear(),this.disabledEntities.clear(),this.manuallyDisabledEntities.clear(),this.lastEntityId=0,this.entities.clear(),this.parentEntities.clear(),this.childEntities.clear()}isEntity(t){return this.entities.has(t)}isEntityEnabled(t){return this.isEntity(t)&&!this.disabledEntities.has(t)}enableEntity(t){this.disabledEntities.has(t)&&(this.disabledEntities.delete(t),this.getChildren(t).forEach((t=>{this.manuallyDisabledEntities.has(t)||this.enableEntity(t)})))}disableEntity(t){this.disabledEntities.has(t)||(this.disabledEntities.add(t),this.getChildren(t).forEach((t=>{this.disabledEntities.has(t)?this.manuallyDisabledEntities.add(t):this.disableEntity(t)})))}disableEntitiesByComponent(t){var e,i;for(const s of null!==(i=null===(e=this.components.get(this.getComponentTypeId(t)))||void 0===e?void 0:e.keys())&&void 0!==i?i:[])this.disableEntity(s)}enableEntitiesByComponent(t){var e,i;for(const s of null!==(i=null===(e=this.components.get(this.getComponentTypeId(t)))||void 0===e?void 0:e.keys())&&void 0!==i?i:[])this.enableEntity(s)}setParent(t,e){if(!this.isEntity(t)||!this.isEntity(e))throw new Error("Both entities must exist to set a parent-child relationship.");if(this.parentEntities.has(t)){const i=this.parentEntities.get(t);if(i===e)return;this.childEntities.get(i).delete(t)}this.parentEntities.set(t,e),this.childEntities.has(e)||this.childEntities.set(e,new Set),this.childEntities.get(e).add(t)}getParent(t){return this.parentEntities.get(t)}getChildren(t){return Array.from(this.childEntities.get(t)||[])}removeParent(t){const e=this.parentEntities.get(t);void 0!==e&&(this.parentEntities.delete(t),this.childEntities.get(e).delete(t))}removeChild(t,e){this.parentEntities.get(e)===t&&(this.parentEntities.delete(e),this.childEntities.get(t).delete(e))}addComponent(t,e){var i;const s=this.getComponentTypeId(e),o="object"==typeof e?e:new e;if(this.components.has(s)||this.components.set(s,new Map),this.components.get(s).has(t)){const e=null!==(i=o.constructor.componentName)&&void 0!==i?i:o.constructor.name;throw new Error(`Entity ${t} already has a component of type ${e}`)}this.components.get(s).set(t,o);let r=this.entityComponents.get(t);return r||(r=new Map,this.entityComponents.set(t,r)),r.set(s,o),this.componentToEntity.set(o,t),o}hasComponent(t,e){var i,s;return null!==(s=null===(i=this.components.get(this.getComponentTypeId(e)))||void 0===i?void 0:i.has(t))&&void 0!==s&&s}getComponent(t,e){var i;return null===(i=this.components.get(this.getComponentTypeId(e)))||void 0===i?void 0:i.get(t)}getComponents(t){const e=this.entityComponents.get(t);return e?Array.from(e.values()):[]}updateComponentData(t,e,i){const s=this.getComponent(t,e);s&&i(s)}getEntityForComponent(t){return this.componentToEntity.get(t)}removeComponent(t,e){const i=this.getComponentTypeId("object"==typeof t?t:e),s="number"==typeof t?t:this.getEntityForComponent(t);if(void 0===s)return;const o=this.components.get(i),r=null==o?void 0:o.get(s);if(void 0===r)return;o.delete(s),this.componentToEntity.delete(r);const n=this.entityComponents.get(s);n&&(n.delete(i),0===n.size&&this.entityComponents.delete(s))}isComponentEnabled(t,e){var i,s;const o=this.getComponentTypeId("object"==typeof t?t:e);if("number"==typeof t&&!(null===(i=this.components.get(o))||void 0===i?void 0:i.has(t)))return!1;const r="number"==typeof t?t:this.getEntityForComponent(t);return!(null===(s=this.disabledComponents.get(r))||void 0===s?void 0:s.has(o))}disableComponent(t,e){const i="number"==typeof t?t:this.getEntityForComponent(t),s=this.getComponentTypeId("object"==typeof t?t:e);null!=i&&(this.disabledComponents.has(i)?this.disabledComponents.get(i).has(s)||this.disabledComponents.get(i).add(s):this.disabledComponents.set(i,new Set([s])))}enableComponent(t,e){var i;const s="number"==typeof t?t:this.getEntityForComponent(t),o=this.getComponentTypeId("object"==typeof t?t:e);void 0!==s&&(null===(i=this.disabledComponents.get(s))||void 0===i?void 0:i.has(o))&&this.disabledComponents.get(s).delete(o)}getComponentFromParent(t,e){let i=t;for(;i;){const t=this.getComponent(i,e);if(t)return t;i=this.getParent(i)}}search(t,e,i=!1){var s,o;const r=this.getComponentTypeId(t),n="function"==typeof e?e:void 0,a="boolean"==typeof e?e:i,h=this.components.get(r);if(!h)return n?void 0:[];if(n){for(const[t,e]of h)(a||!this.disabledEntities.has(t)&&!(null===(s=this.disabledComponents.get(t))||void 0===s?void 0:s.has(r)))&&n(e,t);return}const l=[];for(const[t,e]of h)(a||!this.disabledEntities.has(t)&&!(null===(o=this.disabledComponents.get(t))||void 0===o?void 0:o.has(r)))&&l.push({entity:t,component:e});return l}searchEntitiesByComponents(t){if(0===t.length)return[];const e=[];for(const i of t){const t=this.getComponentTypeId(i),s=this.components.get(t);if(!s||0===s.size)return[];e.push(s)}e.sort(((t,e)=>t.size-e.size));const[i,...s]=e,o=[];for(const t of i.keys()){let e=!0;for(const i of s)if(!i.has(t)){e=!1;break}e&&o.push(t)}return o}searchInChildren(t,e,i=!1){const s=new Set(this.getChildren(t));return this.search(e,i).filter((({entity:t})=>s.has(t)))}getComponentTypeId(t){const e="object"==typeof t?t.constructor:t;return void 0===e[W]&&(e[W]=++z),e[W]}},t.EntityManager=N([c(V.EntityManager)],t.EntityManager);var H,Y=function(t,e,i,s){var o,r=arguments.length,n=r<3?e:null===s?s=Object.getOwnPropertyDescriptor(e,i):s;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)n=Reflect.decorate(t,e,i,s);else for(var a=t.length-1;a>=0;a--)(o=t[a])&&(n=(r<3?o(n):r>3?o(e,i,n):o(e,i))||n);return r>3&&n&&Object.defineProperty(e,i,n),n};t.SystemManager=class{constructor(){this.systems=[]}findSystemIndex(t){return this.systems.findIndex((e=>e[0]instanceof t))}addSystem(t,e){if(this.systems.some((t=>t[0]instanceof t.constructor)))throw new Error(`SystemManager already has an instance of ${t.constructor.name}.`);this.systems.push([t,e,!1])}hasSystem(t){return this.systems.some((e=>e[0]instanceof t))}getSystem(t){const e=this.findSystemIndex(t);return-1!==e?this.systems[e][0]:void 0}groupHasSystems(t){return this.systems.filter((e=>e[1]===t)).length>0}enableSystem(t){const e=this.findSystemIndex(t);if(-1===e||!0===this.systems[e][2])return;this.systems[e][2]=!0}disableSystem(t){const e=this.findSystemIndex(t);if(-1===e||!1===this.systems[e][2])return;this.systems[e][2]=!1}setExecutionOrder(t,e){const i=this.findSystemIndex(t);if(-1===i)throw new Error(`Cannot set execution order because ${t.name} is not a system.`);this.systems.splice(e,0,this.systems.splice(i,1)[0])}removeSystem(t){const e=this.findSystemIndex(t);-1!==e&&this.systems.splice(e,1)}disableAllSystems(){this.systems.forEach((t=>{t[2]&&this.disableSystem(t[0].constructor)}))}update(t){this.systems.filter((e=>e[1]===t&&!0===e[2])).forEach((t=>t[0].onUpdate()))}},t.SystemManager=Y([c(V.SystemManager)],t.SystemManager),function(t){t.LegacyWebGL="webgl",t.WebGL2="webgl2"}(H||(H={}));class ${constructor(t){if(this.canvas=t,this.contextVersion=this.getContextVersion(),!this.contextVersion)throw new Error("Your browser does not support WebGL.");this.gl=this.canvas.getContext(this.contextVersion)}getContextVersion(){return null!==this.canvas.getContext(H.WebGL2)?H.WebGL2:null!==this.canvas.getContext(H.LegacyWebGL)?H.LegacyWebGL:void 0}}class X{constructor(){this.fontAtlas=new Map}hasFontAtlas(t){return this.fontAtlas.has(this.getId(t))}getFontAtlas(t){return this.fontAtlas.get(this.getId(t))}getOrCreate(t){var e;return null!==(e=this.getFontAtlas(t))&&void 0!==e?e:this.create(t)}create(t){const{font:e,charRanges:i,fontSize:s,spacing:o}=t;this.chars=[];for(let t=0;t<i.length;t+=2)for(let e=i[t];e<=i[t+1];e++)this.chars.push(String.fromCharCode(e));this.font=e instanceof FontFace?e.family:e,this.fontSize=s,this.spacing=o,this.id=this.getId(t);const r=this.renderAtlas();return this.fontAtlas.set(this.id,r),r}getId({font:t,charRanges:e,fontSize:i,spacing:s}){return JSON.stringify({font:t instanceof FontFace?t.family:t,charRanges:e,fontSize:i,spacing:s})}renderAtlas(){const t=new q(this.id,this.fontSize,Math.ceil(Math.sqrt(this.chars.length)),this.spacing),e=t.canvas.getContext("2d");e.clearRect(0,0,t.canvas.width,t.canvas.height),e.textBaseline="top",e.fillStyle="#FFFFFF",e.font=`${this.fontSize}px ${this.font}`;let i=0,s=0;for(let o=0;o<this.chars.length;o++)e.fillText(this.chars[o],i,s),t.glyphs.set(this.chars[o],{id:o,width:e.measureText(this.chars[o]).width}),(i+=this.fontSize+this.spacing)>t.canvas.width-this.fontSize&&(i=0,s+=this.fontSize+this.spacing);return t}}class q{constructor(t,e,i,s){this.id=t,this.fontSize=e,this.gridSize=i,this.spacing=s,this.canvas=document.createElement("canvas"),this.glyphs=new Map,this.canvas.width=this.gridSize*(this.fontSize+this.spacing),this.canvas.height=this.canvas.width}}class K{constructor(t,e){this.gl=t,this.shaderLoader=e}create(t,e){const i=this.gl.createProgram(),s=this.shaderLoader.load(this.gl.VERTEX_SHADER,t),o=this.shaderLoader.load(this.gl.FRAGMENT_SHADER,e);this.gl.attachShader(i,s),this.gl.attachShader(i,o),this.gl.linkProgram(i);const r=this.gl.LINK_STATUS;if(!this.gl.getProgramParameter(i,r)){const t=this.gl.getProgramInfoLog(i);throw this.gl.deleteProgram(i),new Error(`Unable to initialize the Program: ${t}`)}return i}}class J{constructor(t,e,i){this.gl=t,this.contextVersion=e,this.programFactory=i,this.lightUniforms=[]}loadProgram(){this.program=this.contextVersion===H.WebGL2?this.programFactory.create("#version 300 es\n\nin vec4 positionCoords;\nin vec2 textureCoords;\n\nuniform mat4 projectionMatrix;\nuniform mat4 modelMatrix;\nuniform mat4 textureMatrix;\n\nout vec2 texCoords;\n\nvoid main()\n{\n gl_Position = projectionMatrix * modelMatrix * positionCoords;\n texCoords = (textureMatrix * vec4(textureCoords, 0, 1)).xy;\n}","#version 300 es\nprecision highp float;\n\nin vec2 texCoords;\n\n// texture, mask and darkness\nuniform int u_renderTexture;\nuniform sampler2D u_texImage;\nuniform vec4 u_solidColor;\nuniform int u_useTintColor;\nuniform vec4 u_tintColor;\nuniform int u_useMaskColor;\nuniform vec4 u_maskColor;\nuniform float u_maskColorMix;\nuniform float u_alpha;\n\n// light\nstruct Light {\n vec2 position;\n float radius;\n float smoothMode;\n float intensity;\n};\n\nuniform int u_renderLight;\nuniform Light u_lights[64];\nuniform int u_numLights;\n\nout vec4 fragColor;\n\nvoid main()\n{\n if (u_renderTexture == 1) {\n vec4 texColor = texture(u_texImage, texCoords);\n\n if (texColor.a < 0.0001) {\n discard;\n }\n\n if (u_useTintColor == 1) {\n texColor = u_tintColor * texColor;\n }\n\n if (u_useMaskColor == 1) {\n texColor = mix(texColor, u_maskColor, clamp(u_maskColorMix, 0.0, 1.0));\n }\n\n fragColor = vec4(texColor.rgb, u_alpha * texColor.a); \n } else if (u_renderLight == 1) {\n vec2 fragCoord = gl_FragCoord.xy;\n float alpha = u_alpha;\n\n for (int i = 0; i < u_numLights; i++) {\n Light light = u_lights[i];\n float dist = distance(fragCoord, light.position);\n \n if (dist < light.radius) {\n alpha -= (light.smoothMode > 0.0 ? smoothstep(light.radius, 0.0, dist) : 1.0) * light.intensity;\n }\n }\n\n alpha = clamp(alpha, 0.0, u_alpha);\n\n fragColor = vec4(u_solidColor.rgb, alpha);\n } else {\n fragColor = vec4(u_solidColor.rgb, u_alpha);\n }\n}"):this.programFactory.create("precision mediump float;\n\nattribute vec2 positionCoords;\nattribute vec2 textureCoords;\n\nvarying vec2 texCoords;\n\nuniform mat4 projectionMatrix;\nuniform mat4 modelMatrix;\nuniform mat4 textureMatrix;\n\nvoid main()\n{\n gl_Position = projectionMatrix * modelMatrix * vec4(positionCoords, 0, 1);\n texCoords = (textureMatrix * vec4(textureCoords, 0, 1)).xy;\n}","precision mediump float;\n\nvarying vec2 texCoords;\n\n// texture, mask and darkness\nuniform int u_renderTexture;\nuniform sampler2D u_texImage;\nuniform vec4 u_solidColor;\nuniform int u_useTintColor;\nuniform vec4 u_tintColor;\nuniform int u_useMaskColor;\nuniform vec4 u_maskColor;\nuniform float u_maskColorMix;\nuniform float u_alpha;\n\n// light\nstruct Light {\n vec2 position;\n float radius;\n float smoothMode;\n float intensity;\n};\n\nuniform int u_renderLight;\nuniform Light u_lights[64];\nuniform int u_numLights;\n\nvoid main()\n{\n if (u_renderTexture == 1) {\n vec4 texColor = texture2D(u_texImage, texCoords);\n\n if (texColor.a < 0.0001) {\n discard;\n }\n\n if (u_useTintColor == 1) {\n texColor = u_tintColor * texColor;\n }\n\n if (u_useMaskColor == 1) {\n texColor = mix(texColor, u_maskColor, clamp(u_maskColorMix, 0.0, 1.0));\n }\n\n gl_FragColor = vec4(texColor.rgb, u_alpha * texColor.a);\n } else if (u_renderLight == 1) {\n vec2 fragCoord = gl_FragCoord.xy;\n float alpha = u_alpha;\n\n for (int i = 0; i < 64; i++) {\n if (u_lights[i].intensity == 0.0) continue; \n \n Light light = u_lights[i];\n float dist = distance(fragCoord, light.position);\n \n if (dist < light.radius) {\n alpha -= (light.smoothMode > 0.0 ? smoothstep(light.radius, 0.0, dist) : 1.0) * light.intensity;\n }\n }\n\n alpha = clamp(alpha, 0.0, u_alpha);\n\n gl_FragColor = vec4(u_solidColor.rgb, alpha);\n } else {\n gl_FragColor = vec4(u_solidColor.rgb, u_alpha);\n }\n}"),this.positionCoordsAttr=this.gl.getAttribLocation(this.program,"positionCoords"),this.texCoordsAttr=this.gl.getAttribLocation(this.program,"textureCoords"),this.modelMatrixUniform=this.gl.getUniformLocation(this.program,"modelMatrix"),this.projectionMatrixUniform=this.gl.getUniformLocation(this.program,"projectionMatrix"),this.textureMatrixUniform=this.gl.getUniformLocation(this.program,"textureMatrix"),this.renderTextureUniform=this.gl.getUniformLocation(this.program,"u_renderTexture"),this.textureUniform=this.gl.getUniformLocation(this.program,"u_texImage"),this.solidColorUniform=this.gl.getUniformLocation(this.program,"u_solidColor"),this.useTintColorUniform=this.gl.getUniformLocation(this.program,"u_useTintColor"),this.tintColorUniform=this.gl.getUniformLocation(this.program,"u_tintColor"),this.useMaskColorUniform=this.gl.getUniformLocation(this.program,"u_useMaskColor"),this.maskColorUniform=this.gl.getUniformLocation(this.program,"u_maskColor"),this.maskColorMixUniform=this.gl.getUniformLocation(this.program,"u_maskColorMix"),this.alphaUniform=this.gl.getUniformLocation(this.program,"u_alpha"),this.renderLightUniform=this.gl.getUniformLocation(this.program,"u_renderLight"),this.numLightsUniform=this.gl.getUniformLocation(this.program,"u_numLights"),this.lightUniforms=[];for(let t=0;t<64;t++)this.lightUniforms.push({position:this.gl.getUniformLocation(this.program,`u_lights[${t}].position`),radius:this.gl.getUniformLocation(this.program,`u_lights[${t}].radius`),smoothMode:this.gl.getUniformLocation(this.program,`u_lights[${t}].smoothMode`),intensity:this.gl.getUniformLocation(this.program,`u_lights[${t}].intensity`)});this.gl.useProgram(this.program),this.gl.blendFunc(this.gl.SRC_ALPHA,this.gl.ONE_MINUS_SRC_ALPHA)}}class Q{constructor(t){this.gl=t}load(t,e){const i=this.gl.createShader(t);this.gl.shaderSource(i,e),this.gl.compileShader(i);const s=this.gl.COMPILE_STATUS;if(!this.gl.getShaderParameter(i,s)){const t=this.gl.getShaderInfoLog(i);throw this.gl.deleteShader(i),new Error(`Unable to initialize the shader program: ${t}`)}return i}}var Z="undefined"!=typeof Float32Array?Float32Array:Array;function tt(){var t=new Z(16);return Z!=Float32Array&&(t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[6]=0,t[7]=0,t[8]=0,t[9]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0),t[0]=1,t[5]=1,t[10]=1,t[15]=1,t}function et(t){return t[0]=1,t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=1,t[6]=0,t[7]=0,t[8]=0,t[9]=0,t[10]=1,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,t}function it(t,e,i){var s,o,r,n,a,h,l,c,d,g,u,p,m=i[0],f=i[1],y=i[2];return e===t?(t[12]=e[0]*m+e[4]*f+e[8]*y+e[12],t[13]=e[1]*m+e[5]*f+e[9]*y+e[13],t[14]=e[2]*m+e[6]*f+e[10]*y+e[14],t[15]=e[3]*m+e[7]*f+e[11]*y+e[15]):(s=e[0],o=e[1],r=e[2],n=e[3],a=e[4],h=e[5],l=e[6],c=e[7],d=e[8],g=e[9],u=e[10],p=e[11],t[0]=s,t[1]=o,t[2]=r,t[3]=n,t[4]=a,t[5]=h,t[6]=l,t[7]=c,t[8]=d,t[9]=g,t[10]=u,t[11]=p,t[12]=s*m+a*f+d*y+e[12],t[13]=o*m+h*f+g*y+e[13],t[14]=r*m+l*f+u*y+e[14],t[15]=n*m+c*f+p*y+e[15]),t}function st(t,e,i){var s=i[0],o=i[1],r=i[2];return t[0]=e[0]*s,t[1]=e[1]*s,t[2]=e[2]*s,t[3]=e[3]*s,t[4]=e[4]*o,t[5]=e[5]*o,t[6]=e[6]*o,t[7]=e[7]*o,t[8]=e[8]*r,t[9]=e[9]*r,t[10]=e[10]*r,t[11]=e[11]*r,t[12]=e[12],t[13]=e[13],t[14]=e[14],t[15]=e[15],t}function ot(t,e,i){var s=Math.sin(i),o=Math.cos(i),r=e[0],n=e[1],a=e[2],h=e[3],l=e[4],c=e[5],d=e[6],g=e[7];return e!==t&&(t[8]=e[8],t[9]=e[9],t[10]=e[10],t[11]=e[11],t[12]=e[12],t[13]=e[13],t[14]=e[14],t[15]=e[15]),t[0]=r*o+l*s,t[1]=n*o+c*s,t[2]=a*o+d*s,t[3]=h*o+g*s,t[4]=l*o-r*s,t[5]=c*o-n*s,t[6]=d*o-a*s,t[7]=g*o-h*s,t}Math.hypot||(Math.hypot=function(){for(var t=0,e=arguments.length;e--;)t+=arguments[e]*arguments[e];return Math.sqrt(t)});var rt=function(t,e,i,s,o,r,n){var a=1/(e-i),h=1/(s-o),l=1/(r-n);return t[0]=-2*a,t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=-2*h,t[6]=0,t[7]=0,t[8]=0,t[9]=0,t[10]=2*l,t[11]=0,t[12]=(e+i)*a,t[13]=(o+s)*h,t[14]=(n+r)*l,t[15]=1,t};const nt=(t,e,i,s)=>{t=et(t),rt(t,-e.canvas.width/2,e.canvas.width/2,-e.canvas.height/2,e.canvas.height/2,-1,1),st(t,t,[null!=i?i:1,null!=i?i:1,1]),it(t,t,[-s.x,-s.y,0])},at=new Map,ht=t=>{const e=at.get(t);if(void 0!==e)return e;const i=/^#?([a-f\d]{2})?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(t);if(!i)throw new Error(`Invalid hex color: ${t}`);const s=Object.freeze({r:parseInt(i[2],16)/255,g:parseInt(i[3],16)/255,b:parseInt(i[4],16)/255,a:void 0!==i[1]?parseInt(i[1],16)/255:1});return at.size>=1024&&at.clear(),at.set(t,s),s};class lt{constructor(t){this.gl=t}render(t){const e=ht(t);this.gl.clearColor(e.r,e.g,e.b,e.a),this.gl.clear(this.gl.COLOR_BUFFER_BIT)}}var ct;!function(t){t[t.Sprite=0]="Sprite",t[t.Text=1]="Text",t[t.Tilemap=2]="Tilemap",t[t.Mask=3]="Mask",t[t.Geometric=4]="Geometric",t[t.Video=5]="Video",t[t.Darkness=6]="Darkness"}(ct||(ct={}));var dt;t.GeometricShape=void 0,(dt=t.GeometricShape||(t.GeometricShape={}))[dt.Polygon=0]="Polygon",dt[dt.Circumference=1]="Circumference",dt[dt.Line=2]="Line";let gt=class{constructor(t,e){this.gl=t,this.programManager=e,this.projectionMatrix=tt(),this.modelMatrix=tt(),this.textureMatrix=tt(),this.circumferencePositionBuffer=this.gl.createBuffer(),this.linesPositionBuffer=this.gl.createBuffer();const i=2*Math.PI/60,s=new Float32Array(n(1,60,1).reduce(((t,e)=>[...t,Math.cos(e*i),Math.sin(e*i)]),[]));this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.circumferencePositionBuffer),this.gl.bufferData(this.gl.ARRAY_BUFFER,s,this.gl.STATIC_DRAW)}render(e,i,s){switch(this.gl.disableVertexAttribArray(this.programManager.texCoordsAttr),e.shape){case t.GeometricShape.Polygon:this.renderLines(e,i,this.gl.LINE_LOOP);break;case t.GeometricShape.Line:this.renderLines(e,i,this.gl.LINES);break;case t.GeometricShape.Circumference:this.renderCircumference(e,i,s);break;default:return!1}return!0}renderLines(t,e,i){var s;this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.linesPositionBuffer),this.gl.bufferData(this.gl.ARRAY_BUFFER,new Float32Array(t.vertexModel.reduce(((t,e)=>[...t,e.x,e.y]),[])),this.gl.DYNAMIC_DRAW),this.gl.enableVertexAttribArray(this.programManager.positionCoordsAttr),this.gl.vertexAttribPointer(this.programManager.positionCoordsAttr,2,this.gl.FLOAT,!1,0,0),this.modelMatrix=et(this.modelMatrix),it(this.modelMatrix,this.modelMatrix,[t.position.x,t.position.y,0]),ot(this.modelMatrix,this.modelMatrix,null!==(s=t.rotation)&&void 0!==s?s:0),nt(this.projectionMatrix,this.gl,e.zoom,e.position),this.gl.uniformMatrix4fv(this.programManager.projectionMatrixUniform,!1,this.projectionMatrix),this.gl.uniformMatrix4fv(this.programManager.modelMatrixUniform,!1,this.modelMatrix),this.gl.uniformMatrix4fv(this.programManager.textureMatrixUniform,!1,this.textureMatrix),this.gl.uniform1i(this.programManager.renderTextureUniform,0);const{r:o,g:r,b:n,a:a}=ht(t.color);this.gl.uniform4f(this.programManager.solidColorUniform,o,r,n,a),this.gl.uniform1f(this.programManager.alphaUniform,1),this.gl.drawArrays(i,0,t.vertexModel.length),this.lastShape="polygon"}renderCircumference(t,e,i){i===ct.Geometric&&"circumference"===this.lastShape||(this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.circumferencePositionBuffer),this.gl.enableVertexAttribArray(this.programManager.positionCoordsAttr),this.gl.vertexAttribPointer(this.programManager.positionCoordsAttr,2,this.gl.FLOAT,!1,0,0)),this.modelMatrix=et(this.modelMatrix),it(this.modelMatrix,this.modelMatrix,[t.position.x,t.position.y,0]),st(this.modelMatrix,this.modelMatrix,[t.radius,t.radius,1]),nt(this.projectionMatrix,this.gl,e.zoom,e.position),this.gl.uniformMatrix4fv(this.programManager.projectionMatrixUniform,!1,this.projectionMatrix),this.gl.uniformMatrix4fv(this.programManager.modelMatrixUniform,!1,this.modelMatrix),this.gl.uniformMatrix4fv(this.programManager.textureMatrixUniform,!1,this.textureMatrix),this.gl.uniform1i(this.programManager.renderTextureUniform,0);const{r:s,g:o,b:r,a:n}=ht(t.color);this.gl.uniform4f(this.programManager.solidColorUniform,s,o,r,n),this.gl.uniform1f(this.programManager.alphaUniform,1),this.gl.drawArrays(this.gl.LINE_LOOP,0,60),this.lastShape="circumference"}};var ut;t.MaskShape=void 0,(ut=t.MaskShape||(t.MaskShape={}))[ut.Rectangle=0]="Rectangle",ut[ut.Circumference=1]="Circumference",ut[ut.Polygon=2]="Polygon";let pt=class{constructor(t,e){this.gl=t,this.programManager=e,this.type=ct.Mask,this.projectionMatrix=tt(),this.modelMatrix=tt(),this.textureMatrix=tt(),this.circumferencePositionBuffer=this.gl.createBuffer(),this.rectanglePositionBuffer=this.gl.createBuffer(),this.polygonPositionBuffer=this.gl.createBuffer();const i=2*Math.PI/60,s=[0,0];for(let t=0;t<=60;t++)s.push(Math.cos(t*i),Math.sin(t*i));this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.circumferencePositionBuffer),this.gl.bufferData(this.gl.ARRAY_BUFFER,new Float32Array(s),this.gl.STATIC_DRAW),this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.rectanglePositionBuffer),this.gl.bufferData(this.gl.ARRAY_BUFFER,new Float32Array([-.5,-.5,-.5,.5,.5,-.5,.5,-.5,-.5,.5,.5,.5]),this.gl.STATIC_DRAW)}render(e,i,s){return this.gl.disableVertexAttribArray(this.programManager.texCoordsAttr),e.shape===t.MaskShape.Rectangle?this.renderRectangle(e,i,s):e.shape===t.MaskShape.Circumference?this.renderCircumference(e,i,s):e.shape===t.MaskShape.Polygon&&this.renderPolygon(e,i,s),this.lastShape=e.shape,!0}renderRectangle(e,i,s){var o,r;s===ct.Mask&&this.lastShape===t.MaskShape.Rectangle||(this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.rectanglePositionBuffer),this.gl.enableVertexAttribArray(this.programManager.positionCoordsAttr),this.gl.vertexAttribPointer(this.programManager.positionCoordsAttr,2,this.gl.FLOAT,!1,0,0)),this.modelMatrix=et(this.modelMatrix),it(this.modelMatrix,this.modelMatrix,[e.position.x,e.position.y,0]),ot(this.modelMatrix,this.modelMatrix,null!==(o=e.rotation)&&void 0!==o?o:0),st(this.modelMatrix,this.modelMatrix,[e.width,e.height,1]),nt(this.projectionMatrix,this.gl,i.zoom,i.position),this.gl.uniformMatrix4fv(this.programManager.projectionMatrixUniform,!1,this.projectionMatrix),this.gl.uniformMatrix4fv(this.programManager.modelMatrixUniform,!1,this.modelMatrix),this.gl.uniformMatrix4fv(this.programManager.textureMatrixUniform,!1,this.textureMatrix),e.opacity>=0&&e.opacity<1?this.gl.enable(this.gl.BLEND):this.gl.disable(this.gl.BLEND),this.gl.uniform1i(this.programManager.renderTextureUniform,0);const{r:n,g:a,b:h,a:l}=ht(e.color);this.gl.uniform4f(this.programManager.solidColorUniform,n,a,h,l),this.gl.uniform1f(this.programManager.alphaUniform,null!==(r=e.opacity)&&void 0!==r?r:1),this.gl.drawArrays(this.gl.TRIANGLES,0,6)}renderCircumference(e,i,s){var o,r;s===ct.Mask&&this.lastShape===t.MaskShape.Circumference||(this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.circumferencePositionBuffer),this.gl.enableVertexAttribArray(this.programManager.positionCoordsAttr),this.gl.vertexAttribPointer(this.programManager.positionCoordsAttr,2,this.gl.FLOAT,!1,0,0)),this.modelMatrix=et(this.modelMatrix),it(this.modelMatrix,this.modelMatrix,[e.position.x,e.position.y,0]),ot(this.modelMatrix,this.modelMatrix,null!==(o=e.rotation)&&void 0!==o?o:0),st(this.modelMatrix,this.modelMatrix,[e.radius,e.radius,1]),nt(this.projectionMatrix,this.gl,i.zoom,i.position),this.gl.uniformMatrix4fv(this.programManager.projectionMatrixUniform,!1,this.projectionMatrix),this.gl.uniformMatrix4fv(this.programManager.modelMatrixUniform,!1,this.modelMatrix),this.gl.uniformMatrix4fv(this.programManager.textureMatrixUniform,!1,this.textureMatrix),e.opacity>=0&&e.opacity<1?this.gl.enable(this.gl.BLEND):this.gl.disable(this.gl.BLEND),this.gl.uniform1i(this.programManager.renderTextureUniform,0);const{r:n,g:a,b:h,a:l}=ht(e.color);this.gl.uniform4f(this.programManager.solidColorUniform,n,a,h,l),this.gl.uniform1f(this.programManager.alphaUniform,null!==(r=e.opacity)&&void 0!==r?r:1),this.gl.drawArrays(this.gl.TRIANGLE_FAN,0,62)}renderPolygon(e,i,s){var o,r;s===ct.Mask&&this.lastShape===t.MaskShape.Polygon||(this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.polygonPositionBuffer),this.gl.bufferData(this.gl.ARRAY_BUFFER,new Float32Array(e.vertices.reduce(((t,e)=>[...t,e.x,e.y]),[0,0])),this.gl.DYNAMIC_DRAW),this.gl.enableVertexAttribArray(this.programManager.positionCoordsAttr),this.gl.vertexAttribPointer(this.programManager.positionCoordsAttr,2,this.gl.FLOAT,!1,0,0)),this.modelMatrix=et(this.modelMatrix),it(this.modelMatrix,this.modelMatrix,[e.position.x,e.position.y,0]),ot(this.modelMatrix,this.modelMatrix,null!==(o=e.rotation)&&void 0!==o?o:0),nt(this.projectionMatrix,this.gl,i.zoom,i.position),this.gl.uniformMatrix4fv(this.programManager.projectionMatrixUniform,!1,this.projectionMatrix),this.gl.uniformMatrix4fv(this.programManager.modelMatrixUniform,!1,this.modelMatrix),this.gl.uniformMatrix4fv(this.programManager.textureMatrixUniform,!1,this.textureMatrix),e.opacity>=0&&e.opacity<1?this.gl.enable(this.gl.BLEND):this.gl.disable(this.gl.BLEND),this.gl.uniform1i(this.programManager.renderTextureUniform,0);const{r:n,g:a,b:h,a:l}=ht(e.color);this.gl.uniform4f(this.programManager.solidColorUniform,n,a,h,l),this.gl.uniform1f(this.programManager.alphaUniform,null!==(r=e.opacity)&&void 0!==r?r:1),this.gl.drawArrays(this.gl.TRIANGLE_FAN,0,e.vertices.length+1)}},mt=class{constructor(t,e){this.gl=t,this.programManager=e,this.projectionMatrix=tt(),this.modelMatrix=tt(),this.textureMatrix=tt(),this.positionBuffer=this.gl.createBuffer(),this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.positionBuffer),this.gl.bufferData(this.gl.ARRAY_BUFFER,new Float32Array([-.5,-.5,-.5,.5,.5,-.5,.5,-.5,-.5,.5,.5,.5]),this.gl.STATIC_DRAW)}render(t,e,i){var s,o;i!==ct.Darkness&&(this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.positionBuffer),this.gl.enableVertexAttribArray(this.programManager.positionCoordsAttr),this.gl.vertexAttribPointer(this.programManager.positionCoordsAttr,2,this.gl.FLOAT,!1,0,0),this.gl.disableVertexAttribArray(this.programManager.texCoordsAttr)),this.modelMatrix=et(this.modelMatrix),it(this.modelMatrix,this.modelMatrix,[t.position.x,t.position.y,0]),ot(this.modelMatrix,this.modelMatrix,null!==(s=t.rotation)&&void 0!==s?s:0),st(this.modelMatrix,this.modelMatrix,[t.width,t.height,1]),nt(this.projectionMatrix,this.gl,e.zoom,e.position),this.gl.uniformMatrix4fv(this.programManager.projectionMatrixUniform,!1,this.projectionMatrix),this.gl.uniformMatrix4fv(this.programManager.modelMatrixUniform,!1,this.modelMatrix),this.gl.uniformMatrix4fv(this.programManager.textureMatrixUniform,!1,this.textureMatrix),this.gl.enable(this.gl.BLEND),this.gl.uniform1i(this.programManager.renderTextureUniform,0),this.gl.uniform1i(this.programManager.renderLightUniform,1);const{r:r,g:n,b:a,a:h}=ht(t.color);this.gl.uniform4f(this.programManager.solidColorUniform,r,n,a,h),this.gl.uniform1f(this.programManager.alphaUniform,null!==(o=t.opacity)&&void 0!==o?o:1),this.gl.uniform1i(this.programManager.numLightsUniform,Math.min(t.lights.length,64));for(const[i,s]of t.lights.entries()){if(i>=64)break;const t=this.programManager.lightUniforms[i];this.gl.uniform2f(t.position,this.gl.canvas.width/2+(s.position.x-e.position.x)*e.zoom,this.gl.canvas.height/2+(s.position.y-e.position.y)*e.zoom),this.gl.uniform1f(t.radius,s.radius*e.zoom),this.gl.uniform1f(t.smoothMode,s.smooth?1:0),this.gl.uniform1f(t.intensity,Math.max(0,Math.min(1,s.intensity)))}return this.gl.drawArrays(this.gl.TRIANGLES,0,6),this.gl.uniform1i(this.programManager.renderLightUniform,0),!0}},ft=class{constructor(t,e,i){this.gl=t,this.programManager=e,this.textureManager=i,this.tiledPosVertices=new Map,this.tiledTexVertices=new Map,this.isTiled=!1,this.projectionMatrix=tt(),this.modelMatrix=tt(),this.textureMatrix=tt(),this.positionBuffer=this.gl.createBuffer(),this.textureBuffer=this.gl.createBuffer(),this.tiledPositionBuffer=this.gl.createBuffer(),this.tiledTextureBuffer=this.gl.createBuffer(),this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.positionBuffer),this.gl.bufferData(this.gl.ARRAY_BUFFER,new Float32Array([-.5,-.5,-.5,.5,.5,-.5,.5,-.5,-.5,.5,.5,.5]),this.gl.STATIC_DRAW),this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.textureBuffer),this.gl.bufferData(this.gl.ARRAY_BUFFER,new Float32Array([0,1,0,0,1,1,1,1,0,0,1,0]),this.gl.STATIC_DRAW),this.lastDrawMode="sprite"}render(t,e,i){var s,o,r,n;this.isTiled=t.tiled&&(t.tiled.x>1||t.tiled.y>1),this.isTiled||i===ct.Sprite&&"sprite"===this.lastDrawMode?this.isTiled&&(this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.tiledPositionBuffer),this.gl.bufferData(this.gl.ARRAY_BUFFER,this.getTiledPositionVertices(t.tiled),this.gl.DYNAMIC_DRAW),this.gl.enableVertexAttribArray(this.programManager.positionCoordsAttr),this.gl.vertexAttribPointer(this.programManager.positionCoordsAttr,2,this.gl.FLOAT,!1,0,0),this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.tiledTextureBuffer),this.gl.bufferData(this.gl.ARRAY_BUFFER,this.getTiledTextureVertices(t.tiled),this.gl.DYNAMIC_DRAW),this.gl.enableVertexAttribArray(this.programManager.texCoordsAttr),this.gl.vertexAttribPointer(this.programManager.texCoordsAttr,2,this.gl.FLOAT,!1,0,0)):(this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.positionBuffer),this.gl.enableVertexAttribArray(this.programManager.positionCoordsAttr),this.gl.vertexAttribPointer(this.programManager.positionCoordsAttr,2,this.gl.FLOAT,!1,0,0),this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.textureBuffer),this.gl.enableVertexAttribArray(this.programManager.texCoordsAttr),this.gl.vertexAttribPointer(this.programManager.texCoordsAttr,2,this.gl.FLOAT,!1,0,0)),this.lastDrawMode=this.isTiled?"tiled":"sprite",this.modelMatrix=et(this.modelMatrix),it(this.modelMatrix,this.modelMatrix,[t.position.x,t.position.y,0]),ot(this.modelMatrix,this.modelMatrix,null!==(s=t.rotation)&&void 0!==s?s:0),st(this.modelMatrix,this.modelMatrix,[t.width*(t.flipHorizontally?-1:1),t.height*(t.flipVertically?-1:1),1]),this.textureMatrix=et(this.textureMatrix),t.slice&&(it(this.textureMatrix,this.textureMatrix,[t.slice.x/t.image.naturalWidth,t.slice.y/t.image.naturalHeight,0]),st(this.textureMatrix,this.textureMatrix,[t.slice.width/t.image.naturalWidth,t.slice.height/t.image.naturalHeight,1])),nt(this.projectionMatrix,this.gl,e.zoom,e.position),this.gl.uniformMatrix4fv(this.programManager.projectionMatrixUniform,!1,this.projectionMatrix),this.gl.uniformMatrix4fv(this.programManager.modelMatrixUniform,!1,this.modelMatrix),this.gl.uniformMatrix4fv(this.programManager.textureMatrixUniform,!1,this.textureMatrix),this.gl.enable(this.gl.BLEND);const a=this.textureManager.getOrCreateTextureFromImage(t.image,t.smooth);if(this.lastTexture===a&&i===t.type||(this.gl.bindTexture(this.gl.TEXTURE_2D,a),this.gl.uniform1i(this.programManager.textureUniform,0),this.lastTexture=a),this.gl.uniform1i(this.programManager.renderTextureUniform,1),this.gl.uniform1f(this.programManager.alphaUniform,null!==(o=t.opacity)&&void 0!==o?o:1),this.gl.uniform1i(this.programManager.useTintColorUniform,t.tintColor?1:0),t.tintColor){const{r:e,g:i,b:s,a:o}=ht(t.tintColor);this.gl.uniform4f(this.programManager.tintColorUniform,e,i,s,o)}if(this.gl.uniform1i(this.programManager.useMaskColorUniform,t.maskColor?1:0),t.maskColor){const{r:e,g:i,b:s}=ht(t.maskColor);this.gl.uniform4f(this.programManager.maskColorUniform,e,i,s,null!==(r=t.opacity)&&void 0!==r?r:1),this.gl.uniform1f(this.programManager.maskColorMixUniform,null!==(n=t.maskColorMix)&&void 0!==n?n:1)}return this.isTiled?this.gl.drawArrays(this.gl.TRIANGLES,0,t.tiled.x*t.tiled.y*6):this.gl.drawArrays(this.gl.TRIANGLES,0,6),!0}getTiledPositionVertices(t){const e=t.toString();if(!this.tiledPosVertices.has(e)){const i=[];for(let e=-t.x/2;e<t.x/2;e++)for(let s=-t.y/2;s<t.y/2;s++)i.push(e,s,e,s+1,e+1,s,e+1,s,e,s+1,e+1,s+1);this.tiledPosVertices.set(e,new Float32Array(i))}return this.tiledPosVertices.get(e)}getTiledTextureVertices(t){const e=t.toString();if(!this.tiledTexVertices.has(e)){const i=[];for(let e=0;e<t.x*t.y;e++)i.push(0,1,0,0,1,1,1,1,0,0,1,0);this.tiledTexVertices.set(e,new Float32Array(i))}return this.tiledTexVertices.get(e)}};var yt;t.TextAlignment=void 0,(yt=t.TextAlignment||(t.TextAlignment={}))[yt.Center=0]="Center",yt[yt.Right=1]="Right",yt[yt.Left=2]="Left";let xt=class{constructor(t,e,s,o){this.gl=t,this.programManager=e,this.textureManager=s,this.fontAtlasFactory=o,this.type=ct.Text,this.posVertices=[],this.texVertices=[],this.shadowPosition=new i,this.projectionMatrix=tt(),this.modelMatrix=tt(),this.textureMatrix=tt(),this.positionBuffer=this.gl.createBuffer(),this.textureBuffer=this.gl.createBuffer()}render(t,e,s,o=!1){var r;if(!t.text)return!1;const n=this.fontAtlasFactory.getOrCreate(Object.assign({font:t.font},t.textureAtlas));if(o||(this.generateTextVertices(n,t),this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.positionBuffer),this.gl.bufferData(this.gl.ARRAY_BUFFER,new Float32Array(this.posVertices),this.gl.DYNAMIC_DRAW),this.gl.enableVertexAttribArray(this.programManager.positionCoordsAttr),this.gl.vertexAttribPointer(this.programManager.positionCoordsAttr,2,this.gl.FLOAT,!1,0,0),this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.textureBuffer),this.gl.bufferData(this.gl.ARRAY_BUFFER,new Float32Array(this.texVertices),this.gl.DYNAMIC_DRAW),this.gl.enableVertexAttribArray(this.programManager.texCoordsAttr),this.gl.vertexAttribPointer(this.programManager.texCoordsAttr,2,this.gl.FLOAT,!1,0,0)),t.shadow){const{color:o,offset:r,opacity:n}=t.shadow,a=Object.assign(Object.assign({},t),{color:o,opacity:n*t.opacity,position:i.add(this.shadowPosition,t.position,r)});a.shadow=void 0,this.render(a,e,s,!0),s=ct.Text}this.modelMatrix=et(this.modelMatrix),it(this.modelMatrix,this.modelMatrix,[t.position.x,t.position.y,0]),ot(this.modelMatrix,this.modelMatrix,null!==(r=t.rotation)&&void 0!==r?r:0),st(this.modelMatrix,this.modelMatrix,[t.fontSize*(t.flipHorizontally?-1:1),t.fontSize*(t.flipVertically?-1:1),1]),this.textureMatrix=et(this.textureMatrix),nt(this.projectionMatrix,this.gl,e.zoom,e.position),this.gl.uniformMatrix4fv(this.programManager.projectionMatrixUniform,!1,this.projectionMatrix),this.gl.uniformMatrix4fv(this.programManager.modelMatrixUniform,!1,this.modelMatrix),this.gl.uniformMatrix4fv(this.programManager.textureMatrixUniform,!1,this.textureMatrix),this.gl.enable(this.gl.BLEND);const a=this.textureManager.getOrCreateTextureFromCanvas(n.id,n.canvas,t.smooth);this.lastTexture===a&&s===ct.Text||(this.gl.bindTexture(this.gl.TEXTURE_2D,a),this.gl.uniform1i(this.programManager.textureUniform,0),this.lastTexture=a),this.gl.uniform1i(this.programManager.useMaskColorUniform,0),this.gl.uniform1i(this.programManager.renderTextureUniform,1),this.gl.uniform1f(this.programManager.alphaUniform,t.opacity);const{r:h,g:l,b:c,a:d}=ht(t.color);return this.gl.uniform1i(this.programManager.useTintColorUniform,1),this.gl.uniform4f(this.programManager.tintColorUniform,h,l,c,d),this.gl.drawArrays(this.gl.TRIANGLES,0,this.posVertices.length/2),!0}generateTextVertices(e,i){this.posVertices=[],this.texVertices=[];const s=this.preProcessText(e,i),o=i.letterSpacing/i.fontSize,r=i.lineHeight/i.fontSize,n=i.boundingBox.height/i.fontSize,a=i.boundingBox.width/i.fontSize;let h=n/2;for(const n of s){const{text:s,width:l}=n;let c=i.alignment===t.TextAlignment.Center?-l/2:i.alignment===t.TextAlignment.Left?-a/2:a/2-l;for(const t of s){const i=e.glyphs.get(t);if(i){const t=i.width/e.fontSize;this.posVertices.push(c,h-1,c+t,h-1,c,h,c,h,c+t,h-1,c+t,h);const s=i.id%e.gridSize*(e.fontSize+e.spacing),r=(i.id/e.gridSize|0)*(e.fontSize+e.spacing),n=s/e.canvas.width,a=r/e.canvas.height,l=(s+i.width)/e.canvas.width,d=(r+e.fontSize)/e.canvas.height;this.texVertices.push(n,d,l,d,n,a,n,a,l,d,l,a),c+=t+o}}c=-a/2,h-=r}}preProcessText(t,{text:e,fontSize:i,letterSpacing:s,lineHeight:o,boundingBox:{width:r,height:n}}){const a=[];s/=i,o/=i,r/=i,n/=i;const h=t.glyphs.get(" ").width/t.fontSize+s;let l=0;const c=e.split("\n");for(const e of c){let i=[],c=0;l+=o;const d=e.split(" ");for(const e of d){if(l>n)return a;const d=0===i.length;let g=0;for(const i of e){const e=t.glyphs.get(i);e&&(g+=e.width/t.fontSize+s)}g-=s,d||(g+=h),d&&g>=r?(a.push({width:g,text:e}),l+=o):c+g===r?(i.push(e),a.push({width:c+g,text:i.join(" ")}),i=[],c=0,l+=o):c+g>r?(a.push({width:c,text:i.join(" ")}),i=[e],c=g-h,l+=o):(c+=g,i.push(e))}i.length>0&&a.push({width:c,text:i.join(" ")})}return a}};var Mt;t.TilemapOrientation=void 0,(Mt=t.TilemapOrientation||(t.TilemapOrientation={}))[Mt.Center=0]="Center",Mt[Mt.RightUp=1]="RightUp",Mt[Mt.RightDown=2]="RightDown",Mt[Mt.RightCenter=3]="RightCenter";let vt=class{constructor(t,e,i){this.gl=t,this.programManager=e,this.textureManager=i,this.posVertices=[],this.texVertices=[],this.projectionMatrix=tt(),this.modelMatrix=tt(),this.textureMatrix=tt(),this.positionBuffer=this.gl.createBuffer(),this.textureBuffer=this.gl.createBuffer()}render(t,e,i){var s,o,r,n;if(this.processTileset(t.tileset),this.generateVertices(t),0===this.posVertices.length)return!1;this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.positionBuffer),this.gl.bufferData(this.gl.ARRAY_BUFFER,new Float32Array(this.posVertices),this.gl.DYNAMIC_DRAW),this.gl.enableVertexAttribArray(this.programManager.positionCoordsAttr),this.gl.vertexAttribPointer(this.programManager.positionCoordsAttr,2,this.gl.FLOAT,!1,0,0),this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.textureBuffer),this.gl.bufferData(this.gl.ARRAY_BUFFER,new Float32Array(this.texVertices),this.gl.DYNAMIC_DRAW),this.gl.enableVertexAttribArray(this.programManager.texCoordsAttr),this.gl.vertexAttribPointer(this.programManager.texCoordsAttr,2,this.gl.FLOAT,!1,0,0),this.modelMatrix=et(this.modelMatrix),it(this.modelMatrix,this.modelMatrix,[t.position.x,t.position.y,0]),ot(this.modelMatrix,this.modelMatrix,null!==(s=t.rotation)&&void 0!==s?s:0),st(this.modelMatrix,this.modelMatrix,[t.tilemap.tileWidth*(t.flipHorizontal?-1:1),t.tilemap.tileHeight*(t.flipVertical?-1:1),1]),this.textureMatrix=et(this.textureMatrix),nt(this.projectionMatrix,this.gl,e.zoom,e.position),this.gl.uniformMatrix4fv(this.programManager.projectionMatrixUniform,!1,this.projectionMatrix),this.gl.uniformMatrix4fv(this.programManager.modelMatrixUniform,!1,this.modelMatrix),this.gl.uniformMatrix4fv(this.programManager.textureMatrixUniform,!1,this.textureMatrix),this.gl.enable(this.gl.BLEND);const a=this.textureManager.getOrCreateTextureFromImage(t.tileset.image,t.smooth);if(this.lastTexture===a&&i===ct.Tilemap||(this.gl.bindTexture(this.gl.TEXTURE_2D,a),this.gl.uniform1i(this.programManager.textureUniform,0),this.lastTexture=a),this.gl.uniform1i(this.programManager.renderTextureUniform,1),this.gl.uniform1f(this.programManager.alphaUniform,null!==(o=t.opacity)&&void 0!==o?o:1),this.gl.uniform1i(this.programManager.useTintColorUniform,t.tintColor?1:0),t.tintColor){const{r:e,g:i,b:s,a:o}=ht(t.tintColor);this.gl.uniform4f(this.programManager.tintColorUniform,e,i,s,o)}if(this.gl.uniform1i(this.programManager.useMaskColorUniform,t.maskColor?1:0),t.maskColor){const{r:e,g:i,b:s}=ht(t.maskColor);this.gl.uniform4f(this.programManager.maskColorUniform,e,i,s,null!==(r=t.opacity)&&void 0!==r?r:1),this.gl.uniform1f(this.programManager.maskColorMixUniform,null!==(n=t.maskColorMix)&&void 0!==n?n:1)}return this.gl.drawArrays(this.gl.TRIANGLES,0,this.posVertices.length/2),!0}processTileset(t){var e,s,o,r;if(t._texData)return;const{naturalWidth:n,naturalHeight:a}=t.image;if(!n||!a)return;const h=null!==(e=t.margin)&&void 0!==e?e:0,l=null!==(s=t.spacing)&&void 0!==s?s:0,c=Math.floor((n-2*h+l)/(t.tileWidth+l)),d=Math.floor((a-2*h+l)/(t.tileHeight+l));t._texData={columns:c,firstgid:null!==(o=t.firstgid)&&void 0!==o?o:1,tileCount:null!==(r=t.tileCount)&&void 0!==r?r:c*d,margin:new i(h/n,h/a),step:new i((t.tileWidth+l)/n,(t.tileHeight+l)/a),tileSize:new i(t.tileWidth/n,t.tileHeight/a)}}generateVertices({tiles:t,tilemap:e,tileset:i}){if(this.posVertices=[],this.texVertices=[],!i._texData)return;const{columns:s,firstgid:o,tileCount:r,margin:n,step:a,tileSize:h}=i._texData,l=Math.floor(t.length/e.width);t.forEach(((t,c)=>{var d,g;if(t<o||t>=o+r)return;const u=null!==(g=null===(d=i._animationState)||void 0===d?void 0:d.get(t))&&void 0!==g?g:t,p=c%e.width-e.width/2,m=l/2-Math.floor(c/e.width);this.posVertices.push(p,m-1,p+1,m-1,p,m,p,m,p+1,m-1,p+1,m);const f=n.x+(u-o)%s*a.x,y=n.y+Math.floor((u-o)/s)*a.y;this.texVertices.push(f,y+h.y,f+h.x,y+h.y,f,y,f,y,f+h.x,y+h.y,f+h.x,y)}))}},bt=class{constructor(t,e,i){this.gl=t,this.programManager=e,this.textureManager=i,this.projectionMatrix=tt(),this.modelMatrix=tt(),this.textureMatrix=tt(),this.positionBuffer=this.gl.createBuffer(),this.textureBuffer=this.gl.createBuffer(),this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.positionBuffer),this.gl.bufferData(this.gl.ARRAY_BUFFER,new Float32Array([-.5,-.5,-.5,.5,.5,-.5,.5,-.5,-.5,.5,.5,.5]),this.gl.STATIC_DRAW),this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.textureBuffer),this.gl.bufferData(this.gl.ARRAY_BUFFER,new Float32Array([0,1,0,0,1,1,1,1,0,0,1,0]),this.gl.STATIC_DRAW)}render(t,e,i){var s,o,r,n;i!==ct.Video&&(this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.positionBuffer),this.gl.enableVertexAttribArray(this.programManager.positionCoordsAttr),this.gl.vertexAttribPointer(this.programManager.positionCoordsAttr,2,this.gl.FLOAT,!1,0,0),this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.textureBuffer),this.gl.enableVertexAttribArray(this.programManager.texCoordsAttr),this.gl.vertexAttribPointer(this.programManager.texCoordsAttr,2,this.gl.FLOAT,!1,0,0)),this.modelMatrix=et(this.modelMatrix),it(this.modelMatrix,this.modelMatrix,[t.position.x,t.position.y,0]),ot(this.modelMatrix,this.modelMatrix,null!==(s=t.rotation)&&void 0!==s?s:0),st(this.modelMatrix,this.modelMatrix,[t.width*(t.flipHorizontal?-1:1),t.height*(t.flipVertical?-1:1),1]),this.textureMatrix=et(this.textureMatrix),t.slice&&(it(this.textureMatrix,this.textureMatrix,[t.slice.x/t.video.videoWidth,t.slice.y/t.video.videoHeight,0]),st(this.textureMatrix,this.textureMatrix,[t.slice.width/t.video.videoWidth,t.slice.height/t.video.videoHeight,1])),nt(this.projectionMatrix,this.gl,e.zoom,e.position),this.gl.uniformMatrix4fv(this.programManager.projectionMatrixUniform,!1,this.projectionMatrix),this.gl.uniformMatrix4fv(this.programManager.modelMatrixUniform,!1,this.modelMatrix),this.gl.uniformMatrix4fv(this.programManager.textureMatrixUniform,!1,this.textureMatrix),this.gl.enable(this.gl.BLEND);const a=this.textureManager.getOrCreateTextureFromVideo(t.video);if(this.lastTexture===a&&i===ct.Video||(this.gl.bindTexture(this.gl.TEXTURE_2D,a),this.gl.uniform1i(this.programManager.textureUniform,0),this.lastTexture=a),t.video.readyState>=HTMLMediaElement.HAVE_CURRENT_DATA&&this.gl.texImage2D(this.gl.TEXTURE_2D,0,this.gl.RGBA,this.gl.RGBA,this.gl.UNSIGNED_BYTE,t.video),this.gl.uniform1i(this.programManager.renderTextureUniform,1),this.gl.uniform1f(this.programManager.alphaUniform,null!==(o=t.opacity)&&void 0!==o?o:1),this.gl.uniform1i(this.programManager.useTintColorUniform,t.tintColor?1:0),t.tintColor){const{r:e,g:i,b:s,a:o}=ht(t.tintColor);this.gl.uniform4f(this.programManager.tintColorUniform,e,i,s,o)}if(this.gl.uniform1i(this.programManager.useMaskColorUniform,t.maskColor?1:0),t.maskColor){const{r:e,g:i,b:s}=ht(t.maskColor);this.gl.uniform4f(this.programManager.maskColorUniform,e,i,s,null!==(r=t.opacity)&&void 0!==r?r:1),this.gl.uniform1f(this.programManager.maskColorMixUniform,null!==(n=t.maskColorMix)&&void 0!==n?n:1)}return this.gl.drawArrays(this.gl.TRIANGLES,0,6),!0}};class Ct{constructor(t){this.gl=t}createFromImage(t,e=!1,i){return i=null!=i?i:this.gl.createTexture(),t.naturalWidth?this.createFromSource(t,i,e):t.addEventListener("load",(()=>this.createFromSource(t,i,e))),i}createFromCanvas(t,e=!1,i){return i=null!=i?i:this.gl.createTexture(),this.createFromSource(t,i,e),i}createPixelTexture(){const t=this.gl.createTexture();return this.gl.bindTexture(this.gl.TEXTURE_2D,t),this.gl.texImage2D(this.gl.TEXTURE_2D,0,this.gl.RGBA,1,1,0,this.gl.RGBA,this.gl.UNSIGNED_BYTE,new Uint8Array([0,0,0,255])),this.gl.texParameteri(this.gl.TEXTURE_2D,this.gl.TEXTURE_WRAP_S,this.gl.CLAMP_TO_EDGE),this.gl.texParameteri(this.gl.TEXTURE_2D,this.gl.TEXTURE_WRAP_T,this.gl.CLAMP_TO_EDGE),this.gl.texParameteri(this.gl.TEXTURE_2D,this.gl.TEXTURE_MIN_FILTER,this.gl.LINEAR),this.gl.texParameteri(this.gl.TEXTURE_2D,this.gl.TEXTURE_MAG_FILTER,this.gl.LINEAR),this.gl.bindTexture(this.gl.TEXTURE_2D,null),t}createFromSource(t,e,i=!1){this.gl.bindTexture(this.gl.TEXTURE_2D,e),this.gl.texImage2D(this.gl.TEXTURE_2D,0,this.gl.RGBA,this.gl.RGBA,this.gl.UNSIGNED_BYTE,t),this.gl.texParameteri(this.gl.TEXTURE_2D,this.gl.TEXTURE_WRAP_S,this.gl.CLAMP_TO_EDGE),this.gl.texParameteri(this.gl.TEXTURE_2D,this.gl.TEXTURE_WRAP_T,this.gl.CLAMP_TO_EDGE),i?(this.gl.texParameteri(this.gl.TEXTURE_2D,this.gl.TEXTURE_MIN_FILTER,this.gl.LINEAR),this.gl.texParameteri(this.gl.TEXTURE_2D,this.gl.TEXTURE_MAG_FILTER,this.gl.LINEAR)):(this.gl.texParameteri(this.gl.TEXTURE_2D,this.gl.TEXTURE_MIN_FILTER,this.gl.NEAREST),this.gl.texParameteri(this.gl.TEXTURE_2D,this.gl.TEXTURE_MAG_FILTER,this.gl.NEAREST)),this.gl.bindTexture(this.gl.TEXTURE_2D,null)}}const St=(t,e)=>`${e?"_smooth_":""}${t}`;class wt{constructor(t){this.textureFactory=t,this.textures=new Map}getOrCreateTextureFromImage(t,e=!1){var i;return null!==(i=this.textures.get(St(t.src,e)))&&void 0!==i?i:this.createTextureFromImage(t,e)}createTextureFromImage(t,e=!1){const i=this.textureFactory.createFromImage(t,e);return this.textures.set(St(t.src,e),i),i}getOrCreateTextureFromCanvas(t,e,i=!1){var s;return null!==(s=this.textures.get(St(t,i)))&&void 0!==s?s:this.createTextureFromCanvas(t,e,i)}createTextureFromCanvas(t,e,i=!1){const s=this.textureFactory.createFromCanvas(e,i);return this.textures.set(St(t,i),s),s}getOrCreateTextureFromVideo(t){var e;return null!==(e=this.textures.get(t.src))&&void 0!==e?e:this.createTextureFromVideo(t)}createTextureFromVideo(t){const e=this.textureFactory.createPixelTexture();return this.textures.set(t.src,e),e}}const At={CanvasElement:Symbol.for("CanvasElement"),WebGLManager:Symbol.for("WebGLManager")};var Rt=function(t,e,i,s){var o,r=arguments.length,n=r<3?e:null===s?s=Object.getOwnPropertyDescriptor(e,i):s;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)n=Reflect.decorate(t,e,i,s);else for(var a=t.length-1;a>=0;a--)(o=t[a])&&(n=(r<3?o(n):r>3?o(e,i,n):o(e,i))||n);return r>3&&n&&Object.defineProperty(e,i,n),n},_t=function(t,e){return function(i,s){e(i,s,t)}};let Et=class{constructor(t){this.renderers=new Map;const e=new $(t),i=e.gl,s=e.contextVersion,o=new J(i,s,new K(i,new Q(i))),r=new wt(new Ct(i));this.fontAtlasFactory=new X,this.renderers.set(ct.Sprite,new ft(i,o,r)),this.renderers.set(ct.Text,new xt(i,o,r,this.fontAtlasFactory)),this.renderers.set(ct.Tilemap,new vt(i,o,r)),this.renderers.set(ct.Geometric,new gt(i,o)),this.renderers.set(ct.Mask,new pt(i,o)),this.renderers.set(ct.Video,new bt(i,o,r)),this.renderers.set(ct.Darkness,new mt(i,o)),this.canvasColorRenderer=new lt(i),o.loadProgram()}render(t,e){this.renderers.get(t.type).render(t,e,this.lastRender)&&(this.lastRender=t.type)}renderCanvasColor(t){this.canvasColorRenderer.render(t)}};Et=Rt([c(At.WebGLManager),_t(0,d(At.CanvasElement))],Et);const Tt=Object.assign(Object.assign(Object.assign({AssetManager:Symbol.for("AssetManager"),AudioContext:Symbol.for("AudioContext"),CreateSystemService:Symbol.for("CreateSystemService"),GameConfig:Symbol.for("GameConfig"),InputManager:Symbol.for("InputManager"),LoopManager:Symbol.for("LoopManager"),RenderManager:Symbol.for("RenderManager"),SceneManager:Symbol.for("SceneManager"),TimeManager:Symbol.for("TimeManager")},g),V),At);function Pt(t,e,i,s){var o,r=arguments.length,n=r<3?e:null===s?s=Object.getOwnPropertyDescriptor(e,i):s;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)n=Reflect.decorate(t,e,i,s);else for(var a=t.length-1;a>=0;a--)(o=t[a])&&(n=(r<3?o(n):r>3?o(e,i,n):o(e,i))||n);return r>3&&n&&Object.defineProperty(e,i,n),n}function Bt(t,e){return function(i,s){e(i,s,t)}}function Dt(t,e,i,s){return new(i||(i=Promise))((function(o,r){function n(t){try{h(s.next(t))}catch(t){r(t)}}function a(t){try{h(s.throw(t))}catch(t){r(t)}}function h(t){var e;t.done?o(t.value):(e=t.value,e instanceof i?e:new i((function(t){t(e)}))).then(n,a)}h((s=s.apply(t,e||[])).next())}))}"function"==typeof SuppressedError&&SuppressedError;class Ft{constructor(){this.buttons=new Map,this.axes=new Map,this._dpadAxes=new i,this._leftStickAxes=new i,this._rightStickAxes=new i}get dpadAxes(){return this._dpadAxes.set(this.dpadRight?1:this.dpadLeft?-1:0,this.dpadUp?1:this.dpadDown?-1:0),this._dpadAxes}get leftStickAxes(){return this._leftStickAxes.set(this.leftStickHorizontal,this.leftStickVertical),this._leftStickAxes}get rightStickAxes(){return this._rightStickAxes.set(this.rightStickHorizontal,this.rightStickVertical),this._rightStickAxes}get dpadUp(){var t;return null!==(t=this.buttons.get(12))&&void 0!==t&&t}get dpadDown(){var t;return null!==(t=this.buttons.get(13))&&void 0!==t&&t}get dpadLeft(){var t;return null!==(t=this.buttons.get(14))&&void 0!==t&&t}get dpadRight(){var t;return null!==(t=this.buttons.get(15))&&void 0!==t&&t}get bottomFace(){var t;return null!==(t=this.buttons.get(0))&&void 0!==t&&t}get rightFace(){var t;return null!==(t=this.buttons.get(1))&&void 0!==t&&t}get leftFace(){var t;return null!==(t=this.buttons.get(2))&&void 0!==t&&t}get topFace(){var t;return null!==(t=this.buttons.get(3))&&void 0!==t&&t}get leftShoulder(){var t;return null!==(t=this.buttons.get(4))&&void 0!==t&&t}get rightShoulder(){var t;return null!==(t=this.buttons.get(5))&&void 0!==t&&t}get leftTrigger(){var t;return null!==(t=this.buttons.get(6))&&void 0!==t&&t}get rightTrigger(){var t;return null!==(t=this.buttons.get(7))&&void 0!==t&&t}get back(){var t;return null!==(t=this.buttons.get(8))&&void 0!==t&&t}get start(){var t;return null!==(t=this.buttons.get(9))&&void 0!==t&&t}get leftStickButton(){var t;return null!==(t=this.buttons.get(10))&&void 0!==t&&t}get rightStickButton(){var t;return null!==(t=this.buttons.get(11))&&void 0!==t&&t}get leftStickHorizontal(){var t;return null!==(t=this.axes.get(0))&&void 0!==t?t:0}get leftStickVertical(){var t;return-(null!==(t=this.axes.get(1))&&void 0!==t?t:0)}get rightStickHorizontal(){var t;return null!==(t=this.axes.get(2))&&void 0!==t?t:0}get rightStickVertical(){var t;return-(null!==(t=this.axes.get(3))&&void 0!==t?t:0)}get anyButtonPressed(){var t;return null!==(t=Array.from(this.buttons.values()).find((t=>t)))&&void 0!==t&&t}vibrate(t=200,e=.2,i=.2,s=0){this.vibrationInput={duration:t,weakMagnitude:e,startDelay:s,strongMagnitude:i}}}class jt{constructor(){this.pressedKeys=[]}isPressed(t){return this.pressedKeys.includes(t)}orPressed(t){return t.reduce(((t,e)=>t||this.pressedKeys.includes(e)),!1)}andPressed(t){return t.reduce(((t,e)=>t&&this.pressedKeys.includes(e)),!0)}isPressedReturn(t,e,i){return this.pressedKeys.includes(t)?e:i}orPressedReturn(t,e,i){return t.reduce(((t,e)=>t||this.pressedKeys.includes(e)),!1)?e:i}andPressedReturn(t,e,i){return t.reduce(((t,e)=>t&&this.pressedKeys.includes(e)),!0)?e:i}}class Ut{constructor(){this.leftButtonPressed=!1,this.scrollButtonPressed=!1,this.rightButtonPressed=!1,this.positionInViewport=new i,this.hasMoved=!1,this.wheelScroll=new i}}class It{constructor(){this.touching=!1,this.interactions=[]}}t.InputManager=class{constructor(){this.keyboard=new jt,this.mouse=new Ut,this.touchScreen=new It,this.gamepads=[]}},t.InputManager=Pt([c(Tt.InputManager)],t.InputManager);const Lt=[60,120,180,240];var Ot;t.TimeManager=class{get deltaTime(){return this.unscaledDeltaTime*this.timeScale}get physicsDeltaTime(){return this.unscaledPhysicsDeltaTime*this.timeScale}get renderDeltaTime(){return this.browserDeltaTime*this.timeScale}get unscaledRenderDeltaTime(){return this.browserDeltaTime}constructor({physicsFramerate:t},e){if(this.entityManager=e,this.timeScale=1,this.browserDeltaTime=0,this.unscaledDeltaTime=0,this.unscaledPhysicsDeltaTime=0,this.maxDeltaTime=1/30,this.thenForGame=0,this.thenForPhysics=0,this.thenForRender=0,this.lastIntervalId=0,this.intervals=new Map,t&&!Lt.includes(t))throw new Error(`Invalid Physics frame rate. Allowed: [${Lt.join(", ")}]`);this.fixedGameFramerate=60,this.fixedGameDeltaTime=parseFloat((1/this.fixedGameFramerate).toFixed(6)),this.fixedPhysicsFramerate=null!=t?t:180,this.fixedPhysicsDeltaTime=parseFloat((1/this.fixedPhysicsFramerate).toFixed(6))}updateForRender(t){this.browserDeltaTime=Math.min(Math.max(0,t-this.thenForRender),this.maxDeltaTime),this.thenForRender=t}updateForGame(t){this.unscaledDeltaTime=Math.min(Math.max(this.fixedGameDeltaTime,t-this.thenForGame),this.maxDeltaTime),this.thenForGame=t}updateForPhysics(t){this.unscaledPhysicsDeltaTime=Math.min(Math.max(0,t-this.thenForPhysics),this.maxDeltaTime),this.thenForPhysics=t}updateIntervals(){if(0!==this.intervals.size)for(const[t,e]of this.intervals)this.intervalHealthCheck(e)?(e.executeImmediately?(e.timer=e.delay,e.executeImmediately=!1):e.timer+=1e3*(e.useTimeScale?this.deltaTime:this.unscaledDeltaTime),e.timer>=e.delay&&(e.callback(),e.times&&--e.times<=0?this.clearInterval(t):e.timer-=e.delay)):this.clearInterval(t)}intervalHealthCheck(t){return!(t.entityRef&&!this.entityManager.isEntityEnabled(t.entityRef))&&!(t.componentRef&&!this.entityManager.isComponentEnabled(t.componentRef))}setInterval({callback:t,delay:e,times:i,executeImmediately:s,entityRef:o,componentRef:r,useTimeScale:n=!0}){const a=++this.lastIntervalId;return this.intervals.set(a,{callback:t,delay:e,times:i,executeImmediately:s,entityRef:o,componentRef:r,timer:0,useTimeScale:n}),a}clearInterval(t){this.intervals.delete(t)}clearAllIntervals(){this.intervals.clear()}},t.TimeManager=Pt([c(Tt.TimeManager),Bt(0,d(Tt.GameConfig)),Bt(1,d(Tt.EntityManager))],t.TimeManager),function(t){t[t.Image=0]="Image",t[t.Audio=1]="Audio",t[t.Font=2]="Font",t[t.Video=3]="Video",t[t.Json=4]="Json"}(Ot||(Ot={})),t.AssetManager=class{constructor(t){this.audioContext=t,this.assets=[]}getAssetsLoaded(){return this.assets.reduce(((t,e)=>t&&e.loaded),!0)}loadImage(t,e){if(this.getImage(t))return this.getImage(t);const i=new Image;i.crossOrigin="",i.src=t;const s=this.createAsset(t,Ot.Image,i,e),o=()=>s.loaded=!0;return i.complete?o():i.addEventListener("load",o),i}loadAudio(t,e){const i=this.getAudio(t);if(i)return i;if(!this.audioContext){return void(this.createAsset(t,Ot.Audio,void 0,e).loaded=!0)}const s=new Audio;s.src=t;const o={element:s},r=this.createAsset(t,Ot.Audio,o,e);return this.decodeAudioBuffer(t).then((t=>{o.buffer=t,r.loaded=!0})),o}decodeAudioBuffer(t){return Dt(this,void 0,void 0,(function*(){const e=yield fetch(t),i=yield e.arrayBuffer();return this.audioContext.decodeAudioData(i)}))}loadFont(t,e){if(this.getFont(t))return this.getFont(t);const i=new FontFace(t,`url(${e})`),s=this.createAsset(e,Ot.Font,i);return s.family=t,document.fonts.add(i),i.load().then((()=>s.loaded=!0)),i}loadVideo(t,e){if(this.getVideo(t))return this.getVideo(t);const i=document.createElement("video");i.playsInline=!0,i.src=t;const s=this.createAsset(t,Ot.Video,i,e);return i.duration?s.loaded=!0:i.addEventListener("canplaythrough",(()=>s.loaded=!0)),i}loadJson(t,e){return Dt(this,void 0,void 0,(function*(){if(this.getJson(t))return this.getJson(t);const i=this.createAsset(t,Ot.Json,void 0,e),s=yield fetch(t),o=yield s.json();return i.loaded=!0,i.element=o,o}))}getImage(t){var e;return null===(e=this.assets.find((e=>e.type===Ot.Image&&(e.url===t||e.name===t))))||void 0===e?void 0:e.element}getAudio(t){var e;return null===(e=this.assets.find((e=>e.type===Ot.Audio&&(e.url===t||e.name===t))))||void 0===e?void 0:e.element}getFont(t){var e;return null===(e=this.assets.find((e=>e.type===Ot.Font&&e.family===t)))||void 0===e?void 0:e.element}getVideo(t){var e;return null===(e=this.assets.find((e=>e.type===Ot.Video&&(e.url===t||e.name===t))))||void 0===e?void 0:e.element}getJson(t){var e;return null===(e=this.assets.find((e=>e.type===Ot.Json&&(e.url===t||e.name===t))))||void 0===e?void 0:e.element}createAsset(t,e,i,s){this.deleteAssetIfExists({url:t,name:s});const o={type:e,url:t,element:i,loaded:!1,name:s};return this.assets.push(o),o}deleteAssetIfExists({url:t,name:e}){const i=this.assets.findIndex((i=>i.url===t||void 0!==i.name&&i.name===e));-1!==i&&this.assets.splice(i,1)}},t.AssetManager=Pt([c(Tt.AssetManager),Bt(0,d(Tt.AudioContext))],t.AssetManager);class kt{get currentTime(){return this._currentTime}get playing(){return"playing"===this.state}get paused(){return"paused"===this.state}get stopped(){return"stopped"===this.state}constructor(t){this.stopOnSceneTransition=!0,this.fixedToTimeScale=!1,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.startAt=0,this.state="stopped",this.volume=1,this._currentAudioSource=void 0,this._sourceNode=void 0,this._gainNode=void 0,this._startedAt=0,this._pauseOffset=0,this._currentTime=0,this._playAfterUserInput=!1,Object.assign(this,t)}play(t){t&&(this.audioSource=t),this.action="play"}pause(){this.action="pause"}stop(){this.action="stop"}}kt.componentName="AudioPlayer";const Gt={AudioPlayerSystem:Symbol.for("AudioPlayerSystem"),ButtonSystem:Symbol.for("ButtonSystem"),TiledObjectSystem:Symbol.for("TiledObjectSystem"),TiledWrapperSystem:Symbol.for("TiledWrapperSystem"),TilemapPreProcessingSystem:Symbol.for("TilemapPreProcessingSystem"),TransformSystem:Symbol.for("TransformSystem"),GamepadSystem:Symbol.for("GamepadSystem"),KeyboardSystem:Symbol.for("KeyboardSystem"),MouseSystem:Symbol.for("MouseSystem"),TouchScreenSystem:Symbol.for("TouchScreenSystem"),UpdateBallColliderShapeSystem:Symbol.for("UpdateBallColliderShapeSystem"),UpdateBoxColliderShapeSystem:Symbol.for("UpdateBoxColliderShapeSystem"),UpdateEdgeColliderShapeSystem:Symbol.for("UpdateEdgeColliderShapeSystem"),UpdatePolygonColliderShapeSystem:Symbol.for("UpdatePolygonColliderShapeSystem"),UpdateTilemapColliderShapeSystem:Symbol.for("UpdateTilemapColliderShapeSystem"),UpdateCollidersAfterRepositionSystem:Symbol.for("UpdateCollidersAfterRepositionSystem"),ApplyRepositionSystem:Symbol.for("ApplyRepositionSystem"),ApplyVelocitySystem:Symbol.for("ApplyVelocitySystem"),ResolveCollisionSystem:Symbol.for("ResolveCollisionSystem"),AnimatorSystem:Symbol.for("AnimatorSystem"),TilemapAnimationSystem:Symbol.for("TilemapAnimationSystem"),CameraSystem:Symbol.for("CameraSystem"),ClearScreenSystem:Symbol.for("ClearScreenSystem"),CullingSystem:Symbol.for("CullingSystem"),MaskRendererSystem:Symbol.for("MaskRendererSystem"),RenderSystem:Symbol.for("RenderSystem"),DarknessLightRendererSystem:Symbol.for("DarknessLightRendererSystem"),SpriteRendererSystem:Symbol.for("SpriteRendererSystem"),GeometricRendererSystem:Symbol.for("GeometricRendererSystem"),TextRendererSystem:Symbol.for("TextRendererSystem"),TilemapRendererSystem:Symbol.for("TilemapRendererSystem"),VideoRendererSystem:Symbol.for("VideoRendererSystem"),DebugButtonSystem:Symbol.for("DebugButtonSystem"),DebugColliderRenderSystem:Symbol.for("DebugColliderRenderSystem"),DebugMousePositionSystem:Symbol.for("DebugMousePositionSystem"),DebugTextRendererSystem:Symbol.for("DebugTextRendererSystem")},Vt=["click","contextmenu","auxclick","dblclick","mousedown","mouseup","pointerup","touchend","keydown","keyup"];let Nt=class{constructor(t,e,i,s,o){this.entityManager=t,this.inputManager=e,this.timeManager=i,this.assetManager=s,this.audioContext=o,this.canPlay=!0,this.userInputErrorCatched=!1,this.userInputEventHandler=()=>{Vt.forEach((t=>window.removeEventListener(t,this.userInputEventHandler))),this.canPlay=!0,"suspended"===this.audioContext.state&&this.audioContext.resume()},document.addEventListener("visibilitychange",(()=>{document.hidden?(this.canPlay=!1,"running"===this.audioContext.state&&this.audioContext.suspend()):(this.canPlay=!0,"suspended"===this.audioContext.state&&this.audioContext.resume())}))}catchUserInput(){this.canPlay=!1,this.userInputErrorCatched=!0,Vt.forEach((t=>window.addEventListener(t,this.userInputEventHandler)))}checkGamepad(){return this.canPlay=this.inputManager.gamepads.some((t=>t.anyButtonPressed)),this.canPlay}onUpdate(){(this.canPlay||this.checkGamepad())&&this.entityManager.search(kt,(t=>{var e;if("string"==typeof t.audioSource){const e=this.assetManager.getAudio(t.audioSource);if(!(null==e?void 0:e.buffer))return;t.audioSource=e}(null===(e=t.audioSource)||void 0===e?void 0:e.buffer)&&(t._playAfterUserInput&&(t._playAfterUserInput=!1,t.action="play"),t.audioSource!==t._currentAudioSource&&(this.disposeSource(t),t._currentAudioSource=t.audioSource,t._pauseOffset=0,t.state="stopped"),t._gainNode&&(t._gainNode.gain.value=t.volume),t._sourceNode&&(t._sourceNode.playbackRate.value=this.computePlaybackRate(t),this.applyLoop(t,t._sourceNode)),"play"===t.action&&"playing"!==t.state?"suspended"===this.audioContext.state?(t._playAfterUserInput=!0,this.userInputErrorCatched||this.catchUserInput()):("stopped"===t.state&&(t._pauseOffset=t.startAt),this.startSource(t),t.state="playing"):"pause"===t.action&&"playing"===t.state?(this.pauseSource(t),t.state="paused"):"stop"===t.action&&"stopped"!==t.state&&(this.disposeSource(t),t._pauseOffset=0,t.state="stopped"),t.action=void 0,this.updateCurrentTime(t))}))}onSceneDestroyed(){this.entityManager.search(kt,(t=>{t.stopOnSceneTransition&&this.stopAudioPlayer(t)}),!0)}onGameStopped(){this.entityManager.search(kt,(t=>this.stopAudioPlayer(t)),!0)}stopAudioPlayer(t){this.disposeSource(t),t._pauseOffset=0,t.state="stopped"}computePlaybackRate(t){return t.fixedToTimeScale?this.timeManager.timeScale<.0625?0:Math.min(this.timeManager.timeScale,16):1}startSource(t){var e;const i=this.audioContext.createBufferSource();i.buffer=t._currentAudioSource.buffer,this.applyLoop(t,i),i.playbackRate.value=this.computePlaybackRate(t);const s=null!==(e=t._gainNode)&&void 0!==e?e:this.audioContext.createGain();s.gain.value=t.volume,i.connect(s),t._gainNode||s.connect(this.audioContext.destination),i.onended=()=>{t._sourceNode===i&&(t._sourceNode=void 0,t._pauseOffset=0,t.state="stopped")};const o=t._pauseOffset;i.start(0,o),t._sourceNode=i,t._gainNode=s,t._startedAt=this.audioContext.currentTime-o}pauseSource(t){t._sourceNode&&(t._pauseOffset=this.wrapElapsed(t,this.audioContext.currentTime-t._startedAt),this.disposeSource(t))}applyLoop(t,e){e.loop=t.loop,e.loopStart=t.loopStart,e.loopEnd=t.loopEnd}wrapElapsed(t,e){if(t.loop&&t._currentAudioSource){const{loopStart:i,loopEnd:s}=t;s>i?e>s&&(e=i+(e-i)%(s-i)):e%=t._currentAudioSource.buffer.duration}return Math.max(0,e)}updateCurrentTime(t){"playing"===t.state&&t._sourceNode?t._currentTime=this.wrapElapsed(t,this.audioContext.currentTime-t._startedAt):t._currentTime=t._pauseOffset}disposeSource(t){if(t._sourceNode){t._sourceNode.onended=null;try{t._sourceNode.stop()}catch(t){}t._sourceNode=void 0}}};var Wt;Nt=Pt([c(Gt.AudioPlayerSystem),Bt(0,d(Tt.EntityManager)),Bt(1,d(Tt.InputManager)),Bt(2,d(Tt.TimeManager)),Bt(3,d(Tt.AssetManager)),Bt(4,d(Tt.AudioContext))],Nt),function(t){t[t.GameLogic=0]="GameLogic",t[t.GamePhysics=1]="GamePhysics",t[t.GamePreRender=2]="GamePreRender",t[t.Physics=3]="Physics",t[t.PreGameLogic=4]="PreGameLogic",t[t.Render=5]="Render",t[t.Transform=6]="Transform"}(Wt||(Wt={}));const zt=(t,e)=>{t.prototype.__system_group||(t.prototype.__system_group=e)};class Ht{constructor(t){this.position=new i,this.scale=new i(1,1),this.rotation=0,this.ignoreParentPosition=!1,this.ignoreParentScale=!1,this.ignoreParentRotation=!1,this.localPosition=new i,this.localScale=new i(1,1),this.localRotation=0,this._awake=!1,this._parent=void 0,Object.assign(this,t)}}Ht.componentName="Transform";const Yt="Default",$t="Debug";class Xt{constructor(t){this.layers=[Yt],this.zoom=1,this.depth=0,this.debug=!1,this._renderData={position:new i,depth:0,zoom:1,layers:[]},Object.assign(this,t)}}Xt.componentName="Camera";class qt{constructor(t){this.fixedToTimeScale=!1,this.layer=Yt,this.loop=!1,this.offset=new i,this.playing=!1,this.rotation=0,this.volume=1,this._currentVideoSrc=void 0,this._playPromisePendind=!1,this._renderData={type:ct.Video,height:void 0,layer:void 0,position:new i,video:void 0,width:void 0,flipHorizontal:void 0,flipVertical:void 0,maskColor:void 0,maskColorMix:void 0,opacity:void 0,rotation:void 0,slice:void 0,tintColor:void 0},Object.assign(this,t)}play(t){t&&(this.video=t),this.action="play"}pause(){this.action="pause"}stop(){this.action="stop"}}qt.componentName="VideoRenderer";const Kt=["click","contextmenu","auxclick","dblclick","mousedown","mouseup","pointerup","touchend","keydown","keyup"];let Jt=class{constructor(t,e,s,o,r){this.entityManager=t,this.renderManager=e,this.timeManager=s,this.assetManager=o,this.inputManager=r,this.scaledOffset=new i,this.canPlay=!0,this.userInputErrorCatched=!1,this.userInputEventHandler=()=>{Kt.forEach((t=>{window.removeEventListener(t,this.userInputEventHandler)})),this.canPlay=!0},document.addEventListener("visibilitychange",(()=>{this.entityManager.search(qt,(({video:t,playing:e})=>{t&&"string"!=typeof t&&(document.hidden?t.pause():!document.hidden&&e&&t.play(),this.canPlay=!document.hidden)}))}))}catchUserInput(){this.canPlay=!1,this.userInputErrorCatched=!0,Kt.forEach((t=>window.addEventListener(t,this.userInputEventHandler)))}checkGamepad(){return this.canPlay=this.inputManager.gamepads.some((t=>t.anyButtonPressed)),this.canPlay}onUpdate(){(this.canPlay||this.checkGamepad())&&this.entityManager.search(qt,((t,e)=>{var s,o;const r=this.entityManager.getComponent(e,Ht);if(!r)throw new Error("VideoRenderer component needs a Transform");if("string"==typeof t.video&&(t.video=this.assetManager.getVideo(t.video),!t.video))throw new Error(`Asset ${t.video} not found`);t.video&&t.video.duration&&(this.checkVideoState(t),this.scaledOffset.set(t.offset.x*r.localScale.x,t.offset.y*r.localScale.y),i.add(t._renderData.position,r.localPosition,this.scaledOffset),t._renderData.layer=t.layer,t._renderData.video=t.video,t._renderData.width=(null!==(s=t.width)&&void 0!==s?s:t.video.videoWidth)*Math.abs(r.localScale.x),t._renderData.height=(null!==(o=t.height)&&void 0!==o?o:t.video.videoHeight)*Math.abs(r.localScale.y),t._renderData.rotation=r.localRotation+t.rotation,t._renderData.slice=t.slice,t._renderData.flipHorizontal=t.flipHorizontally,t._renderData.flipVertical=t.flipVertically,t._renderData.opacity=t.opacity,t._renderData.maskColor=t.maskColor,t._renderData.maskColorMix=t.maskColorMix,t._renderData.tintColor=t.tintColor,0!==r.localRotation&&this.scaledOffset.magnitude>0&&this.translateRenderPosition(t._renderData,r),this.renderManager.addRenderData(t._renderData))}))}translateRenderPosition(t,e){const i=Math.atan2(this.scaledOffset.y,this.scaledOffset.x)+e.localRotation;t.position.set(e.localPosition.x+this.scaledOffset.magnitude*Math.cos(i),e.localPosition.y+this.scaledOffset.magnitude*Math.sin(i))}checkVideoState(t){const{video:e,action:i,loop:s,volume:o}=t;"string"!=typeof e&&(e.src!==t._currentVideoSrc&&(t._currentVideoSrc=e.src,t.playing=!1,e.currentTime=0),e.loop=s,e.volume=o,e.playbackRate=t.fixedToTimeScale?this.timeManager.timeScale<.0625?0:Math.min(this.timeManager.timeScale,16):1,"play"!==i||t.playing||t._playPromisePendind||!this.canPlay||(t._playPromisePendind=!0,e.play().then((()=>{t._playPromisePendind=!1,t.playing=!0})).catch((()=>{t._playPromisePendind=!1,this.userInputErrorCatched||this.catchUserInput()}))),"play"===i&&e.ended&&(t.action="stop",t.playing=!1),"stop"===i&&e.currentTime>0&&(e.pause(),e.currentTime=0,t.playing=!1),"pause"!==i||e.paused||e.pause())}onSceneDestroyed(){this.entityManager.search(qt,(t=>{t.video&&"string"!=typeof t.video&&(t.video.pause(),t.video.currentTime=0,t.playing=!1)}),!0)}};Jt=Pt([c(Gt.VideoRendererSystem),Bt(0,d(Tt.EntityManager)),Bt(1,d(Tt.RenderManager)),Bt(2,d(Tt.TimeManager)),Bt(3,d(Tt.AssetManager)),Bt(4,d(Tt.InputManager))],Jt),t.SceneManager=class{constructor(t,e,i,s,o){this.systemManager=t,this.systemFactory=e,this.entityManager=i,this.assetManager=s,this.timeManager=o,this.scenes=new Map,this._loadingScene=!1,this._sceneLoadedThisFrame=!1,this.preserveEntitiesWithComponent=void 0}addScene(t,e,i=!1){const s=new t(this.entityManager,this.assetManager);this.scenes.set(e,s),i&&(this.openingSceneName=e)}loadScene(t,e){if(!this.scenes.has(t))throw new Error(`Invalid scene name: '${t}'`);this.sceneNameToBeLoaded=t,this.preserveEntitiesWithComponent=null==e?void 0:e.preserveEntitiesWithComponent}loadOpeningScene(t){if(!this.openingSceneName)throw new Error("There is no opening scene");this.loadScene(this.openingSceneName,t)}get loadingScene(){return this._loadingScene}get sceneLoadedThisFrame(){return this._sceneLoadedThisFrame}update(){if(this._sceneLoadedThisFrame=!1,this.sceneNameToBeLoaded){this.currentSceneName&&this.destroyCurrentScene(),this.currentSceneName=this.sceneNameToBeLoaded,this.sceneNameToBeLoaded=void 0;const t=this.scenes.get(this.currentSceneName);t.systems=[],t.loadAssets(),this._loadingScene=!0}if(this._loadingScene&&this.assetManager.getAssetsLoaded()){const t=this.scenes.get(this.currentSceneName);this._loadingScene=!1,this._sceneLoadedThisFrame=!0,t.setup(),this.systemManager.update(Wt.Transform),this.systemManager.update(Wt.PreGameLogic),t.systems.forEach(((t,e)=>{this.systemFactory.createSystemIfNotExists(t),this.systemManager.enableSystem(t),this.systemManager.setExecutionOrder(t,e);const i=this.systemManager.getSystem(t);"onSceneLoaded"in i&&"function"==typeof i.onSceneLoaded&&i.onSceneLoaded()}))}}destroyCurrentScene(){var t,e;this.currentSceneName&&(null===(t=this.systemManager.getSystem(Nt))||void 0===t||t.onSceneDestroyed(),null===(e=this.systemManager.getSystem(Jt))||void 0===e||e.onSceneDestroyed(),this._loadingScene||(this.scenes.get(this.currentSceneName).systems.forEach((t=>{const e=this.systemManager.getSystem(t);"onSceneDestroyed"in e&&"function"==typeof e.onSceneDestroyed&&e.onSceneDestroyed(),this.systemManager.disableSystem(t)})),this.entityManager.removeAllEntities({preserveEntitiesWithComponent:this.preserveEntitiesWithComponent}),this.timeManager.clearAllIntervals(),this.currentSceneName=void 0))}},t.SceneManager=Pt([c(Tt.SceneManager),Bt(0,d(Tt.SystemManager)),Bt(1,d(Tt.CreateSystemService)),Bt(2,d(Tt.EntityManager)),Bt(3,d(Tt.AssetManager)),Bt(4,d(Tt.TimeManager))],t.SceneManager);class Qt{constructor(t){this.width=0,this.height=0,this.radius=0,this.touchEnabled=!0,this.offset=new i,this.pressed=!1,this.mouseOver=!1,Object.assign(this,t)}}var Zt;Qt.componentName="Button",t.ButtonShape=void 0,(Zt=t.ButtonShape||(t.ButtonShape={}))[Zt.Rectangle=0]="Rectangle",Zt[Zt.Circumference=1]="Circumference";let te=class{constructor(t,e){this.entityManager=t,this.scaled={position:new i,width:0,height:0,radius:0},this.distance=new i,this.pressedLastFrame=!1,this.mouse=e.mouse,this.touchScreen=e.touchScreen}onUpdate(){this.entityManager.search(Qt,((t,e)=>{const i=this.entityManager.getComponent(e,Ht);if(!i)throw new Error("Button component needs a Transform");this.pressedLastFrame=t.pressed,t.pressed=!1,this.scale(t,i),t.mouseOver=this.isMouseOverButton(t),t.pressed=t.mouseOver&&this.mouse.leftButtonPressed,t.touchEnabled&&this.touchScreen.touching&&(this.resolveTouchAndRectangle(t),this.resolveTouchAndCircumference(t)),t.onClick&&!this.pressedLastFrame&&t.pressed&&t.onClick(),t.onPressed&&t.pressed&&t.onPressed()}))}scale(t,{localPosition:e,localScale:i}){this.scaled.width=t.width*i.x,this.scaled.height=t.height*i.y,this.scaled.position.x=e.x+t.offset.x*i.x,this.scaled.position.y=e.y+t.offset.y*i.y,this.scaled.radius=t.radius*Math.max(Math.abs(i.x),Math.abs(i.y))}isMouseOverButton(t){return this.isMouseOverRectangleButton(t)||this.isMouseOverCircumferenceButton(t)}isMouseOverRectangleButton(e){return e.shape===t.ButtonShape.Rectangle&&(a(this.mouse.positionInViewport.x,this.scaled.position.x-this.scaled.width/2,this.scaled.position.x+this.scaled.width/2)&&a(this.mouse.positionInViewport.y,this.scaled.position.y-this.scaled.height/2,this.scaled.position.y+this.scaled.height/2))}isMouseOverCircumferenceButton(e){return e.shape===t.ButtonShape.Circumference&&(i.subtract(this.distance,this.scaled.position,this.mouse.positionInViewport),this.distance.magnitude<=this.scaled.radius)}resolveTouchAndRectangle(e){if(e.shape===t.ButtonShape.Rectangle)for(const{positionInViewport:t,radius:i}of this.touchScreen.interactions){if(e.pressed)return;e.pressed=this.scaled.position.x+this.scaled.width/2>=t.x-i.x&&this.scaled.position.x-this.scaled.width/2<=t.x+i.x&&this.scaled.position.y+this.scaled.height/2>=t.y-i.y&&this.scaled.position.y-this.scaled.height/2<=t.y+i.y}}resolveTouchAndCircumference(e){if(e.shape===t.ButtonShape.Circumference)for(const{positionInViewport:t,radius:s}of this.touchScreen.interactions){if(e.pressed)return;i.subtract(this.distance,this.scaled.position,t),e.pressed=this.distance.magnitude<=this.scaled.radius+Math.max(s.x,s.y)}}};te=Pt([c(Gt.ButtonSystem),Bt(0,d(Tt.EntityManager)),Bt(1,d(Tt.InputManager))],te);class ee{constructor(t){this.objects=new Map,this._processed=!1,this._objectsCreated=!1,this._animationsMapped=!1,this._origin=new i,this._tilemap=void 0,this._tilesetsCreated=!1,Object.assign(this,t)}refresh(){this._processed=!1,this._animationsMapped=!1}}ee.componentName="TiledWrapper";class ie{constructor(t){if(this.layer=Yt,this.tilesets=[],this.data=[],this.chunks=[],this.width=0,this.height=0,this.tileWidth=void 0,this.tileHeight=void 0,this.tintColor=void 0,this.opacity=1,this.smooth=!1,this.offset=new i,this._processed=!1,this._dataFromChunks=!1,this._renderData=[],t&&"tileset"in t)throw new Error("TilemapRenderer.tileset was replaced by TilemapRenderer.tilesets, which takes an array");Object.assign(this,t)}refresh(){this._dataFromChunks?this.data=[]:this.chunks=[],this.height=0,this._processed=!1}}ie.componentName="TilemapRenderer";class se{constructor(t){var e,i;this.tiles=[],this.fps=12,this.currentFrame=0,this.currentTime=0,t&&(this.tiles=null!==(e=t.tiles)&&void 0!==e?e:this.tiles,this.fps=null!==(i=t.fps)&&void 0!==i?i:this.fps)}}const oe=(t,e,i=0,s=0,o=!0,r=1)=>t.forEach((t=>{var n,a,h;const l=i+(null!==(n=t.offsetx)&&void 0!==n?n:0),c=s+(null!==(a=t.offsety)&&void 0!==a?a:0),d=o&&!1!==t.visible,g=r*(null!==(h=t.opacity)&&void 0!==h?h:1);"group"===t.type?oe(t.layers,e,l,c,d,g):e(t,l,c,d,g)})),re=(t,e)=>{if(!t||e.startsWith("/")||e.includes("://"))return e;const i=[];return`${t.slice(0,t.lastIndexOf("/")+1)}${e}`.split("/").forEach((t=>{"."!==t&&(".."===t&&i.length>0&&".."!==i[i.length-1]?i.pop():i.push(t))})),i.join("/")};let ne=class{constructor(t){this.entityManager=t}onUpdate(){this.entityManager.search(ee,((t,e)=>{var i;!t._objectsCreated&&(null===(i=t.objects)||void 0===i?void 0:i.size)>0&&t._tilemap&&(this.createObjects(t,t._tilemap,e),t._objectsCreated=!0)}))}createObjects(t,e,s){const o=this.collectObjects(t,e),r=new Map(o.map((({object:t})=>[t.id,this.entityManager.createEntity()]))),n=this.entityManager.getComponent(s,Ht),a=n?n.position:new i,h=this.getBounds(e,s);o.forEach((i=>{var s;const{object:o}=i,n=t.objects.get(ae(o)),l=r.get(o.id),c="function"==typeof n?n(this.mapProperties(o,r),o):n;if(!c)throw new Error(`The blueprint for the Tiled object class ${ae(o)} returned nothing`);const d=Array.isArray(c)?{components:c}:c;this.entityManager.addArchetype(l,d);const g=null!==(s=this.entityManager.getComponent(l,Ht))&&void 0!==s?s:this.entityManager.addComponent(l,Ht);he(g,e,i,a,t._origin,h)}))}getBounds(t,e){var i;const{width:s,height:o,tileWidth:r,tileHeight:n,_processed:a}=null!==(i=this.entityManager.getComponent(e,ie))&&void 0!==i?i:{};return a&&s>0&&o>0?{width:s,height:o,tileWidth:r,tileHeight:n}:{width:t.width,height:t.height,tileWidth:t.tilewidth,tileHeight:t.tileheight}}collectObjects(t,e){const i=[];return oe(e.layers,((e,s,o,r)=>{"objectgroup"===e.type&&r&&e.objects.forEach((e=>{!1!==e.visible&&t.objects.has(ae(e))&&i.push({object:e,offsetX:s,offsetY:o})}))})),i}mapProperties(t,e){const i=new Map;return t.properties&&t.properties.forEach((({name:t,type:s,value:o})=>i.set(t,"object"===s?e.get(o):o))),i}};ne=Pt([c(Gt.TiledObjectSystem),Bt(0,d(Tt.EntityManager))],ne);const ae=t=>{var e;return null!==(e=t.class)&&void 0!==e?e:t.type},he=(t,e,{object:i,offsetX:s,offsetY:o},r,n,{width:a,height:l,tileWidth:c,tileHeight:d})=>{var g;const u=i.width/2,p=void 0!==i.gid?-i.height/2:i.height/2,m=h(null!==(g=i.rotation)&&void 0!==g?g:0),f=Math.cos(m),y=Math.sin(m),x=(i.x+s+u*f-p*y)/e.tilewidth-n.x,M=(i.y+o+u*y+p*f)/e.tileheight-n.y;t.position.set(r.x+(x-a/2)*c,r.y+(l/2-M)*d),0!==m&&(t.rotation=-m)};let le=class{constructor(t,e){this.entityManager=t,this.assetManager=e,this.requestedTilemaps=new Set}onUpdate(){this.entityManager.search(ee,((t,e)=>{if(t._processed&&t._animationsMapped)return;const i=this.resolveTilemap(t);if(!i)return;const s=this.entityManager.getComponent(e,ie);t._processed||(s&&(this.resolveTilesets(t,i,s),this.renderLayer(t,i,s)),t._processed=!0),t._animationsMapped||(i.tilesets&&(null==s?void 0:s.tilesets.length)>0&&this.mapAnimations(i,s.tilesets),t._animationsMapped=!0)}))}resolveTilemap(t){if(!t.tilemapPath)return;const e=this.assetManager.getJson(t.tilemapPath);if(e)return this.requestedTilemaps.delete(t.tilemapPath),t._tilemap=e,e;this.requestedTilemaps.has(t.tilemapPath)||(this.requestedTilemaps.add(t.tilemapPath),this.assetManager.loadJson(t.tilemapPath))}resolveTilesets(t,e,i){var s;if(i.tilesets.length>0&&!t._tilesetsCreated)i.tilesets.forEach(((t,i)=>{var s,o,r,n;t.firstgid=null!==(n=null!==(s=t.firstgid)&&void 0!==s?s:null===(r=null===(o=e.tilesets)||void 0===o?void 0:o[i])||void 0===r?void 0:r.firstgid)&&void 0!==n?n:1}));else{if(!((null===(s=e.tilesets)||void 0===s?void 0:s.length)>0))throw new Error(`The tilemap ${t.tilemapPath} has no embedded tilesets. Export it from Tiled with its tilesets embedded, or declare the tilesets of the TilemapRenderer`);i.tilesets=e.tilesets.map((e=>this.createTileset(e,t.tilemapPath))),t._tilesetsCreated=!0}}createTileset({firstgid:t,name:e,source:i,image:s,tilewidth:o,tileheight:r,margin:n,spacing:a,tilecount:h},l){if(!s)throw new Error(`The tileset ${null!=e?e:i} is not embedded in the tilemap, the engine does not read external tilesets. Export the tilemap with its tilesets embedded, or declare the tilesets of the TilemapRenderer`);return{image:re(l,s),tileWidth:o,tileHeight:r,margin:n,spacing:a,firstgid:t,tileCount:h}}renderLayer(t,e,i){var s,o,r,n;let a,h,l;if(oe(e.layers,((e,s,o,r,n)=>{a||"tilelayer"!==e.type||e.name!==t.layerToRender||(a=e,h=r,l=n,i.offset.set(s,-o))})),a){var c;if(i.opacity=l,a.tintcolor&&(i.tintColor=9===(c=a.tintcolor).length?`#${c.slice(3)}`:c),i.tileWidth=null!==(s=i.tileWidth)&&void 0!==s?s:e.tilewidth,i.tileHeight=null!==(o=i.tileHeight)&&void 0!==o?o:e.tileheight,!h)return i.data=[],i.chunks=[],i.width=0,void(i.height=0);if(e.infinite){const e=null!==(r=a.startx)&&void 0!==r?r:0,s=null!==(n=a.starty)&&void 0!==n?n:0;i.chunks=a.chunks.map((t=>Object.assign(Object.assign({},t),{x:t.x-e,y:t.y-s}))),i.width=a.width,i.height=a.height,t._origin.set(e,s)}else i.data=a.data,i.width=e.width,i.height=e.height,t._origin.set(0,0)}}mapAnimations(t,e){t.tilesets.forEach((({firstgid:t,tiles:i})=>{if(!i)return;const s=e.find((e=>e.firstgid===t));s&&i.forEach((({id:e,animation:i})=>{var o;if(!i||0===i.length)return;const r=t+e;(null===(o=s.animations)||void 0===o?void 0:o.has(r))||(s.animations||(s.animations=new Map),s.animations.set(r,new se({tiles:i.map((({tileid:e})=>t+e)),fps:1e3*i.length/i.reduce(((t,{duration:e})=>t+e),0)})))}))}))}};le=Pt([c(Gt.TiledWrapperSystem),Bt(0,d(Tt.EntityManager)),Bt(1,d(Tt.AssetManager))],le);const ce=16;let de=class{constructor(t){this.entityManager=t}onUpdate(){this.entityManager.search(ie,(t=>{var e,i,s,o;t._processed||(t.chunks&&t.chunks.length>0?(t._dataFromChunks=!0,this.chunksToData(t)):t.data&&t.data.length>0&&(t._dataFromChunks=!1,this.dataToChunks(t)),t.tileWidth=null!==(e=t.tileWidth)&&void 0!==e?e:null===(i=t.tilesets[0])||void 0===i?void 0:i.tileWidth,t.tileHeight=null!==(s=t.tileHeight)&&void 0!==s?s:null===(o=t.tilesets[0])||void 0===o?void 0:o.tileHeight,t._processed=!0)}))}dataToChunks(t){t.height=t.height||Math.ceil(t.data.length/t.width);const e=Math.ceil(t.width/ce),i=Math.ceil(t.height/ce);for(let s=0;s<i;s++)for(let i=0;i<e;i++){const e={x:i*ce,y:s*ce,width:ce,height:ce,data:[]};for(let i=0;i<e.width*e.height;i++){const s=e.x+i%e.width,o=t.width*(e.y+Math.floor(i/e.width));e.data[i]=s<t.width&&o<t.height*t.width?t.data[o+s]:0}t.chunks.push(e)}}chunksToData(t){t.data=[],t.chunks.forEach((e=>e.data.forEach(((i,s)=>{t.data[t.width*(e.y+Math.floor(s/e.width))+e.x+s%e.width]=i})))),t.height=t.height||Math.ceil(t.data.length/t.width)}};de=Pt([c(Gt.TilemapPreProcessingSystem),Bt(0,d(Tt.EntityManager))],de);let ge=class{constructor(t){this.entityManager=t}onUpdate(){this.entityManager.search(Ht).sort(((t,e)=>this.getBranchLength(t.entity)-this.getBranchLength(e.entity))).forEach((({component:t,entity:e})=>{const s=this.entityManager.getParent(e);s&&this.entityManager.isEntityEnabled(s)&&this.entityManager.isComponentEnabled(s,Ht)?(t._parent||(t._parent=this.entityManager.getComponent(s,Ht),t._awake&&!t.ignoreParentPosition&&i.subtract(t.position,t.localPosition,t._parent.position)),t._parent?this.translateChild(t):this.updateTransform(t)):(t._parent&&this.removeParent(t),this.updateTransform(t)),t._awake=!0}))}getBranchLength(t){const e=this.entityManager.getParent(t);return e?1+this.getBranchLength(e):0}removeParent(t){t._parent=void 0,t.position.copy(t.localPosition),t.rotation=t.localRotation}updateTransform(t){t.localPosition.copy(t.position),t.localScale.copy(t.scale),t.localRotation=t.rotation,t._parent=void 0}translateChild(t){t.localRotation=t.rotation+(t.ignoreParentRotation?0:t._parent.localRotation),t.localScale.x=t.scale.x*(t.ignoreParentScale?1:t._parent.scale.x),t.localScale.y=t.scale.y*(t.ignoreParentScale?1:t._parent.scale.y);const e=t.position.magnitude,i=Math.atan2(t.position.y,t.position.x)+(t.ignoreParentRotation?0:t._parent.localRotation);t.localPosition.set(e*Math.cos(i)+(t.ignoreParentPosition?0:t._parent.localPosition.x),e*Math.sin(i)+(t.ignoreParentPosition?0:t._parent.localPosition.y))}};ge=Pt([c(Gt.TransformSystem),Bt(0,d(Tt.EntityManager))],ge);let ue=class{constructor(t){this.inputManager=t,this.gamepads=new Map,this.eventHandler=t=>{"gamepadconnected"===t.type?this.gamepadConnected(t.gamepad):"gamepaddisconnected"===t.type&&this.gamepadDisconected(t.gamepad)},window.addEventListener("gamepadconnected",this.eventHandler),window.addEventListener("gamepaddisconnected",this.eventHandler)}gamepadConnected(t){this.gamepads.set(t.index,t),this.inputManager.gamepads[t.index]||(this.inputManager.gamepads[t.index]=new Ft,this.inputManager.gamepads[t.index].index=t.index),this.inputManager.gamepads[t.index].id=t.id,this.inputManager.gamepads[t.index].connected=!0}gamepadDisconected(t){this.gamepads.delete(t.index),this.inputManager.gamepads[t.index].connected=!1}onUpdate(){for(const t of this.getGamepadsFromBrowser())t&&(!1===this.gamepads.has(t.index)?this.gamepadConnected(t):this.gamepads.set(t.index,t));this.gamepads.forEach((t=>{const e=this.inputManager.gamepads[t.index];t.buttons.forEach(((t,i)=>e.buttons.set(i,t.pressed))),t.axes.forEach(((t,i)=>e.axes.set(i,t))),e.vibrationInput&&(t.vibrationActuator.playEffect(t.vibrationActuator.type,{duration:e.vibrationInput.duration,weakMagnitude:e.vibrationInput.weakMagnitude,strongMagnitude:e.vibrationInput.strongMagnitude,startDelay:e.vibrationInput.startDelay}).catch((()=>e.vibrating=!1)).finally((()=>e.vibrating=!1)),e.vibrating=!0,e.vibrationInput=void 0)}))}getGamepadsFromBrowser(){return navigator.getGamepads?navigator.getGamepads():navigator.webkitGetGamepads?navigator.webkitGetGamepads:[]}};ue=Pt([c(Gt.GamepadSystem),Bt(0,d(Tt.InputManager))],ue);let pe=class{constructor(t,{keyboard:e}){this.pressedKeys=new Set,this.eventHandler=t=>{"keydown"!==t.type||this.pressedKeys.has(t.code)||this.pressedKeys.add(t.code),"keyup"===t.type&&this.pressedKeys.has(t.code)&&this.pressedKeys.delete(t.code)},this.keyboard=e,t.addEventListener("keydown",this.eventHandler),t.addEventListener("keyup",this.eventHandler),t.addEventListener("focusout",(()=>this.pressedKeys.clear()))}onUpdate(){this.keyboard.pressedKeys=[...this.pressedKeys]}};pe=Pt([c(Gt.KeyboardSystem),Bt(0,d(Tt.CanvasElement)),Bt(1,d(Tt.InputManager))],pe);let me=class{constructor(t,{mouse:e}){this.canvas=t,this.leftButtonPressed=!1,this.scrollButtonPressed=!1,this.rightButtonPressed=!1,this.positionInViewport=new i,this.lastPositionInViewport=new i,this.mouse=e,this.canvas.addEventListener("mousemove",(t=>this.updatePosition(t))),this.canvas.addEventListener("mousedown",(t=>this.updateButtonDown(t))),this.canvas.addEventListener("mouseup",(t=>this.updateButtonUp(t))),this.canvas.addEventListener("wheel",(t=>this.handleWheelEvent(t))),this.canvas.addEventListener("focusout",(()=>this.onFocusOut()))}updateButtonDown(t){this.canvas.focus(),t.preventDefault(),t.stopPropagation(),this.leftButtonPressed=0===t.button||this.leftButtonPressed,this.scrollButtonPressed=1===t.button||this.scrollButtonPressed,this.rightButtonPressed=2===t.button||this.rightButtonPressed}updateButtonUp(t){t.preventDefault(),t.stopPropagation(),this.leftButtonPressed=0!==t.button&&this.leftButtonPressed,this.scrollButtonPressed=1!==t.button&&this.scrollButtonPressed,this.rightButtonPressed=2!==t.button&&this.rightButtonPressed}updatePosition(t){t.preventDefault(),t.stopPropagation(),this.positionInViewport.set(t.offsetX/(this.canvas.clientWidth/this.canvas.width)-this.canvas.width/2,-t.offsetY/(this.canvas.clientHeight/this.canvas.height)+this.canvas.height/2)}handleWheelEvent(t){t.preventDefault(),t.stopPropagation(),this.wheelEvent=t}onFocusOut(){this.leftButtonPressed=!1,this.scrollButtonPressed=!1,this.rightButtonPressed=!1}onUpdate(){this.mouse.leftButtonPressed=this.leftButtonPressed,this.mouse.rightButtonPressed=this.rightButtonPressed,this.mouse.scrollButtonPressed=this.scrollButtonPressed,this.mouse.positionInViewport.copy(this.positionInViewport),this.positionInViewport.equals(this.lastPositionInViewport)?this.mouse.hasMoved=!1:(this.mouse.hasMoved=!0,this.lastPositionInViewport.copy(this.positionInViewport)),this.wheelEvent?(this.mouse.wheelScroll.set(this.wheelEvent.deltaX,this.wheelEvent.deltaY),this.wheelEvent=void 0):this.mouse.wheelScroll.set(0,0)}};me=Pt([c(Gt.MouseSystem),Bt(0,d(Tt.CanvasElement)),Bt(1,d(Tt.InputManager))],me);let fe=class{constructor(t,{touchScreen:e}){this.canvas=t,this.touching=!1,this.interactions=[],this.eventHandler=t=>{"touchstart"===t.type&&(this.touching=!0,this.updatePosition(t)),"touchmove"===t.type&&this.updatePosition(t),"touchend"!==t.type&&"touchcancel"!==t.type||(this.touching=!1)},this.touchScreen=e,this.canvas.addEventListener("touchstart",this.eventHandler),this.canvas.addEventListener("touchend",this.eventHandler),this.canvas.addEventListener("touchcancel",this.eventHandler),this.canvas.addEventListener("touchmove",this.eventHandler)}updatePosition(t){if(t.preventDefault(),t.stopPropagation(),this.interactions=[],0!==t.targetTouches.length)for(let e=0;e<t.targetTouches.length;e++)this.interactions[e]={positionInViewport:new i((t.targetTouches[e].clientX-this.canvas.offsetLeft)/(this.canvas.clientWidth/this.canvas.width)-this.canvas.width/2,-(t.targetTouches[e].clientY-this.canvas.offsetTop)/(this.canvas.clientHeight/this.canvas.height)+this.canvas.height/2),radius:new i(t.targetTouches[e].radiusX,t.targetTouches[e].radiusY)}}onUpdate(){this.touchScreen.touching=this.touching,this.touchScreen.interactions=this.touching?[...this.interactions]:[]}};fe=Pt([c(Gt.TouchScreenSystem),Bt(0,d(Tt.CanvasElement)),Bt(1,d(Tt.InputManager))],fe);class ye{constructor(t){this.animations=new Map,this.speed=1,this.reset=!1,this.playing=!1,this.currentFrame=0,this.currentTime=0,this.ignoreTimeScale=!1,this._currentAnimation=void 0,this._assetsReady=!1,Object.assign(this,t)}play(t){void 0!==t&&t!==this.animation&&(this.animation=t,this.reset=!0),this.playing=!0}pause(){this.playing=!1}stop(){this.playing=!1,this.currentFrame=0,this.currentTime=0}}ye.componentName="Animator";class xe{constructor(t){this.layer=Yt,this.smooth=!1,this.offset=new i,this.flipHorizontally=!1,this.flipVertically=!1,this.rotation=0,this.opacity=1,this.scale=new i(1,1),this._renderData={type:ct.Sprite,position:new i,layer:void 0,image:void 0,width:void 0,height:void 0},Object.assign(this,t)}}xe.componentName="SpriteRenderer";let Me=class{constructor(t,e,i){this.entityManager=t,this.timeManager=e,this.assetManager=i}onUpdate(){this.entityManager.search(ye,((t,e)=>{if(this.processAssets(t),this.reset(t),this.animation=t.animations.get(t.animation),!this.animation)return;this.play(t),t._currentAnimation=t.animation;const i=this.entityManager.getComponent(e,xe);i&&this.renderSprite(t,i)}))}processAssets(t){t._assetsReady||(t.animations.forEach((t=>{if("string"==typeof t.image){if(t.image=this.assetManager.getImage(t.image),!t.image)throw new Error(`Asset ${t.image} not found`)}else Array.isArray(t.image)&&(t.image=t.image.map((t=>{if("string"==typeof t){const e=this.assetManager.getImage(t);if(!e)throw new Error(`Asset ${t} not found`);return e}return t})))})),t._assetsReady=!0)}reset(t){t.reset&&(t.currentFrame=0,t.currentTime=0,t.playing=void 0!==t.animation,t.reset=!1)}play(t){t.animation!==t._currentAnimation&&(t._currentAnimation=t.animation,t.currentFrame=0,t.currentTime=0,t.playing=!0),t.playing&&(t.currentTime>=1/this.animation.fps*(t.currentFrame+1)&&(t.currentFrame===this.animation.frames.length-1?this.animation.loop?(t.currentFrame=0,t.currentTime=0):t.playing=!1:t.currentFrame++),t.currentTime+=(t.ignoreTimeScale?this.timeManager.unscaledRenderDeltaTime:this.timeManager.renderDeltaTime)*t.speed)}renderSprite(t,e){if(Array.isArray(this.animation.image))e.image=this.animation.image[t.currentFrame];else{if("string"==typeof this.animation.image)return;const i=this.animation.frames[t.currentFrame],s=Math.ceil(this.animation.image.naturalWidth/this.animation.slice.size.x);e.image=this.animation.image,e.slice={x:i%s*this.animation.slice.size.x+this.animation.slice.offset.x,y:Math.floor(i/s)*this.animation.slice.size.y+this.animation.slice.offset.y,width:this.animation.slice.size.x-this.animation.slice.padding.y,height:this.animation.slice.size.y-this.animation.slice.padding.y}}}};Me=Pt([c(Gt.AnimatorSystem),Bt(0,d(Tt.EntityManager)),Bt(1,d(Tt.TimeManager)),Bt(2,d(Tt.AssetManager))],Me);let ve=class{constructor(t,e){this.entityManager=t,this.timeManager=e,this.tilesets=new Set}onUpdate(){this.tilesets.clear(),this.entityManager.search(ie,(t=>{t.tilesets.forEach((t=>this.tilesets.add(t)))})),this.tilesets.forEach((t=>this.updateTileset(t)))}updateTileset(t){var e;t.animations&&0!==t.animations.size?(t._animationState||(t._animationState=new Map),t._animationState.forEach(((e,i)=>{t.animations.has(i)||t._animationState.delete(i)})),t.animations.forEach(((e,i)=>{this.advance(e),t._animationState.set(i,e.tiles[e.currentFrame])}))):null===(e=t._animationState)||void 0===e||e.clear()}advance(t){0!==t.tiles.length&&(t.currentTime>=1/t.fps*(t.currentFrame+1)&&(t.currentFrame===t.tiles.length-1?(t.currentFrame=0,t.currentTime=0):t.currentFrame++),t.currentTime+=this.timeManager.renderDeltaTime)}};ve=Pt([c(Gt.TilemapAnimationSystem),Bt(0,d(Tt.EntityManager)),Bt(1,d(Tt.TimeManager))],ve);let be=class{constructor(t,e){this.entityManager=t,this.renderManager=e}onUpdate(){this.entityManager.search(Xt,((t,e)=>{const i=this.entityManager.getComponent(e,Ht);if(!i)throw new Error("Camera component needs a Transform");t._renderData.position.copy(i.localPosition),t._renderData.layers=[...t.layers],t._renderData.depth=t.depth,t._renderData.zoom=t.zoom,t.debug&&t._renderData.layers.push($t),this.renderManager.addCameraData(t._renderData)}))}};be=Pt([c(Gt.CameraSystem),Bt(0,d(Tt.EntityManager)),Bt(1,d(Tt.RenderManager))],be);let Ce=class{constructor(t,e){this.webGLManager=t,this.gameConfig=e}onUpdate(){this.webGLManager.renderCanvasColor(this.gameConfig.canvasColor)}};Ce=Pt([c(Gt.ClearScreenSystem),Bt(0,d(Tt.WebGLManager)),Bt(1,d(Tt.GameConfig))],Ce);class Se{constructor(t){this.radius=0,this.offset=new i,this.layer="",this.physics=!0,this.ignoreCollisionsWithLayers=[],this.shapes=[],Object.assign(this,t)}}Se.componentName="BallCollider";class we{constructor(t){this.layer="",this.physics=!0,this.width=0,this.height=0,this.offset=new i,this.rotation=0,this.ignoreCollisionsWithLayers=[],this.shapes=[],Object.assign(this,t)}}we.componentName="BoxCollider";class Ae{constructor(t){this.vertexModel=[],this.offset=new i,this.rotation=0,this.layer="",this.physics=!0,this.ignoreCollisionsWithLayers=[],this.shapes=[],Object.assign(this,t)}}Ae.componentName="EdgeCollider";class Re{constructor(t){this.vertexModel=[],this.offset=new i,this.rotation=0,this.layer="",this.physics=!0,this.ignoreCollisionsWithLayers=[],this.shapes=[],Object.assign(this,t)}}Re.componentName="PolygonCollider";class _e{constructor(t){this.composite=!0,this.layer="",this.ignoreCollisionsWithLayers=[],this.offset=new i,this.physics=!0,this.shapes=[],Object.assign(this,t)}refresh(){this.shapes=[]}}_e.componentName="TilemapCollider";let Ee=class{constructor(t,e,i){this.entityManager=t,this.renderManager=e,this.gameConfig=i}onUpdate(){var e;(null===(e=this.gameConfig.debug)||void 0===e?void 0:e.colliders)&&[Se,we,Re,Ae,_e].forEach((e=>this.entityManager.search(e,(e=>e.shapes.forEach((e=>{const s={type:ct.Geometric,position:new i,layer:$t,color:this.gameConfig.debug.collidersColor,shape:void 0,radius:void 0,rotation:void 0,vertexModel:void 0};e instanceof v?this.gameConfig.collisions.collisionMethod===t.CollisionMethods.SAT?(s.shape=e.vertices.length>2?t.GeometricShape.Polygon:t.GeometricShape.Line,s.vertexModel=e.vertices):this.gameConfig.collisions.collisionMethod===t.CollisionMethods.AABB&&(s.shape=t.GeometricShape.Polygon,s.vertexModel=[new i(e.boundingBox.x,e.boundingBox.y),new i(e.boundingBox.x,e.boundingBox.y1),new i(e.boundingBox.x1,e.boundingBox.y1),new i(e.boundingBox.x1,e.boundingBox.y)]):e instanceof b&&(s.shape=t.GeometricShape.Circumference,s.position.copy(e.position),s.radius=e.radius),this.renderManager.addRenderData(s)}))))))}};Ee=Pt([c(Gt.DebugColliderRenderSystem),Bt(0,d(Tt.EntityManager)),Bt(1,d(Tt.RenderManager)),Bt(2,d(Tt.GameConfig))],Ee);let Te=class{constructor(t,e){this.renderManager=t,this.canvas=e,this.viewport={x:0,x1:0,y:0,y1:0},this.object={x:0,x1:0,y:0,y1:0},this.culledRenderData=[]}onUpdate(){this.culledRenderData=[],this.renderManager.getCameraData().forEach((t=>{this.setViewport(t),this.renderManager.getRenderData().filter((e=>t.layers.includes(e.layer))).forEach((t=>{this.isInViewPort(t)&&(t.type===ct.Tilemap&&this.applyCullingInTiles(t),this.culledRenderData.push(t))}))})),this.renderManager.setRenderData(this.culledRenderData)}isInViewPort(t){switch(t.type){case ct.Video:case ct.Darkness:case ct.Sprite:this.setObjectForResizeable(t);break;case ct.Mask:this.setObjectForMask(t);break;case ct.Geometric:this.setObjectForGeometric(t);break;case ct.Text:this.setObjectForText(t);break;case ct.Tilemap:this.setObjectForTilemap(t)}return this.viewport.x1>=this.object.x&&this.viewport.x<=this.object.x1&&this.viewport.y1>=this.object.y&&this.viewport.y<=this.object.y1}setViewport({position:t,zoom:e}){this.viewport.x=t.x-this.canvas.width/e/2,this.viewport.x1=t.x+this.canvas.width/e/2,this.viewport.y=t.y-this.canvas.height/e/2,this.viewport.y1=t.y+this.canvas.height/e/2}setObjectForResizeable({position:t,width:e,height:i,rotation:s=0,tiled:o}){const r=Math.abs(Math.sin(s)),n=Math.abs(Math.cos(s));o&&(e*=o.x,i*=o.y);const a=r*i+n*e,h=r*e+n*i;this.object.x=t.x-a/2,this.object.x1=t.x+a/2,this.object.y=t.y-h/2,this.object.y1=t.y+h/2}setObjectForText({position:t,text:e,fontSize:i,lineHeight:s,letterSpacing:o,rotation:r}){const n=e.split("\n").reduce(((t,e)=>Math.max(t,e.length)),0)*(i+(null!=o?o:0))*2,a=e.split("\n").length*(null!=s?s:i);this.setObjectForResizeable({position:t,width:n,height:a,rotation:r})}setObjectForGeometric({position:e,vertexModel:i,shape:s,radius:o}){s===t.GeometricShape.Circumference?(this.object.x=e.x-o,this.object.y=e.y-o,this.object.x1=e.x+o,this.object.y1=e.y+o):(this.object.x=Number.MAX_SAFE_INTEGER,this.object.y=Number.MAX_SAFE_INTEGER,this.object.x1=Number.MIN_SAFE_INTEGER,this.object.y1=Number.MIN_SAFE_INTEGER,i.forEach((t=>{this.object.x=Math.min(t.x+e.x,this.object.x),this.object.y=Math.min(t.y+e.y,this.object.y),this.object.x1=Math.max(t.x+e.x,this.object.x1),this.object.y1=Math.max(t.y+e.y,this.object.y1)})))}setObjectForMask({position:e,vertices:i,shape:s,radius:o,rotation:r,width:n,height:a}){s===t.MaskShape.Circumference?(this.object.x=e.x-o,this.object.y=e.y-o,this.object.x1=e.x+o,this.object.y1=e.y+o):s===t.MaskShape.Polygon?(this.object.x=Number.MAX_SAFE_INTEGER,this.object.y=Number.MAX_SAFE_INTEGER,this.object.x1=Number.MIN_SAFE_INTEGER,this.object.y1=Number.MIN_SAFE_INTEGER,i.forEach((t=>{this.object.x=Math.min(t.x+e.x,this.object.x),this.object.y=Math.min(t.y+e.y,this.object.y),this.object.x1=Math.max(t.x+e.x,this.object.x1),this.object.y1=Math.max(t.y+e.y,this.object.y1)}))):this.setObjectForResizeable({position:e,width:n,height:a,rotation:r})}setObjectForTilemap(t){this.setObjectForResizeable({position:t.position,width:t.tilemap.realWidth,height:t.tilemap.realHeight,rotation:t.rotation})}applyCullingInTiles(t){const{tiles:e,tilemap:{width:i,tileWidth:s,tileHeight:o}}=t;t.tiles=e.map(((t,e)=>this.viewport.x1>=this.object.x+e%i*s&&this.viewport.x<=this.object.x+e%i*s+s&&this.viewport.y1>=this.object.y1-((e/i|0)*o+o)&&this.viewport.y<=this.object.y1-(e/i|0)*o?t:0))}};Te=Pt([c(Gt.CullingSystem),Bt(0,d(Tt.RenderManager)),Bt(1,d(Tt.CanvasElement))],Te);class Pe{constructor(t){this.width=0,this.height=0,this.radius=0,this.vertexModel=[],this.color="#000000",this.offset=new i,this.rotation=0,this.opacity=1,this.layer=Yt,this._renderData={type:ct.Mask,color:void 0,height:void 0,vertices:[],layer:void 0,opacity:void 0,position:new i,radius:void 0,rotation:void 0,shape:void 0,width:void 0},Object.assign(this,t)}}Pe.componentName="MaskRenderer";let Be=class{constructor(t,e){this.entityManager=t,this.renderManager=e,this.scaledOffset=new i}onUpdate(){this.entityManager.search(Pe,((e,s)=>{const o=this.entityManager.getComponent(s,Ht);if(!o)throw new Error("MaskRenderer component needs a Transform");this.scaledOffset.set(e.offset.x*o.localScale.x,e.offset.y*o.localScale.y),i.add(e._renderData.position,o.localPosition,this.scaledOffset),e._renderData.width=e.width*Math.abs(o.localScale.x),e._renderData.height=e.height*Math.abs(o.localScale.y),e._renderData.rotation=o.localRotation+e.rotation,e._renderData.color=e.color,e._renderData.layer=e.layer,e._renderData.opacity=e.opacity,e._renderData.radius=e.radius*Math.max(Math.abs(o.localScale.x),Math.abs(o.localScale.y)),e._renderData.shape=e.shape,e.shape===t.MaskShape.Polygon&&(e._renderData.vertices.length!==e.vertexModel.length&&(e._renderData.vertices=e.vertexModel.map((()=>new i))),e.vertexModel.forEach(((t,i)=>e._renderData.vertices[i].set(t.x*o.localScale.x,t.y*o.localScale.y))),0!==o.localRotation&&e._renderData.vertices.forEach((t=>t.set(t.x*Math.cos(o.localRotation)-t.y*Math.sin(o.localRotation),t.x*Math.sin(o.localRotation)+t.y*Math.cos(o.localRotation))))),0!==o.localRotation&&this.scaledOffset.magnitude>0&&this.translateRenderPosition(e._renderData,o),this.renderManager.addRenderData(e._renderData)}))}translateRenderPosition(t,e){const i=Math.atan2(this.scaledOffset.y,this.scaledOffset.x)+e.localRotation;t.position.set(e.localPosition.x+this.scaledOffset.magnitude*Math.cos(i),e.localPosition.y+this.scaledOffset.magnitude*Math.sin(i))}};Be=Pt([c(Gt.MaskRendererSystem),Bt(0,d(Tt.EntityManager)),Bt(1,d(Tt.RenderManager))],Be);let De=class{constructor(t){this.renderManager=t}onUpdate(){this.renderManager.render(),this.renderManager.removeCameraData(),this.renderManager.removeRenderData()}};De=Pt([c(Gt.RenderSystem),Bt(0,d(Tt.RenderManager))],De);class Fe{constructor(t){this.radius=0,this.smooth=!1,this.layer=Yt,this.intensity=1,this._boundingBox=new s,Object.assign(this,t)}}Fe.componentName="LightRenderer";class je{constructor(t){this.width=0,this.height=0,this.color="#000000",this.opacity=1,this.layer=Yt,this._boundingBox=new s,this._renderData={type:ct.Darkness,layer:void 0,color:void 0,opacity:void 0,width:void 0,height:void 0,position:void 0,rotation:void 0,lights:[]},Object.assign(this,t)}}je.componentName="DarknessRenderer";let Ue=class{constructor(t,e){this.entityManager=t,this.renderManager=e}onUpdate(){const t=this.entityManager.search(Fe);t.forEach((({entity:t,component:e})=>this.updateLightRendererBoundingBox(t,e))),this.entityManager.search(je,((e,i)=>{this.updatDarknessRendererBoundingBox(i,e),e._renderData.layer=e.layer,e._renderData.color=e.color,e._renderData.opacity=e.opacity,e._renderData.width=e._boundingBox.width,e._renderData.height=e._boundingBox.height,e._renderData.position=e._boundingBox.center,e._renderData.rotation=0,e._renderData.lights=[],e._renderData.lights=t.filter((({component:t})=>t.layer===e.layer&&t._boundingBox.intersects(e._boundingBox))).map((({component:{_boundingBox:t,smooth:e,intensity:i}})=>({position:t.center,radius:t.width/2,smooth:e,intensity:i}))),this.renderManager.addRenderData(e._renderData)}))}updateLightRendererBoundingBox(t,e){const i=this.entityManager.getComponent(t,Ht);if(!i)throw new Error("LightRenderer component needs a Transform");const s=e.radius*Math.abs(Math.max(i.localScale.x,i.localScale.y));e._boundingBox.set(i.localPosition.x-s,i.localPosition.y-s,2*s,2*s)}updatDarknessRendererBoundingBox(t,e){const i=this.entityManager.getComponent(t,Ht);if(!i)throw new Error("DarknessRenderer component needs a Transform");const s=e.width*Math.abs(i.localScale.x),o=e.height*Math.abs(i.localScale.y);e._boundingBox.set(i.localPosition.x-s/2,i.localPosition.y-o/2,s,o)}};Ue=Pt([c(Gt.DarknessLightRendererSystem),Bt(0,d(Tt.EntityManager)),Bt(1,d(Tt.RenderManager))],Ue);class Ie{constructor(e){this.shape=t.GeometricShape.Polygon,this.color="#FFFFFF",this.layer=Yt,this.vertexModel=[],this.radius=0,this.offset=new i,this.rotation=0,this._renderData={type:ct.Geometric,position:new i,layer:Yt,color:"#FFFFFF",shape:t.GeometricShape.Polygon,vertexModel:[],rotation:0,radius:0},Object.assign(this,e)}}Ie.componentName="GeometricRenderer";let Le=class{constructor(t,e){this.entityManager=t,this.renderManager=e,this.scaledOffset=new i}onUpdate(){this.entityManager.search(Ie,((e,s)=>{const o=this.entityManager.getComponent(s,Ht);if(!o)throw new Error("GeometricRenderer component needs a Transform");if(!this.isValidGeometry(e))return;this.scaledOffset.set(e.offset.x*o.localScale.x,e.offset.y*o.localScale.y),i.add(e._renderData.position,o.localPosition,this.scaledOffset),e._renderData.layer=e.layer,e._renderData.color=e.color,e._renderData.shape=e.shape,e._renderData.rotation=o.localRotation+e.rotation,0!==o.localRotation&&this.scaledOffset.magnitude>0&&this.translateRenderPosition(e._renderData,o);const r=o.localScale.x,n=o.localScale.y;e.shape===t.GeometricShape.Circumference?(e._renderData.radius=e.radius*Math.max(Math.abs(r),Math.abs(n)),e._renderData.vertexModel.length=0):(this.ensureVertexModelLength(e,e.vertexModel.length),e.vertexModel.forEach(((t,i)=>e._renderData.vertexModel[i].set(t.x*r,t.y*n)))),this.renderManager.addRenderData(e._renderData)}))}isValidGeometry(e){switch(e.shape){case t.GeometricShape.Circumference:return e.radius>0;case t.GeometricShape.Polygon:return e.vertexModel.length>=3;case t.GeometricShape.Line:return e.vertexModel.length>=2&&e.vertexModel.length%2==0;default:return!1}}ensureVertexModelLength(t,e){const s=t._renderData.vertexModel;for(;s.length<e;)s.push(new i);s.length=e}translateRenderPosition(t,e){const i=Math.atan2(this.scaledOffset.y,this.scaledOffset.x)+e.localRotation;t.position.set(e.localPosition.x+this.scaledOffset.magnitude*Math.cos(i),e.localPosition.y+this.scaledOffset.magnitude*Math.sin(i))}};Le=Pt([c(Gt.GeometricRendererSystem),Bt(0,d(Tt.EntityManager)),Bt(1,d(Tt.RenderManager))],Le);let Oe=class{constructor(t,e,s){this.entityManager=t,this.renderManager=e,this.assetManager=s,this.scaledOffset=new i}onUpdate(){this.entityManager.search(xe,((t,e)=>{var s,o,r,n,a,h;const l=this.entityManager.getComponent(e,Ht);if(!l)throw new Error("SpriteRenderer component needs a Transform");if("string"==typeof t.image&&(t.image=this.assetManager.getImage(t.image),!t.image))throw new Error(`Asset ${t.image} not found`);t.image&&t.image.complete&&(this.scaledOffset.set(t.offset.x*l.localScale.x,t.offset.y*l.localScale.y),i.add(t._renderData.position,l.localPosition,this.scaledOffset),t._renderData.width=(null!==(r=null!==(s=t.width)&&void 0!==s?s:null===(o=t.slice)||void 0===o?void 0:o.width)&&void 0!==r?r:t.image.naturalWidth)*Math.abs(t.scale.x*l.localScale.x),t._renderData.height=(null!==(h=null!==(n=t.height)&&void 0!==n?n:null===(a=t.slice)||void 0===a?void 0:a.height)&&void 0!==h?h:t.image.naturalHeight)*Math.abs(t.scale.y*l.localScale.y),t._renderData.flipHorizontally=t.flipHorizontally!==l.scale.x<0,t._renderData.flipVertically=t.flipVertically!==l.scale.y<0,t._renderData.rotation=l.localRotation+t.rotation,0!==l.localRotation&&this.scaledOffset.magnitude>0&&this.translateRenderPosition(t._renderData,l),t._renderData.image=t.image,t._renderData.layer=t.layer,t._renderData.maskColor=t.maskColor,t._renderData.maskColorMix=t.maskColorMix,t._renderData.opacity=t.opacity,t._renderData.slice=t.slice,t._renderData.smooth=t.smooth,t._renderData.tintColor=t.tintColor,t._renderData.tiled=t.tiled,this.renderManager.addRenderData(t._renderData))}))}translateRenderPosition(t,e){const i=Math.atan2(this.scaledOffset.y,this.scaledOffset.x)+e.localRotation;t.position.set(e.localPosition.x+this.scaledOffset.magnitude*Math.cos(i),e.localPosition.y+this.scaledOffset.magnitude*Math.sin(i))}};Oe=Pt([c(Gt.SpriteRendererSystem),Bt(0,d(Tt.EntityManager)),Bt(1,d(Tt.RenderManager)),Bt(2,d(Tt.AssetManager))],Oe);const ke={charRanges:[32,132,161,255],fontSize:64,spacing:8};class Ge{constructor(e){this.color="#000000",this.flipHorizontally=!1,this.flipVertically=!1,this.font="Arial",this.fontSize=16,this.height=16,this.layer=Yt,this.letterSpacing=0,this.lineHeight=void 0,this.offset=new i,this.opacity=1,this.alignment=t.TextAlignment.Center,this.rotation=0,this.shadow=void 0,this.smooth=!1,this.text="Hello World!",this.textureAtlas=Object.assign({},ke),this.width=192,this._renderData={color:void 0,flipHorizontally:!1,flipVertically:!1,font:void 0,fontSize:void 0,layer:void 0,letterSpacing:void 0,lineHeight:void 0,opacity:void 0,position:new i,rotation:void 0,shadow:void 0,smooth:void 0,text:void 0,textureAtlas:Object.assign({},ke),type:ct.Text,boundingBox:{width:0,height:0},alignment:void 0},Object.assign(this,e)}}Ge.componentName="TextRenderer";let Ve=class{constructor(t,e,s){this.entityManager=t,this.renderManager=e,this.assetManager=s,this.scaledOffset=new i}onUpdate(){this.entityManager.search(Ge,((t,e)=>{var s;const o=this.entityManager.getComponent(e,Ht);if(!o)throw new Error("TextRenderer component needs a Transform");if("string"==typeof t.font){const e=this.assetManager.getFont(t.font);e&&(t.font=e)}if(0===t.text.length||t.font instanceof FontFace&&"loaded"!==t.font.status)return;this.scaledOffset.set(t.offset.x*o.localScale.x,t.offset.y*o.localScale.y),i.add(t._renderData.position,o.localPosition,this.scaledOffset),t._renderData.layer=t.layer,t._renderData.font=t.font,t._renderData.fontSize=t.fontSize,t._renderData.text=t.text,t._renderData.color=t.color,t._renderData.lineHeight=null!==(s=t.lineHeight)&&void 0!==s?s:t.fontSize,t._renderData.letterSpacing=t.letterSpacing,t._renderData.smooth=t.smooth,t._renderData.rotation=o.localRotation+t.rotation,t._renderData.opacity=t.opacity,t._renderData.boundingBox={width:t.width,height:t.height},t._renderData.alignment=t.alignment;const{charRanges:r,fontSize:n,spacing:a}=t.textureAtlas;r&&(t._renderData.textureAtlas.charRanges=t.textureAtlas.charRanges),n&&(t._renderData.textureAtlas.fontSize=t.textureAtlas.fontSize),a&&(t._renderData.textureAtlas.spacing=t.textureAtlas.spacing),t._renderData.flipHorizontally=t.flipHorizontally,t._renderData.flipVertically=t.flipVertically,t._renderData.shadow=t.shadow,0!==o.localRotation&&this.scaledOffset.magnitude>0&&this.translateRenderPosition(t._renderData,o),this.renderManager.addRenderData(t._renderData)}))}translateRenderPosition(t,e){const i=Math.atan2(this.scaledOffset.y,this.scaledOffset.x)+e.localRotation;t.position.set(e.localPosition.x+this.scaledOffset.magnitude*Math.cos(i),e.localPosition.y+this.scaledOffset.magnitude*Math.sin(i))}};Ve=Pt([c(Gt.TextRendererSystem),Bt(0,d(Tt.EntityManager)),Bt(1,d(Tt.RenderManager)),Bt(2,d(Tt.AssetManager))],Ve);let Ne=class{constructor(t,e,i){this.entityManager=t,this.renderManager=e,this.assetManager=i}onUpdate(){this.entityManager.search(ie,((e,i)=>{const s=this.entityManager.getComponent(i,Ht);if(!s)throw new Error("TilemapRenderer component needs a Transform");e.tilesets.forEach((t=>{if("string"==typeof t.image){const e=this.assetManager.getImage(t.image);if(!e)throw new Error(`Asset ${t.image} not found`);t.image=e}})),e._processed&&e.tilesets.forEach(((i,o)=>{i.image&&i.image.complete&&e.chunks.forEach(((r,n)=>{const a=o*e.chunks.length+n;e._renderData[a]||(e._renderData[a]=We());const h=e._renderData[a];h.type=ct.Tilemap,h.orientation=t.TilemapOrientation.Center,h.layer=e.layer,h.tilemap.width=r.width,h.tilemap.height=r.height,h.tilemap.tileWidth=e.tileWidth*Math.abs(s.localScale.x),h.tilemap.tileHeight=e.tileHeight*Math.abs(s.localScale.y),h.tilemap.realWidth=h.tilemap.width*h.tilemap.tileWidth,h.tilemap.realHeight=h.tilemap.height*h.tilemap.tileHeight,h.tiles=r.data,h.tileset=i,h.opacity=e.opacity,h.rotation=s.localRotation,h.tintColor=e.tintColor,h.smooth=e.smooth,h.maskColor=e.maskColor,h.maskColorMix=e.maskColorMix,h.position.x=s.localPosition.x+e.offset.x*s.localScale.x+(r.x-e.width/2+r.width/2)*h.tilemap.tileWidth,h.position.y=s.localPosition.y+e.offset.y*s.localScale.y+(e.height/2-r.y-r.height/2)*h.tilemap.tileHeight,this.renderManager.addRenderData(h)}))}))}))}};Ne=Pt([c(Gt.TilemapRendererSystem),Bt(0,d(Tt.EntityManager)),Bt(1,d(Tt.RenderManager)),Bt(2,d(Tt.AssetManager))],Ne);const We=()=>({type:ct.Tilemap,layer:void 0,position:new i,tilemap:{height:void 0,realHeight:void 0,realWidth:void 0,tileHeight:void 0,tileWidth:void 0,width:void 0},tiles:void 0,tileset:void 0});var ze;t.RigidBodyType=void 0,(ze=t.RigidBodyType||(t.RigidBodyType={}))[ze.Dynamic=0]="Dynamic",ze[ze.Kinematic=1]="Kinematic",ze[ze.Static=2]="Static";class He{constructor(e){this.type=t.RigidBodyType.Dynamic,this.velocity=new i,this.gravity=0,this.acceleration=new i,this.staticForLayers=[],Object.assign(this,e)}}He.componentName="RigidBody";let Ye=class{constructor(e,s,o){this.entityManager=e,this.timeManager=s,this.transformSystem=o,this.types=new Set([t.RigidBodyType.Dynamic,t.RigidBodyType.Kinematic]),this.displacement=new i,this.totalAcceleration=new i,this.scaledAcceleration=new i,this.scaledVelocity=new i}onUpdate(){this.timeManager.timeScale<=0||(this.entityManager.search(He,(({velocity:e,acceleration:s,gravity:o,type:r},n)=>{if(!this.types.has(r))return;const{position:a}=this.entityManager.getComponent(n,Ht);r===t.RigidBodyType.Dynamic?(this.totalAcceleration.y=s.y-o,this.totalAcceleration.x=s.x):this.totalAcceleration.copy(s),i.add(e,e,i.scale(this.scaledAcceleration,this.totalAcceleration,this.timeManager.physicsDeltaTime)),i.add(a,a,i.add(this.displacement,i.scale(this.scaledVelocity,e,this.timeManager.physicsDeltaTime),i.scale(this.scaledAcceleration,this.totalAcceleration,.5*Math.pow(this.timeManager.physicsDeltaTime,2))))})),this.transformSystem.onUpdate())}};Ye=Pt([c(Gt.ApplyVelocitySystem),Bt(0,d(Tt.EntityManager)),Bt(1,d(Tt.TimeManager)),Bt(2,d(Gt.TransformSystem))],Ye);class $e{constructor(){this.auxMin=new i,this.auxMax=new i,this.auxScaledOffset=new i}updatePositionAndVertices(t,e,i){this.translatePosition(t,e,i),t instanceof v?(this.auxAngle=t.rotation+i.localRotation,t.vertexModel.forEach(((e,s)=>t.vertices[s].set(e.x*i.localScale.x,e.y*i.localScale.y))),t.vertices.forEach((e=>e.set(e.x*Math.cos(this.auxAngle)-e.y*Math.sin(this.auxAngle)+t.position.x,e.x*Math.sin(this.auxAngle)+e.y*Math.cos(this.auxAngle)+t.position.y)))):t instanceof b&&(t.radius*=Math.max(Math.abs(i.localScale.x),Math.abs(i.localScale.y)))}translatePosition(t,e,{localPosition:s,localScale:o,localRotation:r}){if(this.auxScaledOffset.set(e.x*o.x,e.y*o.y),0!==r){const e=Math.atan2(this.auxScaledOffset.y,this.auxScaledOffset.x)+r,i=this.auxScaledOffset.magnitude;t.position.set(s.x+i*Math.cos(e),s.y+i*Math.sin(e))}else i.add(t.position,s,this.auxScaledOffset)}updateBoundingBox(t){t instanceof b?this.updateCircumferenceBoundingBox(t):t instanceof v&&this.updatePolygonBoundingBox(t)}updateCircumferenceBoundingBox(t){t.boundingBox.set(t.position.x-t.radius,t.position.y-t.radius,2*t.radius,2*t.radius)}updatePolygonBoundingBox(t){this.auxMin.x=t.vertices[0].x,this.auxMin.y=t.vertices[0].y,this.auxMax.x=t.vertices[0].x,this.auxMax.y=t.vertices[0].y,t.vertices.forEach((t=>{this.auxMin.x=Math.min(t.x,this.auxMin.x),this.auxMin.y=Math.min(t.y,this.auxMin.y),this.auxMax.x=Math.max(t.x,this.auxMax.x),this.auxMax.y=Math.max(t.y,this.auxMax.y)})),t.boundingBox.set(this.auxMin.x,this.auxMin.y,this.auxMax.x-this.auxMin.x,this.auxMax.y-this.auxMin.y)}updateProjectionAxes(t){var e;if(t.vertices.length>2){const{edgeNormals:s,projectionAxes:o}=t;o.length=0;for(let r=0;r<t.vertices.length;r++){if(i.normal(s[r],i.subtract(s[r],null!==(e=t.vertices[r+1])&&void 0!==e?e:t.vertices[0],t.vertices[r])),0===s[r].x&&0===s[r].y)continue;let n=!1;for(let t=0;t<o.length;t++)if(M(o[t],s[r])){n=!0;break}n||o.push(s[r])}}else i.normal(t.projectionAxes[0],i.subtract(t.projectionAxes[0],t.vertices[1],t.vertices[0]))}}let Xe=class extends $e{constructor(t){super(),this.entityManager=t}onUpdate(){this.entityManager.search(Se,((t,e)=>{0===t.shapes.length&&(t.shapes[0]=new b(t.radius)),t.shapes[0].radius=t.radius,this.updatePositionAndVertices(t.shapes[0],t.offset,this.entityManager.getComponent(e,Ht)),this.updateBoundingBox(t.shapes[0]),this.updateProjectionAxes(t.shapes[0])}))}};Xe=Pt([c(Gt.UpdateBallColliderShapeSystem),Bt(0,d(Tt.EntityManager))],Xe);let qe=class extends $e{constructor(t){super(),this.entityManager=t}onUpdate(){this.entityManager.search(we,((t,e)=>{0===t.shapes.length&&(t.shapes[0]=new v([new i,new i,new i,new i])),t.shapes[0].rotation=t.rotation,t.shapes[0].vertexModel[0].set(-t.width/2,-t.height/2),t.shapes[0].vertexModel[1].set(-t.width/2,t.height/2),t.shapes[0].vertexModel[2].set(t.width/2,t.height/2),t.shapes[0].vertexModel[3].set(t.width/2,-t.height/2),this.updatePositionAndVertices(t.shapes[0],t.offset,this.entityManager.getComponent(e,Ht)),this.updateBoundingBox(t.shapes[0]),this.updateProjectionAxes(t.shapes[0])}))}};qe=Pt([c(Gt.UpdateBoxColliderShapeSystem),Bt(0,d(Tt.EntityManager))],qe);let Ke=class extends $e{constructor(t){super(),this.entityManager=t}onUpdate(){this.entityManager.search(Ae,((t,e)=>{for(let s=0;s<t.vertexModel.length-1;s++)t.shapes[s]||(t.shapes[s]=new v([new i,new i])),t.shapes[s].rotation=t.rotation,t.shapes[s].vertexModel=[t.vertexModel[s],t.vertexModel[s+1]],this.updatePositionAndVertices(t.shapes[s],t.offset,this.entityManager.getComponent(e,Ht)),this.updateBoundingBox(t.shapes[s]),this.updateProjectionAxes(t.shapes[s])}))}};Ke=Pt([c(Gt.UpdateEdgeColliderShapeSystem),Bt(0,d(Tt.EntityManager))],Ke);let Je=class extends $e{constructor(t){super(),this.entityManager=t}onUpdate(){this.entityManager.search(Re,((t,e)=>{0===t.shapes.length&&(t.shapes[0]=new v([])),t.shapes[0].rotation=t.rotation,t.shapes[0].vertexModel=t.vertexModel,this.updatePositionAndVertices(t.shapes[0],t.offset,this.entityManager.getComponent(e,Ht)),this.updateBoundingBox(t.shapes[0]),this.updateProjectionAxes(t.shapes[0])}))}};Je=Pt([c(Gt.UpdatePolygonColliderShapeSystem),Bt(0,d(Tt.EntityManager))],Je);let Qe=class extends $e{constructor(t){super(),this.entityManager=t,this.offset=new i}onUpdate(){this.entityManager.search(_e,((t,e)=>{const s=this.entityManager.getComponent(e,ie);if(s&&0!==s.data.length){0===t.shapes.length&&(t.composite?this.useEdges(t,s):this.useBoxes(t,s)),i.add(this.offset,t.offset,s.offset);for(const i of t.shapes)this.updatePositionAndVertices(i,this.offset,this.entityManager.getComponent(e,Ht)),this.updateBoundingBox(i),this.updateProjectionAxes(i)}}))}useBoxes(t,e){t.shapes=[],e.data.forEach(((i,s)=>{if(!this.needsCollider(i,s,e))return;const o=new v(this.generateRectangleVertices(s,e));o.updateCollisions=!1,t.shapes.push(o)}))}generateRectangleVertices(t,{width:e,height:s,tileWidth:o,tileHeight:r}){const n=-e*o/2+t%e*o,a=s*r/2-Math.floor(t/e)*r;return[new i(n,a-r),new i(n,a),new i(n+o,a),new i(n+o,a-r)]}needsCollider(t,e,{data:i,width:s,height:o}){return 0!==t&&this.getNeighbors(e,s,o).some((t=>!t||!i[t]||0===i[t]))}useEdges(t,e){t.shapes=[];const s=[],o=[];let r,n;e.data.forEach(((t,i)=>{if(0===t)return;const r=i%e.width,n=Math.floor(i/e.width);s[n]||(s[n]=[]),s[n+1]||(s[n+1]=[]),o[n]||(o[n]=[]),o[n+1]||(o[n+1]=[]);const a=this.getNeighbors(i,e.width,e.height);this.hasTile(a[0],e)||(s[n][r]=!0),this.hasTile(a[2],e)||(s[n+1][r]=!0),this.hasTile(a[1],e)||(o[n][r]=!0),this.hasTile(a[3],e)||(o[n][r+1]=!0)}));for(let o=0;o<s.length;o++)if(s[o])for(let a=0;a<s[o].length;a++)!r||!n||o===n.y&&s[o][a]||(t.shapes.push(this.createEdge(r,n,e)),r=void 0,n=void 0),s[o][a]&&(r||(r=new i(a,o)),n=new i(a+1,o));r&&n&&t.shapes.push(this.createEdge(r,n,e)),r=void 0,n=void 0;for(let s=0;s<=e.width;s++)for(let a=0;a<o.length;a++)o[a]&&(!r||!n||s===n.x&&o[a][s]||(t.shapes.push(this.createEdge(r,n,e)),r=void 0,n=void 0),o[a][s]&&(r||(r=new i(s,a)),n=new i(s,a+1)));r&&n&&t.shapes.push(this.createEdge(r,n,e))}hasTile(t,{data:e}){return void 0!==t&&e[t]&&e[t]>0}createEdge(t,e,{width:s,height:o,tileWidth:r,tileHeight:n}){t.x=-s*r/2+t.x*r,t.y=o*n/2-t.y*n,e.x=-s*r/2+e.x*r,e.y=o*n/2-e.y*n;const a=new v([new i(t.x,t.y),new i(e.x,e.y)]);return a.updateCollisions=!1,a}getNeighbors(t,e,i){return[t-e>=0?t-e:void 0,t%e>0?t-1:void 0,t+e<=e*i?t+e:void 0,t%e<e-1?t+1:void 0]}};Qe=Pt([c(Gt.UpdateTilemapColliderShapeSystem),Bt(0,d(Tt.EntityManager))],Qe);let Ze=class{constructor(t,e,i,s,o,r){if(this.entityManager=t,this.broadPhaseResolver=e,this.collisionResolutionMethod=s,this.collisionRepository=o,this.collisionResolutionPool=r,this.colliderTypes=[Se,we,Re,Ae,_e],this.colliders=[],this.resolvedCollisions=new Set,this.shapes=[],i){const t=new Map;for(let e=0;e<i.length;e++){const[s,o]=i[e];t.has(s)||t.set(s,new Set),t.has(o)||t.set(o,new Set),t.get(s).add(o),t.get(o).add(s)}this.layerNeighbors=t}}onUpdate(){this.collisionRepository.clear(),this.resolvedCollisions.clear(),this.collisionResolutionPool.clear(),this.colliders.length=0,this.shapes.length=0,this.colliderTypes.forEach((t=>this.entityManager.search(t,((t,e)=>{this.colliders.push(t),t.shapes.forEach((i=>{var s;i.entity=e,i.collider=this.colliders.length-1,i.id=this.shapes.length,i.ignoreCollisionsWithLayers=null!==(s=t.ignoreCollisionsWithLayers)&&void 0!==s?s:[],i.layer=t.layer,this.shapes.push(i)}))})))),this.broadPhaseResolver.update(this.shapes),this.shapes.filter((t=>t.updateCollisions)).forEach((t=>this.narrowPhase(t,this.broadPhase(t))))}broadPhase({boundingBox:t,layer:e}){const i=this.broadPhaseResolver.retrieve(t),s=i.length,o=[];if(this.layerNeighbors){const t=this.layerNeighbors.get(e);if(!t)return o;for(let e=0;e<s;e++){const s=this.shapes[i[e]];t.has(s.layer)&&o.push(s)}return o}for(let t=0;t<s;t++)o.push(this.shapes[i[t]]);return o}narrowPhase(t,e){e.filter((e=>t.entity!==e.entity&&t.id!==e.id&&!t.ignoreCollisionsWithLayers.includes(e.layer)&&!e.ignoreCollisionsWithLayers.includes(t.layer)&&!this.isResolved(t,e))).forEach((e=>{this.resolvedCollisions.add(`${t.id}-${e.id}`),this.resolvedCollisions.add(`${e.id}-${t.id}`);const i=this.collisionResolutionMethod.findCollision(t,e);i&&this.collisionRepository.persist(t.entity,this.colliders[t.collider],e.entity,this.colliders[e.collider],i)}))}isResolved(t,e){return this.resolvedCollisions.has(`${t.id}-${e.id}`)}};Ze=Pt([c(Gt.ResolveCollisionSystem),Bt(0,d(Tt.EntityManager)),Bt(1,d(Tt.CollisionBroadphaseResolver)),Bt(2,d(Tt.CollisionMatrix)),Bt(3,d(Tt.CollisionResolutionMethod)),Bt(4,d(Tt.CollisionRepository)),Bt(5,d(Tt.CollisionResolutionPool))],Ze);let ti=class{constructor(t,e,s){this.entityManager=t,this.collisionRepository=e,this.transformSystem=s,this.correction=new i,this.maxCorrection=new i,this.aux=new i}onUpdate(){const e=this.collisionRepository.getCollisions().filter((({localCollider:t,remoteCollider:e,remoteEntity:i,localEntity:s})=>t.physics&&e.physics&&this.entityManager.hasComponent(s,He)&&this.entityManager.hasComponent(i,He)));0!==e.length&&(this.entityManager.search(He,((s,o)=>{if(s.type!==t.RigidBodyType.Dynamic)return;if(this.maxCorrection.set(0,0),e.filter((({localEntity:t,remoteEntity:e})=>o===t||o===e)).forEach((e=>{const r=e.remoteEntity===o,n=this.entityManager.getComponent(r?e.localEntity:e.remoteEntity,He),a=r?e.remoteCollider.layer:e.localCollider.layer,h=r?e.localCollider.layer:e.remoteCollider.layer;if(n.type===t.RigidBodyType.Dynamic&&s.staticForLayers.includes(h))return;const l=n.type!==t.RigidBodyType.Dynamic||n.staticForLayers.includes(a);let c=e.resolution.penetration;const d=r?i.scale(this.aux,e.resolution.direction,-1):e.resolution.direction;l||(c/=2),i.scale(this.correction,d,-c),this.correction.magnitude>this.maxCorrection.magnitude&&this.maxCorrection.copy(this.correction)})),0===this.maxCorrection.x&&0===this.maxCorrection.y)return;const{position:r}=this.entityManager.getComponent(o,Ht);i.add(r,r,this.maxCorrection),s.gravity>0&&this.maxCorrection.y*s.velocity.y<0&&(s.velocity.y=0)})),this.transformSystem.onUpdate())}};ti=Pt([c(Gt.ApplyRepositionSystem),Bt(0,d(Tt.EntityManager)),Bt(1,d(Tt.CollisionRepository)),Bt(2,d(Gt.TransformSystem))],ti);const ei=new Set([we,Se,Re,Ae,_e]);let ii=class extends $e{constructor(t){super(),this.entityManager=t}onUpdate(){this.entityManager.search(He,((e,i)=>{if(e.type!==t.RigidBodyType.Dynamic)return;const s=this.entityManager.getComponent(i,Ht);for(const t of ei)if(this.entityManager.hasComponent(i,t)){const e=this.entityManager.getComponent(i,t);e.shapes.forEach((t=>{this.updatePositionAndVertices(t,e.offset,s),this.updateBoundingBox(t)}))}}))}};ii=Pt([c(Gt.UpdateCollidersAfterRepositionSystem),Bt(0,d(Tt.EntityManager))],ii);const si=24;let oi=class{constructor(t,e,s,o,r){this.entityManager=t,this.renderManager=e,this.inputManager=s,this.canvas=o,this.gameConfig=r,this.positionInViewport=new i,this.positionInCameraViewport=new i,this.positionInWorldspace=new i,this.renderDataPerCamera=new Map}onUpdate(){var t;if(!(null===(t=this.gameConfig.debug)||void 0===t?void 0:t.mousePosition)||!this.inputManager.mouse)return;const{positionInViewport:e}=this.inputManager.mouse;this.entityManager.search(Xt,((t,s)=>{if(!t.debug)return;const{zoom:o}=t,r=this.entityManager.getComponent(s,Ht).position;this.renderDataPerCamera.has(s)||this.renderDataPerCamera.set(s,ri());const n=this.renderDataPerCamera.get(s);i.floor(this.positionInWorldspace,i.add(this.positionInWorldspace,r,i.scale(this.positionInWorldspace,e,1/o))),i.floor(this.positionInCameraViewport,i.scale(this.positionInCameraViewport,e,1/o)),i.round(this.positionInViewport,e),n.color=this.gameConfig.debug.textColor,n.text=`mouse_position: canvas_viewport=${this.positionInViewport}, camera_viewport=${this.positionInCameraViewport}, world_space=${this.positionInWorldspace}`,n.fontSize=si/o,n.lineHeight=n.fontSize,n.shadow.offset.x=2/o,n.shadow.offset.y=-2/o,n.boundingBox={width:this.canvas.width/o,height:n.fontSize},this.updateRenderDataPosition(n,r,o),this.renderManager.addRenderData(n)}))}updateRenderDataPosition(e,i,s){switch(e.position.x=i.x,this.gameConfig.debug.textPosition){case"top-right":e.alignment=t.TextAlignment.Right,e.position.y=i.y+(this.canvas.height/2-si)/s;break;case"top-left":e.alignment=t.TextAlignment.Left,e.position.y=i.y+(this.canvas.height/2-si)/s;break;case"bottom-left":e.alignment=t.TextAlignment.Left,e.position.y=i.y-(this.canvas.height/2-si)/s;break;default:e.alignment=t.TextAlignment.Right,e.position.y=i.y-(this.canvas.height/2-si)/s}}};oi=Pt([c(Gt.DebugMousePositionSystem),Bt(0,d(Tt.EntityManager)),Bt(1,d(Tt.RenderManager)),Bt(2,d(Tt.InputManager)),Bt(3,d(Tt.CanvasElement)),Bt(4,d(Tt.GameConfig))],oi);const ri=(e=24)=>({type:ct.Text,text:"",position:new i,layer:$t,color:"#00FF00",fontSize:e,font:"Arial",shadow:{color:"#000000",opacity:1,offset:new i(1,-1)},flipHorizontally:!1,flipVertically:!1,letterSpacing:0,lineHeight:e,opacity:1,rotation:0,smooth:!1,textureAtlas:Object.assign({},ke),boundingBox:{width:0,height:0},alignment:t.TextAlignment.Left});let ni=class{constructor(t,e,i){this.entityManager=t,this.renderManager=e,this.gameConfig=i}onUpdate(){var e;(null===(e=this.gameConfig.debug)||void 0===e?void 0:e.textRendererBoundingBoxes)&&this.entityManager.search(Ge,(({width:e,height:s,rotation:o,layer:r,offset:n},a)=>{const h=this.entityManager.getComponent(a,Ht);if(!h)return;const l={type:ct.Geometric,shape:t.GeometricShape.Polygon,position:i.add(new i,h.localPosition,n),layer:r,color:this.gameConfig.debug.textBoxColor,radius:void 0,rotation:o+h.localRotation,vertexModel:[new i(-e/2,-s/2),new i(-e/2,s/2),new i(e/2,s/2),new i(e/2,-s/2)]};this.renderManager.addRenderData(l)}))}};ni=Pt([c(Gt.DebugTextRendererSystem),Bt(0,d(Tt.EntityManager)),Bt(1,d(Tt.RenderManager)),Bt(2,d(Tt.GameConfig))],ni);let ai=class{constructor(t,e,i){this.entityManager=t,this.renderManager=e,this.gameConfig=i}onUpdate(){var e;(null===(e=this.gameConfig.debug)||void 0===e?void 0:e.buttons)&&this.entityManager.search(Qt,(({shape:e,width:s,height:o,radius:r,offset:n},a)=>{if(e!==t.ButtonShape.Rectangle&&e!==t.ButtonShape.Circumference)return;const h=this.entityManager.getComponent(a,Ht);if(!h)return;const{localPosition:l,localScale:c}=h,d={type:ct.Geometric,shape:void 0,position:new i(l.x+n.x*c.x,l.y+n.y*c.y),layer:$t,color:this.gameConfig.debug.buttonColor,radius:void 0,rotation:void 0,vertexModel:void 0};if(e===t.ButtonShape.Rectangle){const e=s*c.x,r=o*c.y;d.shape=t.GeometricShape.Polygon,d.vertexModel=[new i(-e/2,-r/2),new i(-e/2,r/2),new i(e/2,r/2),new i(e/2,-r/2)]}else e===t.ButtonShape.Circumference&&(d.shape=t.GeometricShape.Circumference,d.radius=r*Math.max(Math.abs(c.x),Math.abs(c.y)));this.renderManager.addRenderData(d)}))}};ai=Pt([c(Gt.DebugButtonSystem),Bt(0,d(Tt.EntityManager)),Bt(1,d(Tt.RenderManager)),Bt(2,d(Tt.GameConfig))],ai);const hi=new Map([[Wt.PreGameLogic,[{name:Gt.KeyboardSystem,type:pe},{name:Gt.MouseSystem,type:me},{name:Gt.TouchScreenSystem,type:fe},{name:Gt.GamepadSystem,type:ue},{name:Gt.ButtonSystem,type:te},{name:Gt.AudioPlayerSystem,type:Nt},{name:Gt.TiledWrapperSystem,type:le},{name:Gt.TilemapPreProcessingSystem,type:de},{name:Gt.TiledObjectSystem,type:ne}]],[Wt.Transform,[{name:Gt.TransformSystem,type:ge}]],[Wt.Physics,[{name:Gt.ApplyVelocitySystem,type:Ye},{name:Gt.UpdateBallColliderShapeSystem,type:Xe},{name:Gt.UpdateBoxColliderShapeSystem,type:qe},{name:Gt.UpdateEdgeColliderShapeSystem,type:Ke},{name:Gt.UpdatePolygonColliderShapeSystem,type:Je},{name:Gt.UpdateTilemapColliderShapeSystem,type:Qe},{name:Gt.ResolveCollisionSystem,type:Ze},{name:Gt.ApplyRepositionSystem,type:ti},{name:Gt.UpdateCollidersAfterRepositionSystem,type:ii}]],[Wt.Render,[{name:Gt.AnimatorSystem,type:Me},{name:Gt.TilemapAnimationSystem,type:ve},{name:Gt.CameraSystem,type:be},{name:Gt.TilemapRendererSystem,type:Ne},{name:Gt.SpriteRendererSystem,type:Oe},{name:Gt.GeometricRendererSystem,type:Le},{name:Gt.MaskRendererSystem,type:Be},{name:Gt.DarknessLightRendererSystem,type:Ue},{name:Gt.TextRendererSystem,type:Ve},{name:Gt.VideoRendererSystem,type:Jt},{name:Gt.DebugColliderRenderSystem,type:Ee},{name:Gt.DebugMousePositionSystem,type:oi},{name:Gt.DebugTextRendererSystem,type:ni},{name:Gt.DebugButtonSystem,type:ai},{name:Gt.CullingSystem,type:Te},{name:Gt.ClearScreenSystem,type:Ce},{name:Gt.RenderSystem,type:De}]]]);let li=class{constructor(t,e,i){this.timeManager=t,this.systemManager=e,this.sceneManager=i,this.running=!1,this.gameLoopAccumulator=0}start(){this.running||(this.running=!0,this.gameLoopAccumulator=0,this.enableSystems(),this.sceneManager.loadOpeningScene(),this.requestAnimationLoop(window.performance.now()),this.asyncPhysicsLoop())}enableSystems(){hi.forEach((t=>{t.forEach((({type:t})=>this.systemManager.enableSystem(t)))}))}stop(){var t;this.running&&(null===(t=this.systemManager.getSystem(Nt))||void 0===t||t.onGameStopped(),this.sceneManager.destroyCurrentScene(),this.systemManager.disableAllSystems(),this.running=!1)}requestAnimationLoop(t){this.running&&(this.timeManager.updateForRender(.001*t),this.sceneManager.update(),this.sceneManager.loadingScene||(this.gameLoopAccumulator+=this.timeManager.browserDeltaTime,this.sceneManager.sceneLoadedThisFrame&&(this.gameLoopAccumulator=this.timeManager.fixedGameDeltaTime),this.gameLoopAccumulator>=this.timeManager.fixedGameDeltaTime&&(this.gameLogicIteration(.001*t),this.gameLoopAccumulator-=this.timeManager.fixedGameDeltaTime),this.renderIteration()),window.requestAnimationFrame((t=>this.requestAnimationLoop(t))))}gameLogicIteration(t){this.timeManager.updateForGame(t),this.systemManager.update(Wt.PreGameLogic),this.systemManager.update(Wt.GameLogic),this.timeManager.updateIntervals(),this.systemManager.update(Wt.Transform)}renderIteration(){this.systemManager.groupHasSystems(Wt.GamePreRender)&&(this.systemManager.update(Wt.GamePreRender),this.systemManager.update(Wt.Transform)),this.systemManager.update(Wt.Render)}asyncPhysicsLoop(){this.physicsIntervalId=window.setInterval((()=>{if(!this.running)return window.clearInterval(this.physicsIntervalId);this.timeManager.updateForPhysics(.001*window.performance.now()),document.hidden||this.physicsIteration()}),1e3/this.timeManager.fixedPhysicsFramerate)}physicsIteration(){this.systemManager.groupHasSystems(Wt.GamePhysics)&&(this.systemManager.update(Wt.GamePhysics),this.systemManager.update(Wt.Transform)),this.systemManager.update(Wt.Physics)}};li=Pt([c(Tt.LoopManager),Bt(0,d(Tt.TimeManager)),Bt(1,d(Tt.SystemManager)),Bt(2,d(Tt.SceneManager))],li);class ci{constructor(t,e){this.container=t,this.systemManager=e,this.lastSystemTypeId=0}createSystemIfNotExists(t){if(this.systemManager.hasSystem(t))return;const e="__system_"+this.lastSystemTypeId++;var i;this.container.add(t,e),this.systemManager.addSystem(this.container.get(e),null!==(i=t.prototype.__system_group)&&void 0!==i?i:Wt.GameLogic)}}let di=class{constructor(t){this.webGLManager=t,this.renderData=[],this.cameraData=[]}addCameraData(t){this.cameraData.push(t)}addRenderData(t){this.renderData.push(t)}setRenderData(t){this.renderData=t}getCameraData(){return this.cameraData}getRenderData(){return this.renderData}removeCameraData(){this.cameraData=[]}removeRenderData(){this.renderData=[]}render(){this.cameraData.sort(((t,e)=>t.depth-e.depth)).forEach((t=>this.renderData.filter((e=>t.layers.includes(e.layer))).sort(((e,i)=>t.layers.indexOf(e.layer)-t.layers.indexOf(i.layer))).forEach((e=>this.webGLManager.render(e,t)))))}};di=Pt([c(Tt.RenderManager),Bt(0,d(Tt.WebGLManager))],di);const gi=({headless:t})=>{var e;if(t)return;const i="undefined"!=typeof window?null!==(e=window.AudioContext)&&void 0!==e?e:window.webkitAudioContext:void 0;return i?new i:void 0},ui=e=>{var i,s,o,r,n,a,h,l,c,d,g,u,p;if(!(e.containerNode instanceof HTMLElement))throw new Error("GameConfig Error: Invalid containerNode");if("number"!=typeof e.width)throw new Error("GameConfig Error: Invalid width");if("number"!=typeof e.height)throw new Error("GameConfig Error: Invalid height");e.canvasColor=null!==(i=e.canvasColor)&&void 0!==i?i:"#000000",e.physicsFramerate=null!==(s=e.physicsFramerate)&&void 0!==s?s:180,e.headless=null!==(o=e.headless)&&void 0!==o&&o,e.debug=null!==(r=e.debug)&&void 0!==r?r:{colliders:!1,mousePosition:!1,textRendererBoundingBoxes:!1},e.debug.collidersColor=null!==(n=e.debug.collidersColor)&&void 0!==n?n:"#00FF00",e.debug.textColor=null!==(a=e.debug.textColor)&&void 0!==a?a:"#00FF00",e.debug.textBoxColor=null!==(h=e.debug.textBoxColor)&&void 0!==h?h:"#0000FF",e.debug.buttonColor=null!==(l=e.debug.buttonColor)&&void 0!==l?l:"#FF00FF",e.debug.textPosition=null!==(c=e.debug.textPosition)&&void 0!==c?c:"bottom-left",e.collisions=null!==(d=e.collisions)&&void 0!==d?d:{},e.collisions.collisionBroadPhaseMethod=null!==(g=e.collisions.collisionBroadPhaseMethod)&&void 0!==g?g:t.BroadPhaseMethods.SpatialGrid,e.collisions.collisionMatrix=null!==(u=e.collisions.collisionMatrix)&&void 0!==u?u:void 0,e.collisions.collisionMethod=null!==(p=e.collisions.collisionMethod)&&void 0!==p?p:t.CollisionMethods.SAT},pi=({containerNode:t,width:e,height:i})=>{const s=document.createElement("canvas");return s.id="angryPixelGameCanvas",s.width=Math.floor(e),s.height=Math.floor(i),s.tabIndex=0,s.addEventListener("contextmenu",(t=>t.preventDefault())),t.appendChild(s),s.focus(),s},mi=e=>{e.add(t.EntityManager),e.add(t.SystemManager),e.set(Tt.CreateSystemService,new ci(e,e.get(Tt.SystemManager))),e.add(t.TimeManager),e.add(t.AssetManager),e.add(t.InputManager),e.add(t.SceneManager),e.add(t.InputManager),e.add(li),e.add(Et),e.add(di)},fi=t=>{t.get(Tt.GameConfig).headless&&yi(hi),hi.forEach(((e,i)=>e.forEach((({type:e,name:s})=>{t.add(e),t.get(Tt.SystemManager).addSystem(t.get(s),i)}))))},yi=t=>{t.delete(Wt.Render),t.set(Wt.PreGameLogic,t.get(Wt.PreGameLogic).filter((({name:t})=>![Gt.AudioPlayerSystem,Gt.ButtonSystem,Gt.GamepadSystem,Gt.KeyboardSystem,Gt.MouseSystem,Gt.TouchScreenSystem].includes(t))))},xi=e=>{const{collisions:{collisionBroadPhaseMethod:i,collisionMatrix:s,collisionMethod:o}}=e.get(Tt.GameConfig);e.add(O),e.add(t.CollisionRepository),e.add(j),o===t.CollisionMethods.AABB?(e.add(P),e.add(D)):e.add(I),e.add(i===t.BroadPhaseMethods.QuadTree?m:x),e.add(o===t.CollisionMethods.AABB?w:E),e.set(Tt.CollisionMatrix,s)},Mi=t=>{const e=t.get(Tt.GameConfig);e.dependencies&&e.dependencies.forEach((([e,i])=>{t.set(e,i)}))};class vi{onUpdate(){}onSceneLoaded(){}onSceneDestroyed(){}}Pt([d(Tt.EntityManager)],vi.prototype,"entityManager",void 0),Pt([d(Tt.SystemManager)],vi.prototype,"systemManager",void 0),Pt([d(Tt.AssetManager)],vi.prototype,"assetManager",void 0),Pt([d(Tt.SceneManager)],vi.prototype,"sceneManager",void 0),Pt([d(Tt.TimeManager)],vi.prototype,"timeManager",void 0),Pt([d(Tt.InputManager)],vi.prototype,"inputManager",void 0),Pt([d(Tt.CollisionRepository)],vi.prototype,"collisionRepository",void 0),Pt([d(Tt.GameConfig)],vi.prototype,"gameConfig",void 0);const bi={AssetManager:Tt.AssetManager,CanvasElement:At.CanvasElement,CollisionRepository:g.CollisionRepository,EntityManager:V.EntityManager,GameConfig:Tt.GameConfig,InputManager:Tt.InputManager,SceneManager:Tt.SceneManager,SystemManager:V.SystemManager,TimeManager:Tt.TimeManager};t.Animation=class{constructor(t){var e,s,o;this.slice={size:new i,offset:new i,padding:new i},this.frames=[],this.fps=12,this.loop=!1,t&&(this.image=t.image,this.frames=null!==(e=t.frames)&&void 0!==e?e:this.frames,this.fps=null!==(s=t.fps)&&void 0!==s?s:this.fps,this.loop=null!==(o=t.loop)&&void 0!==o?o:this.loop,t.slice&&(this.slice.size.copy(t.slice.size),t.slice.offset&&this.slice.offset.copy(t.slice.offset),t.slice.padding&&this.slice.padding.copy(t.slice.padding)))}},t.Animator=ye,t.AudioPlayer=kt,t.BallCollider=Se,t.BoxCollider=we,t.Button=Qt,t.Camera=Xt,t.Circumference=b,t.DarknessRenderer=je,t.EdgeCollider=Ae,t.Game=class{constructor(t){this.container=(t=>{ui(t);const e=new l;return e.set(Tt.GameConfig,t),e.set(Tt.CanvasElement,pi(t)),e.set(Tt.AudioContext,gi(t)),xi(e),mi(e),fi(e),Mi(e),e})(t)}get running(){return this.container.get(Tt.LoopManager).running}addScene(t,e,i=!1){this.container.get(Tt.SceneManager).addScene(t,e,i)}addDependencyType(t,e){this.container.add(t,e)}addDependencyInstance(t,e){this.container.set(e,t)}start(){this.container.get(Tt.LoopManager).start()}stop(){this.container.get(Tt.LoopManager).stop()}},t.GameSystem=vi,t.GamepadController=Ft,t.GeometricRenderer=Ie,t.Keyboard=jt,t.LightRenderer=Fe,t.MaskRenderer=Pe,t.Mouse=Ut,t.Polygon=v,t.PolygonCollider=Re,t.Rectangle=s,t.RigidBody=He,t.SYMBOLS=bi,t.Scene=class{constructor(t,e){this.entityManager=t,this.assetManager=e,this.systems=[]}loadAssets(){}setup(){}},t.SpriteRenderer=xe,t.TextRenderer=Ge,t.TileAnimation=se,t.TiledWrapper=ee,t.TilemapCollider=_e,t.TilemapRenderer=ie,t.TouchScreen=It,t.Transform=Ht,t.Vector2=i,t.VideoRenderer=qt,t.between=a,t.clamp=o,t.debugRenderLayer=$t,t.decorate=function(t,e,i){"number"==typeof i?t(e.prototype,void 0,i):void 0!==i?t(e.prototype,i):t(e)},t.defaultRenderLayer=Yt,t.defaultTextureAtlasOptions=ke,t.degreesToRadians=h,t.fixedRound=r,t.gameLogicSystem=function(){return function(t){zt(t,Wt.GameLogic)}},t.gamePhysicsSystem=function(){return function(t){zt(t,Wt.GamePhysics)}},t.gamePreRenderSystem=function(){return function(t){zt(t,Wt.GamePreRender)}},t.inject=d,t.injectable=c,t.playSfx=({audioSource:t,volume:e=1,loop:i=!1})=>{const{element:s}=t;s.volume=e,s.loop=i,s.currentTime=0,s.play().catch((t=>console.warn("playSfx error:",t)))},t.radiansToDegrees=t=>t*(180/Math.PI),t.randomFloat=(t,e,i=2)=>r(Math.random()*(e-t)+t,i),t.randomInt=(t,e)=>Math.round(Math.random()*(e-t))+t,t.range=n,t.rgbToHex=({r:t,g:e,b:i},s="#")=>{const o=t=>t.toString(16).padStart(2,"0");return`${s}${o(t)}${o(e)}${o(i)}`},t.stopSfx=t=>{t.element.pause(),t.element.currentTime=0}}));
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