angry-pixel 2.1.7 → 2.1.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/index.cjs.js +1 -1
- package/lib/index.cjs.js.map +1 -1
- package/lib/index.d.ts +27 -14
- package/lib/index.esm.js +1 -1
- package/lib/index.esm.js.map +1 -1
- package/lib/index.js +1 -1
- package/lib/index.js.map +1 -1
- package/package.json +1 -1
package/lib/index.d.ts
CHANGED
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@@ -1630,8 +1630,12 @@ interface GameConfig {
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colliders: boolean;
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/** Show mouse position */
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mousePosition: boolean;
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+
/** Show text renderer bounding boxes */
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textRendererBoundingBoxes: boolean;
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/** Color of the colliders, default "#00FF00" (green) */
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collidersColor?: string;
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/** Color of the text box, default "#0000FF" (blue) */
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textBoxColor?: string;
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/** Color of the text, default "#00FF00" (green) */
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textColor?: string;
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/** Position of debug text, default "bottom-left" */
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@@ -2718,6 +2722,9 @@ interface TiledProperty {
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* position: new Vector2(100, 100),
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* scale: new Vector2(2, 2),
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* rotation: Math.PI / 4
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* ignoreParentPosition: false,
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* ignoreParentScale: false,
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* ignoreParentRotation: false
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* });
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* ```
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*/
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@@ -2725,6 +2732,9 @@ interface TransformOptions {
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position: Vector2;
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scale: Vector2;
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rotation: number;
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ignoreParentPosition: boolean;
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ignoreParentScale: boolean;
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ignoreParentRotation: boolean;
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}
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/**
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* The Transform component defines an entity's position, scale and rotation in the game world.\
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@@ -3352,15 +3362,14 @@ interface Slice {
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}
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/**
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-
*
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* Alignment of the text.
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* @category Components Configuration
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* @public
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*/
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-
declare enum
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declare enum TextAlignment {
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Center = 0,
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-
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-
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-
RightCenter = 3
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Right = 1,
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Left = 2
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}
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interface TextRenderData extends RenderData {
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color: string;
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@@ -3371,7 +3380,6 @@ interface TextRenderData extends RenderData {
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lineHeight: number;
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letterSpacing: number;
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opacity: number;
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-
orientation: TextOrientation;
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rotation: number;
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shadow?: {
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color: string;
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@@ -3385,6 +3393,11 @@ interface TextRenderData extends RenderData {
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fontSize: number;
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spacing: number;
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};
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boundingBox: {
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width: number;
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height: number;
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};
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alignment: TextAlignment;
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}
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/**
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@@ -3877,7 +3890,7 @@ declare const defaultTextureAtlasOptions: {
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* height: 32,
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* opacity: 1,
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* layer: "TextLayer",
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-
*
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* alignment: TextAlignment.Center,
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* shadow: {
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* color: "#00FF00",
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* offset: new Vector2(3, -3),
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@@ -3922,8 +3935,6 @@ interface TextRendererOptions {
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offset: Vector2;
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/** Change the opacity between 1 and 0 */
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opacity: number;
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/** Direction in which the text will be rendered. */
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orientation: TextOrientation;
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/** Text rotation in radians */
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rotation: number;
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/** Smoothing pixels (not recommended for bitmap fonts) */
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@@ -3952,6 +3963,8 @@ interface TextRendererOptions {
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};
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/** The width of the invisible box where the text is rendered */
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width: number;
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/** The alignment of the text */
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alignment: TextAlignment;
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}
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/**
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* The TextRenderer component renders text to the screen with extensive customization options.\
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@@ -3985,7 +3998,7 @@ interface TextRendererOptions {
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* height: 32,
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* opacity: 1,
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* layer: "TextLayer",
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*
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* alignment: TextAlignment.Center,
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* shadow: {
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* color: "#00FF00",
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* offset: new Vector2(3, -3),
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@@ -4030,8 +4043,8 @@ declare class TextRenderer {
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offset: Vector2;
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/** Change the opacity between 1 and 0 */
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opacity: number;
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-
/**
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-
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/** Alignment of the text. */
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alignment: TextAlignment;
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/** Text rotation in radians */
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rotation: number;
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/** Shadow text configuration */
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@@ -4910,7 +4923,7 @@ declare const stopSfx: (audioSource: HTMLAudioElement) => void;
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* @public
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* @category Decorators
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*/
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-
declare const
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declare const SYMBOLS: {
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AssetManager: symbol;
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CanvasElement: symbol;
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CollisionRepository: symbol;
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@@ -4922,4 +4935,4 @@ declare const BuiltInDependencyIdentifiers: {
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TimeManager: symbol;
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};
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-
export { Animation, type AnimationOptions, type AnimationSlice, Animator, type AnimatorOptions, type Archetype, AssetManager, AudioPlayer, type AudioPlayerAction, type AudioPlayerOptions, type AudioPlayerState, BallCollider, type BallColliderOptions, BoxCollider, type BoxColliderOptions, BroadPhaseMethods,
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export { Animation, type AnimationOptions, type AnimationSlice, Animator, type AnimatorOptions, type Archetype, AssetManager, AudioPlayer, type AudioPlayerAction, type AudioPlayerOptions, type AudioPlayerState, BallCollider, type BallColliderOptions, BoxCollider, type BoxColliderOptions, BroadPhaseMethods, Button, type ButtonOptions, ButtonShape, Camera, type CameraOptions, type Chunk, Circumference, type Collider, type Collision, type CollisionMatrix, CollisionMethods, CollisionRepository, type CollisionResolution, type Component, type ComponentType, DarknessRenderer, type DarknessRendererOptions, type DependencyName, type DependencyType, type DisabledComponent, EdgeCollider, type EdgeColliderOptions, type Entity, EntityManager, Game, type GameConfig, GameSystem, GamepadController, InputManager, type IntervalOptions, Keyboard, LightRenderer, type LightRendererOptions, MaskRenderer, type MaskRendererOptions, MaskShape, Mouse, type PlaySfxOptions, Polygon, PolygonCollider, type PolygonColliderOptions, type PropertyKey, Rectangle, RigidBody, type RigidBodyOptions, RigidBodyType, SYMBOLS, Scene, SceneManager, type SceneType, type SearchResult, type Shape, type Slice, SpriteRenderer, type SpriteRendererOptions, type System, type SystemGroup, SystemManager, type SystemType, TextAlignment, TextRenderer, type TextRendererOptions, type TiledChunk, type TiledLayer, type TiledObject, type TiledObjectLayer, type TiledProperty, type TiledTilemap, TiledWrapper, type TiledWrapperOptions, TilemapCollider, type TilemapColliderOptions, TilemapOrientation, TilemapRenderer, type TilemapRendererOptions, type Tileset, TimeManager, type TouchInteraction, TouchScreen, Transform, type TransformOptions, Vector2, type VibrationInput, VideoRenderer, type VideoRendererOptions, between, clamp, debugRenderLayer, decorate, defaultRenderLayer, defaultTextureAtlasOptions, degreesToRadians, disableComponent, fixedRound, gameLogicSystem, gamePhysicsSystem, gamePreRenderSystem, inject, injectable, playSfx, radiansToDegrees, randomFloat, randomInt, range, rgbToHex, stopSfx };
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