angry-pixel 2.1.5 → 2.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +7 -7
- package/README.md +194 -194
- package/lib/index.cjs.js +1 -1
- package/lib/index.cjs.js.map +1 -1
- package/lib/index.d.ts +73 -2
- package/lib/index.esm.js +1 -1
- package/lib/index.esm.js.map +1 -1
- package/lib/index.js +1 -1
- package/lib/index.js.map +1 -1
- package/package.json +28 -28
- package/lib/broadPhaseWorker.cjs.js +0 -2
- package/lib/broadPhaseWorker.cjs.js.map +0 -1
- package/lib/broadPhaseWorker.esm.js +0 -2
- package/lib/broadPhaseWorker.esm.js.map +0 -1
- package/lib/broadPhaseWorker.js +0 -2
- package/lib/broadPhaseWorker.js.map +0 -1
package/lib/index.d.ts
CHANGED
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@@ -708,6 +708,7 @@ type Component = Record<string, any>;
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*/
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type ComponentType<T extends Component = Component> = {
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new (...args: any[]): T;
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componentName?: string;
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};
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/**
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* This type represents a search result object containing an entity and its matching component.\
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@@ -1817,6 +1818,12 @@ type IntervalOptions = {
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times?: number;
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/** Whether to execute the callback immediately before starting the interval timer */
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executeImmediately?: boolean;
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/** Entity reference to cancel the interval when the entity is disabled or destroyed */
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entityRef?: Entity;
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/** Component reference to cancel the interval when the component is disabled or destroyed */
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componentRef?: Component;
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/** Whether to use the time scale for the interval, default is TRUE */
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useTimeScale?: boolean;
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};
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/**
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* Manages the properties associated with time.\
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@@ -1856,11 +1863,26 @@ type IntervalOptions = {
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* executeImmediately: true,
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* });
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*
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* // set an interval that will be cleared when the entity is destroyed
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* const intervalId = timeManager.setInterval({
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* callback: () => console.log("Will be called indefinitely!"),
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* delay: 1000,
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* entityRef: entity,
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* });
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*
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* // set an interval that will be cleared when the component is destroyed
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* const intervalId = timeManager.setInterval({
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* callback: () => console.log("Will be called indefinitely!"),
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* delay: 1000,
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* componentRef: component,
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* });
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*
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* // clear the interval with the given id
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* this.timeManager.clearInterval(intervalId);
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* ```
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*/
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declare class TimeManager {
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private readonly entityManager;
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/** @internal */
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readonly fixedGameFramerate: number;
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/** @internal */
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@@ -1894,7 +1916,7 @@ declare class TimeManager {
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get physicsDeltaTime(): number;
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/** The browser delta time affected by time scale. */
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get renderDeltaTime(): number;
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constructor({ physicsFramerate }: GameConfig);
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constructor({ physicsFramerate }: GameConfig, entityManager: EntityManager);
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/** @internal */
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updateForRender(time: number): void;
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/** @internal */
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@@ -1903,11 +1925,13 @@ declare class TimeManager {
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updateForPhysics(time: number): void;
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/** @internal */
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updateIntervals(): void;
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private intervalHealthCheck;
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/**
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* Sets a timer which executes a function repeatedly at a fixed time interval.\
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* If `times` is provided, the interval will be cleared after the function has been called that many times.\
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* But if `times` is not provided, the interval will continue until it is cleared.\
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* If `executeImmediately` is set to true, the function will be called immediately after the interval is set.\
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* If `useTimeScale` is set to false, the interval will use the unscaled delta time.\
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* Intervals are cleared when loading a new scene.
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* @param intervalOptions
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* @returns intervalId
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@@ -1935,7 +1959,7 @@ declare class TimeManager {
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* });
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* ```
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*/
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setInterval({ callback, delay, times, executeImmediately }: IntervalOptions): number;
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setInterval({ callback, delay, times, executeImmediately, entityRef, componentRef, useTimeScale, }: IntervalOptions): number;
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/**
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* Clears the interval with the given id.
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* @param intervalId
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@@ -2236,17 +2260,26 @@ interface AnimatorOptions {
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* ```
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*/
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declare class Animator {
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/** The animations to play. */
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animations: Map<string, Animation>;
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/** The animation to play. */
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animation: string;
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/** The speed of the animation. */
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speed: number;
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/** TRUE If the animation should reset to the first frame when the animation is stopped, FALSE otherwise. */
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reset: boolean;
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/** TRUE If the animation is playing, FALSE otherwise. */
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playing: boolean;
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/** The current frame of the animation. */
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currentFrame: number;
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/** The current time of the animation. */
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currentTime: number;
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/** @internal */
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_currentAnimation: string;
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/** @internal */
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_assetsReady: boolean;
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/** @internal */
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static componentName: string;
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constructor(options?: Partial<AnimatorOptions>);
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}
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/**
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@@ -2413,6 +2446,8 @@ declare class AudioPlayer {
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_currentAudioSource: HTMLAudioElement;
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_playPromisePendind: boolean;
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_playAfterUserInput: boolean;
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/** @internal */
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static componentName: string;
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constructor(options?: Partial<AudioPlayerOptions>);
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/**
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* Play the audio source.
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@@ -2505,6 +2540,8 @@ declare class Button {
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onClick: () => void;
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/** Function executed when the button is pressed */
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onPressed: () => void;
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/** @internal */
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static componentName: string;
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constructor(options?: Partial<ButtonOptions>);
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}
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/**
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@@ -2560,8 +2597,12 @@ interface TiledWrapperOptions {
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* ```
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*/
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declare class TiledWrapper {
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/** The tilemap to render. */
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tilemap: TiledTilemap | string;
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/** The layer to render. */
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layerToRender: string;
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/** @internal */
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static componentName: string;
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constructor(options?: Partial<TiledWrapperOptions>);
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}
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/**
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@@ -2724,6 +2765,8 @@ declare class Transform {
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_awake: boolean;
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/** @internal */
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_parent: Transform;
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/** @internal */
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static componentName: string;
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constructor(options?: Partial<TransformOptions>);
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}
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@@ -2785,6 +2828,8 @@ declare class BallCollider implements Collider {
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ignoreCollisionsWithLayers: string[];
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/** @internal */
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shapes: Shape[];
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/** @internal */
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static componentName: string;
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constructor(options?: Partial<BallColliderOptions>);
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}
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ignoreCollisionsWithLayers: string[];
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/** @internal */
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shapes: Shape[];
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/** @internal */
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static componentName: string;
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constructor(options?: Partial<BoxColliderOptions>);
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}
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ignoreCollisionsWithLayers: string[];
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/** @internal */
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shapes: Shape[];
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static componentName: string;
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constructor(options?: Partial<EdgeColliderOptions>);
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}
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@@ -2992,6 +3041,8 @@ declare class PolygonCollider implements Collider {
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/** @internal */
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shapes: Shape[];
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static componentName: string;
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constructor(options?: Partial<PolygonColliderOptions>);
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}
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* @public
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acceleration: Vector2;
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static componentName: string;
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constructor(options?: Partial<RigidBodyOptions>);
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}
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physics: boolean;
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shapes: Shape[];
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static componentName: string;
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constructor(options?: Partial<TilemapColliderOptions>);
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}
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debug: boolean;
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/** @internal */
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_renderData: CameraData;
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static componentName: string;
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constructor(options?: Partial<CameraOptions>);
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}
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@@ -3497,6 +3554,8 @@ declare class LightRenderer {
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intensity: number;
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/** @internal */
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_boundingBox: Rectangle;
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/** @internal */
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static componentName: string;
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constructor(options?: Partial<LightRendererOptions>);
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}
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layer: string;
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/** @internal */
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_renderData: MaskRenderData;
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/** @internal */
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static componentName: string;
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constructor(options?: Partial<MaskRendererOptions>);
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}
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_boundingBox: Rectangle;
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/** @internal */
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_renderData: DarknessRenderData;
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/** @internal */
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static componentName: string;
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constructor(options?: Partial<DarknessRendererOptions>);
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}
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tiled: Vector2;
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_renderData: SpriteRenderData;
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/** @internal */
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static componentName: string;
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constructor(options?: Partial<SpriteRendererOptions>);
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}
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width: number;
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/** @internal */
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_renderData: TextRenderData;
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static componentName: string;
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constructor(options?: Partial<TextRendererOptions>);
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}
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_processed: boolean;
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_renderData: TilemapRenderData[];
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constructor(options?: Partial<TilemapRendererOptions>);
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}
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/**
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_playPromisePendind: boolean;
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/** @internal */
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_renderData: VideoRenderData;
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/** @internal */
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static componentName: string;
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constructor(options?: Partial<VideoRendererOptions>);
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/**
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* Play the video source.
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