angry-pixel 2.1.4 → 2.1.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +7 -7
- package/README.md +194 -193
- package/lib/index.cjs.js +1 -1
- package/lib/index.cjs.js.map +1 -1
- package/lib/index.d.ts +182 -44
- package/lib/index.esm.js +1 -1
- package/lib/index.esm.js.map +1 -1
- package/lib/index.js +1 -1
- package/lib/index.js.map +1 -1
- package/package.json +28 -28
- package/lib/broadPhaseWorker.cjs.js +0 -2
- package/lib/broadPhaseWorker.cjs.js.map +0 -1
- package/lib/broadPhaseWorker.esm.js +0 -2
- package/lib/broadPhaseWorker.esm.js.map +0 -1
- package/lib/broadPhaseWorker.js +0 -2
- package/lib/broadPhaseWorker.js.map +0 -1
package/lib/index.d.ts
CHANGED
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@@ -708,6 +708,7 @@ type Component = Record<string, any>;
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*/
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type ComponentType<T extends Component = Component> = {
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new (...args: any[]): T;
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componentName?: string;
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};
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/**
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* This type represents a search result object containing an entity and its matching component.\
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@@ -957,13 +958,18 @@ declare class EntityManager {
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removeEntity(entity: Entity): void;
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/**
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* Removes all Entities and all their Components
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* @param preserveComponentType Optional component type to preserve entities that have this component
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* @public
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* @example
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* ```js
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* // Remove all entities
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* entityManager.removeAllEntities();
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*
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* // Remove all entities except those that have a SpriteRenderer component
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* entityManager.removeAllEntities(SpriteRenderer);
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* ```
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*/
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-
removeAllEntities(): void;
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removeAllEntities(preserveComponentType?: ComponentType): void;
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/**
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* If the Entity exists, returns TRUE, otherwise it returns FALSE
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* @param entity
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@@ -1277,7 +1283,7 @@ declare class EntityManager {
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* The third argument determines if disabled entities or components are included in the search result,\its default value is FALSE.
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* @param componentType The component class
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* @param filter The filter function
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* @param includeDisabled TRUE to incluide disabled entities and components
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* @param includeDisabled TRUE to incluide disabled entities and components. Default is FALSE.
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* @returns SearchResult
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* @public
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* @example
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@@ -1309,7 +1315,7 @@ declare class EntityManager {
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* This method returns a collection of objects of type SearchResult, which has the entity found, and the instance of the component.\
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* The second argument determines if disabled entities or components are included in the search result,\its default value is FALSE.
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* @param componentType The component class
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* @param includeDisabled TRUE to incluide disabled entities and components
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* @param includeDisabled TRUE to incluide disabled entities and components. Default is FALSE.
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* @returns SearchResult
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* @public
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* @example
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@@ -1348,7 +1354,7 @@ declare class EntityManager {
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* The third argument determines if disabled entities or components are included in the search result,\its default value is FALSE.
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* @param parent The parent entity
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* @param componentType The component class
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* @param includeDisabled TRUE to incluide disabled entities and components
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* @param includeDisabled TRUE to incluide disabled entities and components. Default is FALSE.
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* @returns SearchResult
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* @public
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* @example
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@@ -1812,6 +1818,12 @@ type IntervalOptions = {
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times?: number;
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/** Whether to execute the callback immediately before starting the interval timer */
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executeImmediately?: boolean;
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/** Entity reference to cancel the interval when the entity is disabled or destroyed */
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entityRef?: Entity;
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/** Component reference to cancel the interval when the component is disabled or destroyed */
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componentRef?: Component;
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/** Whether to use the time scale for the interval, default is TRUE */
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useTimeScale?: boolean;
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};
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/**
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* Manages the properties associated with time.\
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@@ -1851,11 +1863,26 @@ type IntervalOptions = {
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* executeImmediately: true,
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* });
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*
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* // set an interval that will be cleared when the entity is destroyed
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* const intervalId = timeManager.setInterval({
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* callback: () => console.log("Will be called indefinitely!"),
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* delay: 1000,
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* entityRef: entity,
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* });
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*
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* // set an interval that will be cleared when the component is destroyed
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* const intervalId = timeManager.setInterval({
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* callback: () => console.log("Will be called indefinitely!"),
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* delay: 1000,
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* componentRef: component,
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* });
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*
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* // clear the interval with the given id
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* this.timeManager.clearInterval(intervalId);
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* ```
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*/
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declare class TimeManager {
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private readonly entityManager;
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/** @internal */
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readonly fixedGameFramerate: number;
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/** @internal */
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@@ -1889,7 +1916,7 @@ declare class TimeManager {
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get physicsDeltaTime(): number;
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/** The browser delta time affected by time scale. */
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get renderDeltaTime(): number;
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constructor({ physicsFramerate }: GameConfig);
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constructor({ physicsFramerate }: GameConfig, entityManager: EntityManager);
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/** @internal */
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updateForRender(time: number): void;
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/** @internal */
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@@ -1898,11 +1925,13 @@ declare class TimeManager {
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updateForPhysics(time: number): void;
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/** @internal */
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updateIntervals(): void;
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private intervalHealthCheck;
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/**
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* Sets a timer which executes a function repeatedly at a fixed time interval.\
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* If `times` is provided, the interval will be cleared after the function has been called that many times.\
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* But if `times` is not provided, the interval will continue until it is cleared.\
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* If `executeImmediately` is set to true, the function will be called immediately after the interval is set.\
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* If `useTimeScale` is set to false, the interval will use the unscaled delta time.\
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* Intervals are cleared when loading a new scene.
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* @param intervalOptions
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* @returns intervalId
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@@ -1930,7 +1959,7 @@ declare class TimeManager {
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* });
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* ```
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*/
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setInterval({ callback, delay, times, executeImmediately }: IntervalOptions): number;
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setInterval({ callback, delay, times, executeImmediately, entityRef, componentRef, useTimeScale, }: IntervalOptions): number;
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/**
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* Clears the interval with the given id.
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* @param intervalId
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@@ -1942,6 +1971,66 @@ declare class TimeManager {
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clearAllIntervals(): void;
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}
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/**
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* Manages scene loading, transitions and lifecycle.\
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* Provides methods to register scenes, load scenes by name, and handles the opening scene.\
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* Ensures proper cleanup between scene transitions and maintains scene state.
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* @public
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* @category Managers
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* @example
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* ```js
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* this.sceneManager.loadScene("MainScene");
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* ```
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*/
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declare class SceneManager {
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private readonly systemManager;
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private readonly systemFactory;
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private readonly entityManager;
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private readonly assetManager;
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private readonly timeManager;
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private readonly scenes;
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private openingSceneName;
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private currentSceneName;
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private sceneNameToBeLoaded;
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private _loadingScene;
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private _sceneLoadedThisFrame;
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private preserveEntitiesWithComponent;
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/** @internal */
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constructor(systemManager: SystemManager, systemFactory: CreateSystemService, entityManager: EntityManager, assetManager: AssetManager, timeManager: TimeManager);
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/**
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* Adds a scene to the SceneManager
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* @param sceneType The scene class
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* @param name The name of the scene
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* @param openingScene Whether the scene is the opening scene
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* @public
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*/
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addScene(sceneType: SceneType, name: string, openingScene?: boolean): void;
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/**
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* Loads a scene
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* @param name The name of the scene
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* @param preserveEntitiesWithComponent Optional component type to preserve entities that have this component
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* @public
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*/
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loadScene(name: string, preserveEntitiesWithComponent?: ComponentType): void;
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/**
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* Loads the opening scene
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* @public
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*/
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loadOpeningScene(): void;
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/**
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* Returns true if the scene is loading
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* @public
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*/
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get loadingScene(): boolean;
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/**
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* Returns true if the scene was loaded this frame
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* @public
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*/
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get sceneLoadedThisFrame(): boolean;
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/** @internal */
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update(): void;
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private destroyCurrentScene;
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}
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/**
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* This type represents a scene class
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* @public
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@@ -1965,14 +2054,14 @@ type SceneType<T extends Scene = Scene> = {
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* this.assetManager.loadImage("image.png");
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* }
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*
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*
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* registerSystems() {
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* this.systems.push(
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* SomeSystem,
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* AnotherSystem
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* );
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* }
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*
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*
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* createEntities() {
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* this.entityManager.createEntity([
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* SomeComponent,
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* AnotherComponent
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@@ -1986,43 +2075,33 @@ declare abstract class Scene {
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protected readonly assetManager: AssetManager;
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systems: SystemType[];
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constructor(entityManager: EntityManager, assetManager: AssetManager);
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/**
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* Override this method to register the systems that will be executed in the scene
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* @public
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*/
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registerSystems(): void;
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/**
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* Override this method to load the assets needed for the scene
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* @public
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*/
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loadAssets(): void;
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private readonly assetManager;
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private readonly timeManager;
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private readonly scenes;
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private openingSceneName;
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private currentSceneName;
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private sceneNameToBeLoaded;
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private _loadingScene;
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private _sceneLoadedThisFrame;
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/** @internal */
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constructor(systemManager: SystemManager, systemFactory: CreateSystemService, entityManager: EntityManager, assetManager: AssetManager, timeManager: TimeManager);
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addScene(sceneType: SceneType, name: string, openingScene?: boolean): void;
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loadScene(name: string): void;
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loadOpeningScene(): void;
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get loadingScene(): boolean;
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get sceneLoadedThisFrame(): boolean;
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/** @internal */
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update(): void;
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private destroyCurrentScene;
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/**
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* Override this method to create the entities needed for the scene
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* @public
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*/
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createEntities(): void;
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/**
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* Adds a system to the scene
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* @param system The system to add
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* @public
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*/
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protected addSystem(system: SystemType): void;
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/**
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* Adds multiple systems to the scene
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* @param systems The systems to add
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* @public
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*/
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protected addSystems(systems: SystemType[]): void;
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}
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/**
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* const walkAnimation = new Animation({
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* image: "walk.png",
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* slice: { size: new Vector2(32, 32) },
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* frames: [0, 1, 2, 3, 4, 5],
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* fps: 12,
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* });
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* const idleAnimation = new Animation({
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* image: "idle.png",
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* slice: { size: new Vector2(32, 32) },
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* frames: [6, 7, 8, 9]
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* fps: 8,
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* loop: true
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* });
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* const walkAnimation = new Animation({
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* image: "walk.png",
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* slice: { size: new Vector2(32, 32) },
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* frames: [0, 1, 2, 3, 4, 5],
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* fps: 12,
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* loop: true
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* });
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@@ -2161,6 +2243,7 @@ interface AnimatorOptions {
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* const idleAnimation = new Animation({
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* image: "idle.png",
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* slice: { size: new Vector2(32, 32) },
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* frames: [6, 7, 8, 9],
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* fps: 8,
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* loop: true
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* });
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@@ -2177,17 +2260,26 @@ interface AnimatorOptions {
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* ```
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*/
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declare class Animator {
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/** The animations to play. */
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animations: Map<string, Animation>;
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/** The animation to play. */
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animation: string;
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/** The speed of the animation. */
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speed: number;
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/** TRUE If the animation should reset to the first frame when the animation is stopped, FALSE otherwise. */
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reset: boolean;
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/** TRUE If the animation is playing, FALSE otherwise. */
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playing: boolean;
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/** The current frame of the animation. */
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currentFrame: number;
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/** The current time of the animation. */
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currentTime: number;
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/** @internal */
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_currentAnimation: string;
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/** @internal */
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_assetsReady: boolean;
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/** @internal */
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static componentName: string;
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constructor(options?: Partial<AnimatorOptions>);
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}
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/**
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@@ -2199,6 +2291,7 @@ declare class Animator {
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* const walkAnimation = new Animation({
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* image: "walk.png",
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* slice: { size: new Vector2(32, 32) },
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* frames: [0, 1, 2, 3, 4, 5],
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* fps: 12,
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* loop: true
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* });
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@@ -2206,6 +2299,7 @@ declare class Animator {
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* const idleAnimation = new Animation({
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* image: "idle.png",
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* slice: { size: new Vector2(32, 32) },
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* frames: [6, 7, 8, 9],
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* fps: 8,
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* loop: true
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* });
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@@ -2242,6 +2336,7 @@ interface AnimationOptions {
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* const walkAnimation = new Animation({
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* image: "walk.png",
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* slice: { size: new Vector2(32, 32) },
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* frames: [0, 1, 2, 3, 4, 5],
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* fps: 12,
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* loop: true
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* });
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@@ -2249,6 +2344,7 @@ interface AnimationOptions {
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* const idleAnimation = new Animation({
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* image: "idle.png",
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* slice: { size: new Vector2(32, 32) },
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+
* frames: [6, 7, 8, 9],
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* fps: 8,
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* loop: true
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* });
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@@ -2301,6 +2397,8 @@ interface AudioPlayerOptions {
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action: AudioPlayerAction;
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/** The audio source to play. */
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audioSource: HTMLAudioElement | string;
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/** TRUE If the audio source should stop on scene transition, FALSE otherwise. Default is TRUE. */
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stopOnSceneTransition: boolean;
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/** TRUE If the playback rate is fixed to the TimeManager time scale, default FALSE */
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fixedToTimeScale: boolean;
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/** TRUE If the audio source should loop. */
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@@ -2328,6 +2426,8 @@ declare class AudioPlayer {
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action: AudioPlayerAction;
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/** The audio source to play. */
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audioSource: HTMLAudioElement | string;
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/** TRUE If the audio source should stop on scene transition, FALSE otherwise. Default is TRUE. */
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stopOnSceneTransition: boolean;
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/** TRUE If the playback rate is fixed to the TimeManager time scale, default FALSE */
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fixedToTimeScale: boolean;
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/** TRUE If the audio source should loop. */
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@@ -2346,6 +2446,8 @@ declare class AudioPlayer {
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_currentAudioSource: HTMLAudioElement;
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_playPromisePendind: boolean;
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_playAfterUserInput: boolean;
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/** @internal */
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static componentName: string;
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constructor(options?: Partial<AudioPlayerOptions>);
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/**
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* Play the audio source.
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@@ -2438,6 +2540,8 @@ declare class Button {
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onClick: () => void;
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/** Function executed when the button is pressed */
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onPressed: () => void;
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/** @internal */
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static componentName: string;
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constructor(options?: Partial<ButtonOptions>);
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}
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/**
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@@ -2493,8 +2597,12 @@ interface TiledWrapperOptions {
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* ```
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*/
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declare class TiledWrapper {
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/** The tilemap to render. */
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tilemap: TiledTilemap | string;
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/** The layer to render. */
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layerToRender: string;
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/** @internal */
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static componentName: string;
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constructor(options?: Partial<TiledWrapperOptions>);
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}
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/**
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@@ -2657,6 +2765,8 @@ declare class Transform {
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_awake: boolean;
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/** @internal */
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_parent: Transform;
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/** @internal */
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static componentName: string;
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constructor(options?: Partial<TransformOptions>);
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}
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@@ -2718,6 +2828,8 @@ declare class BallCollider implements Collider {
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ignoreCollisionsWithLayers: string[];
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/** @internal */
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shapes: Shape[];
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/** @internal */
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static componentName: string;
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constructor(options?: Partial<BallColliderOptions>);
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}
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@@ -2791,6 +2903,8 @@ declare class BoxCollider implements Collider {
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ignoreCollisionsWithLayers: string[];
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/** @internal */
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|
shapes: Shape[];
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+
/** @internal */
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+
static componentName: string;
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constructor(options?: Partial<BoxColliderOptions>);
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}
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@@ -2857,6 +2971,8 @@ declare class EdgeCollider implements Collider {
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|
ignoreCollisionsWithLayers: string[];
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|
/** @internal */
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|
shapes: Shape[];
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+
/** @internal */
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+
static componentName: string;
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|
constructor(options?: Partial<EdgeColliderOptions>);
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}
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@@ -2925,6 +3041,8 @@ declare class PolygonCollider implements Collider {
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ignoreCollisionsWithLayers: string[];
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/** @internal */
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|
shapes: Shape[];
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+
/** @internal */
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+
static componentName: string;
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constructor(options?: Partial<PolygonColliderOptions>);
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|
}
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@@ -3058,6 +3176,8 @@ declare class RigidBody {
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* @public
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|
*/
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|
acceleration: Vector2;
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3179
|
+
/** @internal */
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|
+
static componentName: string;
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constructor(options?: Partial<RigidBodyOptions>);
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|
}
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|
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@@ -3121,6 +3241,8 @@ declare class TilemapCollider implements Collider {
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physics: boolean;
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/** @internal */
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|
shapes: Shape[];
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+
/** @internal */
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+
static componentName: string;
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constructor(options?: Partial<TilemapColliderOptions>);
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|
}
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|
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@@ -3378,6 +3500,8 @@ declare class Camera {
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|
debug: boolean;
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|
/** @internal */
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3380
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|
_renderData: CameraData;
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|
3503
|
+
/** @internal */
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|
3504
|
+
static componentName: string;
|
|
3381
3505
|
constructor(options?: Partial<CameraOptions>);
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3382
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|
}
|
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3383
3507
|
|
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@@ -3430,6 +3554,8 @@ declare class LightRenderer {
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|
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|
intensity: number;
|
|
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|
/** @internal */
|
|
3432
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|
_boundingBox: Rectangle;
|
|
3557
|
+
/** @internal */
|
|
3558
|
+
static componentName: string;
|
|
3433
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|
constructor(options?: Partial<LightRendererOptions>);
|
|
3434
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|
}
|
|
3435
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|
|
|
@@ -3551,6 +3677,8 @@ declare class MaskRenderer {
|
|
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3551
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|
layer: string;
|
|
3552
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|
/** @internal */
|
|
3553
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|
_renderData: MaskRenderData;
|
|
3680
|
+
/** @internal */
|
|
3681
|
+
static componentName: string;
|
|
3554
3682
|
constructor(options?: Partial<MaskRendererOptions>);
|
|
3555
3683
|
}
|
|
3556
3684
|
|
|
@@ -3609,6 +3737,8 @@ declare class DarknessRenderer {
|
|
|
3609
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|
_boundingBox: Rectangle;
|
|
3610
3738
|
/** @internal */
|
|
3611
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|
_renderData: DarknessRenderData;
|
|
3740
|
+
/** @internal */
|
|
3741
|
+
static componentName: string;
|
|
3612
3742
|
constructor(options?: Partial<DarknessRendererOptions>);
|
|
3613
3743
|
}
|
|
3614
3744
|
|
|
@@ -3720,6 +3850,8 @@ declare class SpriteRenderer {
|
|
|
3720
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|
tiled: Vector2;
|
|
3721
3851
|
/** @internal */
|
|
3722
3852
|
_renderData: SpriteRenderData;
|
|
3853
|
+
/** @internal */
|
|
3854
|
+
static componentName: string;
|
|
3723
3855
|
constructor(options?: Partial<SpriteRendererOptions>);
|
|
3724
3856
|
}
|
|
3725
3857
|
|
|
@@ -3930,6 +4062,8 @@ declare class TextRenderer {
|
|
|
3930
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|
width: number;
|
|
3931
4063
|
/** @internal */
|
|
3932
4064
|
_renderData: TextRenderData;
|
|
4065
|
+
/** @internal */
|
|
4066
|
+
static componentName: string;
|
|
3933
4067
|
constructor(options?: Partial<TextRendererOptions>);
|
|
3934
4068
|
}
|
|
3935
4069
|
|
|
@@ -4043,6 +4177,8 @@ declare class TilemapRenderer {
|
|
|
4043
4177
|
_processed: boolean;
|
|
4044
4178
|
/** @internal */
|
|
4045
4179
|
_renderData: TilemapRenderData[];
|
|
4180
|
+
/** @internal */
|
|
4181
|
+
static componentName: string;
|
|
4046
4182
|
constructor(options?: Partial<TilemapRendererOptions>);
|
|
4047
4183
|
}
|
|
4048
4184
|
/**
|
|
@@ -4197,6 +4333,8 @@ declare class VideoRenderer {
|
|
|
4197
4333
|
_playPromisePendind: boolean;
|
|
4198
4334
|
/** @internal */
|
|
4199
4335
|
_renderData: VideoRenderData;
|
|
4336
|
+
/** @internal */
|
|
4337
|
+
static componentName: string;
|
|
4200
4338
|
constructor(options?: Partial<VideoRendererOptions>);
|
|
4201
4339
|
/**
|
|
4202
4340
|
* Play the video source.
|