angry-pixel 2.0.9 → 2.0.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +26 -22
- package/lib/index.cjs.js +1 -1
- package/lib/index.cjs.js.map +1 -1
- package/lib/index.d.ts +17 -6
- package/lib/index.esm.js +1 -1
- package/lib/index.esm.js.map +1 -1
- package/lib/index.js +1 -1
- package/lib/index.js.map +1 -1
- package/package.json +1 -1
package/lib/index.d.ts
CHANGED
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@@ -1090,6 +1090,7 @@ type CollisionMatrix = [string, string][];
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* canvasColor: "#000000",
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* physicsFramerate: 180,
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* headless: false,
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+
* dependencies: [[Symbol.for("DependencyName"), dependencyInstance]],
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* collisions: {
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* collisionMatrix: [
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* ["layer1", "layer2"],
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@@ -1119,6 +1120,8 @@ interface GameConfig {
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physicsFramerate?: number;
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/** Enable Headless mode. The input and rendering functions are turned off. Ideal for game server development */
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headless?: boolean;
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/** External elements which can be accessed through dependency injection.*/
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dependencies?: [DependencyName, any][];
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/** Collision configuration options */
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collisions?: {
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/** Collision detection method: CollisionMethods.SAT or CollisionMethods.ABB. Default value is CollisionMethods.SAT */
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@@ -1232,16 +1235,18 @@ type SceneType<T extends Scene = Scene> = {
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* @category Core
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* @example
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* ```js
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* class
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* systems = [
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* SomeSystem,
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* AnotherSystem
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* ];
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-
*
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* class MainScene extends Scene {
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* loadAssets() {
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* this.assetManager.loadImage("image.png");
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* }
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*
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* loadSystems() {
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* this.systems.push(
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* SomeSystem,
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* AnotherSystem
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* );
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* }
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*
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* setup() {
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* this.entityManager.createEntity([
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* SomeComponent,
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@@ -2617,6 +2622,8 @@ interface TilemapRendererOptions {
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tileWidth: number;
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tileHeight: number;
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tintColor: string;
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maskColor: string;
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maskColorMix: number;
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opacity: number;
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smooth: boolean;
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}
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@@ -2646,6 +2653,10 @@ declare class TilemapRenderer {
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tintColor: string;
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/** Change the opacity between 1 and 0 */
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opacity: number;
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/** Define a mask color for the image */
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maskColor: string;
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/** Define the opacity of the mask color between 1 and 0 */
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maskColorMix: number;
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/** TRUE for smooth pixels (not recommended for pixel art) */
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smooth: boolean;
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/** @internal */
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