angry-pixel 2.0.8 → 2.0.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +26 -22
- package/lib/index.cjs.js +1 -1
- package/lib/index.cjs.js.map +1 -1
- package/lib/index.d.ts +27 -7
- package/lib/index.esm.js +1 -1
- package/lib/index.esm.js.map +1 -1
- package/lib/index.js +1 -1
- package/lib/index.js.map +1 -1
- package/package.json +1 -1
package/lib/index.d.ts
CHANGED
|
@@ -953,6 +953,13 @@ declare class SystemManager {
|
|
|
953
953
|
* @internal
|
|
954
954
|
*/
|
|
955
955
|
getSystem<T extends System>(systemType: SystemType<T>): T;
|
|
956
|
+
/**
|
|
957
|
+
* Returns TRUE wether the given group has systems
|
|
958
|
+
* @param group The system group
|
|
959
|
+
* @returns boolean
|
|
960
|
+
* @internal
|
|
961
|
+
*/
|
|
962
|
+
groupHasSystems(group: SystemGroup): boolean;
|
|
956
963
|
/**
|
|
957
964
|
* Enables a system by its type.\
|
|
958
965
|
* The method `onEnabled` of the system will be called. If the system is enabled for the first time, the method `onCreate` will also be called.
|
|
@@ -1083,6 +1090,7 @@ type CollisionMatrix = [string, string][];
|
|
|
1083
1090
|
* canvasColor: "#000000",
|
|
1084
1091
|
* physicsFramerate: 180,
|
|
1085
1092
|
* headless: false,
|
|
1093
|
+
* dependencies: [[Symbol.for("DependencyName"), dependencyInstance]],
|
|
1086
1094
|
* collisions: {
|
|
1087
1095
|
* collisionMatrix: [
|
|
1088
1096
|
* ["layer1", "layer2"],
|
|
@@ -1112,6 +1120,8 @@ interface GameConfig {
|
|
|
1112
1120
|
physicsFramerate?: number;
|
|
1113
1121
|
/** Enable Headless mode. The input and rendering functions are turned off. Ideal for game server development */
|
|
1114
1122
|
headless?: boolean;
|
|
1123
|
+
/** External elements which can be accessed through dependency injection.*/
|
|
1124
|
+
dependencies?: [DependencyName, any][];
|
|
1115
1125
|
/** Collision configuration options */
|
|
1116
1126
|
collisions?: {
|
|
1117
1127
|
/** Collision detection method: CollisionMethods.SAT or CollisionMethods.ABB. Default value is CollisionMethods.SAT */
|
|
@@ -1225,16 +1235,18 @@ type SceneType<T extends Scene = Scene> = {
|
|
|
1225
1235
|
* @category Core
|
|
1226
1236
|
* @example
|
|
1227
1237
|
* ```js
|
|
1228
|
-
* class
|
|
1229
|
-
* systems = [
|
|
1230
|
-
* SomeSystem,
|
|
1231
|
-
* AnotherSystem
|
|
1232
|
-
* ];
|
|
1233
|
-
*
|
|
1238
|
+
* class MainScene extends Scene {
|
|
1234
1239
|
* loadAssets() {
|
|
1235
1240
|
* this.assetManager.loadImage("image.png");
|
|
1236
1241
|
* }
|
|
1237
1242
|
*
|
|
1243
|
+
* loadSystems() {
|
|
1244
|
+
* this.systems.push(
|
|
1245
|
+
* SomeSystem,
|
|
1246
|
+
* AnotherSystem
|
|
1247
|
+
* );
|
|
1248
|
+
* }
|
|
1249
|
+
*
|
|
1238
1250
|
* setup() {
|
|
1239
1251
|
* this.entityManager.createEntity([
|
|
1240
1252
|
* SomeComponent,
|
|
@@ -1249,6 +1261,7 @@ declare abstract class Scene {
|
|
|
1249
1261
|
protected readonly assetManager: AssetManager;
|
|
1250
1262
|
systems: SystemType[];
|
|
1251
1263
|
constructor(entityManager: EntityManager, assetManager: AssetManager);
|
|
1264
|
+
loadSystems(): void;
|
|
1252
1265
|
loadAssets(): void;
|
|
1253
1266
|
setup(): void;
|
|
1254
1267
|
}
|
|
@@ -1270,12 +1283,13 @@ declare class SceneManager {
|
|
|
1270
1283
|
private openingSceneName;
|
|
1271
1284
|
private currentSceneName;
|
|
1272
1285
|
private sceneNameToBeLoaded;
|
|
1273
|
-
private
|
|
1286
|
+
private _loadingScene;
|
|
1274
1287
|
/** @internal */
|
|
1275
1288
|
constructor(systemManager: SystemManager, systemFactory: CreateSystemService, entityManager: EntityManager, assetManager: AssetManager);
|
|
1276
1289
|
addScene(sceneType: SceneType, name: string, openingScene?: boolean): void;
|
|
1277
1290
|
loadScene(name: string): void;
|
|
1278
1291
|
loadOpeningScene(): void;
|
|
1292
|
+
loadingScene(): boolean;
|
|
1279
1293
|
/** @internal */
|
|
1280
1294
|
update(): void;
|
|
1281
1295
|
private destroyCurrentScene;
|
|
@@ -2608,6 +2622,8 @@ interface TilemapRendererOptions {
|
|
|
2608
2622
|
tileWidth: number;
|
|
2609
2623
|
tileHeight: number;
|
|
2610
2624
|
tintColor: string;
|
|
2625
|
+
maskColor: string;
|
|
2626
|
+
maskColorMix: number;
|
|
2611
2627
|
opacity: number;
|
|
2612
2628
|
smooth: boolean;
|
|
2613
2629
|
}
|
|
@@ -2637,6 +2653,10 @@ declare class TilemapRenderer {
|
|
|
2637
2653
|
tintColor: string;
|
|
2638
2654
|
/** Change the opacity between 1 and 0 */
|
|
2639
2655
|
opacity: number;
|
|
2656
|
+
/** Define a mask color for the image */
|
|
2657
|
+
maskColor: string;
|
|
2658
|
+
/** Define the opacity of the mask color between 1 and 0 */
|
|
2659
|
+
maskColorMix: number;
|
|
2640
2660
|
/** TRUE for smooth pixels (not recommended for pixel art) */
|
|
2641
2661
|
smooth: boolean;
|
|
2642
2662
|
/** @internal */
|