angry-pixel 1.2.6 → 1.2.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/index.cjs.js +2 -1
- package/lib/index.cjs.js.map +1 -0
- package/lib/index.d.ts +5 -41
- package/lib/index.esm.js +2 -1
- package/lib/index.esm.js.map +1 -0
- package/lib/index.js +2 -1
- package/lib/index.js.map +1 -0
- package/package.json +6 -30
- package/.github/workflows/analyzeCode.yml +0 -25
- package/.github/workflows/buildCode.yml +0 -23
- package/.github/workflows/main.yml +0 -15
- package/.github/workflows/setupNode.yml +0 -40
- package/api-docs/.nojekyll +0 -1
- package/api-docs/assets/highlight.css +0 -92
- package/api-docs/assets/main.js +0 -59
- package/api-docs/assets/navigation.js +0 -1
- package/api-docs/assets/search.js +0 -1
- package/api-docs/assets/style.css +0 -1383
- package/api-docs/classes/Animator.html +0 -128
- package/api-docs/classes/AudioPlayer.html +0 -131
- package/api-docs/classes/BallCollider.html +0 -132
- package/api-docs/classes/BoxCollider.html +0 -136
- package/api-docs/classes/Button.html +0 -125
- package/api-docs/classes/Camera.html +0 -114
- package/api-docs/classes/Component.html +0 -106
- package/api-docs/classes/EdgeCollider.html +0 -134
- package/api-docs/classes/Game.html +0 -24
- package/api-docs/classes/GameCamera.html +0 -163
- package/api-docs/classes/GameObject.html +0 -149
- package/api-docs/classes/GamepadController.html +0 -11
- package/api-docs/classes/GamepadData.html +0 -81
- package/api-docs/classes/KeyboardController.html +0 -43
- package/api-docs/classes/MaskRenderer.html +0 -119
- package/api-docs/classes/MouseController.html +0 -14
- package/api-docs/classes/PhysicsComponent.html +0 -107
- package/api-docs/classes/PolygonCollider.html +0 -134
- package/api-docs/classes/PreRenderComponent.html +0 -107
- package/api-docs/classes/Rectangle.html +0 -30
- package/api-docs/classes/RigidBody.html +0 -123
- package/api-docs/classes/Rotation.html +0 -5
- package/api-docs/classes/Scene.html +0 -73
- package/api-docs/classes/SpacePointer.html +0 -147
- package/api-docs/classes/Sprite.html +0 -20
- package/api-docs/classes/SpriteRenderer.html +0 -134
- package/api-docs/classes/TextRenderer.html +0 -138
- package/api-docs/classes/TiledTilemapRenderer.html +0 -127
- package/api-docs/classes/TilemapCollider.html +0 -124
- package/api-docs/classes/TilemapRenderer.html +0 -126
- package/api-docs/classes/TouchController.html +0 -8
- package/api-docs/classes/Transform.html +0 -124
- package/api-docs/classes/Vector2.html +0 -65
- package/api-docs/classes/VideoRenderer.html +0 -145
- package/api-docs/enums/BroadPhaseMethods.html +0 -3
- package/api-docs/enums/ButtonType.html +0 -3
- package/api-docs/enums/CollisionMethods.html +0 -3
- package/api-docs/enums/RigidBodyType.html +0 -4
- package/api-docs/enums/TextOrientation.html +0 -5
- package/api-docs/enums/TilemapOrientation.html +0 -5
- package/api-docs/functions/between.html +0 -5
- package/api-docs/functions/clamp.html +0 -5
- package/api-docs/functions/fixedRound.html +0 -4
- package/api-docs/functions/randomFloat.html +0 -4
- package/api-docs/functions/randomInt.html +0 -4
- package/api-docs/functions/range.html +0 -5
- package/api-docs/index.html +0 -37
- package/api-docs/interfaces/AnimationConfig.html +0 -10
- package/api-docs/interfaces/AnimatorOptions.html +0 -6
- package/api-docs/interfaces/AudioPlayerOptions.html +0 -8
- package/api-docs/interfaces/BallColliderOptions.html +0 -16
- package/api-docs/interfaces/BoxColliderOptions.html +0 -20
- package/api-docs/interfaces/ButtonOptions.html +0 -16
- package/api-docs/interfaces/ColliderComponent.html +0 -14
- package/api-docs/interfaces/CollisionData.html +0 -10
- package/api-docs/interfaces/EdgeColliderOptions.html +0 -18
- package/api-docs/interfaces/GameConfig.html +0 -28
- package/api-docs/interfaces/IAssetManager.html +0 -40
- package/api-docs/interfaces/ICollider.html +0 -11
- package/api-docs/interfaces/ICollision.html +0 -4
- package/api-docs/interfaces/ICollisionResolution.html +0 -4
- package/api-docs/interfaces/IDomManager.html +0 -6
- package/api-docs/interfaces/IGameObjectManager.html +0 -49
- package/api-docs/interfaces/IInputManager.html +0 -12
- package/api-docs/interfaces/IPhysicsManager.html +0 -8
- package/api-docs/interfaces/IRenderManager.html +0 -7
- package/api-docs/interfaces/ISceneManager.html +0 -18
- package/api-docs/interfaces/ITimeManager.html +0 -16
- package/api-docs/interfaces/MaskRendererOptions.html +0 -18
- package/api-docs/interfaces/PolygonColliderOptions.html +0 -18
- package/api-docs/interfaces/RigidBodyOptions.html +0 -17
- package/api-docs/interfaces/Slice.html +0 -5
- package/api-docs/interfaces/SpriteConfig.html +0 -10
- package/api-docs/interfaces/SpriteRendererOptions.html +0 -32
- package/api-docs/interfaces/TextRendererOptions.html +0 -38
- package/api-docs/interfaces/TiledChunk.html +0 -7
- package/api-docs/interfaces/TiledLayer.html +0 -17
- package/api-docs/interfaces/TiledTilemap.html +0 -9
- package/api-docs/interfaces/TiledTilemapRendererOptions.html +0 -18
- package/api-docs/interfaces/TilemapColliderOptions.html +0 -12
- package/api-docs/interfaces/TilemapRendererOptions.html +0 -22
- package/api-docs/interfaces/Tileset.html +0 -13
- package/api-docs/interfaces/TouchInteraction.html +0 -6
- package/api-docs/interfaces/VideoRendererOptions.html +0 -34
- package/api-docs/modules.html +0 -85
- package/api-docs/types/CollisionMatrix.html +0 -1
- package/lib/component/Animation.d.ts +0 -12
- package/lib/component/Animator.d.ts +0 -139
- package/lib/component/AudioPlayer.d.ts +0 -97
- package/lib/component/Button.d.ts +0 -117
- package/lib/component/Camera.d.ts +0 -47
- package/lib/component/RigidBody.d.ts +0 -97
- package/lib/component/Sprite.d.ts +0 -22
- package/lib/component/Transform.d.ts +0 -65
- package/lib/component/collider/BallCollider.d.ts +0 -73
- package/lib/component/collider/BoxCollider.d.ts +0 -90
- package/lib/component/collider/Collider.d.ts +0 -82
- package/lib/component/collider/EdgeCollider.d.ts +0 -81
- package/lib/component/collider/PolygonCollider.d.ts +0 -92
- package/lib/component/collider/TilemapCollider.d.ts +0 -71
- package/lib/component/rendering/MaskRenderer.d.ts +0 -83
- package/lib/component/rendering/Sprite.d.ts +0 -61
- package/lib/component/rendering/SpriteRenderer.d.ts +0 -133
- package/lib/component/rendering/TextRenderer.d.ts +0 -145
- package/lib/component/rendering/TiledTilemapRenderer.d.ts +0 -186
- package/lib/component/rendering/TilemapRenderer.d.ts +0 -170
- package/lib/component/rendering/VideoRenderer.d.ts +0 -158
- package/lib/core/Component.d.ts +0 -203
- package/lib/core/Game.d.ts +0 -112
- package/lib/core/GameActor.d.ts +0 -131
- package/lib/core/GameConfig.d.ts +0 -61
- package/lib/core/GameObject.d.ts +0 -196
- package/lib/core/Scene.d.ts +0 -45
- package/lib/core/facades/AssetManagerFacade.d.ts +0 -51
- package/lib/core/facades/DomManagerFacade.d.ts +0 -8
- package/lib/core/facades/GameObjectManagerFacade.d.ts +0 -70
- package/lib/core/facades/InputManagerFacade.d.ts +0 -13
- package/lib/core/facades/SceneManagerFacade.d.ts +0 -18
- package/lib/core/facades/TimeManagerFacade.d.ts +0 -11
- package/lib/core/ioc/Config.d.ts +0 -4
- package/lib/core/managers/AssetManager.d.ts +0 -95
- package/lib/core/managers/DomManager.d.ts +0 -23
- package/lib/core/managers/GameObjectManager.d.ts +0 -118
- package/lib/core/managers/HeadlessIterationManager.d.ts +0 -33
- package/lib/core/managers/IterationManager.d.ts +0 -63
- package/lib/core/managers/SceneManager.d.ts +0 -93
- package/lib/core/managers/TimeManager.d.ts +0 -73
- package/lib/gameObject/GameCamera.d.ts +0 -38
- package/lib/gameObject/SpacePointer.d.ts +0 -15
- package/lib/input/GamepadController.d.ts +0 -225
- package/lib/input/InputManager.d.ts +0 -37
- package/lib/input/KeyboardController.d.ts +0 -81
- package/lib/input/MouseController.d.ts +0 -56
- package/lib/input/TouchController.d.ts +0 -45
- package/lib/utils/Container.d.ts +0 -13
- package/lib/utils/Exception.d.ts +0 -5
- package/lib/utils/UUID.d.ts +0 -1
- package/typedoc.json +0 -13
package/lib/core/GameActor.d.ts
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import { IPhysicsManager } from "angry-pixel-2d-physics";
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import { IInputManager } from "../input/InputManager";
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import { Container } from "../utils/Container";
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import { GameConfig } from "./GameConfig";
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import { GameObject, GameObjectClass } from "./GameObject";
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import { IAssetManager } from "./managers/AssetManager";
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import { IDomManager } from "./managers/DomManager";
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import { IGameObjectManager } from "./managers/GameObjectManager";
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import { FrameEvent } from "./managers/IterationManager";
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import { ISceneManager } from "./managers/SceneManager";
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import { ITimeManager } from "./managers/TimeManager";
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import { IRenderManager } from "angry-pixel-2d-renderer";
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/** @private */
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export interface InitOptions {
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[key: string]: any;
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}
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/**
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* Base class from which Scene, GameObjects and Component are extended.
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* @private
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*/
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export declare abstract class GameActor {
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/** @private */
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protected readonly updateEvent: FrameEvent;
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/** @private */
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protected readonly container: Container;
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/** Used to load and retrieve assets. */
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protected readonly assetManager: IAssetManager;
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/** Used to access the canvas element. */
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protected readonly domManager: IDomManager;
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/** Used to obtain information about the input. */
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protected readonly inputManager: IInputManager;
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/** Used to create, retrieve and destroy GameObject instances. */
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protected readonly gameObjectManager: IGameObjectManager;
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/** Used to manage colliders and rigidBodies. */
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protected readonly physicsManager: IPhysicsManager;
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/** Used to manage the render and camera data. */
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protected readonly renderManager: IRenderManager;
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/** Used to load scenes. */
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protected readonly sceneManager: ISceneManager;
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/** Used to manage and obtain information about the time in the game. */
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protected readonly timeManager: ITimeManager;
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/** Object containing the game configuration. */
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protected readonly gameConfig: GameConfig;
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private started;
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/** @private */
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constructor(container: Container);
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/** @private */
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dispatch(event: FrameEvent, options?: InitOptions): void;
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/**
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* This method is called after instantiation (recommended for the creation of game objects).
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*/
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protected init?(options?: InitOptions): void;
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/**
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* This method is called only once on the first available frame.
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*/
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protected start?(): void;
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/**
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* This method is called on every frame.
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*/
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protected update?(): void;
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/**
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* This method is called before destruction.
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*/
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protected onDestroy?(): void;
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/**
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* Adds a new game object to the scene.
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* @param gameObjectClass The game object class
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*/
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protected addGameObject<T extends GameObject>(gameObjectClass: GameObjectClass<T>): T;
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/**
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* Adds a new game object to the scene.
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* @param gameObjectClass The game object class
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* @param name The name of the game object
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* @returns The added game object
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*/
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protected addGameObject<T extends GameObject>(gameObjectClass: GameObjectClass<T>, name: string): T;
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/**
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* Adds a new game object to the scene.
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* @param gameObjectClass The game object class
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* @param options This options will be passed to the init method
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* @returns The added game object
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*/
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protected addGameObject<T extends GameObject>(gameObjectClass: GameObjectClass<T>, options: InitOptions): T;
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/**
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* Adds a new game object to the scene.
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* @param gameObjectClass The game object class
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* @param options [optional] This options will be passed to the init method
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* @param name [optional] The name of the game object
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* @returns The added game object
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*/
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protected addGameObject<T extends GameObject>(gameObjectClass: GameObjectClass<T>, options?: InitOptions | string, name?: string): T;
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/**
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* Returns all the game objects in the scene.
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* @returns The found game objects
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*/
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protected findGameObjects(): GameObject[];
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/**
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* Returns a collection of found game objects for the given class
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*/
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protected findGameObjects<T extends GameObject>(gameObjectClass: GameObjectClass<T>): T[];
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/**
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* Returns the first game object found for the given class, or undefined otherwise.
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*/
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protected findGameObject<T extends GameObject>(gameObjectClass: GameObjectClass<T>): T;
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/**
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* Returns the first game object found for the given name, or undefined otherwise.
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*/
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protected findGameObject<T extends GameObject>(name: string): T;
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/**
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* Returns a collection of game objects found for the given tag
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*/
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protected findGameObjectsByTag<T extends GameObject>(tag: string): T[];
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/**
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* Destroy the given game object
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* @param gameObject The game object to destory
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*/
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protected destroyGameObject(gameObject: GameObject): void;
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protected abstract _destroy(): void;
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protected abstract _stopGame(): void;
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}
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package/lib/core/GameConfig.d.ts
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import { BroadPhaseMethods, CollisionMatrix, CollisionMethods } from "angry-pixel-2d-physics";
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import { Rectangle, Vector2 } from "angry-pixel-math";
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/**
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* Game configuration options
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* ```js
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* const gameConfig = {
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* containerNode: document.getElementById("app"),
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* gameWidth: 1920,
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* gameHeight: 1080,
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* debugEnabled: false,
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* canvasColor: "#000000",
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* physicsFramerate: 180,
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* spriteDefaultScale: new Vector2(1, 1),
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* collisions: {
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* ],
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* collisionMethod: CollisionMethods.SAT,
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* collisionBroadPhaseMethod: BroadPhaseMethods.SpartialGrid,
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* collisionArea: new Rectangle(-960, -540, 1920, 1080),
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* }
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* ```
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containerNode?: HTMLElement;
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gameWidth?: number;
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gameHeight?: number;
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/** Background color of canvas */
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/** Framerate for physics execution. The allowed values are 60, 120, 180, 240.
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*/
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/** Define a general scaling for all sprites. It can be overwritten individually on each sprite */
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/** Enable Headless mode. The input and rendering functions are turned off. Ideal for game server development */
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collisions?: {
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/** Collision detection method: CollisionMethods.SAT or CollisionMethods.ABB. Default value is CollisionMethods.SAT */
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collisionMethod?: CollisionMethods;
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/** Define a fixed area */
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/** Define a fixed rectangular area for collision detection */
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/** Collision broad phase method: BroadPhaseMethods.QuadTree or BroadPhaseMethods.SpartialGrid. Default values is BroadPhaseMethods.SpartialGrid */
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};
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}
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package/lib/core/GameObject.d.ts
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import { Component, ComponentClass } from "./Component";
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import { Transform } from "../component/Transform";
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import { RigidBody } from "../component/RigidBody";
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import { Scene } from "./Scene";
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import { GameActor, InitOptions } from "./GameActor";
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import { Container } from "../utils/Container";
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/** @private */
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export declare const LAYER_DEFAULT = "Default";
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/** @private */
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export type GameObjectClass<T extends GameObject = GameObject> = new (container: Container, id: number, name?: string, parent?: GameObject) => T;
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/**
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* Base class for all objects in the scene.
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* @public
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* @category Core
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* @example
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* ```js
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* class Player extends GameObject {
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* init(options) {
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* this.tag = "Tag";
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* this.layer = "Default";
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* }
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* start() {
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* // executed in the first available frame
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* }
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* update() {
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* // executed on every frame
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* }
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* }
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* ```
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* @example
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* ```ts
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* class Player extends GameObject {
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* protected init(options?: InitOptions): void {
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* this.tag = "Tag";
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* this.layer = "Default";
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* }
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* protected start(): void {
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* // executed in the first available frame
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* }
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* protected update(): void {
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* // executed on every frame
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* }
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* }
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* ```
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*/
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export declare class GameObject extends GameActor {
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/** Id automatically assigned at the time of instantiation. */
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readonly id: number;
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/** Name given manually at the time of instantiation. */
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readonly name: string;
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/** Tag used to group objects and optimize their retrieval. */
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tag: string;
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/** Layer used for rendering and physics. Default value is "Default". */
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layer: string;
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/** TRUE for UI objects. Default value is FALSE. Renders the object outside the game world coordinates. */
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ui: boolean;
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/** TRUE to prevent the object from being automatically destroyed when changing the scene. Default value is FALSE. */
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keep: boolean;
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/** @private */
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private _parent;
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/** @private */
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private _active;
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/** @private */
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private components;
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/** @private */
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private activeComponentsCache;
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/** @private */
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private activeChildrenCache;
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/** @private */
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constructor(container: Container, id: number, name?: string, parent?: GameObject);
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/** TRUE for enabled object, FALSE for disabled object. */
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get active(): boolean;
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/** TRUE for enabled object, FALSE for disabled object. */
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set active(active: boolean);
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/** Parent game object. A child object depends on the parent's Transform. */
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get parent(): GameObject | null;
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/** Parent game object. A child object depends on the parent's Transform. */
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set parent(parent: GameObject | null);
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/** @private */
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private updateComponentsActiveStatus;
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/** @private */
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private updateChildrenActiveStatus;
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/**
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* Transform component added natively in the object
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*/
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get transform(): Transform;
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/** RigidBody Component (if any) */
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get rigidBody(): RigidBody;
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/**
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* This method is called when the active state changes.
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*/
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protected onActiveChange(): void;
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/**
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* @returns The current loaded scene
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*/
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protected getCurrentScene<T extends Scene>(): T;
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/**
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* Add a component to the game obejct
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* @param componentClass The class of the component
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* @returns The added component
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*/
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addComponent<ComponentType extends Component = Component>(componentClass: ComponentClass<ComponentType>): ComponentType;
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/**
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* Add a component to the game obejct
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* @param componentClass The class of the component
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* @param options The options passed to the init method of the component
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* @returns The added component
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*/
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addComponent<ComponentType extends Component = Component, OptionsType extends InitOptions = InitOptions>(componentClass: ComponentClass<ComponentType>, options: OptionsType): ComponentType;
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/**
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* Add a component to the game obejct
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* @param componentClass The class of the component
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* @param name The name of the component
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* @returns The added component
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*/
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addComponent<ComponentType extends Component = Component>(componentClass: ComponentClass<ComponentType>, name: string): ComponentType;
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/**
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* Add a component to the game obejct
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* @param componentClass The class of the component
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* @param options The options passed to the init method of the component
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* @param name The name of the component
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* @returns The added component
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*/
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addComponent<ComponentType extends Component = Component, OptionsType extends InitOptions = InitOptions>(componentClass: ComponentClass<ComponentType>, options: OptionsType, name: string): ComponentType;
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/** @private */
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private checkMultipleComponent;
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/**
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* Returns all the components in the game object.
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* @returns The found components
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*/
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getComponents(): Component[];
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/**
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* Returns all the components for the given class in the game object.
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* @param componentClass The class of the components
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* @returns The found components
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*/
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getComponents<T extends Component>(componentClass: ComponentClass<T>): T[];
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/**
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139
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* Returns the first component found for the given class, or undefined otherwise.
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* @param componentClass The class of the component
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* @returns The found component
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*/
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getComponent<T extends Component>(componentClass: ComponentClass<T>): T;
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/**
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* Returns the first component found for the given name, or undefined otherwise.
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* @param name The name of the component
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* @returns The found component
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*/
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getComponent<T extends Component>(name: string): T;
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/**
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* Returns TRUE if the game object has a component for the given class, or FALSE otherwise
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* @param componentClass The class of the component to find
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* @returns boolean
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*/
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hasComponent<T extends Component>(componentClass: ComponentClass<T>): boolean;
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/**
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157
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* @param name The name of the component to find
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158
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* @returns boolean
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159
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*/
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hasComponent(name: string): boolean;
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161
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removeComponent(component: Component): void;
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162
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/**
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163
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* Add a child game object.
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* @param gameObjectClass The class of the child game object
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* @param options [optional] This options will be passed to the init method
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* @param name [optional] The name of the game object
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* @returns The added child game object
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*/
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addChild<T extends GameObject>(gameObjectClass: GameObjectClass<T>, options?: InitOptions, name?: string): T;
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/**
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171
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* @returns The children game objects
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*/
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getChildren<T extends GameObject>(): T[];
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/**
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175
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* Returns the first child found for the given class, or undefined otherwise.
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* @param gameObjectClass The class of the child game object to find
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* @returns The found child game object
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*/
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getChild<T extends GameObject>(gameObjectClass: GameObjectClass<T>): T;
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/**
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181
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* Returns the first child found for the given name, or undefined otherwise.
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* @param name The name of the child game object to find
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* @returns The found child game object
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*/
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185
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getChild<T extends GameObject>(name: string): T;
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186
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/**
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187
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* Destroy all the children game objects
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188
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*/
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189
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destroyChildren(): void;
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190
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/** @private */
|
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191
|
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protected _destroy(): void;
|
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192
|
-
/** @private */
|
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193
|
-
private destroyComponents;
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194
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/** @private */
|
|
195
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protected _stopGame(): void;
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|
196
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-
}
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package/lib/core/Scene.d.ts
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import { GameCamera } from "../gameObject/GameCamera";
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2
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import { Container } from "../utils/Container";
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3
|
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import { Game } from "./Game";
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4
|
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import { GameActor } from "./GameActor";
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|
5
|
-
/** @private */
|
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6
|
-
export type SceneClass = new (container: Container, name: string, game: Game) => Scene;
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7
|
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/**
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8
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* Base class for all game scenes
|
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9
|
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* @public
|
|
10
|
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* @category Core
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|
11
|
-
* @example
|
|
12
|
-
* ```js
|
|
13
|
-
* class GameScene extends Scene {
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|
14
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* init(options) {
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|
15
|
-
* this.addGameObject(Player);
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|
16
|
-
* }
|
|
17
|
-
* start() {}
|
|
18
|
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* update() {}
|
|
19
|
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* }
|
|
20
|
-
* ```
|
|
21
|
-
* @example
|
|
22
|
-
* ```ts
|
|
23
|
-
* class GameScene extends Scene {
|
|
24
|
-
* protected init(options?: InitOptions): void {
|
|
25
|
-
* this.addGameObject(Player);
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|
26
|
-
* }
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|
27
|
-
* protected start(): void {}
|
|
28
|
-
* protected update(): void {}
|
|
29
|
-
* }
|
|
30
|
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* ```
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|
31
|
-
*/
|
|
32
|
-
export declare class Scene extends GameActor {
|
|
33
|
-
readonly name: string;
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|
34
|
-
readonly game: Game;
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|
35
|
-
/** @private */
|
|
36
|
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constructor(container: Container, name: string, game: Game);
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37
|
-
/**
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38
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* The main active camera
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39
|
-
*/
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|
40
|
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get gameCamera(): GameCamera;
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|
41
|
-
/** @private */
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|
42
|
-
protected _destroy(): void;
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|
43
|
-
/** @private */
|
|
44
|
-
protected _stopGame(): void;
|
|
45
|
-
}
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|
@@ -1,51 +0,0 @@
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1
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-
import { AssetManager } from "../managers/AssetManager";
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|
2
|
-
export declare class AssetManagerFacade {
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|
3
|
-
private static assetManager;
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|
4
|
-
static initialize(assetManager: AssetManager): void;
|
|
5
|
-
/**
|
|
6
|
-
* @returns TRUE if all the assets are loaded, FALSE instead
|
|
7
|
-
*/
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|
8
|
-
static getAssetsLoaded(): boolean;
|
|
9
|
-
/**
|
|
10
|
-
* @param url The url of the image
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|
11
|
-
* @param preloadTexture [optional] preload the texture for this image
|
|
12
|
-
* @returns The created image element
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|
13
|
-
*/
|
|
14
|
-
static loadImage(url: string, preloadTexture?: boolean): HTMLImageElement;
|
|
15
|
-
/**
|
|
16
|
-
* @param url The url of the audio file
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17
|
-
* @returns The created audio element
|
|
18
|
-
*/
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|
19
|
-
static loadAudio(url: string): HTMLAudioElement;
|
|
20
|
-
/**
|
|
21
|
-
* @param family The family name of the font
|
|
22
|
-
* @param url The url of the font
|
|
23
|
-
* @returns The created fontFace element
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|
24
|
-
*/
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|
25
|
-
static loadFont(family: string, url: string): FontFace;
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|
26
|
-
/**
|
|
27
|
-
* @param url The url of the video file
|
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28
|
-
* @returns The created video element
|
|
29
|
-
*/
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|
30
|
-
static loadVideo(url: string): HTMLVideoElement;
|
|
31
|
-
/**
|
|
32
|
-
* @param url The url of the image element to find
|
|
33
|
-
* @returns the found image element
|
|
34
|
-
*/
|
|
35
|
-
static getImage(url: string): HTMLImageElement;
|
|
36
|
-
/**
|
|
37
|
-
* @param url The url of the audio element to find
|
|
38
|
-
* @returns The found audio element
|
|
39
|
-
*/
|
|
40
|
-
static getAudio(url: string): HTMLAudioElement;
|
|
41
|
-
/**
|
|
42
|
-
* @param family The family of the font
|
|
43
|
-
* @returns The found audio element
|
|
44
|
-
*/
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|
45
|
-
static getFont(family: string): FontFace;
|
|
46
|
-
/**
|
|
47
|
-
* @param url The url of the video element to find
|
|
48
|
-
* @returns The found video element
|
|
49
|
-
*/
|
|
50
|
-
static getVideo(url: string): HTMLVideoElement;
|
|
51
|
-
}
|
|
@@ -1,8 +0,0 @@
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|
|
1
|
-
import { DomManager } from "../managers/DomManager";
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|
2
|
-
export declare class DomManagerFacade {
|
|
3
|
-
private static domManager;
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|
4
|
-
static initialize(domManager: DomManager): void;
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|
5
|
-
static get gameWidth(): number;
|
|
6
|
-
static get gameHeight(): number;
|
|
7
|
-
static get canvas(): HTMLCanvasElement;
|
|
8
|
-
}
|
|
@@ -1,70 +0,0 @@
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|
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1
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-
import { GameObjectManager } from "../managers/GameObjectManager";
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|
2
|
-
import { GameObject, GameObjectClass } from "../GameObject";
|
|
3
|
-
import { InitOptions } from "../GameActor";
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|
4
|
-
export declare class GameObjectManagerFacade {
|
|
5
|
-
private static manager;
|
|
6
|
-
static initialize(manager: GameObjectManager): void;
|
|
7
|
-
/**
|
|
8
|
-
* Adds a new game object to the scene.
|
|
9
|
-
* @param gameObjectClass The class of the game object
|
|
10
|
-
* @param options [optional] This options will be passed to the init method
|
|
11
|
-
* @param parent [optional] The parent game object
|
|
12
|
-
* @param name [optional] The name of the game object
|
|
13
|
-
* @returns the added game object
|
|
14
|
-
*/
|
|
15
|
-
static addGameObject<T extends GameObject>(gameObjectClass: GameObjectClass<T>, options?: InitOptions, parent?: GameObject, name?: string): T;
|
|
16
|
-
/**
|
|
17
|
-
* Returns all the game objects in the scene.
|
|
18
|
-
* @returns The found game objects
|
|
19
|
-
*/
|
|
20
|
-
static findAllGameObjects(): GameObject[];
|
|
21
|
-
/**
|
|
22
|
-
* Returns a collection of game objects found for the given class
|
|
23
|
-
* @param gameObjectClass The game object class to find
|
|
24
|
-
* @returns The found game objects
|
|
25
|
-
*/
|
|
26
|
-
static findGameObjects<T extends GameObject>(gameObjectClass: GameObjectClass<T>): T[];
|
|
27
|
-
/**
|
|
28
|
-
* Returns the first game object found for the given class, or undefined otherwise.
|
|
29
|
-
* @param gameObjectClass The game object class to find
|
|
30
|
-
* @returns The found game object
|
|
31
|
-
*/
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|
32
|
-
static findGameObject<T extends GameObject>(gameObjectClass: GameObjectClass<T>): T;
|
|
33
|
-
/**
|
|
34
|
-
* Returns the first game object found for the given name, or undefined otherwise.
|
|
35
|
-
* @param name The name of the game object to find
|
|
36
|
-
* @returns The found game object
|
|
37
|
-
*/
|
|
38
|
-
static findGameObject<T extends GameObject>(name: string): T;
|
|
39
|
-
/**
|
|
40
|
-
* Returns a collection of game objects found for the given parent
|
|
41
|
-
* @param parent The parent game object
|
|
42
|
-
* @returns The found game objects
|
|
43
|
-
*/
|
|
44
|
-
static findGameObjectsByParent<T extends GameObject>(parent: GameObject): T[];
|
|
45
|
-
/**
|
|
46
|
-
* Returns the first child found for the given parent and class, or undefined otherwise.
|
|
47
|
-
* @param parent The parent game object
|
|
48
|
-
* @param gameObjectClass The class of the child game object to find
|
|
49
|
-
* @returns The found child game object
|
|
50
|
-
*/
|
|
51
|
-
static findGameObjectByParent<T extends GameObject>(parent: GameObject, gameObjectClass: GameObjectClass<T>): T;
|
|
52
|
-
/**
|
|
53
|
-
* Returns the first child found for the given parent and name, or undefined otherwise.
|
|
54
|
-
* @param parent The parent game object
|
|
55
|
-
* @param name The name of the child game object to find
|
|
56
|
-
* @returns The found child game object
|
|
57
|
-
*/
|
|
58
|
-
static findGameObjectByParent<T extends GameObject>(parent: GameObject, name: string): T;
|
|
59
|
-
/**
|
|
60
|
-
* Returns a collection of game objects found for the given tag
|
|
61
|
-
* @param tag The tag of the game objects to find
|
|
62
|
-
* @returns The found game objects
|
|
63
|
-
*/
|
|
64
|
-
static findGameObjectsByTag<T extends GameObject>(tag: string): T[];
|
|
65
|
-
/**
|
|
66
|
-
* Destroy the game objects
|
|
67
|
-
* @param gameObject The game object to destory
|
|
68
|
-
*/
|
|
69
|
-
static destroyGameObject(gameObject: GameObject): void;
|
|
70
|
-
}
|
|
@@ -1,13 +0,0 @@
|
|
|
1
|
-
import { GamepadController } from "../../input/GamepadController";
|
|
2
|
-
import { InputManager } from "../../input/InputManager";
|
|
3
|
-
import { KeyboardController } from "../../input/KeyboardController";
|
|
4
|
-
import { MouseController } from "../../input/MouseController";
|
|
5
|
-
import { TouchController } from "../../input/TouchController";
|
|
6
|
-
export declare class InputManagerFacade {
|
|
7
|
-
private static inputManager;
|
|
8
|
-
static initialize(inputManager: InputManager): void;
|
|
9
|
-
static get mouse(): MouseController;
|
|
10
|
-
static get keyboard(): KeyboardController;
|
|
11
|
-
static get gamepad(): GamepadController;
|
|
12
|
-
static get touch(): TouchController;
|
|
13
|
-
}
|
|
@@ -1,18 +0,0 @@
|
|
|
1
|
-
import { SceneManager } from "../managers/SceneManager";
|
|
2
|
-
export declare class SceneManagerFacade {
|
|
3
|
-
private static sceneManager;
|
|
4
|
-
static initialize(sceneManager: SceneManager): void;
|
|
5
|
-
/**
|
|
6
|
-
* Unload the current scene and load the new scene
|
|
7
|
-
* @param name The scene name to load
|
|
8
|
-
*/
|
|
9
|
-
static loadScene(name: string): void;
|
|
10
|
-
/**
|
|
11
|
-
* @returns The name of the current scene
|
|
12
|
-
*/
|
|
13
|
-
static getCurrentSceneName(): string;
|
|
14
|
-
/**
|
|
15
|
-
* Load the opening scene
|
|
16
|
-
*/
|
|
17
|
-
static loadOpeningScene(): void;
|
|
18
|
-
}
|
|
@@ -1,11 +0,0 @@
|
|
|
1
|
-
import { TimeManager } from "../managers/TimeManager";
|
|
2
|
-
export declare class TimeManagerFacade {
|
|
3
|
-
private static timeManager;
|
|
4
|
-
static initialize(timeManager: TimeManager): void;
|
|
5
|
-
static get deltaTime(): number;
|
|
6
|
-
static getTimeScale(): number;
|
|
7
|
-
static setTimeScale(scale: number): void;
|
|
8
|
-
static get unscaledDeltaTime(): number;
|
|
9
|
-
static get physicsDeltaTime(): number;
|
|
10
|
-
static get browserDeltaTime(): number;
|
|
11
|
-
}
|
package/lib/core/ioc/Config.d.ts
DELETED