angry-pixel 1.2.5 → 1.2.6

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@@ -66,10 +66,33 @@ export declare class Game {
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  *
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  * @param sceneClass the class of the scene
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  * @param name The name of the scene
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- * @param options [optional] This options will be passed to the init method
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- * @param openingScene [default FALSE] If this is the opening scene, set TRUE, FALSE instead
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  */
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- addScene(sceneClass: SceneClass, name: string, options?: InitOptions, openingScene?: boolean): void;
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+ addScene(sceneClass: SceneClass, name: string): void;
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+ /**
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+ * Add a scene to the game
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+ *
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+ * @param sceneClass the class of the scene
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+ * @param name The name of the scene
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+ * @param options This options will be passed to the init method
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+ */
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+ addScene(sceneClass: SceneClass, name: string, options: InitOptions): void;
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+ /**
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+ * Add a scene to the game
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+ *
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+ * @param sceneClass the class of the scene
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+ * @param name The name of the scene
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+ * @param openingScene If this is the opening scene, set TRUE, FALSE instead
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+ */
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+ addScene(sceneClass: SceneClass, name: string, openingScene: boolean): void;
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+ /**
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+ * Add a scene to the game
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+ *
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+ * @param sceneClass the class of the scene
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+ * @param name The name of the scene
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+ * @param options This options will be passed to the init method
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+ * @param openingScene If this is the opening scene, set TRUE, FALSE instead
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+ */
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+ addScene(sceneClass: SceneClass, name: string, options: InitOptions, openingScene: boolean): void;
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  /**
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  * Run the game
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  */
@@ -100,6 +100,7 @@ export interface IGameObjectManager {
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  export declare class GameObjectManager implements IGameObjectManager {
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  private readonly container;
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  private gameObjects;
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+ private lastId;
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  constructor(container: Container);
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  addGameObject<T extends GameObject>(gameObjectClass: GameObjectClass<T>, options?: InitOptions, parent?: GameObject, name?: string): T;
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  findGameObjects<T extends GameObject>(gameObjectClass?: GameObjectClass<T>): T[];
@@ -10,11 +10,14 @@ export declare class HeadlessIterationManager implements IIterationManager {
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  private readonly gameObjectManager;
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  private readonly sceneManager;
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  running: boolean;
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- private currentScene;
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+ private loadedScene;
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  private gameObjects;
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  private components;
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  private gameInterval;
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  private physicsInterval;
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+ private changingScene;
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+ private readonly sceneEvents;
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+ private readonly gameObjectEvents;
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  constructor(timeManager: ITimeManager, physicsManager: IPhysicsManager, gameObjectManager: IGameObjectManager, sceneManager: ISceneManager);
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  start(): void;
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  pause(): void;
@@ -40,10 +40,13 @@ export declare class IterationManager implements IIterationManager {
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  private readonly canvasColor;
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  running: boolean;
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  private gameLoopAccumulator;
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- private currentScene;
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+ private loadedScene;
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  private gameObjects;
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  private components;
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  private physicsIntervalId;
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+ private changingScene;
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+ private readonly sceneEvents;
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+ private readonly gameObjectEvents;
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  constructor(timeManager: ITimeManager, physicsManager: IPhysicsManager, renderManager: IRenderManager, inputManager: IInputManager, gameObjectManager: IGameObjectManager, sceneManager: ISceneManager, canvasColor: string);
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  start(): void;
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  pause(): void;
@@ -9,14 +9,10 @@ import { Container } from "../../utils/Container";
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  * @example
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  * ```js
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  * this.sceneManager.loadScene("MainScene");
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+ * const loadedScene = this.sceneManager.getLoadedScene();
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  * ```
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  */
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  export interface ISceneManager {
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- /**
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- * Retrieves the current loaded scene.
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- * @returns The scene instance.
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- */
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- getCurrentScene<T extends Scene>(): T;
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  /**
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  * Adds a new scene.
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  * @param sceneClass The scene class .
@@ -25,19 +21,37 @@ export interface ISceneManager {
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  * @param openingScene [optional] TRUE if it's the first scene to load.
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  */
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  addScene(sceneClass: SceneClass, name: string, options?: InitOptions, openingScene?: boolean): void;
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- /** Loads the scene flagged as the opening scene. */
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- loadOpeningScene(): void;
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  /**
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  * Loads a Scene by the given name.
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  * @param name The name of the Scene.
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  */
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  loadScene(name: string): void;
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- /** @private */
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- update(): void;
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- /** @private */
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+ /**
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+ * Retrieves the current loaded scene.
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+ * @returns The scene instance.
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+ */
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+ getLoadedScene<T extends Scene>(): T;
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+ /**
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+ * Loads the scene flagged as the opening scene.
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+ * @private
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+ */
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+ loadOpeningScene(): void;
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+ /**
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+ * Check if there is a pending scene change.
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+ * @return TRUE if there is a pending scene to load, FALSE instead
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+ * @private
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+ */
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+ pendingSceneToload(): boolean;
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+ /**
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+ * Loads the next pending scene.
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+ * @private
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+ */
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+ loadPendingScene(): void;
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+ /**
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+ * Unloads the current loaded scene.
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+ * @private
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+ */
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  unloadCurrentScene(): void;
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- /** @private */
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- stopGame(): void;
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  }
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  /** @private */
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  export declare class SceneManager implements ISceneManager {
@@ -46,14 +60,34 @@ export declare class SceneManager implements ISceneManager {
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  private scenes;
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  private currentScene;
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  private openingSceneName;
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- private sceneToLoad;
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+ private sceneNamePendingToLoad;
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  constructor(container: Container, renderManager?: IRenderManager);
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- getCurrentScene<T extends Scene>(): T;
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+ /**
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+ * @inheritdoc
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+ */
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  addScene(sceneClass: SceneClass, name: string, options?: InitOptions, openingScene?: boolean): void;
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- loadOpeningScene(): void;
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+ /**
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+ * @inheritdoc
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+ */
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  loadScene(name: string): void;
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- update(): void;
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- private _loadScene;
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+ /**
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+ * @inheritdoc
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+ */
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+ getLoadedScene<T extends Scene>(): T;
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+ /**
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+ * @inheritdoc
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+ */
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+ loadOpeningScene(): void;
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+ /**
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+ * @inheritdoc
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+ */
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+ pendingSceneToload(): boolean;
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+ /**
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+ * @inheritdoc
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+ */
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+ loadPendingScene(): void;
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+ /**
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+ * @inheritdoc
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+ */
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  unloadCurrentScene(): void;
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- stopGame(): void;
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  }