angry-pixel 1.2.4 → 1.2.5

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@@ -1,50 +1,22 @@
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+ import { Vector2 } from "angry-pixel-math";
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  import { Slice } from "angry-pixel-2d-renderer";
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  export { Slice };
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- /**
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- * Sprite configuration options
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- * @public
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- */
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  export interface SpriteConfig {
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- /** The image element to render */
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  image: HTMLImageElement;
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- /** Cut the image based on straight coordinates starting from the top left downward */
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+ scale?: Vector2;
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  slice?: Slice;
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- /** Smoothing pixels (not recommended for pixel art) */
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  smooth?: boolean;
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  }
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- /**
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- * The Sprite is an object that is composed of the Image element and allow to slice it and smooth its pixels.
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- *
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- * @public
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- * @example
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- * ```js
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- * const sprite = new Sprite({image: this.assetManager.getImage("image.png")});
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- * ```
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- *
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- * @example
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- * ```js
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- * const sprite = new Sprite({
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- * image: this.assetManager.getImage("image.png"),
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- * slice: {x: 0, y:0, width: 16, height: 16},
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- * smooth: false
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- * });
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- * ```
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- */
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  export declare class Sprite {
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- /** The image element to render */
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  readonly image: HTMLImageElement;
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- /** Cut the image based on straight coordinates starting from the top left downward */
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  readonly slice: Slice;
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- /** Smoothing pixels (not recommended for pixel art) */
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  readonly smooth: boolean;
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+ scale?: Vector2;
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  private _width;
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  private _height;
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  private _loaded;
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  constructor(config: SpriteConfig);
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- /** The image width */
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  get width(): number;
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- /** The image height */
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  get height(): number;
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- /** TRUE if the image is loaded */
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  get loaded(): boolean;
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  }
@@ -1,6 +1,6 @@
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  import { ColliderComponent, RenderComponent } from "../../core/Component";
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  import { GameObject } from "../../core/GameObject";
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- import { ICollisionResolution, ICollider } from "angry-pixel-2d-physics";
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+ import { ICollisionResolution, ICollider, ICollision } from "angry-pixel-2d-physics";
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  /**
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  * Information about the collision
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  * @public
@@ -17,6 +17,8 @@ export interface CollisionData {
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  * @return The object on the other side of the collision.
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  */
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  getGameObject: <T extends GameObject>() => T;
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+ /** The collider belonging to the queried component */
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+ localCollider: ICollider;
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  }
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  /**
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  * Every collider component implements this interface.
@@ -74,7 +76,7 @@ export declare abstract class BaseCollider extends ColliderComponent implements
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  * @returns The collection of collision data
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  */
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  getCollisionsWithLayer(layer: string): CollisionData[];
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- private createCollisionData;
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+ protected createCollisionData(collision: ICollision): CollisionData;
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  protected onActiveChange(): void;
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  protected onDestroy(): void;
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  }
@@ -26,7 +26,8 @@ export interface TilemapColliderOptions extends InitOptions {
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  debug?: boolean;
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  }
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  /**
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- * Generates rectanble colliders for the map edge tiles (or lines if composite is TRUE).
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+ * Generates rectangle colliders for the map edge tiles (or lines if composite is TRUE).
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+ * **Limitations:** At the moment, it is not possible to modify the shape, position, scale and rotation of the collider once it has been generated.
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  * @public
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  * @category Components
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  * @example
@@ -34,8 +34,8 @@ export interface TiledTilemapRendererOptions {
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  tilemapLayer: string;
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  /** The Tileset instance */
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  tileset: Tileset;
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- tileWidth: number;
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- tileHeight: number;
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+ tileWidth?: number;
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+ tileHeight?: number;
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  /** The render layer */
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  layer?: string;
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  /** Direction in which the tilemap will be rendered. */
@@ -89,6 +89,7 @@ export interface TiledTilemapRendererOptions {
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  * ```
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  */
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  export declare class TiledTilemapRenderer extends RenderComponent implements ITilemapRenderer {
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+ private readonly spriteDefaultScale;
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  /**
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  * Id of tiles separated by commas. The ids start at 1, and increment from left to right,
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  * from top to bottom. ID 0 (zero) represents a space with no tile.
@@ -126,7 +127,7 @@ export declare class TiledTilemapRenderer extends RenderComponent implements ITi
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  */
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  realHeight: number;
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  private tiledData;
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- private tilemapLayer;
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+ private tiledLayer;
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  private tileset;
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  private layer;
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  private smooth?;
@@ -61,8 +61,8 @@ export interface TilemapRendererOptions {
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  /** The Tileset instance */
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  tileset: Tileset;
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  width: number;
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- tileWidth: number;
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- tileHeight: number;
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+ tileWidth?: number;
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+ tileHeight?: number;
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  /** The render layer */
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  layer?: string;
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  /** Direction in which the tilemap will be rendered. */
@@ -128,6 +128,7 @@ export interface ITilemapRenderer {
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  * ```
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  */
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  export declare class TilemapRenderer extends RenderComponent implements ITilemapRenderer {
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+ private readonly spriteDefaultScale;
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  /** Id of tiles separated by commas. The ids start at 1, and increment from left to right,
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  * from top to bottom. ID 0 (zero) represents a space with no tile. */
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  tiles: number[];