angry-pixel 1.2.1 → 1.2.2
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package/lib/core/Component.d.ts
CHANGED
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@@ -5,7 +5,6 @@ import { GameActor } from "./GameActor";
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import { Container } from "../utils/Container";
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export type ComponentClass<T extends Component = Component> = new (container: Container, gameObject: GameObject, name?: string) => T;
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export declare abstract class Component extends GameActor {
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-
readonly id: string;
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readonly name: string;
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readonly gameObject: GameObject;
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readonly allowMultiple: boolean;
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package/lib/core/GameObject.d.ts
CHANGED
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@@ -5,9 +5,9 @@ import { Scene } from "./Scene";
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import { GameActor, InitOptions } from "./GameActor";
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import { Container } from "../utils/Container";
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export declare const LAYER_DEFAULT = "Default";
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-
export type GameObjectClass<T extends GameObject = GameObject> = new (container: Container, name?: string, parent?: GameObject) => T;
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+
export type GameObjectClass<T extends GameObject = GameObject> = new (container: Container, id: number, name?: string, parent?: GameObject) => T;
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export declare class GameObject extends GameActor {
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-
readonly id:
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readonly id: number;
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readonly name: string;
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tag: string;
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layer: string;
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@@ -18,7 +18,7 @@ export declare class GameObject extends GameActor {
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private components;
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private activeComponentsCache;
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private activeChildrenCache;
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constructor(container: Container, name?: string, parent?: GameObject);
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+
constructor(container: Container, id: number, name?: string, parent?: GameObject);
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get active(): boolean;
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set active(active: boolean);
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get parent(): GameObject | null;
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@@ -4,7 +4,7 @@ import { Container } from "../../utils/Container";
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export interface IGameObjectManager {
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addGameObject<T extends GameObject>(gameObjectClass: GameObjectClass<T>, options?: InitOptions, parent?: GameObject, name?: string): T;
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findGameObjects<T extends GameObject>(gameObjectClass?: GameObjectClass<T>): T[];
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-
findGameObjectById<T extends GameObject>(id:
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findGameObjectById<T extends GameObject>(id: number): T;
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findGameObject<T extends GameObject>(gameObjectClass: GameObjectClass<T>): T;
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findGameObject<T extends GameObject>(name: string): T;
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findGameObject<T extends GameObject>(filter: GameObjectClass<T> | string): T;
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@@ -22,7 +22,7 @@ export declare class GameObjectManager implements IGameObjectManager {
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constructor(container: Container);
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addGameObject<T extends GameObject>(gameObjectClass: GameObjectClass<T>, options?: InitOptions, parent?: GameObject, name?: string): T;
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findGameObjects<T extends GameObject>(gameObjectClass?: GameObjectClass<T>): T[];
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-
findGameObjectById<T extends GameObject>(id:
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+
findGameObjectById<T extends GameObject>(id: number): T;
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findGameObject<T extends GameObject>(gameObjectClass: GameObjectClass<T>): T;
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findGameObject<T extends GameObject>(name: string): T;
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findGameObjectsByParent<T extends GameObject>(parent: GameObject): T[];
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