angry-pixel 1.1.8 → 1.1.9

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@@ -30,6 +30,7 @@ export declare class Button extends Component {
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  private scaled;
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  onClick: () => void;
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  onPressed: () => void;
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+ onHover: () => void;
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  get offset(): Vector2;
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  set offset(offset: Vector2);
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  protected init({ type, height, radius, touchEnabled, width, offset }: ButtonOptions): void;
@@ -8,9 +8,10 @@ export declare class AssetManagerFacade {
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  static getAssetsLoaded(): boolean;
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  /**
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  * @param url The url of the image
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+ * @param preloadTexture [optional] preload the texture for this image
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  * @returns The created image element
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  */
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- static loadImage(url: string): HTMLImageElement;
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+ static loadImage(url: string, preloadTexture?: boolean): HTMLImageElement;
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  /**
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  * @param url The url of the audio file
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  * @returns The created audio element
@@ -1,3 +1,4 @@
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+ import { IRenderManager } from "angry-pixel-2d-renderer";
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  export declare enum AssetType {
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  Image = "Image",
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  Audio = "Audio",
@@ -5,12 +6,19 @@ export declare enum AssetType {
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  }
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  export interface IAssetManager {
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  getAssetsLoaded(): boolean;
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- loadImage(url: string): HTMLImageElement;
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+ loadImage(url: string, preloadTexture?: boolean): HTMLImageElement;
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+ loadAudio(url: string): HTMLAudioElement;
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+ loadFont(family: string, url: string): FontFace;
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+ getImage(url: string): HTMLImageElement;
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+ getAudio(url: string): HTMLAudioElement;
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+ getFont(family: string): FontFace;
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  }
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- export declare class AssetManager {
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- private assets;
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+ export declare class AssetManager implements IAssetManager {
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+ private readonly renderManager;
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+ private readonly assets;
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+ constructor(renderManager: IRenderManager);
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  getAssetsLoaded(): boolean;
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- loadImage(url: string): HTMLImageElement;
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+ loadImage(url: string, preloadTexture?: boolean): HTMLImageElement;
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  loadAudio(url: string): HTMLAudioElement;
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  loadFont(family: string, url: string): FontFace;
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  getImage(url: string): HTMLImageElement;