angry-pixel 1.1.15 → 1.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/component/Animator.d.ts +1 -1
- package/lib/component/Camera.d.ts +1 -2
- package/lib/component/RigidBody.d.ts +0 -1
- package/lib/component/collider/Collider.d.ts +3 -4
- package/lib/component/collider/PolygonCollider.d.ts +0 -1
- package/lib/component/rendering/MaskRenderer.d.ts +0 -1
- package/lib/component/rendering/SpriteRenderer.d.ts +0 -1
- package/lib/component/rendering/TextRenderer.d.ts +0 -1
- package/lib/component/rendering/TiledTilemapRenderer.d.ts +0 -1
- package/lib/component/rendering/TilemapRenderer.d.ts +0 -1
- package/lib/component/rendering/VideoRenderer.d.ts +0 -1
- package/lib/core/GameActor.d.ts +18 -2
- package/lib/core/managers/DomManager.d.ts +4 -1
- package/lib/core/managers/GameObjectManager.d.ts +16 -1
- package/lib/core/managers/HeadlessIterationManager.d.ts +4 -4
- package/lib/core/managers/IterationManager.d.ts +5 -5
- package/lib/core/managers/SceneManager.d.ts +10 -1
- package/lib/core/managers/TimeManager.d.ts +19 -5
- package/lib/index.cjs.js +1 -1
- package/lib/index.d.ts +10 -8
- package/lib/index.esm.js +1 -1
- package/lib/index.js +1 -1
- package/lib/input/InputManager.d.ts +8 -1
- package/package.json +2 -2
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@@ -17,7 +17,6 @@ export interface AnimatorOptions extends InitOptions {
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spriteRenderer: SpriteRenderer;
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}
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export declare class Animator extends EngineComponent {
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-
private timeManager;
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private spriteRenderer;
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private animations;
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private currentAnimation;
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@@ -30,4 +29,5 @@ export declare class Animator extends EngineComponent {
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resume(): void;
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stopAnimation(): void;
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isPlayingAnimation(name?: string): boolean;
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isPaused(): boolean;
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}
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@@ -2,14 +2,13 @@ import { CameraComponent } from "../core/Component";
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import { Rectangle } from "angry-pixel-math";
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export declare class Camera extends CameraComponent {
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readonly allowMultiple: boolean;
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private renderManager;
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private canvas;
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readonly viewportRect: Rectangle;
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readonly worldSpaceRect: Rectangle;
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depth: number;
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layers: string[];
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private _zoom;
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private cameraData;
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private canvas;
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set zoom(zoom: number);
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get zoom(): number;
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addLayer(layer: string): void;
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@@ -9,7 +9,6 @@ export interface RigidBodyOptions extends InitOptions {
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}
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export declare class RigidBody extends EngineComponent {
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readonly allowMultiple: boolean;
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private physicsManager;
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private rigidBody;
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get velocity(): Vector2;
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set velocity(velocity: Vector2);
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@@ -1,6 +1,6 @@
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import { ColliderComponent, RenderComponent } from "../../core/Component";
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import { GameObject } from "../../core/GameObject";
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import { ICollisionResolution, ICollider
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import { ICollisionResolution, ICollider } from "angry-pixel-2d-physics";
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export interface CollisionData {
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resolution: ICollisionResolution;
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collider: ICollider;
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@@ -10,13 +10,12 @@ export interface CollisionData {
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*/
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getGameObject: <T extends GameObject>() => T;
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}
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export interface
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export interface IColliderComponent {
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collidesWithLayer(layer: string): boolean;
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getCollisionWithLayer(layer: string): CollisionData | null;
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getCollisionsWithLayer(layer: string): CollisionData[];
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}
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export declare abstract class BaseCollider extends ColliderComponent implements
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protected physicsManager: IPhysicsManager;
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export declare abstract class BaseCollider extends ColliderComponent implements IColliderComponent {
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protected renderer: RenderComponent;
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readonly colliders: ICollider[];
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layer: string;
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@@ -30,7 +30,6 @@ export declare class PolygonCollider extends BaseCollider {
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protected updateColliders(): void;
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}
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export declare class PolygonColliderRenderer extends RenderComponent {
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private renderManager;
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private renderData;
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private collider;
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protected init({ collider }: {
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@@ -37,7 +37,6 @@ export declare class TextRenderer extends RenderComponent {
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orientation: TextOrientation;
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bitmapMargin: Vector2;
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bitmapSpacing: Vector2;
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private renderManager;
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private renderData;
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private lastFrameText;
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protected init(config: TextRendererOptions): void;
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@@ -11,7 +11,6 @@ export interface TiledTilemapRendererOptions {
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smooth?: boolean;
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}
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export declare class TiledTilemapRenderer extends RenderComponent implements ITilemapRenderer {
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private renderManager;
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tiles: number[];
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tileWidth: number;
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tileHeight: number;
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package/lib/core/GameActor.d.ts
CHANGED
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import { IPhysicsManager } from "angry-pixel-2d-physics";
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import { IInputManager } from "../input/InputManager";
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import { Container } from "../utils/Container";
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import { GameConfig } from "./GameConfig";
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import { GameObject, GameObjectClass } from "./GameObject";
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import {
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import { IAssetManager } from "./managers/AssetManager";
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import { IDomManager } from "./managers/DomManager";
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import { IGameObjectManager } from "./managers/GameObjectManager";
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import { FrameEvent } from "./managers/IterationManager";
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import { ISceneManager } from "./managers/SceneManager";
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import { ITimeManager } from "./managers/TimeManager";
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import { IRenderManager } from "angry-pixel-2d-renderer";
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export interface InitOptions {
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[key: string]: any;
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}
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export declare abstract class GameActor {
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protected readonly gameObjectManager: GameObjectManager;
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protected readonly updateEvent: FrameEvent;
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protected readonly container: Container;
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protected readonly assetManager: IAssetManager;
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protected readonly domManager: IDomManager;
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protected readonly inputManager: IInputManager;
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protected readonly gameObjectManager: IGameObjectManager;
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protected readonly physicsManager: IPhysicsManager;
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protected readonly renderManager: IRenderManager;
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protected readonly sceneManager: ISceneManager;
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protected readonly timeManager: ITimeManager;
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protected readonly gameConfig: GameConfig;
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private started;
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constructor(container: Container);
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dispatch(event: FrameEvent, options?: InitOptions): void;
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@@ -1,7 +1,22 @@
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import { GameObject, GameObjectClass } from "../GameObject";
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import { InitOptions } from "../GameActor";
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import { Container } from "../../utils/Container";
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export
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export interface IGameObjectManager {
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addGameObject<T extends GameObject>(gameObjectClass: GameObjectClass<T>, options?: InitOptions, parent?: GameObject, name?: string): T;
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findGameObjects<T extends GameObject>(gameObjectClass?: GameObjectClass<T>): T[];
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findGameObjectById<T extends GameObject>(id: string): T;
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findGameObject<T extends GameObject>(gameObjectClass: GameObjectClass<T>): T;
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findGameObject<T extends GameObject>(name: string): T;
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findGameObject<T extends GameObject>(filter: GameObjectClass<T> | string): T;
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findGameObjectsByParent<T extends GameObject>(parent: GameObject): T[];
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findGameObjectByParent<T extends GameObject>(parent: GameObject, gameObjectClass: GameObjectClass<T>): T;
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findGameObjectByParent<T extends GameObject>(parent: GameObject, name: string): T;
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findGameObjectByParent<T extends GameObject>(parent: GameObject, filter: GameObjectClass<T> | string): T;
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findGameObjectsByTag<T extends GameObject>(tag: string): T[];
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destroyAllGameObjects(ignoreKeep?: boolean): void;
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destroyGameObject(gameObject: GameObject): void;
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}
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export declare class GameObjectManager implements IGameObjectManager {
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private readonly container;
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private gameObjects;
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constructor(container: Container);
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import {
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import {
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import {
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import { IGameObjectManager } from "./GameObjectManager";
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import { ISceneManager } from "./SceneManager";
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import { ITimeManager } from "./TimeManager";
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import { IIterationManager } from "./IterationManager";
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import { IPhysicsManager } from "angry-pixel-2d-physics";
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export declare class HeadlessIterationManager implements IIterationManager {
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@@ -14,7 +14,7 @@ export declare class HeadlessIterationManager implements IIterationManager {
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private components;
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private gameInterval;
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private physicsInterval;
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constructor(timeManager:
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constructor(timeManager: ITimeManager, physicsManager: IPhysicsManager, gameObjectManager: IGameObjectManager, sceneManager: ISceneManager);
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start(): void;
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pause(): void;
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resume(): void;
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import {
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import {
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import {
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import { IGameObjectManager } from "./GameObjectManager";
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import { ISceneManager } from "./SceneManager";
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import { IInputManager } from "../../input/InputManager";
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import { IRenderManager } from "angry-pixel-2d-renderer";
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import {
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import { ITimeManager } from "./TimeManager";
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import { IPhysicsManager } from "angry-pixel-2d-physics";
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export declare enum FrameEvent {
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Init = 0,
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private gameObjects;
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private components;
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private physicsIntervalId;
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constructor(timeManager:
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constructor(timeManager: ITimeManager, physicsManager: IPhysicsManager, renderManager: IRenderManager, inputManager: IInputManager, gameObjectManager: IGameObjectManager, sceneManager: ISceneManager, canvasColor: string);
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start(): void;
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pause(): void;
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resume(): void;
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import { IRenderManager } from "angry-pixel-2d-renderer";
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import { InitOptions } from "../GameActor";
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import { Container } from "../../utils/Container";
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export
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export interface ISceneManager {
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getCurrentScene<T extends Scene>(): T;
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addScene(sceneClass: SceneClass, name: string, options?: InitOptions, openingScene?: boolean): void;
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loadOpeningScene(): void;
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loadScene(name: string): void;
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update(): void;
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unloadCurrentScene(): void;
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stopGame(): void;
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}
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export declare class SceneManager implements ISceneManager {
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private readonly container;
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private renderManager?;
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private scenes;
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export declare const MIN_GAME_FRAMERATE = 30;
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export declare const DEFAULT_GAME_FRAMERATE = 60;
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export declare const DEFAULT_PHYSICS_FRAMERATE = 180;
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export
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export interface ITimeManager {
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minGameDeltatime: number;
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minPhysicsDeltaTime: number;
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gameFramerate: number;
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physicsFramerate: number;
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timeScale: number;
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unscaledDeltaTime: number;
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unscaledPhysicsDeltaTime: number;
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deltaTime: number;
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physicsDeltaTime: number;
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browserDeltaTime: number;
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updateForGame(time: number): void;
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updateForBrowser(time: number): void;
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updateForPhysics(time: number): void;
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}
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export declare class TimeManager implements ITimeManager {
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readonly minGameDeltatime: number;
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readonly minPhysicsDeltaTime: number;
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readonly gameFramerate: number;
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readonly physicsFramerate: number;
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timeScale: number;
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browserDeltaTime: number;
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unscaledGameDeltaTime: number;
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unscaledDeltaTime: number;
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unscaledPhysicsDeltaTime: number;
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private readonly maxDeltaTime;
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private thenForGame;
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private thenForPhysics;
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private thenForBrowser;
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get deltaTime(): number;
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get physicsDeltaTime(): number;
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constructor(physicsFramerate: number);
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updateForGame(time: number): void;
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updateForBrowser(time: number): void;
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updateForPhysics(time: number): void;
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get deltaTime(): number;
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get physicsDeltaTime(): number;
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}
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