angry-pixel 1.1.15 → 1.2.1

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@@ -17,7 +17,6 @@ export interface AnimatorOptions extends InitOptions {
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  spriteRenderer: SpriteRenderer;
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  }
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  export declare class Animator extends EngineComponent {
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- private timeManager;
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  private spriteRenderer;
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  private animations;
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  private currentAnimation;
@@ -30,4 +29,5 @@ export declare class Animator extends EngineComponent {
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  resume(): void;
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  stopAnimation(): void;
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  isPlayingAnimation(name?: string): boolean;
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+ isPaused(): boolean;
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  }
@@ -2,14 +2,13 @@ import { CameraComponent } from "../core/Component";
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  import { Rectangle } from "angry-pixel-math";
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  export declare class Camera extends CameraComponent {
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  readonly allowMultiple: boolean;
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- private renderManager;
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- private canvas;
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  readonly viewportRect: Rectangle;
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  readonly worldSpaceRect: Rectangle;
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  depth: number;
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  layers: string[];
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  private _zoom;
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  private cameraData;
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+ private canvas;
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  set zoom(zoom: number);
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  get zoom(): number;
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  addLayer(layer: string): void;
@@ -9,7 +9,6 @@ export interface RigidBodyOptions extends InitOptions {
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  }
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  export declare class RigidBody extends EngineComponent {
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  readonly allowMultiple: boolean;
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- private physicsManager;
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  private rigidBody;
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  get velocity(): Vector2;
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  set velocity(velocity: Vector2);
@@ -1,6 +1,6 @@
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  import { ColliderComponent, RenderComponent } from "../../core/Component";
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  import { GameObject } from "../../core/GameObject";
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- import { ICollisionResolution, ICollider, IPhysicsManager } from "angry-pixel-2d-physics";
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+ import { ICollisionResolution, ICollider } from "angry-pixel-2d-physics";
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  export interface CollisionData {
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  resolution: ICollisionResolution;
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  collider: ICollider;
@@ -10,13 +10,12 @@ export interface CollisionData {
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  */
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  getGameObject: <T extends GameObject>() => T;
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  }
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- export interface Collider {
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+ export interface IColliderComponent {
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  collidesWithLayer(layer: string): boolean;
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  getCollisionWithLayer(layer: string): CollisionData | null;
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  getCollisionsWithLayer(layer: string): CollisionData[];
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  }
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- export declare abstract class BaseCollider extends ColliderComponent implements Collider {
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- protected physicsManager: IPhysicsManager;
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+ export declare abstract class BaseCollider extends ColliderComponent implements IColliderComponent {
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  protected renderer: RenderComponent;
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  readonly colliders: ICollider[];
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  layer: string;
@@ -30,7 +30,6 @@ export declare class PolygonCollider extends BaseCollider {
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  protected updateColliders(): void;
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  }
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  export declare class PolygonColliderRenderer extends RenderComponent {
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- private renderManager;
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  private renderData;
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  private collider;
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  protected init({ collider }: {
@@ -10,7 +10,6 @@ export interface MaskRendererOptions {
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  layer?: string;
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  }
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  export declare class MaskRenderer extends RenderComponent {
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- private renderManager;
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  width: number;
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  height: number;
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  color: string;
@@ -15,7 +15,6 @@ export interface SpriteRendererOptions {
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  layer?: string;
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  }
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  export declare class SpriteRenderer extends RenderComponent {
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- private readonly renderManager;
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  private readonly spriteDefaultScale;
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  sprite: Sprite;
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  offset: Vector2;
@@ -37,7 +37,6 @@ export declare class TextRenderer extends RenderComponent {
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  orientation: TextOrientation;
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  bitmapMargin: Vector2;
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  bitmapSpacing: Vector2;
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- private renderManager;
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  private renderData;
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  private lastFrameText;
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  protected init(config: TextRendererOptions): void;
@@ -11,7 +11,6 @@ export interface TiledTilemapRendererOptions {
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  smooth?: boolean;
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  }
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  export declare class TiledTilemapRenderer extends RenderComponent implements ITilemapRenderer {
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- private renderManager;
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  tiles: number[];
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  tileWidth: number;
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  tileHeight: number;
@@ -33,7 +33,6 @@ export interface ITilemapRenderer {
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  realHeight: number;
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  }
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  export declare class TilemapRenderer extends RenderComponent implements ITilemapRenderer {
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- private renderManager;
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  tiles: number[];
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  width: number;
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  height: number;
@@ -19,7 +19,6 @@ export interface VideoRendererOptions {
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  loop?: boolean;
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  }
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  export declare class VideoRenderer extends RenderComponent {
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- private readonly renderManager;
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  video: HTMLVideoElement;
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  width: number;
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  height: number;
@@ -1,14 +1,30 @@
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+ import { IPhysicsManager } from "angry-pixel-2d-physics";
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+ import { IInputManager } from "../input/InputManager";
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  import { Container } from "../utils/Container";
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+ import { GameConfig } from "./GameConfig";
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  import { GameObject, GameObjectClass } from "./GameObject";
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- import { GameObjectManager } from "./managers/GameObjectManager";
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+ import { IAssetManager } from "./managers/AssetManager";
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+ import { IDomManager } from "./managers/DomManager";
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+ import { IGameObjectManager } from "./managers/GameObjectManager";
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  import { FrameEvent } from "./managers/IterationManager";
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+ import { ISceneManager } from "./managers/SceneManager";
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+ import { ITimeManager } from "./managers/TimeManager";
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+ import { IRenderManager } from "angry-pixel-2d-renderer";
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  export interface InitOptions {
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  [key: string]: any;
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  }
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  export declare abstract class GameActor {
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- protected readonly gameObjectManager: GameObjectManager;
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  protected readonly updateEvent: FrameEvent;
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  protected readonly container: Container;
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+ protected readonly assetManager: IAssetManager;
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+ protected readonly domManager: IDomManager;
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+ protected readonly inputManager: IInputManager;
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+ protected readonly gameObjectManager: IGameObjectManager;
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+ protected readonly physicsManager: IPhysicsManager;
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+ protected readonly renderManager: IRenderManager;
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+ protected readonly sceneManager: ISceneManager;
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+ protected readonly timeManager: ITimeManager;
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+ protected readonly gameConfig: GameConfig;
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  private started;
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  constructor(container: Container);
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  dispatch(event: FrameEvent, options?: InitOptions): void;
@@ -1,4 +1,7 @@
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- export declare class DomManager {
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+ export interface IDomManager {
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+ canvas: HTMLCanvasElement;
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+ }
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+ export declare class DomManager implements IDomManager {
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  private gameWidth;
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  private gameHeight;
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  private containerNode;
@@ -1,7 +1,22 @@
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  import { GameObject, GameObjectClass } from "../GameObject";
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  import { InitOptions } from "../GameActor";
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  import { Container } from "../../utils/Container";
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- export declare class GameObjectManager {
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+ export interface IGameObjectManager {
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+ addGameObject<T extends GameObject>(gameObjectClass: GameObjectClass<T>, options?: InitOptions, parent?: GameObject, name?: string): T;
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+ findGameObjects<T extends GameObject>(gameObjectClass?: GameObjectClass<T>): T[];
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+ findGameObjectById<T extends GameObject>(id: string): T;
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+ findGameObject<T extends GameObject>(gameObjectClass: GameObjectClass<T>): T;
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+ findGameObject<T extends GameObject>(name: string): T;
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+ findGameObject<T extends GameObject>(filter: GameObjectClass<T> | string): T;
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+ findGameObjectsByParent<T extends GameObject>(parent: GameObject): T[];
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+ findGameObjectByParent<T extends GameObject>(parent: GameObject, gameObjectClass: GameObjectClass<T>): T;
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+ findGameObjectByParent<T extends GameObject>(parent: GameObject, name: string): T;
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+ findGameObjectByParent<T extends GameObject>(parent: GameObject, filter: GameObjectClass<T> | string): T;
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+ findGameObjectsByTag<T extends GameObject>(tag: string): T[];
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+ destroyAllGameObjects(ignoreKeep?: boolean): void;
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+ destroyGameObject(gameObject: GameObject): void;
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+ }
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+ export declare class GameObjectManager implements IGameObjectManager {
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  private readonly container;
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  private gameObjects;
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  constructor(container: Container);
@@ -1,6 +1,6 @@
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- import { GameObjectManager } from "./GameObjectManager";
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- import { SceneManager } from "./SceneManager";
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- import { TimeManager } from "./TimeManager";
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+ import { IGameObjectManager } from "./GameObjectManager";
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+ import { ISceneManager } from "./SceneManager";
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+ import { ITimeManager } from "./TimeManager";
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  import { IIterationManager } from "./IterationManager";
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  import { IPhysicsManager } from "angry-pixel-2d-physics";
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  export declare class HeadlessIterationManager implements IIterationManager {
@@ -14,7 +14,7 @@ export declare class HeadlessIterationManager implements IIterationManager {
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  private components;
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  private gameInterval;
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  private physicsInterval;
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- constructor(timeManager: TimeManager, physicsManager: IPhysicsManager, gameObjectManager: GameObjectManager, sceneManager: SceneManager);
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+ constructor(timeManager: ITimeManager, physicsManager: IPhysicsManager, gameObjectManager: IGameObjectManager, sceneManager: ISceneManager);
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  start(): void;
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  pause(): void;
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  resume(): void;
@@ -1,8 +1,8 @@
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- import { GameObjectManager } from "./GameObjectManager";
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- import { SceneManager } from "./SceneManager";
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- import { InputManager } from "../../input/InputManager";
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+ import { IGameObjectManager } from "./GameObjectManager";
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+ import { ISceneManager } from "./SceneManager";
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+ import { IInputManager } from "../../input/InputManager";
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  import { IRenderManager } from "angry-pixel-2d-renderer";
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- import { TimeManager } from "./TimeManager";
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+ import { ITimeManager } from "./TimeManager";
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  import { IPhysicsManager } from "angry-pixel-2d-physics";
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  export declare enum FrameEvent {
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  Init = 0,
@@ -40,7 +40,7 @@ export declare class IterationManager implements IIterationManager {
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  private gameObjects;
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  private components;
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  private physicsIntervalId;
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- constructor(timeManager: TimeManager, physicsManager: IPhysicsManager, renderManager: IRenderManager, inputManager: InputManager, gameObjectManager: GameObjectManager, sceneManager: SceneManager, canvasColor: string);
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+ constructor(timeManager: ITimeManager, physicsManager: IPhysicsManager, renderManager: IRenderManager, inputManager: IInputManager, gameObjectManager: IGameObjectManager, sceneManager: ISceneManager, canvasColor: string);
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  start(): void;
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  pause(): void;
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  resume(): void;
@@ -2,7 +2,16 @@ import { Scene, SceneClass } from "../Scene";
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  import { IRenderManager } from "angry-pixel-2d-renderer";
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  import { InitOptions } from "../GameActor";
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  import { Container } from "../../utils/Container";
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- export declare class SceneManager {
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+ export interface ISceneManager {
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+ getCurrentScene<T extends Scene>(): T;
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+ addScene(sceneClass: SceneClass, name: string, options?: InitOptions, openingScene?: boolean): void;
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+ loadOpeningScene(): void;
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+ loadScene(name: string): void;
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+ update(): void;
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+ unloadCurrentScene(): void;
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+ stopGame(): void;
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+ }
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+ export declare class SceneManager implements ISceneManager {
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  private readonly container;
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  private renderManager?;
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  private scenes;
@@ -1,24 +1,38 @@
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  export declare const MIN_GAME_FRAMERATE = 30;
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  export declare const DEFAULT_GAME_FRAMERATE = 60;
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  export declare const DEFAULT_PHYSICS_FRAMERATE = 180;
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- export declare class TimeManager {
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+ export interface ITimeManager {
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+ minGameDeltatime: number;
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+ minPhysicsDeltaTime: number;
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+ gameFramerate: number;
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+ physicsFramerate: number;
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+ timeScale: number;
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+ unscaledDeltaTime: number;
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+ unscaledPhysicsDeltaTime: number;
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+ deltaTime: number;
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+ physicsDeltaTime: number;
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+ browserDeltaTime: number;
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+ updateForGame(time: number): void;
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+ updateForBrowser(time: number): void;
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+ updateForPhysics(time: number): void;
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+ }
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+ export declare class TimeManager implements ITimeManager {
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  readonly minGameDeltatime: number;
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  readonly minPhysicsDeltaTime: number;
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  readonly gameFramerate: number;
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  readonly physicsFramerate: number;
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  timeScale: number;
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  browserDeltaTime: number;
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- gameDeltaTime: number;
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- unscaledGameDeltaTime: number;
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+ unscaledDeltaTime: number;
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  unscaledPhysicsDeltaTime: number;
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  private readonly maxDeltaTime;
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  private thenForGame;
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  private thenForPhysics;
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  private thenForBrowser;
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+ get deltaTime(): number;
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+ get physicsDeltaTime(): number;
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  constructor(physicsFramerate: number);
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  updateForGame(time: number): void;
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  updateForBrowser(time: number): void;
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  updateForPhysics(time: number): void;
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- get deltaTime(): number;
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- get physicsDeltaTime(): number;
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  }