angry-pixel 1.1.13 → 1.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (53) hide show
  1. package/lib/component/Animator.d.ts +33 -33
  2. package/lib/component/AudioPlayer.d.ts +59 -59
  3. package/lib/component/Button.d.ts +42 -42
  4. package/lib/component/Camera.d.ts +20 -21
  5. package/lib/component/RigidBody.d.ts +22 -23
  6. package/lib/component/Sprite.d.ts +22 -22
  7. package/lib/component/Transform.d.ts +30 -30
  8. package/lib/component/collider/BallCollider.d.ts +25 -25
  9. package/lib/component/collider/BoxCollider.d.ts +33 -33
  10. package/lib/component/collider/Collider.d.ts +34 -35
  11. package/lib/component/collider/EdgeCollider.d.ts +29 -29
  12. package/lib/component/collider/PolygonCollider.d.ts +39 -40
  13. package/lib/component/collider/TilemapCollider.d.ts +29 -29
  14. package/lib/component/rendering/MaskRenderer.d.ts +27 -28
  15. package/lib/component/rendering/SpriteRenderer.d.ts +43 -44
  16. package/lib/component/rendering/TextRenderer.d.ts +46 -47
  17. package/lib/component/rendering/TiledTilemapRenderer.d.ts +78 -79
  18. package/lib/component/rendering/TilemapRenderer.d.ts +54 -55
  19. package/lib/core/Component.d.ts +86 -86
  20. package/lib/core/Game.d.ts +44 -44
  21. package/lib/core/GameActor.d.ts +115 -99
  22. package/lib/core/GameConfig.d.ts +18 -18
  23. package/lib/core/GameObject.d.ts +133 -133
  24. package/lib/core/Scene.d.ts +13 -13
  25. package/lib/core/facades/AssetManagerFacade.d.ts +41 -41
  26. package/lib/core/facades/DomManagerFacade.d.ts +8 -8
  27. package/lib/core/facades/GameObjectManagerFacade.d.ts +70 -70
  28. package/lib/core/facades/InputManagerFacade.d.ts +13 -13
  29. package/lib/core/facades/SceneManagerFacade.d.ts +18 -18
  30. package/lib/core/facades/TimeManagerFacade.d.ts +11 -11
  31. package/lib/core/ioc/Config.d.ts +3 -3
  32. package/lib/core/managers/AssetManager.d.ts +28 -28
  33. package/lib/core/managers/DomManager.d.ts +12 -9
  34. package/lib/core/managers/GameObjectManager.d.ts +36 -21
  35. package/lib/core/managers/HeadlessIterationManager.d.ts +29 -29
  36. package/lib/core/managers/IterationManager.d.ts +56 -56
  37. package/lib/core/managers/SceneManager.d.ts +31 -22
  38. package/lib/core/managers/TimeManager.d.ts +38 -24
  39. package/lib/gameObject/GameCamera.d.ts +16 -16
  40. package/lib/gameObject/SpacePointer.d.ts +8 -8
  41. package/lib/index.cjs.js +1 -1
  42. package/lib/index.d.ts +40 -38
  43. package/lib/index.esm.js +1 -1
  44. package/lib/index.js +1 -1
  45. package/lib/input/GamepadController.d.ts +51 -63
  46. package/lib/input/InputManager.d.ts +19 -12
  47. package/lib/input/KeyboardController.d.ts +12 -12
  48. package/lib/input/MouseController.d.ts +21 -21
  49. package/lib/input/TouchController.d.ts +13 -13
  50. package/lib/utils/Container.d.ts +12 -12
  51. package/lib/utils/Exception.d.ts +4 -4
  52. package/lib/utils/UUID.d.ts +1 -1
  53. package/package.json +4 -4
@@ -1,28 +1,28 @@
1
- import { IRenderManager } from "angry-pixel-2d-renderer";
2
- export declare enum AssetType {
3
- Image = "Image",
4
- Audio = "Audio",
5
- Font = "Font"
6
- }
7
- export interface IAssetManager {
8
- getAssetsLoaded(): boolean;
9
- loadImage(url: string, preloadTexture?: boolean): HTMLImageElement;
10
- loadAudio(url: string): HTMLAudioElement;
11
- loadFont(family: string, url: string): FontFace;
12
- getImage(url: string): HTMLImageElement;
13
- getAudio(url: string): HTMLAudioElement;
14
- getFont(family: string): FontFace;
15
- }
16
- export declare class AssetManager implements IAssetManager {
17
- private readonly renderManager;
18
- private readonly assets;
19
- constructor(renderManager: IRenderManager);
20
- getAssetsLoaded(): boolean;
21
- loadImage(url: string, preloadTexture?: boolean): HTMLImageElement;
22
- loadAudio(url: string): HTMLAudioElement;
23
- loadFont(family: string, url: string): FontFace;
24
- getImage(url: string): HTMLImageElement;
25
- getAudio(url: string): HTMLAudioElement;
26
- getFont(family: string): FontFace;
27
- private createAsset;
28
- }
1
+ import { IRenderManager } from "angry-pixel-2d-renderer";
2
+ export declare enum AssetType {
3
+ Image = "Image",
4
+ Audio = "Audio",
5
+ Font = "Font"
6
+ }
7
+ export interface IAssetManager {
8
+ getAssetsLoaded(): boolean;
9
+ loadImage(url: string, preloadTexture?: boolean): HTMLImageElement;
10
+ loadAudio(url: string): HTMLAudioElement;
11
+ loadFont(family: string, url: string): FontFace;
12
+ getImage(url: string): HTMLImageElement;
13
+ getAudio(url: string): HTMLAudioElement;
14
+ getFont(family: string): FontFace;
15
+ }
16
+ export declare class AssetManager implements IAssetManager {
17
+ private readonly renderManager;
18
+ private readonly assets;
19
+ constructor(renderManager: IRenderManager);
20
+ getAssetsLoaded(): boolean;
21
+ loadImage(url: string, preloadTexture?: boolean): HTMLImageElement;
22
+ loadAudio(url: string): HTMLAudioElement;
23
+ loadFont(family: string, url: string): FontFace;
24
+ getImage(url: string): HTMLImageElement;
25
+ getAudio(url: string): HTMLAudioElement;
26
+ getFont(family: string): FontFace;
27
+ private createAsset;
28
+ }
@@ -1,9 +1,12 @@
1
- export declare class DomManager {
2
- private gameWidth;
3
- private gameHeight;
4
- private containerNode;
5
- private _canvas;
6
- constructor(containerNode: HTMLElement, gameWidth: number, gameHeight: number);
7
- get canvas(): HTMLCanvasElement;
8
- private setupCanvas;
9
- }
1
+ export interface IDomManager {
2
+ canvas: HTMLCanvasElement;
3
+ }
4
+ export declare class DomManager implements IDomManager {
5
+ private gameWidth;
6
+ private gameHeight;
7
+ private containerNode;
8
+ private _canvas;
9
+ constructor(containerNode: HTMLElement, gameWidth: number, gameHeight: number);
10
+ get canvas(): HTMLCanvasElement;
11
+ private setupCanvas;
12
+ }
@@ -1,21 +1,36 @@
1
- import { GameObject, GameObjectClass } from "../GameObject";
2
- import { InitOptions } from "../GameActor";
3
- import { Container } from "../../utils/Container";
4
- export declare class GameObjectManager {
5
- private readonly container;
6
- private gameObjects;
7
- constructor(container: Container);
8
- addGameObject<T extends GameObject>(gameObjectClass: GameObjectClass<T>, options?: InitOptions, parent?: GameObject, name?: string): T;
9
- findGameObjects<T extends GameObject>(gameObjectClass?: GameObjectClass<T>): T[];
10
- findGameObjectById<T extends GameObject>(id: string): T;
11
- findGameObject<T extends GameObject>(gameObjectClass: GameObjectClass<T>): T;
12
- findGameObject<T extends GameObject>(name: string): T;
13
- findGameObjectsByParent<T extends GameObject>(parent: GameObject): T[];
14
- findGameObjectByParent<T extends GameObject>(parent: GameObject, gameObjectClass: GameObjectClass<T>): T;
15
- findGameObjectByParent<T extends GameObject>(parent: GameObject, name: string): T;
16
- findGameObjectsByTag<T extends GameObject>(tag: string): T[];
17
- destroyAllGameObjects(ignoreKeep?: boolean): void;
18
- destroyGameObject(gameObject: GameObject): void;
19
- private destroy;
20
- private destroyChildren;
21
- }
1
+ import { GameObject, GameObjectClass } from "../GameObject";
2
+ import { InitOptions } from "../GameActor";
3
+ import { Container } from "../../utils/Container";
4
+ export interface IGameObjectManager {
5
+ addGameObject<T extends GameObject>(gameObjectClass: GameObjectClass<T>, options?: InitOptions, parent?: GameObject, name?: string): T;
6
+ findGameObjects<T extends GameObject>(gameObjectClass?: GameObjectClass<T>): T[];
7
+ findGameObjectById<T extends GameObject>(id: string): T;
8
+ findGameObject<T extends GameObject>(gameObjectClass: GameObjectClass<T>): T;
9
+ findGameObject<T extends GameObject>(name: string): T;
10
+ findGameObject<T extends GameObject>(filter: GameObjectClass<T> | string): T;
11
+ findGameObjectsByParent<T extends GameObject>(parent: GameObject): T[];
12
+ findGameObjectByParent<T extends GameObject>(parent: GameObject, gameObjectClass: GameObjectClass<T>): T;
13
+ findGameObjectByParent<T extends GameObject>(parent: GameObject, name: string): T;
14
+ findGameObjectByParent<T extends GameObject>(parent: GameObject, filter: GameObjectClass<T> | string): T;
15
+ findGameObjectsByTag<T extends GameObject>(tag: string): T[];
16
+ destroyAllGameObjects(ignoreKeep?: boolean): void;
17
+ destroyGameObject(gameObject: GameObject): void;
18
+ }
19
+ export declare class GameObjectManager implements IGameObjectManager {
20
+ private readonly container;
21
+ private gameObjects;
22
+ constructor(container: Container);
23
+ addGameObject<T extends GameObject>(gameObjectClass: GameObjectClass<T>, options?: InitOptions, parent?: GameObject, name?: string): T;
24
+ findGameObjects<T extends GameObject>(gameObjectClass?: GameObjectClass<T>): T[];
25
+ findGameObjectById<T extends GameObject>(id: string): T;
26
+ findGameObject<T extends GameObject>(gameObjectClass: GameObjectClass<T>): T;
27
+ findGameObject<T extends GameObject>(name: string): T;
28
+ findGameObjectsByParent<T extends GameObject>(parent: GameObject): T[];
29
+ findGameObjectByParent<T extends GameObject>(parent: GameObject, gameObjectClass: GameObjectClass<T>): T;
30
+ findGameObjectByParent<T extends GameObject>(parent: GameObject, name: string): T;
31
+ findGameObjectsByTag<T extends GameObject>(tag: string): T[];
32
+ destroyAllGameObjects(ignoreKeep?: boolean): void;
33
+ destroyGameObject(gameObject: GameObject): void;
34
+ private destroy;
35
+ private destroyChildren;
36
+ }
@@ -1,29 +1,29 @@
1
- import { GameObjectManager } from "./GameObjectManager";
2
- import { SceneManager } from "./SceneManager";
3
- import { TimeManager } from "./TimeManager";
4
- import { IIterationManager } from "./IterationManager";
5
- import { IPhysicsManager } from "angry-pixel-2d-physics";
6
- export declare class HeadlessIterationManager implements IIterationManager {
7
- private readonly timeManager;
8
- private readonly physicsManager;
9
- private readonly gameObjectManager;
10
- private readonly sceneManager;
11
- running: boolean;
12
- private currentScene;
13
- private gameObjects;
14
- private components;
15
- private gameInterval;
16
- private physicsInterval;
17
- constructor(timeManager: TimeManager, physicsManager: IPhysicsManager, gameObjectManager: GameObjectManager, sceneManager: SceneManager);
18
- start(): void;
19
- pause(): void;
20
- resume(): void;
21
- stop(): void;
22
- private startLoop;
23
- private gameLogicIteration;
24
- private physicsIteration;
25
- private asyncGameLoop;
26
- private asyncPhysicsLoop;
27
- private load;
28
- private dispatchFrameEvent;
29
- }
1
+ import { IGameObjectManager } from "./GameObjectManager";
2
+ import { ISceneManager } from "./SceneManager";
3
+ import { ITimeManager } from "./TimeManager";
4
+ import { IIterationManager } from "./IterationManager";
5
+ import { IPhysicsManager } from "angry-pixel-2d-physics";
6
+ export declare class HeadlessIterationManager implements IIterationManager {
7
+ private readonly timeManager;
8
+ private readonly physicsManager;
9
+ private readonly gameObjectManager;
10
+ private readonly sceneManager;
11
+ running: boolean;
12
+ private currentScene;
13
+ private gameObjects;
14
+ private components;
15
+ private gameInterval;
16
+ private physicsInterval;
17
+ constructor(timeManager: ITimeManager, physicsManager: IPhysicsManager, gameObjectManager: IGameObjectManager, sceneManager: ISceneManager);
18
+ start(): void;
19
+ pause(): void;
20
+ resume(): void;
21
+ stop(): void;
22
+ private startLoop;
23
+ private gameLogicIteration;
24
+ private physicsIteration;
25
+ private asyncGameLoop;
26
+ private asyncPhysicsLoop;
27
+ private load;
28
+ private dispatchFrameEvent;
29
+ }
@@ -1,56 +1,56 @@
1
- import { GameObjectManager } from "./GameObjectManager";
2
- import { SceneManager } from "./SceneManager";
3
- import { InputManager } from "../../input/InputManager";
4
- import { IRenderManager } from "angry-pixel-2d-renderer";
5
- import { TimeManager } from "./TimeManager";
6
- import { IPhysicsManager } from "angry-pixel-2d-physics";
7
- export declare enum FrameEvent {
8
- Init = 0,
9
- Start = 1,
10
- Update = 2,
11
- UpdateEngine = 3,
12
- UpdateCollider = 4,
13
- UpdatePhysics = 5,
14
- UpdateTransform = 6,
15
- UpdatePreRender = 7,
16
- UpdateCamera = 8,
17
- UpdateRender = 9,
18
- Destroy = 10,
19
- StopGame = 11
20
- }
21
- export interface IIterationManager {
22
- running: boolean;
23
- start(): void;
24
- pause(): void;
25
- resume(): void;
26
- stop(): void;
27
- }
28
- export declare const now: () => number;
29
- export declare class IterationManager implements IIterationManager {
30
- private readonly timeManager;
31
- private readonly physicsManager;
32
- private readonly renderManager;
33
- private readonly inputManager;
34
- private readonly gameObjectManager;
35
- private readonly sceneManager;
36
- private readonly canvasColor;
37
- running: boolean;
38
- private gameLoopAccumulator;
39
- private currentScene;
40
- private gameObjects;
41
- private components;
42
- private physicsIntervalId;
43
- constructor(timeManager: TimeManager, physicsManager: IPhysicsManager, renderManager: IRenderManager, inputManager: InputManager, gameObjectManager: GameObjectManager, sceneManager: SceneManager, canvasColor: string);
44
- start(): void;
45
- pause(): void;
46
- resume(): void;
47
- stop(): void;
48
- private startLoop;
49
- private requestAnimationLoop;
50
- private gameLogicIteration;
51
- private renderIteration;
52
- private physicsIteration;
53
- private asyncPhysicsLoop;
54
- private load;
55
- private dispatchFrameEvent;
56
- }
1
+ import { IGameObjectManager } from "./GameObjectManager";
2
+ import { ISceneManager } from "./SceneManager";
3
+ import { IInputManager } from "../../input/InputManager";
4
+ import { IRenderManager } from "angry-pixel-2d-renderer";
5
+ import { ITimeManager } from "./TimeManager";
6
+ import { IPhysicsManager } from "angry-pixel-2d-physics";
7
+ export declare enum FrameEvent {
8
+ Init = 0,
9
+ Start = 1,
10
+ Update = 2,
11
+ UpdateEngine = 3,
12
+ UpdateCollider = 4,
13
+ UpdatePhysics = 5,
14
+ UpdateTransform = 6,
15
+ UpdatePreRender = 7,
16
+ UpdateCamera = 8,
17
+ UpdateRender = 9,
18
+ Destroy = 10,
19
+ StopGame = 11
20
+ }
21
+ export interface IIterationManager {
22
+ running: boolean;
23
+ start(): void;
24
+ pause(): void;
25
+ resume(): void;
26
+ stop(): void;
27
+ }
28
+ export declare const now: () => number;
29
+ export declare class IterationManager implements IIterationManager {
30
+ private readonly timeManager;
31
+ private readonly physicsManager;
32
+ private readonly renderManager;
33
+ private readonly inputManager;
34
+ private readonly gameObjectManager;
35
+ private readonly sceneManager;
36
+ private readonly canvasColor;
37
+ running: boolean;
38
+ private gameLoopAccumulator;
39
+ private currentScene;
40
+ private gameObjects;
41
+ private components;
42
+ private physicsIntervalId;
43
+ constructor(timeManager: ITimeManager, physicsManager: IPhysicsManager, renderManager: IRenderManager, inputManager: IInputManager, gameObjectManager: IGameObjectManager, sceneManager: ISceneManager, canvasColor: string);
44
+ start(): void;
45
+ pause(): void;
46
+ resume(): void;
47
+ stop(): void;
48
+ private startLoop;
49
+ private requestAnimationLoop;
50
+ private gameLogicIteration;
51
+ private renderIteration;
52
+ private physicsIteration;
53
+ private asyncPhysicsLoop;
54
+ private load;
55
+ private dispatchFrameEvent;
56
+ }
@@ -1,22 +1,31 @@
1
- import { Scene, SceneClass } from "../Scene";
2
- import { IRenderManager } from "angry-pixel-2d-renderer";
3
- import { InitOptions } from "../GameActor";
4
- import { Container } from "../../utils/Container";
5
- export declare class SceneManager {
6
- private readonly container;
7
- private renderManager?;
8
- private scenes;
9
- private currentScene;
10
- private openingSceneName;
11
- private sceneToLoad;
12
- currentSceneName: string;
13
- constructor(container: Container, renderManager?: IRenderManager);
14
- getCurrentScene<T extends Scene>(): T;
15
- addScene(sceneClass: SceneClass, name: string, options?: InitOptions, openingScene?: boolean): void;
16
- loadOpeningScene(): void;
17
- loadScene(name: string): void;
18
- update(): void;
19
- private _loadScene;
20
- unloadCurrentScene(): void;
21
- stopGame(): void;
22
- }
1
+ import { Scene, SceneClass } from "../Scene";
2
+ import { IRenderManager } from "angry-pixel-2d-renderer";
3
+ import { InitOptions } from "../GameActor";
4
+ import { Container } from "../../utils/Container";
5
+ export interface ISceneManager {
6
+ getCurrentScene<T extends Scene>(): T;
7
+ addScene(sceneClass: SceneClass, name: string, options?: InitOptions, openingScene?: boolean): void;
8
+ loadOpeningScene(): void;
9
+ loadScene(name: string): void;
10
+ update(): void;
11
+ unloadCurrentScene(): void;
12
+ stopGame(): void;
13
+ }
14
+ export declare class SceneManager implements ISceneManager {
15
+ private readonly container;
16
+ private renderManager?;
17
+ private scenes;
18
+ private currentScene;
19
+ private openingSceneName;
20
+ private sceneToLoad;
21
+ currentSceneName: string;
22
+ constructor(container: Container, renderManager?: IRenderManager);
23
+ getCurrentScene<T extends Scene>(): T;
24
+ addScene(sceneClass: SceneClass, name: string, options?: InitOptions, openingScene?: boolean): void;
25
+ loadOpeningScene(): void;
26
+ loadScene(name: string): void;
27
+ update(): void;
28
+ private _loadScene;
29
+ unloadCurrentScene(): void;
30
+ stopGame(): void;
31
+ }
@@ -1,24 +1,38 @@
1
- export declare const MIN_GAME_FRAMERATE = 30;
2
- export declare const DEFAULT_GAME_FRAMERATE = 60;
3
- export declare const DEFAULT_PHYSICS_FRAMERATE = 180;
4
- export declare class TimeManager {
5
- readonly minGameDeltatime: number;
6
- readonly minPhysicsDeltaTime: number;
7
- readonly gameFramerate: number;
8
- readonly physicsFramerate: number;
9
- timeScale: number;
10
- browserDeltaTime: number;
11
- gameDeltaTime: number;
12
- unscaledGameDeltaTime: number;
13
- unscaledPhysicsDeltaTime: number;
14
- private readonly maxDeltaTime;
15
- private thenForGame;
16
- private thenForPhysics;
17
- private thenForBrowser;
18
- constructor(physicsFramerate: number);
19
- updateForGame(time: number): void;
20
- updateForBrowser(time: number): void;
21
- updateForPhysics(time: number): void;
22
- get deltaTime(): number;
23
- get physicsDeltaTime(): number;
24
- }
1
+ export declare const MIN_GAME_FRAMERATE = 30;
2
+ export declare const DEFAULT_GAME_FRAMERATE = 60;
3
+ export declare const DEFAULT_PHYSICS_FRAMERATE = 180;
4
+ export interface ITimeManager {
5
+ minGameDeltatime: number;
6
+ minPhysicsDeltaTime: number;
7
+ gameFramerate: number;
8
+ physicsFramerate: number;
9
+ timeScale: number;
10
+ unscaledDeltaTime: number;
11
+ unscaledPhysicsDeltaTime: number;
12
+ deltaTime: number;
13
+ physicsDeltaTime: number;
14
+ browserDeltaTime: number;
15
+ updateForGame(time: number): void;
16
+ updateForBrowser(time: number): void;
17
+ updateForPhysics(time: number): void;
18
+ }
19
+ export declare class TimeManager implements ITimeManager {
20
+ readonly minGameDeltatime: number;
21
+ readonly minPhysicsDeltaTime: number;
22
+ readonly gameFramerate: number;
23
+ readonly physicsFramerate: number;
24
+ timeScale: number;
25
+ browserDeltaTime: number;
26
+ unscaledDeltaTime: number;
27
+ unscaledPhysicsDeltaTime: number;
28
+ private readonly maxDeltaTime;
29
+ private thenForGame;
30
+ private thenForPhysics;
31
+ private thenForBrowser;
32
+ get deltaTime(): number;
33
+ get physicsDeltaTime(): number;
34
+ constructor(physicsFramerate: number);
35
+ updateForGame(time: number): void;
36
+ updateForBrowser(time: number): void;
37
+ updateForPhysics(time: number): void;
38
+ }
@@ -1,16 +1,16 @@
1
- import { GameObject } from "../core/GameObject";
2
- import { Camera } from "../component/Camera";
3
- import { Rectangle } from "angry-pixel-math";
4
- export declare class GameCamera extends GameObject {
5
- camera: Camera;
6
- protected init(): void;
7
- set layers(layers: string[]);
8
- get layers(): string[];
9
- set depth(depth: number);
10
- get depth(): number;
11
- set zoom(zoom: number);
12
- get zoom(): number;
13
- get worldSpaceRect(): Rectangle;
14
- get viewportRect(): Rectangle;
15
- addLayer(layer: string): void;
16
- }
1
+ import { GameObject } from "../core/GameObject";
2
+ import { Camera } from "../component/Camera";
3
+ import { Rectangle } from "angry-pixel-math";
4
+ export declare class GameCamera extends GameObject {
5
+ camera: Camera;
6
+ protected init(): void;
7
+ set layers(layers: string[]);
8
+ get layers(): string[];
9
+ set depth(depth: number);
10
+ get depth(): number;
11
+ set zoom(zoom: number);
12
+ get zoom(): number;
13
+ get worldSpaceRect(): Rectangle;
14
+ get viewportRect(): Rectangle;
15
+ addLayer(layer: string): void;
16
+ }
@@ -1,8 +1,8 @@
1
- import { GameObject } from "../core/GameObject";
2
- export declare class SpacePointer extends GameObject {
3
- private camera;
4
- private mousePressed;
5
- private position;
6
- protected start(): void;
7
- protected update(): void;
8
- }
1
+ import { GameObject } from "../core/GameObject";
2
+ export declare class SpacePointer extends GameObject {
3
+ private camera;
4
+ private mousePressed;
5
+ private position;
6
+ protected start(): void;
7
+ protected update(): void;
8
+ }