angry-pixel 1.1.13 → 1.1.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/component/Animator.d.ts +33 -33
- package/lib/component/AudioPlayer.d.ts +59 -59
- package/lib/component/Button.d.ts +42 -42
- package/lib/component/Camera.d.ts +21 -21
- package/lib/component/RigidBody.d.ts +23 -23
- package/lib/component/Sprite.d.ts +22 -22
- package/lib/component/Transform.d.ts +30 -30
- package/lib/component/collider/BallCollider.d.ts +25 -25
- package/lib/component/collider/BoxCollider.d.ts +33 -33
- package/lib/component/collider/Collider.d.ts +35 -35
- package/lib/component/collider/EdgeCollider.d.ts +29 -29
- package/lib/component/collider/PolygonCollider.d.ts +40 -40
- package/lib/component/collider/TilemapCollider.d.ts +29 -29
- package/lib/component/rendering/MaskRenderer.d.ts +28 -28
- package/lib/component/rendering/SpriteRenderer.d.ts +44 -44
- package/lib/component/rendering/TextRenderer.d.ts +47 -47
- package/lib/component/rendering/TiledTilemapRenderer.d.ts +79 -79
- package/lib/component/rendering/TilemapRenderer.d.ts +55 -55
- package/lib/component/rendering/VideoRenderer.d.ts +69 -0
- package/lib/core/Component.d.ts +86 -86
- package/lib/core/Game.d.ts +44 -44
- package/lib/core/GameActor.d.ts +99 -99
- package/lib/core/GameConfig.d.ts +18 -18
- package/lib/core/GameObject.d.ts +133 -133
- package/lib/core/Scene.d.ts +13 -13
- package/lib/core/facades/AssetManagerFacade.d.ts +51 -41
- package/lib/core/facades/DomManagerFacade.d.ts +8 -8
- package/lib/core/facades/GameObjectManagerFacade.d.ts +70 -70
- package/lib/core/facades/InputManagerFacade.d.ts +13 -13
- package/lib/core/facades/SceneManagerFacade.d.ts +18 -18
- package/lib/core/facades/TimeManagerFacade.d.ts +11 -11
- package/lib/core/ioc/Config.d.ts +3 -3
- package/lib/core/managers/AssetManager.d.ts +33 -28
- package/lib/core/managers/DomManager.d.ts +9 -9
- package/lib/core/managers/GameObjectManager.d.ts +21 -21
- package/lib/core/managers/HeadlessIterationManager.d.ts +29 -29
- package/lib/core/managers/IterationManager.d.ts +56 -56
- package/lib/core/managers/SceneManager.d.ts +22 -22
- package/lib/core/managers/TimeManager.d.ts +24 -24
- package/lib/gameObject/GameCamera.d.ts +16 -16
- package/lib/gameObject/SpacePointer.d.ts +8 -8
- package/lib/index.cjs.js +1 -1
- package/lib/index.d.ts +39 -38
- package/lib/index.esm.js +1 -1
- package/lib/index.js +1 -1
- package/lib/input/GamepadController.d.ts +51 -63
- package/lib/input/InputManager.d.ts +12 -12
- package/lib/input/KeyboardController.d.ts +12 -12
- package/lib/input/MouseController.d.ts +21 -21
- package/lib/input/TouchController.d.ts +13 -13
- package/lib/utils/Container.d.ts +12 -12
- package/lib/utils/Exception.d.ts +4 -4
- package/lib/utils/UUID.d.ts +1 -1
- package/package.json +5 -5
package/lib/core/GameConfig.d.ts
CHANGED
|
@@ -1,18 +1,18 @@
|
|
|
1
|
-
import { BroadPhaseMethods, CollisionMatrix, CollisionMethods } from "angry-pixel-2d-physics";
|
|
2
|
-
import { Rectangle, Vector2 } from "angry-pixel-math";
|
|
3
|
-
export interface GameConfig {
|
|
4
|
-
containerNode?: HTMLElement | null;
|
|
5
|
-
gameWidth?: number;
|
|
6
|
-
gameHeight?: number;
|
|
7
|
-
debugEnabled?: boolean;
|
|
8
|
-
canvasColor?: string;
|
|
9
|
-
physicsFramerate?: number;
|
|
10
|
-
spriteDefaultScale?: Vector2 | null;
|
|
11
|
-
headless?: boolean;
|
|
12
|
-
collisions?: {
|
|
13
|
-
collisionMethod?: CollisionMethods;
|
|
14
|
-
collisionArea?: Rectangle;
|
|
15
|
-
collisionMatrix?: CollisionMatrix;
|
|
16
|
-
collisionBroadPhaseMethod?: BroadPhaseMethods;
|
|
17
|
-
};
|
|
18
|
-
}
|
|
1
|
+
import { BroadPhaseMethods, CollisionMatrix, CollisionMethods } from "angry-pixel-2d-physics";
|
|
2
|
+
import { Rectangle, Vector2 } from "angry-pixel-math";
|
|
3
|
+
export interface GameConfig {
|
|
4
|
+
containerNode?: HTMLElement | null;
|
|
5
|
+
gameWidth?: number;
|
|
6
|
+
gameHeight?: number;
|
|
7
|
+
debugEnabled?: boolean;
|
|
8
|
+
canvasColor?: string;
|
|
9
|
+
physicsFramerate?: number;
|
|
10
|
+
spriteDefaultScale?: Vector2 | null;
|
|
11
|
+
headless?: boolean;
|
|
12
|
+
collisions?: {
|
|
13
|
+
collisionMethod?: CollisionMethods;
|
|
14
|
+
collisionArea?: Rectangle;
|
|
15
|
+
collisionMatrix?: CollisionMatrix;
|
|
16
|
+
collisionBroadPhaseMethod?: BroadPhaseMethods;
|
|
17
|
+
};
|
|
18
|
+
}
|
package/lib/core/GameObject.d.ts
CHANGED
|
@@ -1,133 +1,133 @@
|
|
|
1
|
-
import { Component, ComponentClass } from "./Component";
|
|
2
|
-
import { Transform } from "../component/Transform";
|
|
3
|
-
import { RigidBody } from "../component/RigidBody";
|
|
4
|
-
import { Scene } from "./Scene";
|
|
5
|
-
import { GameActor, InitOptions } from "./GameActor";
|
|
6
|
-
import { Container } from "../utils/Container";
|
|
7
|
-
export declare const LAYER_DEFAULT = "Default";
|
|
8
|
-
export type GameObjectClass<T extends GameObject = GameObject> = new (container: Container, name?: string, parent?: GameObject) => T;
|
|
9
|
-
export declare class GameObject extends GameActor {
|
|
10
|
-
readonly id: string;
|
|
11
|
-
readonly name: string;
|
|
12
|
-
tag: string;
|
|
13
|
-
layer: string;
|
|
14
|
-
ui: boolean;
|
|
15
|
-
keep: boolean;
|
|
16
|
-
private _parent;
|
|
17
|
-
private _active;
|
|
18
|
-
private components;
|
|
19
|
-
private activeComponentsCache;
|
|
20
|
-
private activeChildrenCache;
|
|
21
|
-
constructor(container: Container, name?: string, parent?: GameObject);
|
|
22
|
-
get active(): boolean;
|
|
23
|
-
set active(active: boolean);
|
|
24
|
-
get parent(): GameObject | null;
|
|
25
|
-
set parent(parent: GameObject | null);
|
|
26
|
-
private updateComponentsActiveStatus;
|
|
27
|
-
private updateChildrenActiveStatus;
|
|
28
|
-
get transform(): Transform;
|
|
29
|
-
get rigidBody(): RigidBody;
|
|
30
|
-
/**
|
|
31
|
-
* This method is called when the active state changes.
|
|
32
|
-
*/
|
|
33
|
-
protected onActiveChange(): void;
|
|
34
|
-
/**
|
|
35
|
-
* @returns The current loaded scene
|
|
36
|
-
*/
|
|
37
|
-
protected getCurrentScene<T extends Scene>(): T;
|
|
38
|
-
/**
|
|
39
|
-
* Add a component to the game obejct
|
|
40
|
-
* @param componentClass The class of the component
|
|
41
|
-
* @returns The added component
|
|
42
|
-
*/
|
|
43
|
-
addComponent<ComponentType extends Component = Component>(componentClass: ComponentClass<ComponentType>): ComponentType;
|
|
44
|
-
/**
|
|
45
|
-
* Add a component to the game obejct
|
|
46
|
-
* @param componentClass The class of the component
|
|
47
|
-
* @param options The options passed to the init method of the component
|
|
48
|
-
* @returns The added component
|
|
49
|
-
*/
|
|
50
|
-
addComponent<ComponentType extends Component = Component, OptionsType extends InitOptions = InitOptions>(componentClass: ComponentClass<ComponentType>, options: OptionsType): ComponentType;
|
|
51
|
-
/**
|
|
52
|
-
* Add a component to the game obejct
|
|
53
|
-
* @param componentClass The class of the component
|
|
54
|
-
* @param name The name of the component
|
|
55
|
-
* @returns The added component
|
|
56
|
-
*/
|
|
57
|
-
addComponent<ComponentType extends Component = Component>(componentClass: ComponentClass<ComponentType>, name: string): ComponentType;
|
|
58
|
-
/**
|
|
59
|
-
* Add a component to the game obejct
|
|
60
|
-
* @param componentClass The class of the component
|
|
61
|
-
* @param options The options passed to the init method of the component
|
|
62
|
-
* @param name The name of the component
|
|
63
|
-
* @returns The added component
|
|
64
|
-
*/
|
|
65
|
-
addComponent<ComponentType extends Component = Component, OptionsType extends InitOptions = InitOptions>(componentClass: ComponentClass<ComponentType>, options: OptionsType, name: string): ComponentType;
|
|
66
|
-
private checkMultipleComponent;
|
|
67
|
-
/**
|
|
68
|
-
* Returns all the components in the game object.
|
|
69
|
-
* @returns The found components
|
|
70
|
-
*/
|
|
71
|
-
getComponents(): Component[];
|
|
72
|
-
/**
|
|
73
|
-
* Returns all the components for the given class in the game object.
|
|
74
|
-
* @param componentClass The class of the components
|
|
75
|
-
* @returns The found components
|
|
76
|
-
*/
|
|
77
|
-
getComponents<T extends Component>(componentClass: ComponentClass<T>): T[];
|
|
78
|
-
/**
|
|
79
|
-
* Returns the first component found for the given class, or undefined otherwise.
|
|
80
|
-
* @param componentClass The class of the component
|
|
81
|
-
* @returns The found component
|
|
82
|
-
*/
|
|
83
|
-
getComponent<T extends Component>(componentClass: ComponentClass<T>): T;
|
|
84
|
-
/**
|
|
85
|
-
* Returns the first component found for the given name, or undefined otherwise.
|
|
86
|
-
* @param name The name of the component
|
|
87
|
-
* @returns The found component
|
|
88
|
-
*/
|
|
89
|
-
getComponent<T extends Component>(name: string): T;
|
|
90
|
-
/**
|
|
91
|
-
* Returns TRUE if the game object has a component for the given class, or FALSE otherwise
|
|
92
|
-
* @param componentClass The class of the component to find
|
|
93
|
-
* @returns boolean
|
|
94
|
-
*/
|
|
95
|
-
hasComponent<T extends Component>(componentClass: ComponentClass<T>): boolean;
|
|
96
|
-
/**
|
|
97
|
-
* @param name The name of the component to find
|
|
98
|
-
* @returns boolean
|
|
99
|
-
*/
|
|
100
|
-
hasComponent(name: string): boolean;
|
|
101
|
-
removeComponent(component: Component): void;
|
|
102
|
-
/**
|
|
103
|
-
* Add a child game object.
|
|
104
|
-
* @param gameObjectClass The class of the child game object
|
|
105
|
-
* @param options [optional] This options will be passed to the init method
|
|
106
|
-
* @param name [optional] The name of the game object
|
|
107
|
-
* @returns The added child game object
|
|
108
|
-
*/
|
|
109
|
-
addChild<T extends GameObject>(gameObjectClass: GameObjectClass<T>, options?: InitOptions, name?: string): T;
|
|
110
|
-
/**
|
|
111
|
-
* @returns The children game objects
|
|
112
|
-
*/
|
|
113
|
-
getChildren<T extends GameObject>(): T[];
|
|
114
|
-
/**
|
|
115
|
-
* Returns the first child found for the given class, or undefined otherwise.
|
|
116
|
-
* @param gameObjectClass The class of the child game object to find
|
|
117
|
-
* @returns The found child game object
|
|
118
|
-
*/
|
|
119
|
-
getChild<T extends GameObject>(gameObjectClass: GameObjectClass<T>): T;
|
|
120
|
-
/**
|
|
121
|
-
* Returns the first child found for the given name, or undefined otherwise.
|
|
122
|
-
* @param name The name of the child game object to find
|
|
123
|
-
* @returns The found child game object
|
|
124
|
-
*/
|
|
125
|
-
getChild<T extends GameObject>(name: string): T;
|
|
126
|
-
/**
|
|
127
|
-
* Destroy all the children game objects
|
|
128
|
-
*/
|
|
129
|
-
destroyChildren(): void;
|
|
130
|
-
protected _destroy(): void;
|
|
131
|
-
private destroyComponents;
|
|
132
|
-
protected _stopGame(): void;
|
|
133
|
-
}
|
|
1
|
+
import { Component, ComponentClass } from "./Component";
|
|
2
|
+
import { Transform } from "../component/Transform";
|
|
3
|
+
import { RigidBody } from "../component/RigidBody";
|
|
4
|
+
import { Scene } from "./Scene";
|
|
5
|
+
import { GameActor, InitOptions } from "./GameActor";
|
|
6
|
+
import { Container } from "../utils/Container";
|
|
7
|
+
export declare const LAYER_DEFAULT = "Default";
|
|
8
|
+
export type GameObjectClass<T extends GameObject = GameObject> = new (container: Container, name?: string, parent?: GameObject) => T;
|
|
9
|
+
export declare class GameObject extends GameActor {
|
|
10
|
+
readonly id: string;
|
|
11
|
+
readonly name: string;
|
|
12
|
+
tag: string;
|
|
13
|
+
layer: string;
|
|
14
|
+
ui: boolean;
|
|
15
|
+
keep: boolean;
|
|
16
|
+
private _parent;
|
|
17
|
+
private _active;
|
|
18
|
+
private components;
|
|
19
|
+
private activeComponentsCache;
|
|
20
|
+
private activeChildrenCache;
|
|
21
|
+
constructor(container: Container, name?: string, parent?: GameObject);
|
|
22
|
+
get active(): boolean;
|
|
23
|
+
set active(active: boolean);
|
|
24
|
+
get parent(): GameObject | null;
|
|
25
|
+
set parent(parent: GameObject | null);
|
|
26
|
+
private updateComponentsActiveStatus;
|
|
27
|
+
private updateChildrenActiveStatus;
|
|
28
|
+
get transform(): Transform;
|
|
29
|
+
get rigidBody(): RigidBody;
|
|
30
|
+
/**
|
|
31
|
+
* This method is called when the active state changes.
|
|
32
|
+
*/
|
|
33
|
+
protected onActiveChange(): void;
|
|
34
|
+
/**
|
|
35
|
+
* @returns The current loaded scene
|
|
36
|
+
*/
|
|
37
|
+
protected getCurrentScene<T extends Scene>(): T;
|
|
38
|
+
/**
|
|
39
|
+
* Add a component to the game obejct
|
|
40
|
+
* @param componentClass The class of the component
|
|
41
|
+
* @returns The added component
|
|
42
|
+
*/
|
|
43
|
+
addComponent<ComponentType extends Component = Component>(componentClass: ComponentClass<ComponentType>): ComponentType;
|
|
44
|
+
/**
|
|
45
|
+
* Add a component to the game obejct
|
|
46
|
+
* @param componentClass The class of the component
|
|
47
|
+
* @param options The options passed to the init method of the component
|
|
48
|
+
* @returns The added component
|
|
49
|
+
*/
|
|
50
|
+
addComponent<ComponentType extends Component = Component, OptionsType extends InitOptions = InitOptions>(componentClass: ComponentClass<ComponentType>, options: OptionsType): ComponentType;
|
|
51
|
+
/**
|
|
52
|
+
* Add a component to the game obejct
|
|
53
|
+
* @param componentClass The class of the component
|
|
54
|
+
* @param name The name of the component
|
|
55
|
+
* @returns The added component
|
|
56
|
+
*/
|
|
57
|
+
addComponent<ComponentType extends Component = Component>(componentClass: ComponentClass<ComponentType>, name: string): ComponentType;
|
|
58
|
+
/**
|
|
59
|
+
* Add a component to the game obejct
|
|
60
|
+
* @param componentClass The class of the component
|
|
61
|
+
* @param options The options passed to the init method of the component
|
|
62
|
+
* @param name The name of the component
|
|
63
|
+
* @returns The added component
|
|
64
|
+
*/
|
|
65
|
+
addComponent<ComponentType extends Component = Component, OptionsType extends InitOptions = InitOptions>(componentClass: ComponentClass<ComponentType>, options: OptionsType, name: string): ComponentType;
|
|
66
|
+
private checkMultipleComponent;
|
|
67
|
+
/**
|
|
68
|
+
* Returns all the components in the game object.
|
|
69
|
+
* @returns The found components
|
|
70
|
+
*/
|
|
71
|
+
getComponents(): Component[];
|
|
72
|
+
/**
|
|
73
|
+
* Returns all the components for the given class in the game object.
|
|
74
|
+
* @param componentClass The class of the components
|
|
75
|
+
* @returns The found components
|
|
76
|
+
*/
|
|
77
|
+
getComponents<T extends Component>(componentClass: ComponentClass<T>): T[];
|
|
78
|
+
/**
|
|
79
|
+
* Returns the first component found for the given class, or undefined otherwise.
|
|
80
|
+
* @param componentClass The class of the component
|
|
81
|
+
* @returns The found component
|
|
82
|
+
*/
|
|
83
|
+
getComponent<T extends Component>(componentClass: ComponentClass<T>): T;
|
|
84
|
+
/**
|
|
85
|
+
* Returns the first component found for the given name, or undefined otherwise.
|
|
86
|
+
* @param name The name of the component
|
|
87
|
+
* @returns The found component
|
|
88
|
+
*/
|
|
89
|
+
getComponent<T extends Component>(name: string): T;
|
|
90
|
+
/**
|
|
91
|
+
* Returns TRUE if the game object has a component for the given class, or FALSE otherwise
|
|
92
|
+
* @param componentClass The class of the component to find
|
|
93
|
+
* @returns boolean
|
|
94
|
+
*/
|
|
95
|
+
hasComponent<T extends Component>(componentClass: ComponentClass<T>): boolean;
|
|
96
|
+
/**
|
|
97
|
+
* @param name The name of the component to find
|
|
98
|
+
* @returns boolean
|
|
99
|
+
*/
|
|
100
|
+
hasComponent(name: string): boolean;
|
|
101
|
+
removeComponent(component: Component): void;
|
|
102
|
+
/**
|
|
103
|
+
* Add a child game object.
|
|
104
|
+
* @param gameObjectClass The class of the child game object
|
|
105
|
+
* @param options [optional] This options will be passed to the init method
|
|
106
|
+
* @param name [optional] The name of the game object
|
|
107
|
+
* @returns The added child game object
|
|
108
|
+
*/
|
|
109
|
+
addChild<T extends GameObject>(gameObjectClass: GameObjectClass<T>, options?: InitOptions, name?: string): T;
|
|
110
|
+
/**
|
|
111
|
+
* @returns The children game objects
|
|
112
|
+
*/
|
|
113
|
+
getChildren<T extends GameObject>(): T[];
|
|
114
|
+
/**
|
|
115
|
+
* Returns the first child found for the given class, or undefined otherwise.
|
|
116
|
+
* @param gameObjectClass The class of the child game object to find
|
|
117
|
+
* @returns The found child game object
|
|
118
|
+
*/
|
|
119
|
+
getChild<T extends GameObject>(gameObjectClass: GameObjectClass<T>): T;
|
|
120
|
+
/**
|
|
121
|
+
* Returns the first child found for the given name, or undefined otherwise.
|
|
122
|
+
* @param name The name of the child game object to find
|
|
123
|
+
* @returns The found child game object
|
|
124
|
+
*/
|
|
125
|
+
getChild<T extends GameObject>(name: string): T;
|
|
126
|
+
/**
|
|
127
|
+
* Destroy all the children game objects
|
|
128
|
+
*/
|
|
129
|
+
destroyChildren(): void;
|
|
130
|
+
protected _destroy(): void;
|
|
131
|
+
private destroyComponents;
|
|
132
|
+
protected _stopGame(): void;
|
|
133
|
+
}
|
package/lib/core/Scene.d.ts
CHANGED
|
@@ -1,13 +1,13 @@
|
|
|
1
|
-
import { GameCamera } from "../gameObject/GameCamera";
|
|
2
|
-
import { Container } from "../utils/Container";
|
|
3
|
-
import { Game } from "./Game";
|
|
4
|
-
import { GameActor } from "./GameActor";
|
|
5
|
-
export type SceneClass = new (container: Container, name: string, game: Game) => Scene;
|
|
6
|
-
export declare class Scene extends GameActor {
|
|
7
|
-
readonly name: string;
|
|
8
|
-
readonly game: Game;
|
|
9
|
-
constructor(container: Container, name: string, game: Game);
|
|
10
|
-
get gameCamera(): GameCamera;
|
|
11
|
-
protected _destroy(): void;
|
|
12
|
-
protected _stopGame(): void;
|
|
13
|
-
}
|
|
1
|
+
import { GameCamera } from "../gameObject/GameCamera";
|
|
2
|
+
import { Container } from "../utils/Container";
|
|
3
|
+
import { Game } from "./Game";
|
|
4
|
+
import { GameActor } from "./GameActor";
|
|
5
|
+
export type SceneClass = new (container: Container, name: string, game: Game) => Scene;
|
|
6
|
+
export declare class Scene extends GameActor {
|
|
7
|
+
readonly name: string;
|
|
8
|
+
readonly game: Game;
|
|
9
|
+
constructor(container: Container, name: string, game: Game);
|
|
10
|
+
get gameCamera(): GameCamera;
|
|
11
|
+
protected _destroy(): void;
|
|
12
|
+
protected _stopGame(): void;
|
|
13
|
+
}
|
|
@@ -1,41 +1,51 @@
|
|
|
1
|
-
import { AssetManager } from "../managers/AssetManager";
|
|
2
|
-
export declare class AssetManagerFacade {
|
|
3
|
-
private static assetManager;
|
|
4
|
-
static initialize(assetManager: AssetManager): void;
|
|
5
|
-
/**
|
|
6
|
-
* @returns TRUE if all the assets are loaded, FALSE instead
|
|
7
|
-
*/
|
|
8
|
-
static getAssetsLoaded(): boolean;
|
|
9
|
-
/**
|
|
10
|
-
* @param url The url of the image
|
|
11
|
-
* @param preloadTexture [optional] preload the texture for this image
|
|
12
|
-
* @returns The created image element
|
|
13
|
-
*/
|
|
14
|
-
static loadImage(url: string, preloadTexture?: boolean): HTMLImageElement;
|
|
15
|
-
/**
|
|
16
|
-
* @param url The url of the audio file
|
|
17
|
-
* @returns The created audio element
|
|
18
|
-
*/
|
|
19
|
-
static loadAudio(url: string): HTMLAudioElement;
|
|
20
|
-
/**
|
|
21
|
-
* @param family The family name of the font
|
|
22
|
-
* @param url The url of the font
|
|
23
|
-
* @returns The created fontFace element
|
|
24
|
-
*/
|
|
25
|
-
static loadFont(family: string, url: string): FontFace;
|
|
26
|
-
/**
|
|
27
|
-
* @param url The url of the
|
|
28
|
-
* @returns
|
|
29
|
-
*/
|
|
30
|
-
static
|
|
31
|
-
/**
|
|
32
|
-
* @param url The url of the
|
|
33
|
-
* @returns
|
|
34
|
-
*/
|
|
35
|
-
static
|
|
36
|
-
/**
|
|
37
|
-
* @param
|
|
38
|
-
* @returns The found audio element
|
|
39
|
-
*/
|
|
40
|
-
static
|
|
41
|
-
|
|
1
|
+
import { AssetManager } from "../managers/AssetManager";
|
|
2
|
+
export declare class AssetManagerFacade {
|
|
3
|
+
private static assetManager;
|
|
4
|
+
static initialize(assetManager: AssetManager): void;
|
|
5
|
+
/**
|
|
6
|
+
* @returns TRUE if all the assets are loaded, FALSE instead
|
|
7
|
+
*/
|
|
8
|
+
static getAssetsLoaded(): boolean;
|
|
9
|
+
/**
|
|
10
|
+
* @param url The url of the image
|
|
11
|
+
* @param preloadTexture [optional] preload the texture for this image
|
|
12
|
+
* @returns The created image element
|
|
13
|
+
*/
|
|
14
|
+
static loadImage(url: string, preloadTexture?: boolean): HTMLImageElement;
|
|
15
|
+
/**
|
|
16
|
+
* @param url The url of the audio file
|
|
17
|
+
* @returns The created audio element
|
|
18
|
+
*/
|
|
19
|
+
static loadAudio(url: string): HTMLAudioElement;
|
|
20
|
+
/**
|
|
21
|
+
* @param family The family name of the font
|
|
22
|
+
* @param url The url of the font
|
|
23
|
+
* @returns The created fontFace element
|
|
24
|
+
*/
|
|
25
|
+
static loadFont(family: string, url: string): FontFace;
|
|
26
|
+
/**
|
|
27
|
+
* @param url The url of the video file
|
|
28
|
+
* @returns The created video element
|
|
29
|
+
*/
|
|
30
|
+
static loadVideo(url: string): HTMLVideoElement;
|
|
31
|
+
/**
|
|
32
|
+
* @param url The url of the image element to find
|
|
33
|
+
* @returns the found image element
|
|
34
|
+
*/
|
|
35
|
+
static getImage(url: string): HTMLImageElement;
|
|
36
|
+
/**
|
|
37
|
+
* @param url The url of the audio element to find
|
|
38
|
+
* @returns The found audio element
|
|
39
|
+
*/
|
|
40
|
+
static getAudio(url: string): HTMLAudioElement;
|
|
41
|
+
/**
|
|
42
|
+
* @param family The family of the font
|
|
43
|
+
* @returns The found audio element
|
|
44
|
+
*/
|
|
45
|
+
static getFont(family: string): FontFace;
|
|
46
|
+
/**
|
|
47
|
+
* @param url The url of the video element to find
|
|
48
|
+
* @returns The found video element
|
|
49
|
+
*/
|
|
50
|
+
static getVideo(url: string): HTMLVideoElement;
|
|
51
|
+
}
|
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
import { DomManager } from "../managers/DomManager";
|
|
2
|
-
export declare class DomManagerFacade {
|
|
3
|
-
private static domManager;
|
|
4
|
-
static initialize(domManager: DomManager): void;
|
|
5
|
-
static get gameWidth(): number;
|
|
6
|
-
static get gameHeight(): number;
|
|
7
|
-
static get canvas(): HTMLCanvasElement;
|
|
8
|
-
}
|
|
1
|
+
import { DomManager } from "../managers/DomManager";
|
|
2
|
+
export declare class DomManagerFacade {
|
|
3
|
+
private static domManager;
|
|
4
|
+
static initialize(domManager: DomManager): void;
|
|
5
|
+
static get gameWidth(): number;
|
|
6
|
+
static get gameHeight(): number;
|
|
7
|
+
static get canvas(): HTMLCanvasElement;
|
|
8
|
+
}
|
|
@@ -1,70 +1,70 @@
|
|
|
1
|
-
import { GameObjectManager } from "../managers/GameObjectManager";
|
|
2
|
-
import { GameObject, GameObjectClass } from "../GameObject";
|
|
3
|
-
import { InitOptions } from "../GameActor";
|
|
4
|
-
export declare class GameObjectManagerFacade {
|
|
5
|
-
private static manager;
|
|
6
|
-
static initialize(manager: GameObjectManager): void;
|
|
7
|
-
/**
|
|
8
|
-
* Adds a new game object to the scene.
|
|
9
|
-
* @param gameObjectClass The class of the game object
|
|
10
|
-
* @param options [optional] This options will be passed to the init method
|
|
11
|
-
* @param parent [optional] The parent game object
|
|
12
|
-
* @param name [optional] The name of the game object
|
|
13
|
-
* @returns the added game object
|
|
14
|
-
*/
|
|
15
|
-
static addGameObject<T extends GameObject>(gameObjectClass: GameObjectClass<T>, options?: InitOptions, parent?: GameObject, name?: string): T;
|
|
16
|
-
/**
|
|
17
|
-
* Returns all the game objects in the scene.
|
|
18
|
-
* @returns The found game objects
|
|
19
|
-
*/
|
|
20
|
-
static findAllGameObjects(): GameObject[];
|
|
21
|
-
/**
|
|
22
|
-
* Returns a collection of game objects found for the given class
|
|
23
|
-
* @param gameObjectClass The game object class to find
|
|
24
|
-
* @returns The found game objects
|
|
25
|
-
*/
|
|
26
|
-
static findGameObjects<T extends GameObject>(gameObjectClass: GameObjectClass<T>): T[];
|
|
27
|
-
/**
|
|
28
|
-
* Returns the first game object found for the given class, or undefined otherwise.
|
|
29
|
-
* @param gameObjectClass The game object class to find
|
|
30
|
-
* @returns The found game object
|
|
31
|
-
*/
|
|
32
|
-
static findGameObject<T extends GameObject>(gameObjectClass: GameObjectClass<T>): T;
|
|
33
|
-
/**
|
|
34
|
-
* Returns the first game object found for the given name, or undefined otherwise.
|
|
35
|
-
* @param name The name of the game object to find
|
|
36
|
-
* @returns The found game object
|
|
37
|
-
*/
|
|
38
|
-
static findGameObject<T extends GameObject>(name: string): T;
|
|
39
|
-
/**
|
|
40
|
-
* Returns a collection of game objects found for the given parent
|
|
41
|
-
* @param parent The parent game object
|
|
42
|
-
* @returns The found game objects
|
|
43
|
-
*/
|
|
44
|
-
static findGameObjectsByParent<T extends GameObject>(parent: GameObject): T[];
|
|
45
|
-
/**
|
|
46
|
-
* Returns the first child found for the given parent and class, or undefined otherwise.
|
|
47
|
-
* @param parent The parent game object
|
|
48
|
-
* @param gameObjectClass The class of the child game object to find
|
|
49
|
-
* @returns The found child game object
|
|
50
|
-
*/
|
|
51
|
-
static findGameObjectByParent<T extends GameObject>(parent: GameObject, gameObjectClass: GameObjectClass<T>): T;
|
|
52
|
-
/**
|
|
53
|
-
* Returns the first child found for the given parent and name, or undefined otherwise.
|
|
54
|
-
* @param parent The parent game object
|
|
55
|
-
* @param name The name of the child game object to find
|
|
56
|
-
* @returns The found child game object
|
|
57
|
-
*/
|
|
58
|
-
static findGameObjectByParent<T extends GameObject>(parent: GameObject, name: string): T;
|
|
59
|
-
/**
|
|
60
|
-
* Returns a collection of game objects found for the given tag
|
|
61
|
-
* @param tag The tag of the game objects to find
|
|
62
|
-
* @returns The found game objects
|
|
63
|
-
*/
|
|
64
|
-
static findGameObjectsByTag<T extends GameObject>(tag: string): T[];
|
|
65
|
-
/**
|
|
66
|
-
* Destroy the game objects
|
|
67
|
-
* @param gameObject The game object to destory
|
|
68
|
-
*/
|
|
69
|
-
static destroyGameObject(gameObject: GameObject): void;
|
|
70
|
-
}
|
|
1
|
+
import { GameObjectManager } from "../managers/GameObjectManager";
|
|
2
|
+
import { GameObject, GameObjectClass } from "../GameObject";
|
|
3
|
+
import { InitOptions } from "../GameActor";
|
|
4
|
+
export declare class GameObjectManagerFacade {
|
|
5
|
+
private static manager;
|
|
6
|
+
static initialize(manager: GameObjectManager): void;
|
|
7
|
+
/**
|
|
8
|
+
* Adds a new game object to the scene.
|
|
9
|
+
* @param gameObjectClass The class of the game object
|
|
10
|
+
* @param options [optional] This options will be passed to the init method
|
|
11
|
+
* @param parent [optional] The parent game object
|
|
12
|
+
* @param name [optional] The name of the game object
|
|
13
|
+
* @returns the added game object
|
|
14
|
+
*/
|
|
15
|
+
static addGameObject<T extends GameObject>(gameObjectClass: GameObjectClass<T>, options?: InitOptions, parent?: GameObject, name?: string): T;
|
|
16
|
+
/**
|
|
17
|
+
* Returns all the game objects in the scene.
|
|
18
|
+
* @returns The found game objects
|
|
19
|
+
*/
|
|
20
|
+
static findAllGameObjects(): GameObject[];
|
|
21
|
+
/**
|
|
22
|
+
* Returns a collection of game objects found for the given class
|
|
23
|
+
* @param gameObjectClass The game object class to find
|
|
24
|
+
* @returns The found game objects
|
|
25
|
+
*/
|
|
26
|
+
static findGameObjects<T extends GameObject>(gameObjectClass: GameObjectClass<T>): T[];
|
|
27
|
+
/**
|
|
28
|
+
* Returns the first game object found for the given class, or undefined otherwise.
|
|
29
|
+
* @param gameObjectClass The game object class to find
|
|
30
|
+
* @returns The found game object
|
|
31
|
+
*/
|
|
32
|
+
static findGameObject<T extends GameObject>(gameObjectClass: GameObjectClass<T>): T;
|
|
33
|
+
/**
|
|
34
|
+
* Returns the first game object found for the given name, or undefined otherwise.
|
|
35
|
+
* @param name The name of the game object to find
|
|
36
|
+
* @returns The found game object
|
|
37
|
+
*/
|
|
38
|
+
static findGameObject<T extends GameObject>(name: string): T;
|
|
39
|
+
/**
|
|
40
|
+
* Returns a collection of game objects found for the given parent
|
|
41
|
+
* @param parent The parent game object
|
|
42
|
+
* @returns The found game objects
|
|
43
|
+
*/
|
|
44
|
+
static findGameObjectsByParent<T extends GameObject>(parent: GameObject): T[];
|
|
45
|
+
/**
|
|
46
|
+
* Returns the first child found for the given parent and class, or undefined otherwise.
|
|
47
|
+
* @param parent The parent game object
|
|
48
|
+
* @param gameObjectClass The class of the child game object to find
|
|
49
|
+
* @returns The found child game object
|
|
50
|
+
*/
|
|
51
|
+
static findGameObjectByParent<T extends GameObject>(parent: GameObject, gameObjectClass: GameObjectClass<T>): T;
|
|
52
|
+
/**
|
|
53
|
+
* Returns the first child found for the given parent and name, or undefined otherwise.
|
|
54
|
+
* @param parent The parent game object
|
|
55
|
+
* @param name The name of the child game object to find
|
|
56
|
+
* @returns The found child game object
|
|
57
|
+
*/
|
|
58
|
+
static findGameObjectByParent<T extends GameObject>(parent: GameObject, name: string): T;
|
|
59
|
+
/**
|
|
60
|
+
* Returns a collection of game objects found for the given tag
|
|
61
|
+
* @param tag The tag of the game objects to find
|
|
62
|
+
* @returns The found game objects
|
|
63
|
+
*/
|
|
64
|
+
static findGameObjectsByTag<T extends GameObject>(tag: string): T[];
|
|
65
|
+
/**
|
|
66
|
+
* Destroy the game objects
|
|
67
|
+
* @param gameObject The game object to destory
|
|
68
|
+
*/
|
|
69
|
+
static destroyGameObject(gameObject: GameObject): void;
|
|
70
|
+
}
|
|
@@ -1,13 +1,13 @@
|
|
|
1
|
-
import { GamepadController } from "../../input/GamepadController";
|
|
2
|
-
import { InputManager } from "../../input/InputManager";
|
|
3
|
-
import { KeyboardController } from "../../input/KeyboardController";
|
|
4
|
-
import { MouseController } from "../../input/MouseController";
|
|
5
|
-
import { TouchController } from "../../input/TouchController";
|
|
6
|
-
export declare class InputManagerFacade {
|
|
7
|
-
private static inputManager;
|
|
8
|
-
static initialize(inputManager: InputManager): void;
|
|
9
|
-
static get mouse(): MouseController;
|
|
10
|
-
static get keyboard(): KeyboardController;
|
|
11
|
-
static get gamepad(): GamepadController;
|
|
12
|
-
static get touch(): TouchController;
|
|
13
|
-
}
|
|
1
|
+
import { GamepadController } from "../../input/GamepadController";
|
|
2
|
+
import { InputManager } from "../../input/InputManager";
|
|
3
|
+
import { KeyboardController } from "../../input/KeyboardController";
|
|
4
|
+
import { MouseController } from "../../input/MouseController";
|
|
5
|
+
import { TouchController } from "../../input/TouchController";
|
|
6
|
+
export declare class InputManagerFacade {
|
|
7
|
+
private static inputManager;
|
|
8
|
+
static initialize(inputManager: InputManager): void;
|
|
9
|
+
static get mouse(): MouseController;
|
|
10
|
+
static get keyboard(): KeyboardController;
|
|
11
|
+
static get gamepad(): GamepadController;
|
|
12
|
+
static get touch(): TouchController;
|
|
13
|
+
}
|
|
@@ -1,18 +1,18 @@
|
|
|
1
|
-
import { SceneManager } from "../managers/SceneManager";
|
|
2
|
-
export declare class SceneManagerFacade {
|
|
3
|
-
private static sceneManager;
|
|
4
|
-
static initialize(sceneManager: SceneManager): void;
|
|
5
|
-
/**
|
|
6
|
-
* Unload the current scene and load the new scene
|
|
7
|
-
* @param name The scene name to load
|
|
8
|
-
*/
|
|
9
|
-
static loadScene(name: string): void;
|
|
10
|
-
/**
|
|
11
|
-
* @returns The name of the current scene
|
|
12
|
-
*/
|
|
13
|
-
static getCurrentSceneName(): string;
|
|
14
|
-
/**
|
|
15
|
-
* Load the opening scene
|
|
16
|
-
*/
|
|
17
|
-
static loadOpeningScene(): void;
|
|
18
|
-
}
|
|
1
|
+
import { SceneManager } from "../managers/SceneManager";
|
|
2
|
+
export declare class SceneManagerFacade {
|
|
3
|
+
private static sceneManager;
|
|
4
|
+
static initialize(sceneManager: SceneManager): void;
|
|
5
|
+
/**
|
|
6
|
+
* Unload the current scene and load the new scene
|
|
7
|
+
* @param name The scene name to load
|
|
8
|
+
*/
|
|
9
|
+
static loadScene(name: string): void;
|
|
10
|
+
/**
|
|
11
|
+
* @returns The name of the current scene
|
|
12
|
+
*/
|
|
13
|
+
static getCurrentSceneName(): string;
|
|
14
|
+
/**
|
|
15
|
+
* Load the opening scene
|
|
16
|
+
*/
|
|
17
|
+
static loadOpeningScene(): void;
|
|
18
|
+
}
|