angry-pixel 1.1.12 → 1.1.14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/component/Animator.d.ts +33 -33
- package/lib/component/AudioPlayer.d.ts +59 -59
- package/lib/component/Button.d.ts +42 -42
- package/lib/component/Camera.d.ts +21 -21
- package/lib/component/RigidBody.d.ts +23 -23
- package/lib/component/Sprite.d.ts +22 -22
- package/lib/component/Transform.d.ts +30 -30
- package/lib/component/collider/BallCollider.d.ts +25 -25
- package/lib/component/collider/BoxCollider.d.ts +33 -33
- package/lib/component/collider/Collider.d.ts +35 -30
- package/lib/component/collider/EdgeCollider.d.ts +29 -29
- package/lib/component/collider/PolygonCollider.d.ts +40 -40
- package/lib/component/collider/TilemapCollider.d.ts +29 -29
- package/lib/component/rendering/MaskRenderer.d.ts +28 -28
- package/lib/component/rendering/SpriteRenderer.d.ts +44 -44
- package/lib/component/rendering/TextRenderer.d.ts +47 -47
- package/lib/component/rendering/TiledTilemapRenderer.d.ts +79 -78
- package/lib/component/rendering/TilemapRenderer.d.ts +55 -55
- package/lib/core/Component.d.ts +86 -86
- package/lib/core/Game.d.ts +44 -44
- package/lib/core/GameActor.d.ts +99 -99
- package/lib/core/GameConfig.d.ts +18 -18
- package/lib/core/GameObject.d.ts +133 -133
- package/lib/core/Scene.d.ts +13 -13
- package/lib/core/facades/AssetManagerFacade.d.ts +41 -41
- package/lib/core/facades/DomManagerFacade.d.ts +8 -8
- package/lib/core/facades/GameObjectManagerFacade.d.ts +70 -70
- package/lib/core/facades/InputManagerFacade.d.ts +13 -13
- package/lib/core/facades/SceneManagerFacade.d.ts +18 -18
- package/lib/core/facades/TimeManagerFacade.d.ts +11 -11
- package/lib/core/ioc/Config.d.ts +3 -3
- package/lib/core/managers/AssetManager.d.ts +28 -28
- package/lib/core/managers/DomManager.d.ts +9 -9
- package/lib/core/managers/GameObjectManager.d.ts +21 -21
- package/lib/core/managers/HeadlessIterationManager.d.ts +29 -29
- package/lib/core/managers/IterationManager.d.ts +56 -56
- package/lib/core/managers/SceneManager.d.ts +22 -22
- package/lib/core/managers/TimeManager.d.ts +24 -24
- package/lib/gameObject/GameCamera.d.ts +16 -16
- package/lib/gameObject/SpacePointer.d.ts +8 -8
- package/lib/index.cjs.js +1 -1
- package/lib/index.d.ts +38 -38
- package/lib/index.esm.js +1 -1
- package/lib/index.js +1 -1
- package/lib/input/GamepadController.d.ts +51 -61
- package/lib/input/InputManager.d.ts +12 -12
- package/lib/input/KeyboardController.d.ts +12 -12
- package/lib/input/MouseController.d.ts +21 -21
- package/lib/input/TouchController.d.ts +13 -13
- package/lib/utils/Container.d.ts +12 -12
- package/lib/utils/Exception.d.ts +4 -4
- package/lib/utils/UUID.d.ts +1 -1
- package/package.json +6 -6
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@@ -1,33 +1,33 @@
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import { EngineComponent } from "../core/Component";
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import { SpriteRenderer } from "./rendering/SpriteRenderer";
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import { Sprite } from "./Sprite";
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import { InitOptions } from "../core/GameActor";
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export interface AnimationConfig {
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sprites: Sprite[];
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loop: boolean;
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framerate: number;
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}
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export declare class Animation {
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sprites: Sprite[];
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framerate: number;
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loop: boolean;
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constructor(config: AnimationConfig);
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}
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export interface AnimatorOptions extends InitOptions {
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spriteRenderer: SpriteRenderer;
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}
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export declare class Animator extends EngineComponent {
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private timeManager;
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private spriteRenderer;
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private animations;
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private currentAnimation;
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private paused;
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protected init({ spriteRenderer }: AnimatorOptions): void;
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protected update(): void;
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addAnimation(animation: Animation, name?: string, framerate?: number): this;
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playAnimation(name?: string): void;
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pause(): void;
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resume(): void;
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stopAnimation(): void;
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isPlayingAnimation(name
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}
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import { EngineComponent } from "../core/Component";
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import { SpriteRenderer } from "./rendering/SpriteRenderer";
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import { Sprite } from "./Sprite";
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import { InitOptions } from "../core/GameActor";
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export interface AnimationConfig {
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sprites: Sprite[];
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loop: boolean;
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framerate: number;
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}
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export declare class Animation {
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sprites: Sprite[];
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framerate: number;
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loop: boolean;
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constructor(config: AnimationConfig);
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}
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export interface AnimatorOptions extends InitOptions {
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spriteRenderer: SpriteRenderer;
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}
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export declare class Animator extends EngineComponent {
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private timeManager;
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private spriteRenderer;
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private animations;
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private currentAnimation;
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private paused;
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protected init({ spriteRenderer }: AnimatorOptions): void;
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protected update(): void;
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addAnimation(animation: Animation, name?: string, framerate?: number): this;
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playAnimation(name?: string): void;
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pause(): void;
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resume(): void;
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stopAnimation(): void;
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isPlayingAnimation(name?: string): boolean;
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}
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@@ -1,59 +1,59 @@
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import { EngineComponent } from "../core/Component";
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import { InitOptions } from "../core/GameActor";
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export interface AudioPlayerOptions extends InitOptions {
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volume?: number;
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loop?: boolean;
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}
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export declare class AudioPlayer extends EngineComponent {
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readonly allowMultiple: boolean;
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private audioContext;
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private tracks;
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private audioSourceCache;
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private _audioSource;
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private _volume;
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private _loop;
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private _playing;
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private _paused;
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get audioSource(): HTMLAudioElement;
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set volume(volume: number);
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get volume(): number;
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set loop(loop: boolean);
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get loop(): boolean;
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get playing(): boolean;
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get paused(): boolean;
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protected init({ loop, volume }?: AudioPlayerOptions): void;
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/**
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* Play once the given audio source
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* @param audioSource
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* @param volume optional
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*/
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playClip(audioSource: HTMLAudioElement, volume?: number): void;
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/**
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* Add a new audio source
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* @param audioSource
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*/
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addAudioSource(audioSource: HTMLAudioElement, name?: string): void;
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/**
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* Load the given audio source (if there is other audio source playing, it will stop)
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* @param audioSourceName
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* @param loop optional
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* @param volume optional
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*/
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loadAudioSource(audioSourceName: string, loop?: boolean, volume?: number): void;
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/**
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* Play the loaded audio source
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*/
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play(): void;
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/**
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* Stop playing the current audio source
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*/
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stop(): void;
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/**
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* Plause the current audio source
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*/
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pause(): void;
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private audioEventHandler;
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private userInputEventHandler;
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protected onActiveChange(): void;
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protected onDestroy(): void;
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}
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import { EngineComponent } from "../core/Component";
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import { InitOptions } from "../core/GameActor";
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export interface AudioPlayerOptions extends InitOptions {
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volume?: number;
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loop?: boolean;
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}
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export declare class AudioPlayer extends EngineComponent {
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readonly allowMultiple: boolean;
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private audioContext;
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private tracks;
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private audioSourceCache;
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private _audioSource;
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private _volume;
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private _loop;
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private _playing;
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private _paused;
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get audioSource(): HTMLAudioElement;
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set volume(volume: number);
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get volume(): number;
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set loop(loop: boolean);
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get loop(): boolean;
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get playing(): boolean;
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get paused(): boolean;
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protected init({ loop, volume }?: AudioPlayerOptions): void;
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/**
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* Play once the given audio source
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* @param audioSource
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* @param volume optional
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*/
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playClip(audioSource: HTMLAudioElement, volume?: number): void;
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/**
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* Add a new audio source
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* @param audioSource
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*/
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addAudioSource(audioSource: HTMLAudioElement, name?: string): void;
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/**
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* Load the given audio source (if there is other audio source playing, it will stop)
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* @param audioSourceName
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* @param loop optional
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* @param volume optional
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*/
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loadAudioSource(audioSourceName: string, loop?: boolean, volume?: number): void;
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/**
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* Play the loaded audio source
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*/
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play(): void;
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/**
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* Stop playing the current audio source
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*/
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stop(): void;
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/**
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* Plause the current audio source
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*/
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pause(): void;
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private audioEventHandler;
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private userInputEventHandler;
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protected onActiveChange(): void;
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protected onDestroy(): void;
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}
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import { Component } from "../core/Component";
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import { InitOptions } from "../core/GameActor";
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import { Vector2 } from "angry-pixel-math";
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export declare enum ButtonType {
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Rectangle = 0,
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Circumference = 1
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}
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export interface ButtonOptions extends InitOptions {
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type: ButtonType;
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width?: number;
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height?: number;
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radius?: number;
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touchEnabled?: boolean;
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offset?: Vector2;
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}
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export declare class Button extends Component {
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readonly allowMultiple: boolean;
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type: ButtonType;
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width: number;
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height: number;
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radius: number;
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touchEnabled: boolean;
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private _offset;
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pressed: boolean;
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private mouse;
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private touch;
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private position;
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private distance;
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private pressedLastFrame;
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private scaled;
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onClick: () => void;
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onPressed: () => void;
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get offset(): Vector2;
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set offset(offset: Vector2);
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protected init({ type, height, radius, touchEnabled, width, offset }: ButtonOptions): void;
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protected update(): void;
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private scale;
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protected resolveMouseAndRectangle(): void;
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protected resolveMouseAndCircumference(): void;
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protected resolveTouchAndRectangle(): void;
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protected resolveTouchAndCircumference(): void;
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}
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import { Component } from "../core/Component";
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import { InitOptions } from "../core/GameActor";
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import { Vector2 } from "angry-pixel-math";
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export declare enum ButtonType {
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Rectangle = 0,
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Circumference = 1
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}
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export interface ButtonOptions extends InitOptions {
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type: ButtonType;
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width?: number;
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height?: number;
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radius?: number;
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touchEnabled?: boolean;
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offset?: Vector2;
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}
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export declare class Button extends Component {
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readonly allowMultiple: boolean;
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type: ButtonType;
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width: number;
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height: number;
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radius: number;
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touchEnabled: boolean;
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private _offset;
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pressed: boolean;
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private mouse;
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private touch;
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private position;
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private distance;
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private pressedLastFrame;
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private scaled;
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onClick: () => void;
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onPressed: () => void;
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get offset(): Vector2;
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set offset(offset: Vector2);
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protected init({ type, height, radius, touchEnabled, width, offset }: ButtonOptions): void;
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protected update(): void;
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private scale;
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protected resolveMouseAndRectangle(): void;
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protected resolveMouseAndCircumference(): void;
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protected resolveTouchAndRectangle(): void;
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protected resolveTouchAndCircumference(): void;
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}
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import { CameraComponent } from "../core/Component";
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import { Rectangle } from "angry-pixel-math";
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export declare class Camera extends CameraComponent {
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readonly allowMultiple: boolean;
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private renderManager;
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private canvas;
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readonly viewportRect: Rectangle;
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readonly worldSpaceRect: Rectangle;
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depth: number;
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layers: string[];
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private _zoom;
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private cameraData;
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set zoom(zoom: number);
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get zoom(): number;
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addLayer(layer: string): void;
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protected init(): void;
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protected update(): void;
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private updateViewportRect;
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private updateWorldSpaceRect;
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private updateCameraData;
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}
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import { CameraComponent } from "../core/Component";
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import { Rectangle } from "angry-pixel-math";
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export declare class Camera extends CameraComponent {
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readonly allowMultiple: boolean;
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private renderManager;
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private canvas;
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readonly viewportRect: Rectangle;
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readonly worldSpaceRect: Rectangle;
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depth: number;
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layers: string[];
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private _zoom;
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private cameraData;
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set zoom(zoom: number);
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14
|
+
get zoom(): number;
|
|
15
|
+
addLayer(layer: string): void;
|
|
16
|
+
protected init(): void;
|
|
17
|
+
protected update(): void;
|
|
18
|
+
private updateViewportRect;
|
|
19
|
+
private updateWorldSpaceRect;
|
|
20
|
+
private updateCameraData;
|
|
21
|
+
}
|
|
@@ -1,23 +1,23 @@
|
|
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1
|
-
import { EngineComponent } from "../core/Component";
|
|
2
|
-
import { Vector2 } from "angry-pixel-math";
|
|
3
|
-
import { InitOptions } from "../core/GameActor";
|
|
4
|
-
import { RigidBodyType } from "angry-pixel-2d-physics";
|
|
5
|
-
export { RigidBodyType } from "angry-pixel-2d-physics";
|
|
6
|
-
export interface RigidBodyOptions extends InitOptions {
|
|
7
|
-
rigidBodyType: RigidBodyType;
|
|
8
|
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gravity?: number;
|
|
9
|
-
}
|
|
10
|
-
export declare class RigidBody extends EngineComponent {
|
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11
|
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readonly allowMultiple: boolean;
|
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|
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private physicsManager;
|
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13
|
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private rigidBody;
|
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|
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get velocity(): Vector2;
|
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|
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set velocity(velocity: Vector2);
|
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|
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get gravity(): number;
|
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|
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set gravity(gravity: number);
|
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|
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protected init({ rigidBodyType, gravity }: RigidBodyOptions): void;
|
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|
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protected update(): void;
|
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|
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private getColliderIds;
|
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|
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protected onActiveChange(): void;
|
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|
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protected onDestroy(): void;
|
|
23
|
-
}
|
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1
|
+
import { EngineComponent } from "../core/Component";
|
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2
|
+
import { Vector2 } from "angry-pixel-math";
|
|
3
|
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import { InitOptions } from "../core/GameActor";
|
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4
|
+
import { RigidBodyType } from "angry-pixel-2d-physics";
|
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5
|
+
export { RigidBodyType } from "angry-pixel-2d-physics";
|
|
6
|
+
export interface RigidBodyOptions extends InitOptions {
|
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7
|
+
rigidBodyType: RigidBodyType;
|
|
8
|
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gravity?: number;
|
|
9
|
+
}
|
|
10
|
+
export declare class RigidBody extends EngineComponent {
|
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11
|
+
readonly allowMultiple: boolean;
|
|
12
|
+
private physicsManager;
|
|
13
|
+
private rigidBody;
|
|
14
|
+
get velocity(): Vector2;
|
|
15
|
+
set velocity(velocity: Vector2);
|
|
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|
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get gravity(): number;
|
|
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|
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set gravity(gravity: number);
|
|
18
|
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protected init({ rigidBodyType, gravity }: RigidBodyOptions): void;
|
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|
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protected update(): void;
|
|
20
|
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private getColliderIds;
|
|
21
|
+
protected onActiveChange(): void;
|
|
22
|
+
protected onDestroy(): void;
|
|
23
|
+
}
|
|
@@ -1,22 +1,22 @@
|
|
|
1
|
-
import { Vector2 } from "angry-pixel-math";
|
|
2
|
-
import { Slice } from "angry-pixel-2d-renderer";
|
|
3
|
-
export { Slice };
|
|
4
|
-
export interface SpriteConfig {
|
|
5
|
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image: HTMLImageElement;
|
|
6
|
-
scale?: Vector2;
|
|
7
|
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slice?: Slice;
|
|
8
|
-
smooth?: boolean;
|
|
9
|
-
}
|
|
10
|
-
export declare class Sprite {
|
|
11
|
-
readonly image: HTMLImageElement;
|
|
12
|
-
readonly slice: Slice;
|
|
13
|
-
readonly smooth: boolean;
|
|
14
|
-
scale?: Vector2;
|
|
15
|
-
private _width;
|
|
16
|
-
private _height;
|
|
17
|
-
private _loaded;
|
|
18
|
-
constructor(config: SpriteConfig);
|
|
19
|
-
get width(): number;
|
|
20
|
-
get height(): number;
|
|
21
|
-
get loaded(): boolean;
|
|
22
|
-
}
|
|
1
|
+
import { Vector2 } from "angry-pixel-math";
|
|
2
|
+
import { Slice } from "angry-pixel-2d-renderer";
|
|
3
|
+
export { Slice };
|
|
4
|
+
export interface SpriteConfig {
|
|
5
|
+
image: HTMLImageElement;
|
|
6
|
+
scale?: Vector2;
|
|
7
|
+
slice?: Slice;
|
|
8
|
+
smooth?: boolean;
|
|
9
|
+
}
|
|
10
|
+
export declare class Sprite {
|
|
11
|
+
readonly image: HTMLImageElement;
|
|
12
|
+
readonly slice: Slice;
|
|
13
|
+
readonly smooth: boolean;
|
|
14
|
+
scale?: Vector2;
|
|
15
|
+
private _width;
|
|
16
|
+
private _height;
|
|
17
|
+
private _loaded;
|
|
18
|
+
constructor(config: SpriteConfig);
|
|
19
|
+
get width(): number;
|
|
20
|
+
get height(): number;
|
|
21
|
+
get loaded(): boolean;
|
|
22
|
+
}
|
|
@@ -1,30 +1,30 @@
|
|
|
1
|
-
import { TransformComponent } from "../core/Component";
|
|
2
|
-
import { Rotation, Vector2 } from "angry-pixel-math";
|
|
3
|
-
export declare class Transform extends TransformComponent {
|
|
4
|
-
readonly allowMultiple: boolean;
|
|
5
|
-
parentScale: boolean;
|
|
6
|
-
parentRotation: boolean;
|
|
7
|
-
private _position;
|
|
8
|
-
private _scale;
|
|
9
|
-
private _rotation;
|
|
10
|
-
private _innerPosition;
|
|
11
|
-
private _parent;
|
|
12
|
-
private cache;
|
|
13
|
-
private lastParentRadians;
|
|
14
|
-
private lastPosition;
|
|
15
|
-
private scaledInnerPosition;
|
|
16
|
-
get position(): Vector2;
|
|
17
|
-
set position(position: Vector2);
|
|
18
|
-
get scale(): Vector2;
|
|
19
|
-
set scale(scale: Vector2);
|
|
20
|
-
get rotation(): Rotation;
|
|
21
|
-
get direction(): Vector2;
|
|
22
|
-
get innerPosition(): Vector2;
|
|
23
|
-
set innerPosition(innerPosition: Vector2);
|
|
24
|
-
get parent(): Transform | null;
|
|
25
|
-
set parent(parent: Transform | null);
|
|
26
|
-
protected update(): void;
|
|
27
|
-
private setPositionFromParent;
|
|
28
|
-
private translateInnerPosition;
|
|
29
|
-
private updateScaledInnerPosition;
|
|
30
|
-
}
|
|
1
|
+
import { TransformComponent } from "../core/Component";
|
|
2
|
+
import { Rotation, Vector2 } from "angry-pixel-math";
|
|
3
|
+
export declare class Transform extends TransformComponent {
|
|
4
|
+
readonly allowMultiple: boolean;
|
|
5
|
+
parentScale: boolean;
|
|
6
|
+
parentRotation: boolean;
|
|
7
|
+
private _position;
|
|
8
|
+
private _scale;
|
|
9
|
+
private _rotation;
|
|
10
|
+
private _innerPosition;
|
|
11
|
+
private _parent;
|
|
12
|
+
private cache;
|
|
13
|
+
private lastParentRadians;
|
|
14
|
+
private lastPosition;
|
|
15
|
+
private scaledInnerPosition;
|
|
16
|
+
get position(): Vector2;
|
|
17
|
+
set position(position: Vector2);
|
|
18
|
+
get scale(): Vector2;
|
|
19
|
+
set scale(scale: Vector2);
|
|
20
|
+
get rotation(): Rotation;
|
|
21
|
+
get direction(): Vector2;
|
|
22
|
+
get innerPosition(): Vector2;
|
|
23
|
+
set innerPosition(innerPosition: Vector2);
|
|
24
|
+
get parent(): Transform | null;
|
|
25
|
+
set parent(parent: Transform | null);
|
|
26
|
+
protected update(): void;
|
|
27
|
+
private setPositionFromParent;
|
|
28
|
+
private translateInnerPosition;
|
|
29
|
+
private updateScaledInnerPosition;
|
|
30
|
+
}
|
|
@@ -1,25 +1,25 @@
|
|
|
1
|
-
import {
|
|
2
|
-
import { InitOptions } from "../../core/GameActor";
|
|
3
|
-
export interface BallColliderOptions extends InitOptions {
|
|
4
|
-
radius: number;
|
|
5
|
-
offsetX?: number;
|
|
6
|
-
offsetY?: number;
|
|
7
|
-
layer?: string;
|
|
8
|
-
physics?: boolean;
|
|
9
|
-
debug?: boolean;
|
|
10
|
-
}
|
|
11
|
-
export declare class BallCollider extends
|
|
12
|
-
debug: boolean;
|
|
13
|
-
radius: number;
|
|
14
|
-
offsetX: number;
|
|
15
|
-
offsetY: number;
|
|
16
|
-
private realRadius;
|
|
17
|
-
private realOffset;
|
|
18
|
-
private realPosition;
|
|
19
|
-
private innerPosition;
|
|
20
|
-
protected init(config: BallColliderOptions): void;
|
|
21
|
-
protected updateRealSize(): void;
|
|
22
|
-
protected updatePosition(): void;
|
|
23
|
-
private translate;
|
|
24
|
-
protected updateColliders(): void;
|
|
25
|
-
}
|
|
1
|
+
import { BaseCollider } from "./Collider";
|
|
2
|
+
import { InitOptions } from "../../core/GameActor";
|
|
3
|
+
export interface BallColliderOptions extends InitOptions {
|
|
4
|
+
radius: number;
|
|
5
|
+
offsetX?: number;
|
|
6
|
+
offsetY?: number;
|
|
7
|
+
layer?: string;
|
|
8
|
+
physics?: boolean;
|
|
9
|
+
debug?: boolean;
|
|
10
|
+
}
|
|
11
|
+
export declare class BallCollider extends BaseCollider {
|
|
12
|
+
debug: boolean;
|
|
13
|
+
radius: number;
|
|
14
|
+
offsetX: number;
|
|
15
|
+
offsetY: number;
|
|
16
|
+
private realRadius;
|
|
17
|
+
private realOffset;
|
|
18
|
+
private realPosition;
|
|
19
|
+
private innerPosition;
|
|
20
|
+
protected init(config: BallColliderOptions): void;
|
|
21
|
+
protected updateRealSize(): void;
|
|
22
|
+
protected updatePosition(): void;
|
|
23
|
+
private translate;
|
|
24
|
+
protected updateColliders(): void;
|
|
25
|
+
}
|
|
@@ -1,33 +1,33 @@
|
|
|
1
|
-
import {
|
|
2
|
-
import { InitOptions } from "../../core/GameActor";
|
|
3
|
-
import { Rotation } from "angry-pixel-math";
|
|
4
|
-
export interface BoxColliderOptions extends InitOptions {
|
|
5
|
-
width: number;
|
|
6
|
-
height: number;
|
|
7
|
-
offsetX?: number;
|
|
8
|
-
offsetY?: number;
|
|
9
|
-
rotation?: Rotation;
|
|
10
|
-
layer?: string;
|
|
11
|
-
physics?: boolean;
|
|
12
|
-
debug?: boolean;
|
|
13
|
-
}
|
|
14
|
-
export declare class BoxCollider extends
|
|
15
|
-
debug: boolean;
|
|
16
|
-
width: number;
|
|
17
|
-
height: number;
|
|
18
|
-
offsetX: number;
|
|
19
|
-
offsetY: number;
|
|
20
|
-
rotation: Rotation;
|
|
21
|
-
private realWidth;
|
|
22
|
-
private realHeight;
|
|
23
|
-
private realOffset;
|
|
24
|
-
private realPosition;
|
|
25
|
-
private realRotation;
|
|
26
|
-
private applyRotation;
|
|
27
|
-
private innerPosition;
|
|
28
|
-
protected init(config: BoxColliderOptions): void;
|
|
29
|
-
protected updateRealSize(): void;
|
|
30
|
-
protected updatePosition(): void;
|
|
31
|
-
private translate;
|
|
32
|
-
protected updateColliders(): void;
|
|
33
|
-
}
|
|
1
|
+
import { BaseCollider } from "./Collider";
|
|
2
|
+
import { InitOptions } from "../../core/GameActor";
|
|
3
|
+
import { Rotation } from "angry-pixel-math";
|
|
4
|
+
export interface BoxColliderOptions extends InitOptions {
|
|
5
|
+
width: number;
|
|
6
|
+
height: number;
|
|
7
|
+
offsetX?: number;
|
|
8
|
+
offsetY?: number;
|
|
9
|
+
rotation?: Rotation;
|
|
10
|
+
layer?: string;
|
|
11
|
+
physics?: boolean;
|
|
12
|
+
debug?: boolean;
|
|
13
|
+
}
|
|
14
|
+
export declare class BoxCollider extends BaseCollider {
|
|
15
|
+
debug: boolean;
|
|
16
|
+
width: number;
|
|
17
|
+
height: number;
|
|
18
|
+
offsetX: number;
|
|
19
|
+
offsetY: number;
|
|
20
|
+
rotation: Rotation;
|
|
21
|
+
private realWidth;
|
|
22
|
+
private realHeight;
|
|
23
|
+
private realOffset;
|
|
24
|
+
private realPosition;
|
|
25
|
+
private realRotation;
|
|
26
|
+
private applyRotation;
|
|
27
|
+
private innerPosition;
|
|
28
|
+
protected init(config: BoxColliderOptions): void;
|
|
29
|
+
protected updateRealSize(): void;
|
|
30
|
+
protected updatePosition(): void;
|
|
31
|
+
private translate;
|
|
32
|
+
protected updateColliders(): void;
|
|
33
|
+
}
|
|
@@ -1,30 +1,35 @@
|
|
|
1
|
-
import { ColliderComponent, RenderComponent } from "../../core/Component";
|
|
2
|
-
import { GameObject } from "../../core/GameObject";
|
|
3
|
-
import { ICollisionResolution, ICollider, IPhysicsManager } from "angry-pixel-2d-physics";
|
|
4
|
-
export interface CollisionData {
|
|
5
|
-
resolution: ICollisionResolution;
|
|
6
|
-
collider: ICollider;
|
|
7
|
-
gameObject: GameObject;
|
|
8
|
-
/**
|
|
9
|
-
* @return The GameObject to which this component belongs
|
|
10
|
-
*/
|
|
11
|
-
getGameObject: <T extends GameObject>() => T;
|
|
12
|
-
}
|
|
13
|
-
export
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
protected
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
protected
|
|
29
|
-
|
|
30
|
-
|
|
1
|
+
import { ColliderComponent, RenderComponent } from "../../core/Component";
|
|
2
|
+
import { GameObject } from "../../core/GameObject";
|
|
3
|
+
import { ICollisionResolution, ICollider, IPhysicsManager } from "angry-pixel-2d-physics";
|
|
4
|
+
export interface CollisionData {
|
|
5
|
+
resolution: ICollisionResolution;
|
|
6
|
+
collider: ICollider;
|
|
7
|
+
gameObject: GameObject;
|
|
8
|
+
/**
|
|
9
|
+
* @return The GameObject to which this component belongs
|
|
10
|
+
*/
|
|
11
|
+
getGameObject: <T extends GameObject>() => T;
|
|
12
|
+
}
|
|
13
|
+
export interface Collider {
|
|
14
|
+
collidesWithLayer(layer: string): boolean;
|
|
15
|
+
getCollisionWithLayer(layer: string): CollisionData | null;
|
|
16
|
+
getCollisionsWithLayer(layer: string): CollisionData[];
|
|
17
|
+
}
|
|
18
|
+
export declare abstract class BaseCollider extends ColliderComponent implements Collider {
|
|
19
|
+
protected physicsManager: IPhysicsManager;
|
|
20
|
+
protected renderer: RenderComponent;
|
|
21
|
+
readonly colliders: ICollider[];
|
|
22
|
+
layer: string;
|
|
23
|
+
physics: boolean;
|
|
24
|
+
private activateColliders;
|
|
25
|
+
protected abstract updateRealSize(): void;
|
|
26
|
+
protected abstract updatePosition(): void;
|
|
27
|
+
protected abstract updateColliders(): void;
|
|
28
|
+
protected update(): void;
|
|
29
|
+
collidesWithLayer(layer: string): boolean;
|
|
30
|
+
getCollisionWithLayer(layer: string): CollisionData | null;
|
|
31
|
+
getCollisionsWithLayer(layer: string): CollisionData[];
|
|
32
|
+
private createCollisionData;
|
|
33
|
+
protected onActiveChange(): void;
|
|
34
|
+
protected onDestroy(): void;
|
|
35
|
+
}
|