angry-pixel 1.1.1 → 1.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/component/Animator.d.ts +3 -2
- package/lib/component/AudioPlayer.d.ts +6 -4
- package/lib/component/Camera.d.ts +1 -2
- package/lib/component/RigidBody.d.ts +5 -4
- package/lib/component/Transform.d.ts +4 -5
- package/lib/component/collider/BallCollider.d.ts +3 -2
- package/lib/component/collider/BoxCollider.d.ts +3 -2
- package/lib/component/collider/Collider.d.ts +6 -1
- package/lib/component/collider/EdgeCollider.d.ts +7 -4
- package/lib/component/collider/PolygonCollider.d.ts +7 -4
- package/lib/component/collider/TilemapCollider.d.ts +3 -2
- package/lib/component/rendering/MaskRenderer.d.ts +3 -2
- package/lib/component/rendering/SpriteRenderer.d.ts +6 -5
- package/lib/component/rendering/TextRenderer.d.ts +3 -2
- package/lib/component/rendering/tilemap/CsvTilemapRenderer.d.ts +6 -6
- package/lib/component/rendering/tilemap/TiledTilemapRenderer.d.ts +10 -5
- package/lib/component/rendering/tilemap/TilemapRenderer.d.ts +9 -7
- package/lib/core/Component.d.ts +41 -86
- package/lib/core/Game.d.ts +10 -14
- package/lib/core/GameActor.d.ts +66 -0
- package/lib/core/GameObject.d.ts +53 -94
- package/lib/core/Scene.d.ts +6 -65
- package/lib/core/facades/GameObjectManagerFacade.d.ts +35 -25
- package/lib/core/facades/TimeManagerFacade.d.ts +1 -0
- package/lib/core/managers/GameObjectManager.d.ts +11 -10
- package/lib/core/managers/IterationManager copy.d.ts +42 -0
- package/lib/core/managers/IterationManager.d.ts +11 -6
- package/lib/core/managers/IterationManagerOld.d.ts +42 -0
- package/lib/core/managers/SceneManager.d.ts +2 -2
- package/lib/core/managers/TimeManager.d.ts +10 -6
- package/lib/gameObject/GameCamera.d.ts +2 -2
- package/lib/index.cjs.js +1 -1
- package/lib/index.d.ts +1 -1
- package/lib/index.esm.js +1 -1
- package/lib/index.js +1 -1
- package/lib/input/GamepadController.d.ts +16 -4
- package/lib/math/Utils.d.ts +8 -2
- package/lib/physics/collision/CollisionManager.d.ts +7 -3
- package/lib/physics/collision/resolver/AABBResolver.d.ts +2 -2
- package/lib/physics/collision/resolver/SatResolver.d.ts +1 -2
- package/lib/physics/rigodBody/RigidBodyData.d.ts +2 -1
- package/lib/physics/rigodBody/RigidBodyManager.d.ts +4 -1
- package/lib/rendering/renderData/TextRenderData.d.ts +1 -1
- package/package.json +1 -1
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@@ -1,7 +1,7 @@
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import { Game } from "../Game";
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import { Scene } from "../Scene";
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import { RenderManager } from "../../rendering/RenderManager";
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export declare type
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export declare type SceneClass = new (name: string, game: Game) => Scene;
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export declare class SceneManager {
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private game;
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private renderManager;
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@@ -12,7 +12,7 @@ export declare class SceneManager {
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currentSceneName: string;
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constructor(game: Game, renderManager: RenderManager);
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getCurrentScene<T extends Scene>(): T;
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addScene(
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addScene(sceneClass: SceneClass, name: string, openingScene?: boolean): void;
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loadOpeningScene(): void;
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loadScene(name: string): void;
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update(): void;
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export declare const
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export declare const MIN_GAME_FRAMERATE = 15;
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export declare const DEFAULT_GAME_FRAMERATE = 60;
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export declare const
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export declare const DEFAULT_PHYSICS_FRAMERATE = 240;
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export declare const DEFAULT_PHYSICS_FRAMERATE = 180;
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export declare class TimeManager {
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readonly minGameDeltatime: number;
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readonly minPhysicsDeltaTime: number;
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@@ -9,12 +8,17 @@ export declare class TimeManager {
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readonly physicsFramerate: number;
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timeScale: number;
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browserDeltaTime: number;
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gameDeltaTime: number;
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unscaledGameDeltaTime: number;
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unscaledPhysicsDeltaTime: number;
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private readonly
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private
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private readonly maxDeltaTime;
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private thenForGame;
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private thenForPhysics;
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private thenForBrowser;
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constructor(physicsFramerate: number);
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updateForGame(time: number): void;
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updateForBrowser(time: number): void;
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updateForPhysics(time: number): void;
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get deltaTime(): number;
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get physicsDeltaTime(): number;
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}
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@@ -2,8 +2,8 @@ import { GameObject } from "../core/GameObject";
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import { Camera } from "../component/Camera";
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import { Rectangle } from "../math/Rectangle";
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export declare class GameCamera extends GameObject {
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camera: Camera;
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protected init(): void;
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set layers(layers: string[]);
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get layers(): string[];
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set depth(depth: number);
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