angry-pixel 1.1.1 → 1.1.2

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Files changed (44) hide show
  1. package/lib/component/Animator.d.ts +3 -2
  2. package/lib/component/AudioPlayer.d.ts +6 -4
  3. package/lib/component/Camera.d.ts +1 -2
  4. package/lib/component/RigidBody.d.ts +5 -4
  5. package/lib/component/Transform.d.ts +4 -5
  6. package/lib/component/collider/BallCollider.d.ts +3 -2
  7. package/lib/component/collider/BoxCollider.d.ts +3 -2
  8. package/lib/component/collider/Collider.d.ts +6 -1
  9. package/lib/component/collider/EdgeCollider.d.ts +7 -4
  10. package/lib/component/collider/PolygonCollider.d.ts +7 -4
  11. package/lib/component/collider/TilemapCollider.d.ts +3 -2
  12. package/lib/component/rendering/MaskRenderer.d.ts +3 -2
  13. package/lib/component/rendering/SpriteRenderer.d.ts +6 -5
  14. package/lib/component/rendering/TextRenderer.d.ts +3 -2
  15. package/lib/component/rendering/tilemap/CsvTilemapRenderer.d.ts +6 -6
  16. package/lib/component/rendering/tilemap/TiledTilemapRenderer.d.ts +10 -5
  17. package/lib/component/rendering/tilemap/TilemapRenderer.d.ts +9 -7
  18. package/lib/core/Component.d.ts +41 -86
  19. package/lib/core/Game.d.ts +10 -14
  20. package/lib/core/GameActor.d.ts +66 -0
  21. package/lib/core/GameObject.d.ts +53 -94
  22. package/lib/core/Scene.d.ts +6 -65
  23. package/lib/core/facades/GameObjectManagerFacade.d.ts +35 -25
  24. package/lib/core/facades/TimeManagerFacade.d.ts +1 -0
  25. package/lib/core/managers/GameObjectManager.d.ts +11 -10
  26. package/lib/core/managers/IterationManager copy.d.ts +42 -0
  27. package/lib/core/managers/IterationManager.d.ts +11 -6
  28. package/lib/core/managers/IterationManagerOld.d.ts +42 -0
  29. package/lib/core/managers/SceneManager.d.ts +2 -2
  30. package/lib/core/managers/TimeManager.d.ts +10 -6
  31. package/lib/gameObject/GameCamera.d.ts +2 -2
  32. package/lib/index.cjs.js +1 -1
  33. package/lib/index.d.ts +1 -1
  34. package/lib/index.esm.js +1 -1
  35. package/lib/index.js +1 -1
  36. package/lib/input/GamepadController.d.ts +16 -4
  37. package/lib/math/Utils.d.ts +8 -2
  38. package/lib/physics/collision/CollisionManager.d.ts +7 -3
  39. package/lib/physics/collision/resolver/AABBResolver.d.ts +2 -2
  40. package/lib/physics/collision/resolver/SatResolver.d.ts +1 -2
  41. package/lib/physics/rigodBody/RigidBodyData.d.ts +2 -1
  42. package/lib/physics/rigodBody/RigidBodyManager.d.ts +4 -1
  43. package/lib/rendering/renderData/TextRenderData.d.ts +1 -1
  44. package/package.json +1 -1
@@ -1,7 +1,7 @@
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  import { Game } from "../Game";
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  import { Scene } from "../Scene";
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  import { RenderManager } from "../../rendering/RenderManager";
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- export declare type SceneConstructor = () => Scene;
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+ export declare type SceneClass = new (name: string, game: Game) => Scene;
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  export declare class SceneManager {
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  private game;
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  private renderManager;
@@ -12,7 +12,7 @@ export declare class SceneManager {
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  currentSceneName: string;
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  constructor(game: Game, renderManager: RenderManager);
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  getCurrentScene<T extends Scene>(): T;
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- addScene(name: string, sceneConstructor: SceneConstructor, openingScene?: boolean): void;
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+ addScene(sceneClass: SceneClass, name: string, openingScene?: boolean): void;
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  loadOpeningScene(): void;
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  loadScene(name: string): void;
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  update(): void;
@@ -1,7 +1,6 @@
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- export declare const MIN_BROWSER_FRAMERATE = 15;
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+ export declare const MIN_GAME_FRAMERATE = 15;
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  export declare const DEFAULT_GAME_FRAMERATE = 60;
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- export declare const MIN_PHYSICS_FRAMERATE = 60;
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- export declare const DEFAULT_PHYSICS_FRAMERATE = 240;
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+ export declare const DEFAULT_PHYSICS_FRAMERATE = 180;
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  export declare class TimeManager {
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  readonly minGameDeltatime: number;
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  readonly minPhysicsDeltaTime: number;
@@ -9,12 +8,17 @@ export declare class TimeManager {
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  readonly physicsFramerate: number;
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  timeScale: number;
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  browserDeltaTime: number;
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+ gameDeltaTime: number;
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  unscaledGameDeltaTime: number;
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  unscaledPhysicsDeltaTime: number;
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- private readonly max;
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- private then;
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+ private readonly maxDeltaTime;
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+ private thenForGame;
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+ private thenForPhysics;
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+ private thenForBrowser;
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  constructor(physicsFramerate: number);
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- update(time: number): void;
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+ updateForGame(time: number): void;
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+ updateForBrowser(time: number): void;
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+ updateForPhysics(time: number): void;
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  get deltaTime(): number;
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  get physicsDeltaTime(): number;
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  }
@@ -2,8 +2,8 @@ import { GameObject } from "../core/GameObject";
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  import { Camera } from "../component/Camera";
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  import { Rectangle } from "../math/Rectangle";
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  export declare class GameCamera extends GameObject {
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- readonly camera: Camera;
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- constructor();
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+ camera: Camera;
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+ protected init(): void;
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  set layers(layers: string[]);
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  get layers(): string[];
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  set depth(depth: number);