angry-pixel 1.1.0 → 1.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/component/ComponentTypes.d.ts +2 -0
- package/lib/component/collider/BallCollider.d.ts +26 -0
- package/lib/component/collider/Collider.d.ts +1 -1
- package/lib/component/collider/EdgeCollider.d.ts +31 -0
- package/lib/component/collider/PolygonCollider.d.ts +0 -1
- package/lib/component/colliderComponent/AbstractColliderComponent.d.ts +10 -15
- package/lib/component/colliderComponent/BoxCollider.d.ts +1 -3
- package/lib/component/colliderComponent/TilemapCollider.d.ts +0 -2
- package/lib/index.cjs.js +1 -1
- package/lib/index.d.ts +4 -1
- package/lib/index.esm.js +1 -1
- package/lib/index.js +1 -1
- package/lib/physics/collision/CollisionManager.d.ts +4 -4
- package/lib/physics/collision/collider/ICollider.d.ts +0 -1
- package/lib/physics/collision/collider/RectangleCollider.d.ts +1 -2
- package/lib/physics/collision/method/AABBMethod.d.ts +13 -0
- package/lib/physics/collision/method/CollisionMethod.d.ts +5 -0
- package/lib/physics/collision/method/SatMethod.d.ts +11 -0
- package/lib/physics/collision/resolver/AABBResolver.d.ts +3 -4
- package/lib/physics/collision/resolver/CircumferenceAABBResolver.d.ts +9 -0
- package/lib/physics/collision/resolver/CircumferenceCircumferenceResolver.d.ts +7 -0
- package/lib/physics/collision/resolver/CircumferencePolygonResolver.d.ts +23 -0
- package/lib/physics/collision/resolver/CircumferenceRectangleResolver.d.ts +9 -0
- package/lib/physics/collision/resolver/CircumferenceResolver.d.ts +7 -0
- package/lib/physics/collision/resolver/CollisionResolver.d.ts +7 -2
- package/lib/physics/collision/resolver/PolygonPolygonResolver.d.ts +15 -0
- package/lib/physics/collision/resolver/RectangleRectangleResolver.d.ts +11 -0
- package/lib/physics/collision/resolver/SatResolver.d.ts +6 -3
- package/lib/physics/collision/shape/Circumference.d.ts +18 -0
- package/lib/physics/collision/shape/Line.d.ts +19 -0
- package/lib/physics/collision/shape/Shape.d.ts +1 -1
- package/lib/physics/rigodBody/RigidBodyData.d.ts +1 -0
- package/lib/rendering/CullingService.d.ts +1 -1
- package/lib/rendering/context2D/Context2DRenderer.d.ts +1 -0
- package/lib/rendering/renderData/GeometricRenderData.d.ts +11 -6
- package/lib/rendering/renderData/RenderData.d.ts +3 -3
- package/lib/rendering/renderData/TilemapRenderData.d.ts +7 -1
- package/lib/rendering/webGL/renderer/GeometricRenderer.d.ts +5 -4
- package/package.json +1 -1
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import { Collider } from "./Collider";
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export interface BallColliderConfig {
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radius: number;
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offsetX?: number;
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offsetY?: number;
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layer?: string;
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physics?: boolean;
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debug?: boolean;
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}
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export declare class BallCollider extends Collider {
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debug: boolean;
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radius: number;
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offsetX: number;
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offsetY: number;
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private realRadius;
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private realOffset;
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private realPosition;
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private innerPosition;
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constructor(config: BallColliderConfig);
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protected start(): void;
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protected update(): void;
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private updateRealSize;
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protected updatePosition(): void;
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private translate;
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private updateShape;
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}
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import { ColliderComponent, RenderComponent } from "../../core/Component";
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import { CollisionManager } from "../../physics/collision/CollisionManager";
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import { ColliderData } from "../../physics/collision/ColliderData";
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import { CollisionResolution } from "../../physics/collision/resolver/CollisionResolution";
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import { GameObject } from "../../core/GameObject";
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import { CollisionResolution } from "../../physics/collision/resolver/CollisionResolver";
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export interface CollisionData {
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resolution: CollisionResolution;
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collider: ColliderData;
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import { Collider } from "./Collider";
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import { Vector2 } from "../../math/Vector2";
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import { Rotation } from "../../math/Rotation";
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export interface EdgeColliderConfig {
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vertexModel: Vector2[];
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offsetX?: number;
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offsetY?: number;
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rotation?: Rotation;
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layer?: string;
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physics?: boolean;
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debug?: boolean;
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}
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export declare class EdgeCollider extends Collider {
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readonly debug: boolean;
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readonly vertexModel: Vector2[];
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offsetX: number;
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offsetY: number;
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rotation: Rotation;
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private scaledVertexModel;
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private scaledOffset;
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private scaledPosition;
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private finalRotation;
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private innerPosition;
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constructor(config: EdgeColliderConfig);
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protected start(): void;
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protected update(): void;
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private updateSize;
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protected updatePosition(): void;
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private translate;
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private updateColliders;
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}
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import { ColliderComponent, RenderComponent } from "../../core/Component";
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import {
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import {
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import { CollisionResolution } from "../../physics/collision/resolver/CollisionResolution";
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import { GameObject } from "../../core/GameObject";
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export interface CollisionData {
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resolution: CollisionResolution;
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collider: ColliderData;
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gameObject: GameObject;
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}
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import { ICollider } from "../../physics/collision/collider/ICollider";
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import { Collision, CollisionManager } from "../../physics/collision/CollisionManager";
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export declare abstract class AbstractColliderComponent extends ColliderComponent {
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protected collisionManager: CollisionManager;
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protected
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protected colliders: ICollider[];
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protected _physics: boolean;
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protected renderer: RenderComponent;
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private collisionsCache;
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constructor();
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get physics(): boolean;
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protected
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protected abstract updatePosition(): void;
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protected addCollider(collider: ICollider): void;
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collidesWithLayer(layer: string): boolean;
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getCollisionWithLayer(layer: string):
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getCollisionsWithLayer(layer: string):
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getCollisionWithLayer(layer: string): Collision | null;
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getCollisionsWithLayer(layer: string): Collision[];
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setActive(active: boolean): void;
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/**
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* @description NOTE: Do not call this method. Use GameObject.setComponentActive instead.
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@@ -6,7 +6,6 @@ export interface BoxColliderConfig {
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offsetX?: number;
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offsetY?: number;
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rotation?: Rotation;
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layer?: string;
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physics?: boolean;
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debug?: boolean;
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}
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constructor(config: BoxColliderConfig);
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protected start(): void;
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protected update(): void;
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private updateRealSize;
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protected updatePosition(): void;
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private updateRealSize;
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private translate;
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private updateShape;
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}
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@@ -2,7 +2,6 @@ import { TilemapRenderer } from "../renderingComponent/tilemap/TilemapRenderer";
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import { AbstractColliderComponent } from "./AbstractColliderComponent";
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export interface TilemapColliderConfig {
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tilemapRenderer: TilemapRenderer;
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layer?: string;
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debug?: boolean;
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}
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export declare class TilemapCollider extends AbstractColliderComponent {
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constructor(config: TilemapColliderConfig);
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protected start(): void;
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private needsCollider;
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protected update(): void;
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protected updatePosition(): void;
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}
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