angry-pixel 1.1.0 → 1.1.1

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Files changed (39) hide show
  1. package/lib/component/ComponentTypes.d.ts +2 -0
  2. package/lib/component/collider/BallCollider.d.ts +26 -0
  3. package/lib/component/collider/Collider.d.ts +1 -1
  4. package/lib/component/collider/EdgeCollider.d.ts +31 -0
  5. package/lib/component/collider/PolygonCollider.d.ts +0 -1
  6. package/lib/component/colliderComponent/AbstractColliderComponent.d.ts +10 -15
  7. package/lib/component/colliderComponent/BoxCollider.d.ts +1 -3
  8. package/lib/component/colliderComponent/TilemapCollider.d.ts +0 -2
  9. package/lib/index.cjs.js +1 -1
  10. package/lib/index.d.ts +4 -1
  11. package/lib/index.esm.js +1 -1
  12. package/lib/index.js +1 -1
  13. package/lib/physics/collision/CollisionManager.d.ts +4 -4
  14. package/lib/physics/collision/collider/ICollider.d.ts +0 -1
  15. package/lib/physics/collision/collider/RectangleCollider.d.ts +1 -2
  16. package/lib/physics/collision/method/AABBMethod.d.ts +13 -0
  17. package/lib/physics/collision/method/CollisionMethod.d.ts +5 -0
  18. package/lib/physics/collision/method/SatMethod.d.ts +11 -0
  19. package/lib/physics/collision/resolver/AABBResolver.d.ts +3 -4
  20. package/lib/physics/collision/resolver/CircumferenceAABBResolver.d.ts +9 -0
  21. package/lib/physics/collision/resolver/CircumferenceCircumferenceResolver.d.ts +7 -0
  22. package/lib/physics/collision/resolver/CircumferencePolygonResolver.d.ts +23 -0
  23. package/lib/physics/collision/resolver/CircumferenceRectangleResolver.d.ts +9 -0
  24. package/lib/physics/collision/resolver/CircumferenceResolver.d.ts +7 -0
  25. package/lib/physics/collision/resolver/CollisionResolver.d.ts +7 -2
  26. package/lib/physics/collision/resolver/PolygonPolygonResolver.d.ts +15 -0
  27. package/lib/physics/collision/resolver/RectangleRectangleResolver.d.ts +11 -0
  28. package/lib/physics/collision/resolver/SatResolver.d.ts +6 -3
  29. package/lib/physics/collision/shape/Circumference.d.ts +18 -0
  30. package/lib/physics/collision/shape/Line.d.ts +19 -0
  31. package/lib/physics/collision/shape/Shape.d.ts +1 -1
  32. package/lib/physics/rigodBody/RigidBodyData.d.ts +1 -0
  33. package/lib/rendering/CullingService.d.ts +1 -1
  34. package/lib/rendering/context2D/Context2DRenderer.d.ts +1 -0
  35. package/lib/rendering/renderData/GeometricRenderData.d.ts +11 -6
  36. package/lib/rendering/renderData/RenderData.d.ts +3 -3
  37. package/lib/rendering/renderData/TilemapRenderData.d.ts +7 -1
  38. package/lib/rendering/webGL/renderer/GeometricRenderer.d.ts +5 -4
  39. package/package.json +1 -1
@@ -7,6 +7,8 @@ export declare const ComponentTypes: {
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  BoxCollider: string;
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  TilemapCollider: string;
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  PolygonCollider: string;
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+ BallCollider: string;
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+ EdgeCollider: string;
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  CsvTilemapRenderer: string;
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  SpriteRenderer: string;
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  TextRenderer: string;
@@ -0,0 +1,26 @@
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+ import { Collider } from "./Collider";
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+ export interface BallColliderConfig {
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+ radius: number;
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+ offsetX?: number;
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+ offsetY?: number;
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+ layer?: string;
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+ physics?: boolean;
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+ debug?: boolean;
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+ }
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+ export declare class BallCollider extends Collider {
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+ debug: boolean;
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+ radius: number;
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+ offsetX: number;
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+ offsetY: number;
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+ private realRadius;
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+ private realOffset;
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+ private realPosition;
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+ private innerPosition;
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+ constructor(config: BallColliderConfig);
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+ protected start(): void;
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+ protected update(): void;
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+ private updateRealSize;
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+ protected updatePosition(): void;
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+ private translate;
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+ private updateShape;
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+ }
@@ -1,8 +1,8 @@
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  import { ColliderComponent, RenderComponent } from "../../core/Component";
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  import { CollisionManager } from "../../physics/collision/CollisionManager";
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  import { ColliderData } from "../../physics/collision/ColliderData";
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- import { CollisionResolution } from "../../physics/collision/resolver/CollisionResolution";
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  import { GameObject } from "../../core/GameObject";
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+ import { CollisionResolution } from "../../physics/collision/resolver/CollisionResolver";
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  export interface CollisionData {
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  resolution: CollisionResolution;
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  collider: ColliderData;
@@ -0,0 +1,31 @@
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+ import { Collider } from "./Collider";
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+ import { Vector2 } from "../../math/Vector2";
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+ import { Rotation } from "../../math/Rotation";
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+ export interface EdgeColliderConfig {
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+ vertexModel: Vector2[];
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+ offsetX?: number;
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+ offsetY?: number;
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+ rotation?: Rotation;
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+ layer?: string;
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+ physics?: boolean;
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+ debug?: boolean;
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+ }
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+ export declare class EdgeCollider extends Collider {
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+ readonly debug: boolean;
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+ readonly vertexModel: Vector2[];
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+ offsetX: number;
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+ offsetY: number;
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+ rotation: Rotation;
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+ private scaledVertexModel;
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+ private scaledOffset;
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+ private scaledPosition;
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+ private finalRotation;
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+ private innerPosition;
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+ constructor(config: EdgeColliderConfig);
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+ protected start(): void;
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+ protected update(): void;
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+ private updateSize;
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+ protected updatePosition(): void;
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+ private translate;
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+ private updateColliders;
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+ }
@@ -20,7 +20,6 @@ export declare class PolygonCollider extends Collider {
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  private scaledOffset;
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  private scaledPosition;
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  private finalRotation;
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- private applyRotation;
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  private innerPosition;
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  constructor(config: PolygonColliderConfig);
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  protected start(): void;
@@ -1,24 +1,19 @@
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  import { ColliderComponent, RenderComponent } from "../../core/Component";
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- import { CollisionManager } from "../../physics/collision/CollisionManager";
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- import { ColliderData } from "../../physics/collision/ColliderData";
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- import { CollisionResolution } from "../../physics/collision/resolver/CollisionResolution";
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- import { GameObject } from "../../core/GameObject";
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- export interface CollisionData {
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- resolution: CollisionResolution;
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- collider: ColliderData;
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- gameObject: GameObject;
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- }
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+ import { ICollider } from "../../physics/collision/collider/ICollider";
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+ import { Collision, CollisionManager } from "../../physics/collision/CollisionManager";
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  export declare abstract class AbstractColliderComponent extends ColliderComponent {
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  protected collisionManager: CollisionManager;
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- protected renderer: RenderComponent;
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+ protected colliders: ICollider[];
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  protected _physics: boolean;
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- readonly colliders: ColliderData[];
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- layer: string;
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+ protected renderer: RenderComponent;
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+ private collisionsCache;
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+ constructor();
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  get physics(): boolean;
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- protected addCollider(collider: ColliderData): void;
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+ protected abstract updatePosition(): void;
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+ protected addCollider(collider: ICollider): void;
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  collidesWithLayer(layer: string): boolean;
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- getCollisionWithLayer(layer: string): CollisionData | null;
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- getCollisionsWithLayer(layer: string): CollisionData[];
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+ getCollisionWithLayer(layer: string): Collision | null;
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+ getCollisionsWithLayer(layer: string): Collision[];
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  setActive(active: boolean): void;
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  /**
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  * @description NOTE: Do not call this method. Use GameObject.setComponentActive instead.
@@ -6,7 +6,6 @@ export interface BoxColliderConfig {
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  offsetX?: number;
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  offsetY?: number;
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  rotation?: Rotation;
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- layer?: string;
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  physics?: boolean;
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  debug?: boolean;
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  }
@@ -27,8 +26,7 @@ export declare class BoxCollider extends AbstractColliderComponent {
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  constructor(config: BoxColliderConfig);
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  protected start(): void;
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  protected update(): void;
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- private updateRealSize;
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  protected updatePosition(): void;
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+ private updateRealSize;
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  private translate;
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- private updateShape;
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  }
@@ -2,7 +2,6 @@ import { TilemapRenderer } from "../renderingComponent/tilemap/TilemapRenderer";
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  import { AbstractColliderComponent } from "./AbstractColliderComponent";
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  export interface TilemapColliderConfig {
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  tilemapRenderer: TilemapRenderer;
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- layer?: string;
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  debug?: boolean;
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  }
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  export declare class TilemapCollider extends AbstractColliderComponent {
@@ -12,6 +11,5 @@ export declare class TilemapCollider extends AbstractColliderComponent {
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  constructor(config: TilemapColliderConfig);
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  protected start(): void;
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  private needsCollider;
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- protected update(): void;
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  protected updatePosition(): void;
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  }