angry-pixel 1.0.9 → 1.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/component/Animator.d.ts +1 -1
- package/lib/component/AudioPlayer.d.ts +2 -5
- package/lib/component/ComponentTypes.d.ts +1 -0
- package/lib/component/RigidBody.d.ts +8 -25
- package/lib/component/RigidBodyOld.d.ts +39 -0
- package/lib/component/collider/BoxCollider.d.ts +34 -0
- package/lib/component/collider/Collider.d.ts +22 -0
- package/lib/component/collider/PolygonCollider.d.ts +32 -0
- package/lib/component/collider/TilemapCollider.d.ts +16 -0
- package/lib/component/colliderComponent/AbstractColliderComponent.d.ts +15 -10
- package/lib/component/colliderComponent/BoxCollider.d.ts +3 -1
- package/lib/component/colliderComponent/PolygonCollider.d.ts +32 -0
- package/lib/component/colliderComponent/TilemapCollider.d.ts +2 -0
- package/lib/component/colliderComponent/TriangleCollider.d.ts +32 -0
- package/lib/component/rendering/MaskRenderer.d.ts +29 -0
- package/lib/component/rendering/SpriteRenderer.d.ts +46 -0
- package/lib/component/rendering/TextRenderer.d.ts +49 -0
- package/lib/component/rendering/tilemap/CsvTilemapRenderer.d.ts +13 -0
- package/lib/component/rendering/tilemap/Tile.d.ts +7 -0
- package/lib/component/rendering/tilemap/TileData.d.ts +10 -0
- package/lib/component/rendering/tilemap/TiledTilemapRenderer.d.ts +43 -0
- package/lib/component/rendering/tilemap/TilemapRenderer.d.ts +72 -0
- package/lib/component/rendering/tilemap/Tileset.d.ts +25 -0
- package/lib/core/Component.d.ts +25 -25
- package/lib/core/Game.d.ts +0 -8
- package/lib/core/GameObject.d.ts +16 -23
- package/lib/core/Scene.d.ts +10 -8
- package/lib/core/managers/GameObjectManager.d.ts +1 -1
- package/lib/core/managers/IterationManager.d.ts +24 -11
- package/lib/core/managers/SceneManager.d.ts +3 -0
- package/lib/core/managers/TimeManager.d.ts +6 -4
- package/lib/index.cjs.js +1 -1
- package/lib/index.d.ts +12 -12
- package/lib/index.esm.js +1 -1
- package/lib/index.js +1 -1
- package/lib/input/GamepadController.d.ts +1 -1
- package/lib/math/Rotation.d.ts +1 -4
- package/lib/physics/PhysicsManager.d.ts +24 -0
- package/lib/physics/PhysicsManagerOld2.d.ts +34 -0
- package/lib/physics/collision/ColliderData.d.ts +15 -0
- package/lib/physics/collision/CollisionManager.d.ts +16 -12
- package/lib/physics/collision/CollisionManagerOld.d.ts +27 -0
- package/lib/physics/collision/QuadTree.d.ts +16 -11
- package/lib/physics/collision/collider/ICollider.d.ts +1 -0
- package/lib/physics/collision/collider/RectangleCollider.d.ts +2 -1
- package/lib/physics/collision/resolver/AABBResolver.d.ts +6 -8
- package/lib/physics/collision/resolver/CollisionResolution.d.ts +6 -0
- package/lib/physics/collision/resolver/CollisionResolver.d.ts +5 -0
- package/lib/physics/collision/resolver/SatResolver.d.ts +7 -6
- package/lib/physics/collision/shape/Polygon.d.ts +31 -0
- package/lib/physics/collision/shape/Rectangle.d.ts +7 -11
- package/lib/physics/collision/shape/Shape.d.ts +13 -24
- package/lib/physics/collision-old/CollisionData.d.ts +8 -0
- package/lib/physics/collision-old/CollisionManager.d.ts +30 -0
- package/lib/physics/collision-old/QuadTree.d.ts +32 -0
- package/lib/physics/collision-old/collider/ICollider.d.ts +14 -0
- package/lib/physics/collision-old/collider/RectangleCollider.d.ts +32 -0
- package/lib/physics/collision-old/resolver/AABBResolver.d.ts +14 -0
- package/lib/physics/collision-old/resolver/ICollisionResolver.d.ts +5 -0
- package/lib/physics/collision-old/resolver/SatResolver.d.ts +14 -0
- package/lib/physics/collision-old/shape/Rectangle.d.ts +13 -0
- package/lib/physics/collision-old/shape/Shape.d.ts +28 -0
- package/lib/physics/rigodBody/RigidBodyData.d.ts +9 -0
- package/lib/physics/rigodBody/RigidBodyManager.d.ts +23 -0
- package/lib/rendering/CullingService.d.ts +0 -1
- package/lib/rendering/context2D/Context2DRenderer.d.ts +0 -1
- package/lib/rendering/renderData/RenderData.d.ts +3 -4
- package/lib/rendering/renderData/TilemapRenderData.d.ts +1 -1
- package/lib/rendering/webGL/renderer/GeometricRenderer.d.ts +3 -5
- package/lib/rendering/webGL/renderer/MaskRenderer.d.ts +1 -1
- package/package.json +1 -1
package/lib/core/Component.d.ts
CHANGED
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@@ -1,39 +1,42 @@
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-
import { GameObjectFactory } from "./managers/GameObjectManager";
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import { GameObjectFactory, GameObjectManager } from "./managers/GameObjectManager";
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import { GameObject } from "./GameObject";
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import { Scene } from "./Scene";
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import { FrameEvent } from "./managers/IterationManager";
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export declare abstract class Component {
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private sceneManager;
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protected gameObjectManager: GameObjectManager;
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readonly id: string;
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allowMultiple: boolean;
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type: string;
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name: string;
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gameObject: GameObject;
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allowMultiple: boolean;
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private _active;
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private started;
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-
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protected get updateEvent(): string;
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protected get updateEvent(): FrameEvent;
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get active(): boolean;
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/**
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* If the component become inactive, will stop its execution
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*
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* @param active TRUE or FALSE
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*/
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setActive(active: boolean): void;
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dispatch(event: FrameEvent): void;
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/**
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* This method is only
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* This method is called only once.
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* Recommended for GameObject cration.
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*/
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init(): void;
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protected init(): void;
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/**
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* This method is only
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* This method is called only once.
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*/
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protected start(): void;
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/**
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* This method is called on every frame.
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*/
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protected update(): void;
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/**
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* This method is called before the component is destroyed.
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*/
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protected destroy(): void;
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/**
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* This method is called when the active state changes.
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*/
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protected activeStateChange(): void;
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/**
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* @returns The current loaded scene
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*/
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* @param type The tyepe of the component to remove
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*/
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removeComponentByType(type: string): void;
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-
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* @description NOTE: Do not call this method. Use GameObject.setComponentActive instead.
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*/
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destroy(): void;
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private _destroy;
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}
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export declare abstract class EngineComponent extends Component {
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protected get updateEvent():
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protected get updateEvent(): FrameEvent;
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}
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export declare abstract class ColliderComponent extends Component {
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protected get updateEvent():
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protected get updateEvent(): FrameEvent;
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}
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export declare abstract class PhysicsComponent extends Component {
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protected get updateEvent():
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protected get updateEvent(): FrameEvent;
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}
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export declare abstract class TransformComponent extends Component {
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protected get updateEvent():
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protected get updateEvent(): FrameEvent;
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}
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export declare abstract class PreRenderComponent extends Component {
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protected get updateEvent():
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protected get updateEvent(): FrameEvent;
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}
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export declare abstract class CameraComponent extends Component {
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protected get updateEvent():
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protected get updateEvent(): FrameEvent;
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}
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export declare abstract class RenderComponent extends Component {
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protected get updateEvent():
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protected get updateEvent(): FrameEvent;
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}
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package/lib/core/Game.d.ts
CHANGED
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gameHeight?: number;
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debugEnabled?: boolean;
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canvasColor?: string;
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context2d?: Context2DConfig;
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gameFrameRate?: number;
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physicsFramerate?: number;
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spriteDefaultScale?: Vector2 | null;
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collisions?: {
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collidersPerQuad?: number;
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};
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}
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export declare enum Context2DConfig {
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Default = "default",
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Disabled = "disabled",
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Fallback = "fallback"
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}
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export declare enum CollisionMethodConfig {
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AABB = "aabb",
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SAT = "sat"
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private _stop;
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private frameRequestId;
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constructor(config: GameConfig);
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private errorEventHandler;
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private setupManagers;
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/**
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* @returns GameConfig
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package/lib/core/GameObject.d.ts
CHANGED
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import { Component } from "./Component";
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import { Transform } from "../component/Transform";
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import { RigidBody } from "../component/RigidBody";
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import { GameObjectFactory } from "../core/managers/GameObjectManager";
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import { Scene } from "./Scene";
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import { FrameEvent } from "./managers/IterationManager";
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export declare const LAYER_DEFAULT = "Default";
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export declare type ComponentFactory = () => Component;
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export declare class GameObject {
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private sceneManager;
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private gameObjectManager;
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private components;
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private inactiveComponents;
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private inactiveChildren;
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constructor();
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get transform(): Transform;
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get active(): boolean;
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setActive(active: boolean): void;
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get transform(): Transform;
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get rigidBody(): RigidBody;
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get parent(): GameObject | null;
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set parent(parent: GameObject | null);
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dispatch(event: FrameEvent): void;
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/**
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* This method is called only once.
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* Recommended for GameObject cration.
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init(): void;
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protected init(): void;
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protected start(): void;
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/**
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protected update(): void;
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/**
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protected destroy(): void;
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/**
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removeComponentByType(type: string): void;
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removeComponents(): void;
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/**
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destroyChildren(): void;
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setActive(active: boolean): void;
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private updateInactiveCache;
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/**
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destroyGameObject(gameObject: GameObject): void;
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destroy(): void;
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private _destroy;
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private destroyComponents;
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}
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package/lib/core/Scene.d.ts
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import { Game } from "./Game";
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export declare const GAME_CAMERA_ID = "GameCamera";
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export declare class Scene {
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private started;
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constructor();
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private gameLoopEventHandler;
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get gameCamera(): GameCamera;
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dispatch(event: FrameEvent): void;
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/**
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* This method is called only once.
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init(): void;
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protected init(): void;
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/**
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protected start(): void;
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/**
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protected update(): void;
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/**
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protected destroy(): void;
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/**
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*/
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protected destroyGameObject(gameObject: GameObject): void;
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* @description NOTE: do not use this method. Use SceneManager.unloadCurrentScene instead.
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destroy(): void;
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private _destroy;
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}
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import { GameObjectManager } from "./GameObjectManager";
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import { SceneManager } from "./SceneManager";
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import { InputManager } from "../../input/InputManager";
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import { CollisionManager } from "../../physics/collision/CollisionManager";
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import { RigidBodyManager } from "../../physics/rigodBody/RigidBodyManager";
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import { RenderManager } from "../../rendering/RenderManager";
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import { TimeManager } from "./TimeManager";
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export declare
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export declare enum FrameEvent {
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Init = 0,
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Update = 2,
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UpdateEngine = 3,
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+
UpdateCollider = 4,
|
|
14
|
+
UpdatePhysics = 5,
|
|
15
|
+
UpdateTransform = 6,
|
|
16
|
+
UpdatePreRender = 7,
|
|
17
|
+
UpdateCamera = 8,
|
|
18
|
+
UpdateRender = 9,
|
|
19
|
+
Destroy = 10
|
|
20
|
+
}
|
|
14
21
|
export declare class IterationManager {
|
|
15
22
|
private readonly timeManager;
|
|
16
23
|
private readonly collisionManager;
|
|
24
|
+
private readonly physicsManager;
|
|
17
25
|
private readonly renderManager;
|
|
18
26
|
private readonly inputManager;
|
|
27
|
+
private readonly gameObjectManager;
|
|
28
|
+
private readonly sceneManager;
|
|
19
29
|
private gameLoopAccumulator;
|
|
20
30
|
private physicsLoopAccumulator;
|
|
21
|
-
private
|
|
22
|
-
|
|
31
|
+
private currentScene;
|
|
32
|
+
private gameObjects;
|
|
33
|
+
private components;
|
|
34
|
+
constructor(timeManager: TimeManager, collisionManager: CollisionManager, physicsManager: RigidBodyManager, renderManager: RenderManager, inputManager: InputManager, gameObjectManager: GameObjectManager, sceneManager: SceneManager);
|
|
23
35
|
update(time: number): void;
|
|
36
|
+
private load;
|
|
24
37
|
private mainIteration;
|
|
25
38
|
private physicsIteration;
|
|
26
39
|
private preRenderIteration;
|
|
@@ -8,11 +8,14 @@ export declare class SceneManager {
|
|
|
8
8
|
private scenes;
|
|
9
9
|
private currentScene;
|
|
10
10
|
private openingSceneName;
|
|
11
|
+
private sceneToLoad;
|
|
11
12
|
currentSceneName: string;
|
|
12
13
|
constructor(game: Game, renderManager: RenderManager);
|
|
13
14
|
getCurrentScene<T extends Scene>(): T;
|
|
14
15
|
addScene(name: string, sceneConstructor: SceneConstructor, openingScene?: boolean): void;
|
|
15
16
|
loadOpeningScene(): void;
|
|
16
17
|
loadScene(name: string): void;
|
|
18
|
+
update(): void;
|
|
19
|
+
private _loadScene;
|
|
17
20
|
unloadCurrentScene(): void;
|
|
18
21
|
}
|
|
@@ -1,17 +1,19 @@
|
|
|
1
|
-
export declare const
|
|
1
|
+
export declare const MIN_BROWSER_FRAMERATE = 15;
|
|
2
2
|
export declare const DEFAULT_GAME_FRAMERATE = 60;
|
|
3
3
|
export declare const MIN_PHYSICS_FRAMERATE = 60;
|
|
4
4
|
export declare const DEFAULT_PHYSICS_FRAMERATE = 240;
|
|
5
5
|
export declare class TimeManager {
|
|
6
|
-
readonly
|
|
7
|
-
readonly
|
|
6
|
+
readonly minGameDeltatime: number;
|
|
7
|
+
readonly minPhysicsDeltaTime: number;
|
|
8
|
+
readonly gameFramerate: number;
|
|
9
|
+
readonly physicsFramerate: number;
|
|
8
10
|
timeScale: number;
|
|
9
11
|
browserDeltaTime: number;
|
|
10
12
|
unscaledGameDeltaTime: number;
|
|
11
13
|
unscaledPhysicsDeltaTime: number;
|
|
12
14
|
private readonly max;
|
|
13
15
|
private then;
|
|
14
|
-
constructor(
|
|
16
|
+
constructor(physicsFramerate: number);
|
|
15
17
|
update(time: number): void;
|
|
16
18
|
get deltaTime(): number;
|
|
17
19
|
get physicsDeltaTime(): number;
|